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Castlevania II: Simon's Quest

Copyright Konami 1988


Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 1.4
Dates Written: January 3rd to 7th, 2008

I dedicate this FAQ to Dave "ZoopSoul" McCutcheon. He is a good dude, a


great friend, and a guy who deserves to be fully appreciated by his
peers.
You rock David, keep yourself happy and live life to the fullest, just
like
I know you can, duder.

Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are
living
it up in the afterlife as you did in this world. You will always be in
my
memories, and you will never be forgotten.

If you enjoy this FAQ and want to give back, you can click the Donate
button
by my author name above, and send some money my way (via Paypal). I have
no
set amount or minimum, so feel free to donate as little as you like (this
is
simply a from the bottom of your heart deal). Thanks for your
consideration,
now on with the FAQ!

-----------
Version 1.0
-----------

-Submitted guide on January 7th, 2008

-----------
Version 1.1
-----------

-Submitted guide on August 9th, 2009


-Made a few small corrections (thanks to junglequeen18)

-----------
Version 1.2
-----------

-Submitted guide on January 4th, 2010


-Made a few small corrections (thanks to Scott Harrington, Marty Davis,
and Albert Wesker)

-----------
Version 1.3
-----------

-Submitted guide on January 15th, 2013


-Made a correction to a directions error (thanks to DAN MC)
-----------
Version 1.4
-----------

-Submitted guide on December 18th, 2013


-Made a correction to a directions error (thanks to Scott M)

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-----------------------------Table Of Contents---------------------------
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1) Introduction
2) Controls
3) Basics
4) Walkthrough
5) Items/Weapons
6) Enemies
7) Final Word

-------------------------------------------------------------------------
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-------------------------------Introduction------------------------------
---
-------------------------------------------------------------------------
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1) The following is taken directly from the Castlevania II: Simon’s Quest
instruction booklet, and is in no way the work of Brian P. Sulpher:

The second coming of Count Dracula

You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic
warrior respected by kings.

You earned your praise, not by crushing Viking invaders or Turkish


hordes,
but by destroying the evil Count Dracula in a duel to the death at
Castlevania. But your victory proved painful, as the wounds inflicted
during the duel slowly gnawed at your soul.

One day, though, a beautiful maiden appeared. With a soft voice she
warned
that you were possessed by the Count's curse. She said your only hope of
destroying the curse and healing your scars was to find the five body
parts
of Count Dracula and burn them all in his Castle, ending forever the
reign
of the Prince of Darkness.

Suddenly, like most beautiful visions, she began to fade. And as you
reached
to touch her, she spoke her final words:
"Fear not, brave Simon, for if you have the courage to risk your life,
you
will find the strength to win again."

Not exactly that descriptive, nor does it tell what you are doing
really.
Due to that curse from Dracula, Simon must bring all of the parts of
Dracula back to the scene of the battle, recombining them to revive
Dracula (lifting the curse). This will lead to another battle of
course,
but for Simon and Transylvania to be free of the curse, Belmont must
risk
the permanent return of the unholy terror!

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---------------------------------Controls--------------------------------
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-------------------------------------------------------------------------
---

2) This section will examine the controls to use to save Transylvania


from
the ghostly grip of Count Dracula's grim curse.

D-Pad...: LEFT and RIGHT move Simon/the menu cursor in the corresponding
directions. UP and DOWN will climb and descend stairs, and UP
is
used with the B BUTTON to use some Items.

SELECT..: Pauses/unpauses the game.

START...: Brings up/exits the menu screen.

B Button: Uses the whip and initiates/ends conversations. Use it with UP


to
use some Items.

A Button: Simon will heroically leap into the air with this Button.

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----------------------------------Basics---------------------------------
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3) This section will go over some basics of the gameplay, outlining how
to
better understand how the game operates, meaning the somewhat
confusing
game mechanics will not lessen your experience.
o------------------o
| Time Progression |
o------------------o

i) The world of Castlevania II runs on a 24 hour clock.

ii) The 24 hours are split into two equal parts (12 hours a piece), day
and
night. In the day monsters are weaker than in night, but at night
the
monsters yield more valuable Heart values than they do in the day.

iii) Each second of real time equals 4 minutes of in-game time.

iv) When Simon is in a house in a town, in a Mansion, or on the Menu


Screen, time will not progress.

v) The time on the Menu Screen looks like this, with the following
spots
counting for different values:

_____________
Key |
|
DD - Days |
HH - Hours | DD:HH:MM
MM - Minutes |
|
_____________|

o-------------------o
| Sub-Menu Listings |
o-------------------o

_______________ ______________
Key | | |
| | T-DD:HH:MM |
T - Time | | |
E - Experience | | E-0000 L-00 |
L - Life Stock | | |
H - Hearts | | H-0000 |
| | |
_______________| |______________|

i) Time (see Time Progression above for specifics on how it works).

ii) Experience is gained by collecting Hearts, and every time Simon


reaches
a certain total, his life bar and/or resistance will increase
slightly,
and his life will automatically be refilled. The Experience total
will reset to zero on every level-up, or when Simon loses all of his
lives. The total experience gained per Heart type is below, as is
the
amount of levels that can be gained in the game:
_______ ______
| Level | Exp. |
|_______|______|
| 1 | 100 |
_______ ______ |_______|______|
| Heart | Exp. | | 2 | 150 |
|_______|______| |_______|______|
| Small | 1 | | 3 | 200 |
|_______|______| |_______|______|
| Half | 3 | | 4 | 250 |
|_______|______| |_______|______|
| Full | 5 | | 5 | 300 |
|_______|______| |_______|______|
| 6 | 350 |
|_______|______|

If you are playing for the best ending but want to get to the
highest
levels, the Mansion are a SUPERB place to fight away and level up
in.
However, once an area has seen a level-up, the experience gained
will
typically be reduced to zero, so use each mansion as you play for
this
to avoid the issue of no experience being gained.

iii) Life Stock is the amount of lives that Simon has left on a specific
playthrough. Once they run out, Simon will have to continue or take
a
password to play later. Continuing will allow Simon to play right
from
where he just died, but using a password starts him back at the very
first town each time.

iv) Hearts are the currency in the game, used to purchase Weapons and
Items
in the towns and Mansions of the game. The various Hearts are worth
the amounts listed below:

_______ ______
| Heart |Values|
|_______|______|
| Small | 2 |
|_______|______|
| Half | 4 |
|_______|______|
| Full | 6 |
|_______|______|

Note that despite there being four numbers on the Menu Screen for
this
collectible, the maximum number that can be collected is 256.

