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Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are
living
it up in the afterlife as you did in this world. You will always be in
my
memories, and you will never be forgotten.
If you enjoy this FAQ and want to give back, you can click the Donate
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consideration,
now on with the FAQ!
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Version 1.0
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Version 1.1
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Version 1.2
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Version 1.3
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-----------------------------Table Of Contents---------------------------
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1) Introduction
2) Controls
3) Basics
4) Walkthrough
5) Items/Weapons
6) Enemies
7) Final Word
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-------------------------------Introduction------------------------------
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1) The following is taken directly from the Castlevania II: Simon’s Quest
instruction booklet, and is in no way the work of Brian P. Sulpher:
You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic
warrior respected by kings.
One day, though, a beautiful maiden appeared. With a soft voice she
warned
that you were possessed by the Count's curse. She said your only hope of
destroying the curse and healing your scars was to find the five body
parts
of Count Dracula and burn them all in his Castle, ending forever the
reign
of the Prince of Darkness.
Suddenly, like most beautiful visions, she began to fade. And as you
reached
to touch her, she spoke her final words:
"Fear not, brave Simon, for if you have the courage to risk your life,
you
will find the strength to win again."
Not exactly that descriptive, nor does it tell what you are doing
really.
Due to that curse from Dracula, Simon must bring all of the parts of
Dracula back to the scene of the battle, recombining them to revive
Dracula (lifting the curse). This will lead to another battle of
course,
but for Simon and Transylvania to be free of the curse, Belmont must
risk
the permanent return of the unholy terror!
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---------------------------------Controls--------------------------------
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---
D-Pad...: LEFT and RIGHT move Simon/the menu cursor in the corresponding
directions. UP and DOWN will climb and descend stairs, and UP
is
used with the B BUTTON to use some Items.
A Button: Simon will heroically leap into the air with this Button.
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----------------------------------Basics---------------------------------
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3) This section will go over some basics of the gameplay, outlining how
to
better understand how the game operates, meaning the somewhat
confusing
game mechanics will not lessen your experience.
o------------------o
| Time Progression |
o------------------o
ii) The 24 hours are split into two equal parts (12 hours a piece), day
and
night. In the day monsters are weaker than in night, but at night
the
monsters yield more valuable Heart values than they do in the day.
v) The time on the Menu Screen looks like this, with the following
spots
counting for different values:
_____________
Key |
|
DD - Days |
HH - Hours | DD:HH:MM
MM - Minutes |
|
_____________|
o-------------------o
| Sub-Menu Listings |
o-------------------o
_______________ ______________
Key | | |
| | T-DD:HH:MM |
T - Time | | |
E - Experience | | E-0000 L-00 |
L - Life Stock | | |
H - Hearts | | H-0000 |
| | |
_______________| |______________|
If you are playing for the best ending but want to get to the
highest
levels, the Mansion are a SUPERB place to fight away and level up
in.
However, once an area has seen a level-up, the experience gained
will
typically be reduced to zero, so use each mansion as you play for
this
to avoid the issue of no experience being gained.
iii) Life Stock is the amount of lives that Simon has left on a specific
playthrough. Once they run out, Simon will have to continue or take
a
password to play later. Continuing will allow Simon to play right
from
where he just died, but using a password starts him back at the very
first town each time.
iv) Hearts are the currency in the game, used to purchase Weapons and
Items
in the towns and Mansions of the game. The various Hearts are worth
the amounts listed below:
_______ ______
| Heart |Values|
|_______|______|
| Small | 2 |
|_______|______|
| Half | 4 |
|_______|______|
| Full | 6 |
|_______|______|
Note that despite there being four numbers on the Menu Screen for
this
collectible, the maximum number that can be collected is 256.
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--------------------------------Walkthrough------------------------------
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4) The following sub-sections will guide you through the entire game,
locating each item and getting you to the end of the game. The hint
books will not be mentioned unless they are incredibly easy to reach,
so
if you are a completionist you will need to find reference elsewhere
to
these obnoxious things.
o---------------------o
| The First Two Towns |
o---------------------o
Begin by exiting the town on the eastern side, followed by going right to
kill a Skeleton and two Wolfmen. Now move back and forth between these
two
Wolfmen as they regenerate, killing them to build up a collection of 100
Hearts. If it is night time when this is reached, keep on fighting these
two to rack up more Hearts. Once day break hits, head west to re-enter
town of Jova.
