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CHARACTER

Name

LA
Gender

OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
ABILITIES 3 d Effective
Ability Item Ability Temp Temp Character
Score Bonus Modifier Score Modifier
4 d Level
5 d
STR STR STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Armour
CON CON CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Bluff CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Concentration INT + Magus
Level
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device DEX -
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/

Linguistics INT
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (planes) INT
Knowledge - INT
Profession - WIS
LANGUAGES

Perform - CHA
Craft - INT

© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc

INIT = DEX + + + Attack Bonus Damage Critical


Range Type
SPEED ft sq d ×
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

ft sq ft sq ft sq Range Type Attack Bonus Damage Critical

BASE ATTACK ft sq d ×
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

Temp Attack Morale Power ft sq d ×


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d ×
+ = + - +
Conditional Modifiers Attack Bonus Damage Critical
Range Type

ft sq d ×
COMBAT MANOEUVRES Ammo Special Ammo

COMBAT MANOEUVRE
# #
Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modifier Modifier Attack Bonus Modifier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modifier Attack Bonus Modifier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modifiers

HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious

hp hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Natural Size
ARMOUR CLASS Modifier Modifier Armour AC Shield AC Armour Modifier

AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOUR CLASS

AC = 10 / / + + + + +
TOUCH ARMOUR CLASS

AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers

+ AC
Damage Reduction

/
Notes

© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

#
Belts
#
Properties

# Hands Clothes / Body

Properties Properties
Light Load
Carried Items lb

lb Weapons, Ammo lb

Medium Load Armour, Shield lb Ring Arms / Wrists

lb Worn Items lb Properties Properties


Heavy Load Scrolls, Potions,
Wands, Components lb
lb
Total Weight lb
Ring Feet
MONEY
Properties Properties
Copper , cp

Silver , , sp
SCROLLS POTIONS
Gold gp
, , #
Platinum , , pp #
Total #
, , , .
WANDS
#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Magus WEAPON
Level
MAGUS Caster
Level Enhancement Attack Bonus Damage Critical
Spell Combat
ARCANE POOL -2 Attack Penalty + d ×
ARCANE POOL Magus
CAPACITY Level Misc DEFENSIVE CASTING

pts = ( ÷2 ) + INT + -
Defensive Casting
Attack Penalty Caster
Defensive
Casting Level 8
Level Bonus Bonus
(round down, min 1)
Maximum
INT Penalty Concentration = INT + + + 2
Level
Defensive Casting Bonus is double the Attack Penalty taken
pts 14
Automatic success on casting defensively
WEAPON ENHANCEMENT Level When casting a spell and attempting a melee attack against the same target, choose one of:
20 Attack Spell Save to overcome target’s
MAX WEAPON Magus + 2 Bonus + 2 DC Bonus + 2 spell resistance
ENHANCEMENT Level
PREPARED SPELLS
PREPARED SPELLS
+ = ÷4 (Round up)
Enhancement

Weapon enhancements are powered


from your Arcane Pool 0
Magus
Cost

Level ENHANCEMENT

+1 Flaming Frost Keen Shock


5
+2 Flaming burst Icy burst Shocking burst

9 +3 Speed 1
13 +4 Dancing

17 +5 Vorpal

SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
2
INT - 12
INT - 4
INT - 8

0
INT

1
2
3
4
3
5
6
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE
% THRESHOLD

MAGUS ARCANA 4
ARCANA Magus
KNOWN Level
Arcane
= ÷3 Pool Cost

1 pts
5

2 pts

3 pts
6

4 pts SPELL RECALL / KNOWLEDGE POOL


Level Spell Recall Arcane Spell Metamagic
4 Reprepare any spell already cast today Pool Cost = Level + Adjustment

5 pts
Level Knowledge Pool Arcane
= 1 pt
7 Prepare any Magus spell as if known Pool Cost

( Level ) + Adjustment
Improved Spell Recall Arcane Spell Metamagic
Pool Cost = ÷2
Level Reprepare any spell already cast today
6 pts
11 Improved Spell Recall Arcane Spell
Prepare any known spell as a swift action Pool Cost = Level (cannot use metamagic)

© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Samurai PREPARED
MOUNTSPELLS
Level
SAMURAI Name

Creature type Mounted Speed


ORDER
ft sq

RESOLVE
EDICTS RESOLVE Samurai Resolve
Misc
USES PER DAY Level Today

=( ÷ 2 )+ Regain one use of Resolve when you


defeat the target of a Challenge
(Round up)

DETERMINED Recover from being fatigued, shaken or sickened


ABILITIES
Level 8: recover from being exhausted, frightened, nauseated or staggered
Level RESOLUTE Take the better of two rolls on a Fortitude or Will save
2 UNSTOPPABLE Immediately stabilise and remain conscious (but staggered)
Level
GREATER RESOLVE Convert a confirmed critical hit to a standard hit
Level 9
8 Level
TRUE RESOLVE Spend all remaining resolve (at least 2) to avoid death
17
Level
WEAPON EXPERTISE
15
Level Draw selected weapon as an immediate action:
3 Katana Naginata Wakizashi Longbow
CHALLENGE +2 to confirm critical hits with selected weapon
CHALLENGES Samurai Misc
PER DAY Level

=( ÷ 3 )+
(Round up) Challenges
Today

MELEE DAMAGE Samurai Misc


BONUS Level

= +
Take -2 penalty to AC against any enemy except challenged target

HONOURABLE STAND
Level Once per day, while fighting a challenge:
• immune to being shaken, frightened or panicked
11 • remain conscious below 0 hp
• may spend one use of Resolve to reroll any save.
Level 16: Twice per day

Level DEMANDING CHALLENGE


12 Challenged target suffers -2 penalty to AC against
any target other than you.

LAST STAND
Level Once per day, while fighting a challenge:
• all weapons (except criticals) do minimum damage
20 • remain conscious and not staggered below 0 hp
• cannot be killed by weapons except by target

SAMURAI ORDER — CHALLENGE ABILITY

BANNER
Level Samurai
= Level ÷ 5
5
(Round down)
Attack
Bonus + =
Saving
Throw + = +1
Bonus

Level Bonus to saves against charm


14 + 2 and compulsion effects

© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Origin

Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed

AC AC AC
CMB CMD Flat-footed

CMB CMD CMD


SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© Marcus Downing 2018 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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