-------------------------------------------------------------------------
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--------------------------------Walkthrough------------------------------
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4) The following sub-sections will guide you through the entire game,
locating each item and getting you to the end of the game. The hint
books will not be mentioned unless they are incredibly easy to reach,
so
if you are a completionist you will need to find reference elsewhere
to
these obnoxious things.

o---------------------o
| The First Two Towns |
o---------------------o

Begin by exiting the town on the eastern side, followed by going right to
kill a Skeleton and two Wolfmen. Now move back and forth between these
two
Wolfmen as they regenerate, killing them to build up a collection of 100
Hearts. If it is night time when this is reached, keep on fighting these
two to rack up more Hearts. Once day break hits, head west to re-enter
town of Jova.

Climb the nearby stairs and speak to the fellow in the grey cloak to
obtain
a White Crystal for 50 Hearts, followed by entering the door that lies
nearby to purchase Holy Water for 50 Hearts. All that remains in this
town
to purchase is a Thorn Whip, but it is best to skip purchasing it (not
worth
the money for the time you would use it). Instead, head out of town by
going east once more.

Battle past the various Wolfmen and Skeletons of the first screen to find
a
wide river to be crossed via a bridge that has seen better days.
Complicating matters will be constant attacks from the water in the form
of
Fishmen, who are able to leap up to attack at the worst moments (so be
ready
to whip them when in mid-jump). Take the high path on the next screen,
whipping the Skeletons along the way, finding more Skeletons near the
start
of the next area to attack. Use this area to get up to at least 150
Hearts
before going down the stairs, as heading right will lead into the next
town
(named Veros).

The main objective here is to purchase the Chain Whip, but the Dagger is
also
a solid purchase. The Dagger is found in the first open door of town
(use
Holy Water on the walls at the back of the room to find the saleman with
the
Dagger, priced at 50 Hearts), while the Chain Whip is found in a doorway
on
a raised platform (use Holy Water on the floor near the entrance to go
down
into hidden basement, purchasing the Chain Whip for a steep 150 Hearts).

With this shopping spree all finished up, it is time to exit town the way
that Simon entered, climbing back up the long staircase. Head east from
here, battling through the Skeletons. On the next screen are more
Skeletons
and a single Fishman, so avoid his fireballs and let him retreat before
crossing the water, passing through the area to find an ominous structure
ahead. This is the Berkeley Mansion, the first stop for the ominous
quest
of recovering the spread out body parts of the deceased Count Dracula!

o----------------------------o
| Berkeley Mansion - The Rib |
o----------------------------o

Equip the White Crystal immediately to make an invisible platform appear


(you
can ride it without the Crystal, but it will not be visible to the naked
eye), so jump onto it and ride it up to allow Simon to jump across the
blocks on the right. Use the Dagger (if it is available) to kill the
Knight
on the ledge ahead, leaping across the gap to go through some Skeleton
Swordsmen, climbing the first staircase that goes upwards. Move to the
left
while killing Slimes and a Gargoyle, reaching a set of ledges to leap up
(killing the Skeleton Swordsmen).

Kill the Knight and leap across the gap to the left, scaling the stairs
to
walk to the right, killing the Skeleton Swordsmen, reaching the end of
the
ledge. The first two bricks of the next ledge are illusionary, so leap
as
if they are not there, looking to land Simon on the third brick, leaving
one
last Skeleton Swordsmen to battle through to the next screen. Bust up
the
Skeleton Swordsmen ahead, dropping to the platform below to take the
stairs
down to the next ledge. Turn left and go up the stairs, leaping across
the
spikes ahead to speak to the cloaked salesmen, who is selling Oak Stakes
for
50 Hearts. Purchase one for the task ahead, making sure to not waste it
before the time comes to use it.

Leap back across the spikes and drop down to the ledge below, going down
the
stairs on the left to take the next set after that down to another ledge.
Head right and equip the Holy Water, using it to find the illusionary
blocks
near the pillar (watch the Skeleton Swordsman to see where he turns
around,
that shows the spot where the solid ground ends), leaping across to scale
the stairs, whipping the Skeleton Swordsmen to open the path to a glowing
orb on a pedestal. Equip the Oak Stake and hurl it into the glowing orb,
revealing a bag, so grab it to gain possession (or to "prossess"... yeah,
it
really does say that) of Dracula's Rib! This is a perfect item to equip
most of the time, as it gives Simon a shield to deflect incoming fireball
attacks.

With the valuable treasure collected, it is time to exit the mansion, so


two options are available. The first is to go back to the left, dropping
through the false floor, leaping to the left across the gaps ahead,
battling
past the Gargoyles and Knights, exiting the screen to find a path leading
to
a long staircase, leading up to the first major hallway of the mansion.
Head to the left from here, jumping the gaps to fall down on the left
side
of the room, exiting the mansion. The alternative is to go back through
the
route that was taken to get through the Mansion, but it is only advisable
to
go this way if you are seeking to get a replacement Oak Stake for use in
future mansions.

o-------------------------------o
| Another Town, Another Mansion |
o-------------------------------o

Head right to enter some gloomy woods, whipping the Skeletons and Bats,
taking the high path to exit the screen. The next screen is short, but
it
boasts an annoying foe in the Tarantulas and the webs they shoot. Run
past
them and jump up just before they attack, throwing off ther aim, whipping
the Skeleton to start climbing the ledges, going right through the narrow
opening to the next area. Run across the ledge ahead, whipping Eyeballs,
passing through the opening on the far side, facing more Eyeballs and
Bats
on the next ledge. Once Simon goes down the ledges, use Holy Water on
the
bottom two blocks to destroy them, opening the path to the left, where
the
constantly spawning enemy will need to be dispatched, allowing Simon to
snag
the Sacred Flame by destroying the blocks found by the tall wall with
Holy
Water!

Head right, battling all foes to go off the screen on the right side,
facing
Skeletons and Tarantulas once again. Battle past the foes (this time it
is
better to kill the Tarantulas due to the layout of the land) to exit the
screen, finding an area with Skeletons and a large staircase leading
downwards. Ignore the stairs for now and go right, killing Skeletons to
find another screen with the combo of Skeletons and Tarantulas. Pass
through this screen to finally reach a new town, Aljiba!

Enter the first open an door and use Holy Water to destroy the floor,
walking down the stairs to find a grey cloaked salesman, who is pimping
his
Garlic. You only need two pieces for the entire game, so buy from him
once,
making sure to not waste any on your adventures (or you will have to buy
more later on), though it can be used as a weapon on mobile enemies, so
use
it if you wish (but not worth it). Head right from this door, ignoring
the
next door, continuing to the right until a staircase appears for Simon to
scale, moving right again briefly, entering the door to repeat the Holy
Water floor destruction, heading down into the basement to buy some
Laurels
from the grey cloaked salesman. This leaves one more job to get done, so
climb the next set of stairs, going left past all the people to speak to
the
grey hunter looking fellow, and he will exchange his Blue Crystal for
Simon's White Crystal!

