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DIGITAL STORYTELLING LESSON IN EFL CLASSROOM (GREECE

AS A CASE STUDY)
EVGENIA KOIKA

Rizareios Parochial High School, Athens, Greece


E-mail: kkyriaki70@yahoo.gr

Abstract- Greek youth, severely affected by the crisis tend to be dispirited, skeptical and unmotivated learners who feel that
adults and their obsolete institutions have let them down. In the public school system this resentment becomes more palpable.
Therefore, educators should strive to challenge and motivate adolescents by engaging them in meaningful tasks so as for them
to develop skills necessary for success in the Information Age such as self-reliance, creativity and collaboration.
The use of digital storytelling offers flexibility and redefines the roles of the teacher and the learners as the teacher assumes the
role of the facilitator/guide on the side, leading students to autonomy. It generates interest since it is a challenge that this
“digital’ generation will deem worthwhile. It appeals to all types of learning styles, equally effective for both auditory and
visual students. Furthermore, it constitutes a lesson on economy due to its concise nature.
Building on theoretical background the actual application of a lesson plan, this paper will prove how digital storytelling is an
effective way to engage learners in creative writing, to help them become better communicators and to promote complex
thinking and synthesizing of information in an English language framework.

Index Terms- Digital Storytelling, Motivation, Skill Building.

I. INTRODUCTION III. RATIONALE FOR THE USE OF DIGITAL


STORYTELLING
The use of computer-based technology in an
educational context offers flexibility and redefines the Digital storytelling is an intellectual exercise which
roles of the teacher and the learners as the teacher provides students with practice on all basic skills as
assumes the role of the facilitator/guide on the side, well as on their computer ones since a lot of them will
leading students to autonomy (Mumtaz, 2000; acquire further skills, in the process, by learning to use
Warschauer & Healey, 1998). In this paper we will new software to tell their stories (Czamecki, 2009).
examine a lesson on digital storytelling, in four This generates interest and attention since it is not a
consecutive teaching hours, in an effort to blend passive process; it is a challenge this “digital’
technology with education (i.e. Computer Assisted generation deems worthwhile (Robin, 2008;
Language Learning) to the best interest of the students. Warschauer & Whittaker, 1997). The novelty of the
It is an integrated skills approach aiming primarily at task motivates students while digital storytelling
the enhancement of students’ writing skills as well as appeals to all types of learning styles, equally effective
the use and improvement of reading, listening and for both auditory and visual students. Thus, learners
speaking. . activate their particular type of intelligence. It also
constitutes a lesson on economy due to its concise
II. TEACHING CONTEXT nature (Kieler, 2010; Frazel, 2011).

Undoubtedly, these are turbulent times and the Moreover, storytelling allows for differentiated
European youth, especially in the South, are the most instruction that meets the needs and interests of
affected on many levels. They tend to be dispirited, advanced students and struggling ones alike. The latter
highly sceptical and unmotivated learners who feel can overcome language limitations “through
that adults and their obsolete institutions have let them scaffolding the message with images” (Rance-Roney,
down. Students have no control over it and as a result 2008, cited in Rance-Roney, 2010, p. 393). The power
get little satisfaction from schoolwork which either of personal expression can keep all students
way regard as of little interest or relevance to their own consistently and sufficiently challenged, as it is not
lives (Thompson et al, 2006). In the public school beyond their Zone of Proximal Development 1
system this resentment becomes more palpable. (Warschauer, 1996; Bull & Kajder, 2004). Through
Therefore, educators should strive to challenge and digital storytelling students will be able to improve on
motivate adolescents to think outside the box by
engaging them in meaningful, real life tasks so as for
them to develop skills necessary for success in the 1
The Zone of Proximal Development is defined as “the distance
Information Age such as self-reliance, creativity, high between the actual developmental level as determined by
order thinking and collaboration. independent problem-solving and the level of potential development
as determined through problem-solving under adult guidance or in
collaboration with more capable peers” (Vygotsky, 1979, p.86 cited
in Tsolou, 2008, p.24).

Proceedings of ISER 19th International Conference, Lisbon, Portugal, 31st January 2016, ISBN: 978-93-85973-06-2
43
Digital Storytelling Lesson In EFL Classroom (Greece As A Case Study)

