Академический Документы
Профессиональный Документы
Культура Документы
5e Conversion Notes
by Brian Criswell (Tormyr at enworld.org)
This document converts Legacy of the Crystal Shard from D&D
Next to 5e. You will need a copy of the adventure , Player's Cult Assassins (EL 3)
Handbook, Monster Manual, and Dungeon Master's 3 Thugs (MM 350), Acolyte (MM 342) (Act 2 only)
Guide. These are available from amazon.com, local gaming
stores and other retail outlets. Most creatures other than
named NPCs are included by reference from the Monster
Dragon Sighting (EL 13)
Adult White Dragon (MM 101)
Manual. An attempt was made to recreate the encounter
balancing from the adventure.
Dragon and Witch (EL 4)
The other option is to just use the adventure as is and multiply Ice Witch’s Simulacrum, White Dragon Wyrmling (MM 102) at
all hit points by about 3. Huge size for space with Dracolich Template (MM 83)
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
9 (-1)
CHA
15 (+2)
Baerick Hammerstone
Medium humanoid (dwarf), neutral evil
Actions Actions
Multiattack. The wight makes two attacks. It can use its Life Multiattack. Baerick makes two melee attacks.
Drain in place of one attack.
Black Ice Maul. Melee Weapon Attack: +5 to hit, reach 5 ft.,
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one one target. Hit: 10 (2d6 + 3) bludgeoning damage and 1 cold
target. Hit: 5 (1d6 + 2) necrotic damage. The target must damage.
succeed on a DC 13 Constitution saving throw or its hit point
maximum is reduced by an amount equal to the damage taken. Light Hammer. Melee or Ranged Weapon Attack: +5 to hit,
This reduction lasts until the target finishes a long rest. The reach 5 ft. or range 20 ft./60 ft., one target. Hit: 5 (1d4 + 3)
target dies if this effect reduces its hit point maximum to 0. bludgeoning damage.
A humanoid slain by this attack rises 24 hours later as a
zombie under the wight’s control, unless the humanoid is Second Wind (Recharges after a Short or Long Rest). Baerick
restored to life or its body is destroyed. The wight can have no regains 7 (1d10 + 2) hit points.
more than twelve zombies under its control at one time.
Actions
Multiattack. The yeti makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.