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---- RESIDENT EVIL ----
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VIDEOGAME SERIES BY CAPCOM ENTERTAINMENT
TABLE OF CONTENTS
==============================================
1. Introduction, Disclaimers, and Legal Jargon
==============================================
Every time I say "me" or "I" in this document, it's Thomas talking; every
time I say "we," I refer to the audience of RE as a whole. This document
is copyright 2000-2017, Thomas Wilde, except for those clearly labeled
parts that are copyright 1998, Dan Birlew.
All recognizable concepts and characters from the Resident Evil series
are copyright Capcom, and their usage in this document does not constitute
a challenge to that copyright. All rights reserved.
===========================================================================
SPOILER WARNING
As a document that extensively discusses the plot of the entire
series, this is one long unbroken string of unlabeled spoilers about
almost every Resident Evil game. It is not a good idea to read the rest
of this unless you are comfortable with this fact.
===========================================================================
I welcome feedback and contributions from readers, but consider the following:
====================================
2. Legend (Frequently Used Acronyms)
====================================
=============================
3. Frequently Asked Questions
=============================
After a few years, certain patterns emerge. These are the most frequently
asked questions that I've received as correspondence or discussed online or
in person. I've listed them here at the start of the document for the reader's
convenience and, frankly, for my own. I got tired of renumbering the whole
thing every time a new game came out.
Before e-mailing me to ask a question for this section, there are several
things that you should take into consideration:
1) Occam's Razor: don't use a complicated hypothesis when a simple one will
do just as well. A lot of fans of the series are accustomed to looking
for vast conspiracies when common sense, even in this franchise, will
do more good. If you have a question, don't overthink it.
2) These are, first and foremost, video games, and obey their own sense of
logic. It may not make sense cinematically, for example, that a police
station is a strange maze of hidden keys, puzzles, statuary, and intricate
locks, or that an average American suburb has a massive cathedral with a
dungeon and a vast maze of old mining tunnels underneath it, but this is
a video game and behaves as such.
3) the series has been notorious for quite a while for its lack of attention
to realistic architecture. I am fully aware that there are never enough
bathrooms, that pre-ORC Raccoon City's street planning makes no sense,
and that Umbrella let unmedicated schizophrenics design their facilities.
This isn't quite as true of the games released after 2008 or so, but for
anything earlier than that, it's to the point where it's one of the fans'
running gags.
4) the Resident Evil series's roots lie in the 1990s horror trend in Japan.
It is basically a Japanese reinterpretation of American horror, sf, and
action films, and the combination of the two holds some of the series's
appeal. RE thus bears many of the stock characteristics of Japanese
pop culture: youth worship, tentacles everywhere, biology as an inherently
black science, conspiracies and hidden agendas at every turn, and so on.
Most importantly, a Resident Evil game doesn't feel the need to explain
much of anything. It's a tendency, in Asian horror/sf, to simply say that
a thing is, whereas in Western pop culture, we often say that a thing is,
and then explain what it is, how it works, and why it's there.
5) For the last twenty years, there have routinely been translation errors in
every RE game that have confused the timeline, changed characters' names,
or in some cases, confused the plot entirely. Project Umbrella has been
making a habit of retranslating the files to achieve greater clarity, and
when there's a change, I'll probably refer to that.
6) I am not a Capcom employee and, while it may seem otherwise, I do not have
access to any more information than you do.
=================================
3i. Document and Series Questions
=================================
Very few outright cures for the T-Virus existed at the time of
the Raccoon City disaster. One was the experimental serum codenamed
"Daylight," created by a college professor and a renegade biologist.
The other was being produced in-house by Linda, a scientist working
for Umbrella. Daylight is mentioned in the RE6 manga, which suggests
one of the Outbreak survivors managed to get a sample out of Raccoon
City, and it is implied that Linda survived as well. Umbrella was
unaware that either of these cures existed.
By the time of RE2, William Birkin had spent ten years working on
the G-Virus, which turns its hosts into rapidly mutating killing
machines. It possesses incredible strength and resilience, and early
in its metamorphosis, can use simple tools. Damage that incapacitates
the G-Type just forces it to mutate into a new, more dangerous form,
and nothing short of total incineration will kill it. The detonation
of the train at the end of RE2 apparently did finish off William Birkin,
as Ada's G-Virus sample in RE:UC is a chunk of his corpse.
The T-Abyss virus was created at some point prior to 2004, through
the combination of the T-Virus and a virus, codenamed Abyss, that
was found in a predatory deepsea fish. In its normal state, the
T-Abyss was meant as a research project and wasn't particularly
dangerous, but it was later discovered that in concentrated form,
it became a dangerous mutagen.
Jake Muller's altered biology gave him full immunity to the C-Virus,
and a vaccine derived from his blood proved to be at least partially
effective. Much of Carla's research was destroyed in the Liansheng
outbreak in 2013, although the virus is still loose in the world.
Side effects of the "Wesker Virus" include red lizard-like eyes with
a penchant for glowing dramatically and a dependence on a precise
dosage of special serum to maintain the virus's stability. It is
implied that all the surviving members of Ozwell Spencer's "Wesker
Project" would be able to benefit from exposure to the virus.
Q. Wait, I thought the T-Virus did something else. Are you sure?
A. The very short version is this: yes, I'm sure. If you're reading
something that contradicts the above write-up, it's not correct.
There have been a lot of works that get the T-Virus confused
with something else, including the 1998 Wildstorm comic magazine.
It's also complicated by the existence of the live-action movies,
where the T-Virus can give a skinny white chick superpowers while
simultaneously drying up the planet's water supply and oh God my
eyes are bleeding again. As far as the games go, however, this
is how it all works.
The T-Virus also works on dogs, sharks, bats, crows, and many
other animals in much the same way as it does a human: death,
followed by the immediate desire to find and eat living things.
Some animals may continue to mutate or grow, becoming giant
monsters or an entirely new species. Infected animals seem to
actually feel pain (i.e. the dogs yelping when shot), whereas
zombies do not.
Rats, on the other hand, are either mostly immune to the T-Virus
or just don't go crazy when they're infected with it. With the
obvious exception of Outbreak's opening movie, we've yet to
see attack rats make the scene in any RE. They're one of the
"monsters" in RE:O2's gallery, where you can see that they've
mutated slightly, and they appear occasionally throughout the
Outbreak games, but they aren't antagonists.
At least one of the cast of the Outbreak games must have survived
the city and escaped with Linda, as seen in "End of the Road,"
and the inclusion of Daylight in the RE6 manga suggests at least
one survivor escaped via Raccoon University.
Piers Nivans is most likely dead, but we never see the body. At best,
he's lost his humanity and is trapped inside what's left of a rapidly
flooding underwater laboratory which subsequently explodes. By the
same token, Deborah Harper was last seen falling into a seemingly-
bottomless pit below a city that was then bombed off the map, but
still: no body.
Carla Radames was last seen as what looked a lot like sixty tons of
modeling clay. A couple of different files indicate that her life
signs stopped, which is why the sea-bed laboratory's been evacuated
and the Haos is defrosting, but her mutation could account for that.
A. You may as well ask why so few horror movies ever take place
in daylight. Nighttime is scarier. Besides, a few of the later
games have at least started during the day.
The game was developed with the same map as the game that
was eventually released, but the graphics were steeped in
atmospheric blues and neon lighting. Evidence of widespread
chaos in Raccoon City was far more plentiful and severe in
this game's scenery than in the final version. The Birkins,
Chief Irons, and Ada Wong were all missing from the
ambivalent plotline of this game. Resident Evil 2 in this
version threatened to be too much like the original. The
planners wanted something that would take the storyline
further. What the fans had been shown and told to expect
from the sequel was not what they got.
(It should be noted for the sake of accuracy that NPC powers
are not unique to the Resident Evil series. They are possessed
by all NPCs in any story-driven game. Some are more blatant
about it than others, and Mayu Amakura is their queen.)
A. Unfortunately.
Q. Hey, have you read any of the novels? What do they mean
to the plot? What about Trent?
A. There are seven Resident Evil novels, all written by S.D. (Stephani
Danielle) Perry and published by Pocket Books. _The Umbrella Conspiracy_
is a novelization of Resident Evil (it's a mix of both games, where Chris
explores the dormitories while Jill encounters the Tyrant), _City of the
Dead_ covers the events of RE2 (Leon A/Claire B), _Nemesis_ adapts RE3
(ending #3, where the Nemesis kills Nicholai and Carlos swipes Nicholai's
helicopter), _Code: Veronica_ is a novelization of CV (note: *not* CVX),
and _Zero Hour_ recaps RE0.
Two of the novels, _Caliban Cove_ and _Underworld_, are original stories.
The former features Rebecca Chambers and a bunch of original characters,
while the latter stars Claire, Leon, Rebecca, and the original characters
who survived _Caliban_. All the novels seem to get reprinted any time a
new RE game comes out, and are easy to find online.
As for their canonicity, it's a funny story. The novels are a remnant
of an attempt to create a Resident Evil "expanded universe," which does
not seem to have gone over well with the developers. They went out of
their way to make it clear that the novels aren't canon, with RE3 in
particular contradicting Perry's novels on every point it can. To expound:
Capcom | Perry
----------------------------------+-------------------------------------
Raccoon City is in the "American | Raccoon City is in Pennsylvania, an
Midwest." It had more than a | hour's drive away from New York City.
hundred thousand people in it, | It had a population of eight thousand.
and boasted utilities and public |
services far out of proportion |
to its size. |
----------------------------------+-------------------------------------
On the morning of October 2nd, | Raccoon City was destroyed by a
Raccoon City was bombed off the | massive fire on October 4th. Its
map by the American military. | ruins are being investigated by
Despite the quarantine, rescue | the CDC, with "help" from Umbrella,
personnel were operating in | and the surviving S.T.A.R.S. are
Raccoon right up until the end. | being (ineptly) framed for the crime.
|
A fixed number of survivors has | In addition to Leon, Claire, Ada,
never been established, but | Sherry, Jill, and Carlos, there were
between Degeneration and | about a hundred known survivors of
Outbreak, we've seen a few dozen | the "fire."
overall. They are rare, if |
Greg Green's reaction |
to Claire in Degeneration is any |
indication, but there are quite |
a few more than we used to think |
there were. |
----------------------------------+-------------------------------------
Jill Valentine is ex-Delta Force.| Jill Valentine is an ex-thief and
She is twenty-three years old | the daughter of notorious cat
and a woman. This is somewhat | burglar Dick Valentine, hence
implausible, at least in our | explaining why she's the "master of
universe. | unlocking." She joined the S.T.A.R.S.
| because her father pressured her
| to go into a line of work that
| wasn't illegal.
----------------------------------+-------------------------------------
The S.T.A.R.S. are a unique | There are multiple S.T.A.R.S.
counterterrorism squad that only | units existing within several
exists within the Raccoon City | other towns, such as Exeter. They
police department. | maintain close ties with the RPD
| S.T.A.R.S.
----------------------------------+-------------------------------------
Jill stays in Raccoon until she | Jill leaves town with Barry and
blasts her way out of town on | Chris on September 26th, well
October 1st, a day after Claire | before the T-Virus outbreak, then
and Leon forcibly renovate | reenters town and leaves again on
Umbrella's underground labs. | the thirtieth with Carlos.
Claire and Leon enter Raccoon | Claire and Leon don't get anywhere
on September 29th and leave on | near Raccoon City until the night
the morning of the 30th. | of October 4th.
----------------------------------+-------------------------------------
Claire and Leon don't part on | Claire and Leon are picked up
the best of terms. Claire runs | outside Raccoon by Rebecca Chambers
off, while Leon and Sherry are | and her posse from _Caliban Cove_.
taken into military custody. | Leon and Claire immediately head off
Leon is gently convinced to sign | to have more anti-Umbrella adventures
up as a government agent, while | together in _Underworld_, and later
Sherry is kept in U.S. custody | join Chris and Barry in Paris. Claire
as a living G-Virus sample. | gets captured at the start of _CV_
Claire continues looking for | as part of a botched operation by
Chris on her own. She and Leon | the STARS. Sherry now lives with
get together at some point | her Aunt Kate, who is apparently a
so she can tell him all about | good enough lawyer that it can stop
the events of CV, and have | mercenary squads.
buried the hatchet by 2005. |
----------------------------------+-------------------------------------
Rebecca Chambers doesn't really | Rebecca is the heroine of _Caliban_
do much, aside from setting the | Cove_, where she saves the world
self-destruct charges, being | and stuff. Perry is fixated on
cute in a jailbait way, and | Rebecca, and displays this unhealthy
occasionally tossing some free | obsession by having EVERY CHARACTER
healing your way. (This is even | conduct lengthy interior monologues
half-true in RE0, the game that | about how smart, funny, clever, cute,
Becky is ostensibly the star of.)| and brave little Becky is. It's
| kind of disturbing.
----------------------------------+-------------------------------------
Chris, Jill, Claire, and Leon | An enigmatic man named Trent, who
survive their adventures by | is secretly a member of the board
being smart, tough, clever, and | of directors for Umbrella, has been
lucky. They're rarely given any | feeding the STARS cryptic information
outside help, outside of the | since just before the Alpha Team
occasional last-minute save from | went into the Spencer mansion. He
a friend or fellow survivor | is also responsible for Carlos's
(i.e. Carlos, Steve, Ada, etc.). | involvement with the UBCS and
| generally pulls all the strings.
| Even though he's well outside canon,
| he continually shows up in fans'
| conspiracy theories. I hate Trent.
----------------------------------+-------------------------------------
The official ending of RE2 is | Claire dispatches the mutated
Claire A/Leon B, as per Ada's | Mr. X at the end of _City of the
scenario in Umbrella Chronicles. | Dead_.
----------------------------------+-------------------------------------
The official ending of RE3 is | The Nemesis guts Nicholai like a
the one where Nicholai survives. | rainbow trout.
----------------------------------+-------------------------------------
The same writers would put out a four-issue limited series a few
years later called Resident Evil: Fire and Ice. This original
story stars the members of the STARS Charlie team as they fight
Umbrella's creations. It's a pretty spectacular train wreck,
with nothing in particular to recommend it.
Both Fire and Ice and many stories from the original magazine have
been reprinted in a recent trade paperback edition, which is a perfect
gift for that RE fan in your life who you do not actually like. Like
Perry's novels, the Wildstorm comics tried to build on the universe,
and like Perry's novels, the games ignored them.
The latest comic book was plagued with long shipping delays, and
reads like they slapped the Resident Evil license on a couple of
randomly chosen scripts in order to move a few extra copies of the
book. It's not actively painful to read the way that Adams and
Oprisko's work could be, but it's not great either.
You may want to read the first issue, though. In five or ten years,
the "Lickers in Space" pages are going to show up as part of some
games blogger's article about silly spin-off material, and you can
go ahead and feel smug because you already knew about them.
Aside from that, there doesn't seem to be any manga worth discussing.
I'll tell you this much for free, though: if somebody offers to show
you an RE h-doujin, run the other way as fast as you can.
A. No thanks.
Q. Why don't you want to hear my theory? Don't you have a sense
of humor?
A. Nope.
Q. Here's a joke that implies that the green herbs are marijuana!
Aren't I entertaining?
A. No, it's been done. The early versions of the herbs, where they
were crushed onto sheets of paper, is a typical method of using
herbal medicine in Japan.
A. The RE series has always worn its film influences on its sleeve.
The original games are very much an extended homage to George Romero's
"Dead Trilogy," and later entries in the franchise have included any
number of other references or outright shot-for-shot thefts. Most of
these are discussed in the individual games' entries, below.
===============================
3ii. A Rough Timeline of Events
===============================
November 14th, 1967: Jessica and Lisa Trevor are both used
as test subjects for the Progenitor virus. Jessica is killed
during an escape attempt, unaware that she's already been
scheduled for termination. (Family Photos, REv.2)
July 1st, 1988: Wesker and Birkin's research into the Tyrant
hits a snag when they discover just how low a chance a test
subject has of survival. This problem is later fixed when Sergei
Vladimir, Umbrella's head of security, passes the compatibility
tests. All future Tyrants are created with clones of Vladimir
as a base.
May 11th, 1998: James Marcus comes back from the dead to
cause a major T-Virus outbreak at the Arklay laboratory.
He proceeds to kill anyone who gets anywhere near the lab
or the old training facility, whether they're affiliated
with Umbrella or not. (Keeper's Diary, RE v.2; dialogue, RE0)
July 24th, 1998: Rebecca and Billy's final showdown with James
Marcus, in the treatment plant below the training facility, ends
with the deaths of Marcus and his queen leech. Birkin destroys
the training facility.
The Alpha team begins its search for the Bravo team. They're
promptly chased into the Spencer mansion.
August 24th, 1998: Chris and Barry both leave Raccoon City
to go to Europe. Jill elects to stay behind, intending to
investigate William Birkin's underground laboratory. While
she's at it, she quits the RPD and drops out of sight;
according to Marvin Branagh in RE2, Jill "disappeared" at
the same time that Barry and Chris did. (Chris's Diary, RE2;
Jill's Diary, RE3)
Irons hunts down the remaining survivors within the city. (Chief's
Diary, RE2)
Daytime, September 28th, 1998: The siege of the RPD ends when
a small group of survivors escapes the building in a police van.
A wounded Marvin Branagh is left behind, and a second group of
survivors attempts to escape via the sewers. ("Desperate Times,"
RE:O2; Operation Report files, RE2)
At some point between Jill leaving and Leon's arrival, Ada Wong
arrives at the RPD building and begins a room-by-room search,
looking for Ben Bertolucci.
Claire, Leon, Ada, and Sherry escape the RPD via the sewer system,
then take the tram car to William Birkin's laboratory. This trip
may take as long as a few hours, as later games (RE0, RE:O) establish
that Birkin's lab is a fair distance away from Raccoon City.
Early morning, September 29th, 1998: the "death" of Ada Wong, the
death of Annette Birkin, and the final encounters with the G-Type
and Mr. X. With Annette's help, Claire creates a dose of the
"Devil" vaccine, halting but not eliminating the G-Virus infection
in Sherry's system. Leon, Claire, and Sherry make their escape from
Raccoon City via William Birkin's train.
September 30th, night: HUNK shoots his way out of the RPD building,
thus ensuring Umbrella ends up with a sample of the G-Virus.
October 1st, 1998, the middle of the night: Jill finally wakes
up. Carlos learns that Nicholai is still alive, encounters the
"new" Nemesis, and finds an experimental T-Virus vaccine in
a nearby (secretly Umbrella-operated) hospital.
Ada Wong bandages her wounds and makes her way back into Raccoon
via William Birkin's underground cable car.
Dawn, October 1st, 1998: Raccoon City is blown off the map.
RE3 makes it look like a small nuclear bomb was employed, but
in Outbreak, it's shown as an intense conventional bombardment.
While rescue forces are operating in and around the city right
up until the end, the official death toll of the destruction
of Raccoon City is over 100,000, with no more than a handful
of known civilian survivors.
Late 2002: Leon Kennedy and Jack Krauser go into South America
looking for the crimelord Javier Hidalgo. In the ensuing battles,
Krauser is crippled by what used to be Hilda Hidalgo, but Leon's
stories about Wesker give him an idea. Later that year, he fakes
his own death during a mission with Leon and goes in search of
Wesker. (dialogue, RE4)
Three weeks later, after the FBC has failed to resolve the situation,
the FBC's commissioner Morgan Lansdale weaponizes Terragrigia's solar
collection satellite and uses it to sink the island, destroying both
the city and the BOWs. Veltro subsequently drops out of public view,
which is because Lansdale, who manipulated its members into the
attack in the first place, has double-crossed and killed most of them.
The incident becomes known as the "Terragrigia Panic," and its most
immediate consequence is the rapid expansion of the FBC's charter and
funding. A year later, it's a private army under Lansdale's command.
A young Natalia Korda loses her parents in the Panic, and is rescued
from Terragrigia by Neil Fisher. She is heavily traumatized by the
experience, and is placed in a facility by TerraSave. (Neil's Report,
RE:R2)
2006-2008: Both Jill and Wesker survive the fall from Spencer's
castle. Wesker treats Jill's injuries and puts her in cold
storage in the African facility, intending to use her as a
guinea pig. He soon discovers that Jill's effectively immune to
most of his viruses, so instead, he shoots her up with superdrugs
and mind-control serum. Jill spends the next two years as Wesker's
superhuman bodyguard and catspaw, and her viral immunities provide
the keys to the creation of his Uroboros project.
At some point in this period, Chris receives intel that Jill may
still be alive.
October, 2008: By this point, Alex Wesker has almost exhausted the
local population of Zabytij Island. Shielded from suspicion by their
high opinion of her, she's begun using them as test subjects. By the
time they're ready to revolt against her, it's almost too late. Those
who don't end up infected are killed in an outbreak of the T-Phobos
virus. (cf. Town Resident's Note, Sluice Operator's Last Words, RE:R2)
March 10th, 2009: Chris and Sheva kill Ricardo Irving, uncover
Umbrella's African facility, free Jill Valentine from Wesker's
control, foil Wesker's plans to infect the planet with Uroboros,
and kill Wesker himself.
April 30th, 2009: Simmons uses the C-Virus to turn Carla Radames
into a perfect clone of Ada Wong, ending ten years of experiments.
December, 2010: The beginning of the civil war in the Eastern Slav
Republic. A shaky ceasefire is reached, and is subsequently shattered
when the nation's military invades the revolutionaries' territory in
order to seize natural resources.
At approximately the same time (cf. the Russian radio report in Claire's
Episode 2, RE:R2), Claire and Moira are abducted from a TerraSave dinner
party. They and several other TerraSave employees have been selected by
Neil Fisher as potential hosts for Alex Wesker's "rebirth," and wake up
on Sushestvovanie Island.
In the end, Alex chooses Natalia Korda as her new host, and double-crosses
Neil by injecting him with Uroboros. He goes on to lose a fight with Claire
and Moira.
August, 2011 (?): The original Alex Wesker is brought back to life,
sort of, by her T-Phobos infection. Out of sheer rage at her situation,
she releases the Uroboros virus from her research facility, hoping to
kill Natalia and scour the island itself clean of life.
Carla Radames uses data from the Marhawa Academy attack to perfect
the bioweapon code-named Lepotitsa, which is later used in the Tall
Oaks outbreak. (Lepotitsa file, RE6/residentevil.net)
December 24th, 2012: The BSAA gets involved in the Edonian civil war
after they receive reports that BOWs are being used in the field.
Chris Redfield leads a squad of troops into the city, where they
first encounter the C-Virus.
Chris is seriously injured in the ensuing fight and Piers, the only
other survivor of their unit, manages to get him to safety. Chris develops
traumatic amnesia, escapes from BSAA custody, and spends the next six
months in a violent, alcoholic stupor.
June 27th, 2013: Posing as Simmons, Carla Radames tempts Ada Wong into
investigating one of Simmons's secure meeting sites. Ada discovers that
someone's posing as her, and that that someone is about to pull off two
separate bioterror attacks. She objects to this.
Piers Nivans tracks Chris Redfield down in a dive bar in eastern Europe,
scrapes him off the floor, and puts him back into the field.
June 30th, 2013: The infection of Liansheng; the deaths of Derek Simmons,
Carla Radames, and Piers Nivans; and the official "death" of Ada Wong.
The C-Virus is loose on the Asian mainland, a vaccine for it produced
using Jake Muller's blood is only somewhat effective, and millions of
people are dead.
July, 2013: Natalia Korda, now adopted by the Burton family, appears to
be slowly losing her battle against Alex Wesker's consciousness.
=======================
3iii. RESIDENT EVIL v.2
=======================
Q. Why does it take three shots from Barry's Magnum to kill the
first zombie?
(This is the kind of thing that people liked to argue about before
RE4 came along. Strap in.)
A. There isn't one. RE2 states in the Mail to the Chief file
that all five possible survivors of the "mansion incident" made
it back to Raccoon City alive. At this point in time, it is not
possible to achieve RE's real ending in any version of the game.
Even the "Mansion Incident" scenario in RE:UC, a game that's
specifically intended to close plot holes, omits Barry.
Q. Who captures Chris/Jill at the beginning of the game?
A. Wesker founded the STARS team in 1996, two years before RE and
a year after he transferred from Umbrella R&D to their "secret
service," as per Wesker's Report II. There are vague hints in RE2
that the "domestic terrorism" that the STARS were founded to deal
with is actually fallout from Umbrella's uniquely violent brand of
corporate warfare, which means the STARS team was another method
by which Wesker could clean up after Umbrella.
A. You can use the equipment in the secret area in the laboratory
visual room to watch Kenneth's tape. It depicts, unnervingly, the
last couple of minutes of Kenneth's life.
A. There are two ways to defeat Lisa Trevor in the crypt. One
is to shoot her until she falls off the edge of the platform;
the other is to shove all four of the locking stones into the
pit. (If you're playing as Jill, it's very difficult to do
this *and* save Barry.) Once the sarcophagus is open, Lisa
will grab her mother's skull and leap into the pit.
====================
3iv. RESIDENT EVIL 2
====================
Q. Why are Claire and Leon carrying combat knives? Where did
Leon get his uniform if it was his first day on the job? Why
does Claire know how to use a model of grenade launcher that
was obsolete by the end of the Vietnam War? What's a hunting
crossbow doing in a police station? Why does a secret biology
lab have a smelting tank and a freight train? Why why why why?!
A. Look, it's a video game. Calm down, take a deep breath, and
remember: it's not that important.
A. Leon isn't dressed like an RPD beat cop, but he does look
like Roger and Peter from the 1978 _Dawn of the Dead_. That may
explain it. (Kevin, in Outbreak, is dressed in much the same way.)
(This is another old debate that's died down over the years.
Some people used to be absolutely convinced that Annette
threw the rocket launcher at the end of the B scenario, and
they would argue about it for *days*.)
Q. At the beginning of the game, don't Claire and Leon get out
of the wrong sides of the police car?
A. I thought so too, until Ben Plante pointed out that the
burning truck in the first scene is facing to the right, when
I thought it was facing left. In either scenario, Claire and
Leon do in fact get out on the correct sides of the car.
A. RE2 was rereleased in 1999 for the N64 with a new game mode
and sixteen hidden EX Files. Some are taken straight from RE3,
while others are cheap publicity for RE:CV and the early N64
version of RE0, so you aren't missing much.
Q. Why are some of the N64 files different than the PSX's?
A. Some minor mistakes were fixed for the N64 port, mostly
continuity issues.
Q. Are there any other differences between the N64 and PSX versions?
A. That's the name on the box that contains its action figure.
Besides, it's easier to say "Mr. X" than to constantly have
to specify which Tyrant I'm talking about. Give me a handle,
and I'll use it.
A. By not being the guy who caught the helicopter with his
face. That was somebody else.
Q. What the hell is with the RPD building? The ammo's all over
the place, all the equipment is hidden, all the keys are hidden...
A. We can also blame Irons for the puzzles in the RPD. Apparently,
the maniac was also letting Umbrella do the decoration.
The sewer entrance, on the other hand, is the work of Thomas, the
chess fanboy who hung out with the RPD's night watchman. (Do you
realize that it's easier to access the weapons locker in the RPD
than it is to get into the sewers?)
We know Elliot isn't the "Ed" that Irons claims to have shot in
his diary, because Elliot's final entry in the Operation Report
is set two days after Ed's death in Irons's journal. We also
know that Elliot was trapped on the west side of the building,
because of where his reports are found, and that side of the
building is sealed off in "Desperate Times."
After that, Elliot passes into legend. There's a cop costume that
shares his name in Outbreak, but the actual character dies during
the first scenario, so it's probably not him. There's no telling
what happened to Elliot next, but since the narrator calls Leon
the last survivor of the RPD in the introduction to Leon B, Elliot
probably didn't make it out of town.
Birkin says to Irons in the Mail to the Chief file that "I am
certain that I will be appointed to be a member of the executive
board for Umbrella Inc." in return for the completed G-Virus.
He clearly wasn't planning to go outside of the company.
With this, everything else falls into place. Birkin and Wesker
steal the French division's big discovery and make a bigger one
with it. Years later, after Wesker's supposed death, a group
of mercenaries come to steal Birkin's big discovery on orders
from the head of Umbrella France. It was revenge, pure and
simple, and it went terribly wrong.
Q. How did Ada and Sherry get out of the sewage treatment facility?
A. Ada got out via the ventilation shafts, if her sudden arrival
when Leon reaches the sewers is any indication. If Ada could've
done that, Sherry certainly could've.
Q. If Leon was the only survivor, what about Chris, Barry, Jill,
Rebecca, Wesker...?
A. Chris and Barry are long gone, Jill quit, Rebecca's AWOL, and
Wesker was supposedly dead and definitely off the RPD roll call.
They were all also STARS agents, which means they technically
weren't police officers. Note, for example, that Wesker's the
only one who had a rank.
A. Couldn't tell you on a bet. We know that li'l Willy was out
to perpetuate his species, but we don't know what if any criteria
he was using to pick and choose victims. Reader Logan Rapp notes
that at the time William comes after either man, they're both
uninjured and either alone or distracted. It may be that simple.
Coincidences are not useful. Tyrants are rare under the best of
circumstances (unless one happens to be on Sheena Island, in which
case one can find the damn things in vending machines), so this
rogue Tyrant in Birkin's lab seems to be our escapee. (Some people
object to this and point to the storage containers on the eighth
floor of the sewage treatment facility in RE0, but that tank held
one of the cockroaches.) In that case, we can attribute its escape
to James Marcus and it's been dead for two months. Case closed.
The biggest problem with this is that if it's true, and it
looks as though it might be, we're also expected to assume that
William Birkin's the worst housekeeper in explored space. The
Tyrant in his lab escaped in late July. While he's done some
minor cleanup by the time the Outbreak crew drops by, the place
is still trashed. Maybe Birkin just put a new, really big door
on the room and called it a day, but it's still an issue.
