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// Start transform block

start transform code DoNothing


with using object do
with used object do
end transform code

start transform code Boost2


with using object do
with used object do
make boost param4
end transform code

start transform code BoostBoth


with using object do
make boost param4
with used object do
make boost param5
end transform code

start transform code Destroy1Boost2


with using object do
object disappears
with used object do
make boost param4
end transform code

start transform code Destroy1Transform2


with using object do
object disappears
with used object do
set transforms param1
end transform code

start transform code Transform1Boost2


with using object do
set transforms param1
with used object do
make boost param4
end transform code

start transform code Destroy2Transform1


with using object do
set transforms param1
with used object do
object disappears
end transform code

start transform code Destroy2Transform1Boost1


with using object do
set transforms param1
make boost param4
with used object do
object disappears
end transform code

start transform code Transform1


with using object do
set transforms param1
with used object do
end transform code

start transform code Transform1CreateNew


with using object do
set transforms param1
with used object do
create object param2
end transform code

start transform code Transform2


with using object do
with used object do
set transforms param1
end transform code

start transform code Destroy1Transform2Boost2


with using object do
object disappears
with used object do
set transforms param1
make boost param4
end transform code

start transform code Transform2Boost2


with using object do
with used object do
set transforms param1
make boost param4
end transform code

start transform code TransformBoth


with using object do
set transforms param1
with used object do
set transforms param2
end transform code

start transform code TransformBothBoost1


with using object do
set transforms param1
make boost param4
with used object do
set transforms param2
end transform code

start transform code TransformBothBoostBoth


with using object do
set transforms param1
make boost param4
with used object do
set transforms param2
make boost param5
end transform code

start transform code TransformBothCreateNew


with using object do
set transforms param1
with used object do
set transforms param2
create object param3
end transform code

start transform code TransformBothCreateAndBoostNew


with using object do
set transforms param1
with used object do
set transforms param2
create object param3
make boost param4
end transform code

start transform code DestroyBoth


with using object do
object disappears
with used object do
object disappears
end transform code

start transform code Destroy1


with using object do
object disappears
with used object do
end transform code

start transform code Transform1Boost1


with using object do
set transforms param1
make boost param4
with used object do
end transform code

//==================================================
// Start use block

//================================================================//
//================================================================//
//
// Artifact Unique Shard Breaking/Uptiering
//
//================================================================//
//================================================================//
use category Anvil on object AMER_LOOT_UNI_Shard_B with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Anvil on object AMER_LOOT_UNI_Shard_C with transform code Transform2
parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Anvil on object AMER_LOOT_UNI_Shard_D with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Anvil on object AMER_LOOT_UNI_Shard_E with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use object AMER_LOOT_UNI_Shard_A on object AMER_LOOT_UNI_Shard_A with transform
code Destroy2Transform1 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires
Crafting 3 autolevel 0 autoValue 0
use object AMER_LOOT_UNI_Shard_B on object AMER_LOOT_UNI_Shard_B with transform
code Destroy1Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires
Crafting 4 autolevel 0 autoValue 0
use object AMER_LOOT_UNI_Shard_C on object AMER_LOOT_UNI_Shard_C with transform
code Destroy1Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_UNI_Shard_D on object AMER_LOOT_UNI_Shard_D with transform
code Destroy1Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires
Crafting 7 autolevel 0 autoValue 0

//================================================================//
//================================================================//
//
// Artifact Unique Sharding
//
//================================================================//
//================================================================//

