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1000 Pts - Space Marines

Name # Grp WS BS S T Wo I A Ld Save Cost


Troops: Tactical Squad (6 , 195 pts)
Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 195
Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And They Shall
Know No Fear; Combat Squads; Combat Tactics; Razorback
Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [38]
Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon (x1); And They Shall
Know No Fear; Combat Squads; Combat Tactics
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [90]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Extra Armor; Lascannon and TL Plasmagun
Fast Attack: Space Marine Bike Squad (7 , 240 pts)
Space Marine Bike 5 4 4 4 4/5 1 4 1 8 3+ 240
Squad Unit Type: Bikes; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol (x4); Meltagun (x1);
Attack Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics
Attack Bike 1 4 4 4 4/5 2 4 2 8 3+ [50]
Unit Type: Bikes; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol; Multi-Melta; And
They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4/5 1 4 2 9 3+ [55]
Unit Type: Bikes; Krak Grenades; Power Armour; Space Marine Bike; Power Weapon; And They
Shall Know No Fear; Combat Squads; Combat Tactics
HQ: Space Marine Chaplain (1 , 115 pts)
Space Marine Chaplain 1 115
Unit Type: Infantry; ...in Power Armour; Combat Tactics; Fearless; Honour of the Chapter;
Independent Character; Liturgies of Battle
...in Power Armour 1 5 4 4 4 2 4 2/3 10 3+/4 [115]
(i) Pistol; Crozius
Krak Grenades; Power Armour; Rosarius; Digital Weapons; Melta Bombs; Bolt
Arcanum
Troops: Scout Squad (5 , 95 pts)
Scout Squad 4 3 3 4 4 1 4 1 8 4+ 95
Unit Type: Infantry; Krak Grenades; Scout Armour; Camo Cloaks; Bolt Pistol (x4); Sniper Rifle (x4);
And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover;
Scouts
Sergeant 1 4 4 4 4 1 4 2 9 4+ [18]
Unit Type: Infantry; Krak Grenades; Scout Armour; Camo Cloaks; Melta Bombs; Bolt Pistol; Sniper
Rifle; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through
Cover; Scouts
Elite: Venerable Dreadnought (2 , 220 pts)
Venerable 1 Grp: WS: 5 BS: 5 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 220
Dreadnought Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Heavy Flamer;
Assault Cannon; Venerable; Drop Pod
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]
Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault:
At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod
Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining
Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it
arrives.; Immobile; Inertial Guidance System
Heavy Support: Predator (1 , 135 pts)
Predator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 135
Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Extra Armor; Autocannon; Lascannon (each
side)
Total Cost: 1000

Option Footnotes
Special Rules
And They Shall Know Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K)
No Fear
Combat Squads A ten-man unit has the option of breaking down into two five-man squads.
Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to
take.
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Honour of the Chapter This model, and all members of a squad he has joined are Fearless.

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Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has
suffered an Immobilzed damage result.
Independent Character (See WH40k, pg. 50.)
Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by
the minimum required in order to avoid the obstacle.
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Liturgies of Battle On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls
to hit.
Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Venerable On a glancing or penetrating hit, you may ask your opponent to re-roll the result rolled on the Vehicle
damage Chart.
Unit Type
Unit Type: Bikes Unit Type: Bikes (WH40k, pg. 53)
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)
(Open-topped)
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
Camo Cloaks Confers Stealth.
Digital Weapons May re-roll a single failed roll to wound in each Assault Phase.
Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a
Crew Shaken result instead.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36
WH40K 5E).
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Power Armour Confers a 3+ Armour Save.
Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56.
Scout Armour Confers a 4+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must
still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with
the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does
not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted
during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see
the searchlight.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The
vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as
obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Space Marine Bike See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
Weapons
Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending
Autocannon 48" Range; S7; AP4; Heavy 2
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Crozius Arcanum Ignores armour saves in close combat (p42 WH40K 5E)
Dreadnought CCW Strength 10; Ignores armour saves in close combat.
Heavy Flamer Template; S5; AP4; Assault 1
Lascannon (each side) 48" Range; S9; AP2; Heavy 1
Lascannon and TL Lascannon: 36" Range; S9; AP2; Heavy 1.
Plasmagun TL Plasmagun: 24" Range; S7; AP2; Rapid Fire, Gets Hot!, Twin-linked.
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Sniper Rifle 36" Range; SX; AP6; Heavy 1; Sniper; Pinning
Storm Bolter 24" Range; S4; AP5; Assault 2
Twin Linked Bolter 24" Range; S4; AP5; Rapid Fire, Linked

Validation Report
c-1. File Version: 1.07b For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal
Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules

Roster Statistics
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
% Elite: 22.0
% Fast: 24.0
% Heavy: 13.5
% HQ: 11.5
Model Count: 22
% Troops: 29.0
% Wargear: 0.0
Files version: 1.07
Faith Points: 0

Group Min Max Used


1 2 1
0 3 1
2 6 2
0 3 1
0 3 1

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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