A. Check the wall across from the front door to the RPD in
Scenario A. When you find it, you'll see three zombies on
the other side of a gate that won't open. Jill uses this
gate in RE3, and Rita backs a van through it in RE:O2.
Q. If Hunk and Mr. X both work for Umbrella, why does Mr. X
attack Hunk?
A. Because Mr. X wants, and Hunk has, the G-Virus. Mr. X isn't
all that bright. It's also very likely that they aren't working
for the same people.
Q. (from Pedro Luchini) How did Mr. X manage to get back to the
RPD in time to attack Hunk? He should be dead.
==============================
15iv. RESIDENT EVIL 3: NEMESIS
==============================
Q. Why is Jill so lightly armed at the start of the game? Why
is she in civilian clothes?
Q. How come Jill can blow away zombies by the dozen, but the
RPD was completely wiped out?
A. The RPD didn't know what they were doing. They simply stood
in one place and attempted to drive off the zombies as if they
were fighting normal people, and by the time they realized
that wasn't going to work, they were overrun. ("Piccolo" writes
in to note that one of the cops yells "Stun 'em!" during the
opening cutscene, which suggests that some of the cops were
using nonlethal riot weaponry. Oops.) The survivors of that
fiasco withdrew to the RPD building, which was already under
siege by the time they got there, and where Brian Irons was
working overtime to stab them in the back.
Q. Who's Murphy?
A. He's the UBCS merc who turns up infected at the sales office.
Who kills him depends on how you and Carlos dealt with Nemesis
at the restaurant, but either way, Murphy ends up dead before he
can turn into a zombie.
Q. Who's Tyrell?
A. Even if you could, you wouldn't want to. If you visit the
hospital's basement first, Tyrell will open that safe for you.
Doing so sets off a bomb. Thanks, Nicholai!
A. They have different missions, and Nemesis has its hands full
right up until the moment the missiles hit.
(Of course, there is the realistic answer--Nemesis was only
conceived by the developers when they were making RE3, and
as such didn't exist in RE2's time--but realistic answers
are rarely entertaining.)
A. He isn't dead. Next time you play the game, check that
office on your way out of the RPD building. Marvin disappears
when you take the Lockpick.
Q. Why did Umbrella send Nemesis after Jill, when all they
did was keep Chris under surveillance?
Q. Why does Nicholai wait until the end of RE3 to claim the
bounty on Jill's head? He had three previous opportunities
to bump her off when no one else was around. Why didn't he?
Q. How do you get the cutscene from the summary, where Barry
calls over the radio?
A. Opt to jump off the bridge before you get to the Dead
Factory. After the Live Choice involving Nicholai in the
control tower, don't try to use the hatch. Instead, leave
through the door, then immediately go back inside. This
also changes the dialogue before the ending.
Q. How do you know that Jill was infected with the T-Virus?
A. Around the time of RE3's release, a quote made the rounds from
Shinji Mikami that Nemesis was actually "someone we know from the
past." In 1999, RE was not yet a cottage industry the way it is now,
and we knew next to nothing about Umbrella or the process of Nemesis's
creation. Just the same, the quote got a lot of RE fans talking about
who Nemesis might have been. Since then, the question remains open,
though it may be that Mikami simply meant, as was suggested by reader
Stonewolf, that Nemesis was an unused concept sketch for Mr. X.
A few fans had come to the conclusion that Nemesis must've been
Wesker, since every other major RE character except Rebecca
was accounted for, it's easy to miss Wesker's death in one of
Jill's endings in the original RE, and the idea of Becky Chambers
being turned into a killer bioweapon roughly ten times her size was
kind of silly. Wesker's return in Code Veronica and subsequent
prominence in the plot sunk the theory, although you had some
die-hards arguing the point for years afterward, using an
increasingly tortured line of reasoning (see Say What?!, below).
The big plot twist of the original Resident Evil movie was that
Matt, one of the two survivors, was infected by a Nemesis parasite
in the ending. Then the second movie came out, so... yeah.
Right now, as far as we fans know, the game's Nemesis is just some
random Umbrella test subject who beat the odds. It is possible but
unconfirmed and mostly irrelevant that he, like other Tyrants, is
based on a clone of Sergei Vladimir.
===========================
3v. RESIDENT EVIL: SURVIVOR
===========================
A. Nothing, really, except for what you fight and what you find.
The exception is the second choice, as explained below.
Q. Who's this little goblin guy, and why does he hate me?
=================================
3vi. RESIDENT EVIL: CODE VERONICA
=================================
A. This was one of the big questions that everyone had after CV
and it wasn't answered until RE5. That was a fun eight years.
The virus that allows Wesker to dash around in bullet time was
created by Ozwell Spencer and administered to all of the surviving
subjects of his "Project W," most of whom died afterward. Spencer
proceeded to drop off the map in 1996. Not only does Wesker's virus
have an exceptionally high chance to simply kill anyone who's exposed
to it, but he doesn't have access to Spencer's research until 2006,
so he doesn't know how to make the serum that activates the virus.
A. Stop that.
A. The following:
-- the Easy and Very Easy difficulty settings from the Japanese
release have been put back in, because not having arms shouldn't
keep you from enjoying Code Veronica.
-- Steve has a new haircut.
-- a new cutscene featuring Wesker and Claire, triggered when
Claire returns to the mansion with the Piano Roll.
-- a couple of lines of dialogue have been changed.
-- the ending's about three times as long, as detailed below.
-- in CVX, Wesker gets a hit in on Alexia. In CV, Alexia slaps him
around like a handball.
-- everyone gets different character portraits in their inventory
screens. (Steve is such a goober.)
-- really fake-looking fire has been Photoshopped over Wesker's
Battle Game victory screen.
A. Couldn't tell you on a bet. It's on the jewel case, but there's
nothing about it in the game. Capcom's translators and marketers
have never been scared to make things up on the fly.
In short: Alexia faked her own death in 1983 and went into coldsleep
so the T-Veronica virus would be allowed to work on her. Alfred
developed an alternate personality to convince himself that Alexia
was still around, and his masquerade was good enough to trick his
servants, Wesker, and himself. The real Alexia was in Antarctica.
Q. Why doesn't Alfred release Alexia from cryogenic freeze the moment
he touches down in Antarctica? What's he waiting for?
Q. Why are there zombies and monsters all over the place in
the Antarctic base?
(The CVX version of the same file changes the story, claiming
that the T-Virus escaped from the planes that landed before
Claire and Steve's did.)
Q. Who's D.I.J.?
Q. What happens with Wesker on the third time through the game?
Q. Wait. Chris and Wesker are fighting in the same room where
Steve shot Alfred, aren't they? Isn't that room frozen solid?
==============================
3vii. RESIDENT EVIL: THE MOVIE
==============================
=========================
3viii. RESIDENT EVIL ZERO
=========================
A. RE0 is one of the least popular games in the core franchise, which has
led a few fans to try to declare it noncanon for various reasons. RE:UC
and RE5 both make it clear that RE0 is canon, though.
Q. Rebecca's a capable heroine who faces down Hunters, Tyrants, and James
Marcus in RE0, but by REv.2, she's a screaming victim. What's up with that?
A. Rebecca pretty clearly hits her limit right around the time she reaches
the Spencer mansion. It's her first mission, she's eighteen years old, and
she's one of two survivors of her team. By the time Chris runs into her,
she's emotionally exhausted; her reaction to the news that Richard Aiken
has died is weary resignation.
A. In the original RE, yes, the Alpha team came right after
the Bravo team. In REv.2/RE0 continuity, it would appear that
the Alpha team's search doesn't start until the evening of
the 25th. I couldn't tell you why, but Rebecca's radio reception
sucks for most of RE0 (which is suggestive that all of the Bravo
team's radios were on the fritz, making it difficult for them to
call for help), and Wesker, the commander of the Alpha team,
is out at Birkin's lab for much of the 24th.
A. No, Rebecca just thinks they did, which isn't a bad guess
given the information she has. In the opening movie, Enrico
looks away from the truck just before slime drips off the
windshield, thus indicating that Marcus's leeches did it.
It's like this: James Marcus was one of the scientists who
helped refine the Progenitor virus. When Spencer founds
Umbrella, Marcus doesn't even fake interest, although he
becomes the headmaster at Umbrella's training facility. He
lets his assistant do most of the actual work, but new
trainees William Birkin and Albert Wesker gain Marcus's trust.
From Outbreak, we also know that Birkin's lab has two additional
sublevels, accessible via a freight entrance connected to the
tunnels underneath Raccoon City. In RE2, they're inaccessible
thanks to the giant plant on the facility wall; in RE0, you can't
reach them because Rebecca won't go through the west door on B4.
You could reach this complex via the secret trams in the
Raccoon City sewer system, a personnel elevator in the
training facility's basement, or by walking through a
subway tunnel underneath Raccoon City.
Q. What was that thing that came after Billy in the water?
===========================
3viii. RESIDENT EVIL GAIDEN
===========================
============================
3ix. RESIDENT EVIL: DEAD AIM
============================
A. There's no reason why she would be, aside from them both being
eerily competent Chinese women. They don't look at all alike.
===========================
3x. RESIDENT EVIL: OUTBREAK
===========================
Yoko's ad-libs during the same scenario also reveal that her
memory is coming back, as Yoko remembers that she donated cells
to help create the Tyrant. (Since she was eighteen at the time,
one wonders if she was a serotonin donor.) Afterwards, Greg
operated on her to tamper with her memory. It does seem odd
that Umbrella can do that, but they're Umbrella. Specific memory
alteration through invasive brain surgery isn't even the least
possible thing they did that week.
Q. Why was Yoko cutting her hair in the J's Bar bathroom?
==========================================
3xi. RESIDENT EVIL 4
(a.k.a. Thomas Uses the Word "Assume"
Fifty Times in Rapid Succession)
==========================================
A. Why would they? The Ganados don't think guns are dangerous, Mendez
is bulletproof, they expect Leon to become a Ganado at any moment,
Mendez doesn't care if individual Ganados live or die, and they were
planning on killing Leon with an axe.
A. I can only presume that Saddler was preparing to inject Ashley with
the special sample that Luis had stolen. What else would that machine be?
A. He claims to have once been a cop. As he's dying, Luis confesses that he
was one of Saddler's researchers. That doesn't preclude his being a former cop,
especially in RE, where everyone has six careers before they hit 21, and his
skill with firearms backs it up.
According to Luis's diary entries, which are scattered throughout the game,
Luis's job was to try to find ways that Las Plagas could be safely eliminated
from an infected human's system. Saddler proceeded to use Luis's research to
make Las Plagas harder to safely cure. Luis began looking to anyone and everyone
for help against Saddler, including emailing a friend of his from college.
As Ada mentions in her report on Luis, that friend happened to have died, and
Ada intercepted the email. She contacted Luis and offered her assistance, albeit
without disclosing her identity or her motivations.
There's a little bit of a problem with the story, found within Separate Ways.
Wesker says that they planted Luis in Saddler's employ, but Ada's report on
Luis seems to contradict this. As per a recent re-translation of the Japanese
script at Project Umbrella, I'm prepared to chalk this up to a typo in the
original English localization and consider Ada's report the real story here.
If nothing else, though, their presence does explain how Saddler's getting
ahold of all that military ordinance. For a European cult leader in the middle
of BFN, the man has a lot of firepower.
Q. What's an ORE?
===============================
3xii. RESIDENT EVIL: APOCALYPSE
===============================
=======================================
15xiii. RESIDENT EVIL: OUTBREAK FILE #2
=======================================
"Wild Things": all we know is that this is set before the 27th,
since the RPD is still working on evacuating refugees.
A. Yeah, I'd like to thank Capcom for that one. It's bad
enough that half the RPD is boarded shut during RE3, but
now there's a raging inferno in the back lot, several rooms
are heavily barricaded, and most of the damn building is
flooded with *nerve gas*. (Apparently, Brian Irons doesn't
think something's an effective deterrent unless it's banned
by the Geneva Convention.)
That being said, there are quite a few people who are still
in the RPD or have yet to arrive there, many of whom are
major players in RE2. Just to name a few, Ada Wong, Sherry
Birkin, Marvin, Elliot Edward, Eliza Warren, Ben Bertolucci,
the two convicts in the cellblock, and a few surviving cops
(cf. the Operation Report files in RE2) are all still in the
building when Rita's crew makes their escape. Brian Irons
is also lurking in the background, though he may not actually
be in the building; his diary in RE2 mentions that he's in
the precinct, but not necessarily the precinct house.
Between Jill's departure from the RPD and Leon and Claire's
arrival, various events take place, presumably accounting
for the dismantled barricades and rearranged rooms.
===============================
3xiv. RESIDENT EVIL: EXTINCTION
===============================
Q. Wh--
A. No.
=================================
3xv. RESIDENT EVIL: DEGENERATION
=================================
None yet.
========================================
3xvi. RESIDENT EVIL: UMBRELLA CHRONICLES
========================================
A. After the GameCube remake of the first game, the series has been
gradually walking back from the notion that the Tyrant in the tank in
the Arklay lab was the first of its kind. The in-game file on "Ivan"
says that it's a customized Mr. X prototype, intended to blend in more
easily with humans.
======================
3xvii. RESIDENT EVIL 5
======================
A. I don't know why the designers made that call, but in-game, you can
check one of the monitors in the main storage area in 5-2 to find the
Test Subject Data file. It mentions that the drugs that Wesker used to
put Jill into stasis had the unexpected side effect of leeching out a
lot of her natural pigmentation.
(She also gets a year older and a few inches taller in RE5. Really,
Jill has a rough time of it in this game.)
Q. Didn't Spencer tell Wesker he was the only survivor of the "Wesker
Children"? Who's Alex?
A. You may find this hard to believe, but Spencer was lying. Wesker may
have even known that, since you can find an internal memo written by
Alex in the ship's radar station. She's the last surviving child of the
Wesker Project, and there may be a few more, as Wesker's apparent death
in 2006 is noted to have brought the project's success rate down to 18%.
By 2011, Alex herself thinks she's the last Wesker.
A. Her name is Allyson. She's part of the viral marketing campaign for
RE5, and appears in a "travel blog" found at http://kijuju.blogspot.com.
Kijuju had a high population of foreigners in the country on work visas,
which would explain the demographics of the village Majini, and Allyson
was one of them. She picked a bad time to come out of hiding.
A. The guy who wrote the Kijuju travel blog, Adam, worked in the mines.
The KAZ also has oil fields, which goes a long way towards explaining
why it's an "autonomous zone" in the first place.
Suzuki assassinated Ryan at his desk on March 9th, 2008. After erasing
Ryan's files on the Kijuju operation, she subsequently disappeared.
==========================================
3xviii. RESIDENT EVIL: DARKSIDE CHRONICLES
==========================================
A. I gloss over this in the plot summary in the name of brevity. Wesker
has all of two lines in "Game of Oblivion," spends the entire game stalking
Claire from the shadows, and leaves a mocking note for Chris when he steals
Steve Burnside's body.
Q. Where did Javier's Umbrella contact get the T-Veronica virus? Doesn't
Wesker have the only sample?
A. One of the problems with the Chronicles games' original levels is that
they still depend on files to deliver a lot of the behind-the-scenes
exposition, and the files are obtained by shooting seemingly random
background objects, so they're easy to miss.
That Umbrella operative that Krauser wants to talk to is the guy who sold
Javier the T-Virus he used to unsuccessfully treat Hilda. Wesker, however,
is responsible for selling Javier the T-Veronica virus, as well as the
Anubises and Hunters he's throwing at you. That's revealed by Wesker's
in-game dossier and the Communications from Wesker file.
Q. Why do you say T-Veronica all the time? The game just says Veronica.
Q. Why are the T-Veronica virus's effects so different from what we saw in CV?
A. It's important to note that Hidalgo actually lets T-Veronica out into
the world in DSC, which nobody ever did in CV. There are exactly three
characters in CV who contract it and two of them instantly go homicide
monster without ever trying to spread the infection. Everything else in
CV is explicitly made with the vanilla T-Virus. Hidalgo, conversely, has
done some additional experimentation with it and that is how giant druglord
plant-spiders are made.
==============================
3xix. RESIDENT EVIL: AFTERLIFE
==============================
Q. Bu--
A. Shut it. Shut your whole face. I will turn this car around, mister.
================================
3xx. RESIDENT EVIL: REVELATIONS
================================
tl;dr: Morgan Lansdale provided Veltro with the equipment and materials to
cause the Terragrigia Panic, as part of a scheme to terrify the international
community into vastly expanding his organization and its resources. He thus
sacrificed thousands of people in order to, in his eyes, save millions.
Clive O'Brian and Raymond Vester both suspect this of Lansdale, but due to
the FBC's expansion, any attempt either of them make to bring Lansdale down
must be absolutely airtight. Their plan is to manufacture a situation in
which Jill Valentine gets aboard the Queen Zenobia, where Vester is pretty
sure she will find hard evidence against Lansdale, and where Lansdale cannot
use the bulk of his official resources against her, as the Zenobia is also
his private blacksite for bioweapons research. The gamble is that Jill can
sink Lansdale before Lansdale can forcibly dismantle the BSAA.
A. The T-Virus may be a zombie plague, but its primary intended use is as a
catalyst for bioengineering. Umbrella used it to create entirely new species
and was researching it as a potential cure for cancer (cf. "Flashback," RE:O2).
It'd be stranger if people *weren't* still trying to study it.
A. It's suggested that the FBC blockade around the ruins of Terragrigia, as
seen in Episode 2, isn't there to keep the shore safe from contamination.
It's there to keep civilians out while Lansdale has teams sweeping the ocean
floor for the wreck of the Dido, which was Norman's last known location. When
they finally find him and Lansdale dispatches a strike team, that's Raymond's
cue to tell O'Brian to start their own operation.
A. She shot him right in time to keep him from outright telling Jill and
Parker that Lansdale's dirty and did so on the flimsiest possible pretext.
Raymond's the only person in that room who knows Lansdale's got a mole in
the BSAA, and Jessica just as much as said it was her.
A. It doesn't seem to be part of her scheme at all. She simply has a crush
on him and is irritated that he doesn't respond. This is backed up by the
Japan-only supplemental file Jessica's Report.
A. Lansdale goes full-on cat-stroking Bond villain by the end of the game,
so it's easy to forget that he's actually just as interested in saving the
world as O'Brian and the BSAA are, and he's got a few valid points. In the
wake of the Panic, the T-Abyss is loose in the Mediterranean Sea, so having
a vaccine for it on hand is just common sense.
By the time Keith and Quint are investigating the area, the base is full of
people who actually do appear to be Veltro agents, but they've been wiped
out to a man by escaped BOWs.
The general idea seems to be that Raymond posed as a Veltro member (maybe
even Norman himself) and recruited the survivors of the group to work with
him at the airport, which gives Lansdale a distraction and Chris a target.
Lansdale then remotely activates the BOWs in storage at the airport, since
they're leftovers from the BOW arsenal he sold Veltro, in order to get rid
of the remaining Veltro members in the area.
Q. Where the hell did Morgan Lansdale get that much money?
It's probably a plot hole that Lansdale's able to fund a venture like this
out of pocket, although there's room for explanation. The Daily Courier 1
file says that Lansdale's pre-FBC career was in espionage, and in the RE
universe, there's a staggering amount of money floating around the bioweapons
trade (i.e. Wesker having his own stealth bomber and renovated cargo ship in
RE5). Lansdale may simply have had the right connections, particularly if
Capcom wanted to retroactively acquaint him with members of RE6's "Family."
A. You have to take into account what the average guy on the street in the
RE-verse actually knows about Raccoon City. As players, we have more information
about the causes and effects of the Raccoon City outbreak than the characters
do, with the obvious exceptions of Wesker, Ada, and arguably Leon and Claire.
There's a lot of misinformation being passed around about it in-game.
Part of this is because, as we know from RE3 and RE6, there are a lot of
people in high places in the American government who would prefer that
the complete story of Raccoon City and Umbrella never be known, not least
of whom are Derek Simmons and the "Family." With Umbrella dismantled and
people working hard to conceal the truth, it'd be easy for people to think
that bioterrorism isn't a serious threat.
A. He's holed up inside the dining area of a ship with a crew requirement
of 1028, so he's got access to most if not all of the supplies.
A. The only method we see of exiting the Queen Dido involves a lengthy
underwater swim and playing Frogger with a bunch of man-eating death
sponges. If Norman doesn't have scuba gear with him, he's not going
anywhere, NPC powers be damned.
Q. How long ago was the T-Abyss outbreak aboard the Zenobia?
A. There were actually two of them, or one outbreak and one controlled
release. The first was five days after the Terragrigia Panic, as Lansdale
triggered an outbreak to eliminate Veltro. According to a journal found
in the Zenobia's lab, most of Veltro's membership was aboard at the time.
A complicating factor is that you can find a few different files in the
ship that indicate the Zenobia's crew did not have the faintest idea what
was going on for at least one of the outbreaks. It's implied that Lansdale's
researchers put all the T-Abyss-infected Veltro members in storage, then
hired some guys to run the ship for them, but I could go either way on that.
The only real question is whether the Zenobia's communications officer was
locked up on the promenade deck for a few days or most of a year.
A. The Researching the Deep-Sea Virus file goes out of its way to mention
that the T-Abyss is still very effective if taken orally, which means
Lansdale could've spiked their food or water. There's at least one place
aboard the Zenobia--the fountain in the casino--that has some T-Abyss
rigged up to a water source.
Q. Why does it take Chris and Jessica so long to find the Zenobia?
Doesn't O'Brian still have the coordinates for it?
A. Raymond seems to have taken care of that. The Zenobia only stands
still until Jill and Parker are on board, but after that, the controls
get sabotaged and it's set adrift.
O'Brian's reaction to the news that the Regia Solis has been reactivated
would suggest this is deliberate. He's expecting Lansdale to try and sink
the ship with a satellite strike, so job one for Raymond is making sure
the ship isn't where Lansdale left it. Since the first thing Rachael did
was find the UAV, it's possible that O'Brian always meant for it to be used
to counter the satellite.
A. Fin whales are native to the Mediterranean, and it's not unheard
of for a whale to accidentally wander into the sea from the Pacific.
Q. How did the FBC strike team get into the Queen Dido when Jill
needed to cut open most of the doors?
A. The recently-dead guy in a scuba suit that you find in the water
in Episode 12 suggests that the FBC strike team entered the Dido through
the same door that you're about to use. I blame their NPC powers for
letting them circumvent the doors, or else they deliberately jammed
them shut behind them. *Something* killed that guy.
===========================================
3xxi. RESIDENT EVIL: OPERATION RACCOON CITY
===========================================
================================
3xxii. RESIDENT EVIL: DAMNATION
================================
None yet.
===================================
3xxiii. RESIDENT EVIL: RETRIBUTION
===================================
Q. Seriously, I think--
======================
3xxiv. RESIDENT EVIL 6
======================
A. Yeah, me too. Check out the plot summary at the end of RE6's entry.
Basically, Chris's chapters were added relatively late in production
by executive order, which made a complicated plot even worse.
A. The files say specifically that it's a mystery. The entire underwater
facility was built as an incubator for the Haos, so it's not even a
reclaimed Umbrella building.
Carla's command of the Family's Asian holdings may also neatly explain
where the hell she managed to get enough warm bodies to account for the
highly-trained J'avo army she fields in Liansheng.
Q. How did Leon and Helena survive the C-Virus attack on Tall Oaks?
A. The only people who were killed or infected by the fog cloud were
the ones who were directly exposed. For whatever reason, Leon, Helena,
and the other survivors found throughout Tall Oaks were not in a position
to inhale the gas. In other words, it's pure dumb luck.
Q. Okay, then how do they keep surviving exposure to the fog, like
on the plane?
A. The aerosolized version of the C-Virus seems to lose its potency very
quickly once it's allowed to mix with air. Notice, for example, that even
the relatively high concentration of the gas on the plane just makes Leon
and Helena cough.
In an odd example of the gameplay mirroring the story, getting hit with
a Lepotitsa's gas is one of the single most lethal attacks in the
game, to the point where it's a one-hit kill on any difficulty above
Normal. If you die to it, you'll see an identical death scene to the
one you get if you're caught by the gas cloud in Leon 5. You have to
be right next to the Lepotitsa for its gas to do damage, however, and
at any longer range than that, it's not much more than noxious smoke.
Thus, Helena knows that her abduction and blackmail were carried out
by one of the most politically connected men in the world, which means
she can't trust anyone. Therefore, she doesn't tell Leon a thing until
such a time as she can prove at least some of her allegations. It's
still an obnoxious gimmick, all the moreso because of how trusting Leon
is, but it's at least explicable once you find out who Simmons is.
Q. How did Leon and Helena manage to get all their weapons on what appears
to be a passenger flight to China?
A. The game never offers an explanation. Every other Lepotitsa in the game
was placed deliberately by Simmons and his conspirators as part of the Tall
Oaks attack, however, so you can probably assume that their appearance on
the flight is an assassination attempt by Simmons against Leon and Helena.
As for Chris, I'm a big believer in the theory that he's not in his
right mind throughout the entirety of RE6. The scene where he's
knocked out by the BOWs in 2012 Edonia makes a point of showing
Chris's head hit the floor, and he doubles down on the head trauma
with six months of fighting and drinking. Throughout the rest of the
game, he has mood swings and a distinctly altered personality. By the
time he and Piers reach the seabed laboratory, he's moved into what
looks an awful lot like suicidal depression, to the point where he
does not seem to care if Jake shoots him or not.
Q. Why did Piers think taking an amnesiac Chris into an active urban
warzone was a good idea?
The stated reasoning is that Piers thinks it'll jog Chris's memory.
No, no part of that makes any sense at all.
==================================
3xxv. RESIDENT EVIL: REVELATIONS 2
==================================
This is the end result of the project Spencer gave her, which involved
life extension. He'd hoped for rejuvenation, but instead, Alex has opted
for a sort of philosophical reincarnation. This plays largely into her
obsession with Franz Kafka, who wrote extensively about the concept.
More importantly, she knows she's dying, so she's acting more recklessly
than she might be otherwise.
A. He says to Moira in the good ending that he spent the entire time
trying to find the place. ("F-----g technology.")
===================================================================
4. RESIDENT EVIL
===================================================================
This synopsis covers the storyline of the 2002 remake of RE. The
original is no longer in canon.
================================================
4i. A Summary of the Basic Plot of RESIDENT EVIL
================================================
They soon find the Bravo team's helicopter, which has broken down,
and its pilot, Kevin Dooley, who's been mauled to death. The creatures
responsible, a pack of wild dogs, soon attack the Alpha team. Joseph
Frost, their vehicular specialist, is dragged down and killed.
The whole situation proves to be too much for Brad Vickers, also
known as "Chickenheart," the helicopter pilot for the Alpha team.
He panics and takes off, leaving the rest of the Alpha team stuck
in the middle of the forest. After a headlong flight through the
woods, the Alpha team takes shelter inside the nearby Spencer
mansion, a supposedly abandoned country estate. They soon discover
that the entire building is infested with the walking dead.
The player's role in the game begins at this point. As either Chris
Redfield or Jill Valentine, two of the five survivors of the Alpha
team, the player must find out just what's happening. Chris eventually
finds and partners up with Rebecca Chambers, the field medic and lone
survivor of the STARS Bravo team, while Jill will be assisted by
Barry Burton, a police veteran and fellow Alpha team member. The
game unfolds differently depending on which character is chosen.
Not only has Wesker betrayed the STARS, but he's been complicit
in this mansion's experiments all along. A slideshow in the lab's
audiovisual room identifies Wesker, wearing his characteristic
sunglasses, as one of the leaders of this group. He has been
instructed by his supervisors at the megacorporation Umbrella
to betray the STARS, in the name of covering up the accident
and generating combat data for Umbrella's monsters. As if that
wasn't enough, the team member that Wesker claimed to be
"separated" from was actually taken prisoner. He or she is
inside a dark cell in the laboratory, awaiting release.
The character must now run for his/her life. The laboratory's
self-destruct sequence has been activated (either by Wesker
or by a well-meaning Rebecca), and very little time remains
before the entire mansion is blown sky-high. After rescuing
the captive STARS member in the back room, the character runs
out to the mansion's helipad and signals Brad "Chickenheart"
Vickers. Brad has been circling above the forest all this
time, awaiting word from one of his teammates. He sees the
character's signal flare, he descends to the helipad.
=====================================================
4ii. Story Differences Between Chris and Jill's Games
=====================================================
===============================================================
4iii. Differences Between RESIDENT EVIL and RESIDENT EVIL "2.0"
===============================================================
3. The Chimera that haunt the power room now look a great
deal like RE3's drain deimos.
======================
4iv. Random Commentary
======================
==================================================================
5. RESIDENT EVIL 2
==================================================================
====================================================
5iii. A Summary of the Basic Plot of RESIDENT EVIL 2
by Dan Birlew
====================================================
Weaving her way through the slow moving ghouls, she makes
her way to the police station. S.T.A.R.S. helicopter pilot Brad
Vickers is encountered near the precinct, recently deceased
and come back by diabolic means. Executing this former hero,
Claire enters the Raccoon Police Department. She finds that
the place has been electronically locked and barricaded
against an apparent siege by the undead.
In the room next to the Chief's office, Claire hears the quick
footsteps of someone fleeing from her. She finds the little
girl crouched in the dark. She radios Leon to let him know
that she cleared the helicopter wreckage and found the
little girl. The little girl says her name is Sherry Birkin,
and her parents work at the Umbrella plant. Her mother
called her during the T-virus outbreak and instructed her to
go to the police station for safety. She has heard her
father's voice in the station, but can't find him. Also, a
creature is stalking her. A mighty roar emanates from
nearby. Sherry runs off, and Claire tries to pursue her. In
the office, the Chief and the dead woman's body have
disappeared. However, he has left behind his diary detailing
the extents of his depravity.