use category Philosopher on object AMER_UNI_AngelEgg_15 with transform code


Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_AngelEgg_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_AngelEgg_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Arcturus_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Arcturus_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Arcturus_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Arcturus_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Arcturus_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ghostflame_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ghostflame_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ghostflame_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ghostflame_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ghostflame_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Seraph_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Seraph_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Seraph_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wendigo_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wendigo_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wendigo_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wendigo_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wendigo_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Abyss_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Abyss_10 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Abyss_15 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Abyss_20 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Abyss_25 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_AntediluvianCarapace_15 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires
Blacksmithing 4 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_AntediluvianCarapace_20 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires
Blacksmithing 5 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_AntediluvianCarapace_25 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires
Blacksmithing 7 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_BountyHunter_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_BountyHunter_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_BountyHunter_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_BountyHunter_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_BountyHunter_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_CoruscatingSilks_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_CoruscatingSilks_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_CoruscatingSilks_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_CoruscatingSilks_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_CoruscatingSilks_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_EmpyreanVestments_15 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires
Blacksmithing 4 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_EmpyreanVestments_20 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires
Blacksmithing 5 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_EmpyreanVestments_25 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires
Blacksmithing 7 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheJaguar_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheJaguar_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheJaguar_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheJaguar_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheJaguar_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mountain_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mountain_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mountain_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mountain_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mountain_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_NecromancersRaiment_15 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires
Blacksmithing 4 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_NecromancersRaiment_20 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires
Blacksmithing 5 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_NecromancersRaiment_25 with transform
code Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires
Blacksmithing 7 autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nemesis_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nemesis_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nemesis_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nemesis_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nemesis_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Urgency_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Urgency_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Urgency_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Urgency_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Urgency_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheVault_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheVault_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheVault_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheVault_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheVault_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_FoolsCrest_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_FoolsCrest_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_FoolsCrest_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_EyeoftheStorm_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_EyeoftheStorm_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_EyeoftheStorm_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Dread_15 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Dread_20 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Dread_25 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Exaltation_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Exaltation_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Exaltation_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Exaltation_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Exaltation_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Fecundity_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Fecundity_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Fecundity_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Fecundity_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Fecundity_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prophecy_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prophecy_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prophecy_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prophecy_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prophecy_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Apostacy_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Apostacy_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Apostacy_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Famine_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Famine_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Famine_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Famine_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Famine_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ouroboros_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ouroboros_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ouroboros_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ouroboros_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ouroboros_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zenith_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Zenith_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zenith_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zenith_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zenith_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Hibernaculum_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Hibernaculum_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Hibernaculum_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Hibernaculum_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Hibernaculum_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheChthonian_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheChthonian_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheChthonian_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Convergence_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Convergence_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Convergence_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Convergence_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Convergence_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Momentum_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Momentum_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Momentum_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Momentum_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Momentum_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Cataclysm_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Cataclysm_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Cataclysm_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Cataclysm_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Discipline_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Discipline_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Discipline_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Discipline_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Discipline_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mirage_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Mirage_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mirage_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mirage_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Mirage_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wraith_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Wraith_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wraith_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wraith_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Wraith_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zeal_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Zeal_10 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Zeal_15 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Zeal_20 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Zeal_25 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Eclipse_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Eclipse_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Eclipse_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Leviathan_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Leviathan_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Leviathan_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Leviathan_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Leviathan_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lodestone_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lodestone_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lodestone_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lodestone_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lodestone_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Malleus_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Malleus_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Malleus_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Malleus_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Malleus_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nightfall_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nightfall_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nightfall_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Amaranthine_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Amaranthine_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Amaranthine_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Amaranthine_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Amaranthine_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Infernal_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Infernal_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Infernal_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prismatic_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prismatic_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prismatic_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prismatic_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Prismatic_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Axiom_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Axiom_10 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Axiom_15 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Axiom_20 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Axiom_25 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Nightmare_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nightmare_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Nightmare_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pestilence_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pestilence_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pestilence_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pestilence_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pestilence_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Locust_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Locust_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Locust_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Locust_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Locust_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Leper_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Leper_10 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Leper_15 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Leper_20 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Leper_25 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Answerer_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Answerer_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Answerer_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Answerer_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Answerer_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ambition_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ambition_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ambition_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ambition_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Ambition_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Marauder_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Marauder_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Marauder_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Vertigo_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Vertigo_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Vertigo_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Vertigo_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Vertigo_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Expedition_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Expedition_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Expedition_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Expedition_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Expedition_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Furin_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Furin_10 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Furin_15 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Furin_20 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Furin_25 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Lambent_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lambent_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lambent_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lambent_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Lambent_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_GramSwordOfGrief_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_GramSwordOfGrief_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_GramSwordOfGrief_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pariah_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Pariah_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pariah_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pariah_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Pariah_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Patience_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Patience_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Patience_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Patience_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Patience_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Sacrifice_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Sacrifice_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Sacrifice_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Sacrifice_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Sacrifice_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheCannibal_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheCannibal_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheCannibal_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheCannibal_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheCannibal_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheSavage_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheSavage_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheSavage_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheSavage_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_TheSavage_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zodiac_5 with transform code Transform2
parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0
autoValue 0
use category Philosopher on object AMER_UNI_Zodiac_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zodiac_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zodiac_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Zodiac_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Rancor_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Rancor_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_Rancor_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoAbeyance_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoAbeyance_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoAbeyance_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoAbeyance_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoCommand_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoCommand_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoCommand_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoCommand_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoConviction_5 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_A,0,0,0,0,0,1,1 requires Blacksmithing 2
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoConviction_10 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_B,0,0,0,0,0,1,1 requires Blacksmithing 3
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoConviction_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoConviction_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_RoConviction_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_FaceOfTheFallen_15 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_C,0,0,0,0,0,1,1 requires Blacksmithing 4
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_FaceOfTheFallen_20 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_D,0,0,0,0,0,1,1 requires Blacksmithing 5
autolevel 0 autoValue 0
use category Philosopher on object AMER_UNI_FaceOfTheFallen_25 with transform code
Transform2 parameters AMER_LOOT_UNI_Shard_E,0,0,0,0,0,1,1 requires Blacksmithing 7
autolevel 0 autoValue 0