Climb the nearby stairs and speak to the fellow in the grey cloak to
obtain
a White Crystal for 50 Hearts, followed by entering the door that lies
nearby to purchase Holy Water for 50 Hearts. All that remains in this
town
to purchase is a Thorn Whip, but it is best to skip purchasing it (not
worth
the money for the time you would use it). Instead, head out of town by
going east once more.
Battle past the various Wolfmen and Skeletons of the first screen to find
a
wide river to be crossed via a bridge that has seen better days.
Complicating matters will be constant attacks from the water in the form
of
Fishmen, who are able to leap up to attack at the worst moments (so be
ready
to whip them when in mid-jump). Take the high path on the next screen,
whipping the Skeletons along the way, finding more Skeletons near the
start
of the next area to attack. Use this area to get up to at least 150
Hearts
before going down the stairs, as heading right will lead into the next
town
(named Veros).
The main objective here is to purchase the Chain Whip, but the Dagger is
also
a solid purchase. The Dagger is found in the first open door of town
(use
Holy Water on the walls at the back of the room to find the saleman with
the
Dagger, priced at 50 Hearts), while the Chain Whip is found in a doorway
on
a raised platform (use Holy Water on the floor near the entrance to go
down
into hidden basement, purchasing the Chain Whip for a steep 150 Hearts).
With this shopping spree all finished up, it is time to exit town the way
that Simon entered, climbing back up the long staircase. Head east from
here, battling through the Skeletons. On the next screen are more
Skeletons
and a single Fishman, so avoid his fireballs and let him retreat before
crossing the water, passing through the area to find an ominous structure
ahead. This is the Berkeley Mansion, the first stop for the ominous
quest
of recovering the spread out body parts of the deceased Count Dracula!
o----------------------------o
| Berkeley Mansion - The Rib |
o----------------------------o
Kill the Knight and leap across the gap to the left, scaling the stairs
to
walk to the right, killing the Skeleton Swordsmen, reaching the end of
the
ledge. The first two bricks of the next ledge are illusionary, so leap
as
if they are not there, looking to land Simon on the third brick, leaving
one
last Skeleton Swordsmen to battle through to the next screen. Bust up
the
Skeleton Swordsmen ahead, dropping to the platform below to take the
stairs
down to the next ledge. Turn left and go up the stairs, leaping across
the
spikes ahead to speak to the cloaked salesmen, who is selling Oak Stakes
for
50 Hearts. Purchase one for the task ahead, making sure to not waste it
before the time comes to use it.
Leap back across the spikes and drop down to the ledge below, going down
the
stairs on the left to take the next set after that down to another ledge.
Head right and equip the Holy Water, using it to find the illusionary
blocks
near the pillar (watch the Skeleton Swordsman to see where he turns
around,
that shows the spot where the solid ground ends), leaping across to scale
the stairs, whipping the Skeleton Swordsmen to open the path to a glowing
orb on a pedestal. Equip the Oak Stake and hurl it into the glowing orb,
revealing a bag, so grab it to gain possession (or to "prossess"... yeah,
it
really does say that) of Dracula's Rib! This is a perfect item to equip
most of the time, as it gives Simon a shield to deflect incoming fireball
attacks.
o-------------------------------o
| Another Town, Another Mansion |
o-------------------------------o
Head right to enter some gloomy woods, whipping the Skeletons and Bats,
taking the high path to exit the screen. The next screen is short, but
it
boasts an annoying foe in the Tarantulas and the webs they shoot. Run
past
them and jump up just before they attack, throwing off ther aim, whipping
the Skeleton to start climbing the ledges, going right through the narrow
opening to the next area. Run across the ledge ahead, whipping Eyeballs,
passing through the opening on the far side, facing more Eyeballs and
Bats
on the next ledge. Once Simon goes down the ledges, use Holy Water on
the
bottom two blocks to destroy them, opening the path to the left, where
the
constantly spawning enemy will need to be dispatched, allowing Simon to
snag
the Sacred Flame by destroying the blocks found by the tall wall with
Holy
Water!