Leon has found the sewer system that runs under the city. In
the processing plant, he comes across what appears to be the
exit door but doesn't have all the necessary keys to get
through. Going back, he finds Ada also investigating the
sewage plant. She has found an open vent shaft that she can
get through with a boost. She hits the ground on the other
side, startling the same little girl Leon and Claire
encountered previously. As she runs off, Ada notices that
the little girl dropped her pendant. Amused, she decides to
keep it in case they meet again. After a quick search, she
finds a precinct key and returns to where Leon waits. She
throws the key back through the vent, but she can't get back
herself because the vent is too high. Once again, Ada runs
off on her own against Leon's orders.
Leon and Ada search the chemical plant for weapons and
ammunition. They bump into the frantic Annette. Ada chases
the armed scientist. Annette turns and fires on her pursuer,
but Leon jumps in front of Ada and takes the bullet. While
Leon lies unconscious and seriously wounded, Ada chooses to
run after Annette.
In the lab, Claire figures out that the main power conduit
has been shut down. She finds a fuse for power connection,
and then she is free to explore the lab. Umbrella has
conducted further experiments with plant vegetation, as a
titanic vine grows up from the bottom of one shaft. Its
offspring slide along the ground, spitting acid at her.
Worse, there is an even stronger variety of the "lickers"
here than those encountered before.
Leon runs off the elevator, but not very far. Annette Birkin
somehow sneaks up on him, brandishing a pistol and a vial
of blue liquid. She accuses him of being a spy, just like
the girl he's with. Leon denies that Ada is a spy, and Annette
laughs. She's done a background check on Ada, and has discovered
that Ada works for "the Agency." She's an undercover agent,
using her relationship with John, the researcher, to gather
information on Umbrella. Annette declares that no one will
take her husband's virus from her, and prepares to shoot
Leon. Mr. X suddenly crashes through the ceiling behind Leon.
Annette flees. Evading the powerful giant, Leon gets to the
power room and unlocks it. The monster has followed him, and
now the rookie cop is cornered. Shots ring out. Ada is back,
blasting away at the unholy behemoth. Unfortunately, she runs
out of bullets. As she reloads, the Tyrant seizes her and
lifts her into the air. Ada fires several rounds point blank
into his face. Temporarily blinded, the giant swings Ada into
a control panel, denting the panel and probably breaking every
bone in her body. Blood gushing from his face, Mr. X falls off
the platform into the smelting pit. Leon runs to Ada's side.
In her last moments, she tells him that she's fallen in love
with him. Leon kisses her passionately. Ada goes limp and dies.
Leon screams in grief. Near Ada's body, Leon finds a master key
that fell out of Ada's pocket when Mr. X dropped her.
Leon rides the elevator back down into the lab, and retrieves
the barely conscious girl. He uses the master key in the
elevator to take the emergency access tube and reach the
lab's escape route, a high-speed train.
Leon finds the train without power. Laying Sherry on the cot
inside, he finds a platform key at the back of the train and
hurries to power up their escape transport.
The train suddenly lurches. Leon moves back into the cabin
with the girls. No one can figure out what the disturbance
was. Leon runs toward the back of the train. The train is
equipped with the same computer system as the lab. The
computer warns them that a bio-hazardous material has been
detected on board. The train will detonate in just two
minutes. The cabin is locked, and Leon is unable to get back
to Sherry and Claire. He runs to the back of the train to
search the cargo compartments.
===================================================
5iv. A Summary of the Conclusion of RESIDENT EVIL 2
===================================================
The main body of the G-Type smashes into the cabin. In order
to hide, Claire climbs down through a hatch and hangs onto
the bottom of the train while it's still moving.
The train brakes. Sparks shoot out from behind the wheels as
the transport slows, dousing Claire in a shower of yellow
fire. She fights to hold on.
The train stops. The computer warns that the train will
detonate in thirty seconds. Claire crawls out of her hiding
spot and with a sigh of relief, spots daylight at the exit
of the train tunnel. Leon and Sherry are out, looking for
Claire at the front of the train. She joins them just as the
G-Type smashes into the cockpit. The heroes dash for the
mouth of the tunnel, through which they can see the rising
sun. They've lived to see the morning of September 30th.
Claire and Sherry get up, commenting that they both look
pretty awful. Leon rises, but is already moving off, saying
they don't have time to waste. Claire wonders why. Leon
turns and tells them, "Hey, it's up to us to take out Umbrella."
===========================================================
5v. Differences Between Claire A/Leon B and Leon A/Claire B
by Dan Birlew
===========================================================
==============================
5vi. The 4th Survivor Minigame
by Dan Birlew
==============================
==========================================
5vii. A Brief Summary of The 4th Survivor
by Dan Birlew
==========================================
After a quick look around, Hunk pulls out his radio. "Alpha
team here," he says through his gas mask, "Mission
accomplished."
In the final hallway, Hunk meets the Tyrant once again. How
it got over here so quickly is a real mystery, one Hunk
doesn't have time to solve. Evading the hulk yet again, the
agent reaches the roof and lights his last flare to signal
for a rescue.
=======================================
5viii. Conclusions About the Conclusion
=======================================
4. Ada has also survived, although it's nine years and six
games later before we find out exactly how.
======================
5ix. Random Commentary
======================
3. The fact that nobody has bothered to clean out the STARS
office is a running gag in the RE fan community.
=============================================================
6. RESIDENT EVIL 3: NEMESIS
=============================================================
RE3 has had a greater impact than one would expect. It comes
off like it was thrown together in a hurry to cover a gap in
the schedule, and has a lot of recycled content, but it also
introduced one of the most famous monsters in the series: the
unstoppable, unpredictable Nemesis.
Set a day before RE2 begins, and concluding two days after RE2
ends, RE3 stars Jill Valentine. After the mansion incident, she
stayed in Raccoon City, quit the police force, and went underground.
Now, with almost no survivors left in the city, she makes a final
bid for survival: her last escape.
=====================================================
6i. A Summary of the Plot of RESIDENT EVIL 3: NEMESIS
=====================================================
The only warning Jill gets before the creature returns is the
sound of shattering glass. It jumps through a window on the
first floor of the RPD, toting a rocket launcher in one hand.
Dodging a barrage of missiles, Jill barely manages to get out
of the RPD building alive. She picks the lock on the alleyway
door and keeps running, but the creature has vanished.
As Jill makes her way uptown, she finds a dead man wearing
the Umbrella logo. She searches the corpse and finds his
diary, which also contains his suicide note. He was a member
of the Umbrella Biohazard Countermeasures Service, a mercenary
team maintained by Umbrella, but the diary doesn't mention
why they were sent into Raccoon City.
As they leave the restaurant, Jill asks Carlos why his squad
was sent to Raccoon. Carlos's answer--that they're rescuing
civilians--isn't good enough for Jill, since the destruction
of Raccoon is largely Umbrella's fault. Carlos replies that
he and his fellow mercenaries are just hired hands, and if
Umbrella had some kind of ulterior motive for sending them
in, he doesn't know what it is. If Jill wants answers, she's
asking the wrong guy. The sound of shattering glass inside
the restaurant cuts him off. Carlos invites Jill to join his
squad, and runs off. Jill starts to follow Carlos, but the
creature comes after her again, seemingly unhurt.
The city hall is boarded up, and looks as though it's been
undergoing the same kind of siege as the RPD. Past it is a
trainyard, where one of Raccoon City's cable cars is parked.
Inside the cable car, Jill meets a gray-haired man wearing
the same logos as Carlos. Jill greets him, assuming he's one
of Carlos's teammates. The man insultingly asks her how she
managed to survive. Jill replies that she's a S.T.A.R.S.
member, which seems to satisfy him. He walks into the next
car, leaving Jill alone with a badly wounded and delirious
UBCS officer. Jill examines him, concluding that there's
not a lot she can do for him, and follows the grey-haired man.
Jill finds some engine parts and returns to the cable car
to fix it. Outside the cable car, Mikhail, despite his wounds,
massacres a horde of zombies before collapsing. Jill runs up
to him and demands to know if he has a death wish. Mikhail
insists that he cannot stop fighting just because he's wounded.
Even though the zombies are innocent victims as well, as Jill
says, Mikhail sees no reason why he should take responsibility
for anything that's happened to Raccoon. After all, none of
the UBCS soldiers are really involved with the company. Jill
agrees, and says that that's the only reason she's trusting
the UBCS at all.
Jill helps Mikhail back into the cable car and tells him to
rest. She also tries to repair the cable car's engine.
She has everything she needs, except a special additive
for the motor oil. She heads back into Raccoon, towards
an Umbrella-owned sales office.
Jill lets herself into the office's storage locker, where she
finds the additive she needs. At the same time, another horde
of zombies finds the sales office. Jill hears Nicholai scream.
When she fights her way back into the office, both Nicholai
and the UBCS mercenary's body are gone.
On her way back to the cable car, Jill has another encounter
with her stalker outside City Hall. Once again, Jill runs
for her life. The creature doesn't follow her to the next
street, and before Jill can wonder why, the ground crumbles
under her feet. She's dumped into part of the Raccoon sewer
system, which a large, mutated worm has claimed as its own.
Jill escapes from the sewers via a conveniently located
emergency ladder.
Jill finishes her repair work on the cable car. Carlos walks
in, and Jill tells him that Nicholai won't be joining them.
Carlos grimly accepts the news, and offers to drive the
cable car. The car begins to glide smoothly away from the
station, but it shakes suddenly from a tremendous impact.
Jill investigates, and finds that the creature stalking
her has busted into the cable car. With nowhere to run,
Jill has to fight, and she knocks it down with a fusillade
of nitrogen-laced grenade rounds. The creature gets right
back up again, seemingly unhurt by an attack that would
have killed anything else.
Carlos gives Jill the vaccine. The drug takes effect almost
immediately, and Jill wakes up. She asks Carlos what
happened to him, and Carlos says that he just had another
fight with the monster. Jill wonders aloud whether the
creature can be stopped at all. Carlos says that he's
sure it can, but he doesn't sound convinced. Jill realizes
that the creature is toying with them. Carlos then tells
her about Nicholai's survival, and warns her that although
he doesn't know what Nicholai has planned, he's sure that
Nicholai is their enemy. Claiming that he has to "take
care of some things," Carlos leaves.
Jill runs into the creature as she leaves the chapel. She
leads it a merry chase through the clock tower, losing it
along the way, and ducks into Raccoon's city park.
For the first time in four days, Jill gets lucky. She ducks
underneath one of the Nemesis's wild swings, and it tears
open a pipe on the wall. Whatever is flowing through the
pipe is corrosive enough to burn off half of the Nemesis's
tentacles almost instantly. As the Nemesis recovers, Jill
shoots out another pipe, drenching it in acid a second time,
and then a third. The Nemesis screams, covered in horrible
burns. It falls down, and doesn't get back up. Jill notices
the body of an Umbrella scientist in one of the trash heaps.
She searches his pockets and finds a keycard which unlocks
the trash room doors. As she gets out, the Nemesis's body is
dumped into the waste pool.
As Jill shoves the first battery into place, she hears the
sound of dripping water behind her. Chemicals slowly begin
to leak into the room. Jill turns around, and the Nemesis's
"corpse" falls through a hole in the ceiling. It squirms
towards her, mutating with every move it makes.
=============================================================
6iii. A Summary of the Conclusion of RESIDENT EVIL 3: NEMESIS
=============================================================
====================
6iv. Different Paths
====================
The game's basic plotline can vary each time you play
through it. However, while the details change, the
fundamental events are always the same (Nicholai apparently
dies at some point before you activate the cable car, Jill
always finds Carlos somewhere inside the clock tower, etc.),
so they aren't worth listing in full here. For most of the
choices, I've just kinda picked the one that I liked more
and used it for the summary.
=====================
6v. Different Endings
=====================
The ending I've used for the summary is apparently the official
one; one of the files in Survivor is written by Nicholai on October
5th (although some fans claim this is a translation error), and the
brief summary of RE3 given in RE5 indicates that Barry flew Jill
out of the city.
Ending #2:
Instead of negotiating with Nicholai, Jill blows him out of
the sky. Aside from that small yet satisfying detail, this
is the same as Ending #1.
Ending #3:
Instead of jumping off the bridge, Jill shoves the Nemesis
off and walks into the abandoned factory via the front door.
She and Carlos meet up in the second-floor break room, where
a visibly exhausted Carlos tells her about the incoming
missiles. Things proceed as above after that, but when Jill
reaches the trash room, she's ambushed by Nicholai. From
cover in front of the trash room, Nicholai explains that
there's a "modest" bounty offered by Umbrella for whoever
kills Jill, which he intends to collect.
=======================
6vi. The Epilogue Files
=======================
-- after they escaped the lab at the end of RE2, Leon angrily
told Claire to leave him and Sherry alone. She promised to
return, and disappeared into the woods near Raccoon.
-- the woman who had called herself Ada Wong survived. She
is leaving that identity behind and preparing for another
mission.
-- Hunk is a little crazy, and has a tendency to be the
only survivor of his missions. He's seen without his
mask in his file.
======================================
6vii. Conclusions About the Conclusion
======================================
4. Ada and Hunk are both still alive. This brings the known
total of Raccoon survivors to eight, out of more than a
hundred thousand.
========================
6viii. Random Commentary
========================
4. For those who didn't know, RE3 was subtitled Last Escape in
Japan. This is why Jill uses that phrase a lot. (Personally, I
think it should've been the subtitle of the American version,
but that's me.)
5. Although the back of the game's case says that Jill quit
S.T.A.R.S., she never says as much in the game. As a matter of
fact, she claims membership several times ("Hey, I'm no ordinary
civvie!" Shut up, Jill).
===================================================================
7. RESIDENT EVIL: SURVIVOR
===================================================================
Also known as the first entry in the Gun Survivor series, Survivor is
a light-gun game for the PlayStation, which notoriously was released
in North America without light-gun support. This is not the only reason
it's widely considered the armpit of the series, but it's a big one.
It's a canon game, however, and to a plot enthusiast, Survivor's files
have a lot of useful information. Set two months after the Raccoon
City outbreak, it's the story of a guy on an isolated island who can't
figure out who he is or why there are zombies everywhere.
==========================================================
7i. A Summary of the Basic Plot of RESIDENT EVIL: SURVIVOR
==========================================================
The man, our hero, sets out to explore the city. On the next
street over, he finds the body of the man in white, who looks
like he's dead. Our hero finds a set of dogtags in the man's hand,
identifying him as Ark Thompson. Our hero thinks that the man
looks familiar, but a zombie interrupts his examination. He
executes it and finds a rusted key in its pocket.
The key unlocks the front door of a nearby church. The church is
small and relatively well-maintained; the only discordant note
is the Umbrella logo, carved into the wall above the altar. In
the church manager's office, our hero finds the man's diary, where
he has written about the destruction of the American city of Raccoon
at the hands of the renegade scientist William Birkin.
Our hero leaves through the back door of the church, to an isolated
street where a pay phone is ringing. Whoever it is hangs up as soon
as our hero answers the phone.
After a brief fight with a pair of Lickers, our hero finds his way
to another ringing pay phone. He picks it up, and whoever is on
the other end calls him Vincent. Our hero is confused, but the
man continues talking, calling him a murderer. He denies it, demanding
more information from the man on the phone, but the man hangs up.
Inside the arcade, our hero sees a team of cleaners dispatch two
zombies, but then they attack him. Apparently, "cleansing the area"
is a synonym for "killing all the witnesses." Up close, the "cleaners"
look more like gorillas dressed in body armor than anything else; their
arms reach almost to their feet, and they roll around on their knuckles
like apes. They're remarkably fragile, though, and our hero easily
dispatches them. As they die, they scream like wildcats, and their bodies
dissolve into nothing.
The sewers are blissfully quiet. In the manager's office, our hero
finds the man's diary. He has written about his meeting with Vincent,
the cruel and vicious man who was promoted to the post of the city's
supreme commander. When the manager took a picture of Vincent for a
souvenir, Vincent got angry. As our hero searches the manager's desk,
he finds the picture of Vincent. It is of himself. Clearly, our hero
concludes, he must be Vincent. He must be this cruel man that he keeps
hearing about.
The boy's exit route leads straight to the front doors of a place
that claims to be Paradise. It's actually a prison. Inside, Vincent
kills several zombies and finds the diary of the prison's warden.
He refers to the prisoners as "guinea pigs," and has written that
a "mass suicide" that had taken place in mid-October was, in fact,
an escape attempt. Vincent quelled it by shooting down the boys as
they ran, then intimidated the prison's chief into misreporting
the incident back to Umbrella.
As bad as that is, the cell block is worse. Vincent finds the diary
of one of the former prisoners on a bed in one of the cells. The
prisoner was a boy, abducted from the Congo in late August and
brought to Sheena Island. He and his fellow prisoners were all
young, between fourteen and twenty years of age, and were gathered
from all over the world.
Vincent finds a coil of rope nearby, and uses the boy's planned
escape route by climbing down the side of one of the guard towers.
At the bottom of the tower, Vincent finds himself face-to-face
with a massive, trenchcoated figure. Clearly inhuman, it attacks
Vincent, and takes nearly three dozen bullets before it falls.
While Vincent has no idea what he's just killed, Leon would
recognize it as Mr. X.
Two more of the creatures are waiting for Vincent inside a nearby
nightclub. Barely evading them, Vincent bursts out the front door,
and finds himself across the street from a skyscraper bearing
the Umbrella logo. Clearly, he thinks, this is where Umbrella
controlled the island from. Memories flash through his mind as
he looks at the building, but they come and go too quickly.
Vincent finds his own diary on his old desk. In it, he's written
about many things, such as the escape attempt that he thwarted via
gunfire, and a boy named Lott who told him about a spy on the island.
His final entries speak of a plot amongst his subordinates on the
island. Due to his brutal execution of the escapees, his subordinates
planned to gather evidence about the incident and report it to Vincent's
superiors at Umbrella. Vincent, in a fit of insane rage, unleashed
the T-Virus on Sheena Island, making it look like an accident. Now
he intends to dispatch the spy and return to Umbrella for his reward.
Lott thanks Vincent, who starts to explain his actions. Lott stares
at him blankly, and tells him that he's not Vincent after all. His
name is Ark Thompson. Lott had told the real Vincent about Ark's
arrival; Ark was the spy Vincent mentioned in his diary.
As Ark tries to digest this, a woman's voice comes over the factory's
speakers. Someone has triggered the base's self-destruct mechanisms.
Ark asks Lott how they can get out of the factory, and Lott says that
there's a railway system nearby. Ark says that he'll go there and set
it up. He tells Lott to go back and get his sister. Lott takes off.
As Ark heads through the next door, his memories suddenly return to
him in a rush. His friend Leon Kennedy had asked him to come to
Sheena Island and investigate it, and he'd posed as Vincent to do so.
That's how he had introduced himself to Andy, the sewer manager, and
how Lott had found out about the "spy."
Ark had been ransacking Vincent's office when Vincent himself snuck
up on him. Vincent had been ready to shoot Ark, but Ark overpowered
him and escaped. During the scuffle, Vincent grabbed onto a set of
dogtags Ark was wearing and pulled them off, which is why he had them
in his hand when Ark found his body. As Ark attempted to take off
in a helicopter, Vincent grabbed onto the landing gear and took a
shot at him, which made the helicopter crash.
Ark unlocks the way to the railway station, and finds himself in
The Cleaners are waiting for Ark on the path to the railway station,
but compared to what he's been fighting, they're barely a threat at
all. He blasts through their ranks and finds Lott and Lily waiting
for him at the railway station. Ark opens the gate on the subway
tunnel, just in time for the Cleaners to spring one last ambush.
Ark foils their plans, and jumps into the train as it takes off.
===========================================================
7ii. A Summary of the Conclusion of RESIDENT EVIL: SURVIVOR
===========================================================
As one might expect, the Tyrant has mutated after its earlier defeat.
It is now much faster and stronger, and Ark can barely keep up
with it. He blasts it again and again with acid-laced grenades
and high-caliber bullets, dodging its claw swipes and mad lunges.
For once, the Tyrant's unstable genetics work against it. Ark's
assault eventually triggers another mutation; the Tyrant's
muscles swell, to the point where it can barely move. It's still
dangerous, but it's no longer able to dodge Ark's gunfire. Eventually,
it can't stand up to his attacks any longer and collapses.
Suddenly, the helicopter shakes. Ark looks out the window, and finds
that once more, he's acquired a stowaway. The Tyrant slowly pulls
itself on board the helicopter, towards Lott and Lily.
Ark banks the helicopter, putting the Tyrant in line with one of the
helicopter's onboard missiles. He fires, and the missile takes the
Tyrant in the stomach. It screams in rage as it's carried away
from the helicopter by the impact, right up until Ark fires his
second missile at it. The Tyrant disappears in a flash of fire.
In the helicopter, Lott and Lily hold each other. Finally, Lily
asks Ark where they're going. He says that he doesn't know, but
they can fly as long as they have fuel.
======================
7iii. Different Routes
======================
The exception here is the second choice of direction, where you pick
between the Library, the Arcade, and the Hospital. Which of these you
pick determines what cutscene you see, and who shows up to get
slaughtered by the Tyrant at the end of the game.
Upon going into the Library, you'll meet Andy the sewer manager, who
will beg for his life right up until you hear the sound of an
approaching helicopter. Andy will suddenly turn on you, and try to
catch you in a deathtrap on the second floor. For his efforts, he
gets to be the Tyrant's victim.
Finally, if you choose the Hospital, Vincent will come back from
the dead. He watches Ark enter the hospital through the security
cameras in his office, and unleashes a Mr. X unit to track you
down. Vincent is the only one to hear the Cleaners' arrival, and
he muses aloud that Umbrella must be in a hurry. At the end of the
game, he gets to die again at the claws of the Tyrant.
==================
7v. Random Musings
==================
1. Say what you will about how lame CV's ending is, but Survivor's
is much, much worse.
3. I really don't care for this game. I can see how it'd be
a lot more fun with a light gun, but with a control pad, it
becomes incredibly frustrating.
=================================================================
8. RESIDENT EVIL: CODE VERONICA
=================================================================
CV's an odd game, and has been reevaluated several times since it came
out. It jumped platforms at least once, from PSOne to Dreamcast, and
often comes off like it was designed by committee. It reintroduces
Wesker to the series as its trademark supervillain, has some of the
creepiest environments in the series, and is the last "classic" game
in the main series.
===============================================================
8i. A Summary of the Basic Plot of RESIDENT EVIL: CODE VERONICA
===============================================================
The helicopter chases Claire the rest of the way down the
hall. Just before its gunfire catches up with her, Claire
jumps through an open door and down a flight of stairs. She
rolls to her feet and finds herself eye-to-eye with at least
two dozen of Umbrella's guards, all of whom are pointing guns
at her. As they walk forward, Claire sees that they're standing
in front of a tank full of flammable chemicals. Claire puts
her hands up, drops her gun, hits the floor, catches the gun
before it hits the ground, and puts her last three bullets
into the tank. The resulting explosion sends the guards flying.
The man unlocks her cell and opens the door. As Claire
hesitantly steps out, he slumps into a nearby chair and pulls
a bottle of medicine out of his pocket. It's empty, and he
throws it against the floor in frustration. Without looking up,
he tells Claire that this place is finished. They've been attacked
by what he thinks is a "special forces team." Claire's free to
leave the prison grounds, but he warns her that she has no chance
of getting off the island.
Claire gets about two steps out of the door when someone
opens fire on her from a guard tower. Taking cover behind
the crashed truck, she grabs a handgun off of a dead man and
returns fire, shattering the gunman's spotlight and forcing
him to take cover. The man screams. Claire demands that he
tell her who he is. The man--a boy, really--is glad to
see that she's not a zombie like he'd thought, and hops down
from the tower. He introduces himself as Steve, another
prisoner, and says that he's looking for an airport that he'd
heard was on the island. Claire tries to follow him as he
leaves, but Steve claims that she'd only slow him down.
As the rubber man falls dead, Alfred opens a door via remote
control. Claire tries to walk through it, but another rubber
man drops from the ceiling and seizes her head with its arm.
Claire struggles vainly against it as it hoists her into the
air, threatening to either crush her skull or suffocate her.
The path Alfred has set for them leads to a balcony overlooking
a motor pool. As Claire runs up to Steve, the balcony collapses
underneath them. Steve falls free, but Claire is pinned underneath
a chunk of rubble. A zombie shambles towards Steve, who raises
his Ingrams, but doesn't fire. Claire yells at him to shoot it,
but Steve freezes. The zombie turns towards Claire. Steve hesitates
for a single long moment, then levels both Ingrams at the zombie
and yells, "FATHER!" He empties both guns into the zombie and
sinks to his knees, sobbing.
Inside the lab, Claire takes a painting she finds on the wall.
As she does so, an infant Albanoid breaks out of one of the
nearby storage vats. Before Claire can do anything, the
insanely quick creature disappears into one of the ventilation
shafts. Claire is forced to escape from the lab a second time,
as the automated systems declare the lab contaminated and
permanently seal the area.
The house has been hit fairly hard by the assault on the
island. It's guarded by rubber men, but Claire easily avoids
them and gets inside. The interior of the house is a twisted
parody of childhood, with either dolls or books covering
every available surface. A larger-than-life doll dangles
from the chandelier hook in the ceiling, eviscerated. Most
of the furniture is sized for children, or for dolls.
The piano roll from the torture chamber fits in the piano in
Alfred's recreation room. As the piano plays the same song
that Alfred's music box did, a secret panel in one of the
slot machines swings open. Inside, Claire finds the key to
Alfred's music box.
As she walks into the cockpit, Steve asks Claire what was
wrong. Claire nonchalantly tells him that it was nothing. As
Steve grins, the plane's autopilot suddenly turns on. Steve
tries to turn manual control back on, with no luck. Alfred's
sneering face appears on a screen above the pilot's seat.
With a chuckle, he tells Claire and Steve that he's selected
a new destination for them.
Steve and Claire get out of the drill. They climb up to the
top of a nearby helipad, and find a staircase on the other
side. Claire is about to go down the stairs when she sees
Nosferatu at their bottom, coming up. Steve steps in front
of her and points his Ingrams at Nosferatu, yelling for it
to back off. Suddenly, an enormous mandible, like that of a
praying mantis, sprouts from the Nosferatu's back and swats
Steve, sending him tumbling off of the edge of the helipad.
Claire runs to where Steve fell, to find him clinging by one
hand to one of the helipad's support struts. Steve begs
Claire to run and save herself. Claire replies that she'll
help him up as soon as she (and I quote) waxes the monster.
Using Alfred's rifle, Claire puts a bullet straight through
the Nosferatu's heart.
Claire and Steve talk and joke as they drive towards freedom.
The naked woman sits on the stairs where Alfred died, cradling
her brother's head. She hums to herself quietly as she strokes
his hair. On one of the nearby monitors, she is watching the
snowmobile burn.
The cave has been turned into a mausoleum. Chris has been in
it for a few seconds when the ground shakes. Something
nearby roars, and Chris's entrance collapses.
An elevator has been cut into the cave wall. Sadly, Chris
leaves Rodrigo's body behind and takes the elevator down,
winding up in the military training facility's motor pool.
The military training facility has weathered the base's
self-destruct sequence surprisingly well. Chris finds his
way outside, to the courtyard where Alfred kept his tank.
Alfred's escape route is obvious, but he's puzzle-locked
it with an incomplete version of the Ashfords' crest.
When Chris uses the three keys, the diorama slides back into
the wall to reveal an escape hatch in the floor. The tunnel
to Alfred's mansion has partially collapsed, making access
to the mansion impossible, but the Ashfords' family crest is
lying in a pool of water. It's guarded by an enormous
creature that looks like a cross between a manta ray and
an electric eel. This is the Albanoid that Claire saw earlier,
and it has reached adulthood. Chris jumps into the water,
grabs the crest, and scrambles back out before the creature
can electrocute him.
Chris steps out of the elevator onto the base's sixth floor,
and stops. An enormous anthill has been built here, towering
above the floor and surrounded by thousands of mutated ants.
Chris forges through the ants to the laboratories on either
side of the anthill.
One lab hasn't been used for a while, and Chris finds Alexia's
research notes inside. She somehow fused the remnants of a
virus from the body of a queen ant with the T-Virus, creating a
new virus that she refers to as the "T-Veronica," after her
ancestor. This virus is what she used to turn her father into
a monster, and what she used on herself.
Back on the second floor, Chris finds the key to the crane
in an aquarium, of all places. He starts up the crane, and
it breaks through the ice. Alexander Ashford's dead body is
impaled on the crane's hook. Chris recoils in shock and
disgust. Behind the body, Alexia Ashford is standing on the
other side of the room. She laughs at him, and asks Chris
how he wants to die.
A spider, bigger than any Chris has yet seen, bursts forth
from the hole in the ice. Chris throws himself out of the
crane's control room as the spider crushes it. Alexia has
disappeared. Fortunately, while her spider is huge, it isn't
smart or fast, and Chris can run circles around it. Before
he leaves, Chris takes an earring from Alexander's body.
Claire is the first to wake up. She leans over the edge of
the destroyed balcony to look at Chris, who is awake and
clutching at his leg. From behind the door Alexia went
through, she hears Steve scream. Chris tells her to save
him, and that he'll be fine. With a final look at Chris,
Claire runs.
[Or, in CVX:
Chris runs from Alexia, whose every gesture sprays some kind
of ichor or blood across the floor. Where it lands, it burns,
creating a short-lived wall of fire. Alexia herself isn't
bulletproof, though, and after a few rounds to the chest, she
falls over.
