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5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2900]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 944 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\cygwin_x32r.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\cygwin_x32r.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Ionic.Zip.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Ionic.Zip.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.CJK.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.CJK.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.dll (this message
is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.MidEast.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.MidEast.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.Other.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.Other.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.Rare.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.Rare.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.West.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.West.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\JsonFx.Json.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\JsonFx.Json.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\zlib.net.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\zlib.net.dll into Unity Child
Domain
- Completed reload, in 0.232 seconds
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.dll (this message
is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Mono.Security.dll (this
message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Configuration.dll
(this message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Xml.dll (this
message is harmless)
LoadFromCacheOrDownload 34617 cached = True
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
The class defined in script file named 'Sample' does not match the file name!
Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 3340.
Total: 30.694105 ms (FindLiveObjects: 0.270580 ms CreateObjectMapping: 0.124705 ms
MarkObjects: 28.382818 ms DeleteObjects: 0.333702 ms)
InitUserComplete
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
You are trying to load data from a www stream which had the following error when
downloading.
404 Not Found
You are trying to load data from a www stream which had the following error when
downloading.
404 Not Found
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
Level 'bay5_add' (-1) couldn't be loaded because it has not been added to the build
settings.
To add a level to the build settings use the menu File->Build Settings...
(Filename: Line: 263)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
Cancel Primary0
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ngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 299 unused Assets to reduce memory usage. Loaded Objects now: 4491.
Total: 36.015644 ms (FindLiveObjects: 0.677027 ms CreateObjectMapping: 0.402983 ms
MarkObjects: 31.657495 ms DeleteObjects: 1.793603 ms)
{"result":0,"weapon_index":"39","new_weapon_info":23,"new_cr":84473}
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ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Level 'bay5_add' (-1) couldn't be loaded because it has not been added to the build
settings.
To add a level to the build settings use the menu File->Build Settings...
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
ChooseTeamFromServer
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
Cancel Primary0
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ngineDebug.cpp Line: 54)
Cancel Secondary0
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
Object not found bshot-lod
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ngineDebug.cpp Line: 54)
Cancel Primary0
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
moveDelta set to x: -0.1066 y: 0.0088 z: -0.0411
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 1 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 380 unused Assets to reduce memory usage. Loaded Objects now: 4531.
Total: 58.461864 ms (FindLiveObjects: 0.516527 ms CreateObjectMapping: 0.566948 ms
MarkObjects: 50.631207 ms DeleteObjects: 5.219156 ms)
{"result":0,"weapon_index":"49","new_weapon_info":96,"new_cr":81977}
(Filename:
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ngineDebug.cpp Line: 54)
load in progress
(Filename:
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ngineDebug.cpp Line: 54)
load in progress
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
load in progress
(Filename:
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
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ngineDebug.cpp Line: 54)
load in progress
(Filename:
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ngineDebug.cpp Line: 54)
add (UnityEngine.GameObject)
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
Level 'bay5_add' (-1) couldn't be loaded because it has not been added to the build
settings.
To add a level to the build settings use the menu File->Build Settings...
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
ChooseTeamFromServer
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 4540.
Total: 61.716526 ms (FindLiveObjects: 0.590426 ms CreateObjectMapping: 0.474188 ms
MarkObjects: 55.349232 ms DeleteObjects: 3.982108 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4579.
Total: 52.006042 ms (FindLiveObjects: 0.553476 ms CreateObjectMapping: 0.406062 ms
MarkObjects: 49.748646 ms DeleteObjects: 0.051575 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4596.
Total: 53.077202 ms (FindLiveObjects: 0.585807 ms CreateObjectMapping: 0.482656 ms
MarkObjects: 49.941860 ms DeleteObjects: 0.062352 ms)
The loaded level has a different lightmaps mode than the current one. Current: Dual
Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
ChooseTeamFromServer
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
Cancel Primary0
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ngineDebug.cpp Line: 54)
Cancel Secondary0
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
moveDelta set to x: -0.1069 y: -0.0041 z: -0.0460
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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BaseRpcNetPlayer.SpawnFromServer
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moveDelta set to x: -0.1652 y: -0.0338 z: -0.1502
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BaseRpcNetPlayer.SpawnFromServer
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(Filename:
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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BaseRpcNetPlayer.SpawnFromServer
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BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
Unloading 1 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 4528.
Total: 69.587593 ms (FindLiveObjects: 1.090403 ms CreateObjectMapping: 1.140054 ms
MarkObjects: 54.345043 ms DeleteObjects: 11.202711 ms)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
Level 'bay5_add' (-1) couldn't be loaded because it has not been added to the build
settings.
To add a level to the build settings use the menu File->Build Settings...
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ngineDebug.cpp Line: 54)
ChooseTeamFromServer
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
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ngineDebug.cpp Line: 54)
BaseRpcNetPlayer.SpawnFromServer
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 4552.
Total: 60.190037 ms (FindLiveObjects: 0.804042 ms CreateObjectMapping: 0.745538 ms
MarkObjects: 50.629280 ms DeleteObjects: 6.300707 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4581.
Total: 52.831642 ms (FindLiveObjects: 0.534617 ms CreateObjectMapping: 0.453789 ms
MarkObjects: 50.350616 ms DeleteObjects: 0.129324 ms)
?action=wl_add&user_id=5991895
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ngineDebug.cpp Line: 54)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4623.
Total: 51.927914 ms (FindLiveObjects: 0.832139 ms CreateObjectMapping: 0.529613 ms
MarkObjects: 49.099712 ms DeleteObjects: 0.091989 ms)
Ping: Error performing ICMP transmission. Possibly because of a timeout
Ping: Error performing ICMP transmission. Possibly because of a timeout
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4607.
Total: 41.274445 ms (FindLiveObjects: 0.458023 ms CreateObjectMapping: 0.315997 ms
MarkObjects: 39.478531 ms DeleteObjects: 0.056194 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4586.
Total: 52.270470 ms (FindLiveObjects: 0.567717 ms CreateObjectMapping: 0.396825 ms
MarkObjects: 49.981888 ms DeleteObjects: 0.055039 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4622.
Total: 58.575024 ms (FindLiveObjects: 0.573106 ms CreateObjectMapping: 0.411836 ms
MarkObjects: 55.502033 ms DeleteObjects: 0.045032 ms)
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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load in progress
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add (UnityEngine.GameObject)
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Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4592.
Total: 52.869747 ms (FindLiveObjects: 0.555016 ms CreateObjectMapping: 0.393361 ms
MarkObjects: 50.422592 ms DeleteObjects: 0.237094 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4563.
Total: 53.436695 ms (FindLiveObjects: 0.804812 ms CreateObjectMapping: 0.501516 ms
MarkObjects: 50.749752 ms DeleteObjects: 0.063892 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 4601.
Total: 50.628899 ms (FindLiveObjects: 0.717441 ms CreateObjectMapping: 0.443397 ms
MarkObjects: 47.863052 ms DeleteObjects: 0.075439 ms)