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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...

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Topics covered in this Lesson:


Setting and Using the UCS | Dynamic UCS

When working in 3D, it sometimes necessary to change the plane that you are drawing on. For example, if you need to add some
detail to the side of a wall, you would want to draw on that plane. It's like taking a sheet of paper up off the floor (WCS) and taping it
onto the wall (UCS).

The WCS is the World Co-ordinate System. This is the way that the default X,Y and Z axes are directed when you begin a new
drawing (X to the right, Y pointing up and Z pointing towards you). The UCS is the User Co-ordinate System. This is a ‘redirection'
of the WCS based on parameters set by the AutoCAD user.

There are several ways of doing this, and we'll look at an example here.

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...

This is a simple shape drawn on the WCS with one corner located at 0,0,0.

Here is the same object shown a new UCS based on the side of the object, so that you are able to draw on the side of the building -
maybe to put a door in? Note the direction that the X and Y axes are now pointing.

Notice that the positive X Axis is now pointing along side of the structure.

Here's how it was changed:

First start the UCS command. You first choose the 3 point option by typing 3 at the prompt. Next you have to pick three points to
define the plane. The first point is the new origin. The second point is where you want the positive X-axis to be positioned. The last
point is for the positive Y-Axis.

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...
Command: UCS
Current ucs name: *NO NAME*
Enter an option [New/Move/orthoGraphic/Prev/Restore/Save/Del/Apply/?/World]
<World>: 3
Specify new origin point <0,0,0>: <P1>
Specify point on positive portion of X-axis <1.0000,7.0000,0.0000>: <P2>
Specify point on positive-Y portion of the UCS XY plane
<1.0000,7.0000,0.0000>: <P3>

This is the ‘3-Point' option of the UCS Command. It is one of the most useful, because you control exactly where the new drawing
plane will be. You must also be extremely careful when picking the 3 points, or your plane can be shifted and cause some major
problems. I would recommend using this method for most of your UCS work - or at least get very comfortable with it before moving
on to other methods. Make sure you are using Osnaps to select your points accurately.

NOTE: Pressing enter immediately after entering the UCS command accepts the default of returning to the WCS.

Here are examples of the other options of the UCS command.

ORIGIN: This option moves the UCS based on a newly picked origin point. It does not shift the drawing plane at all as you only pick
one point.

ORIGIN:

Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/
Prev/Restore/Save/Del/?/<World>: O
Origin point <0,0,0>: <PICK A POINT>

Z-AXIS: This choice allows you to pick two points to define the direction of the Z-axis. First you pick the new origin, then you pick a
point for the positive Z-Axis.

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...
Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/
Prev/Restore/Save/Del/?/<World>: ZA
Origin point <0,0,0>: <PICK A POINT>
Point on positive portion of Z-axis <-8.0000,0.0000,1.0000>: <PICK A POINT>

OBJECT: Using this method, you have to pick on a 2D object that is lying on a particular drawing plane. This gets tricky, as you
have to be aware how your positive X and Y axes end up. You also need to know how the object was drawn originally as this
defines its plane.

Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev
/Restore/
Save/Del/?/<World>: OB
Select object to align UCS: <SELECT AN OBJECT>
VIEW: By choosing the view option, AutoCAD will automatically reset the UCS to be aligned with your current view, keeping the
origin where it was previously located.

Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev
/Restore/
Save/Del/?/<World>: V
X / Y / Z: By selecting either the X, Y or Z options, you need to first pick a point along the axis you have chosen, then provide a
rotation angle based on the right hand rule mentioned earlier. This example shows how you would rotate the UCS -90 around the
positive X axis.

Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/
Save/Del/?/<World>: X
Rotation angle about X axis <0>: -90

PREVIOUS: This option returns you to the last setting you had for the UCS. You'll use this one a lot in 3D. You might need to
change your UCS to draw one object, then go back to what you had it set at before.

Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/
Save/Del/?/<World>: P

Restore/Save/Del/?/: The next options are used in conjunction with each other. You have the option of saving a particular UCS with
a name. You can then restore that named UCS or delete if you no longer will be using it. Here are examples of these options:

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...
Command:UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/
Save/Del/?/<World>: S (Save a UCS Setting)
?/Desired UCS name: VIEW1

Command:UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/
Save/Del/?/<World>: R (Restore a UCS setting)
?/Name of UCS to restore: VIEW1

Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/
Save/Del/?/<World>: ? (List your UCS settings)
UCS name(s) to list <*>:
Current UCS: VIEW1
Saved coordinate systems:
VIEW1
Origin = <0.0000,0.0000,0.0000>, X Axis = <1.0000,0.0000,0.0000>
Y Axis = <0.0000,1.0000,0.0000>, Z Axis = <0.0000,0.0000,1.0000>
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/
Save/Del/?/<World>: D
UCS name(s) to delete <none>: VIEW1
Deleted 1 UCS name.

This was a series where a view named VIEW1 was saved, restored, listed, and then deleted.

DYNAMIC UCS

Another option to try is using Dynamic UCS, but I don't recommend this technique for new users. Here it is anyway. Down on the
status bar, you have an icon that turns this setting on or off. You can also toggle this on and off with the F6 key.

With Dynamic UCS turned on, you can easily draw on any surface you want. If you have a drawing like the basic building shown at
the top of the page, you can draw a rectangle or box on the roof without manually setting a new UCS. The key is to look and see
which face is highlighted as you move your cursor on the screen.

In the images below, you can see how this works. The left side shows the 'roof' face is highlighted and the cursor has changed to
reflect the new UCS. The right shows how this looks when the right side face is active. Not the change in the colored cursor while
the UCS Icon remains the same.

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...

Other notes about the UCS:

Be careful when choosing a UCS. Look to the UCS icon and see that it is aligned the way you want it to be. Look for a clean vertical
lines if it should be aligned along a vertical plane. Most of the time I will use the 3 Point UCS option and then Previous to return and
then back to a different 3 point option and so on. 3 Point gives me a lot of versatility without having to think about it too much (and
concentrate on how I'm going to draw the project.

Always be aware of where your UCS is located. Make sure that positive X is where you expect it to be.

Extra Practice: Create this drawing (images/extra_3-012.gif) by switching the UCS to the correct plane to draw the roof and
skylights. For the geometry, use a combination of extruding and boolean operations to build it.

Extra Practice: Create this drawing (images/extra_3-013.gif) by setting the UCS to achieve what you need. Tip: Extrude a
rectangle, set the UCS and extrude another rectangle.

Video: Setting the UCS / Dynamic UCS

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...

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Take the Lesson 3-12 Quiz

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For Further Thought:

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UCS User Coordinate System in 3D - AutoCAD 2016 Tutorial and Videos https://www.mycadsite.com/tutorials/level_3/ucs-3d-dynamic-setting-wc...
Remember when you were learning 2D AutoCAD and found that the zoom and pan tools were useful? Now that you are dealing
with a 3rd dimension, you can see how changing your USC is very useful. The more complex your model gets, the more you will
use the UCS.
I've seen people fight with drawing something and trying to move it into the correct position rather than just change the UCS and
draw it in place to begin with.
At the risk of repeating myself - you need to learn 'when' to use these tools as much as 'how' to use them.

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