================================================================
8ii. A Summary of the Conclusion of RESIDENT EVIL: CODE VERONICA
================================================================
Chris pulls the linear launcher free from its housing. Alexia's
newest form buzzes around him, tossing spurts of flaming ichor,
but she's nowhere near as powerful as she was before.
...but then she explodes, nearly liquified by the force of the blast.
Chris drops the launcher and takes cover as the platform is showered
with gore. At the same time Alexia dies, the base begins to shake
with small explosions, as the self-destruct sequence enters its
final stage.
[Wesker tells Chris and Claire that he'd originally come to get
Alexia, but now that it's over with, he can get on to his other
job: revenge. Chris says that Alexia is gone, and Wesker's
response is that it doesn't really matter; now, he has Steve's
body. Steve still has enough of the "T-Alexia" virus in him to
work with. "Maybe he'll come back from the dead one day," Wesker
says, "like I did, to see your sister."
[Claire nearly attacks Wesker, but Chris holds her back and tells
her to go. It's his job to finish this. Claire tells Chris to
remember his promise, and leaves.
[Chris and Wesker face each other as Claire runs off. Chris tells
Wesker to "say hello to my teammates, who you killed!" Wesker
takes off his sunglasses and says, "I don't know where you get
your confidence, Chris." He drops them to the floor and walks
towards Chris, who hits him with an iron bar. Wesker takes one
shot across the face, blocks the second with his arm--bending
the bar--and hits Chris in the face. Chris goes sprawling, and
Wesker presses his advantage. He may not be human any longer,
Wesker says, but his newfound power more than makes up for it.
A final uppercut sends a dazed Chris sprawling.
Chris runs to the emergency elevator, hoping he's not too late.
Under the platform where Alexia died, her army of mutant ants
burst into flames, which in turn ignites her anthill. Chris
barely manages to get into the elevator before the entire
fifth floor of Alexander Ashford's hideaway is scoured clean
by fire. As Chris's car descends, flames chase him down the
elevator shaft.
As Chris and Claire fly away, Umbrella's Antarctic base and the
legacy of the Ashford family are consumed in an explosion.
======================================
8iii. Conclusions About The Conclusion
======================================
===============================
8iv. The Ashford Family Diaries
===============================
No one learned the truth until Alexia woke up, although the
Ashfords' family butler at the time, Tom Dorson, came very
close to figuring it out. (Note that by the time of Code
Veronica, Scott Harman has been Alfred's butler for four
years. Tom Dorson may have gotten a little *too* close.)
=====================
8v. Random Commentary
=====================
8. The back of Claire's vest bears a new design and the words
"Let Me Live," which are only legible near the end of the game.
This is the same design that's on the back of her jacket if she's
wearing her alternate "biker" outfit in RE2.
10. Watch _Mission: Impossible II_ and then play through CV.
See how many similarities you can spot.
===================================================================
7. RESIDENT EVIL ZERO
===================================================================
RE0 was originally developed as an N64 game, but was moved to the
Nintendo GameCube and completely rebuilt. It's the "behind the scenes"
story of the original RE, set at the start of the STARS Bravo team's
doomed mission in the Raccoon Forest.
The player takes the roles of both Rebecca Chambers, the Bravo team's
rookie medic, and Billy Coen, an escaped prisoner, switching between
them at will using a new "zapping" mechanic.
RE0 was marketed as a game that would answer a lot of the leftover
questions concerning the storyline so far, but mostly confused things
even further by introducing James Marcus to the already-convoluted
history of Umbrella. It also managed to avoid answering the real
question that most fans still have to this day: where's Rebecca?
There are several occasions throughout RE0 where you have to split
Rebecca and Billy up. For the sake of the plot summary, I've gone
with whoever I used at the time, as there's no real difference. The
one exception is when you go back through the train at the start of
the game and encounter the zombie of Edward Dewey. Rebecca gets a
cutscene there, while Billy does not.
=====================================================
7i. A Summary of the Basic Plot of RESIDENT EVIL ZERO
=====================================================
Billy and Rebecca find out quickly that the training facility
isn't empty. Several cleanup crews have arrived here recently
to reopen the facility, and all of them have fallen victim to
the T-Virus. The front doors are blocked with a strange barricade,
so they're forced to further explore the old house.
That key opens the doors to the meeting area and the surprisingly
clean office of the head of the training facility. An old entry
in the assistant headmaster's diary speaks of a given class of
trainees, and how the only worthwhile ones in the lot are
"scholar Will" and "practical Al." The headmaster further
notes that James Marcus had told him to constantly pit Will
and Al, who were already naturally competitive, against each
other. This is the first time Marcus has shown any interest
in the facility he's ostensibly in charge of.
Billy gives Rebecca a boost so she can reach an air vent. When
she crawls through and lands on the other side, she finds she's
landed in a bloody, often-used torture chamber, complete with
an iron maiden.
Rebecca, hanging above a long fall into the river, radios Billy
for help. Billy runs back through the facility, blowing away
several Eliminators as he goes, and finally finds Rebecca on
the second subbasement. He grabs her arm just before she falls.
As Billy pulls Rebecca back onto solid ground, she thanks him.
He replies that he was just keeping his word. They agreed to
work together, after all. Rebecca's radio beeps, signaling her
of an incoming call from Enrico Marini. He asks her if she's
found Coen yet; while looking directly at Billy, she tells
Enrico that she hasn't, but she'll keep an eye out for him.
Rebecca smiles at Billy, and says that her great career in law
enforcement's probably over; it's her first mission, and she's
already disobeying orders. At least she probably won't live
long enough to regret it. She switches topics suddenly, asking
Billy if he really did murder twenty-three people. She doesn't
intend to judge him, but she just has to know.
Billy tells her that, around "this time last year," his unit was
sent into the African jungle on a mission to intervene in a local
civil war. Their target was a guerilla force's hideout. By the
time that his unit reached its destination, the heat and the
guerillas had cost them dearly. Only four of them were left.
Billy shuts up. Rebecca asks if he really did kill all those
innocent people, but Billy's done with this topic: "That was
then, this is now." Rebecca tells him that her teammates
think he killed those MPs in the forest, but now she doesn't
think he did. She thinks it was those zombie dogs. Billy,
once again, says that it doesn't matter; he's either got to
turn himself in and serve his sentence, or keep running for
as long as possible. That ends the conversation.
When all three plates are put into the control panel in the
observatory, there's a sudden rumbling. When Rebecca and
Billy look outside, they realize that the observatory itself
has rotated. The door they came in through now leads to the
facility's second-floor balcony, and the locked door on the
other side of the observatory leads to an old chapel.
The chapel's front door is locked, but the lock is, for whatever
reason, connected to a floor plate in a nearby atrium. Billy
steps on the plate while Rebecca investigates the chapel, which
has become the new home of a gigantic, mutated bat. Rebecca
kills the creature with a few napalm-laced grenades and, using
the hookshot that they picked up on the train, reaches the roof.
From the rooftop, Rebecca climbs down into the church's garden,
where she's able to activate an elevator. This elevator takes
her and Billy down into the secret facility beneath the chapel:
James Marcus's laboratory.
When they find the parts they need, Rebecca hookshots into the
cable car's control room via a hole in the floor, and reactivates
the car. As they prepare to board the train, disaster strikes. A
single Eliminator jumps from the roof of the cable car, onto
Billy, and both of them plummet into the chasm below. Rebecca
rushes to the edge, but is ambushed by another leech zombie.
She incinerates it.
Alone, Rebecca reactivates the cable car once again, which had
been sabotaged by the leech zombie, and heads into the unknown.
The car takes her to an isolated warehouse somewhere, which
is attached to a freight turntable for railroad cars. (Two
months from now, Claire Redfield and Leon Kennedy will use this
turntable to reach William Birkin's lab, and a group of survivors
will escape that lab the same way.) Appropriating a Magnum from
a dead man in the cable car, Rebecca finds a key in a control
room along the turntable's shaft, where the only working monitor
is displaying a picture of a twisted-looking, white-skinned humanoid
creature preserved in a storage tube. Rebecca then brings the
turntable up to meet her.
Marini tells Rebecca that the rest of the Bravo team should've
met him here by now. If they go straight from here, he says,
they should reach an old mansion where Umbrella is carrying
out experiments. He tells Rebecca to come with him, but she
tells him she'll catch up with him later. She has to find
Billy. Enrico tries to persuade her to come with him, since
he's sure Coen won't make it, but Rebecca convinces him she'll
be all right. As Enrico walks away, Rebecca, in voiceover,
tells us that she never saw Enrico again.
A discarded key by Enrico's elevator works on the door of another
elevator, over by the rockfall. Rebecca takes the key and starts
up the elevator, but as she does so, something crawls out of the
rubble behind her.
A day from now, Wesker will tell the other STARS what this thing
is: a Tyrant. Now, all Rebecca knows is that it's enormously
powerful, incredibly ugly, and coming after her. It takes nearly
two full clips from Rebecca's Magnum before it falls.
From the walkway above them, the young man in white welcomes
them to the "party," since it is, after all, their wake. Billy
demands answers, and to know who the man is.
Marcus's queen leech found his dead body, crawled inside his
mouth and began to spawn. Somehow, the T-Virus inside the leech
resurrected Marcus as a monster.
Now, Marcus says, he's returned, and "the world will burn in
an inferno of hate!" Billy shakes his fist at Marcus and tells
him that he'll pay for what he's done. Marcus keeps laughing--
Two keys fall out of what were once Marcus's pockets. Billy
and Rebecca use those keys to open a final safety door on the
other side of the incinerator, to find a freight elevator that
leads up to the previously-unavailable fifth level. With a
sigh of relief, Rebecca throws the elevator's switch.
=========================================
7ii. The Conclusion of RESIDENT EVIL ZERO
=========================================
Billy catches the gun, takes aim, and fires, apparently finding
the one explosive round in the cylinder. The queen leech, wounded
and burning, has had enough, and the heavy bullet blows a hole
through its body. It screams and falls apart, the pieces of its
body plummeting back down the elevator shaft, and into the rising
fireball as the facility explodes below them. Billy and Rebecca
make a mad dash for safety.
Rebecca, from her new vantage point, notices the Spencer mansion is
only a couple of miles away. She takes Billy's dogtags, puts them
around her neck, and tells him that "officially... Lieutenant Billy
Coen is dead." She salutes him, and heads down the hill, to meet up
with the rest of her team.
Billy watches her go. She doesn't look back. Billy finally gives her
a thumbs-up that she doesn't see, and says, "Thank you... Rebecca,"
before going on his way.
======================================
7iii. Conclusions About the Conclusion
======================================
2. Billy Coen survived, and was last seen in the Raccoon Forest.
Thanks to Rebecca, he's been reported dead (cf. the Rebecca's
Report EX File in RE2). His current whereabouts are unknown.
======================
7iv. Random Commentary
======================
1. The weirdest thing about RE0's plot is that it isn't about Billy
or Rebecca at all. They've stumbled into the middle of a grudge match
between Marcus and Wesker, and by rights, Wesker should be the protagonist.
Instead, he's barely in it and you're caught in the fallout.
6. There are more new monsters in RE0 than in any other RE game
to date. The Eliminators, giant cockroaches, the giant centipede,
Lurkers, the giant bat, the leech zombie, the Stinger...
11. You've got to wonder if the Lurkers and the Gamma Hunters
are at all related.
================================================================
8. RESIDENT EVIL GAIDEN
================================================================
RE: Gaiden has more or less been declared non-canon, which removes
the need to discuss it in this document.
=================================================================
9. RESIDENT EVIL: FIRE ZONE
=================================================================
==================================================================
10. RESIDENT EVIL: DEAD AIM
==================================================================
===========================================================
10i. A Summary of the Basic Plot of RESIDENT EVIL: DEAD AIM
===========================================================
The man standing behind him has Bruce's own gun pressed against
Bruce's head, and comments on how Americans seem compelled to
use ugly weapons. They're both standing on the top deck of the
Spencer Rain. Bruce turns around and snarls, "Morpheus."
The Spencer Rain normally carries a full load of rich and powerful
passengers. Now they're a full load of rich and powerful zombies,
slowly waking up as they smell fresh prey. Bruce uses a discarded
key to get into the VIP lounge, where he finds the keycard he needs
to reach the central stairs. As he steps through the latter door,
his radio beeps. It's his boss, telling him of Morpheus's demands:
five billion dollars by tomorrow at midnight.
She introduces herself as Fong Ling, and presses Bruce's own gun
to his chin. He lets her up, and asks if they might not be able
to cooperate. She scoffs at the idea, drops his gun at his feet,
and takes off.
Bruce's new keycard unlocks two doors on the third floor, which
lead to the VIP suites. The VIPs apparently didn't go down without
a fight, as Bruce finds a silenced pistol and semiautomatic handgun
in the wreckage. He also digs up a crewman's ID card, which is
needed to open another set of doors on the second floor.
Heading west, Bruce goes through the hall outside the dining room,
stopping to grab an abandoned shotgun from the kitchen. On the
pool deck, Bruce finds a hatch leading into the hold, and a key
sticking out of the control panel. The valve handle he needs is
back to the east, on the other side of the ship.
Fighting his way back across the passenger deck, Bruce finds the
storeroom he's looking for. The valve handle is inside on a shelf.
As Bruce leaves, an enormous, long-fingered hand bursts through
the window and punches him in the chest. He falls down, the wind
knocked out of him, just as Fong Ling arrives. She takes the
valve handle and runs back towards the pool deck, telling Bruce
that he should just go home.
The zombie population of the lower decks is now fully awake, and
Fong Ling has to fight for every step she takes. When she returns
to the pool deck and attaches the valve handle, Bruce is one step
behind her. As they trade quips, a critically wounded and furious
Morpheus watches via closed-circuit television. He snarls and
presses a switch.
The two agents descend into the hold of the ship. Morpheus, dying
from his wounds, watches them go, and raises a syringe. Triumphantly,
he sticks it into his own body, and begins to crackle with electricity.
Bruce pockets the file and heads back to the cargo room. Before he
can leave, though, he hears the click of heels on metal; someone's
coming. He slides in next to the presentation room's door and waits
to see who it is.
The creature chides Bruce on still using an ugly gun. Bruce realizes
suddenly that this is Morpheus, infected with the TG-Virus.
Morpheus has seemingly given up the chase when Bruce reaches the
cargo room. He pries open several crates before finding the keycard
he needs in one of them, then heads back towards the locked door.
Somehow, Morpheus appears again, in front of Bruce, and is hot on
his heels as Bruce sprints towards the engine room.
As Bruce stumbles into the engine room, Morpheus gives up the chase.
He's suddenly gone. Fong Ling also leaves, cheerfully calling Bruce
a "don-gua." She says it means he's cool.
When Fong Ling unlocked the engine room door, she also unlocked
the door to a monitor room over by the presentation area. Inside,
Bruce finds a key to the recreation room, inside the bar on the
second deck, and a bloodstained, four-year-old reorganization
notice. Morpheus Duvall was blamed for the Spencer mansion
outbreak, and Umbrella fired him. The reasons for his attacking
the Spencer Rain become a bit clearer.
Suddenly, the zombified bridge crew bursts into the room. Bruce
stays behind to deal with them, while Fong Ling sprints for the
exit. Dispatching the zombies, Bruce follows her outside to the
ship's helipad.
Bruce pulls a microchip out from under Fong Ling's skin and
crushes it under his boot. Miles overhead, the satellite's
targeting beam flickers and goes out.
Leaving Fong Ling behind, Bruce heads deeper into the facility.
Dusty hallways and wreckage eventually give way to another maze,
this one of concrete and metal; a note Bruce finds in an old
storeroom says that this facility actually had another laboratory,
three hundred feet below the ocean's surface.
The only path Bruce can take seems to lead to that facility.
Older zombies and frog-like mutants that the scientists here
called Glimmers haunt the halls, as do zombies of a more recent
vintage. The facility on the island's surface may be abandoned,
but the one below the water was apparently operational until
very recently.
Alone, Fong Ling continues into the facility. Its staff has
succumbed to yet another T-Virus infestation. The lab is
running on emergency power, which has deactivated the executive
elevator. Fong Ling turns the power back on and proceeds down
to Morpheus's office.
Fong Ling runs into the room to find it empty, save for a live
monitor wall. A soothing female voice announces that the missiles
are being prepared for launch. Fong Ling freezes upon hearing
that news, which is more than enough time for Morpheus to get
the drop on her.
Meanwhile, Bruce wakes up, bruised but alive on the bottom floor
of the laboratory. A door has been padlocked shut, preventing
him from reaching the executive elevator.
The incinerator is the only way into the facility's main lab.
Inside, Bruce discovers an open weapons locker that contains
a futuristic-looking rifle. Its manual is on a nearby desk.
It is a charged particle rifle, designed to penetrate the field
that surrounds a TG-Virus carrier. A dead scientist in the
same room holds the key to the padlock from earlier.
Going back the way he came, Bruce opens the formerly locked door
and finds Morpheus's office, where he's left his diary. Morpheus
had originally intended to use Umbrella's influence and money
to construct his greatest achievement, a kingdom in Africa
where "beauty is the absolute authority."
Bruce runs down into the silo, towards a showdown with Morpheus.
Morpheus is still far faster than Bruce, and has mastered his new
powers. He can now generate and throw bolts of lightning.
This does him very little good. The particle rifle performs as
advertised, cutting through Morpheus's electromagnetic field.
After taking a few shots from it, Morpheus crashes to the floor
and lies still, seemingly dead.
Bruce runs to the platform where Fong Ling lies, and finds she
was only unconscious. She chastises him for seeing to her when he
has missiles to defuse, but he chalks it up to his being a "don-gua."
The countdown starts, giving them five minutes to save the world.
They use a nearby console to call up a map of the missile silo,
which turns out to be a virtual maze. Fong Ling volunteers to
stay behind and call out directions using the facility's PA
system while Bruce runs to the silo. Bruce agrees and takes off.
=============================================================
10ii. A Summary of the Conclusion of RESIDENT EVIL: DEAD AIM
=============================================================
Bruce heads towards the missile silo at a full run, but he's
barely reached the first door when Fong Ling shouts a warning.
The G-Virus in Morpheus's bloodstream has done its work,
expanding Morpheus into a kind of quadrapedal blob. It shatters
the door and oozes along the bridge towards Bruce, roaring.
The particle rifle's battery is dead. Bruce runs for his life.
Finally, Fong Ling unlocks the door, and Bruce runs through it.
She guides Bruce the rest of the way, and then abandons her console
to catch up with him. The door to the missile silo, unfortunately,
is locked, and Morpheus is still right on Bruce's heels.
Grimly, Bruce pulls out his pistol. Morpheus marches across the
bridge and Bruce meets him with a hail of gunfire, directed against
Morpheus's exposed head. Just as the countdown reaches its final
minute and as Bruce is running out of ammunition, Morpheus leaves
himself open for one second too long.
Bruce takes one final shot, putting a bullet squarely into Morpheus's
forehead. Even this does not kill him, as the G-Virus begins another
mutation. As Bruce and Fong Ling look on in shock, Morpheus's body
swells into something enormous, crackling with electricity.
==================================================================
10iii. Conclusions About the Conclusion of RESIDENT EVIL: DEAD AIM
==================================================================
=======================
10iv. Random Commentary
=======================
3. So the Spencer Rain sank into the ocean, where fish will no
doubt devour the tender flesh of all the dead T-Virus carriers.
Nice one, Bruce.
At the time of its release, Outbreak was a clumsy game with a badly-coded
game-finder UI, which we all raked over the coals for its hilariously long
load times and its lack of voice-chat support. Since then, with the rise of
games like Left 4 Dead and RE5, Outbreak seems like it was ahead of its time.
Set during the Raccoon City disaster, Outbreak is a series of five short
scenarios that take place at various times and areas throughout the city.
It was originally thought to be non-canon, or at least a part of canon that
didn't really intersect with the main franchise at all, but the RE6 manga
may prove otherwise.
=============
11i. Prologue
=============
A few minutes later, someone punches his way into the diner. He's
not alone. The bartender tries to reason with the newcomers, but
he's quickly dragged down and, to the horror of the customers,
eaten. The eight remaining survivors--Alyssa Ashcroft, a journalist;
Cindy Lennox, the bar's waitress; Yoko Suzuki, the girl in the
bathroom; Kevin Ryman, a police officer; Mark Wilkins, a Vietnam
veteran and security guard, who's worried about his sick co-worker
Bob; George Hamilton, a surgeon; David King, a plumber; and Jim Chapman,
a puzzle fanatic who works on the subway--are suddenly under siege.
============================
11ii. Scenario One: Outbreak
============================
The survivors blockade the bar's door with some furniture and rush
upstairs. The bar's upper floors are under renovation, which allows
the survivors to improvise a barricade using some spare lumber and a
nailgun, but that doesn't hold the zombies back for long.
Pursued the whole way, the survivors fight their way to the roof
and knock down a weak section of the safety fence next to the
roof's edge. The survivors then jump to the next building, an
apartment complex, and take its elevator down.
When they reach the street, the survivors run into a couple of
frantic policemen who're trying to hold the zombies back, one
of whom is killed as they watch. The survivors push a police car
into place and lock the emergency brake, creating an improvised
roadblock. With the surviving cop, Raymond, providing cover fire,
the survivors bust through a gate on the street.
The survivors swim into a dry part of the drainage canal, then
climb up onto the streets near the Apple Inn. A few injured
civilians have gathered here for transport, via a police van.
However, that transport's slowed down by the barricades that
have been erected throughout the city. Finally, the van stops
outside the Raccoon Mall, unable to go any further. The survivors
tool up from the police's store of weapons and keep moving on foot.
=========================================
11iii. Scenario Two: Below Freezing Point
=========================================
The survivors use the turntable to escape the lab. Far below,
Monica's body convulses and churns. Something small and pink
bursts out of her chest and crawls up the elevator shaft.
Not long after the survivors find the nurse's message, the
leech creature finds them, emerging from the ductwork to
attack. THe doctor they met upon arrival manages to get
the power back on, but is killed by the leech creature
shortly thereafter.
============================
11v. Scenario Four: Hellfire
============================
The survivors split up. One group heads into the building
through the boiler room, where they find the unfortunate
firemen's bodies, and climb a ladder to the third floor.
The other group starts at the Inn's first floor and works
its way up.
The Apple Inn is on fire, but not yet falling down. The
survivors must contend with not only zombies and the
mutants that the RPD will soon name "Lickers," but
random gusts of superheated air. All of their potential
exit routes are blocked, either by locked doors or the
damage and fire caused by the boiler explosion.
The hotel's side door is unobstructed, but not for long. The
survivors' dash for safety is blocked by the appearance of
a more powerful breed of Licker, caught somewhere between
its human and inhuman forms. It hangs from the ceiling and
lashes out with its prehensile tongue, choking the life from
any human who gets within its range.
=========================================
11vi. Scenario Five: Decisions, Decisions
=========================================
The survivors split up and look for the parts of the cure.
To get the poison, one group ventures into the old subway
tunnels below the university and goes hunting for mutant
bees. The other explores the purification center near the
waterfront, where Umbrella has stored several Gamma Hunters.
By the time the survivors reach the lot, the creature's gone
and the soldiers are dead. An inspection of their bodies
reveals the name of their organization--the Umbrella Biohazard
Countermeasures Service--and their orders: to destroy the
creature, remove all traces of its presence, kill any witnesses,
and get a sample of its blood.
================================================================
11vii. A Summary of the Conclusion(s) of RESIDENT EVIL: OUTBREAK
================================================================
Six months later, a fighter jet flies high over the crater that
was once Raccoon City. It takes a few photographs, then flies on.
We pan out from the office, past the blasted wreckage of the
buildings and streets, to see that the ruins of Raccoon City
are surrounded by a fence. It's marked with a biohazard symbol.
==================================
11viii. The Remain Hopeful Endings
==================================
Outbreak has quite a few endings, determined by what characters
are still alive following the fight with the Thanatos and what
you've done with the Daylight vaccine. The only scenario that
matters here is "Decisions, Decisions."
Alyssa:
Alyssa leans back in the helicopter's seat. Just thinking
about the column she has to write is giving her a headache.
Noticing Alyssa's discomfort, one of the firemen offers her
painkillers. She notices the Umbrella logo on the box, and
refuses with a wan smile.
Cindy:
With Raccoon City destroyed, Cindy smiles faintly and realizes
she's out of a job. She sees that one of the firemen is wounded,
and bandages his leg with a strip from her skirt. Cindy concludes
that there are any number of things she can do now.
David:
Just as David's about to relax, the fireman in the helicopter
with him opens his eyes, which are covered with a milky film.
He's a zombie, and so's the pilot. They come towards him...
and David wakes up with the pilot's hand on his shoulder.
He's having a nightmare in the helicopter.
George:
George is about to close his eyes and rest, but he realizes
he has one last duty to perform. His friend died to get the
secret of Daylight out to the world, and it's George's job to
make sure that happens.
Jim:
"Does it really work?" Jim wonders, as he flips the sample
of Daylight over in his hand. He accidentally drops it, and
it nearly tumbles out the open door. Jim leaps to grab it,
and is only prevented from falling out of the helicopter
himself by the fireman's quick reflexes. Jim thanks him, and
cradles the sample of Daylight in his shaking hands.
Kevin:
He closes his eyes and lets out a relieved sigh. Kevin
reaches into his vest pocket, produces his last STARS
exam, and rips it into shreds. Tossing the paper out of
the helicopter, Kevin decides that he'll figure out what
he'll do with the rest of his life after he takes a nap.
Mark:
Mark prays aloud that nothing like that ever happens to him
again. "It's us," he says aloud, to himself. "Mankind."
Yoko:
She remembers what Greg said to her, and wonders what it is
she's forgotten. If there's a secret hiding inside her, Yoko
realizes she can't run away from it. Holding the sample of
Daylight, she resolves that whatever happens next, she'll
see it through to the end.
=========================
11ix. The Special Endings
=========================
She and Yoko walk to the window to watch the missiles come
in. Just before the moment of impact, Alyssa says, "We win,
right?" Yoko says, her face blank, "Sure."
=====================================
11x. Conclusions About the Conclusion
=====================================
=====================================
11x. Scenario Branches and Side Notes
=====================================
1. Among all the eight main characters, only Yoko has anything
like a real, character-driven storyline. Several NPCs in "Below
Freezing Point" know her and will reveal some plot information,
and there's a special cutscene if Yoko is in the group when the
survivors meet Greg in "Decisions, Decisions."
=======================
11xi. Random Commentary
=======================
===================================================================
12. RESIDENT EVIL 4
===================================================================
=================================================
i. A Summary of the Basic Plot of RESIDENT EVIL 4
=================================================
It's been six years since Leon Kennedy survived the Raccoon
City outbreak. He's spent those years in training as an agent
of the American government, and is now assigned to the U.S.
Secret Service. Shortly before Leon was to start his new job,
the President's daughter Ashley was kidnapped.
American intelligence soon picks up a lead as to where to find
Ashley, and Leon's sent to investigate. Word arrives that she's
been spotted in a small, rural village in Spain, and Leon gets
a ride into the countryside from a couple of bumbling Spanish
cops, who seem amused by the whole thing. None of them notice
that they're being followed.
The cops decide to wait in the car, near the rickety rope bridge
that separates the village from what passes for its main road.
Leon gets out to start his investigation, and gets an introductory
call on his GRVT visual radio from Ingrid Hunnigan, another agent
who's monitoring his progress.
Th1e crash Leon heard earlier was from the truck hitting the
parked police car. The crash has broken the rope bridge and
sent both cars into the river below. With no way back, Leon
heads forward, towards the village, through a gauntlet of more
armed villagers and a series of crude booby traps.
The villagers have impaled one of the policemen and burned him
at the stake in the center of town. When they see Leon, they
attack him en masse. As Leon fights a running battle through
the village, he finds an old shotgun and a cache of grenades,
neither of which the villagers have thought to use against him.
Instead, they wield Molotov cocktails, axes, and pitchforks.
His course set, Leon heads down a side trail. The retreating
villagers have taken the time to set up more traps and ambushes
to defend the building, a fire-damaged old house. The villagers'
prisoner is a Spanish man Leon's age, bound and gagged inside
a wardrobe. Leon frees him, and finds that unlike the others,
he's still lucid.
Leon blasts his way back in the general direction of the village.
He finally comes to the first modern-looking house he's seen yet.
Inside, he finds a modest bedroom. Leon takes a key from the dresser,
and reads a note that's been left on the bed. The Chief of the
village was ordered to leave Leon alive by a "Lord Saddler."
Hunnigan calls Leon, and tells him what she's learned. A religious
cult called Los Illuminados is apparently involved with the situation.
Leon tells her what's happened, and she urges him to find the church.
Leon rushes back into Mendez's bedroom to get some answers, but gets
ambushed once again. The only thing that saves him is the sudden
intervention of a woman in a red dress, who fires at Mendez from
outside. Mendez leaps out the window to deal with her as she climbs up
onto the roof. Once again, Leon's left with more questions than answers.
With little else to do, Leon leaves the house and heads back to the
village. His new key fits a door in the town square, allowing him to
reach the village church via a cave tunnel. The front door of the church
is, of course, shut and locked. Leon sets out to find another key.
The path behind the church leads him across a rope bridge, where he finds
another of Mendez's notes in a cabin. The villagers are currently all
occupied trying to track Luis down, as he's stolen something from them
that could somehow render Ashley "useless." Mendez writes that "the agent,"
Leon, will never make it across the lake alive; their "Lord" has awakened
something called Del Lago.
When Leon finds his way out of the sewer, he's above
an Illuminado prayer meeting. Leon disrupts that
with violence, then heads deeper into the castle.
In a lushly furnished gallery, he has a shootout
with one of Salazar's red-robed lieutenants, who
attacks Leon with a mounted machine gun. This is
an unwise decision, as Leon can run faster than the
turret can rotate.