Head right, battling all foes to go off the screen on the right side,
facing
Skeletons and Tarantulas once again. Battle past the foes (this time it
is
better to kill the Tarantulas due to the layout of the land) to exit the
screen, finding an area with Skeletons and a large staircase leading
downwards. Ignore the stairs for now and go right, killing Skeletons to
find another screen with the combo of Skeletons and Tarantulas. Pass
through this screen to finally reach a new town, Aljiba!
Enter the first open an door and use Holy Water to destroy the floor,
walking down the stairs to find a grey cloaked salesman, who is pimping
his
Garlic. You only need two pieces for the entire game, so buy from him
once,
making sure to not waste any on your adventures (or you will have to buy
more later on), though it can be used as a weapon on mobile enemies, so
use
it if you wish (but not worth it). Head right from this door, ignoring
the
next door, continuing to the right until a staircase appears for Simon to
scale, moving right again briefly, entering the door to repeat the Holy
Water floor destruction, heading down into the basement to buy some
Laurels
from the grey cloaked salesman. This leaves one more job to get done, so
climb the next set of stairs, going left past all the people to speak to
the
grey hunter looking fellow, and he will exchange his Blue Crystal for
Simon's White Crystal!
With the town tour all finished up, head out of town by going to the east
entrance, entering the graveyard. Immediately use a clove of Garlic to
make
an odd fellow appear in front of Simon, who will bestow the Silver Knife
upon Simon once the Vampire Hunter speaks to the fellow! Head back to
the
left, passing through town and the next screen, getting to the area with
Skeletons and a large staircase leading down into the ground. Head down
said staircase, going to the right to exit the screen, finding Skeletons
and Eyeballs to contend with.
The higher path through this area leaves little room to fight off the
Eyeballs, but the lower path has watery death waiting for those who make
a
single mis-step, so choose which ever path sounds better for your playing
skill. When going onto the next screen, DO NOT hold right like you would
normally, as their is a lake right in front of Simon. Equip the Blue
Crystal and kneel by the water, waiting for the screen to scroll down a
bit,
allowing Simon to descend, looking to go through the opening on the right
side of the screen. Enter the doorway ahead to gain access to the Rover
Mansion!
Knights and Skeleton Swordsmen will greet Simon right at the door, so
whip
them into shape (or out of shape, which ever suits your linguistic needs)
while Simon goes to the right (ignoring the staircase). Leap across the
water to the raised ledge, followed by leaping to the right, passing
through
the illusionary blocks (trust me, they are not there) to head right to
exit
the screen. Deal with the Skeleton Swordsmen while going right past some
stairs (if you have an Oak Stake from the previous mansion, skip to the
next
paragraph) to leap onto a ledge with moving blocks. Leap over the moving
blocks and take the lower path, jumping past the spikes to speak to the
purple cloaked salesmen, purchasing an Oak Stake.
With the treasure in hand, it is now time to escape from the Mansion, so
repeat the same passage to get all the way down to the bottom floor of
this
area, where you can head right briefly to get another Oak Stake (if
desired,
as it makes the next mansion easier), or just head left to the next
screen,
continuing to the left to find the exit of the Rover Mansion!
o---------------------------o
| Have A Heart, Will Travel |
o---------------------------o
Head back up through the hidden lake entrance, crossing the water ways on
the next screen with great care (watch out for the Eyeballs), followed by
scaling the large staircase on the screen after that. Now Simon must
head
directly west, passing through Tarantula infested woods, destroying the
multitudes of Skeleton, Bats, and Eyeballs, past Berkeley Mansion, and
across the river, arriving back at the Town of Jova. Fill up at the
Church
before continuing to move west, exiting the town to find the first
instance
of Lizardmen and Wolves, followed by Swamp Creatures. Use a Laurel to
cross
the swamp without taking any damage, followed by whipping through the
next
screen to arrive at the Ferryman's crossing.
Equip Dracula's Heart before speaking to him, and he will say "Let me
show
you the way" in a manner that seems too straightforward and cheerful for
a
guy who spends his time hanging out on a Fishman infested river. While
making the crossing, be sure to stand in the middle of the boat, making
sure
to re-equip Dracula's Rib upon reaching the far shore (jump off the boat,
as
he does not dock).
