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TITLE: Creativity
OBJECTIVE
INTRODUCTION
Creativity is the ability to produce original ideas and new items. It includes the
combining of existing work, objects, and ideas in different ways for new purposes.
Creative person, the creative product, and the creative process are the three important
components of creativity. Creative process starts with the creative person and results in
a creative product. It includes the thinking and the acts that take place to produce an
original item. Creative persons are usually energetic and full of ideas, they are also
characterized by having a desire to grow and a capability to be puzzled, spontaneous,
they are a divergent thinker, open to new experiences, persistent, and a hard working.
Creative product is one that never existed before like a new book, song, or invention.
They can be a publications, works of art, and musical compositions, can be counted and
are often available for viewing or judging. Creativity starts with a creative person using a
creative process to make a creative (new) product. (D.M. Barry & H. Kanematsu, 2016)
APPARATUS
STOPWATCH
An anagram is direct word switch or word play, the result
of rearranging the letters of a word or phrase to produce a new
word or phrase, using all the original letters exactly once.
ANAGRAMS
TALLY SHEET
PAPER
PEN
SUBJECT
PROCEDURE
The experiment was divided in two parts. In Part I- Experimenter (E) presents the
anagrams and ask the Subject (S) to form as many words as possible from these. Give 4
minutes time limit. While in Part II- E presents the anagrams as words. The task of S is
to form as many other words as possible within 4 minutes.
RESULTS
Table 1.1 shows the number of words that the subjects have formed in every
anagram presented in Part I.
ANAGRAMS TALLY NO. OF FORMED
WORDS
ILDUEA IIIII – IIIII – IIII 14
ESIVIL IIIII – IIIII – IIII 14
OEDRXETNEA IIIII – IIIII – IIIII – IIIII – IIIII – IIIII - III 33
GAEIVANT IIIII – IIIII – IIIII – III 18
TERHAF IIIII – IIIII – IIIII – IIIII – II 22
KNATE IIIII – IIIII – IIII 14
RAMKET IIIII – IIIII – IIIII – IIIII 20
ORDEWP IIIII – IIIII – IIIII 15
Table 1.2 shows the number of words that the subjects have formed in every
anagram presented in Part II.
ANAGRAMS TALLY NO. OF FORMED
WORDS
IDEA IIIII 5
LIVES IIIII – IIIII – II 12
RENTED IIIII – IIIII – IIIII 15
GRAMS IIIII – IIIII – II 12
GIVEN IIIII – IIII 9
FATHER IIIII – IIIII – IIIII – IIIII – III 23
NEAT IIIII – IIIII 10
MAKER IIIII – III 8
POWER IIIII – IIIII - I 11
Table 1.3 shows the common words that the subjects have formed in every
anagram presented in Part I.
ILDUEA ESIVIL OEDRXETNEA GAEIVENT TERHAF KNATE RAMKET ORDEWP
Ideal Evil Neat Van Heart Eat/ate Market Dew
Lead Live Net Gave/give Father Ant Team Word
Due Vile Read Ant Hat Net Tear Red
Duel Lie Dear Eat/ate Fat Neat Make Power
Deal Eat Tea Fart Tan Take Powder
Lie Red Neat Tear Ten Eat Pore
ten Gate Hear Take Meat Wore
Tea Giant Heat Taken Rate
Rent Net Fear Mate
Teen Hate Rat
deer Eat/ate Mat
Ear
tea
rat
far
Table 1.4 shows the common words that the subjects have formed in every
anagram presented in Part II.
IDEA LIVES RENTED GRAMS GIVEN FATHER NEAT MAKER POWER
Aid Lie Red Mars Give Rate Ten Make Row
Die Vile Rent Ram Vein Hear Tan Mark Rope
Id Evil Tent Rag vine Heat Ant Ear Wore
live Deer Arms Fear Net Ream Pore
Teen Tear Tea Owe
net heart Eat
Hat
Fart
Fate
Eat
Fat
Ten
Hate
Rat
DISCUSSIONS
The second part of the experiment elicited more difficulty than the first part. Based
on the study conducted by Witte, Freund, and Csiki on 2002, they found out that mixed-
case effect could be the novelty of seeing words in a non-particular format.
After the experiment, we concluded that the subjects experienced more difficulty
forming words in Part II of the experiment. It is shown that it is easier to form new words
with jumbled letters than a concrete one. And also, repetitive words are written in the
concrete set of words because aside from it is readable, it shows limited new words that
can be written.
REFERENCES
Barry, D. M., & Kanematsu, H. (2016). STEM and ICT Education in Intelligent
Environments. Cham: Springer International Publishing.
Csiki, I., Freund, J.S, & Witte, K.L., (2002). Case-Mixing Effects on Anagram Solution.
The Journal of General Psychology, Vol. 129, 117-126.
Goodie, M. K., Geraci, L., & Roediger, III H. L. (2008). Superiority of variable to
repeated practice in transfer on anagram solution. Psychonomic Review &
Bulletin, Vol. 15, 662-666.
Panagiotakopoulus, C.T. & Sarris, M.E. (2013). “Playing with Words”: Effects of an Anagram
OBJECTIVE
INTRODUCTION
B. F. Skinner saw that classical conditioning doesn’t account for new behaviors
and it is limited to existing behaviors that are reflexively elicited. He proposed a theory
about how such behaviors come about. Skinner believed that behavior is motivated by
the consequences we receive for the behavior: the reinforcements and punishments. His
idea that learning is the result of consequences is based on the law of effect, which was
first proposed by psychologist Edward Thorndike. According to the law of effect,
behaviors of an organism are more likely to be repeated if they are followed by
consequences that are satisfying, and behaviors are less likely to be repeated if they are
followed by unpleasant consequences.