Leon blasts his way through the hedge maze and finds
the keys he needs to escape. His exit door leads to
a luxurious guest bedroom, and an ambush. A woman
pokes a gun into his back from behind. Leon whirls
on her, disarming her and putting his knife to her
neck. Leon tosses her pistol away, as she takes off
and drops her sunglasses. Leon instantly recognizes
her as Ada Wong.
Leon's elevator takes him down into some mining tunnels, where
a squad of Ganados are hard at work. They've found some gold,
but the focus of their exploration is Las Plagas. They've even
found some Plaga fossils, suggesting that the parasites are
much older than they thought.
Leon grabs Ashley and makes a break for the nearest door.
Ada covers them by blowing up a nearby stack of fuel drums,
preventing Saddler from following Leon and Ashley, but
trapping her in the room with Saddler.
Their newest escape route leads Leon and Ashley down into
a newer laboratory, where Luis's last memo is lying by the
side of the path. It turns out that part of his research
was to find a way to safely remove Las Plagas, but Saddler
was using his work to make Las Plagas nearly incurable.
Leon says it's time that they went home. They head
upstairs, out of Luis's lab, and wind up at the base
of a construction platform. Suddenly, the entire island's
gone ominously silent. Leon, suspecting a trap, has Ashley
stay behind while he boards a personnel elevator.
====================================================
12ii. A Summary of the Conclusion of RESIDENT EVIL 4
====================================================
Its only weak points are its eyes, which bulge out
from its limbs and from Saddler's grotesquely mutated
face. Leon opens up on it with every weapon in his
arsenal, stabbing at Saddler's eyes whenever he
has the chance, and uses some of the abandoned
construction equipment to his advantage.
=====================
12iii. ASSIGNMENT ADA
=====================
===================
12iv. SEPARATE WAYS
===================
=====================================================
12v. SEPARATE WAYS, Chapter One: Ring the Church Bell
=====================================================
Ada hangs up on Wesker just before Leon enters the village and
starts a fight with the Ganados. Ada joins the battle on Leon's
side, although she never lets him see her. Ada dispatches a few
of the Ganados on her own before finding the key to the large
metal door.
Inside the church, Ada takes out a few extra villagers and uses
a console to ring its automated bell. At the same time, she
inadvertently closes the portcullises around the room where
Ashley is being kept.
"The opening moves in this chess game have been played. There's
no turning back now."
=============================================
12vi. SEPARATE WAYS, Chapter Two: Rescue Luis
=============================================
She rebuffs his attempts to flirt with her and asks Luis
where the sample is. He says he's just about to go and get it,
then asks where she stands on "all of this." Ada tells Luis
that there are some things he's better off not knowing, and
who she works for is one of them. Luis shrugs and leaves,
saying that he doesn't care who she is, as long as she gets
rid of Saddler and his "religious friends."
========================================================
12vii. SEPARATE WAYS, Chapter Three: Retrieve the Sample
========================================================
Ada enters the hall where Ashley's being held, a few steps ahead
of Leon. She's hiding nearby when Saddler kills Luis, but her
cover's nearly blown when Wesker contacts her. As Leon grieves
over Luis's dead body, Ada tells Wesker that Luis has just been
killed, she hasn't been able to claim the sample, and she hasn't
yet had the chance to eliminate Leon. Wesker receives the news
without visibly reacting, aside from tapping his fingers on his
armrest, and says that they might be able to capitalize on the
distraction that Leon represents. Ada, who's been doing that all
along, makes a mild sound of agreement.
Her next report concerns Jack Krauser, who Ada has to admit is
one of the best soldiers she's ever met. He is just a soldier,
though, and if he presents any serious problems, Ada's confident
she can deal with him; she's studied his combat style and knows
she can handle "that arm of his."
Krauser takes his orders directly from Wesker, but Wesker also
sent Ada along; she wonders if it wasn't so she could keep an eye
on Krauser. She wouldn't be surprised if he's already fallen prey
to the temptations of Las Plagas, but it doesn't matter. Krauser's
role in the play is that of a patsy, the one who takes the blame
when everything comes crashing down. Ada notes that everything
must continue exactly as it has been up until now.
==============================================================
12viii. SEPARATE WAYS, Chapter Four: Stop Leon's Assassination
==============================================================
Krauser and Ada have their meeting atop the radio tower on
the island. As Ada leaves the room, she receives another call
from Wesker. Wesker informs her that Leon's made "quite a
jolly mess," and the Ganados have fallen into a panic. Ada
notes that once Leon's found Ashley, his job is over and he'll
just leave without a fight; Wesker says calmly that he's already
told Krauser to kill Leon, then breaks the transmission. Ada
says out loud, even though Wesker can't hear her, that he's
forgotten she doesn't always play by Wesker's rules. She
breaks into a run.
A short time later, Ada's found her way into the shipping
lane Leon and Ashley used to escape from the waste disposal
facility. It's half-wrecked and burning, but it's still
mostly clear, and it's an easy trail to follow.
Ada blasts her way through the Ganados in the area, and takes
a side passage into a previously-undiscovered underground
harbor. Saddler's ambitions apparently extended even further
than anyone thought; he's not only acquired a battleship
somehow, but he's recommissioned it. Ada finds this out the
hard way, when Ganados use the battleship's turrets to open
fire on her.
She returns fire with the harbor's own mounted defense guns,
fighting a running battle throughout the dock and onto the
deck of the battleship itself. Her final salvo, delivered
with the help of an anti-aircraft gun, hits the battleship's
magazine. Ada barely makes it to safety before the ship sinks.
The next report Ada files is about Leon, and his "formidable
survival skills." She speaks at length about his good qualities:
she says he's "practically a genius," and that he "has smarts
and knows how to use them." He's the most important part of Ada's
plan, but he wasn't a part of it at all until a couple of months
ago. Ashley's kidnapping forced Ada to rapidly adapt to Leon's
presence, but she has faith in him. His consistent luck and his
ability to survive despite overwhelming odds both have Ada
convinced that everything will go exactly as she's planned.
====================================================
12ix. SEPARATE WAYS, Chapter Five: Obtain the Sample
====================================================
Ada, occupied with other matters, reaches the dirt road past
Krauser's ambush site just as Mike the helicopter pilot arrives.
She fields another call from Wesker, who orders her to take on
whoever proves to be the victor in the final battle between Leon
and Saddler. Ada, almost wistfully, notes that it's not as easy
as it sounds, but Wesker is strangely insistent that neither
Saddler nor Leon live to see tomorrow.
Leon and Mike have nearly obliterated the Ganados' defenses, but
Ada still encounters resistance as she follows Leon. She takes out
the last few mercenary Ganados in the area and catches up to Leon
just in time to nearly die at his hands. After their brief
conversation, Ada runs ahead.
While Ada fights Krauser on the rooftops of the prison yard, Leon
can be heard dispatching the guards below. Krauser's lost little
of his sheer power, and he's chosen the battlefield very well; the
narrow confines of the towers' rooftops work in his favor. Ada's
come too far to lose now, though, and Krauser's wounds have weakened
him. She leaves him in a bloody heap.
As Ada flies away in her escape helicopter, she writes her final
report. As requested by her organization, she's acquired the
sample, but she's given Wesker something else entirely. She
was only pretending to work for him all along.
=====================================
12x. Conclusions about the Conclusion
=====================================
=======================
12xi. Random Commentary
=======================
2. Other translations:
"Cojelo!" = "Get him!"
"Muerete..." = "Die..."
"Morir es vivir..." = "To die is to live..."
"Ganados" = cattle, livestock
"M�telo!" = "Kill him!"
"Cabron!" = a general-purpose vulgar insult
===================================================================
13. RESIDENT EVIL: OUTBREAK - FILE #2
===================================================================
The original Outbreak sold quite well on the strength of the RE name,
but by the time File #2 came out, word of mouth had caught up to it.
Like the original game, RE:O2 is five unconnected short scenarios set
in and around Raccoon City in the week of the outbreak, starring eight
ordinary people caught in the middle.
==============================
13i. Scenario One: Wild Things
==============================
The Raccoon Zoo is the site of a massacre, with many of its animals
lying dead outside their cages. Zombies feast on the corpses, but some
of the animals have caught the virus themselves. One of them, an elephant,
strikes out at the zombies in a rage.
Near the zoo's back entrance, Cindy Lennox finds a note posted on a
bulletin board, left by the Raccoon City police. They've set up an
extraction point in the trainyard near the Raccoon Zoo's front gate.
If the survivors cut through the zoo, they should make it to the
trainyard with time to spare. Cindy says aloud that she has a bad
feeling about this, but they really should check it out.
For a moment, the zoo looks almost peaceful, but then the elephant comes
out of nowhere and attacks. Its charge destroys the zoo's back gate, and
the survivors are forced to escape into the zoo. The elephant continues
to pursue them through the concourse, along with infected hyenas, tropical
birds, insects, and even some of the plant life.
Inside the administration building, the survivors find a key. It opens the
door to the elephant's old performance stage, where one of the zookeepers
has left his diary. The elephant's infection has clearly been progressing
for some time, and he's developed a violent reaction to the parade music
that accompanied his show. More importantly, however, the survivors also
find documentation about the zoo's new security measures. To open the
zoo's front gates and escape, they need to find two lion emblems.
The survivors turn the zoo's power back on, then lure the elephant onto
its stage by playing its hated parade music. When it charges inside,
they shut the gate behind it, trapping it.
There's a train parked right outside the zoo, and it even works, which
should provide a quick run to the extraction point. Before they can get
aboard it, however, the zombie elephant crashes through the fence of the
Front Gate Plaza. They're forced to deal with it before it can tip over
the train, shooting it dead with a couple of rounds from the zookeepers'
high-caliber hunting rifle.
Exhausted, the survivors climb onto the train and start it up. Just as
they start to relax, however, the train crashes into something and stops.
Outside its window, they see a burning helicopter, surrounded by the
bodies of policemen and National Guardsmen. The evacuation point has been
wiped out, and their entire ordeal in the Raccoon Zoo was for nothing.
==============================
13ii. Scenario Two: Underbelly
==============================
The streets have been overrun. With no other options, the survivors
dodge a mob of zombies and run into the only shelter they can find:
a subway station, where Jim Chapman used to work.
The station has a few zombie inhabitants, but it's otherwise calm.
A parked train offers an avenue of escape, but there are several
complications. The street above the subway has collapsed, which
blocks the westbound tunnel and crushed all the cars in the train
except for one. It's also dropped enough debris on the tracks to
trigger the automatic shutdown system. The last intact car would
work as an escape route, but to get it going, the survivors must
decouple it and reactivate the subway system.
They get into the car and hit the switch, but a new enemy has
entered the picture: T-Virus-infected fleas, which swell into
immensity if supplied with enough fresh blood. A larger specimen
suddenly smashes through the window of the subway car, abducting
one of the survivors.
================================
13iii. Scenario Three: Flashback
================================
====================================
13iv. Scenario Four: Desperate Times
====================================
In the RPD's east office, Marvin Branagh goes over an old map
of the building. He points out a ventilation shaft to one of
the surviving officers, a blonde woman named Rita. If they can
figure out how to reopen the shaft, Marvin says, Rita's small
enough that she could use it to escape the building and bring
them help. Rita agrees to the plan.
Some time later, Rita radios Marvin to tell him that she's back.
She'll pull a van up outside the RPD's front entrance. All he has
to do is gather the survivors and wait for her.
The survivors follow Marvin out into the courtyard, where he's
attacked by a zombie. Critically injured, Marvin tells the survivors
to gather outside. He goes inside to use the RPD's intercom, while
the survivors ransack the RPD for ammunition and supplies. They find
that all of the police officers besides Marvin have been killed,
either by zombies or by the infected K9 dogs kept in the RPD's kennel.
The survivors and Marvin are now the only living people left inside
the accessible part of the RPD.
An RPD van backs through the front gate, flattening the last couple of
zombies. Rita opens its back door and helps the survivors climb inside,
but Marvin's not with them. Instead, he's clutching at his wounds and
battling the zombies that made it into the RPD lobby. He tells Rita to
go on without him.
Rita isn't listening, and is prepared to leap out of the van to get
Marvin. Unfortunately, Harry's driving the van, and he has other ideas.
When a zombie gets close to his window, Harry panics and drives away,
leaving Marvin behind.
In the lobby of the RPD, Marvin Branagh, not dead yet, has
managed to dispatch the last of the zombies. Clutching at
his wounds, he staggers into the west office.
Once he's done, David offers the other man a hand up. The
man thanks David, but the front doors suddenly open. David
almost brains the woman before the man points out that she's
human. She's shocked, but shakes David's hand.
Due to the garbage that chokes the waterway, the survivors are
forced to take the long way around to get to Linda. En route,
the Tyrant punches through the ceiling and continues its attack.
Shortly thereafter, the survivors reach Linda. When she wakes up,
she explains that the capsule the Tyrant smashed was a possible
cure for the virus that Umbrella's spread throughout the city. She
thinks she can reproduce the sample on her own, but first, they've
got to get out of town.
The waterway floods once again, and Linda is unwittingly swept away
by the current. The survivors find a valve handle in the nearby
debris, and use it to lower an escape ladder. When they climb it,
they emerge onto the blasted streets that used to be the Raccoon Mall.
The Tyrant follows them up. It survived Carter's bomb, but in so doing,
it's mutated. Its torso swells with new muscle, and its hands lengthen
into vicious claws. It's lethal, but it's also now much slower, and
they're able to put it down.
At roughly the same time, several blocks away, Linda limps painfully
towards the side entrance of the Apple Inn. A distant UBCS sniper takes
aim at her and fires, putting a bullet through her leg. Linda screams
in pain, and the sniper realizes that she isn't a zombie. He opts not
to finish her off.
He's promptly accosted by a thin man wearing a business suit. The sniper
is shooting at zombies when he should be trying to find "that capsule."
The sniper ignores him, then receives a radio call. A minefield's been
set down around their position, which'll block off any ground-based
methods of escape. The thin man continues to whine, right up until the
sniper fires a shot over the thin man's shoulder. A zombie drops dead,
the thin man cowers, and the sniper, satisfied with his hundredth kill of
the operation, walks away.
A pile of papers inside the helicopter sheds some light on Linda and
Rodriguez's situation. The cargo crate next to Rodriguez's helicopter
is an unnamed experiment that's supposed to be transported to an
undisclosed location.
The survivors grab a mine detector off the body of a dead mercenary,
and use it to navigate the UBCS's minefield. They cut through a
burned-out office building to reach the next street over, and as they
do, they overhear a conversation between the sniper and the thin man.
The sniper is furious; someone has declared the situation a "code
double-x" and no one told him. There's a missile strike inbound on
Raccoon City. The thin man protests that he'd told the sniper to hurry.
Disgusted, the sniper drops the thin man and leaves the office. Even
if his mission hasn't been accomplished, the sniper doesn't intend to die
in the explosion.
The survivors find Linda in the Apple Inn's lobby, but she can barely
walk. The survivors help her up and head back to Rodriguez.
They're too late. Rodriguez has already left. As he lifts off, the
thin man emerges onto the roof of the office building, toting a Stinger
missile. Rodriguez sees the thin man just as he fires, and is able to
steer out of the missile's way. Doing so snaps the restraints on
Rodriguez's cargo, and Rodriguez curses as it lands on the overpass.
Down on the street, the survivors try one last bid for escape. Thanks
to Raccoon City's typically crowded city design, the office building
they passed through earlier is surprisingly close to the highway overpass.
If they can reach the office's roof, they may be able to get to the road
and simply walk out of town.
With Linda in tow, the survivors return to the office and find that the
UBCS had the same idea. The office's stairwell has seen a bloody struggle
in the last few days, but with the UBCS's withdrawal, the zombies have
taken the building. The survivors arm themselves with the UBCS's discarded
equipment and fight their way up the stairs.
Finally, they emerge onto the roof. The thin man has made his escape, but
he's dropped a copy of his orders. His name is Tommy Neilson, and he was
in Raccoon City to track down Rodriguez, and reclaim the experiment that
was in the crate Rodriguez stole.
A hole in the overpass's concrete divider will let the survivors reach the
street, but they'll have to jump for it. That means they'll have to leave
Linda behind for now.
============================================================
13vi. A Summary of the Conclusion of RESIDENT EVIL: OUTBREAK
- FILE #2
============================================================
That proves to be the last straw. The Nyx liquifies, letting the
inert corpses of its victims fall lifelessly onto the overpass.
Even the Tyrant seems to have finally been killed.
=======================
13vii. Multiple Endings
=======================
If you destroy the Nyx and escape Raccoon City via the
UCBS's truck with Linda in tow, you get the Engrishy
"Run Like the Linda" ending. In order to get Linda to
the truck, you must use a chunk of wreckage near the
broken concrete divider to create a makeshift bridge.
Alyssa:
She muses that life isn't worth living without risk. The
smart thing to do, Alyssa figures, would be to try to play
it safe... but she's never been that kind of person.
Shortly thereafter, as she's working out, Alyssa watches
a news report about Umbrella. She takes a break and opens
a newspaper, which has her photo on the front page. She
smiles, and continues her workout.
Cindy:
She tries to take solace in the fact that surviving the
disaster has made her a stronger person, although the
events of Raccoon City will haunt her dreams for a long
time to come. When she gets back to civilization, she
decides to "start something new" by buying a house.
David:
David reacts to the disaster with his trademark stoicism,
saying "...the shit hit the fan and the fan finally broke."
We next see him talking on a payphone, then getting aboard
a large boat named the Silver Star. He looks over the
railing with a faint smile on his face.
George:
This can't be called just retribution for humanity
attempting to play God, George thinks, because he can't
think of an action so foul that what happened in Raccoon
City would've been the appropriate consequence. Still, he
figures, this has taught him that mankind must learn from
its mistakes, himself included. We next see him working
on a laptop while chatting on a cell phone; he says that
he's intending to drop by "the university's research lab."
George figures he'll be quite busy.
Jim:
The Raccoon City disaster seems to Jim to be more than
a little like a movie, complete with a nail-biter of an
ending. He's half-expecting a narrator to say that their
fight is just beginning, but Jim isn't interested in that.
He intends to spend the rest of his life having fun, and
we next see him doing just that, shopping for a new pair
of sneakers while talking to somebody on his cell phone.
Kevin:
As he watches the explosion, Kevin notes--apparently
narrating this at some later point--that he can't quite
remember what he felt as he watched Raccoon City vanish
in flames. He hasn't forgotten what he went through,
but he chooses to focus on the now, rather than what
he describes as "ancient history." Kevin goes on to
accept a new job in Miami.
Mark:
Mark muses that Raccoon City taught him things he didn't
even learn in Vietnam. His duty, he thinks, is clear: he
survived to tell the story of the last days of Raccoon
City. The next time we see him, he's at home with his
family, kicking back on the porch of an enormous suburban
home. His wife and son are setting the table for dinner.
Mark's talking on the phone, and tells whoever it is that
things are as dull as ever. He leans back with a smile.
Yoko:
As Raccoon City burns, Yoko's memory suddenly comes back.
She realizes she has no time for or right to self-pity;
there are things that only she can do.
====================================
13viii. Plot Branches and Side Notes
====================================
9. The guy with the cap in the Raccoon Zoo inner office
will carry on a short conversation with Mark if you emote
a few times.
10. The cop on the roof of the RPD will talk to Cindy if
you emote a few times.
12. On Hard and Very Hard difficulties, quest items are often
placed in different locations, which usually don't make a lot
of narrative sense. For example, the hunting rifle on "Wild
Things" is found in the zookeepers' office in a gun cabinet,
but on Very Hard, it's often in the alley behind the restaurant.
======================================
13ix. Conclusions About The Conclusion
======================================
======================
13x. Random Commentary
======================
13. At this point, Kevin, Mark, and Jim are the only characters
who haven't died onscreen in some way. All of the others will be
killed or zombified at some point in one stage or another if no
player has chosen them. Since Kevin and Jim share a bad ending
in the first Outbreak, fan theory has it that Mark will wind up
as the "official" survivor of the games.
==================================================================
14. RESIDENT EVIL: UMBRELLA CHRONICLES
==================================================================
=====================
14i. Train Derailment
=====================
================
14ii. Beginnings
================
As Wesker rushes into the room, Sergei Vladimir, one of his superiors
in Umbrella's security division, greets him from atop the wrecked train.
He wants to know where Wesker's going, as Wesker is supposed to be
reclaiming the management training facility. If Wesker's leaving, that
says to Sergei that Wesker's not taking responsibility for his failure.
Wesker leaves what's left of the facility via the train tracks,
and heads back to Raccoon City to meet the STARS Alpha team.
The real struggle is about to begin.
=======================
14iii. Mansion Incident
=======================
===============
14iv. Nightmare
===============
Richard fends them off by firing his pistol into the air
and helps Rebecca get back on her feet. With a vacant
expression on her face, Rebecca says quietly that it's
probably "just us now." Richard replies that "help will
come," and as long as they can find the captain, everything
will turn out okay. In the meantime, he's there to back
Rebecca up.
============
14v. Rebirth
============
===========================
14vi. Raccoon's Destruction
===========================
This scenario retells RE3, but changes its details more than
any other adaptation in UC. It follows Jill and Carlos from
the streets of Raccoon City to the roof of the RPD, where they
fight the Nemesis to the death and subsequently escape in a
UBCS chopper.
===================
14vii. Death's Door
===================
Shortly after the Tyrant goes down, Ada notices the helicopter
she's looking for, which is carrying a large cargo container.
Ada evades a last few zombies, climbs onto the roof of a wrecked
truck, and hits the cargo crate with her grappling hook. She
takes a running start and leaps after the helicopter, inches
ahead of a Hunter. Ada retracts the line, pulling herself up,
and climbs unsteadily onto the top of the cargo crate. The
Hunter makes a leap for her, but only manages to get one of
her shoes. It crashes into a wrecked car as Ada soars away.
=======================
14viii. Fourth Survivor
=======================
HUNK escapes the sewers via the RPD kennel and radios for
evac. Listening in on a variety of random transmissions
via his headset, HUNK heads to the RPD's roof, despite the
dozens of monsters in his way.
====================
14ix. Umbrella's End
====================
At the base of the elevator shaft, Chris and Jill find the
facility's nerve center. Someone has hastily abandoned the
security console, and set up a series of explosive charges
as he retreated. Between those, the escaped bioweapons, and
the base's security measures, Chris and Jill barely stay alive.
In its new form, the Talos has a weak spot in its armor, at
the point where its main tentacle burst out from its back. It
uses that tentacle to suspend itself from the test lab's
ceiling, and when that tentacle is damaged, it crashes to the
floor. While it's relatively weak, Chris and Jill finish it off.
The Talos was the last vestige of armed resistance within the
Russian facility. Chris and Jill return to the surface, aware
that Umbrella has been struck a final, fatal blow, but also
aware that Wesker is still out there somewhere.
Wesker, watching their victory from a distance, observes that
they probably shouldn't be patting themselves on the back just
yet. They wouldn't have pulled this off without his help, and
they don't even know it.
U.M.F.-013
NO DATA
================
14x. Dark Legacy
================
The Red Queen first became active the night of Wesker's death,
Sergei tells Wesker, and Sergei stole her from Umbrella's
facilities just before Raccoon City was destroyed. He feels a
great deal of empathy for the computer, Sergei says. Both of
them always want to know the truth, regardless of how painful
it might be.
Sergei, amused, says that he's glad Wesker feels he can be honest
with him, but now is when their relationship has to end.
As they battle, Sergei reveals the reason for his absolute loyalty
to Umbrella. After the fall of the Soviet Union, he was a man
without a country, but Ozwell Spencer took Sergei in and gave him
a cause. Sergei was so dedicated to this purpose that he took the
test to determine whether or not he was suitable for transformation
into a Tyrant, and was the first to ever pass it. He allowed Umbrella
to produce clones of him and transform them into bioweapons. The
Tyrants, he says, are his brothers, and they and he will usher in
a new era for mankind.
Without looking back, Wesker walks to the computer core and transfers
its data--the entirety of Umbrella's bioweapons research--onto a
disc. He pockets it, and notices on a nearby monitor that Chris and
Jill have successfully defeated the Talos. Wesker, pleased that
everything has unfolded as he predicted, inputs a lengthy password
into the Red Queen's terminal.
He looks into the Red Queen's camera "eye" and mockingly says,
"Goodbye, fair lady." Wesker presses return, and the Red Queen
announces that a full system reformat is about to take place.
All over the base, the power shuts down, replaced by the red glow of
emergency lights. Chris, Jill, and the surviving members of their
strike team look around in shock, with no idea what's going on or
how to stop it.
The computer system announces that all data has been erased.
Wesker triumphantly walks out of the base and shoots a cargo hook
down from its moorings. As it swings down at breakneck speed, Wesker
grabs it and uses it to swing up onto the facility's perimeter fence.
Facing the sunrise, Wesker muses that Umbrella had power, but it
"lacked the proper vision." It now falls to him to usher in a
new future for the planet.
After the credits, Wesker walks into his command center and inserts
the Umbrella archive disc into his system. Browsing through the
accumulated data, Wesker monologues about Spencer, who has gone from
the would-be ruler of the planet to a fugitive. Wesker promises
Spencer that "before the conclusion of this drama," Wesker will find
Spencer, and tell him all about the world Wesker intends to create.
======================================
14xi. Conclusions About the Conclusion
======================================
========================
14xii. Random Commentary
========================
==================================================================
15. RESIDENT EVIL: DEGENERATION
==================================================================
=====================================
15i. Conclusions About the Conclusion
=====================================
3. While the movie itself isn't great, I'm honestly impressed with
the direction they chose to take the series. It would have been
easy, as evidenced by a few thousand fanfics and one major motion
picture, to send the world of RE sliding towards apocalypse. They
could still go that way, granted, but now the series is a strange
blend between international military-themed adventure and survival
horror. It really blows the lid off of the setting.
==================================================================
16. RESIDENT EVIL 5
==================================================================
The first Resident Evil game to appear on the Xbox 360 is also
the first RE game to ship after Shinji Mikami left Capcom. The
result is a game that, independently of its design as a co-op
shooter, has a very different feel from everything that's come
before it.
===================================================
16i. A Summary of the Basic Plot of RESIDENT EVIL 5
===================================================
At the same time, Chris Redfield drives a jeep across the savannah.
He's now an agent of the Bio-Security Assessment Alliance, or BSAA, a
privately-funded internationally-recognized organization that
infiltrates terrorist hotspots throughout the world. He's in Africa
with a job to do, and despite his current misgivings about whether or
not "it's all worth fighting for," he intends to see it through.
Many of the locals are sitting around doing nothing, giving Chris
dirty looks. Several more are busying themselves by beating
something wrapped in a burlap sack, which is about the right size
to be human. In a side alley, one terrified man is trying and
failing to escape two others, who drag him into the shadows.
Chris makes radio contact with his advisor at the BSAA, Kirk Mathison,
who tells him to head to the butcher shop to meet his local contact.
Their mission is to back up BSAA's "Alpha team," as they both work to
find and arrest their target, Ricardo Irving, who's in town for a
black market arms deal.
As Chris and Sheva head through town to meet their contact, the
village suddenly goes still and silent behind them. Everyone in
the village has disappeared.
Chris and Sheva, now armed, head deeper into the settlement. They
find only the bodies of recently slain animals and a shelf lined
with candles and old human skulls. A note on a dusty desk, in
erratic handwriting, calls for the deaths of outsiders.
Chris and Sheva escape via a tunnel into a nearby building, just
in time to watch an angry mob drag their contact up onto a gallows.
A massive hooded man swings a homemade axe down on their contact's
head, to the delight of a watching mob. One of them sees Chris and
Sheva, who are forced to fight for their lives.
Chris radios Kirk, who promises that he's on his way, but that
leaves Chris and Sheva to play a desperate game of hide-and-seek
amongst the various shacks, houses, and broken-down vehicles
throughout the village. The villagers are only armed with axes,
pitchforks, and the occasional crossbow, but there are a lot of
them, and the executioner is much tougher than all the rest.
As Chris and Sheva make their way towards their destination, Captain
DeChant from the Alpha Team radios in; his team's path is blocked.
Kirk does not reply. As Chris and Sheva fight towards the rendezvous
point, dispatching more infected villagers, DeChant reports over
the radio that he and his team are under attack. His next broadcast
is cut off abruptly, as DeChant cries out in pain.
Moving further into the disposal plant, Chris and Sheva run across
the creature that killed Alpha team: a gigantic tentacular mass
surrounding a vaguely humanoid core. It attacks them by swinging
its arms in powerful hammer blows, shedding short-lived wormlike
creatures with every step it takes. Their firearms don't do much
to it, but when Chris thinks to shoot a large propane tank nearby,
the explosion knocks the creature down. They realize that it's
vulnerable to intense heat, so Chris lures it into the plant's
incinerator and stuns it with an incendiary grenade. Sheva throws
the switch on the incinerator, and the gas jets do the rest.
A short distance outside the waste disposal plant, Chris finds the
warehouse where Alpha team stowed their vehicles and equipment. As
Chris uses a laptop to upload DuChant's data to the BSAA's servers,
a man in a bad suit--Irving--is driven away by the masked woman.
The flying BOWs soon bring Kirk's helicopter down, with Chris and
Sheva helpless to do anything but watch. New orders from BSAA HQ
send them towards the crash site, with the villagers putting up
increasingly heavy resistance. At one point, they're forced to
contend with a chainsaw-wielding man with a bag over his head,
who soaks up bullets and nearly kills them both.
More bikers appear, and Chris and Sheva go back to back. Thankfully,
the BSAA's Delta team arrives, and make short work of the bikers.
