Phase 1 Captain selects bribe Chooses the destination and receives the depicted Victory Points if he Phase 2 Offering of commodity cards remains Captain upon arrival at the Commodities A) Play commodity card face- chosen destination. up OR FIRST MATE B) Pass and choose role card Adds 1 conflict point when a mutiny is Any commodity attempted. If the Captain keeps his Phase 3 Reveal roles job, the First Mate gets 1 Victory Point and points from the Captain’s bribe. Conflict point Phase 4 Attempt mutiny MUTINEER Attempts a mutiny. If he is successful, Phase 5 Distribute victory points he becomes the new Captain and gets Victory points the Victory Points from his chosen Phase 6 Move ship destination. Victory points for Phase 7 Remove destination cards CABIN BOY Captain or Mutineer Discard commodity cards Supports the Mutineer in a mutiny. If the mutiny is successful, he gets 2 Points for the First Mate Phase 8 Draw new commodity cards victory points. resulting from the Captain’s bribe. Phase 9 Put role cards in the middle MERCHANT If able to sell commodities, always gets Phase 10 End of round Captain’s Side The highest value of Victory Points, even in the case of a tie. Mutineer’s Side Game ends after: CARGO MASTER 8 rounds (with 4 players) Gets 3 extra commodity cards when 9 rounds (with 3 players) replenishing his hand between rounds; he selects which new cards to discard to reduce his hand to 5 cards. ACTION CARDS ISLAND CARDS
Victory point chart:
The First Mate
supports the Captain with an additional 1 player has played conflict point. the most ruby cards: 2 victory points. 2 players have played the most ruby cards: 1 victory point each..
3 players have played
the most ruby cards: Additional victory no victory points.. points for First Mate that the Captain has to give up. Victory points for Captain or Designation of side: Mutineer. Captain, Mutineer, or neutral. Victory points for players with the Active Passive most ruby cards. side side
ACTION CARDS ISLAND CARDS
Victory point chart:
The First Mate
supports the Captain with an additional 1 player has played conflict point. the most ruby cards: 2 victory points. 2 players have played the most ruby cards: 1 victory point each..
3 players have played
the most ruby cards: Additional victory no victory points.. points for First Mate that the Captain has to give up. Commodity that Victory points can be sold for for Captain or Designation of side: victory points. Mutineer. Captain, Mutineer, or neutral. Victory points for players with the Active Passive most ruby cards. side side