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Creation for Hengeyokai

The creation of your Hengeyokai character will be cut and dry. This section will be a basic introduction to
making a character for the game. For this chronicle, mostly all Shifters, Breeds, and Auspices are
available – except for the Kumo. Due to the nature of the chronicle, the Kumo will not work in
conjunction with the Emerald Court and would function with a sentai.

As you select your Shifter Type, Breed, and Auspice, consider the functionality of all three. There will be
a place for you within the Courts. However, how strong of a place you have solely revolves around your
ability to make a functioning character. It is in your best interest to ‘work with’ the others within the
game. See that I didn’t say ‘like’.

Concept - Concept is significantly more important than wielding the strongest character. If you have to
be good at something, decide what your character is a ‘pro’ at, and then create the functionality of that
character. Maybe there were a high school pianist before their first change. How about lowly market
vendor? Or possible the victim of gang warfare? There has to be a reason as to why your character hat
its ‘first change’. It doesn’t need to be over the top, but it has to work with the setting. There must be
balance between Heaven and Earth, all have a function within the wheel, and the wheel must continue
into the next age.

Attributes/Abilities/Advantages: These are strictly by the book. Please note the difference in how
Linguistics is run as a skill. Characters may not begin with more than two dots any single Martial Art style
at initial creation. This includes Kalindo.

Finishing Touches: Characters will receive 120 experience points with which to customize their
characters. These points are spent, after initial creation, as experience points and are spent accordingly.
During this step, characters may have their Rank increased (up to a max of 3) for ten experience points
per level. Characters may not purchase above 4 dots of Martial Arts or Kalindo in any style even after
this experience is granted.

Umbra/Fetishes/Talens: Please keep in mind that the Beast Courts have varying views that are in stark
contrast to their Western kin. The Courts hold honor, duty, and respect to the spirits, and their world, to
the highest degree. Binding spirits within fetish and talens have their own consequences, depending on
your species and how the methods were performed. Furthermore, the lands within the Umbra are vastly
different than the West. Civilization within the East has existed for thousands of years more than the
West, and it has certainly taken its toll. All spirit bound items, merits, and flaws must be approved by
the Storyteller before game play.

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