With the new weapon in hand, battle back to the east, fighting the five
different foes in the area here, followed by carefully leaping across the
blocks on the water, reaching the entrance to Brahm Mansion!
Head right across the spiky area, climbing the three flights of stairs
(be
wary of the Knights as you climb), turning left to battle the Slimes to
find
two more flights of stairs to scale. Move out to the right, killing the
Skeleton Swordsmen while using more stairs to reach a floor with a
Gargoyle
and Knight waiting to try and sandwhich Simon (kill one of them quickly
to
avoid the squeeze). Head right to exit the screen, bringing Simon to a
dual
Gargoyle grouping that needs to be hit with the Sacred Flame to take them
out with ease.
Go down the stairs to kill the Knight that is waiting at the bottom,
going
left to exit the screen, finding a Knight to beat down before hopping
across
the gap to the purple cloaked salesman, purchasing an Oak Stake. Head
downwards past the Knights and a Skeleton Swordsman, descending on the
next
set of stairs with care, watching out for Slime attacks coming from
below.
Go into the next room and run underneath the Mansion Bats, coming into
the
next room equipped with the Sacred Flame, as the first boss foe of the
game
will attack inside the next room!
Head into the next room and use the Oak Stake on the glowing orb,
revealing
Dracula's Eyeball, all ready to be PROSSESSED (this just gets less funny
each time)! When you leave this room, keep running to the left, as the
Grim
Reaper will be back, so if you do not hustle through, he will trap you
in,
meaning you have to retreat or beat him again to exit (though he will
yield
another Golden Knife... odd). To exit the mansion, simply backtrack
through
the large hallways, beating all the foes that challenge Simon on the way,
taking note that grabbing an Oak Stake on the way out is so easy I highly
recommend that you buy one (it is just too easy to get the replacement
here).
o--------------------------------o
| Town Hopping & Item Collection |
o--------------------------------o
The next section will be focusing on picking up new weaponry and items,
prepping for the last half of the game. Start off by going right from
the
mansion, killing the Lizardmen to get onto the Ferryman's boat, who will
be
a little more sinister this time, proclaiming "Sure, I'll take you to a
good
place. HEH!! HEH!! HEH!!" (FREAK!). Ride across the water, remaining on
the
boat when he reaches the far side, riding it back across again, jumping
off
on the shore, which is a different location than before. Battle past the
nearby Lizardmen to gain entry to the town of Aldra.
Aldra has Laurels and Garlic for sale in the various open doors, but you
should have enough of those for now. The only point of interest that you
need to visit here is the grey hunter fellow (find him by climbing the
first
stairs encountered, followed by going left to leap a gap), as he will
exchange his Red Crystal for a Blue Crystal!
Go out of town via the west side, throwing Simon into a battle with
Slimes,
Bone Dragons, and Skeletons. The next screen has some Skeletons and
Zombies
to contend with, but the main concern is the nearby staircase, so go down
the passage, moving left to pass through to a new screen. In a
graveyard,
kill the Hands, the Bone Dragons, and Slimes while moving to the left,
reaching a wall that can not be scaled. Use the Garlic clove you have
left,
revealing a green cloaked fellow, and he will bestow a Silk bag upon
Simon,
which will double the amount of Laurels and Garlic that Simon can carry
(so
more Laurels, as your Garlic using days are officially over) as well as
increasing his defense slightly.
Head back to the right, climbing the stairs on the next screen, heading
back
into town for a refill. Once ready to advance onwards, go left from the
stairs, killing the Skeletons and Zombies to find an area populated
entirely
by the relentlessly persistent Slimes. Fight past these pains to find
another urban centre, the town of Oldon!