With the town tour all finished up, head out of town by going to the east
entrance, entering the graveyard. Immediately use a clove of Garlic to
make
an odd fellow appear in front of Simon, who will bestow the Silver Knife
upon Simon once the Vampire Hunter speaks to the fellow! Head back to
the
left, passing through town and the next screen, getting to the area with
Skeletons and a large staircase leading down into the ground. Head down
said staircase, going to the right to exit the screen, finding Skeletons
and Eyeballs to contend with.

The higher path through this area leaves little room to fight off the
Eyeballs, but the lower path has watery death waiting for those who make
a
single mis-step, so choose which ever path sounds better for your playing
skill. When going onto the next screen, DO NOT hold right like you would
normally, as their is a lake right in front of Simon. Equip the Blue
Crystal and kneel by the water, waiting for the screen to scroll down a
bit,
allowing Simon to descend, looking to go through the opening on the right
side of the screen. Enter the doorway ahead to gain access to the Rover
Mansion!

Knights and Skeleton Swordsmen will greet Simon right at the door, so
whip
them into shape (or out of shape, which ever suits your linguistic needs)
while Simon goes to the right (ignoring the staircase). Leap across the
water to the raised ledge, followed by leaping to the right, passing
through
the illusionary blocks (trust me, they are not there) to head right to
exit
the screen. Deal with the Skeleton Swordsmen while going right past some
stairs (if you have an Oak Stake from the previous mansion, skip to the
next
paragraph) to leap onto a ledge with moving blocks. Leap over the moving
blocks and take the lower path, jumping past the spikes to speak to the
purple cloaked salesmen, purchasing an Oak Stake.

Backtrack to the left to go up the three flights of stairs that are


guarded
by a lot of Skeleton Swordsmen, turning right at the top to go past some
Knights to find another staircase to scale. The next challenges are some
precarious leaps back and forth through a long vertical shaft, so make
sure
to not jump too early or late, or else a long fall will mean having to
climb
all the way back up to the top once more. Upon reaching the top, cut a
path
through the monsters ahead to go down the next flight of stairs, turning
left to walk until another vertical shaft appears, which is where Simon
should drop down to the bottom. Now move to the right, equipping the Oak
Stake, hurling it into the glowing orb in the large room with the hung
bodies, revealing Dracula's Heart! Sadly, you still have to PROSSESS it,
rather than possess it, so I think this may become a regularity...

With the treasure in hand, it is now time to escape from the Mansion, so
repeat the same passage to get all the way down to the bottom floor of
this
area, where you can head right briefly to get another Oak Stake (if
desired,
as it makes the next mansion easier), or just head left to the next
screen,
continuing to the left to find the exit of the Rover Mansion!

o---------------------------o
| Have A Heart, Will Travel |
o---------------------------o

Head back up through the hidden lake entrance, crossing the water ways on
the next screen with great care (watch out for the Eyeballs), followed by
scaling the large staircase on the screen after that. Now Simon must
head
directly west, passing through Tarantula infested woods, destroying the
multitudes of Skeleton, Bats, and Eyeballs, past Berkeley Mansion, and
across the river, arriving back at the Town of Jova. Fill up at the
Church
before continuing to move west, exiting the town to find the first
instance
of Lizardmen and Wolves, followed by Swamp Creatures. Use a Laurel to
cross
the swamp without taking any damage, followed by whipping through the
next
screen to arrive at the Ferryman's crossing.

Equip Dracula's Heart before speaking to him, and he will say "Let me
show
you the way" in a manner that seems too straightforward and cheerful for
a
guy who spends his time hanging out on a Fishman infested river. While
making the crossing, be sure to stand in the middle of the boat, making
sure
to re-equip Dracula's Rib upon reaching the far shore (jump off the boat,
as
he does not dock).

Kill the Lizardmen to go to the next screen, arriving at the entrance to


the
third Mansion, but Simon has a slight detour to take before entering.
Continue to the left to jump across floating blocks in the water, making
sure to leap off each block when it is rising to gain the necessary
momentum
to get to the next block, leading to the next screen where Mummies,
Vultures, Phantoms, Medusas, and Venus Fly Traps will all attack. Whip
through the various apparitions that are attacking, moving to the left to
reach a brown cloaked fellow who will bestow a Diamond upon Simon!

With the new weapon in hand, battle back to the east, fighting the five
different foes in the area here, followed by carefully leaping across the
blocks on the water, reaching the entrance to Brahm Mansion!

Head right across the spiky area, climbing the three flights of stairs
(be
wary of the Knights as you climb), turning left to battle the Slimes to
find
two more flights of stairs to scale. Move out to the right, killing the
Skeleton Swordsmen while using more stairs to reach a floor with a
Gargoyle
and Knight waiting to try and sandwhich Simon (kill one of them quickly
to
avoid the squeeze). Head right to exit the screen, bringing Simon to a
dual
Gargoyle grouping that needs to be hit with the Sacred Flame to take them
out with ease.

Go down the stairs to kill the Knight that is waiting at the bottom,
going
left to exit the screen, finding a Knight to beat down before hopping
across
the gap to the purple cloaked salesman, purchasing an Oak Stake. Head
downwards past the Knights and a Skeleton Swordsman, descending on the
next
set of stairs with care, watching out for Slime attacks coming from
below.
Go into the next room and run underneath the Mansion Bats, coming into
the
next room equipped with the Sacred Flame, as the first boss foe of the
game
will attack inside the next room!

The Grim Reaper attacks by homing in on Simon, throwing sickles at Simon


periodically. The best way to defeat the monster is to run right across
the
screen immediately upon entering, getting on the right side of the death
angel, followed by using the Sacred Flame repeatedly to freeze the Grim
Reaper in place. While he is frozen by the weapon, also be sure to keep
whipping away. If done correctly, the fight will take a little bit
longer
than just using the whip, but the skeletal incarnation of Death will be
unable to attack, making the fight extremely easy to win. For defeating
the
foe, he will yield the Golden Dagger, one of the most broken and strong
weapons in gaming history!

Head into the next room and use the Oak Stake on the glowing orb,
revealing
Dracula's Eyeball, all ready to be PROSSESSED (this just gets less funny
each time)! When you leave this room, keep running to the left, as the
Grim
Reaper will be back, so if you do not hustle through, he will trap you
in,
meaning you have to retreat or beat him again to exit (though he will
yield
another Golden Knife... odd). To exit the mansion, simply backtrack
through
the large hallways, beating all the foes that challenge Simon on the way,
taking note that grabbing an Oak Stake on the way out is so easy I highly
recommend that you buy one (it is just too easy to get the replacement
here).

o--------------------------------o
| Town Hopping & Item Collection |
o--------------------------------o

The next section will be focusing on picking up new weaponry and items,
prepping for the last half of the game. Start off by going right from
the
mansion, killing the Lizardmen to get onto the Ferryman's boat, who will
be
a little more sinister this time, proclaiming "Sure, I'll take you to a
good
place. HEH!! HEH!! HEH!!" (FREAK!). Ride across the water, remaining on
the
boat when he reaches the far side, riding it back across again, jumping
off
on the shore, which is a different location than before. Battle past the
nearby Lizardmen to gain entry to the town of Aldra.

