Requirements
- At least 3 people.
- Bring a good amount of HP and MP pots - maybe around 100 or so each.
- Lvl 50 parties should consist of a Spearman and a Cleric. The last slot can be
opened to anyone else.
- High leveled parties can consist of any class.
- If you have a Dead Mine scroll, use it. It will save you a LOT of pots since y
ou will have to get past Werewolves, White Pangs, and Lycanthropes to get to the
Dead Mine. Otherwise, be ready to try to avoid those monsters, and a few more,
including Cerebes and Bains. Bains do around 1.5k touch damage, so if you're a t
hief or bowman, get your spearman to cast HB.
- Even better, I usually walk in the lava instead of through Bains, since every
1 or 2 seconds you take around 200 damage in there.
After a few good minutes of good ol' pot burning, you should arrive at the Door
of Zakum. Talk to Adobis, the NPC that should be there, and initiate stage 1 of
the ZPQ. You have to do the stages in order, and after completing all of them, y
ou can finally fight Zakum (which is obviously not recommended if you're below l
evel 100.)
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Stage 1
Just a simple jump quest, except it's a huge pot burner. If you fall into the la
va, you have to walk back to the entrance and start all over again. And that lav
a deals 2xx damage a second, so it completely murders pots.
There are Jr. Effys you can kill here, but be aware that they explode upon death
, so be careful.
Talk to Amon if you want to quit this stage.
Approximate times for completing the stage
If you're a good jumper, 2-5 minutes at least.
If you're bad, you can take almost an entire day. I know a few people that took
around 7 or 8 hours.
It took me around an hour or so, but I guess I got lucky in the second part.
Strategies for completing the stage
- Bring loads of pots. At least 500 of whatever HP pots you use. For mages, brin
g like a few hundred MP pots and 100 or 200 HP pots. Clerics might only need MP
pots as they have Heal.
- As with every other jump quest, have good timing and be patient.
- Part 2 is much harder and larger than Part 1. It's much better if you just try
and get a quick scan across the map - I just proceeded through the JQ as normal
, or you can walk all the way to the right using the lava, but that's a huge pot
burner, so I wouldn't recommend it.
- It is best to jump right on top of the Jr. Effys and proceed as normal, as jum
ping on them won't knock you back that much.
- If you're on a rope that has any obstacles such as rocks, poison, fire, etc. a
nd if there are any ropes behind you, just hold the Up button. At most times you
'll be knocked back onto the rope behind you, and if you hold Up, you'll automat
ically grab that rope and you won't have to start over.
- Some ropes have what I call "safe areas" where you climb up to the highest poi
nt of a rope where a rock is falling on, but you won't get hit by the rock.
You will get the Breath of Lava and 15000 EXP or so for completing this stage.
Stage 3
You need to collect 30 Zombie's Lost Golden Teeth, which can be found by killing
Minor Zombie in the 4 Dead Mine maps.
The teeth droprate is crappy, so it'll take maybe around 30 minutes to an hour,
sometimes less, sometimes more.
Even worse, the Minor Zombie spawn is crap.
Good news is that Minor Zombies deal less damage to you, so it won't be very pot
excruciating.
You will get 5 Eye of Fire that is used to summon Zakum.
Fighting Zakum
Now go to channel 3 because for some reason Zakum can only be summoned on that c
hannel, call up a buncha people for a Zakum Run, and drop that Eye of Fire in th
e center of the altar... then get pwned in 1 hit.
Enjoy seeing a huge storm of lightning, fire, and ice. And huge mobs of what loo
ks like Mayan statues or something like that.
Oh, excuse me for my horrible jokes. o_o Time to get serious.
Requirements
- 3 Orb of Fire to summon Zakum
- A priest and a DK to actually allow thieves and bowmen to survive
- At least 10 people to enter the altar
Recommended
- Level 100 or higher
- Carry around 200 Elixirs or Ginseng roots, I believe.
So here are the stats for all 3 Zakums:
Zakum 1
66,000,000 HP/30,000 MP
ATK 980
M.ATK 530
DEF 1,000
M.DEF 1,100
Avoid 12
Zakum 2
88,000,000 HP/35,000 MP
ATK 1040
M.ATK 550
DEF 1,100
M.DEF 1,300
Avoid 14
Zakum 3
110,000,000 HP/40,000 MP
ATK 1,080
M.ATK 570
EXP 7,000,000
DEF 1,200
M.DEF 1,500
Avoid 16
From the info I've collected, each run should take an average of 45 minutes to a
n hour and 30 I believe. It could take less, it could take more. Depends mostly
on the power of your party members.
Drops: Our beloved Zakum Helmet 1, and other lvl 90+ drops, and a crapload of me
sos.
Credits! (Gotta remember this.)