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Farmer's Dynasty.

FULL SCREEN
Scanning adapters.
Available adapter: NVIDIA GeForce GTX 960, dedicated memory: 3072 MB.
EnumOutputs OK
* Setting as a candidate!
Selected adapter #0: NVIDIA GeForce GTX 960
Available modes: 47
B4 D3D11CreateDeviceAndSwapChain
Device created OK
D3DMain Init Device time == 0.000000
Scaffold defs read: 5
CMenu::Off()
exiting EMenu::Off()
ProcessStartWorld 10
CAction::ReadActions
CAction::ReadActions OK
ProcessStartWorld 20
ProcessStartWorld 30
Item descriptions read: 29
ProcessStartWorld 40
ProcessStartWorld 50
ProcessStartWorld 60
ProcessStartWorld 70
ProcessStartWorld 80
MainGame OnEnterWorld
*** ReadAllPaths()
CPMgr::EnumAllYards complete: 31 yards created.
MainGame OnEnterWorld exit
OnEnterWorld exit
ProcessStartWorld 90
ProcessStartWorld exit
CQuestSystem::Load
exit CQuestSystem::Load
CMaterials::Load
exiting ETerrain::Load OK
Saved game loaded.
Loading time: 0.000000
g_ABuildingStore found: obj6134336
g_ABuildingMaterialStorage found: m4361
Added old_pickup at (165.85, -26.69, 397.08)
Player old_vehicle added OK
EPhysicsMirror.Enable
EPhysicsMirror.Enable OK
PhysicsPanel.Enable
Creating EPhysicsPanel render textures
Width == 2048
Height == 2048
Textures created
PhysicsPanel.Enable OK
EObjectMgr::ReadTA dwW==1024 dwH==512
Fixing Lydia1 quest
CAction::FirstUpdate()
Mower found in world
Mark mower to delete: prefabs\vehicles\motorsense\motorsense_nocenter.X
PostLoadUpdate, m_dwTrucks == 35
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
ESteamMgr::SetAchievement OK: AC_CITIZEN
ESteamMgr::SetAchievement OK: AC_RICH_MAN
ESteamMgr::SetAchievement OK: AC_PLANTATOR
ESteamMgr::SetAchievement OK: AC_DRIVER
ESteamMgr::SetAchievement OK: AC_NEIGHBOUR
ESteamMgr::SetAchievement OK: AC_WORKER
ESteamMgr::SetAchievement OK: AC_ENGINEER
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Disabling FLAG_VISIBLE
EPhysicsMirror.Enable
EPhysicsMirror.Enable OK
PhysicsPanel.Enable
Creating EPhysicsPanel render textures
Width == 2048
Height == 2048
Textures created
PhysicsPanel.Enable OK
Disabling FLAG_VISIBLE
Quest list items: 5
CPautoMap::CreateRT width == 1024, height == 1024
CMenu::Off()
exiting EMenu::Off()
deleting prefabs\Buildings\scaffold\scaffold4_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold3_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold3_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold4_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold4_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
EPhysicsMirror.Enable
EPhysicsMirror.Enable OK
PhysicsPanel.Enable
Creating EPhysicsPanel render textures
Width == 2048
Height == 2048
Textures created
PhysicsPanel.Enable OK
EPhysicsMirror.Enable
EPhysicsMirror.Enable OK
PhysicsPanel.Enable
Creating EPhysicsPanel render textures
Width == 2048
Height == 2048
Textures created
PhysicsPanel.Enable OK
EPhysicsMirror.Enable
EPhysicsMirror.Enable OK
PhysicsPanel.Enable
Creating EPhysicsPanel render textures
Width == 2048
Height == 2048
Textures created
PhysicsPanel.Enable OK
deleting prefabs\Buildings\scaffold\scaffold4_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold3_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold3_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold4_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold5_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold1_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold4_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
deleting prefabs\Buildings\scaffold\scaffold2_nocenter.X
EPhysicsMirror.Enable
EPhysicsMirror.Enable OK
PhysicsPanel.Enable
Creating EPhysicsPanel render textures
Width == 2048
Height == 2048
Textures created
PhysicsPanel.Enable OK
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_red_roof_nocenter.X
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\Buildings\held_materials\held_brick_nocenter.X
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_trowel_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\Buildings\held_materials\held_airbrick_nocenter.X
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Disabling FLAG_VISIBLE
Quest list items: 5
CMenu::Off()
exiting EMenu::Off()
Enabling FLAG_VISIBLE on
prefabs\buildings\held_materials\held_metal_planks_nocenter.X
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_trowel_nocenter.X
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_trowel_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_ladder_nocenter.x
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Disabling FLAG_VISIBLE
Disabling FLAG_VISIBLE
Enabling FLAG_VISIBLE on prefabs\buildings\held_materials\held_wood_nocenter.X
Disabling FLAG_VISIBLE
Quest list items: 5
CMenu::Off()
exiting EMenu::Off()
Quest list items: 5
CMenu::Off()
exiting EMenu::Off()
Quest list items: 5
CMenu::Off()
exiting EMenu::Off()

Farmer's Dynasty exit clean.

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