Aldra has Laurels and Garlic for sale in the various open doors, but you
should have enough of those for now. The only point of interest that you
need to visit here is the grey hunter fellow (find him by climbing the
first
stairs encountered, followed by going left to leap a gap), as he will
exchange his Red Crystal for a Blue Crystal!

Go out of town via the west side, throwing Simon into a battle with
Slimes,
Bone Dragons, and Skeletons. The next screen has some Skeletons and
Zombies
to contend with, but the main concern is the nearby staircase, so go down
the passage, moving left to pass through to a new screen. In a
graveyard,
kill the Hands, the Bone Dragons, and Slimes while moving to the left,
reaching a wall that can not be scaled. Use the Garlic clove you have
left,
revealing a green cloaked fellow, and he will bestow a Silk bag upon
Simon,
which will double the amount of Laurels and Garlic that Simon can carry
(so
more Laurels, as your Garlic using days are officially over) as well as
increasing his defense slightly.

Head back to the right, climbing the stairs on the next screen, heading
back
into town for a refill. Once ready to advance onwards, go left from the
stairs, killing the Skeletons and Zombies to find an area populated
entirely
by the relentlessly persistent Slimes. Fight past these pains to find
another urban centre, the town of Oldon!

Climb the stairs you see, heading right to climb another flight of
stairs,
this time heading to the left. When Simon encounters a doorway on a
raised
ledge, enter to go down the stairs inside to find a separate basement
room
where a grey cloaked salesman will be offering a Morning Star weapon for
the
steep (but totally worth it!) price of 200 Hearts. Laurels can be
purchased
on the east side of town, but invest in a buy only if you have the spare
Hearts to do so. With all of this run around done, go to the west side
of
town to continue your journey.

o----------------------------o
| Boldly into Bodley Mansion |
o----------------------------o

Simon will find Phantoms and Mummies to deal with (easy to do with the
Morning Star in hand), followed by he old floating blocks in the water
(jump
off them while they are moving upwards to get the distance needed on the
jump). On solid ground once more, approach the massive wall ahead, equip
the Red Crystal, and then kneel, waiting for a vortex of air to appear,
which will pluck Simon from the ground, carrying him past the barrier!
Even
better for Simon, he has landed outside a mansion, so time to enter
Bodley
Mansion!

A quick note here, bringing in an Oak Stake from another Mansion is an


incredible time saver, so I suggest you do so. I will cover both paths
to
take, if Simon has an Oak Stake, and if Simon has no Oak Stake,
leading to a Rejoined sub-section when both paths rejoin one another.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Simon Has An Oak Stake ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to the right, killing the Knight and Skeleton Swordsman, approaching


the
wall ahead. Leap up and hold RIGHT to pass through the illusionary wall,
equipping the Holy Water to destroy the bricks ahead (be very careful
throwing them to clear a path, making sure to not fall into the water
below). Head down the two set of stairs, followed by going to the
Rejoined
sub-section below to continue the walkthrough.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Simon Has No Oak Stake ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to the right, killing the Knight and Skeleton Swordsman, climbing the
first staircase that Simon encounters. Kill the Skeleton Swordsman on
each
of the next two landings, but look for illusionary blocks in the floor of
the third landings (Slimes can dive through them while you climb too, so
be
wary), avoiding an annoying fall. Once Simon has finished scaling the
stairs, move off to the right, killing Skeleton Swordsmen while making
the
leaps across the gaps, taking the high path to find a wall. Leap through
the top bricks of the wall to find the next screen.

Jump off of the ledges to tackle the Skeleton Swordsmen, finding a solid
wall to knock down with Holy Water. Continue to the right (more Skeleton
Swordsmen are wandering the halls, so knock them dead... again) to leap
the
spike pit, dealing with a Knight before leaping off the ledge on the
right.
Kill the Knight and leap off the ledge to the left, jumping against the
wall
on the left to pass through more illusionary blocks. Walk to the left,
finally reaching the orange cloaked Oak Stake dealer, purchasing one for
50
Hearts!

