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#1 Driscoll, M. (2005). Psychology of Learning for Instruction (3rd ed.) (pp. 71-77). Boston, MA: Allyn and
Bacon.
This chapter describes the differences between the Cognitive Information Processing (CIP) view and that
of behaviorists to process information. Driscoll references the computer metaphor to describe these
processes describing new stimuli as input and the resultant behaviors as output, while incorporating
sensory memory, short-term memory and long-term memory as the basic memory stages.
Driscoll continues by describing the properties of each of these basic memory stages and how they
influence the assimilation of new stimuli. Sensory memory is described as the first stage that is initiated
by the senses and is retained briefly so to be further processed or discarded. Short-term, working,
memory, is described as the stage following sensory memory. In this stage there are limits on the
amount of information retained and the length of time for retention. This stage also leads to a response
and requires further processing to the next stage. Long-term memory is a permanent storage for
information and has, what was described, as no limits in storage amount and duration.
The processing and transformation of data throughout these stages is not considered to be linear in
nature, nor does it flow in one direction. Driscoll describes scenarios that follow a top-down processing
#2 Guenther, R.K. (1998). Introduction and historical Overview.Human Cognition (pp. 1-27). Upper
In this chapter Guenther describes the history of human cognition from the earliest known
understandings of cognition to present day. The chapter begins with the discussion of ancient
understanding of perception of dreams and consciousness, related to the once accepted idea that
As the understanding of how the physical world operated and how processes yielded responses, more
scientific explanation began to arise. Guenther discusses the next major concept to evolve, Dualism.
Dualism describes a hybrid between the physical/spiritual ideas for cognitive processing. Another
accepted ancient cognitive paradigm was that of Materialism, which does not rely on the physical and
non-physical realm to explain cognitive processes. Materialism focuses on the brain and its function,
The development of cognitive science has been attributed to studies and discoveries by many
psychologist and scientists such as Jean Piaget, Charles Darwin, and Sigmund Freud. Charles Darwin’s
concept of evolution has allowed for a great understanding of the cognition due to helping understand
As time has continued and technology has evolved new understandings of the cognitive processes has
also changed. One popular theory, the computer metaphor, was used to explain how the brain
processes information. This metaphor has come into question and essentially has been challenged by
the Neural Net Model. The Neural Net Model focuses more on how a computer works and makes
Finally discussed was the concept of behaviorism and how it differs from cognitive psychology.
Behaviorists, such as B.F. Skinner, focus on the surrounding environment and the role that it plays on
how decisions are made. Cognitive Psychologists focus more on causality and how they relate to
exhibited behaviors.
#3 Smith & Ragan (1999). Introduction to Instructional Design. Instructional Design (pp. 1-12). New York:
Wiley.
This chapter describes what instructional design is, along with how and when it should be used. Smith &
Ragan start out by explaining the difference between education, instruction, teaching, and training.
Education is the broad category of any situation in which an individual learns but also encompasses
instruction, teaching, and training. As a subset of education, instruction requires a set of goals to meet
and will not be used in job specific implementation. Teaching will include educational opportunities that
are presided over by a teacher/educator. Trainings will be classified as goal oriented educational
The instructional design process is broken down into three major steps of analysis, strategy
development, and evaluation. Analysis is the research portion that requires the designer to determine
the target audience, context of the product, and what outcomes should be evident. Strategy
development suggests that the designer will determine the organizational strategies, delivery strategies,
and management strategies to be used. Evaluation is the stage of the process in which an assessment is
Instructional design models follow a systematic approach; however, it is not always linear in nature.
While working in analysis the designer may also be determining an organizational strategy or also
contemplating the assessment. Rigidity does not have to describe instructional design, one model
mentioned was the “ball of worms” model which insists that each stage is interwoven and connected
#4 Smith & Ragan (1999). Foundations of Instructional Design. Instructional Design (pp. 13-29). New
York: Wiley.
In this chapter Smith & Ragan apply philosophy and theory in the realm of Instructional Design. The first
constructed rather than discovered. There are three major divisions of Constructivism including
on the belief that knowledge is constructed based on experience, whereas, Social Constructivism
believes that acquiring knowledge is based on collaborative learning. Contextualism believes that
learning is dependent on the context of a realistic setting. Empiricism believes that knowledge is gained
through experiences. The philosophy that is found in the middle between Constructivism and
Empiricism is Pragmatism which would describe knowledge as being true for now until future
As for the theories Smith & Ragan focus on the differences between behaviorism and cognitive theories.
Behaviorism has been directly influenced by such psychologists as B.F. Skinner, J.B. Watson, Ivan Pavlov,
and many more. These have all contributed methods of learning such as classical conditioning and
operant conditioning describing the relationship between behaviors and stimuli. Cognitive learning
theories focus more on the internal factors of the learner rather than those of the environment.
Information-Processing Theory is one that describes the procedures inside the brain that contribute to
information being processed from the sensory register to working memory, and finally to long term
memory encoding.
#5 WINN, W. (1990). Some implications of cognitive theory for instructional design. Instructional
http://www.jstor.org.login.library.coastal.edu:2048/stable/23369904
This article focuses on how instructional design, education, and how we understand learning have
changed since their inception. The beginning of instructional design and education relied on the
teachings of behaviorism to influence the design of instruction. Behaviorists believe that learning occurs
when behavior changes as a result of instruction(stimulus), after which, reinforcement or correction
takes place. These theories allow for prescribed principles about what will strengthen the stimulus-
In recent years we have seen a transition away from the focus on behaviorism, transitioning to one of
Cognitive theory and principles. Cognitive theory proposes that learning is a system of processes that
take place in the brain, rather than solely relying on stimuli-response relationships. Winn proposes that
cognitive theory is applied to task analysis, objectives, learner characteristics, and strategies in current
methods of instructional design and education. Task analysis would have designers focus on identifying
“unobservable” tasks rather than behaviors that can be directly observed, which is at the heart of
cognitive theory principles. Cognitive objectives are statements that represent the knowledge that
students should attain, and the processes required to complete these objectives. Learner
characteristics in Cognitive Theory focuses on the fact that students are not completely empty vessels
waiting to be filled, but that they walk into educational environments with prior knowledges that may
be at varying levels of understandings. Strategies enforce cognitive principles that lead to greater