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INSPIRATION
17 1
STRENGTH
30ft
17 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
3 PERSONALITY TRAITS
13 ● 5 Constitution
CURRENT HIT POINTS IDEALS
-1 Intelligence
1 1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
16
BONDS
Total 1d12
Acrobatics (Dex) SUCCESSES
3
Animal Handling (Wis) FAILURES
8 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
Speed. Your base walking speed is 40 feet, and you have a
History (Int)
Great axe +5 2d12+3 swimming speed of 40 feet.
-1 Insight (Wis) Bite and claws. You have fanged maw and claws, they are natural
2\5 weapons, which you can use to make unarmed strikes. Your bite
●
Intimidation (Cha) deal piercing damage equal to 1d10+ your Strength modifier,
instead your claws deal slashing damage equal to 1d6+ Strenght.
WISDOM Investigation (Int)
13
Hold Breath. You can hold your breath for up to 30 minutes at a
Medicine (Wis) time.
●
Nature (Int) Hunter's Lore. You gain proficiency with two of the following skills
of your choice: Animal Handling, Nature, Perception, Stealth, and
1
●
3 Perception (Wis) Survival.
Performance (Cha) Scaly skin. You have tough, scaly skin. When you aren't wearing
armor, you gain +3 bonus to your AC.
Sleight of Hand (Dex) Powerful Build. Your size is large, your carrying capacity and the
weight you can push, drag, or lift is doubled. You have advantage
●
3 Stealth (Dex) on strenght saving throw against shove attack and other effect
0 ● 3 Survival (Wis)
and other effect that moves you against your will along the
ground. Your
Unarmored defense. While you are not wearing any armor, your
SKILLS ATTACKS & SPELLCASTING Armor Class equals 10 + your Dexterity m odifier + your
Constitution modifier. You can use a shield and still gain this
benefit.
SP
EP
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Rage. +2\ 2 for rest. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t w earing heavy armor: • You have advantage on Strength
checks and Strength saving throws. • When you make a melee weapon attack using Strength, you gain a bonus to
the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column o f the
Barbarian table. • You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells,
you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are
knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken
damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number o f
times shown for your barbarian level in the Rages column o f the Barbarian table, you must finish a long rest before
you can rage again.
Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of
terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and
up to five other people each day, provided that the land offers berries, small game, water, and so forth.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.