The Delta team moves on, leaving Chris and Sheva alone in a meeting
room. Josh has left behind some captured intelligence about the
"Type 2" Plagas that have infected the villagers. After laboratory
improvements on the original model, Type 2 Plagas now only take ten
seconds to take over a host's brain. They have been deployed in Kijuju
half as a research project, and half as a deliberate attack against
the BSAA.
Chris and Sheva get back on Irving's trail. After fighting past
a truckyard full of infected dogs and through a series of mine
tunnels, they emerge outside the mine's offices, where they
corner Irving.
Just before they arrest him, a tear gas grenade is thrown into
the room. The masked woman suddenly swings through a nearby
window, grabs Irving, and pulls him outside. Irving laughs at
Chris and Sheva as he's pulled to safety.
As the gas clears, Chris decides that there must have been
something in the room that Irving didn't want them to see.
He digs through the papers, and soon finds a map of Kijuju
with a large area circled and labeled "Test Zone 01." Sheva
identifies it as the oil fields, located in the marshlands.
Chris radios the Delta team to tell them that Irving's escaped.
Josh says he'll put a team on Irving's trail, but for now,
he needs Chris and Sheva back with him. Chris agrees.
As Chris and Sheva catch their breath, one of the Delta team
members approaches in a jeep. Their ride has arrived.
They arrive at the site of a massacre. The Delta team has been
wiped out. As they survey the destruction, their driver is suddenly
crushed under the foot of a Gigante.
Chris and Sheva barely manage to make it back to the jeep they
arrived in, and use its heavy machine guns to fight off the
Gigante. Like the ones Leon fought, the Gigante itself is only
inconvenienced by machine gun fire.
Sheva searches the bodies, and discovers that Josh isn't among the
dead. As she wonders out loud where he's gone, Chris tells her that
she can still back out from this, even though they're the only two
BSAA agents left. Sheva reacts incredulously; if anything, she says,
they should *both* be talking about running away. Chris denies this,
and says he now has a personal stake in this mission.
A while ago, Chris says, he received intel that his old partner,
Jill Valentine, might still be alive. The data that DeChant
recovered from Irving seems to confirm this. If Jill is alive,
Irving knows where she is, and Chris intends to find her.
Two years ago, Chris says, he and Jill had gotten a tip concerning
the whereabouts of Umbrella's last living founder, Ozwell Spencer,
and were going to investigate. He was reportedly holed up inside
a castle somewhere in Europe.
When Chris and Jill found Spencer, he was dead on the floor and
Albert Wesker was standing over his corpse. They immediately attacked,
but if anything, Wesker had gotten faster and stronger since Chris's
previous encounter with him.
Finally, Wesker sent Chris flying across the room, and he rolled
to a stop at the base of a window. Before Wesker could finish him,
Jill tackled Wesker, sending both Wesker and herself out the window
and into a darkened canyon. Neither of their bodies were never found.
The swamp's Majini wear grass skirts and little else. Some use vicious
homemade spears or crossbows, but most are content to leap at Sheva
or Chris with their bare hands. Some have relearned the usage of
explosives, and have mined the swamp and juryrigged their arrows.
Just the same, Chris and Sheva manage to recover the four pieces of
the emblem that they need to unlock the village's gate.
Most of the remaining locals wait in ambush for them in the village
square, including a pair of massive, masked natives armed with huge
barbed clubs. They've set up a series of traps around the village's
huts, and have killed several BSAA agents with them. Chris and Sheva
salvage new weapons from those agents, and use them and the villagers'
own traps to win through.
When the village leader went to the refinery to demand answers, the
supervisor claimed it was because of the illness he'd initially hoped
to prevent. This time, the writer of the diary went with the others
to get the injection.
A few days later, the women of the village had grown listless and
vacant, while the men were adorning themselves with traditional war
paint and garb and fighting one another. By the time the author of
the diary succumbed to the same violent impulses as the other men
in his village, most of the women were dead.
Chris and Sheva take the villagers' gondola across the swamp to another
part of the village, where several of the Majini have strung up another
dead BSAA agent for the crocodiles. After dispatching them, Chris
and Sheva raise a bridge and exit the area.
A pair of abandoned tents just past the village bear the logo of
the Tricell corporation, which Chris identifies as one of the
companies that funds the BSAA. A clipboard in one of the tents
discusses a clinical trial of "Type 3" Plagas, which are a hybrid
of Type 2 and the baseline Plaga. While Type 3 Plagas dramatically
increase a host's physical capabilities, and occasionally cause a
dramatic mutation where a host may grow to nine feet tall, they have
a zero percent adherence rate in women and children. A woman or child
hosting a Type 3 Plaga simply dies.
The tents are set up outside the entrance to the oil field. Inside,
Sheva spots Irving as he enters the building, which is guarded by
a squad of armed type-2 Majini. Chris and Sheva dispatch the Majini
and disable a series of gas valves, allowing them to pursue Irving.
At that point, a horde of Majini burst into the room. Sheva and
Chris cover Josh as he unlocks the refinery's elevator, and the
three of them make an escape into an easily-barricaded room on
the second floor. Josh tells Chris and Sheva to pursue Irving,
who's decided to blow up the oil refinery to cover his escape,
while he secures a way out. As he runs off, Sheva tells Josh to
be careful. He nods.
Chris and Sheva burst out of the refinery and onto the docks,
but they're too late to prevent Irving's escape. The masked woman
drives away in a small motorboat, while Irving rides off in a
heavily-armed riverboat.
Josh is piloting the boat along a quiet stretch of the river when
Irving's boat suddenly sideswipes them. One of the Majini immediately
opens up from Irving's boat with a machine gun turret, forcing Chris
and Sheva to take cover behind their own boat's engine block. Chris
takes out the Majini with two precise gunshots, and they board
Irving's vessel.
Irving holds a large autosyringe filled with red liquid. The masked
woman gave it to him, claiming that Irving had to clean up his own mess.
Despite Chris and Sheva's threats, Irving jams the syringe into
his neck, and immediately begins to convulse and scream. Tentacles
sprout from his back, which he uses to fend off Chris and Sheva as
he drops into the water.
If Irving hadn't been using such a well-armed ship, he might have won
the fight. Chris and Sheva use his own turrets against him, severing
his tentacles and blasting holes in what's left of Irving's old body,
which dangles like a tongue in the monster's gaping maw. The fight
ends when a burst of machine-gun fire cuts the tissue that connects
what's left of Irving's body to the rest of the monster. His torso
and head land heavily on the ship's deck.
The caves that Irving spoke of aren't hard to find. As they pull
alongside a nearby dock, they find a boat already tied to it. Sheva
recognizes it as what the masked woman used to make her escape.
Wesker tells them that he won't tolerate delays, and both women
leave. He looks out the window into a missile storage facility,
several of which have UROBOROS written on the sides.
Meanwhile, Chris and Sheva are still negotiating traps within the
ruins. After dealing with a series of obstacles involving focused
beams of sunlight, they descend three floors into a large ritual
chamber, with a small field of flowers at the center of the room.
The flowers are somehow surviving in the absence of direct sunlight.
Further into the lab, Chris finds that Tricell has set up shop
in Umbrella's old lab building. He turns on a computer and
finds the research journal of a Tricell scientist named Miguel.
The center had been completely cleaned out when Tricell arrived,
but they needed samples of the Progenitor virus and there was
nowhere else to get it. While they were here, they also began
experiments on the BOWs known as "Lickers." Administering the
Progenitor virus to them didn't change much, aside from giving
them the ability to reproduce, and Miguel doubts they'll ever
be financially viable bioweapons.
Just outside the computer room, Chris and Sheva find a hallway
that's splattered with blood, with large claw marks scored into
the wall. The hallway has been blockaded with crates and containers.
They barely escape, and the elevator takes them to a truly massive
room lined with cryogenic storage capsules. This is where Umbrella
once kept human test subjects from all over the world. There's space
for hundreds of people along the walls, and as Sheva watches, one
opens and drops a withered corpse into the darkness below.
Chris uses the storage facility's computer to search for Jill's name.
Sure enough, a photo of a sleeping Jill is on file; she was kept here
at one point. A note appended to her records indicates that for some
reason, while she was in cryogenic storage, her pigmentation changed.
She's now blonde.
The computer automatically engages its lift system, taking Chris and
Sheva towards the area where Jill's capsule is, but it's forced to
stop by the arrival of a bioweapon sentry: some kind of massive spider.
It lashes out at Chris and Sheva with its legs, but a couple of shotgun
blasts to its arms force it to collapse onto the lift platform. While
it's stunned, Chris shoves a couple of grenades into its open mouth,
bypassing its bulletproof exoskeleton. The creature screams and loses
its grip on the walls of the storage facility, plummeting into darkness.
As Chris and Sheva watch it fall, a video chat window appears on the
computer screen. It shows a woman, who wonders aloud why Chris and Sheva
didn't retreat when they were told to. Sheva recognizes her as Excella
Gionne, a Tricell executive and a member of the Global Pharmeceutical
Consortium. Excella contemptously says Sheva has done her homework,
then denies knowing anything about Jill. She implores Chris and
Sheva, when they're done with their "vigilante mission," to leave;
there's nothing here worth dying over.
Convinced that Excella knows more than she's telling, Chris and Sheva
set out to find her. Taking an elevator down to the lower levels of the
facility, they discover the Majini have upgraded. Before, they were
attacking with shovels, axes, and glass bottles. Now, they wear body
armor, and wield assault rifles, stun batons, and flash grenades.
By the time Chris and Sheva find their way up to the lab's
observation room, Excella has cleared out. She's left behind
a short manual on the usage and behavior of the Uroboros
virus, which attempts to adapt itself to a host's DNA. If
it's unsuccessful, as it's been in every case that Chris and
Sheva have seen so far, the virus completely overcomes its
host and turns it into the mass of black pustules they've
seen twice now. At this point, it begins looking for more
organic matter that it can use to fuel its growth.
Chris and Sheva pursue Excella deeper into the facility, and
along the way, their radio headsets pick up a weak signal
from elsewhere in the base. Excella's transmission cuts in
and out, but they hear her speaking of a man named "Albert."
Chris realizes that Wesker must still be alive, although he'd
hoped otherwise. A memorandum in an employee lounge just ahead
indicates that Wesker is dealing with his research staff in
his accustomed manner; all of the surviving Tricell researchers
were put on a bus, knocked out with gas, killed, and incinerated
in the furnaces on the facility's lowest floor.
Wesker enters the room and, smug as ever, calls the situation
a "family reunion." Chris demands to know what he did with
Jill, and Wesker's reaction is to pull off the masked woman's
cowl. Her face is twisted with either hatred or rage, but it's
unmistakably Jill Valentine.
Seven minutes later, both Chris and Sheva have managed to stay
alive, if only barely, and Wesker can no longer spare the time to
deal with them. He leaps up to the elevator he entered through
and takes a phone call on his PDA, leaving Jill to finish Chris
and Sheva off.
Even alone, Jill is more than capable of killing both Chris and
Sheva, but they quickly identify the object on her chest as the
problem. It's bulletproof, but Chris has enough of a weight
advantage on her that he can restrain her for brief periods.
While he does that, Sheva tries to yank the object off of Jill's
chest. This isn't easy; when the object starts to give way, it's
obvious that it's surgically attached. Finally, Sheva claps both
legs around Jill's neck and slams her headfirst into the floor.
While she's stunned, Chris rips the object out, and Jill screams.
Jill loses consciousness briefly, but when she wakes up, she
recognizes Chris. She was aware of who he was and what she was
doing, but helpless to keep herself from doing any of it. Chris
tells her it's okay, and Jill implores him to pursue and stop
Wesker. Jill is barely able to stand, which forces Chris to
leave her behind.
A few hours later, night has fallen, and Chris and Sheva have
managed to sneak aboard the ship. Chris figures it's too big for
Wesker to want to use it to spread Uroboros; it'd be too easy
to find and destroy the ship.
Wesker watches their progress via security camera, but he's not
really paying attention. His mind's on his last encounter with
Spencer three years ago, just before Jill and Chris found him.
When Wesker found Spencer, the latter was an old man in failing
health, and Spencer was bitterly amused to be facing his own
mortality. After all, he told Wesker, he had the right to be a god.
According to Spencer, Wesker is the last survivor of a "new
superior breed of humanity," created by Spencer with the
Progenitor virus. Spencer's goal was to become a god, creating
a new world with a new, better breed of humans. With the
destruction of Raccoon City, Spencer was forced into hiding,
and his plans never reached fruition.
Spencer was arrogant to the end, Wesker muses. Only someone who's
actually capable of becoming a god deserves the right to do so.
In the present day, Wesker says to himself that Uroboros gives him
that right.
The elevator takes Chris and Sheva back up to the deck, where a
horrifying sight awaits them. A massive pile of fresh corpses,
most of which appear to have been the villagers from Kijuju, has
been heaped upon the ship's deck. Excella Gionne, in agony,
staggers towards them, unable to believe that she's been
betrayed; Wesker has administered the Uroboros virus to her,
but like everyone else, she can't handle it. Chris isn't surprised
at all. As he tells Sheva, Wesker doesn't give a damn about anyone
other than himself.
Wesker has engaged automatic systems and locked the ship's controls.
At the ship's radar station, Chris finds an old memo from Spencer
himself inside an open briefcase, presumably Excella's. Written
around the time of Raccoon City's destruction, the memo details
Spencer's plans for ensuring Umbrella would survive the political
fallout from the disaster. Oddly, Spencer himself believed that
Umbrella wasn't directly responsible.
One of his first steps is to ensure that the African facility, which
is already a closely guarded secret, remains off the books. To do so,
he killed everyone in Umbrella who had the security clearance required
to know that the African facility ever existed, including the luckless
Brandon Bailey. Even if Umbrella itself is forced to close down, it was
always just a tool in Spencer's eyes. It's all about the research, and
that will survive.
Chris and Sheva run outside to battle the Uroboros. Like the smaller
versions of it that they've fought before, Excella's Uroboros is still
highly vulnerable to flame, but by now, it's easily several stories
tall. Chris unlocks the targeting device for Shango, while Sheva targets
the softer parts of the Uroboros's body. Landing a solid hit on any of
the large red nacelles all over the Uroboros gets an immediate and
dramatic reaction, and while it's stunned, Chris targets it with Shango
and fires.
It takes multiple hits from the Shango to kill the Uroboros, but it
does eventually do the job. After an intense fight, the orbital laser
reduces the Uroboros to a smoking heap.
Chris and Sheva go back into the ship's bridge and take a look around
using the security monitors. They show a bomber docked below decks,
which must be what Wesker plans to use to spread the Uroboros. A nearby
document confirms this; Wesker will fire the missiles loaded with Uroboros
into the planet's troposphere, spreading the virus worldwide.
Sheva looks down at the vial she took from Excella. Conveniently, it's
a dose of Wesker's serum. Chris says that it's at least worth a try.
They take the elevator to the ship's hold. The last of the Majini are
defending the hangar with their lives, the ship's Uroboros payload has
mutated some of the local insect population into Reapers, the ship
has both sprung several leaks and caught on fire after the fight on
the top deck, and there are two separate Majini with gatling guns
guarding the way.
All the same, they manage to catch up to Wesker before he gets into
the plane. Contemptuously, Wesker asks them if they ever get tired of
failure, just before he takes off his sunglasses and flicks them at Chris.
Chris shuts off the lights in the hangar, which gives them a slight
edge. Wesker can only dodge their attacks if he can see them coming.
They play a game of cat and mouse with Wesker, who takes the opportunity
to explain his motivations. The world is overpopulated, he tells Chris,
and most of the people in it are worthless. With Uroboros, only the
worthy will survive, and Wesker will rule over them as a god.
As Wesker takes off, Chris and Sheva barely manage to make it on board
via the cargo hatch. Inside, Wesker is catching his breath, and their
fight resumes in closer quarters.
An automated voice aboard the bomber reminds Wesker that he's got
seven minutes until he's at the ideal deployment altitude for the
virus. Sheva covers Chris as he heads for the plane's override switch,
firing at Wesker as Wesker leaps across the bay. Chris pulls the
switch seconds before Wesker reaches him, and the bay doors open.
Chris has a good handhold, but neither Sheva or Wesker are as lucky.
Sheva grabs onto a support strut for dear life, and Wesker only
manages to survive by holding onto one of her legs. She makes eye
contact with Chris, and her expression changes from fear to acceptance
to determination; she's ready to sacrifice herself if it means Wesker
dies too.
====================================================
16ii. A Summary of the Conclusion of RESIDENT EVIL 5
====================================================
Suddenly, Wesker reappears. He's lost his shirt and coat in the crash,
and tells Chris that Wesker should've killed him years ago. As a final
act of revenge, Wesker drives his fist into one of the missiles,
which explodes into the trademark tendrils of the Uroboros.
It immediately bonds with him, and unlike everyone else who's been
infected so far, Wesker can handle it. The virus causes enormous
tentacular masses to emerge from both of Wesker's arms, serving as
both additional limbs and body armor. He uses the writhing bulk that
used to be his right arm to grab a large, sharp chunk of the wreckage
from the plane.
Chris and Sheva backpedal, trying to get some space before Wesker knocks
them into the lava, and a chunk of rock crumbles under Chris's feet.
He falls to a lower rock formation, and Wesker opts to pursue him rather
than Sheva. Chris runs to higher ground with Wesker in pursuit.
Chris shoots the nacelle, and Wesker roars in pain. His other arm,
previously almost untouched by the virus, is engulfed by pustules.
He uses it to propel himself across the volcano, towards Sheva.
With their roles reversed, Sheva runs away from Wesker while Chris
covers her from below. His gunfire does little more than annoy Wesker,
but it slows him down long enough for Sheva to escape. As she pulls
herself up onto the next cliff, Chris looks to the side and sees a
boulder he can knock over. He does so, which creates a short-lived
bridge for Sheva.
Wesker pursues the two of them and corners them atop a large, stable
chunk of rock in the middle of the volcano's caldera. There's barely
enough room for all three of them, and Chris and Sheva are forced to
go on the defensive. It takes all they've got just to keep Wesker from
throwing them into the lava below.
Instead, Sheva draws her knife and comes in swinging. Both she and
Chris are drenched in yellowish blood as Sheva stabs Wesker repeatedly,
with Wesker struggling against Chris's grip. Wesker finally manages to
knock her away, but Chris drives his own knife into the nacelle.
Wesker staggers backward. The rock crumbles underneath his feet, and
Wesker is suddenly up to his waist in lava. He screams in agony.
Sheva and Chris haul themselves into the helicopter. No one says
anything... except Wesker. With his one surviving arm, he lashes
out; the tentacles extend to an enormous extent and latch onto one
of the helicopter's landing struts.
Josh gets some altitude and heads for home base. Chris slumps over
in the back of the helicopter, and looks from Sheva to Jill. When he
started this trip, Chris thinks, he was wondering if it was all worth
fighting for anymore. Now, as Josh flies the helicopter into the rising
sun, Chris decides that it is.
=========================
16iii. LOST IN NIGHTMARES
=========================
Three years ago, Jill picks the lock on the entrance to one
of Ozwell Spencer's palatial estates in continental Europe.
A tip has come through from an informant that Spencer is
holed up here, and it's Chris's hope that Spencer can lead
them to Wesker. The BSAA has scanned the region by satellite,
but there's no sign of unusual activity.
On the east side of the first floor, the centaur emblem opens
a previously locked door. This again leads to an oddly familiar
hallway. It's eerily quiet as Chris and Jill walk towards the
east wing.
Using it, Chris and Jill are able to reach the mansion's basement.
The mansion was well-maintained and modern, but the basement is like
a medieval dungeon, littered with decomposing corpses.
It's not long before Chris and Jill start running across Spencer's
test subjects. Some are barely distinguishable from simple zombies,
and are able to do little more than lie on the floor and twitch.
Others have become monstrous, wielding an enormous maul and leaking
toxins from massive tumorlike growths on their backs.
When they escape, Chris and Jill are on a narrow staircase that
leads up onto the second floor of the mansion. Several members
of Spencer's staff lie dead on the floor at the top of the stairs,
and two of them are carrying handguns that they never had the
chance to fire. Chris and Jill arm themselves, then silently
approach the double doors at the end of the hall.
Inside, they find Wesker, who's standing over Spencer's dead body.
A short-lived, one-sided fight ensues, which ends when Jill tackles
Wesker out the window.
======================
16iv. DESPERATE ESCAPE
======================
Jill sends Chris and Sheva after Wesker, then takes two steps
away from the elevator and passes out. The next thing she knows,
she's being shaken awake by a man that she doesn't recognize.
Along the way, Josh contacts Doug, the man piloting his helicopter,
to inform him of the change of plans. Doug starts heading their
way, pausing occasionally to flirt with Jill over the radio.
Jill changes her mind about halfway through the facility. She
realizes she has to get to the communications tower and get in
touch with Chris. Fortunately, the helipad is just beyond the
comms tower, so she and Josh are still heading the same way.
With Josh's help, Jill reaches the comms tower and contacts
Chris via his PDA, telling him about Wesker's serum. The signal
is weak, but she manages to get the important information to him
before getting disconnected.
Doug finally arrives, a bit later than he'd intended, and lands
his helicopter. As she's heading towards it, a near-miss from an
anti-tank weapon knocks Jill sprawling. Josh picks her up and
drags her towards the helicopter. Doug jumps out of the pilot's
seat, grabs a rifle, and covers their retreat, mowing down the
Majini with precise headshots.
As they fly towards their meeting with Chris and Sheva, Jill
compliments Josh on his flying. Josh says sadly that Doug
could have done it better, and that he was his friend. That
said, if Josh and Jill don't meet up with Chris and Sheva,
Doug's sacrifice--and the sacrifice of all the fallen members
of the BSAA--will have been for nothing.
======================================
16v. Conclusions About the Conclusion
======================================
=======================
16vi. Random Commentary
=======================
1. If RE5 had come out before RE4, it'd look better. RE5's
biggest problem as a game is that it doesn't have Mikami's
utter lunacy behind it, so it eventually devolves into a bunch
of shootouts. The inventory system's also a step backward. It's
entertaining enough on its own merits, but it really suffers
in comparison to its predecessor.
6. If you wait around in the village at the start of the game for
a couple of minutes, there's an interesting conversation between
Chris and Sheva that highlights his newfound cynicism.
==================================================================
17. RESIDENT EVIL: DARKSIDE CHRONICLES
==================================================================
The adaptations of RE2 and RE:CV take the form of a story told
to Krauser by Leon. Because of that, and because they differ
markedly from the past games, it can be safely assumed that if
a given event differs markedly from the way it's told in a past
game, it's because Leon's an unreliable narrator.
Unlike RE:UC, DSC focuses as much on horror and atmosphere as action.
It often does so through shifting perspectives, and over the course
of the game, characters are often knocked over, dazed, or running
around in a panic.
===============================
17i. Operation Javier, Part One
===============================
Leon and Krauser have a guide waiting for them in Mixcoatl who
can show them to Hidalgo's hideout in Amparo, but the moment they
set foot in the village, they know something's wrong. It appears
to be deserted. The nearest fence is covered in missing-persons
posters, and Krauser says aloud that the village smells like death.
He's right, as zombies soon come out of the alleyways at them. Most
are villagers, but a few are wearing fatigues. Krauser spots tattoos
on the latter which identify them as members of the Sacred Snakes.
He and Leon scramble through the village in a search for their guide,
fighting when they have to and avoiding what they can. Along the
way, they fight off a pair of giant spiders, which represent Krauser's
first encounter with a BOW.
The village is built on the water, and as they get out into a narrow
lane through a selection of huts, they notice the water level's
rising. Someone, probably Javier, has opened the gates on the dam
located upstream, which has taken out the bridge. Worse, they notice
a couple of bodies in the water being devoured by a school of infected
piranha, which jump out of the water at them. Leon and Krauser take a
detour through one of the nearest huts.
By the time they reach their guide, it's already too late. He's
heavily injured, and tells them about a girl who "brought devils
to this village." She escaped from Javier's mansion with the guide's
help, but he dies before he can tell Leon and Krauser what happened
next. Krauser theorizes that this may have something to do with the
Sacred Snakes' involvement in black-market organ trafficking. They
decide that they're going to have to find the girl.
With no better options, Leon suggests that they head to the nearby
church, where they ought to be able to find a boat. They walk a few
steps away, and the guide's body is suddenly sucked into the water
by something with tentacles. Worse, as they're staring at where the
body used to be, a Gamma Hunter drops to the floor and attacks.
More Hunters, zombies, and undead piranha attack as Leon and Krauser
head towards the church, but worse, something massive jumps out over
the dock and nearly takes them both into the water with it. It
looks like it may be the creature that took the guide's body, but
for now, it only makes one attempt at them.
As Leon and Krauser enter the church, they hear singing. It's coming
from a young woman, who's clearly local. She's wearing a torn and
bloodstained white dress, its skirt burned off to well above her knees,
and her right arm is wrapped in bandages almost to the shoulder. When
she notices they're there, she turns her head and passes out without
another word.
A second later, the creature from the water emerges inside the church
for another attempt. Seen in full, it's bigger than either of them,
waving a mass of thin tentacles and standing on two massive legs, like
a cross between a frog, a cricket, and a small truck. Its body is soft
enough that their gunfire both hurts and enrages it, but its sheer size
forces them to retreat outside. This works to its advantage, since it
can swim through the water around the church a lot faster than it can
walk or run, but Leon's able to drive it off by shooting at the weakened
roof on the church. Its spire breaks off and falls on the monster, which
retreats into the water.
With it gone, Krauser and Leon take shelter in the church, near the
unconscious girl, and Krauser demands answers. Leon has fought BOWs
before, Krauser says, so it's time Leon tells him everything.
=============================
17ii. Memories of a Lost City
=============================
At Krauser's request, Leon tells him about his one and only day as
a police officer. He drove into Raccoon City only to find it was
overrun by zombies, and met Claire Redfield shortly thereafter.
The bottom line, the interrogator says, is that Leon's gained the
experience they're looking for. If he wants this to end peacefully
for him, Leon has one choice: come to work for the US government.
He accepts their offer.
=================================
17iii. Operation Javier, Part Two
=================================
Krauser takes in Leon's story without comment. Leon says he knows there
are significant differences between Raccoon City and the current outbreak.
Some of the BOWs that they've fought so far are the kind of that are
deliberately controlled, like the Hunters, which means this wasn't any
kind of accident.
They take the boat from the church and head upstream. As they travel,
the girl wakes up suddenly. Leon assures her that she doesn't have to
worry, but she remains quiet and skittish. In accented English, she asks
what happened to the people in the village. Without turning around,
Krauser says, "They're all dead."
The girl is disturbed by the news, but Leon keeps talking. He tells
her they're Americans on a mission, looking for another American who'd
contacted Javier, and asks if the girl can take them to Amparo, where
Javier is. She nods.
She leads them to a massive aqueduct built across the river, where she
claims to have escaped from, and a water channel that should lead them
straight to where they want to go. They get out of the boat and Leon
asks for her name. She says it's Manuela.
The channel's discharge tunnel is infested with piranha and a few stray
zombies. A new, skeletal BOW attacks simultaneously, which can climb
and jump with surprising speed. Its codename, they'll learn later, is
the Anubis, a new model meant to replace the Hunter, and it's created
through surgically modifying a large breed of bat.
They escape from a fresh wave of zombies through a side tunnel, and
Manuela claims that when she passed through the area earlier, she didn't
see any of the monsters. She also asks why they want to find Javier.
Krauser replies that after seeing the traps he set, she should know
that someone like that shouldn't be allowed to walk free.
Manuela leads them through the hallways and up a staircase, with Leon
and Krauser dealing with fresh waves of zombies, Anubises, Gamma
Hunters, and giant spiders as they go. Manuela continues to express
mild interest in why they want to find Javier, but is evasive about
why, and leads them to an elevator. It takes them back to the drainage
tunnels, where an attack by piranha knocks Manuela into the water.
The current sweeps her downstream, and Leon and Krauser give chase.
They're able to catch her, but a sudden zombie attack separates them
as they reach one of the dam's machine rooms.
As they polish off the zombies, Manuela comes staggering out from
behind a running turbine, singing and clutching her bandaged arm.
Krauser asks what she's thinking, and she says it's something her
mother used to do when Manuela was scared.
Javier's voice comes from over the dam facility's PA system, calling
Manuela's name. He asks her to come home. Manuela says "Father!" and
runs away from Leon and Krauser, who give chase. They find her a
short distance away, standing in another drainage tunnel and staring
at Javier Hidalgo.
He's there in person, standing on the other side of the flow, and claims
that he's done "all of this" for Manuela. She needs only to follow his
directions for the next fifteen years, and that will "prevent the
transformation." The man who gave them the Veronica virus said that
this would work.
His mention of the virus distracts Leon for a few crucial seconds, and
Manuela is seized by one of Javier's men. He brandishes a pistol at Leon
and Krauser, and Javier continues his speech. The Americans, he says to
Manuela, cannot save her. Only he can.
A nearby water gate opens, and both Leon and Krauser are swept away by
the deluge. Manuela suddenly breaks free from the man holding her and
dives into the current after them. Javier cries her name in shock.
=======================
17iii. Game of Oblivion
=======================
==================================
17iv. Operation Javier, Part Three
==================================
While he's been telling this story, he and Krauser have been catching their
breath in one of the dam's drainage cisterns. About forty seconds later,
they're jumped by piranha, zombies, and Hunters, and the running gunfight
starts all over again.
In a darkened side tunnel, Krauser and Leon discuss Manuela. Their briefing
had no indication that Javier had children, and Krauser reminds Leon that
they're there for him, not Manuela. Leon agrees, and they continue shooting
their way through the dam. After wandering through the interior for a while,
they realize that the water level's rising, and bringing more piranha with
it. Javier's trying to either flush them out or kill them. They end up back
at the machine room they passed through before, but the room beyond it is
flooded. They're going to have to drain it somehow.
