Вы находитесь на странице: 1из 11

You are not a member of this wiki.

Join now Dismiss guest | Join | Help | Sign In

 Wiki Home
 Recent Changes


Pages and Files
Members
Cephalyx Overlords  Edit  0  35 …

Search Cephalyx Overlords - Cryx Ally Unit


As little as
surface dwellers
know of the
Models listed by Faction cephalyx, they
Models listed by Expansion know even less
List of Spells about the
List of Special Abilities subterranean
race's cruel
overlords. These
dark beings
project an alien
menace as they
Cryx hover in the
Cygnar
shadows and
Khador
mentally direct lesser cephalyx in enigmatic errands. That overlords control cephalyx
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Protectorate of Menoth mentally direct lesser cephalyx in enigmatic errands. That overlords control cephalyx
Retribution of Scyrah society seems clear, though the details of their hierarchy remains as mysterious as their
Convergence of Cyriss telepathic communication. With their bulbous and distended heads protected behind
Mercenaries smooth shells of leather and brass with multiple glowing eyes, overlords appear even
Four Star Syndicate more inhuman than their slaver counterparts.
Highborn Covenant
Puppet Masters
Searforge Commission
Talion Charter Basic Info

Statistics
Note: Due to IP rights, BattleCollege has to be deliberately vague with stats

SPD Average
MAT Average
DEF Mid-high
Circle Orboros ARM Low
Legion of Everblight CMD Good
Skorne
Unit size 3
Trollbloods
Minions Points cost Low
Blindwater Congregation
They have enough damage boxes to survive most blast damage. CMD is high which, in
Thornfall Alliance
combination with only having 3 models, almost lets them act like 3 solos.

Weapons and Attacks


Prosthetic Blades - A decent P+S melee attack with no weapon abilities.

Newbie Page Special Abilities


Faction Overview Cryx Ally - This model can be taken in either a Cryx force or a Puppet Masters
General Strategies mercenary contract.
Scenario Play Anatomical Precision - When a melee attack made by this model fails to deal any
Tournament Analysis
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Tournament Analysis damage to a living model, the target suffers 1 damage point (anyway).
Army List Builders Death Toll [Cephalyx Mind Slaver & Drudges] When this model destroys a living
Army List Archive enemy model, that model is removed from play and you may add a Grunt to a nearby
Theme Forces [named unit].
Glossary of Abbreviations Fearless - This model never flees.
Magic Ability - This model can cast spells as a ★Action (friendly spells) or
★Attack (offensive spells).
Influence (★Attack) – A cheap offensive spell. It does no damage, but if you
Rules for Editors hit you take control of the target to make a single normal melee attack.
How can I help? Psychic Assault (★Attack) - Mid range spray attack with average POW, that
How to Edit ignores LOS.
Donate Pathfinder - This model isn't hindered by rough terrain or obstacles.
Sacrificial Pawn [Drudge Grunt] When this model is directly hit by an enemy
Other ranged attack, they can have a friendly non-Incorporeal [model] within 3" be hit
Battle College MK II Project
instead. The [model] suffers all damage and effects. Position of AOEs and/or
Rules Clarifications
templates are not changed.
Mk I Archive
Selective - This model can only be included in mercenary contracts or theme forces
Terrain Archive
that specifically name this model. The only such contract is Puppet Masters.

Thoughts on the Cephalyx Overlords

Cephalyx Overlords in a nutshell


Cephalyx Overlords are a roving sniper unit, primarily using pathfinder to move into
position before spraying enemy support solos and/or entire units, ignoring all sorts of LOS
and other defense tech.

First thing worth noticing is their Magic Ability stat is one point higher than their MAT.
Influence is often not a useful spell, but it has greater range than their spray attack so it's
worth trying if you're too far (and don't want to run). Psychic Assault, however, is amazing.
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
We all know how sprays can be devastating, both because of the number of enemies they
can cover and the amount of DEF buffs it ignores. Now, with Overlords, you're ignoring one
more defensive tech: LOS. This means you can spray through forests, walls, clouds, models,
etc. Its average POW is enough to threaten most infantry and can even do serious damage
on some 'casters.

The ability to create Drudges is okay but their amazing magic makes them worth taking in
lots of armies whether you take their friends or not.

Thoughts on using them in a Puppet Master force


Refer also to the complete Puppet Master force.