all six standards set by ISTE2, namely creativity and other three teaching hours, when stories are screened.
innovation, communication and collaboration, The World Wide Web is used as a resource for skills
research and information fluency, critical thinking, development, language focused work and
problem solving and decision making, digital collaborative learning. During the presentation of the
citizenship as well as technology operations and learners’ digital stories, an evaluation sheet will be
concepts (Czamecki, 2009; Robin, 2008). They will handed out in advance, so that they can assess and
combine old and new literacies, like information and therefore improve their own achievements.
media literacy.3
V. TEACHING PROCEDURE
Finally, it instils a pride of ownership to learners, who
can employ the acquired skills in different contexts in The display of digital stories created by others aim at
the future. It can also be used for alternative student capturing students’ attention, activating prior
assessment, as part of an e-portfolio (Sadik, 2008). schemata and introducing content (Robin, 2008).
During the ensuing Q&A phase students are prompted
IV. LESSON PLAN to comment on the stories’ effectiveness and form.
Therefore, students are introduced to the seven
The prime aim of this lesson is for the students to write winning features of digital storytelling, namely: point
a script; a short story about a principle/belief they of view, a dramatic question, emotional content, the
adhere to. Digital storytelling facilitates an emotional gift of one’s voice, the power of soundtrack, economy,
connection to the content, while integrates other skills pacing. Thus, boundaries are set and goals are defined.
and literacies as aforementioned. The technology is The teacher’s own story gives her/his students a sense
used as stimulus to enhance not only their motivation, of attainability, since technology wise most students
but also to promote critical thinking. The latter is the are superior to the teachers’ generation (Robin, 2008;
reason why wechose to produce and present, in the Kieler 2010; Mullen & Wedwick, 2008). Assigning
beginning, an original story with a twist whose moral partners has two purposes. Firstly, to pair students
is that all should doubt and search for the truth. This whose skills complement each other’s (after
open-ended, active learning task is in essence a consultation with the IT teachers) and secondly to give
cross-thematic project which will incorporate a range the opportunity to students who do not usually interact
of learning outcomes from a variety of key learning to collaborate on this endeavour. Pair work provides
areas and will integrate the development of all major greater intensity of involvement and language practice
language skills. Another clear objective is the is increased (Warschauer & Healey, 1998; Kieler,
promotion of teamwork and research/organisational 2010)
skills. Students ought to learn to cooperate, even if the
curriculum does not support much the notion of In the nest stage, students are urged not to forget that
collaboration. Furthermore, they need to learn how to “the story should be in the foreground and the
search, gather and use properly material from the technology in the background” (Bull & Kajder, 2004,
World Wide Web or other mainly digital sources. p.47). Therefore, the writing process should start by
brainstorming in order to generate enough ideas. The
Substantial planning, as the Greek school setting prospect of sharing their story with their class and
presents significant logistical challenges, is mandatory possibly with the whole world through the school site,
(Mumtaz, 2000; Warschauer & Whittaker, 1997). adds interest as it provides communication with a real
Moreover, the teacher should create her/his own audience. It also gives them a sense of purpose to
digital story so as to have an insight into the necessary scaffold their shared knowledge in order to meet the
steps and challenges of this undertaking (Robin, 2008; challenges of the task and produce a coherent and
Mumtaz, 2000). Therefore, students are given a cohesive end product (Warschauer & Whittaker, 1997;
handout with the key points regarding digital story Vlachos, undated). During this phase students interact
making as well as a list of sites were further examples and negotiate, drafting, redrafting, correcting and
of stories can be viewed. Secondly, the creative reviewing until they are satisfied with the final text, in
session takes place after the students have an IT class full control of the learning process (Warschauer &
on the technical aspects (Warschauer & Whittaker, Healey, 1998). As a consultant the teacher facilitates
1997). For students to create their own stories, the use the revision by responding to writing as work in
of the computer lab, of a scanner and a microphone, progress and not judging it as a finished product
are essential. A smartboard is indispensable for the (Zamel, 1985).
2
International Society for Technology in Education. It is worth mentioning that IT teachers play a pivotal
3
role in the success of this phase by conducting a class
“Media literacy refers to the necessary skills to access, evaluate,
and create messages in written and oral language, graphics and
to explore the technical aspects of digital storytelling.
moving images, and audio and music... Information literacy is the Furthermore, their presence during this session is
ability to find, evaluate, analyze, and synthesize information” beneficial because they act as technical consultants
(Sylvetser & Greenidge, 2009, p.284). when students encounter difficulties and offer help

Proceedings of ISER 19th International Conference, Lisbon, Portugal, 31st January 2016, ISBN: 978-93-85973-06-2
44
Digital Storytelling Lesson In EFL Classroom (Greece As A Case Study)

supervising the students when using computers [2] Bull, Glen & Sara Kajder. (2004). Digital Storytelling in the
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(Mumtaz, 2000; Sadik, 2008; Mullen & Wedwick,
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Digital storytelling is an effective way to engage Teaching and Curriculum Center.
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[16] Warschauer Mark & P. Fawn Whittaker. (1997). The
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REFERENCES
APPENDIX
[1] Alexander, Ryan. (2011). The New Digital Storytelling: Actual Lesson Plan
Creating Narratives With New Media. Santa Barbara: Schools: 1st – 3rd Junior High School of Kifissia
Praeger
Time: 190 minutes (which is 45’ X 4 teaching hours
+ 5’ X 2 breaks)
Level: Upper Intermediate to Advanced
4
Age: 14-15 years old
It is also worth pointing out that our cooperation serves as an
example to students as we practice what we preach about.
Class: C (year 9) Advanced of Junior High School
Furthermore our supervision ensures that students do cooperate Number of students: 78 (3 classes of 26 students
since group and pair work presents organisational and management each)
difficulties for them and that the end product is theirs alone (Sadik, Lesson: Digital Storytelling
2008). Theoretically, “other school staff can assist, depending on a
campus ’ s resources. Reference and instructional librarians can help
Means used: Smart board, Computer lab (1 teaching
students with finding and aggregating information and media, for hour), task sheets, whiteboard, a sheet of paper for
instance. Media services (formerly A/V) specialists are obviously notes, www, e-mail.
expert in manipulating media. Academic or instructional
technologists are often capable of assisting the entire digital
storytelling process. (Alexander, 2011, p.221).

Proceedings of ISER 19th International Conference, Lisbon, Portugal, 31st January 2016, ISBN: 978-93-85973-06-2
45

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