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Initialize engine version: 5.6.

2p1 (8a29de46e0a0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 610 (ID=0x5902)
Vendor: Intel
VRAM: 2100 MB
Driver: 22.20.16.4749
Begin MonoManager ReloadAssembly
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\UnityEngine.Networking.dll into Unity Child
Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\UnityEngine.UI.dll (this message
is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\UnityEngine.CloudBuild.dll (this
message is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\UnityEngine.CloudBuild.dll into Unity Child
Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\Rewired_Core.dll (this message
is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\Rewired_Windows_Lib.dll (this
message is harmless)
Loading E:\Cuphead\Cuphead_Data\Managed\Rewired_Windows_Lib.dll into Unity Child
Domain
- Completed reload, in 0.151 seconds
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\System.dll (this message is
harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.091213 ms
[SettingsData] Settings Data Saved:
{"hasBootedUpGame":false,"overscan":0.0,"chromaticAberration":1.0,"vSyncCount":1,"f
ullScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAber
rationEffect":true,"noiseEffect":true,"subtleBlurEffect":true,"brightness":0.0}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[SettingsData] Data loaded:


{"hasBootedUpGame":false,"overscan":0.0,"chromaticAberration":1.0,"vSyncCount":1,"f
ullScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAber
rationEffect":true,"noiseEffect":true,"subtleBlurEffect":true,"brightness":0.0}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[SettingsData] Settings Data Saved:


{"hasBootedUpGame":false,"overscan":0.0,"chromaticAberration":1.0,"vSyncCount":1,"f
ullScreen":true,"masterVolume":0.0,"sFXVolume":0.0,"musicVolume":0.0,"chromaticAber
rationEffect":true,"noiseEffect":true,"subtleBlurEffect":true,"brightness":0.0}

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.539762 ms
Non platform assembly: data-1E1CB210 (this message is harmless)
Fallback handler could not load library E:/Cuphead/Cuphead_Data/Mono/data-
1E1CB210.dll
Non platform assembly: data-1E1C6028 (this message is harmless)
Fallback handler could not load library E:/Cuphead/Cuphead_Data/Mono/data-
1E1C6028.dll
Non platform assembly: data-15C63020 (this message is harmless)
Fallback handler could not load library E:/Cuphead/Cuphead_Data/Mono/data-
15C63020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: E:\Cuphead\Cuphead_Data\Managed\System.Xml.dll (this message is
harmless)

Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 3057.
Total: 8.980449 ms (FindLiveObjects: 0.161899 ms CreateObjectMapping: 0.271196 ms
MarkObjects: 8.438642 ms DeleteObjects: 0.108127 ms)

PlayerOne joined

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_slot_select

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.161678 ms
NullReferenceException: Object reference not set to an instance of an object
at CupheadInput.InputDisplayForButton (CupheadButton button, Int32
rewiredPlayerId) [0x00000] in <filename unknown>:0
at CupheadGlyph.Init () [0x00000] in <filename unknown>:0
at CupheadGlyph.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at CupheadInput.InputDisplayForButton (CupheadButton button, Int32
rewiredPlayerId) [0x00000] in <filename unknown>:0
at CupheadGlyph.Init () [0x00000] in <filename unknown>:0
at CupheadGlyph.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Platform assembly: E:\Cuphead\Cuphead_Data\Managed\System.Configuration.dll (this


message is harmless)
PlayerData not initialized!! Using default save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 4008.
Total: 17.397463 ms (FindLiveObjects: 0.208657 ms CreateObjectMapping: 0.245479 ms
MarkObjects: 16.541792 ms DeleteObjects: 0.400364 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Unserializing save slot 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Loaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnPlayerDataInitialized()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException: Object reference not set to an instance of an object


at CupheadInput.InputDisplayForButton (CupheadButton button, Int32
rewiredPlayerId) [0x00000] in <filename unknown>:0
at CupheadGlyph.Init () [0x00000] in <filename unknown>:0
at CupheadGlyph.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 2 worker threads for Enlighten.


Thread -> id: 1fcc -> priority: 1
Thread -> id: 12ec -> priority: 1

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