Keep moving to the left to fall through illusionary blocks, heading left
from the landing point to walk off this ledge and fall to the ground,
reaching the Rejoined sub-section below.

~~~~~~~~~~~~~~
~~~~ Rejoined ~~~~
~~~~~~~~~~~~~~

Kill the Skeleton Swordsmen while moving to the right, entering the large
room ahead, equipping the Oak Stake, hurling it into the glowing orb to
PROSSESS Dracula's Nail! Now it is time to exit the Mansion, so go back
to
the left, climbing up the three sets of stairs, exiting the screen on the
first opening on the left. Climb the stairs here to kill Skeleton
Swordsmen
while moving to the left, leaping through the illusionary blocks in the
double block wall, followed by battling past the few remaining foes while
going to the far left, exiting the Mansion!

o--------------------------------o
| Light In The Darkness & Sorrow |
o--------------------------------o

Head left from the Mansion, crossing the small screen to exit the far
side,
followed by stopping all pressure on the D-Pad, as Simon will be standing
right beside water. Equip the Red Crystal, kneel by the lake, and the
hidden passage will be revealed, allowing Simon to descend and continue
to
the left. Jump over the brick ahead and keep moving to the left,
carefully
hopping across the floating bricks, using Holy Water on the wall on the
far
side to gain access to the enclosed room. Speak to the fellow in the
purple
cloak to have the Morning Star (and only the Morning Star... no other
whip
will work) powered up with fire!

Backtrack to the block that was jumped over earlier, using it as a


stepping
stone to climb upwards. Face the Skeletons while using the Holy Water on
the walls in Simon’s path as he heads left, dodging Skulls. The next
screen
has Skulls and Firebugs, so whip them all before they can surround Simon,
using charging attacks to take them down before they can start attacking.
The next challenge for Simon is to cross a massive swamp, which has
Snakes
and Swamp Creatures to deal with, so use Laurels and slog through the
muck,
taking time to kill the Swamp Creatures (use Dracula's Rib to shield
against
their fireballs), making sure to constantly hop in the air if you have no
more Laurels. Once Simon is across the peat-filled sludge, he will find
himself at the entrance to the fifth and final Mansion... Laruba Mansion!

Skeleton Swordsmen and Knights greet Simon, so fight to the right,


scaling
the first flight of stairs that he encounters, going left through more of
the usual suspects, climbing another flight of stairs. Leap the gap and
ignore the stairs, whipping through the Skeleton Swordsmen to leap up the
ledges ahead, followed by leaping across the floating ledges, exiting the
screen on the far side. Jump past the Skeleton Swordsmen, kill him, and
then use his ledge to leap up to the nearby stairs, going upwards to the
next ledge. Head to the right, avoiding the obstacles and locating a
grey
cloaked fellow who deals in sharpened Oak Stakes, purchasing one for 50
Hearts.

Move up the stairs here, turning right to find a series of ledges to leap
down, watching out for the flying bones from the Skeleton Swordsmen and
the
sharp tridents of the Knights, reaching a point where a jump to the right
will get Simon clear of a wall located below. If he fails to make the
jump,
he will have to take a HUGE detour to get back to the spot he was jumping
for.

SIMON IS HERE
__ __ __ __ __
| | | | | |
|__|__|__|__|__|

TARGET
AREA
__
| |
|__|

Next up are a Knight and a Skeleton Swordsmen, so make use of Scared


Flame
to roast them from above, followed by going down and to the right to find
the entrance to the next area, BUT stop for a moment, making sure that
Dracula's Rib and the Golden Knife are both equipped, as the second Boss
of
the game is in the next room!

The Weeping Mask will rise into the air, letting the "bloody tears" of
fireballs it possesses fall to the ground, sending them splattering in
all
directions. After doing this a couple of times, it will circle around in
the air before resuming it's position in the air, weeping out more
fireballs. To win this bout easily, block the bloody tears and let the
disembodied mask begin to float around the screen, at which point you
will
leap and throw a Golden Knife into the mask, trying to time the next
thrown
knife so it will connect with the monster just as the previous one wears
off. If Hearts run out, just jump and whip to finish it off, just stand
around the fourth brick from the left side of the screen, and the foe
will
be defeated without Simon taking a single hit! The reward for defeating
this monstrosity is the Magic Cross, which is required to gain access to
Dracula's sealed off castle.

Head into the next room, equip the Oak Stake, and hurl it into the
glowing
orb to make it possible to PROSSESS Dracula's Ring! YES!!! You now
PROSSESS all the parts of Dracula that had been safely scattered, so make
your escape from the mansion, as Dracula's Castle beckons. Head left to
exit the room, running right through the next room, as the Weeping Mask
will
have regenerated. Continue moving to the left, crossing the dangerous
spike
pit on the moving ledges (watch out for Tarantula attacks from above) to
speak to the old man in the grey cloak to get a fully filled inventory of
Laurels.

Head back across the pit (use a Laurel to make it easier) to go and climb
up
the ledges by the Knight, turning to the left to jump the wall, killing
Tarantulas while en route to the far side of their lair. Jump up the
bricks
ahead carefully, killing the Skeleton Swordsmen to reach an opening on
the
left wall, passing through to the next screen. Head left until a
stairway
appears, take it down to the ledge below, which is beside a drop on the
left
for Simon to take. Now head left, battling through the last line of
Knights
and Skeleton Swordsmen, reaching the exit of the Mansion.

o----------------o
| The Final Push |
o----------------o

Now Simon will need to head back to the right (east), so equip the
Laurels
and plow through the swamp, followed by killing the Firebugs and Skulls
in
the next area to advance. More Skulls and Skeletons greet Simon here, so
jump up to the first large ledge, moving to the right to Holy Water the
wall
to let Simon descend on the small ledges to reach the far side of the
screen. Climb the ledges in the next area, followed by moving through
the
two enemy free screens, going right past the mansion (this is Bodley
Mansion, which you already cleaned out) to find new areas to traverse.

Fight the Mummies, Harpies, Medusas, and Venus Fly Traps, entering the
town
of Fetra. The only points of interest here are a Church and an open door
on
the east side of town which sell Laurels, as most people are just
interested
in insulting you and screaming at you for returning after the last trip
into
Castlevania (real gratitude there). Head east from the town, finding a
river with Skeletons and powered-up Fishmen to contend with, so whip the
Fishmen as you cross, or else face their fast moving fireball attacks.
Next
up are fast-moving Lizardmen and a small swamp to cross, followed by a
few
Skeletons guarding a staircase.

Move down the stairs, heading to the right, passing through to the next
screen, which is the last town on the journey, the town of Ghulash.
However, due to the close proximity to Dracula's Castle, the town has not
yet recovered from all of the vile that emanated from there. Only one
person
lives in the town, and they are rather lonely it seems, so best to just
get
out of town as fast as possible.

A graveyard is the next stop for Simon Belmont, facing Mummies, Vultures,
and Phantoms, so move quickly over the tombstones to arrive at the
outskirts
of Dracula's Castle. Use Holy Water to break the bricks blocking the way
forward, followed by making the quiet, eerie journey across the lake to
pass
through the entrance into Dracula's former domain!

Move to the right, leaping the first platform to keep on moving, using
Holy
Water on the stack of blocks to open the path downward. Move down the
stairs, following the narrow passages to reach two sets of stairs, taking