//================================================================//
//================================================================//
//
// General EE Crafting
//
//================================================================//
//================================================================//

use object LOOT_Flour_A on object CONT_Barrel_A_Water with transform code


Transform1 parameters CON_Ingred_Dough_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object POTION_Large_Healing_Potion on object POTION_Large_Healing_Potion with
transform code Destroy1Transform2 parameters
POTION_Huge_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0 autoValue
0
use object CON_Herb_Augmentor_A on object CON_Potion_Armor_Boost_A with transform
code Destroy1Transform2 parameters CON_Potion_Armor_Boost_Large_A,0,0,0,0,0,1,1
requires Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_ResistAll_Potion with
transform code Destroy1Transform2 parameters
POTION_Large_ResistAll_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0
autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Fire_Res_A with transform code
Destroy1Transform2 parameters CON_Potion_Fire_Res_Large_A,0,0,0,0,0,1,1 requires
Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Water_Res_A with transform
code Destroy1Transform2 parameters CON_Potion_Water_Res_Large_A,0,0,0,0,0,1,1
requires Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Air_Res_A with transform code
Destroy1Transform2 parameters CON_Potion_Air_Res_Large_A,0,0,0,0,0,1,1 requires
Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Poison_Res_A with transform
code Destroy1Transform2 parameters CON_Potion_Poison_Res_Large_A,0,0,0,0,0,1,1
requires Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Earth_Res_A with transform
code Destroy1Transform2 parameters CON_Potion_Earth_Res_Large_A,0,0,0,0,0,1,1
requires Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Telekinesis_A with transform
code Destroy1Transform2 parameters CON_Potion_Telekinesis_Large_A,0,0,0,0,0,1,1
requires Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Strength_Potion with
transform code Destroy1Transform2 parameters
POTION_Large_Strength_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0
autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Dexterity_Potion with
transform code Destroy1Transform2 parameters
POTION_Large_Dexterity_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0
autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Intelligence_Potion with
transform code Destroy1Transform2 parameters
POTION_Large_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0
autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Constitution_Potion with
transform code Destroy1Transform2 parameters
POTION_Large_Constitution_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0
autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Speed_Potion with transform
code Destroy1Transform2 parameters POTION_Large_Speed_Potion,0,0,0,0,0,1,1 requires
Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Perception_Potion with
transform code Destroy1Transform2 parameters
POTION_Large_Perception_Potion,0,0,0,0,0,1,1 requires Crafting 7 autolevel 0
autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Poison_A with transform code
Destroy1Transform2 parameters CON_Potion_Poison_Large_A,0,0,0,0,0,1,1 requires
Crafting 7 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Invisible_A with transform
code Destroy1Transform2 parameters CON_Potion_Invisible_Large_A,0,0,0,0,0,1,1
requires Crafting 7 autolevel 0 autoValue 0
use category Oven on object LOOT_OreBar_A_Iron_A with transform code Transform2
parameters LOOT_OreBar_A_Steel_A,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 0
autoValue 0
use category Oven on object LOOT_OreBar_A_Iron_A_Large with transform code
Transform2 parameters LOOT_OreBar_A_Steel_A_Large,0,0,0,0,0,1,1 requires
Blacksmithing 3 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on object LOOT_OreBar_A_Iron_A with transform code
Destroy1Transform2 parameters LOOT_OreBar_A_Iron_A_Large,0,0,0,0,0,1,1 requires
Blacksmithing 3 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Steel_A on object LOOT_OreBar_A_Steel_A with transform
code Destroy1Transform2 parameters LOOT_OreBar_A_Steel_A_Large,0,0,0,0,0,1,1
requires Blacksmithing 3 autolevel 0 autoValue 0
use category Dagger on object BOOK_Skill_Witchcraft_Blank_A with transform code
Destroy1Transform2 parameters Scroll_Skill_Witchcraft_Blank_A,0,0,0,0,0,2,1
requires Crafting 6 autolevel 0 autoValue 0
use category Dagger on object BOOK_Skill_Earth_Blank_A with transform code
Destroy1Transform2 parameters Scroll_Skill_Earth_Blank_A,0,0,0,0,0,2,1 requires
Crafting 6 autolevel 0 autoValue 0
use category Dagger on object BOOK_Skill_Fire_Blank_A with transform code
Destroy1Transform2 parameters Scroll_Skill_Fire_Blank_A,0,0,0,0,0,2,1 requires
Crafting 6 autolevel 0 autoValue 0
use category Dagger on object BOOK_Skill_Water_Blank_A with transform code
Destroy1Transform2 parameters Scroll_Skill_Water_Blank_A,0,0,0,0,0,2,1 requires
Crafting 6 autolevel 0 autoValue 0
use category Dagger on object BOOK_Skill_Air_Blank_A with transform code
Destroy1Transform2 parameters Scroll_Skill_Air_Blank_A,0,0,0,0,0,2,1 requires
Crafting 6 autolevel 0 autoValue 0
use category Anvil on category Club with transform code Boost2 parameters
0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use category Anvil on category Staff with transform code Boost2 parameters
0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use category Anvil on category Wand with transform code Boost2 parameters
0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting
3 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting
3 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting
3 autolevel 0 autoValue 0
use category PotionPoison on category Wand with transform code Destroy1Boost2
parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1
autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Wand with transform code Destroy1Boost2
parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0
autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Knife with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Dagger with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Sword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Axe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Spear with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category TwoHandedSword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category TwoHandedAxe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Bow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category Crossbow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Dagger with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Knife with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Sword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Axe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Spear with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category TwoHandedSword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category TwoHandedAxe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Bow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category Crossbow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Dagger with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Knife with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Sword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Axe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Spear with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category TwoHandedSword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category TwoHandedAxe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Bow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category Crossbow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Dagger with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Knife with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Sword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Axe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Spear with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category TwoHandedSword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category TwoHandedAxe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Bow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category Crossbow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires
Blackrock 3 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires
Blackrock 3 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires
Blackrock 3 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Wand with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_TormentedSoul_Int,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Club with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_TormentedSoul_Str,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Sword with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_TormentedSoul_Str,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Axe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_TormentedSoul_Str,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Dagger with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_TormentedSoul_Dex,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Spear with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_2H_TormentedSoul_Dex,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category TwoHandedSword with transform
code Destroy1Boost2 parameters 0,0,0,Weapon_AMER_2H_TormentedSoul_Str,0,0,1,1
requires Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category TwoHandedAxe with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_2H_TormentedSoul_Str,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Staff with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_2H_TormentedSoul_Int,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Bow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_2H_TormentedSoul_Dex,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Soul_Tormented_A on category Crossbow with transform code
Destroy1Boost2 parameters 0,0,0,Weapon_AMER_2H_TormentedSoul_Dex,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires
Crafting 3 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Fire_A on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires
Crafting 3 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Water_A on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires
Crafting 3 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Air_A on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires
Crafting 5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires
Crafting 3 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Earth_A on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Shadow_A on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting
5 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Shadow_A on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting
3 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Shadow_A on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting
2 autolevel 0 autoValue 0
use object AMER_LOOT_Essence_Shadow_A on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting
2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object AMER_LOOT_Essence_Shadow_A with transform
code Destroy1Transform2 parameters CON_Potion_Invisible_A,0,0,0,0,0,1,1 requires
Crafting 4 autolevel 0 autoValue 0
use object POTION_Minor_Perception_Potion on object AMER_LOOT_Essence_Shadow_A with
transform code Destroy1Transform2 parameters
POTION_Minor_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0
autoValue 0
use object POTION_Minor_Perception_Potion on object AMER_LOOT_Essence_Shadow_A with
transform code Destroy1Transform2 parameters
POTION_Medium_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0
autoValue 0
use object POTION_Minor_Perception_Potion on object AMER_LOOT_Essence_Shadow_A with
transform code Destroy1Transform2 parameters
POTION_Large_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0
autoValue 0
use category PotionPoison on object AMER_LOOT_Essence_Shadow_A with transform code
Destroy1Transform2 parameters CON_Potion_Debuf_Speed_A,0,0,0,0,0,1,1 requires
Crafting 2 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object AMER_LOOT_Essence_Fire_A with transform
code Destroy2Transform1 parameters Scroll_Skill_Fire_Blank_A,0,0,0,0,0,1,1 requires
Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object AMER_LOOT_Essence_Earth_A with transform
code Destroy2Transform1 parameters Scroll_Skill_Earth_Blank_A,0,0,0,0,0,1,1
requires Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object AMER_LOOT_Essence_Water_A with transform
code Destroy2Transform1 parameters Scroll_Skill_Water_Blank_A,0,0,0,0,0,1,1
requires Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1 parameters Scroll_Skill_Air_Blank_A,0,0,0,0,0,1,1 requires
Crafting 1 autolevel 0 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1 parameters WPN_Wand_Air,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1 parameters WPN_Wand_Air_E,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1 parameters WPN_Wand_Air_I,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1 parameters WPN_Wand_Air_M,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1 parameters WPN_Wand_Earth,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1 parameters WPN_Wand_Earth_E,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1 parameters WPN_Wand_Earth_I,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1 parameters WPN_Wand_Earth_M,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1 parameters WPN_Wand_Fire,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1 parameters WPN_Wand_Fire_E,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1 parameters WPN_Wand_Fire_I,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1 parameters WPN_Wand_Fire_M,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1 parameters WPN_Wand_Water,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1 parameters WPN_Wand_Water_E,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1 parameters WPN_Wand_Water_I,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1 parameters WPN_Wand_Water_M,0,0,0,0,0,1,1 requires Crafting 4
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5 autolevel
1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Mute_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Blind_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Cursed_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Petrify_WeaponBoost_Wand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Small_Intelligence_ModWand,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5 autolevel
1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Giant_Damage_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_E,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_I,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Air_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Air_M,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_E,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_I,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Earth_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Earth_M,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_E,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_I,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Fire_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Fire_M,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_A on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_B on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_E,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_C on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_I,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object LOOT_Wand_D on object AMER_LOOT_Essence_Water_A with transform code
Destroy2Transform1Boost1 parameters
WPN_Wand_Water_M,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5
autolevel 1 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object AMER_LOOT_TormentedSwole with
transform code Destroy1Transform2 parameters
AMER_LOOT_Soul_Tormented_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue
0