APPARATUS
MARBLES
A can is a closed metal container that is usually shaped
like a cylinder and that holds food or drink. The experiment
needs 3 cans with identical size—one marked with ‘X’, one
with ‘Y’ and one is unmarked.
CAN
STOPWATCH
TALLY SHEET
PAPER
A pencil is an instrument for writing or drawing, consisting
of a thin stick of graphite or a similar substance enclosed in a long
thin piece of wood or fixed in a metal or plastic case.
PENCIL
SUBJECT
There are 4 male subject and 4 female subject with a total of 8 subjects in this
experiment. The subjects are 3rd Year BS Psychology students from Rizal Technological
University. Subjects are divided into two group; the controlled and experiment. For
controlled group, there are 2 males and 2 females. In experiment group, distribution
based on gender are equal to controlled group; there are also 2 females and 2 males.
PROCEDURE
Select 2 naïve students (one each for experimental and controlled) as subjects
and 2 experimenter.
Place the unmarked can containing 100 marbles on a table. On separate tables,
place can X and Y in a place where both is equally accessible. Subject (S) should be
standing and use only one hand. After each trial switch the positions of the can. Perform
6 trials for each subject so that each will be doing the experiment in a position three times.
The instructions which Experimenter (E) will give the S’s should stress speed and
can be given in the following manner: “The purpose of this experiment is to determine
how fast you put the marbles in these two cans by using only one hand. Place the marbles
in the cans one at a time in random choice without counting or developing pattern of any
kind. Turn the face of the cans when depositing the marbles into the cans. Remember,
this is a test of dexterity and time is important.”
Experimenter # 1(E1) gives the instruction and the cue to start. Experimenter # 2
(E2) operates the time.
E1 will keep a tally sheet in view of the S and mark down a tally for each placement
in can X. E1 will reinforce verbally each placement in can X with a rewarding “uh-huh”.
E2 will reinforce S by saying a moderately “good” of every 5 th correct responses. At the
end of each trial (100 marbles) ask S to leave the room. Record the number of marbles
in cans X and Y and the reaction time for trial.
For the control S no tally sheet will be use and the E will give no verbal
reinforcement during the experiment. E will only record the number of marbles in each
can and the time required for each trial.
RESULTS
Can
Trial Time
X Y
1: (X-Y) 2: 04: 93 19 10
2: (Y-X) 2: 02: 83 20 16
3: (X-Y) 1: 55: 35 33 25
4: (Y-X) 1: 26: 96 13 10
5: (X-Y) 1: 27 : 27 15 20
6: (Y-X) 1: 33: 37 20 25
Can
Trial Time
X Y
1: (X-Y) 1: 55 : 50 22 14
2: (Y-X) 2: 02: 19 15 26
3: (X-Y) 2: 03: 68 24 24
4: (Y-X) 1: 55: 90 24 28
5: (X-Y) 1: 52: 76 29 27
6: (Y-X) 1: 59: 90 28 27
Table 1.3 Controlled (Boy)
Can
Trial Time
X Y
1: (X-Y) 2: 40: 90 20 16
2: (Y-X) 2: 39: 76 25 30
3: (X-Y) 2: 37: 93 30 29
4: (Y-X) 2: 27: 46 39 29
5: (X-Y) 2: 32: 29 35 28
6: (Y-X) 2: 42: 63 32 31
Can
Trial Time
X Y
1: (X-Y) 2: 03: 87 9 10
2: (Y-X) 2: 07: 61 14 14
3: (X-Y) 1: 58: 58 12 11
4: (Y-X) 2: 01: 77 20 17
5: (X-Y) 1: 54: 50 14 17
6: (Y-X) 1: 50: 84 16 9
Can
Trial Time
X Y
1: (X-Y) 2: 41: 07 9 10
2: (Y-X) 2: 38: 04 10 6
3: (X-Y) 2: 42: 00 13 9
4: (Y-X) 2: 44: 04 9 7
5: (X-Y) 2: 29: 02 10 8
6: (Y-X) 2: 18: 34 24 17
Can
Trial Time
X Y
1: (X-Y) 2: 17: 90 14 18
2: (Y-X) 2: 15: 91 13 16
3: (X-Y) 2: 20: 55 11 13
4: (Y-X) 2: 19: 21 16 12
5: (X-Y) 2: 19: 52 11 18
6: (Y-X) 2: 23: 12 18 12
Can
Trial Time
X Y
1: (X-Y) 1: 44: 66 15 17
2: (Y-X) 1: 50: 09 10 1
3: (X-Y) 1: 54: 44 9 3
4: (Y-X) 2: 01: 41 9 8
5: (X-Y) 2: 05: 97 8 5
6: (Y-X) 1: 24: 60 13 20
DISCUSSIONS
The trials for each variable has been hard for participants to do with. Stress,
pressure, and tensed are felt while throwing the marbles into the can to make sure that it
will shoot on the cans. Every trials there was an exchanged of position of cans. The
variables X and Y which is exist in left and right. The measure of each can through the
participants was same but the ability to throw on the both direction was difficult on other
individuals to do with.
CONCLUSION
Kirsch, I., et. al. (2004); The Role of Cognition in Classical and Operant
Conditioning. JOURNAL OF CLINICAL PSYCHOLOGY, Vol. 60(4), 369–392
(2004)
Creativity