{Placeholder}

Combos & Synergies


There are a couple of good assassination tricks with this unit, depending on the caster.
Scaverous' spells can lower the enemy warnoun's DEF (twice!) and ARM, and his
feat boosts the Overlords' attack rolls. If you focus those LOS-less sprays with
boosted rolls on a debuffed caster, you can leave your opponent in a really bad way,
if not defeated outright.
Goreshade1 loves his bonejacks, and they can go around the battlefield quite
quickly. Try getting one of them in contact with the enemy 'caster after casting
Shadowmancer (or anything you really want dead), or even attacking it if you can. A
good option for this move is using the Scavenger's Sprint after killing a solo on the
way. Anyway, as soon as you can get a 'jack in contact, the caster will suffer an
ARM debuff from Shadowmancer. Add in the ability to run the Deathwalker in for a
DEF debuff, and you can now spray the 'caster at will through whatever models he
thought were screening him with no penalties. Remember that these are magic
attacks and not ranged attacks, so you can even walk the Overlords into melee and

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
spray away.

Drawbacks & Downsides


Death Toll is a "trap" ability. For starters, you don't want these guys to be anywhere
near melee if you can help it. Secondly, their pyschic abilities are much more
powerful and you'd rather cast those than make attacks. And lastly, Drudges are a
sucky unit (in a Cryx force)

Tricks & Tactics


If you are fielding them alongside Drudges, and are adamant about getting them into
melee and using Death Toll, keep in mind that Death Toll allows the models created
to activate this turn (while Reanimation does not). Therefore, it is in your best
interest to make melee attacks with the Overlords first, so any model they destroy
can transform into new models that may attack right away.

Other
Sculptor: Steve Saunders

Theme Forces this is a member of


Asphyxious2 - Dark Alliance
Deneghra2 - Body and Soul
Scaverous1 - Funeral Rites
Thexus1 - Will of Darkness

edit

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Cryx Index
Warcasters Asphyxious1 - - Asphyxious2 - -
Asphyxious3 - - Deneghra 1 - - Deneghra
2 - - Deneghra3 - - Goreshade1 - -
Goreshade2 - - Goreshade3
Mortenebra - - Scaverous - - Skarre1 - -
Skarre2 - - Sturgis2 - - Terminus - -
Venethrax - - The Witch Coven
Warcaster attachment: Skarlock Thrall
Warjacks - Deathripper - - Defiler - - Helldiver - -
Light Nightwretch - - Ripjaw - - Scavenger - -
(Bonejacks) Shrike - - Stalker
Cankerworm
Warjacks – Corruptor - - Desecrator - - Harrower - -
Heavy Inflictor - - Leviathan - - Reaper - - Seether
(Helljacks) - - Slayer
Barathrum - - Deathjack - - Erebus - -
Malice - - Nightmare
Warjacks - Kraken - - Sepulcher
Colossals
Units Bane Knights - - Bane Thralls - - Bane
Riders - - Bile Thralls - - Black Ogrun
Boarding Party - - Bloodgorgers - -
Cephalyx Overlords - - Cephalyx Mind
Slaver & Drudges - - Mechanithralls - -
Necrosurgeon & Stitch Thralls - -
Revenant Cannon Crew - - Revenant
Crew of the Atramentous - - Satyxis
Blood Witches - - Satyxis Raiders - -
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Soulhunters
Blackbanes - - Withershadow Combine
Solos Bloat Thrall - - Iron Lich Overseer - -
Machine Wraith - - Necrotech & Scrap
Thralls - - Pistol Wraith - - Satyxis Raider
Captain - - Soul Trapper - - Warwitch
Siren
Bane Lord Tartarus - - Captain
Rengrave - - Darragh Wrathe - - General
Gerlak Slaughterborn
Journeyman Warcaster: Aiakos, Scourge
of the Meredius
Battle Wraith Engine
Engines

edit

Cryx Mercenary Index


Mercenary Captain Bart - - Captain Damiano - -
Warcasters Cognifex Cyphon - - Drake MacBain - -
Exulon Thexus - - Fiona the Black - -
Magnus 1 - - Magnus 2
Note: To field a mercenary warcaster
with Cryx, you need to be playing a
game which allows 2 (or more)
warcasters.
Mercenary Different types of Mercenary warjacks
Warjacks can only be taken by specific Mercenary
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
models ... which means there's too many
permutations to list here (in any sort of
meaningful way).

However, note that the following Cryx


mercenary models can control
warjacks/warbeasts (in addition to the
Mercenary Warcasters listed above):
Raluk Moorclaw - - Wrong Eye &
Snapjaw
Mercenary Press Gangers - - Sea Dog Deck Gun Crew
Units - - Sea Dog Boarding Crew (UA) (WA) - -
Steelhead Halberdiers - - Steelhead Heavy
Cavalry - - Steelhead Riflemen
Croe’s Cutthroats - - Nyss Hunters - -
Boomhowlers - - The Devil's Shadow
Mutineers
Mercenary Ogrun Bokur - - Swamp Gobber River
Solos Raiders
Bloody Bradigan - - Bosun Grospar - -
Doc Killingsworth - - Hawk - - Gorman
Di Wulfe - - Gudrun the Wanderer - -
Lord Rockbottom - - Madelyn Corbeau -
- Dougal MacNaile - - Orin Midwinter - -
Ragman - - Raluk Moorclaw - - Saxon
Orrik - - Stannis Brocker - - Rorsh &
Brine - - Sergeant Nicholas - - Wrong
Eye & Snapjaw
Mercenary None yet (as of July 2015)
Battle
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Engines

See Also: Cryx Theme Forces

Rules Clarifications
Ally edit

When this model is taken in its parent faction, it counts as a faction model.
When this model is taken in a mercenary contract, it counts as a mercenary model.