//================================================================//
//================================================================//
//
// New EE Dyes
//
//================================================================//
//================================================================//

use object AMER_TOOL_Dye_Void on category ClothArmor with transform code


Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Void on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Void on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Void on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Void on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Void on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Void on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Void,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Stealth on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Stealth on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Stealth on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Stealth on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Stealth on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Stealth on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Stealth on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Stealth,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Earth on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Earth on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Earth on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Earth on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Earth on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Earth on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Earth on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Earth,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Fog on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Fog on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Fog on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Fog on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Fog on category Garment with transform code Destroy1Boost2
parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0 autoValue 0
use object AMER_TOOL_Dye_Fog on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Fog on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Fog,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Seafoam on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Seafoam on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Seafoam on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Seafoam on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Seafoam on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Seafoam on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Seafoam on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Seafoam,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Smoke on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Smoke on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Smoke on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Smoke on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Smoke on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Smoke on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Smoke on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Smoke,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Verdure on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Verdure on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Verdure on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Verdure on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Verdure on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Verdure on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Verdure on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Verdure,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Lichen on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Lichen on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Lichen on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Lichen on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Lichen on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Lichen on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Lichen on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Lichen,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Coral on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Coral,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Clay on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Clay,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Saffron on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Saffron on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Saffron on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Saffron on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Saffron on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Saffron on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Saffron on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Saffron,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Midnight on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Midnight,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Abyss on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Abyss on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Abyss on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Abyss on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Abyss on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Abyss on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Abyss on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Abyss,0,0,1,1 autolevel 0
autoValue 0
use object AMER_TOOL_Dye_Nemesis on category ClothArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Nemesis on category ArmorLeather with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Nemesis on category ArmorScale with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Nemesis on category RobeArmor with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Nemesis on category Garment with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Nemesis on category ArmorShoes with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0
use object AMER_TOOL_Dye_Nemesis on category ArmorGloves with transform code
Destroy1Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Nemesis,0,0,1,1 autolevel
0 autoValue 0

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