Climb the stairs you see, heading right to climb another flight of
stairs,
this time heading to the left. When Simon encounters a doorway on a
raised
ledge, enter to go down the stairs inside to find a separate basement
room
where a grey cloaked salesman will be offering a Morning Star weapon for
the
steep (but totally worth it!) price of 200 Hearts. Laurels can be
purchased
on the east side of town, but invest in a buy only if you have the spare
Hearts to do so. With all of this run around done, go to the west side
of
town to continue your journey.
o----------------------------o
| Boldly into Bodley Mansion |
o----------------------------o
Simon will find Phantoms and Mummies to deal with (easy to do with the
Morning Star in hand), followed by he old floating blocks in the water
(jump
off them while they are moving upwards to get the distance needed on the
jump). On solid ground once more, approach the massive wall ahead, equip
the Red Crystal, and then kneel, waiting for a vortex of air to appear,
which will pluck Simon from the ground, carrying him past the barrier!
Even
better for Simon, he has landed outside a mansion, so time to enter
Bodley
Mansion!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Simon Has An Oak Stake ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Simon Has No Oak Stake ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the right, killing the Knight and Skeleton Swordsman, climbing the
first staircase that Simon encounters. Kill the Skeleton Swordsman on
each
of the next two landings, but look for illusionary blocks in the floor of
the third landings (Slimes can dive through them while you climb too, so
be
wary), avoiding an annoying fall. Once Simon has finished scaling the
stairs, move off to the right, killing Skeleton Swordsmen while making
the
leaps across the gaps, taking the high path to find a wall. Leap through
the top bricks of the wall to find the next screen.
Jump off of the ledges to tackle the Skeleton Swordsmen, finding a solid
wall to knock down with Holy Water. Continue to the right (more Skeleton
Swordsmen are wandering the halls, so knock them dead... again) to leap
the
spike pit, dealing with a Knight before leaping off the ledge on the
right.
Kill the Knight and leap off the ledge to the left, jumping against the
wall
on the left to pass through more illusionary blocks. Walk to the left,
finally reaching the orange cloaked Oak Stake dealer, purchasing one for
50
Hearts!
Keep moving to the left to fall through illusionary blocks, heading left
from the landing point to walk off this ledge and fall to the ground,
reaching the Rejoined sub-section below.
~~~~~~~~~~~~~~
~~~~ Rejoined ~~~~
~~~~~~~~~~~~~~
Kill the Skeleton Swordsmen while moving to the right, entering the large
room ahead, equipping the Oak Stake, hurling it into the glowing orb to
PROSSESS Dracula's Nail! Now it is time to exit the Mansion, so go back
to
the left, climbing up the three sets of stairs, exiting the screen on the
first opening on the left. Climb the stairs here to kill Skeleton
Swordsmen
while moving to the left, leaping through the illusionary blocks in the
double block wall, followed by battling past the few remaining foes while
going to the far left, exiting the Mansion!
o--------------------------------o
| Light In The Darkness & Sorrow |
o--------------------------------o
Head left from the Mansion, crossing the small screen to exit the far
side,
followed by stopping all pressure on the D-Pad, as Simon will be standing
right beside water. Equip the Red Crystal, kneel by the lake, and the
hidden passage will be revealed, allowing Simon to descend and continue
to
the left. Jump over the brick ahead and keep moving to the left,
carefully
hopping across the floating bricks, using Holy Water on the wall on the
far
side to gain access to the enclosed room. Speak to the fellow in the
purple
cloak to have the Morning Star (and only the Morning Star... no other
whip
will work) powered up with fire!
Move up the stairs here, turning right to find a series of ledges to leap
down, watching out for the flying bones from the Skeleton Swordsmen and
the
sharp tridents of the Knights, reaching a point where a jump to the right
will get Simon clear of a wall located below. If he fails to make the
jump,
he will have to take a HUGE detour to get back to the spot he was jumping
for.
SIMON IS HERE
__ __ __ __ __
| | | | | |
|__|__|__|__|__|
TARGET
AREA
__
| |
|__|
The Weeping Mask will rise into the air, letting the "bloody tears" of
fireballs it possesses fall to the ground, sending them splattering in
all
directions. After doing this a couple of times, it will circle around in
the air before resuming it's position in the air, weeping out more
fireballs. To win this bout easily, block the bloody tears and let the
disembodied mask begin to float around the screen, at which point you
will
leap and throw a Golden Knife into the mask, trying to time the next
thrown
knife so it will connect with the monster just as the previous one wears
off. If Hearts run out, just jump and whip to finish it off, just stand
around the fourth brick from the left side of the screen, and the foe
will
be defeated without Simon taking a single hit! The reward for defeating
this monstrosity is the Magic Cross, which is required to gain access to
Dracula's sealed off castle.