Manuela suddenly catches back up to them, ecstatic that Leon's still alive.
Leon's surprised that she's not still with her father, and she says that
she ran away. Leon tries to tactfully ask what it is that Javier's done to
her, but right then, the door to the next room begins to give way under the
water pressure. Manuela ducks underneath a nearby set of pipes to reach the
drainage system while Leon and Krauser cover her.
She's turning the last valve when Javier's voice comes back over the PA
system. He's spotted her, and orders his men to bring her back; "otherwise,
it will be too late." The door to the drainage ditch gets pounded in a
few seconds later, right as the water's drained from the next room. Leon,
Krauser, and Manuela escape into the aqueduct next door just in time.
They climb a ladder and get to an elevator, spotting a new monster on
their way up. This one is vaguely bipedal and insectoid, with four arms
that all end in a mantis-like claw; it's an experimental BOW produced
by one of Umbrella's competitors, codenamed the Jabberwock. It isn't
able to catch up to them before they make it into the elevator.
It's smart enough to guard its face from their gunfire, and marches towards
them with slow, deliberate steps. They mow it down with focused fire, but
as it turns out, it's just the forerunner, and two more jump in immediately.
Once the coast is clear, Leon turns to Manuela and asks her why she's
running away from Javier. She hesitates, and he presses onward; why did
Javier infect her with T-Veronica, and what does he mean by "too late"?
Manuela looks out over the river and says she shouldn't even be standing
there, "given the circumstances." She unwraps the bandages around her
right arm and reveals that it's badly infected and looks gangrenous.
As part of her "treatment," she was injected with the T-Veronica virus.
When she was fifteen, Manuela was diagnosed with a fatal disease, which
had also killed her mother. (In-game, Manuela just calls this an "illness."
The Javier's Memorandum file indicates that her mother had cancer.) Her
doctor claimed it was incurable, and that it only appeared in the region
in which they lived. Hidalgo contacted Umbrella and used the T-Veronica
virus as a form of treatment. It allowed Manuela to recover, but as Leon
notes, the T-Veronica virus has a number of side effects that even the
Ashfords hadn't been able to eliminate. Whatever Javier's doctors were
doing to Manuela, it's allowed her to keep her basic humanity.
They move deeper into the jungle, and as Leon's scouting out the area
ahead of them, Krauser approaches him. He's of the opinion that they
should kill Manuela now before she becomes a larger threat. Leon disagrees;
he'd like to know what Javier's done to keep Manuela from transforming,
and that's going to require Manuela's presence.
The exit leads them into a second cellblock, with similar inhabitants.
Javier tries to shut the gates and trap them inside, but they're able
to duck underneath the closest one before it closes.
The estate's now only occupied by BOWs and zombies. Krauser wonders
out loud where Javier could be, and Manuela hesitantly suggests the
one room in the house where she was never allowed to go. Leon asks her
to take them there.
She opens the door into the estate's botanical garden, where the plants
have been heavily mutated by exposure to the T-Veronica virus. After a
fight with another Jabberwock, Krauser glances down to see a dead man
on the floor. It's the Umbrella researcher that he'd wanted to question.
The interior is a makeshift operating theater. The walls are lined with
shelves, which hold large jars full of what Krauser recognizes as
human organs. Leon finds a large packing freezer nearby, which is used
to store the corpses of dozens of women, hung like sides of meat. He
recognizes the one closest to the door from one of the posters back in
Mixcoatl, and realizes they've found all those missing persons.
Manuela hits the floor, retching and clutching at her arm. Leon rushes
to her side, and from nearby, Javier says calmly that her organs
must be transplanted regularly.
He steps through the plastic sheeting and, as if it's not that big of
a deal, explains that the frequent transplants help her cope with the
pain from her infection. He was told by the late Umbrella employee,
however, that it's "only" for the first fifteen years.
"If you had just let me die," Manuela tells him, "none of this would
have ever happened." Javier is dismayed; he couldn't do that. This has
made her a predator, and as he sees it, a successful predator can only
grow stronger and thrive. This infuriates Leon.
As a favor, Javier says, he'll let Leon and Krauser's death have some
meaning. He takes a few big steps back, and above them, they can hear
a metal gate open. The creature from the village crashes down into the
middle of the storeroom, and as it attacks, Javier slips away.
After exchanging a few blows, the creature retreats to the higher floors
of the storeroom and fires jets of acid and needle-like spikes at Leon
and Krauser. Since their previous encounter, the creature's mutated
further, and large parts of its outer shell are now nearly impenetrable.
Grenades and explosives are useless. They're forced to stick to small
arms, firing when the creature opens its mouth or exposes the large
opening on the back of its head.
The fight continues, neither side able to get the upper hand, when
the creature suddenly turns away from them. Manuela has emerged from
the operating theater and is singing, just as she did in the village.
The creature stops in its tracks and stares at her, right up until
Manuela clutches her arm and drops to her knees. She explains that
she learned in the village that, as long as she's singing, the creature
won't attack her. That was why she was singing when Leon and Krauser
found her in the church.
She's barely finished the explanation when the creature realizes she
isn't singing any longer, and instantly goes back on the offensive. Leon
and Krauser duck for cover, climbing awkwardly up into the storeroom's
rafters. The creature can still hit them with its gouts of acid, but
this gives them a clear shot at the opening on its back, and they
bring it down.
They drop back down to the floor and look for Javier, who's taken the
opportunity to escape. As they run for the door after him, a flying
spike hits the floor by Krauser's feet. The creature isn't as dead as
it looked, and as Krauser turns to fire, it launches a second spike
that hits his left arm, above the elbow. Leon shouts his name, and
together, he and Krauser empty their clips into the softer parts of
the monster's body.
The creature isn't quite dead yet, but instead of attacking, one of
its tentacles gently brushes against Manuela's outstretched hand.
She meets its eyes and says, "Mother?" The light in its eyes goes
out, and it sheds a single tear. The creature was once her mother
Hilda, mutated into a monster by the same T-Veronica "therapy"
that Javier used on Manuela, and like Steve Burnside, she's able to
regain some of her humanity as she dies.
Back in the storeroom, the wound on Krauser's arm has already turned
an angry black, with the infection visibly moving along his veins.
They've lost track of Hidalgo, and Leon concludes they need some
air support. As they head for the door, the ground shakes suddenly,
and with a quake and a shower of pulverized concrete, a massive
mutated plant punches through the ceiling, dropping to the floor
behind them.
It showers them with corrosive ichor and tries to crush them into
the ground with its sheer bulk, but before long the plant withdraws,
leaving a chunk of itself dead on the floor. Krauser suggests that
they fall back and regroup, and Leon agrees. Manuela notices the
creature's entrance has torn open a steel shutter near where it
entered the basement.
The creature that rises up out of the ruins of the botanical garden
looks like a particularly plantlike breed of spider, and is one of
the single largest BOWs Leon has ever seen. It roars in Javier's
voice, and Leon realizes that's where he went: to voluntarily give
himself to the mutated plant he's been cultivating in his garden.
The resulting creature, the V-Complex, invites Manuela to join with
it, so it can take away all her pain.
The fight begins simply, with the V-Complex swatting at Leon and
Krauser with its limbs. One ends in a massive pulsating organ, which
the V-Complex uses as a mace. It's slow and predictable, but their
combined gunfire can't do much against the V-Complex's sheer bulk.
It can't kill them; they can't kill it.
Manuela sits up suddenly and yanks the bandage off her arm. It flares
with sudden light as her blood catches fire, and she holds it up, using
the power of the T-Veronica virus to manifest a sustained, white-hot
blast of flame. The V-Complex's limb is instantly incinerated, leaving
her and Leon covered in ashes, but alive.
She stands up and shakes her arm, putting out the fire. Manuela turns
to Leon and says wonderingly, "I'm still here." She was able to use
the virus's power without losing herself in the process.
The fight begins again. Manuela uses her blood to throw massive gouts
of fire at the V-Complex, incinerating its joints and limiting its
movement. The V-Complex reacts by stepping up its game, sending shoots
into the ground to emerge from behind Leon and Krauser and generating
shells from its underbelly that are filled with an explosive gas.
After they manage to break both its legs, Javier calls them fools.
The creature's skull ruptures, revealing a central core that still
slightly resembles Javier's face, and he breaks into insane laughter.
Everything the V-Complex devours increases its power, and when it's
injured, it'll just regenerate and be all the stronger for it.
=======================================
17v. A Summary of the Conclusion of
RESIDENT EVIL: DARKSIDE CHRONICLES
=======================================
=======================
17vi. Different Endings
=======================
If you take more than ten minutes to defeat the V-Complex, Manuela
loses too much blood during the fight and dies in the helicopter.
She thanks Leon, her body begins to glow brightly, and she turns
into a cloud of glowing ash.
If you manage to kill the V-Complex within ten minutes, Manuela doesn't
have to expend a lethal amount of blood on fighting it and she survives.
Leon narrates that after they got back from their mission, Krauser's arm
never healed and he was discharged from the service. He disappeared
shortly thereafter, and no one knows where he went.
Getting the "good ending" also unlocks the Krauser Side Missions,
which are technically chapters 6 and 7 of "Operation Javier." These
are much harder versions of levels 4 and 5 with additional dialogue
from Krauser.
=======================================
17vii. Conclusions About the Conclusion
=======================================
=========================
17viii. Random Commentary
=========================
==============================
18. RESIDENT EVIL: REVELATIONS
==============================
=============
18i. Prologue
=============
Two dead men lie on the floor of a ship's bridge. One is still twitching,
and both are surrounded by dropped glass tubes of the sort used to hold
virus samples. A third man stands nearby, holding a pistol and wearing a
gas mask, and it seems likely that he's just killed at least one of them.
He picks up one of the vials, twists off its end, and injects its contents
into the dead men. They soon start to get back up.
6:08 PM: It's been ninety-four minutes since Chris Redfield dropped
off the BSAA's radar. His last known coordinates place him in the
middle of the Mediterranean Sea.
Jill Valentine and her new partner, Parker Luciani, take a tugboat out
to investigate. They're both surprised to find a massive ocean liner named
the Queen Zenobia. At Jill's suggestion, Parker circles the Zenobia until
they find a boarding point, then get onto the Zenobia's deck with ziplines.
The only door into the ship has been chained shut. Jill shoots off the
padlock and opens it to find an old storeroom, full of rust and mold.
The ship's interior looks like it's been abandoned for some time, but
there's a relatively fresh corpse in the storeroom, dead by evisceration.
Something moves just out of sight as Jill opens the next door, disappearing
into an open ventilation shaft. It leaves behind a trail of slime on the edges
of the vent, and Jill realizes that she and Parker aren't alone.
The creature in the ducts continues to run away from them. As they give
chase, Jill and Parker find fresh blood on the floor and hastily erected
barricades across several of the doors along the hall. The Zenobia may
be abandoned, but something happened here very recently.
The only usable door in the hall leads to an employee break room. The
power's still on, but the only light comes from the display on a
vending machine. Most of the furniture's been piled up against the
doors, and when Jill approaches the nearby fusebox, a few rats jump
out at her. They've been nibbling on the wiring, and it's shorted out.
A door on the far wall leads to a kitchen, where another corpse is sprawled
across the closest table with its face smashed in. Jill notices something
gleaming underneath a drain in the floor, and as Parker lifts the grate
for her, she scans the object with a handheld device. Carefully, she lifts
the object out of the muck, bringing a foul stench up with it. It's a pistol,
with its former owner's hand still clinging to it, but it's not Chris's.
As Jill stands up, the creature in the ductwork drops to the floor behind
her. It's another of the blue-green monsters that attacked the blonde woman.
It attacks her and Parker, and they shoot it dead. As it falls to the floor,
Parker notes that this explains where the Zenobia's crew has gone.
==================================
18ii. Episode 1: Into the Depths
==================================
The event has, in the year since it occurred, come to be known as the
"Terragrigia Panic," and is one of the most destructive terrorist attacks
in human history. In the days after the Panic, the FBC announced that they
had successfully disbanded Veltro. Terragrigia itself is still off-limits
to the public, sealed away behind fences put up by the FBC.
3:50 PM: Clive O'Brian stands on the same shore as the newscaster. The
ruins of Terragrigia are visible on the horizon, as is a brewing storm.
As he and Jill arrive on the beach, Parker calls out a greeting to O'Brian,
surprised that he's "[joining] the fray." O'Brian laughs it off, claiming
that he was told he needed more exercise, and tells Parker and Jill that
the FBC has cordoned off the entire area. A number of strange carcasses
have washed up on the shore, and O'Brian wants the BSAA to investigate.
The carcasses in question are massive pink chunks of biomass, like sponges.
Both Jill and Parker have come equipped with a new kind of scanner,
called the Genesis, and use it to collect data on the corpses for O'Brian.
The Genesis also reveals that one of the sponges has a metallic object
stuck underneath it, which turns out to be a small red vial of the sort
used to store viral samples. Jill digs it out and hands it to O'Brian
for further analysis.
A couple of the corpses aren't as dead as they look. They shuffle along the
beach at her and Parker, rearing up to attack with the giant fanged maws on
their stomachs, and Jill reacts by firing her pistol into their mouths until
they drop over dead. This amuses Parker, who says this kind of thing must be
easy for her after Raccoon City. Jill brushes it off and asks him why he's
left the FBC for the BSAA. Parker claims it's because he wanted to fight.
Jill collects data from the corpses and brings it back to O'Brian. It's obvious
by then that the creatures were mutated through exposure to some virus or
another, and that they somehow managed to wash up on the shore despite the
FBC's blockade around Terragrigia.
O'Brian gets a phone call, and claims it's the BSAA's emergency line. He
takes it, hears something that surprises him, and tells the caller that
they'll "have to speed things up." After hanging up, he tells Jill and Parker
that the BSAA has lost contact with Chris and Jessica.
Jill pulls out her PDA. Chris and Jessica's last known location is labeled
on a satellite map, and she's surprised to see where; the last she knew,
Chris and Jessica were in Finland looking for leads on Veltro, but the data
puts them out at sea. O'Brian says he'll return to the BSAA's headquarters
to handle the search and rescue, and orders Jill and Parker to head out
after Chris.
6:20 PM: As they examine the dead "Ooze" in the Zenobia's kitchen, Parker
wonders aloud if it's already gotten to Chris and Jessica. He then hurriedly
points out that he's not saying that Chris is dead. Jill, exasperated, says
that they'd better just find him.
Nearby, they hear a heavy clang, like that of a deadbolt being thrown, and
Jill volunteers to check it out. The nearest door leads down another set of
stairs, and at the first landing, she finds a heavy steel door with an
observation slot. Inside, she sees a shirtless, muscular man handcuffed to
a chair with his back to the door, and it looks a lot like Chris. Jill calls
his name, but he doesn't respond and the door is locked. Worse, it's a tough
enough lock that she'll need the actual key to open it.
The closest door leads to one of the Zenobia's stairwells. Part of the
lower landing has collapsed, preventing her from descending deeper into
the ship, but she can go up a floor to the hallway outside the ship's
barracks. The area's barricaded, just as it is below, and the only things
around are more Oozes, which can hide almost anywhere.
She finds two more doors, both locked, before going deeper into the ship.
As Jill goes downstairs, she hears a woman's scream from somewhere ahead
of her and rushes to investigate. On the other side of a pane of safety
glass, two of the Oozes have cornered the blonde woman. One of them holds
her up by her neck and throws her into the window. Blood sprays, and she
crumples to the floor.
Jill bursts into the room a few seconds later and kills both the Oozes
as they feed on the woman's corpse. She reports in to Parker and searches
the woman's body. There's nothing to tell Jill who the dead woman was,
but she's holding a key.
Jill takes it and goes back upstairs to meet with Parker. The dead woman's
key unlocks the door to the room where she spotted Chris, but when they enter,
it turns out that "Chris" is a mannequin. Parker looks to the side and sees
the far wall is covered with a flag bearing the logo of Veltro. A moment
later, the door locks and gas floods the room. The last thing Jill sees
before she passes out is a man in black fatigues and a gas mask, who tells
her that it's "time [she] learned the truth."
================================
18iii. Episode 2: Double Mystery
================================
6:42 PM: Chris Redfield and Jessica Sherawat hike through the mountains
of Finland, Jessica complaining as she goes: her feet hurt, Chris is going
too fast, and they're so deep in the mountains that she can't report to HQ.
Chris brushes it off; they've got a source that says there's a Veltro camp
in these mountains, and it's close by.
A cargo plane flies overhead a few minutes later, its engines on fire,
and crashes on the other side of the next hill. There aren't any aerial
shipping lanes in the area, which Chris takes as proof that their source
was accurate.
They run to investigate the crash site. At first glance, there are no
survivors, and the entire plane is strewn across the face of the mountain.
The wreckage contains a number of heavy-duty cages, which have burst open
from the impact, and two small lockers labeled with biohazard symbols,
both of which contain large tissue samples similar to what Jill and Parker
found on the Mediterranean shore. The only corpse Chris finds in the crash
is a man in combat gear, who falls out of the cockpit when Chris opens the
door. There's a flight plan on his body that indicates the plane's eventual
destination, Valkoinen M�kki Airport (Finnish for "white cabin"), which
Chris figures they can reach by going through a nearby mine tunnel.
The mine has some scattered furniture and supplies set up, suggesting
it's been used as shelter recently. It's also now home to a large pack
of bioweaponized timber wolves, escapees from the plane crash. Chris
and Jessica take them out and keep going, Jessica asking Chris pointed
questions about Jill Valentine as they go. Chris, confused why she'd
bring Jill up now, tells her to stay focused; he takes her questions
as insecurity, with Jessica comparing herself to his previous partner.
He claims that he trusts Jessica just as much as he trusts Jill, but
doesn't notice the edge of jealousy that's crept into Jessica's voice.
The mine tunnel eventually leads them to a high cliff that overlooks
Valkoinen M�kki Airport. As Jessica views the area through binoculars,
BSAA HQ contacts Chris via radio. The interference has suddenly cleared up.
Chris reports his location, and Clive O'Brian, back at BSAA headquarters,
curses, saying "It's all a setup." O'Brian's intel was faulty, and he's
sent Jill and Parker to the wrong place entirely.
Before he can explain to Chris, Jessica speaks up. She's spotted a Veltro
flag on one of the towers at the airport, which means the rumors are true:
Veltro is on its way back. Chris doesn't care about that, though. He tells
O'Brian that he and Jessica will go after Jill and Parker.
8:32 PM: Jill wakes up. Her weapons are gone and she's locked inside one
of the Zenobia's guest cabins, which would be luxurious if they weren't
trashed. She still has her radio, and Parker contacts her; he's in a similar
state, and neither of them are able to reach BSAA HQ. Jill scrounges up a
screwdriver from her suite's bathroom and uses it to break out.
When she gets outside, Jill heads towards the Zenobia's main dining
room. The halls are crawling with Oozes, but without weapons, all she
can do is dodge and run. Fortunately, when she finds Parker, he's found
the storeroom where their captor locked up their gear, and together,
they're able to break down the door.
Now that they're armed, Jill decides their next move should be reporting
in to headquarters. Parker suggests they head to the bridge and give it
a try from there, so they set out in that direction. Almost all of the
doors that would get them off this deck of the ship are locked, but one
near Jill's cabin is simply chained shut. They return there and shoot off
the lock. Beyond it, they find an elevator that takes them straight where
they want to go.
The hallway outside the bridge is messy and abandoned, like it was
evacuated in a hurry, and the bridge itself has been sabotaged very
recently. The wiring is still smoldering. They can't contact HQ with
the ship's radio and they can't steer the ship. The Zenobia's adrift.
=================================
18iv. Episode 3: Ghosts of Veltro
=================================
The game flashes back to 2004, near the end of the Terragrigia Panic.
Parker and Jessica are agents of the FBC, waiting in the FBC's
Terragrigia command center for orders from Morgan Lansdale. The
only other operative in the room is a red-haired cadet, the same
person from the Queen Zenobia's bridge, with a painful wound on his
left thigh that he's trying to pretend doesn't bother him. Parker
does his best to stay optimistic, but Jessica's just about had it.
As far as she can tell, she says, this is over and the city's finished.
Lansdale's on the phone, and tells whoever's on the other end that
"this is a wake-up call that was long overdue. Good work." He hangs
up and turns to Parker and Jessica. Their facility has been breached,
Lansdale says, and it's time to evacuate. Parker and Jessica are
ordered to hold the line, keeping the BOWs back until everyone
else can reach the building's helipad. O'Brian, as the last member
of the BSAA who's still in the city, enters the room to register his
objections to Lansdale's plan, on the basis that what he wants to do
will both destroy evidence and create maybe as many as a dozen other
organizations just like Veltro. The objection seems to amuse Lansdale,
who retorts that people like the members of Veltro are what keep people
like him and O'Brian in business.
The cadet, Raymond, goes with Lansdale to ensure that he and O'Brian
reach the building's helipad. With that settled, Parker and Jessica
enter the building's lobby. They fight a desperate holding action
against an obscene number of Hunters, which pile into the building in
packs of two or three. They aren't quite as vicious or durable as the
original Umbrella model, but they're still Hunters and there are a lot
of them. Parker and Jessica hold the line against them, and eventually,
it's their turn to evacuate.
During a lull in the fighting, they discuss Clive O'Brian. They agree
that O'Brian's probably on the right side of things, and shouldn't be
deferring to Lansdale as much as he is. "...being in the FBC," Parker
says, "distorts your moral compass."
Parker and Jessica watch it go. Both of them had come to the city
to help, and in the end, Jessica says, they did nothing.
The game returns to the present day. Parker's gunshot has missed
by a couple of inches, and Parker lowers his gun. He recognizes the
man who tried to grab Jill as Raymond Vester, the cadet he met during
the Panic, who's now a full agent in the FBC. They point their guns
at each other and Parker demands answers, but Raymond dismisses
him; the BSAA has no authority, he says, and Parker doesn't know
why he's on the ship or who he's fighting. Contemptuously, Raymond
lowers his gun and walks away.
When he's gone, Jill and Parker decide that the only way they're
going to get any answers at this point is to keep searching the
ship. Their first stop is the captain's quarters and briefing
room underneath the bridge, where they find another unpowered
elevator, a key with an insignia that matches several locked doors
they've seen elsewhere in the ship, a map of the ship's interior,
and the captain himself, who seems to have been killed by or
during the process of mutating into an Ooze.
Jill also finds a dossier on the history of the Queen Zenobia, which
was repurposed as a luxury liner in the late '80s. Unsurprisingly,
given the layout of the guest cabins and the system of labeled keys the
ship uses for security, she discovers the Zenobia was constructed based
upon a set of blueprints that George Trevor left behind before his
disappearance in the 1960s. The ship's interior's faint resemblance to
the Spencer mansion is not a coincidence.
The map indicates that, with their new key, Jill and Parker can backtrack
through the cabins to reach the ship's emergency communications room.
Parker also says he wants to find Raymond. Jill asks how they know each
other, and Parker says that they used to work together.
As they move back through the ship, notes and documents left behind
by the crew begin to paint a picture of what happened. The exterior
and top decks of the ship make it look like it's been abandoned for
a while, but the deeper into it they go, the better maintained it is.
The Zenobia appears to have been fully crewed within very recent memory.
By the time Jill and Parker return to the dining room on the cabin
level, the Oozes have begun to change things up. In addition to the
standard model, some have mutated a sort of organic crossbow, letting
them fire bone quills from a distance. Others attack with a pair of
massive spiked claws.
Jill's new key allows them to raise a security shutter in the dining
room, which lets them open an elaborate airlock. It leads to a massive
ballroom, which is almost untouched.
When they reach the emergency communications room, it's locked down
with another security shutter. There's a handwritten note on the
wall next to it, from the Zenobia's communications officer to any
surviving crew members to happen across it. He says that he's got
the key, and he's going to go hole up on the promenade deck.
The officer has left extensive barricades in place from his own fight
against the Oozes, complete with ammunition caches and a couple of
strategically placed gas canisters. It takes most of the ammunition
that Jill and Parker have found on their way through the ship, but
they finally manage to kill the officer. With a final "Mayday," he
collapses into a bloody pool on the floor, and Jill is able to fish
the key they need out of the muck.
That key also opens a locked door on the west side of the promenade,
behind which is another elevator. Jill bypasses its security lock,
and they're able to take it back up to the bridge. Once again, they
go back through the luxury cabins, and open the shutter with the
communications officer's key.
When they open the door, Raymond Vester is already there. He turns
to face them, and says that they're both too late. The emergency
radio has been sabotaged, just as the one on the bridge was.
At BSAA headquarters, Clive O'Brian and his team are watching the
same video. The poetry recital abruptly ceases, and the masked man
pulls out a vial. It is the T-Abyss virus, he says, and Veltro is
poised to use it to infect one-fifth of the world's oceans.
He empties the vial into a large aquarium full of docile fish. The
moment the red tint from the virus hits them, the fish shake and
begin to dash around the aquarium. Seconds later, they may as well
be another species.
The man peels off his mask to reveal his face: a square-jawed white
guy with glasses. "We are Veltro," he claims, "vengeful messengers
from the depths of the Inferno."
Chris and Jessica are also watching his broadcast, on a laptop from
their helicopter in the Mediterranean. Chris radios O'Brian and tells
him to send a team to the Valkoinen M�kki Airport, in hopes that there's
information about the ship there. O'Brian agrees and turns to two
of the BSAA agents in the command center with him: Keith Lumley and
Quint Cetcham. Despite their complaints, he orders them to suit up
and depart for Finland. Meanwhile, Chris and Jessica search the
Mediterranean for the Zenobia.
=====================================
18v. Episode 4: A Nightmare Revisited
=====================================
9:28 PM: Parker and Raymond watch the Veltro broadcast, which angers
them both. Raymond mutters to himself that they "killed these bastards
already." Dryly, Jill retorts that it looks like they missed a few,
"and they're on this ship."
Raymond says cryptically that Veltro are after the "truth about
Terragrigia... and vengeance," right before he leaves the room.
After he's gone, Parker looks over the communication console and
points out that the ship's systems are currently running on
emergency power. If they can get the main power system working
again, it may let them get the ship's communications back online.
When they walk out into the ballroom, Raymond is waiting for them.
He gives Jill a key to the casino, which should let them reach the
ship's engine room through the bilges. Raymond also asks if they've
seen anyone else from the FBC, as he doesn't seem to be able to
reach his partner Rachael. The last time he saw her, she was heading
to the bilges herself.
The casino's dark when they get there, but it's easy enough to
find the circuit breaker. The VIP lounge is locked down by means
of an elaborate game, but a staffer has left a note nearby that
mentions the game has a "cheat code"; if a certain amount of
weight is placed on the game's scale, the door always opens.
Jill scrounges up some coins and does so.
An open hatch in the floor of the VIP lounge leads them down
through the bowels of the ship, where they find a freight
elevator that should take them to the engine room. Once they're
there, they find that the elevator requires a key, and it's missing.
Parker stays behind to search the area, while Jill goes off on
her own.
As she passes by the room where the fake "Chris" was being kept,
Jill checks it out again. After dispatching a particularly dramatic
Ooze, she finds an unsigned set of instructions. It's a plan of attack
for capturing and ultimately misleading "our two targets," without
engaging or firing upon them. It also mentions "spy props," meant
to be used to "sow confusion."
Jill passes back through the crew quarters, dealing with a few
more Oozes. Suddenly, a woman's voice whispers from somewhere
close by: "Found you."
The woman's body is gone when Jill returns. All that's left is
a leather-bound notebook in a pool of dried blood. It's unsigned,
but it's been used to leave a final journal entry. The author
claims she was forced to go on a mission aboard the Zenobia,
which was used as the base of operations for Veltro a year ago
during the Terragrigia Panic. She's even found the Unmanned
Aerial Vehicle that Veltro used to drop the virus into the city.
Jill plays cat and mouse with Rachael throughout the crew level.
Like the other Oozes, Rachael can come out of nowhere, slithering
through the ship's ventilation system, and she's fond of ambushes.
Jill finally knocks Rachael down and takes the lift key off her body.
Unfortunately, Rachael's body doesn't dissolve the way the other
Oozes do, and as Jill takes the lift back down to the freight
elevator, she can hear Rachael's voice hissing at her from overhead.
==================================
18vi. Episode 5: Secrets Uncovered
==================================
While he's releasing the lock on the next door, Keith and Quint
also gain access to the station's security feeds. They quickly
find a recording of a plane taking off from the airport, which
Quint recognizes from the timestamp as the plane that Chris and
Jessica saw crash in the nearby mountains. As it's taxing down
the runway, several Hunters suddenly appear, attacking nearby
armed guards and leaping onto the plane. One jumps on the wing
and damages the nearest engine to the point where it catches
fire. Quint says soberly that the people aboard the plane never
had a chance.
The door they just unlocked leads to the same meeting room from
the security feed. The dead man lies on the floor, his corpse
covered in terrible wounds. Keith pulls out his Genesis scanner
and uses it to sort through the wreckage until he finds what the
dead man dropped: a USB security token. Keith hands it to Quint,
who says he can use it to get some data out of the downed plane's
onboard systems.
10:25 PM: Jill and Parker ride the freight elevator all the way
down into the Zenobia's engine room. They immediately discover
a new problem: the ship is leaking, and most of the engine room
is waist-deep in water. Jill finds a local control room, where
the automatic systems inform her that the bilge is leaking;
however, the bulkheads cannot be lowered to stop the leak until
the ship's main power system is restored.
Just to cap it all off, they also find that the engine room is
inhabited by a new species of aquatic mutant, which likes to
hide just below the water level before leaping out at them.
They're joined by the occasional Ooze as well as a few of the
T-Abyss-mutated fish, which makes going anywhere in the water
a hazardous proposition. One bit of luck comes when Jill finds
a few stashes of specialized grenades, which emit a powerful
electric shock upon detonation.