the set leading upwards. Leap across the gap to clear the block wall
ahead,
falling down to go to the right, equipping the Golden Knife before
entering
the next area, as the Count is about to be reborn!

After Dracula is reborn, Simon must defeat him. Dracula will attack by
rapidly spinning about the room, throwing spinning fireballs at Simon
periodically. Simon should use his whip to destroy the fireballs as they
come towards him. To defeat Dracula with incredible ease, throw Gold
Knives
at him, as they will damage him greatly, but they also stun him into
staying
in the same place, which will keep him from attacking. Land as many whip
shots while Dracula is stunned, and the fight will end in mere moments!

CONGRATULATIONS! You have defeated Count Dracula, but did you finish
the
game fast enough to save Simon Belmont? Refer to the Endings section
of
the FAQ to determine which ending you got, then try to get the best
possible ending!

-------------------------------------------------------------------------
---
-------------------------------Items/Weapons-----------------------------
---
-------------------------------------------------------------------------
---

5) This section will examine each object, listing their uses and where to
locate them in the game.

o-------o
| Whips |
o-------o

The main weapon for Simon if the whip, and these are listed in the order
of
power, from weakest to strongest.

Name..: Leather Whip


Found.: Begin with it
Price.: Free
Useful: It serves Simon well enough in the first area, but upgrade to
something else early on.

Name..: Thorn Whip


Found.: Jova
Price.: 100 Hearts
Useful: Double the power of the Leather Whip, it is not really worth the
investment of that amount of Hearts that early in the game.

Name..: Chain Whip


Found.: Veros
Price.: 150 Hearts
Useful: Double the power of the Thorn Whip, it is more worthy of a lot of
Hearts, as the early game superior whip is found in the second
town.

Name..: Morning Star


Found.: Oldon
Price.: 200 Hearts
Useful: Found far into the game, Simon should have the Heart totals to
buy
this, and being twice as powerful as the Chain Whip, it is highly
recommended to purchase.

Name..: Flame Whip


Found.: Four screens west of Bodley mansion; in dark area in enclosed
space
Price.: Free
Useful: Visit the old man in the enclosed room to power-up the Morning
Star
(and only the Morning Star, no other whip will work) to double
the
amount a regular Morning Star can achieve.

o-------------o
| Sub-Weapons |
o-------------o

These Items are used as the secondary weapons for Simon (along with the
Dagger/Knives that are in the next sub-section) to use.

Name..: Diamond
Found.: Two screens west of Brahm Mansion
Price.: Free
Uses..: Thrown off of surfaces at 1 Heart per use, it is best used in an
enclosed area.

Name..: Holy Water


Found.: Jova
Price.: 50 Hearts
Uses..: It can be thrown at foes (equivalent power of the Leather Whip)
as
well as a block destroyer/illusionary block searching device.

Name..: Oak Stake


Found.: Every Mansion
Price.: 50 Hearts
Uses..: A one time use, these are the only way to break the glowing orbs
in
the Mansions, making the body part of Dracula available for pick-
up.
Only one at a time may be carried, so each new Mansion requires a
new Oak Stake.

Name..: Sacred Flame


Found.: Four screens east of Berkeley Mansion hidden in blocks.
Price.: Free
Uses..: Creating a long lasting, multiple hit dealing fire (equivalent
power
of the Thorn Whip) will create a small wall of flame to damage
the
enemy at the price of one Heart per use.

o-----------------o
| Throwing Knives |
o-----------------o

A unique type sub-weapon for Simon, these beauties come in increasingly


useful models.

Name..: Dagger
Found.: Veros
Price.: 50 Hearts
Uses..: With limited range and the low power of the Thorn Whip, it is
best
used to attack foes across gaps where a jumping whip attack would
be
too dangerous.

Name..: Silver Knife


Found.: In cemetery east of Aljiba
Price.: 1 piece of Garlic
Uses..: Although it has the same power as the dagger (equivalent of a
Thorn
Whip), this knife will pass through enemies and cross the entire
screen (at the cost of 1 Heart per throw). This makes it an
ideal
weapon to use on a large group.

Name..: Golden Knife


Found.: In Brahm Mansion
Price.: Defeat the Grim Reaper
Uses..: The most overpowered weapon in the entire game, for the cost of
2 hearts per use, Simon has a weapon with the power equivalent of
the Flame Whip, stuns enemies, and hits the enemy multiple times.

o---------------------o
| Miscellaneous Items |
o---------------------o

These Items are the non-weapons in Simon's arsenal, but they all have
their
uses, meaning they should not be overlooked (especially the Magic Cross).

Name..: Garlic
Found.: Aljiba/Aldra
Price.: 50 Hearts for 2 pieces
Uses..: Garlic has the primary use in two cemeteries in the game,
revealing
hidden old men who will yield the Silver Knife and Silk Bag.
However, can also be laid on the ground to damage and stun
enemies
if they come into contact with it.

Name..: Laurels
Found.: Aljiba/Aldra/Oldon/Fetra, Laruba Mansion
Price.: 50 Hearts, free in Laruba Mansion
Uses..: These seemingly magical plants will render Simon invulnerable to
both enemies and stamina draining swamps alike (for a few seconds
at
any rate).

Name..: Magic Cross


Found.: In Laruba Mansion
Price.: Defeat the Weeping Mask
Uses..: It has no direct applicable use for Simon, but collecting it will
allow him to gain access to Dracula's Castle.

Name..: Silk Bag


Found.: in the cemetery west two screens/south one screen/west one screen
from Aldra
Price.: 1 piece of Garlic
Uses..: The Silk Bag can not be used directly, but collecting it will
allow
Simon to hold double the amount of Laurels and Garlic (up to 8
apiece) as well as increase his resistance versus damage.
o----------------o
| Magic Crystals |
o----------------o

When equipped, these Crystals can perform feats that would otherwise be
impossible.

Name..: White Crystal


Found.: Jova
Price.: 50 Hearts
Uses..: When it is equipped, Simon is able to see the invisible platform
at the entrance of Berkeley Mansion.

Name..: Blue Crystal


Found.: Aljiba
Price.: Exchanging the White Crystal
Uses..: When it is equipped, Simon is able to kneel by ponds to reveal
the
water is an illusion, uncovering the path forward.

Name..: Red Crystal


Found.: Aldra
Price.: Exchanging the Blue Crystal
Uses..: When it is equipped, Simon is able to kneel by ponds to reveal
the
water is an illusion, uncovering the path forward and he can
summon
a helpful soul who will bear him across a vast cliff.

o-------------------o
| Dracula's Remains |
o-------------------o

The prizes that are held within the five Mansions in Transylvania, they
can
be utilized by Simon on his journeys, assisting him to reach Dracula's
Castle.

Name..: Rib
Found.: Berkeley Mansion
Price.: 1 Oak Stake
Uses..: Simon can hold this in both hands when standing still to have a
shield against the fireballs that enemies attack with.

Name..: Heart
Found.: Rover Mansion
Price.: 1 Oak Stake
Uses..: Equip it when talking to the Ferryman to have him take Simon to a
different shoreline.
Name..: Eyeball
Found.: Brahm Mansion
Price.: 1 Oak Stake
Uses..: When held in the hand, Simon is able to see the hidden cluebooks
that are strewn about Transylvania.

Name..: Nail
Found.: Bodley Mansion
Price.: 1 Oak Stake
Uses..: When equipped, Simon's whip is capable of destroying any blocks
that
Holy Water can remove.

Name..: Ring
Found.: Laruba Mansion
Price.: 1 Oak Stake
Uses..: It serves no purpose other than to help reform Dracula for the
purpose of removing the curse.

-------------------------------------------------------------------------
---
----------------------------------Enemies--------------------------------
---
-------------------------------------------------------------------------
---

6) This section will examine the enemies in the game, listing their
appearance, behaviour, and how best to deal with them. The three boss
characters will be listed after the normal enemies section.

o--------------o
| Regular Foes |
o--------------o