Head into the next room, equip the Oak Stake, and hurl it into the
glowing
orb to make it possible to PROSSESS Dracula's Ring! YES!!! You now
PROSSESS all the parts of Dracula that had been safely scattered, so make
your escape from the mansion, as Dracula's Castle beckons. Head left to
exit the room, running right through the next room, as the Weeping Mask
will
have regenerated. Continue moving to the left, crossing the dangerous
spike
pit on the moving ledges (watch out for Tarantula attacks from above) to
speak to the old man in the grey cloak to get a fully filled inventory of
Laurels.
Head back across the pit (use a Laurel to make it easier) to go and climb
up
the ledges by the Knight, turning to the left to jump the wall, killing
Tarantulas while en route to the far side of their lair. Jump up the
bricks
ahead carefully, killing the Skeleton Swordsmen to reach an opening on
the
left wall, passing through to the next screen. Head left until a
stairway
appears, take it down to the ledge below, which is beside a drop on the
left
for Simon to take. Now head left, battling through the last line of
Knights
and Skeleton Swordsmen, reaching the exit of the Mansion.
o----------------o
| The Final Push |
o----------------o
Now Simon will need to head back to the right (east), so equip the
Laurels
and plow through the swamp, followed by killing the Firebugs and Skulls
in
the next area to advance. More Skulls and Skeletons greet Simon here, so
jump up to the first large ledge, moving to the right to Holy Water the
wall
to let Simon descend on the small ledges to reach the far side of the
screen. Climb the ledges in the next area, followed by moving through
the
two enemy free screens, going right past the mansion (this is Bodley
Mansion, which you already cleaned out) to find new areas to traverse.
Fight the Mummies, Harpies, Medusas, and Venus Fly Traps, entering the
town
of Fetra. The only points of interest here are a Church and an open door
on
the east side of town which sell Laurels, as most people are just
interested
in insulting you and screaming at you for returning after the last trip
into
Castlevania (real gratitude there). Head east from the town, finding a
river with Skeletons and powered-up Fishmen to contend with, so whip the
Fishmen as you cross, or else face their fast moving fireball attacks.
Next
up are fast-moving Lizardmen and a small swamp to cross, followed by a
few
Skeletons guarding a staircase.
Move down the stairs, heading to the right, passing through to the next
screen, which is the last town on the journey, the town of Ghulash.
However, due to the close proximity to Dracula's Castle, the town has not
yet recovered from all of the vile that emanated from there. Only one
person
lives in the town, and they are rather lonely it seems, so best to just
get
out of town as fast as possible.
A graveyard is the next stop for Simon Belmont, facing Mummies, Vultures,
and Phantoms, so move quickly over the tombstones to arrive at the
outskirts
of Dracula's Castle. Use Holy Water to break the bricks blocking the way
forward, followed by making the quiet, eerie journey across the lake to
pass
through the entrance into Dracula's former domain!
Move to the right, leaping the first platform to keep on moving, using
Holy
Water on the stack of blocks to open the path downward. Move down the
stairs, following the narrow passages to reach two sets of stairs, taking
the set leading upwards. Leap across the gap to clear the block wall
ahead,
falling down to go to the right, equipping the Golden Knife before
entering
the next area, as the Count is about to be reborn!
After Dracula is reborn, Simon must defeat him. Dracula will attack by
rapidly spinning about the room, throwing spinning fireballs at Simon
periodically. Simon should use his whip to destroy the fireballs as they
come towards him. To defeat Dracula with incredible ease, throw Gold
Knives
at him, as they will damage him greatly, but they also stun him into
staying
in the same place, which will keep him from attacking. Land as many whip
shots while Dracula is stunned, and the fight will end in mere moments!
CONGRATULATIONS! You have defeated Count Dracula, but did you finish
the
game fast enough to save Simon Belmont? Refer to the Endings section
of
the FAQ to determine which ending you got, then try to get the best
possible ending!