Influence edit

The controlled model can't make gunfighter attacks (ranged attacks aren't edit

allowed) nor point blank attacks (they're only allowed 'during activation').
A trooper you take control of becomes an independent model (refer the errata).
Thus:
It will not benefit from any bonuses that it gets from its comrades (such as
Gang, Shield Wall, etc).
It will not benefit from any bonuses that rely on the trooper being "in
formation" (such as Granted and Tactics abilities).
Spells on a unit are considered to be on the "unit", not on the "models that
make up the unit". So a controlled trooper will not benefit from any spells on
the unit. Infernal Ruling
If you take control of the last survivor of a unit then the "unit" ceases to exist
for the duration of the control. This means that any spells on the "unit" will
expire. Woo, free dispel! Infernal Ruling

Sacrificial Pawn edit

Sacrificial Pawn doesn't work against melee or magic attacks. It does work against
Magical Ranged attacks, though.
open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Sacrificial Pawn doesn't work if you're clipped by an AOE - ie when you're hit but not
directly hit by an AOE.
Using it moves all damage and effects onto the pawnee - including stuff that triggers
"on hit."
The new model hit (the "pawnee") may use any abilities that trigger on being
hit/damaged by an enemy ranged attack. Such as Bane Knights's Vengeance move
Infernal Ruling .
Sprays and AoEs
A model hit by a ranged spray attack can use Sacrificial Pawn to pass it to
another model. The placement of the template does not change.
A model directly hit by a ranged AOE may use Sacificial Pawn to pass it to
another model. The new model is directly hit but the AOE remains where it is.
Infernal Ruling
Note that this may cause the Pawn to be hit twice by the same spray/AOE. So
you then resolve two damage rolls against it.
Sacrificial Pawn multiple times
If a model with the Sacrificial Pawn ability passes it to another model that also
has Sacrificial Pawn ability, that second model may pass it along to a third
model. Infernal Ruling
A model can only use Sac Pawn once, you cannot set up an infinite loop!

Death Toll edit

There is no limit to how many models you can create. For instance, when Bane Lord
Tartarus threshes he can create one Bane for each model killed in the thresh.
You don't need LOS to the models you are putting into play.
The new models can activate this turn only if the unit they join hasn't activated yet.

Magic Ability edit

Using a Magic Ability counts as a spell, for effects such as Spell Ward, Witch

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Hunter, etc.
Unlike with warcasters/warlocks, using a Magic Ability is not an "any time" ability.
This means:
You must complete your movement before you use a MA.
You cannot make ranged or melee attacks on the same turn you use a MA.
You cannot use a MA on the same turn you charge.
(Unless, of course, the rules for the specific MA you're using say you can.)

Pathfinder edit

Pathfinder helps you move through shallow water, but not deep water.
Pathfinder does apply on out-of-activation advances. But it doesn't apply to
involuntary movement (i.e. when you're pushed).

WHAT LINKS HERE? PRINT


Tags: ally anatomical precision cephalyx cryx Cryx Ally death toll influence magic
ability mercenary pathfinder Placeholder Psychic Assault sacrificial paw n selective unit

Help · About · Blog · Pricing · Privacy · Terms · Support · Upgrade


Contributions to http://battlecollege.wikispaces.com/ are licensed under a Creative Commons Attribution Non-Commercial 3.0
License.
Portions not contributed by visitors are Copyright 2015 Tangient LLC

Privateer Press, Iron Kingdoms, The Witchfire Trilogy, WARMACHINE, HORDES, Warcaster, Warjack, Cygnar, Khador, Cryx, Menoth, Protectorate of Menoth,
Protectorate, Trollblood, Circle Orboros, Legion of Everblight, Skorne, Full Metal Fantasy™, Steam Powered Miniatures Combat, Monstrous Miniatures Combat and
all other character names, their distinctive likenesses, and faction symbols are property of Privateer Press, Inc. and © 2000-2014 Privateer Press. Some text and
images presented here are the property of Privateer Press, Inc. Used with permission.

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com

Вам также может понравиться