~~~~~~~~~
~~~~ Bat ~~~~
~~~~~~~~~

Appearance: Leathery winged flying mammal.


Behaviour.: They fly across the screen in a zig-zag flapping pattern.
Method....: If they are directly in the way of Simon, slash them quickly
or hit them with a Sacred Flame. However, the flapping makes
them annoying to destroy, so avoid them if at all possible.

~~~~~~~~~~~~~~~~~
~~~~ Bone Dragon ~~~~
~~~~~~~~~~~~~~~~~

Appearance: Skeletal bodies with a skull head.


Behaviour.: They stand in place, spitting fireballs.
Method....: Approach them carefully, blocking the fireballs, whipping
them
in the head to defeat them.

~~~~~~~~~~~~~
~~~~ Eyeball ~~~~
~~~~~~~~~~~~~

Appearance: Floating eyeball.


Behaviour.: They home in on Simon, getting onto his level horizontally as
soon as possible.
Method....: If they are coming from below, try to use Holy Water or
Sacred
Flame to send them packing, but most times they will line up
with Simon horizontally, allowing him to whip them into
oblivion.

~~~~~~~~~~~~~
~~~~ Firebug ~~~~
~~~~~~~~~~~~~

Appearance: a humanoid completely engulfed in flames.


Behaviour.: Walking back and forth across a small area of land, throwing
fireballs.
Method....: The fireballs are blockable with Dracula's Rib id Simon ducks
(the projectiles hug the ground, so only way to do it), but
you
can leap these attacks and get in close enough to land a
Knife
or whip attack as well.

~~~~~~~~~~~~~
~~~~ Fishman ~~~~
~~~~~~~~~~~~~

Appearance: Half fish, half man humanoid.


Behaviour.: Jump out of the water to land on solid ground, where they
move
about briefly before spitting fireballs as a farewell gift
(they leap back into the water at this point).
Method....: Either kill them quickly so they can not spit out their
fireballs, or use the Rib as a shield to bounce back the
projectile.

~~~~~~~~~~~~~~
~~~~ Gargoyle ~~~~
~~~~~~~~~~~~~~

Appearance: A horned, green demon.


Behaviour.: Bounces along the ground, spitting fireballs.
Method....: Run up and whip them quickly, as their bouncing attacks and
fireballs can prove to be tough once the monster gets active.
~~~~~~~~~~~
~~~~ Hands ~~~~
~~~~~~~~~~~

Appearance: Ghoulish, clutching hands from the graves of the dea.


Behaviour.: They simply reach up and down, trying to snag passersby.
Method....: Kneel and whip them to make sure they do not damage Simon as
he draws near.

~~~~~~~~~~~
~~~~ Harpy ~~~~
~~~~~~~~~~~

Appearance: Half bird, half man humanoid.


Behaviour.: They will dive down to the ground, looking to hit Simon as
they
land on their hind legs.
Method....: Either ignore them and move on past quickly, or draw them
down
into the range of Simon's whip.

~~~~~~~~~~~~
~~~~ Knight ~~~~
~~~~~~~~~~~~

Appearance: An armored foe with a trident lance.


Behaviour.: Charges forward in small bursts.
Method....: A longer range attack is the best way to deal with them (a
Dagger is best), but the whip can also work well. Just watch
out for the lunging attacks when in close.

~~~~~~~~~~~~~~~
~~~~ Lizardman ~~~~
~~~~~~~~~~~~~~~

Appearance: Half lizard, half man humanoid.


Behaviour.: Running back and forth across a small area of land, spitting
fireballs.
Method....: Stand still to let Dracula's Rib deflect the fireballs,
letting
the enemy draw near enough to land some whip strokes.
Projectile attacks can also be very effective, hitting the
enemy
with throwing Daggers/Knives.

~~~~~~~~~~~~~~~~~
~~~~ Mansion Bat ~~~~
~~~~~~~~~~~~~~~~~

Appearance: Leathery winged flying mammal.


Behaviour.: They fly around the screen in swooping patterns.
Method....: They are quite elusive and tough to whip, so try to run on by
without getting into a conflict, or use your whip repeatedly
to
make it tough for them to penetrate Simon's defenses.

~~~~~~~~~~~~
~~~~ Medusa ~~~~
~~~~~~~~~~~~

Appearance: A floating head with snake hair.


Behaviour.: They home in on Simon, getting onto his level horizontally as
soon as possible.
Method....: If they are coming from below, try to use Holy Water or
Sacred
Flame to send them packing, but most times they will line up
with Simon horizontally, allowing him to whip them into
oblivion.

~~~~~~~~~~~
~~~~ Mummy ~~~~
~~~~~~~~~~~

Appearance: Bandaged corpses.


Behaviour.: Shuffling back and forth in a set area.
Method....: They almost always fall after one or two snaps of the whip,
so
take them down to move on to tougher targets without worry of
them sneaking up on Simon.

~~~~~~~~~~~~~
~~~~ Phantom ~~~~
~~~~~~~~~~~~~

Appearance: Floating skulls covered in ectoplasm.


Behaviour.: They fly across the screen in a zig-zag pattern.
Method....: If they are directly in the way of Simon, slash them quickly
or hit them with a Sacred Flame.

~~~~~~~~~~~~
~~~~ Rubble ~~~~
~~~~~~~~~~~~

Appearance: Loose pieces of Mansion walls.


Behaviour.: As Simon draws near, the stones fall down in an arc.
Method....: They are invulnerable, so best bet is to just run underneath
them at full speed, as they will harmlessly away from Simon.

~~~~~~~~~~~~~~
~~~~ Skeleton ~~~~
~~~~~~~~~~~~~~

Appearance: A bony skeleton.


Behaviour.: Walking back and forth across a small area of land.
Method....: They almost always crumble after one or two snaps of the
whip,
so take them down to move on to tougher targets without worry
of them sneaking up on Simon.

~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Skeleton Swordsman~~~~
~~~~~~~~~~~~~~~~~~~~~~~

Appearance: A blue skeleton with a sword or shield.


Behaviour.: Walking back and forth across a small area of land, tossing
Bones in the area sometimes.
Method....: They almost always crumble after one or two snaps of the
whip,
so take them down to move on to tougher targets without worry
of them sneaking up on Simon.

~~~~~~~~~~~
~~~~ Skull ~~~~
~~~~~~~~~~~

Appearance: A flying, fleshless skull.


Behaviour.: They home in on Simon, getting onto his level horizontally as
soon as possible.
Method....: If they are coming from below, try to use Holy Water or
Sacred
Flame to send them packing, but most times they will line up
with Simon horizontally, allowing him to whip them into
oblivion.

~~~~~~~~~~~
~~~~ Slime ~~~~
~~~~~~~~~~~

Appearance: Small blobs of gooey matter.


Behaviour.: Bouncing along vertically and horizontally.
Method....: They are tough ones to whip easily all the time, so the
Sacred
Flame is the best way to cut off the goo as it bounces toward
Simon.

~~~~~~~~~~~
~~~~ Snake ~~~~
~~~~~~~~~~~

Appearance: A brown, scaly creature.


Behaviour.: Bounces up and down in poisonous swamps.
Method....: They are really not a big concern, so land a whip stroke to
get rid of them easily.

~~~~~~~~~~~~~~~~~~~~
~~~~ Swamp Creature ~~~~
~~~~~~~~~~~~~~~~~~~~

Appearance: Peat covered humanoids.