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-------------------------------Items/Weapons-----------------------------
---
-------------------------------------------------------------------------
---
5) This section will examine each object, listing their uses and where to
locate them in the game.
o-------o
| Whips |
o-------o
The main weapon for Simon if the whip, and these are listed in the order
of
power, from weakest to strongest.
o-------------o
| Sub-Weapons |
o-------------o
These Items are used as the secondary weapons for Simon (along with the
Dagger/Knives that are in the next sub-section) to use.
Name..: Diamond
Found.: Two screens west of Brahm Mansion
Price.: Free
Uses..: Thrown off of surfaces at 1 Heart per use, it is best used in an
enclosed area.
o-----------------o
| Throwing Knives |
o-----------------o
Name..: Dagger
Found.: Veros
Price.: 50 Hearts
Uses..: With limited range and the low power of the Thorn Whip, it is
best
used to attack foes across gaps where a jumping whip attack would
be
too dangerous.
o---------------------o
| Miscellaneous Items |
o---------------------o
These Items are the non-weapons in Simon's arsenal, but they all have
their
uses, meaning they should not be overlooked (especially the Magic Cross).
Name..: Garlic
Found.: Aljiba/Aldra
Price.: 50 Hearts for 2 pieces
Uses..: Garlic has the primary use in two cemeteries in the game,
revealing
hidden old men who will yield the Silver Knife and Silk Bag.
However, can also be laid on the ground to damage and stun
enemies
if they come into contact with it.
Name..: Laurels
Found.: Aljiba/Aldra/Oldon/Fetra, Laruba Mansion
Price.: 50 Hearts, free in Laruba Mansion
Uses..: These seemingly magical plants will render Simon invulnerable to
both enemies and stamina draining swamps alike (for a few seconds
at
any rate).
When equipped, these Crystals can perform feats that would otherwise be
impossible.
o-------------------o
| Dracula's Remains |
o-------------------o
The prizes that are held within the five Mansions in Transylvania, they
can
be utilized by Simon on his journeys, assisting him to reach Dracula's
Castle.
Name..: Rib
Found.: Berkeley Mansion
Price.: 1 Oak Stake
Uses..: Simon can hold this in both hands when standing still to have a
shield against the fireballs that enemies attack with.
Name..: Heart
Found.: Rover Mansion
Price.: 1 Oak Stake
Uses..: Equip it when talking to the Ferryman to have him take Simon to a
different shoreline.
Name..: Eyeball
Found.: Brahm Mansion
Price.: 1 Oak Stake
Uses..: When held in the hand, Simon is able to see the hidden cluebooks
that are strewn about Transylvania.
Name..: Nail
Found.: Bodley Mansion
Price.: 1 Oak Stake
Uses..: When equipped, Simon's whip is capable of destroying any blocks
that
Holy Water can remove.
Name..: Ring
Found.: Laruba Mansion
Price.: 1 Oak Stake
Uses..: It serves no purpose other than to help reform Dracula for the
purpose of removing the curse.
-------------------------------------------------------------------------
---
----------------------------------Enemies--------------------------------
---
-------------------------------------------------------------------------
---
6) This section will examine the enemies in the game, listing their
appearance, behaviour, and how best to deal with them. The three boss
characters will be listed after the normal enemies section.
