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P L AY E R A I D
Phase 1) Recover Action Dice Phase 5) Action Resolution A battle is resolved in a series of Combat Rounds. During
and Draw Event Cards This phase is the primary game each round, both players follow the steps below:
Each player recovers the phase of the War of the Ring
Action Dice he used in the board game. 1) Play a Combat Card (optional).
previous turn, plus any dice It is during this phase that 2) Roll the Dice for the Combat Roll.
which were added to the players will utilize the Action
Action Dice Pool and minus 3) Roll the Dice for the Leader Re-roll.
Dice results to move their
any dice which were removed Characters and Armies on the 4) Remove Casualties.
from the pool. game board, or to take other 5) Choose to Cease the Attack or Retreat.
Then, each player draws 2 important actions.
cards, one from each of their Each step is resolved simultaneously by the players (both
The results of the rolled Action
respective Event Decks. Dice dictate the actions the perform step 1, both perform step 2, etc.).
players can take during this
Phase 2) Fellowship Phase phase. Starting with the Free
The Free Peoples player may Peoples player, the two players
now declare the position of the alternate actions, each taking one
Fellowship. action by selecting and removing
If the Fellowship is declared in one of his available die results. A C T I VAT I N G
a City or Stronghold of a Free If a player has fewer unused F R E E P E O P L E S N AT I O N S
Peoples Nation, that Nation Action Dice than his opponent
is activated (if the Nation (typically the Free Peoples player The Political Counter of a Free Peoples Nation is turned
is showing “Passive” on the will have fewer Action Dice than
Political Track, flip the Nation to the active side (with the light blue side face up) when
the Shadow player), he can pass
to “Active”) and the Ring- any of the following events occur:
instead of taking an action, thus
bearers may be healed. allowing the opponent to take — A region of that Nation is entered by an enemy Army.
Also, during this phase, the another action.
— An Army containing units of that Nation is attacked.
Free Peoples player may If a player runs out of actions
change the Guide of the before his opponent has done
— The Fellowship of the Ring is declared in a City or
Fellowship. the same, the opponent takes Stronghold of that Nation.
all his remaining actions, one — When a Companion (capable of activating that
Phase 3) Hunt Allocation after the other. Nation) ends his movement (or enters play) in one of
The Shadow player may now
place a number of Action Dice
Each time the Free Peoples its Cities or Strongholds.
player uses an Action Die to
in the Hunt Box located on
move the Fellowship, he places
the game board. The Shadow
that die in the Hunt Box after
player must place at least one
completing the action. All
Action Die if the Free Peoples
other used dice are set aside
player retrieved at least 1 die
until next turn. A D VA N C I N G A
from the Hunt Box during
Phase 1. He may allocate only The use of each different POLITICAL POSITION
as many dice as the number Action Die is described in The
of Companions remaining in Action Dice Reference Chart.
the Fellowship. These dice are
The Political Counter of a Nation is advanced (by moving
not rolled during the following Phase 6) Victory Check it down a step toward the “At War” step) on the Political
Action Roll phase. Players now check to see Track by using a Muster Action Die result or by playing
whether either player has certain Event Cards.
Phase 4) Action Roll achieved the Military Victory
Additionally, the counter of a Nation is automatically
Players roll their Action Dice Conditions. If not, a new
game turn begins.
advanced one step if any of the following events occur:
(except the dice already in the
Hunt Box). Then, the Shadow When all the activities required — Every time an Army containing units of that Nation
player immediately takes all the by the different phases have is attacked (each battle counts as one attack regardless
rolled dice showing the “Eye” been concluded, the turn is over of the number of rounds fought). Also, remember
result and adds them to the and another turn begins (unless that when a Nation’s Army is attacked, that Nation
Hunt Box. one of the players has achieved becomes active.
his Victory Conditions, in
which case the game ends). — Every time a Nation’s Settlement (Town, City, or
Stronghold) is captured by the opponent.
War of the Ring — Second Edition
A C T I O N D I C E R E F E R E N C E C H A RT