Behaviour.: Rising and falling into the murk of the Transylvanian swamps,
they use fireball projectiles to attack Simon.
Method....: Block their attacks with Dracula's Rib while drawing closer
to
whip them. Silver/Golden Knife attacks will also work well.

~~~~~~~~~~~~~~~
~~~~ Tarantula ~~~~
~~~~~~~~~~~~~~~

Appearance: spiders hanging from webs in high locales.


Behaviour.: Moving across the tree tops/ceilings, they drop down on a web
to
shoot additional webs at Simon before retreating back to
their
perch.
Method....: They can be killed by shipping them with a jumping attack,
but
due to their attacking in groups, it is usually best to jump
as
you run past (to throw off their aim) and ignore them unless
there is no room to escape them.

~~~~~~~~~~~~~~~~~~~~
~~~~ Venus Fly Trap ~~~~
~~~~~~~~~~~~~~~~~~~~

Appearance: A large, red blossomed plant.


Behaviour.: Stationary beings, they attack by spitting fireballs.
Method....: Deflect the fireballs with Dracula's Rib, advancing steadily
to
whip them into pieces.

~~~~~~~~~~~~~
~~~~ Vulture ~~~~
~~~~~~~~~~~~~

Appearance: Birds with strong claws and beak.


Behaviour.: Flying in the air, they will swoop down to attack before
attempting to flee the screen.
Method....: Try to use jumps to throw off their dives, or get them to
dive
close to let Simon whip them before they try a second attack
run.

~~~~~~~~~~
~~~~ Wolf ~~~~
~~~~~~~~~~

Appearance: Small and furry four legged animal.


Behaviour.: Runs across the screen rapidly, sometimes leaping off of the
end
of platforms.
Method....: They are best dealt with a kneeling whip stroke, though
Sacred
Flame is also very effective.

~~~~~~~~~~~~~
~~~~ Wolfman ~~~~
~~~~~~~~~~~~~

Appearance: Half wolf, half man humanoid.


Behaviour.: Walking back and forth across a small area of land, they will
leap around in excitement when Simon draws near.
Method....: Approach them and begin to whip away as soon as they are
within
range, as they take a few hits to kill early on in the game.
Later on they are easier to kill though, so treat them with
less
respect after weapons have been upgraded.

~~~~~~~~~~~~
~~~~ Zombie ~~~~
~~~~~~~~~~~~

Appearance: Dark, skinny humanoids.


Behaviour.: Walking back and forth, attempting to grab whatever is close.
Method....: Similar to Skeletons in appearance, these guys actually
change
their path of movement as they see fit, not aimlessly
wandering
back and forth, so approach them with caution to whip them.

o--------o
| Bosses |
o--------o

~~~~~~~~~~~~~~~~~
~~~~ Grim Reaper ~~~~
~~~~~~~~~~~~~~~~~

The Grim Reaper attacks by homing in on Simon, throwing sickles at Simon


periodically. The best way to defeat the monster is to run right across
the
screen immediately upon entering, getting on the right side of the death
angel, followed by using the Sacred Flame repeatedly to freeze the Grim
Reaper in place. While he is frozen by the weapon, also be sure to keep
whipping away. If done correctly, the fight will take a little bit
longer
than just using the whip, but the skeletal incarnation of Death will be
unable to attack, making the fight extremely easy to win. For defeating
the
foe, he will yield the Golden Dagger, one of the most broken and strong
weapons in gaming history!

~~~~~~~~~~~~~~~~~~
~~~~ Weeping Mask ~~~~
~~~~~~~~~~~~~~~~~~

The Weeping Mask will rise into the air, letting the "bloody tears" of
fireballs it possesses fall to the ground, sending them splattering in
all
directions. After doing this a couple of times, it will circle around in
the air before resuming it's position in the air, weeping out more
fireballs. To win this bout easily, block the bloody tears and let the
disembodied mask begin to float around the screen, at which point you
will
leap and throw a Golden Knife into the mask, trying to time the next
thrown
knife so it will connect with the monster just as the previous one wears
off. If Hearts run out, just jump and whip to finish it off, just stand
around the fourth brick from the left side of the screen, and the foe
will
be defeated without Simon taking a single hit! The reward for defeating
this monstrosity is the Magic Cross, which is required to gain access to
Dracula's sealed off castle.

~~~~~~~~~~~~~~~~~~~
~~~~ Count Dracula ~~~~
~~~~~~~~~~~~~~~~~~~

After Dracula is reborn, Simon must defeat him. Dracula will attack by
rapidly spinning about the room, throwing spinning fireballs at Simon
periodically. Simon should use his whip to destroy the fireballs as they
come towards him. To defeat Dracula with incredible ease, throw Gold
Knives
at him, as they will damage him greatly, but they also stun him into
staying
in the same place, which will keep him from attacking. Land as many whip
shots while Dracula is stunned, and the fight will end in mere moments!

-------------------------------------------------------------------------
---
----------------------------------Endings--------------------------------
---
-------------------------------------------------------------------------
---

7) This section will contain the three different endings that are
possible
to achieve in this game. The requirements (see the Basics section to
understand the days progression) and resulting ending for each will be
listed, so be warned that spoilers are ahead!

o-----------o
| Ending #1 |
o-----------o
Requirements: beat the game in 8 days or less.
Results.....: Simon will be freed from Dracula's curse (as will
Transylvania), but Dracula's hand shoots out of the grave,
indicating he may not be done just yet.

o-----------o
| Ending #2 |
o-----------o

Requirements: beat the game in 8-15 days.


Results.....: Simon will yield to the wounds he sustained in the original
Castlevania, but Dracula appears to be permanently
defeated.

o-----------o
| Ending #3 |
o-----------o

Requirements: beat the game in 16 days or more.


Results.....: Simon will not be seen at the grave of Dracula, but it
appears
as if he has succeeded to free the land of Dracula.

As you can see, despite taking the longest, Ending #3 seems to be the
best ending. Ending #2 is actually the most negative, despite being
the
typical ending most gamers will achieve. Ending #1 is positive, but
it
has the indicator that the Count will return once more.

This appears to be a simple programming error, with the wrong ending


attributed to the wrong statistics. It appears the proper order of
endings should be 3-1-2.

-------------------------------------------------------------------------
---
--------------------------------Final Word-------------------------------
---
-------------------------------------------------------------------------
---

8) As is the usual, this walkthrough is copyright property of Brian P.


Sulpher, 2008. The only website, group, person, etc. to have access
to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting
this,
as doing so without consent is a violation of international copyright
law.

If you liked it, hated it, have anything to add, then please E-mail me
at
briansulpher@hotmail.com. You can also contact me through MSN
messenger
through the same E-mail address.

Can't forget to mention Trace "Meowthnum1" Jackson, who is a


Castlevania
fan. In fact, he has some very awesome FAQs for other Castlevania
games,
so be sure to check them out!

Also, thanks to RPG Classics for the clarification on the power of the
Silver Knife. They have an excellent shrine, and I highly recommend
you
check it out, though they are lacking information on a few key things
(which I cover for you quite nicely in their stead!).

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