o--------------o
| Regular Foes |
o--------------o
~~~~~~~~~
~~~~ Bat ~~~~
~~~~~~~~~
~~~~~~~~~~~~~~~~~
~~~~ Bone Dragon ~~~~
~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~
~~~~ Eyeball ~~~~
~~~~~~~~~~~~~
~~~~~~~~~~~~~
~~~~ Firebug ~~~~
~~~~~~~~~~~~~
~~~~~~~~~~~~~
~~~~ Fishman ~~~~
~~~~~~~~~~~~~
~~~~~~~~~~~~~~
~~~~ Gargoyle ~~~~
~~~~~~~~~~~~~~
~~~~~~~~~~~
~~~~ Harpy ~~~~
~~~~~~~~~~~
~~~~~~~~~~~~
~~~~ Knight ~~~~
~~~~~~~~~~~~
~~~~~~~~~~~~~~~
~~~~ Lizardman ~~~~
~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~
~~~~ Mansion Bat ~~~~
~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~
~~~~ Medusa ~~~~
~~~~~~~~~~~~
~~~~~~~~~~~
~~~~ Mummy ~~~~
~~~~~~~~~~~
~~~~~~~~~~~~~
~~~~ Phantom ~~~~
~~~~~~~~~~~~~
~~~~~~~~~~~~
~~~~ Rubble ~~~~
~~~~~~~~~~~~
~~~~~~~~~~~~~~
~~~~ Skeleton ~~~~
~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Skeleton Swordsman~~~~
~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~
~~~~ Skull ~~~~
~~~~~~~~~~~
~~~~~~~~~~~
~~~~ Slime ~~~~
~~~~~~~~~~~
~~~~~~~~~~~
~~~~ Snake ~~~~
~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~ Swamp Creature ~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~
~~~~ Tarantula ~~~~
~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~ Venus Fly Trap ~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~
~~~~ Vulture ~~~~
~~~~~~~~~~~~~
~~~~~~~~~~
~~~~ Wolf ~~~~
~~~~~~~~~~
~~~~~~~~~~~~~
~~~~ Wolfman ~~~~
~~~~~~~~~~~~~
~~~~~~~~~~~~
~~~~ Zombie ~~~~
~~~~~~~~~~~~
o--------o
| Bosses |
o--------o
~~~~~~~~~~~~~~~~~
~~~~ Grim Reaper ~~~~
~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~ Weeping Mask ~~~~
~~~~~~~~~~~~~~~~~~
The Weeping Mask will rise into the air, letting the "bloody tears" of
fireballs it possesses fall to the ground, sending them splattering in
all
directions. After doing this a couple of times, it will circle around in
the air before resuming it's position in the air, weeping out more
fireballs. To win this bout easily, block the bloody tears and let the
disembodied mask begin to float around the screen, at which point you
will
leap and throw a Golden Knife into the mask, trying to time the next
thrown
knife so it will connect with the monster just as the previous one wears
off. If Hearts run out, just jump and whip to finish it off, just stand
around the fourth brick from the left side of the screen, and the foe
will
be defeated without Simon taking a single hit! The reward for defeating
this monstrosity is the Magic Cross, which is required to gain access to
Dracula's sealed off castle.
~~~~~~~~~~~~~~~~~~~
~~~~ Count Dracula ~~~~
~~~~~~~~~~~~~~~~~~~
After Dracula is reborn, Simon must defeat him. Dracula will attack by
rapidly spinning about the room, throwing spinning fireballs at Simon
periodically. Simon should use his whip to destroy the fireballs as they
come towards him. To defeat Dracula with incredible ease, throw Gold
Knives
at him, as they will damage him greatly, but they also stun him into
staying
in the same place, which will keep him from attacking. Land as many whip
shots while Dracula is stunned, and the fight will end in mere moments!
-------------------------------------------------------------------------
---
----------------------------------Endings--------------------------------
---
-------------------------------------------------------------------------
---
7) This section will contain the three different endings that are
possible
to achieve in this game. The requirements (see the Basics section to
understand the days progression) and resulting ending for each will be
listed, so be warned that spoilers are ahead!
o-----------o
| Ending #1 |
o-----------o
Requirements: beat the game in 8 days or less.
Results.....: Simon will be freed from Dracula's curse (as will
Transylvania), but Dracula's hand shoots out of the grave,
indicating he may not be done just yet.
o-----------o
| Ending #2 |
o-----------o
o-----------o
| Ending #3 |
o-----------o
As you can see, despite taking the longest, Ending #3 seems to be the
best ending. Ending #2 is actually the most negative, despite being
the
typical ending most gamers will achieve. Ending #1 is positive, but
it
has the indicator that the Count will return once more.
-------------------------------------------------------------------------
---
--------------------------------Final Word-------------------------------
---
-------------------------------------------------------------------------
---
If you liked it, hated it, have anything to add, then please E-mail me
at
briansulpher@hotmail.com. You can also contact me through MSN
messenger
through the same E-mail address.
Also, thanks to RPG Classics for the clarification on the power of the
Silver Knife. They have an excellent shrine, and I highly recommend
you
check it out, though they are lacking information on a few key things
(which I cover for you quite nicely in their stead!).