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GAME ROUND ROLES SYMBOLS

CAPTAIN Rum Salt Rubies Cloth Wheat


Phase 1 Captain selects bribe Chooses the destination and receives
the depicted Victory Points if he
Phase 2 Offering of commodity cards remains Captain upon arrival at the
Commodities
A) Play commodity card face- chosen destination.
up OR FIRST MATE
B) Pass and choose role card Adds 1 conflict point when a mutiny is Any commodity
attempted. If the Captain keeps his
Phase 3 Reveal roles job, the First Mate gets 1 Victory Point
and points from the Captain’s bribe. Conflict point
Phase 4 Attempt mutiny MUTINEER
Attempts a mutiny. If he is successful,
Phase 5 Distribute victory points he becomes the new Captain and gets Victory points
the Victory Points from his chosen
Phase 6 Move ship destination.
Victory points for
Phase 7 Remove destination cards CABIN BOY Captain or Mutineer
Discard commodity cards Supports the Mutineer in a mutiny. If
the mutiny is successful, he gets 2 Points for the First Mate
Phase 8 Draw new commodity cards victory points. resulting from the
Captain’s bribe.
Phase 9 Put role cards in the middle MERCHANT
If able to sell commodities, always gets
Phase 10 End of round Captain’s Side
The highest value of Victory Points,
even in the case of a tie.
Mutineer’s Side
Game ends after: CARGO MASTER
 8 rounds (with 4 players) Gets 3 extra commodity cards when
 9 rounds (with 3 players) replenishing his hand between rounds;
he selects which new cards to discard
to reduce his hand to 5 cards.
ACTION CARDS ISLAND CARDS

Victory point chart:

The First Mate


supports the Captain
with an additional 1 player has played
conflict point. the most ruby cards:
2 victory points.
2 players have played
the most ruby cards:
1 victory point each..

3 players have played


the most ruby cards:
Additional victory no victory points..
points for First Mate
that the Captain has
to give up. Victory points
for Captain or
Designation of side: Mutineer.
Captain, Mutineer,
or neutral.
Victory points for
players with the Active Passive
most ruby cards. side side

ACTION CARDS ISLAND CARDS

Victory point chart:

The First Mate


supports the Captain
with an additional 1 player has played
conflict point. the most ruby cards:
2 victory points.
2 players have played
the most ruby cards:
1 victory point each..

3 players have played


the most ruby cards:
Additional victory no victory points..
points for First Mate
that the Captain has
to give up. Commodity that Victory points
can be sold for for Captain or
Designation of side: victory points. Mutineer.
Captain, Mutineer,
or neutral.
Victory points for
players with the Active Passive
most ruby cards. side side

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