When it seems like it's safe, Keith guards Quint as they move
forward to investigate the crash site. They pry a chunk of
wreckage away from the fuselage, and find a surviving computer
terminal in what looks like the passenger section of the plane.
Quint sets to work. He finds a set of coordinates immediately,
which he thinks may be those of the Zenobia, and calls them in.
===============================
18vii. Episode 6: Cat and Mouse
===============================
When they get inside, the door to the VIP lounge is jammed, and
there's a dangerous rattling coming from the office. Jessica
points it out, right before the door comes off its hinges. The
communications officer on the Zenobia was not unique, and two
more of his breed of Ooze, Scagdeads, come into the casino.
One of them is holding the last of the four keys needed to navigate
the ship. Chris takes it off the Scagdead's corpse and uses it to
open a door in the casino's office, which leads them along an alternate
route towards the freight elevator. This takes them through a couple
of heavily infested storerooms, where they encounter a new kind of
T-Abyss mutant, one that's not much more than a big pocket of explosive
gas on awkward legs. Low on ammunition, Chris and Jessica manage to
punch through them and get to the freight elevator.
As they ride it down, the water level in the bilges is close to the
ceiling. Parker is yelling for help, to anyone who could possibly
hear him. Jill clings to a nearby rail, telling him not to give up.
The bilges are full of multiple kinds of Oozes from the moment
Chris and Jessica burst in. They mow them down and finally reach
the engine room, Quint yelling at them to hurry.
Chris pushes open the door... and it's empty. No Jill, no Parker,
no water. As he and Jessica wander around the room, Chris wonders
aloud where Jill went.
11:43 PM: At this point, the bilges of the Queen Zenobia have
flooded completely. There's an air pocket near the ceiling, which
is enough to keep Parker and Jill alive, but that's all.
Jill dives below the surface, looking for a way out. A couple of
pipes have detached from the walls, lying on the floor of the
engine room, and she grabs them. Near the top of the bilge, there's
a grate that leads to a ventilation shaft along the engine room's
ceiling, and Jill's able to use the pipes to pry it open. She and
Parker swim up through it to safety.
They take a minute to catch their breath, then drop down through
the vent. They land in the passageway outside the engine room,
right near the control center. The power's back, and they're able
to use it to close the bulkheads and keep the ship from taking
on any more water. When Jill looks, though, the real problem
with the ship's communications seems to be that the antenna on
the observation deck is out. All they can do is head up to it
and see if it can be repaired.
As Jill and Parker ride the freight elevator back up, Chris
is on the Semiramis's helipad. His chopper's landed nearby and
he's reported in to HQ; he and Jessica have just figured out
what went wrong. O'Brian relays word from Quint that Chris is
currently on the Zenobia's sister ship, and that it's likely
the two ships were traveling together up until a few hours ago.
From the freight elevator, Jill and Parker go back through the
casino. Reactivating the power has also turned the glass-walled
elevators in the ballroom back on, and they get into one. Very
shortly thereafter, the car jolts, the glass shatters, and they
realize something's landed on the roof.
They can only see part of it at any given time. It reaches down
from the roof of the elevator car to swat at them with something
like a turtle shell at the end of a limb, or occasionally peeks at
them with what might be its face. There's a shock of black hair on
it that suggests that it might have once been human, but mostly, it
looks like it was assembled by committee from mollusks. While it's
perched on the roof, the elevator refuses to move. Jill blasts the
monster with her shotgun until it withdraws.
The elevator takes them the rest of the way to the observation deck,
where several old popcorn stands sit in a semicircle in the center
of the room. The creature drops through the ceiling almost immediately.
Jill and Parker climb up to the observation deck, where they find a
keycard marked with the Veltro symbol and an open journal. It's written
by Bernard Corti, a member of Veltro, with the last entry dated twelve
hours before the start of the Terragrigia Panic. Corti's a true believer
in Veltro's aims, to "bring hell to the people" and force them to reject
the decadent society they've built. He speaks highly of their leader,
Jack Norman, and of the "grizzled financier" who arranged it so they
could use the Queen Zenobia as a floating base of operations. What's
more interesting, though, is his casual mention of a secret lab in the
Zenobia's bilge.
The keycard opens a door that leads out onto the observation deck's
exterior walkway. Jill follows it around to the comms antenna, and
uses her screwdriver to pry off its access panel. After some rewiring,
she manages to get the antenna working again, and they're finally
able to raise O'Brian on the radio.
O'Brian tells them that the whole thing was a setup, and he fell for
it. This leads Jill to the natural follow-up question: "How do you know?"
He doesn't answer.
==================================
18viii. Episode 7: The Regia Solis
==================================
They get a call from Quint shortly thereafter, who suggests that
they may be able to confuse the satellite's targeting system. He
sets to work on a way to do that while Jill and Parker get back
inside the ship.
Jill calls the elevator from the observation deck and they ride
it back down to the ballroom. By the time they get out, Quint has
a plan. As Rachael's diary said, Veltro's old UAV from the Panic
is still aboard the Zenobia, parked on the foredeck. If they launch
the UAV and deploy its chaff, it may force the satellite strike to
miss the ship.
The keycard they found on the observation deck can open a number
of doors they've seen throughout the ship, including a couple on
the deck above the bridge. Jill and Parker go back through the
luxury cabins one more time towards the elevator, fighting off
another wave of Oozes and, more disturbingly, a second appearance
from Rachael. She jumps them in the ship's library, pursuing them
right up until the elevator doors close.
Once they reach the foredeck, it's being patrolled by a large pack
of Hunters. Jill and Parker eliminate them and find the UAV in a
metal shipping container on the Zenobia's helipad.
1:08 AM: Jill finishes setting up the UAV. Quint calls again to tell
them that the drone's controls are in the ship's hold.
Quint radios Jill and Parker; they've got a few minutes, if that,
before the Solis finishes charging. As they fight their way across
the exterior of the ship, they can already feel a distinct increase
in the ambient temperature.
The UAV launches away from the Zenobia, leaving a glittering trail
of chaff as it goes. Jill, Parker, and Morgan Lansdale all watch
their respective terminals as the Solis fires, and the trail of
chaff ignites briefly before the UAV itself is destroyed by the
Solis's beam. The satellite strike ends up missing the Zenobia
itself by maybe as little as half a mile.
================================
18ix. Episode 8: All on the Line
================================
1:17 AM: Lansdale is still on the phone with O'Brian, who's taken
his call using his computer terminal in his office. Lansdale stresses
that "immediate containment is imperative," accusing O'Brian of being
blinded, "a humanist with no cause." All loose ends can do is make
the situation worse. O'Brian invites Lansdale to cut the bullshit,
and their conversation ends.
In the hold of the Zenobia, the ship tilts dangerously and an alarm
klaxon goes off. Jill realizes what's happened seconds before water
surges through the door and floods the room to the ceiling.
The cargo hold isn't much better, but it's not completely submerged.
Jill goes underwater again, moving underneath some of the floating
cargo containers, and swims to a ladder to the catwalk. The elevator
that brought them down here in the first place has gone offline, but
the flooding lets them drop back down to the floor of the hold to a
door they couldn't reach before.
It leads to a flooded stairwell that takes them all the way back
down to the engine room, all of which is now underwater. Chris contacts
them, telling them that the ship is sinking, but he and Jessica know
where they are and are on the way.
The same grate that let them escape the engine room before now lets
them get back to the overhead duct. The bulkhead they spent so much
time trying to close is now keeping them out of the control room,
but luckily, the sudden flooding's knocked off a nearby vent cover
and blown out the control room's observation window. From there,
they can reach the freight elevator shaft, which is rapidly filling
with water but not yet full.
Jill and Parker use the ventilation shafts to get back up through
the ship, and reemerge into the VIP lounge. As they reenter the
casino, the man in the gas mask finally reappears, giving them a
round of applause from a balcony above the floor.
A few minutes earlier, Chris and Jessica are on approach to the
Queen Zenobia. They were close enough to the satellite's pulse
that their helicopter's electronics were all fried, so now they're
heading in on a hovercraft. Chris spots something moving in the
water nearby, and he and Jessica jump onto the hovercraft's
gun turrets. They defend their boat against a few large eel-like
creatures in the water, which bite at the ship with massive jaws,
or hang back and throw spiny missiles. Sustained gunfire drives
them off, and Chris circles the Zenobia to find a boarding point.
He tells Jessica that they have a promise to keep.
Back in the casino, the masked man calls Jill and Parker "friendly
BSAA patrons," congratulating them on stopping the Regia Solis from
destroying the ship. Now, he says, he'll reveal the secrets he's
been keeping, like how it took the authorities this long to find
the Queen Zenobia in the first place, why Veltro completely faded
out of existence immediately after the Terragrigia Panic, or why
the Regia Solis was deployed at all.
The masked man is really having fun with his monologue, but his
exposition is interrupted by a sudden gunshot. He's hit in the
chest and falls over the railing of the balcony.
Parker gets to the masked man's side and finds that it's Raymond.
When Parker asks him why he's playing the part of a Veltro agent,
Raymond whispers something inaudible into his ear. More loudly, he
says to "find the truth about Terragrigia," then goes limp.
2:14 AM: The ship suddenly takes another hit, and parts of the ceiling
visibly buckle. Jessica overreacts to the impact and throws herself into
Chris's arms.
Chris pries her off of him and says that, after he and Jessica's
search of the Semiramis, he has an idea where the Zenobia's lab is.
They can't let its supply of the T-Abyss go down with the ship, or
else it'll contaminate the ocean. He takes Jill with him as they set
out towards the lab, while Parker and Jessica are left to find a way
to keep the Zenobia from sinking for a little while longer. They split
up, and as they go, Jessica frets aloud that Chris "never got the hint."
Parker, clearly amused, suggests that maybe Chris is already taken.
Chris hands Jill a few pulse grenades, which they use to fend off the
sea life in the flooded parts of the ship. They turn around and head
right back through the VIP lounge to the freight elevator shaft, where
Jill's Veltro keycard lets them through a previously-locked door. From
there, they head back through the flooded cargo hold to a locked door.
The key Chris found on the Semiramis unlocks it.
It opens up into a lab complex that's wildly unlike the rest of the
ship, all polished steel and state-of-the-art equipment. It's been
locked down tightly, with further entrance barred by a fingerprint
scanner, but the recent damage to the ship has shattered the window
to a nearby server room. Jill goes in through the window to find a
working computer and a sheaf of notes on the desk nearby that concern
the creation of the T-Abyss.
Jill uses the computer to register her own fingerprint on the lab's
database so she can unlock the door. Further entry also requires that
they both submit to a sterilization procedure, which is almost immediately
aborted when a new BOW cuts its way in through the chamber wall. It's
covered in natural armor, much like a crab, and defends its softer parts
with a thick plate on its arm that it uses like a shield. Chris breaks out
of his half of the room to back Jill up, and together, they manage to kill
the creature.
The Zenobia's lab is full of signs of recent violence. Jill and Chris
descend to a lower deck, go through a long airlock, and open an enormous
door that looks like it should be on a bank vault, revealing a massive
laboratory with an equally massive tank of the T-Abyss.
=======================
18x. Episode 9: No Exit
=======================
2:50 AM: Quint continues to pull information off of the terminal in the
downed Veltro plane in Finland, while Keith shivers in a seat behind him.
Quint's in the middle of a download when the screen goes black, and after
a few minutes, they conclude that the battery's finally gone dead. Quint
pours himself a cup of coffee from a thermos, and suddenly realizes
something. They need to get back to Valkoinen M�kki Airport, and quickly.
He thinks he's figured out something important about Veltro and the
conspiracy thereof, but doesn't want to jump to any conclusions.
By this point, even the BSAA has packed it up and headed home, but Quint
left himself a back door in their security. They let themselves back into
the underground chamber, with Quint excitedly babbling pieces of his theory.
Not even a sudden attack by a pair of Hunters is enough to get him to stop.
They haven't yet investigated what's on the other side of the elevator
in the meeting room, and do so now. It leads to an area full of metal
shipping crates, weapons, and ammunition. The first thing Quint spots is
an MB-28 supercomputer, which is powered by means of two large diesel
generators on opposite sides of the room. Quint stays behind to play with
the computer while Keith gathers ammo and reactivates the generators.
The MB-28 is a powerful machine, but even it's going to take time to
crack the encryption Quint's working on. Keith, who isn't much of a computer
guy, takes him at his word and watches Quint's back. Unfortunately, an alarm
goes off in the facility, and Quint casually mentions that he thinks he's
just annoyed the FBC. The encryption he mentioned is because he's using
the MB-28 to hack into the FBC's secret servers. He attributes the appearance
of a wave of angry BOWs--infected wolves and both kinds of Hunters they've
seen so far--to FBC countermeasures.
When the fighting's over, Quint sits down to have a look at the data
he's dug up. It seems to answer some questions, but as he tells Keith,
the only way to be sure is to go ahead and ask. Quint gets O'Brian on
the radio, and Keith flips out; O'Brian's behind Veltro?
Quint tells O'Brian what he's learned. Veltro was never back in action.
The entire production was smoke and mirrors on O'Brian's part, designed
so he could "get into the head" of Morgan Lansdale, the head of the FBC.
O'Brian doesn't deny it, and says that Quint's worth his paycheck.
While he's connected to the FBC's servers, Quint tells O'Brian that he's
found something in Lansdale's personal logs that O'Brian's going to want
to see. Before he can send it, he gets a connection error; Quint's been
detected and they're locking him out of the system.
Keith notices the roof is shaking. He grabs Quint by the arm and tries
to pull him away from the computer, but Quint won't go until he reconnects
to the FBC's system. A progress bar on the screen hits 100%, data is sent
elsewhere, and something abruptly explodes nearby. Outside, a pair of planes
go on a bombing run, turning the airport into a crater.
Aboard the Queen Zenobia, Jill and Chris conclude that they have to figure
out a way to neutralize its supply of T-Abyss. There's enough of it in the
lab's central storage tank to contaminate a big part of the world.
Jill uses the fingerprint scanner to get into another part of the lab.
Another scientist has left notes on a table about the T-Abyss, which was
originally created as part of study and research on "weaponized marine
viruses." By itself, it's not particularly dangerous, but the scientist
has concluded that in a concentrated form, the T-Abyss would be capable
of radically altering the entire world's oceanic ecosystem, starting
with bacteria. The work the scientist is doing on the Zenobia is
ostensibly to help prevent bioterrorism, but he's starting to wonder if
his research will end up causing it.
Finally, a nearby open book contains the last journal entry of Bernard
Corti. Two days after the start of the Terragrigia Panic, he's jubilant;
the FBC was powerless and the city's become a hell on earth.
Three days after that, however, a viral spill aboard both the Zenobia
and Semiramis infected the surviving members of Veltro. Corti feels
betrayed, as the hell they've unleashed has come back around to them.
The only person who could've done this, he thinks, is their mysterious
financier, who conveniently isn't aboard the ship.
The lab leads them right to the control system for the T-Abyss's storage
tank. Chris asks for some time to figure out the controls, but can already
tell there's a failsafe in place. They can release a neutralizing agent
into the tank that'll render the T-Abyss harmless, but doing so requires
a passcode. Jill volunteers to sweep the lab and see what she can find.
Chris cracks the code and opens a nearby elevator. Jill takes it down a
floor to find a bizarre maze, where the "walls" are a kind of laser array.
There's a dead scientist on the floor, but through the Genesis, she
can tell that he manipulated the lasers so he can't be touched. She uses her
scanner to pick her way through the maze and into the next room.
At this point, Jill can see outside the lab to an underwater storage tank,
tinted red with the T-Abyss. As she leaves the maze, something slams into
the nearest window hard enough to crack the glass, then swims away. It
looks like the tentacles Chris fought outside, and may be the aforementioned
Malacoda. After disposing of a couple more Oozes with shields, Jill uses
another fingerprint scanner to reach a secure experiment station.
The first is from 2004, in the days after the Terragrigia Panic. He and
his team seized the ship after the Veltro members aboard it had all
succumbed to the T-Abyss virus. This made it a dangerous but very useful
place to study the virus's effects.
By 2005, their research had reached its goal with the development of a
proper vaccine for the T-Abyss virus. Since they didn't need the Zenobia
any longer, they elected to abandon it. When they reported their success
to Lansdale, it made him uncharacteristically happy. However, the moment
they sent Lansdale their research data, the facility was shut tight and
all the cryogenically stored BOWs woke up at once. Ryan almost admires
the skill with which Lansdale pulled off the double-cross.
Ryan's employee number gets Jill into the system, and she downloads
the passcode she needs onto an authentication dongle. While she's at it,
on a hunch, she injects herself with Ryan's vaccine. This turns out to
be a good call, because moments later, the Malacoda manages to break
the windows. Red-tinted water, seething with the T-Abyss, floods into
the room, punching the doors to the lab off their hinges.
Jill swims out through the airlock. Most of the windows are covered by
automatic shutters, but one isn't. She uses it to get back up to the top
level, surfacing in the tainted pool below Chris's platform. She uses
a ladder to get back up to him.
The passcode works, and the lab's systems automatically begin the
neutralization program. As they do, a set of flatscreen monitors
above the T-Abyss tank flip on, revealing Morgan Lansdale, sitting
at his desk. He congratulates the BSAA on their activities; while
he knew that O'Brian and "his dog" Raymond Vester were looking into
his business, Lansdale didn't account for Jill's presence aboard
the ship. As punishment for being stowaways, Lansdale remotely
releases a small army of powerful Oozes onto the platform with Jill
and Chris, hoping to watch them die.
It doesn't quite work out that way, of course. By the time the virus
neutralization process is complete, Chris and Jill have mowed down the
Oozes. Lansdale sighs; he should've expected as much from the "duo who
brought down Umbrella."
==============================
18xi. Episode 10: Tangled Webs
==============================
2:14 AM: As Chris and Jill leave the casino via the VIP lounge,
Parker and Jessica head back into the ballroom. They've been
through hell once before, Parker says with a look at Raymond,
so this should be nothing new.
In the ballroom, Parker mentions his plan. The power's back on,
so he should be able to remotely close off the bulkheads with the
maintenance system, delaying the ship's flooding for at least a
while. Jessica agrees, but says she has to "check on something,"
and goes off on her own. They decide to meet back up on the bridge.
The promenade has filled back up with a new type of Hunter, slightly
tougher than the ones from the helipad. Parker kills a few and evades
the rest, taking the elevator on the west end of the promenade up to
the bridge. On his way up, Jessica radios him, saying she's already
there and is working to lower the bulkheads. This means, she continues,
that he owes her dinner again.
When Parker reaches the bridge, however, he points his gun at Jessica
from behind. What Raymond whispered to him in the casino was that
Morgan Lansdale has a mole in the BSAA, and it may be Jessica. She
tries to talk him out of it, slowly reaching for a large red emergency
switch on the nearest console, but a sudden gunshot makes her snatch
her hand back.
In that moment of distraction, Jessica grabs her own gun from the
console, levels it at Raymond, and fires. Parker throws himself in
front of Raymond and takes the bullet, collapsing heavily on top of
Raymond. Jessica, muttering about "stupid men," reaches out and pushes
the self-destruct button. An emergency klaxon goes off, red lights begin
to flash, and Jessica, laughing at Raymond and Parker, lets herself out
of the bridge. She'd figured that O'Brian had a "lapdog," she says, and
she'll tell "Morgan" that it was Raymond.
Parker angrily shoves Raymond away, telling him to get after Jessica.
He's in pain, and pulls himself into a sitting position, slumped against
the bridge controls. Outside, the nearby Queen Semiramis is rocked by
several explosions on its upper deck.
3:50 AM: In the Zenobia's lab, Lansdale watches the Semiramis sink via
satellite, broadcasting the image so Chris and Jill can see it too. An
automated voice announces that the Zenobia's self-destruct sequence has
been armed, and Lansdale says with relish that his "bright young assistant"
has made the last move. This is checkmate.
Chris tells him to "start counting." All Morgan's done is given him and
Jill a target. This amuses Lansdale, who wishes them luck and breaks
the connection.
Their first job is to escape the ship. As they backtrack to the lab's
exit, Kirk Mathison calls via the radio. He's en route to the Zenobia
and will be waiting on the foredeck to evacuate them.
Chris leads Jill deeper into the ship, to its boiler room. The Zenobia
has begun a process of multiple small detonations, and is shaking apart
around them.
An explosion brings down a wall between Chris and Jill, forcing her
to find another route around. That's where she finds Parker, staggering
in short bursts down a maintenance hallway. As Jill puts him up on her
shoulder, he explains that Jessica shot him, and she's working for Morgan.
Together, and with Chris once he catches up to them, they fight through
the boiler room's rapidly flooding corridors.
They aren't making good time with Parker in tow. They may not make it
and they all know it, but Chris refuses to leave a man behind. In the end,
Parker makes that decision for them. When a catwalk suddenly gives way,
Parker deliberately loses his grip, falling into the flames below with
a smile on his face.
Chris and Jill pull themselves together for their last run through the
Zenobia. As they bust out onto the exterior deck, the ship's begun to
sink, and the last leg of the trip is done "uphill," dodging falling
lifeboats and other debris. Chris and Jill emerge onto the foredeck
just as one of the helicopters leaves.
A second helicopter waits on the helipad for them, but one of the
smaller explosions goes off and knocks both Chris and Jill sprawling.
As they get to their feet, a tentacle suddenly lashes up out of the
water and directly onto the helicopter, smashing it to the surface of
the helipad. As it explodes, the tentacle's owner emerges out of the
water: a whale infected with the Malacoda parasite.
==============================
18xii. Episode 11: Revelations
==============================
4:28 AM: Kirk pilots his helicopter well above the wreckage of the
Queen Zenobia. Somewhat unnecessarily, he reports that extraction
is not possible, as the Malacoda is sitting on the end of the ship.
The infected whale doesn't move that much on its own, but up to four
massive parasites at a time emerge from its sides, stabbing the deck
with enormous pincers or thrown spikes.
Kirk takes a hand shortly thereafter, dropping four crates onto the
deck near Chris and Jill. Each contains a single anti-tank rocket,
which Jill uses to sever the parasites from the Malacoda's shell.
They drop lifelessly into the water, leaving the Malacoda's body
leaning motionless above the Zenobia, and Kirk takes the chance to
drop them a rope ladder.
Kirk nearly takes off, but Chris stops him; they can't let the Malacoda
just roam free. Using the helicopter's mounted guns, they systematically
blow every parasite apart, shooting the Malacoda's projectiles out of
the air and letting Kirk handle the evasion.
After the destruction of a few dozen of the parasites from the sides
of the Malacoda, it slowly opens its mouth. Jill spots a major organ
in its throat, nearly hidden behind a couple of last parasites. Kirk
leans back long enough to give her a "present": a powerful laser-guided
missile launcher. Jill locks onto the Malacoda's throat and fires,
causing a detonation that blows out the back of its head, straight
through its protective shell.
5:02 AM: Dawn finds Chris and Jill aboard the helicopter, watching
the Zenobia sink below the surface. The Malacoda's body has buckled
forward onto its deck, and is slowly going down along with it.
O'Brian calls them over the radio and requests an update. Jill reports
Parker's death; Chris tells O'Brian of Jessica's betrayal and Lansdale's
confession. This doesn't surprise O'Brian as much as it should, and Chris
tells him it's time to come clean.
Terragrigia, 2004: Parker and Jessica barely escape into the basement
of the FBC's headquarters. Both are low on ammunition and out of breath,
and Parker asks without irony if they're both in hell.
Parker uses the last of his ammo to bring down a Hunter that's found its
way into the basement with them, and they jump into a nearby elevator.
On their way up, Jessica says that Lansdale was right; he's been pushing
for an expansion of the FBC's purview, and it looks like thanks to the
Terragrigia Panic, he's about to get one. Hopefully, Parker says, the
Panic will at least get Lansdale's message across to the international
community: bioterrorism is a serious threat.
They hear gunfire as they come out of the elevator. Raymond Vester is
on the ground in the next hallway, fending off Hunters with a handgun.
The floor and wall near him are covered with blood, and he can't stand.
After they dispose of the Hunters, Parker lends Raymond a shoulder and
helps him up.
Raymond had been ordered to leave, but he stayed behind anyway. There
are still civilians in Terragrigia who need help, he says; even though
he's too badly injured to stand, he's still trying to figure out ways
he can contribute. When the Hunters reappear shortly thereafter, Raymond
instantly offers to stay behind and buy Parker and Jessica some time,
which Parker immediately rejects. As he tells Jessica a little later,
he's of the opinion that cadets need a little "towel-snapping" in order
to grow up, which in his case means brutal honesty. Raymond's "too young
to play hero."
They drop Raymond off in what looks like a safe area on the third floor.
Parker and Jessica go back to the stairwell in hopes they can find a
tourniquet for Raymond on the fourth floor, scrounging up more ammunition
as they go. The medical station is trashed and occupied by yet more Hunters,
but they're able to find what they need.
By the time they get back to Raymond, the Hunters have found him again.
Parker and Jessica fight off what he's left alive, then bandage him up.
Parker makes fun of Raymond's desire for "heroics" as he works to patch
up Raymond's leg, telling him that in the real world, such a thing is
only going to get his entire unit killed.
With the bandages in place, Raymond's leg can support his weight again.
He's able to limp after them as they proceed to the command station, but
as they ride the elevator there, Raymond speaks again. There's something
off, he says; the whole attack seems to him to have been too professional,
and he has no idea how they managed to hit Terragrigia without the FBC's
intelligence network picking up word of it. Parker cuts him off abruptly,
saying that their job isn't to investigate the Panic, but to resolve it.
Raymond protests that his logic is sound, but Parker isn't listening.
Parker and Jessica cover Raymond long enough for him to get into the
relative safety of the command room, then follow him inside.
Morgan Lansdale is in the middle of a phone call with Jack Norman, the
head of Veltro. He tells Norman to "enjoy the celebration" aboard the
Queen Dido, where the T-Abyss virus has just broken out. Norman says
with grim humor that Veltro's "certainly been had"; they were Lansdale's
pawns, and now he's eliminating them. That means Norman and his men can
serve one more purpose for Lansdale, as test subjects for the T-Abyss
virus in a controlled environment.
Raymond Vester abruptly comes through the door behind Lansdale. Lansdale
sees Raymond, but continues the conversation.
Norman reveals that he always figured Lansdale would stab him in the back,
so he's kept video records of all their interactions. Lansdale retorts that
the use of the satellite has been approved, which infuriates Norman. Lansdale
follows up by quoting the "Divine Comedy" yet again: "Full soon shalt thou be
where Thine eye shall answer make to thee of this, seeing the cause which
raineth down the blast."
Back on the Zenobia, Parker has survived his fall from the catwalk,
but now he's got an injured leg on top of his bullet wound. He's limping
slowly along when Raymond finds him, and for a second, Parker thinks
Raymond's about to finish him off. Instead, Raymond says that Jessica's
escaped, holsters his pistol, and picks Parker up.
Parker apologizes to him, saying that Raymond was right all along.
Raymond dismisses it, saying Parker's being too hard on himself. Now it's
his turn to save Parker.
Back aboard Chris and Jill's helicopter, O'Brian concludes his story.
Raymond had heard more back in Terragrigia than Lansdale thought, and
approached O'Brian with the information. Together, they set up an
elaborate plan, involving the seeming resurgence of Veltro, in order
to put heat on Morgan Lansdale. They knew that Lansdale had at least
one mole inside the BSAA, so there was no way to tell any of the agents
involved without the risk of blowing the entire operation.
O'Brian has one last card to play, courtesy of Quint and the data he
was able to dig out of Veltro's terminal. They'd known about Veltro's
two sister ships, but as it turns out, there was a third: Norman's ship,
the Queen Dido.
=====================================
18xiii. Episode 12: The Queen is Dead
=====================================
5:35 AM: O'Brian explains to Chris and Jill that the Dido sank
during the Terragrigia Panic. Its wreckage can be found on the
ocean floor near the ruins of the city. Kirk flies them in that
direction, and O'Brian signs off.
O'Brian opens his desk drawer and finds the vial from the beach,
wrapped in an evidence bag. Suddenly, an alarm goes off, and armed
FBC soldiers storm the building. O'Brian watches it happen through
his office window, right as Lansdale himself comes inside.
Equipped with scuba gear, Chris and Jill drop off the side of
Kirk's helicopter and into the water. It's easy to find the wreckage
of the Dido, and Jill's able to open one of the hatches to get below
decks. Some of the inner bulkheads are jammed, requiring the use of
a plasma torch to open.
The hatch at the top of the ladder leads them onto a higher deck
of the ship, which still has air. As they come up out of the
water, they notice a dead man slumped against a nearby wall,
wearing an armband and vest that identify him as an agent of
the FBC. He hasn't been dead for long, and he's holding a voice
recorder. It contains his name, Dario Barioni, and his last
request, which is to turn the recorder over to "General" Lansdale.
Barioni was part of an FBC combat team sent to the Dido to claim
a video log; the fresh corpses in the flooded compartment were
unlucky members of his team. The members of Veltro that still
lived inside the wreck weren't willing to give up without a fight,
and Jack Norman in particular fought like a demon. By 7:48 PM the
previous night, Barioni was the last survivor of his team. They
were unable to fulfill their objective.
The next room contains the video equipment and backdrop that Jack
Norman used to record his ultimatum. As Jill walks into the room, a
projector flips on, playing a recent video of Norman. He's visibly
lost his mind, and holds a vial of the T-Abyss. Norman twists off its
end and jams it into his arm, as he's come to see the T-Abyss's mutation
as a nearly religious transformation. As he waits for the virus to take
effect, Norman pulls a PDA out of his pocket and waves it at the camera,
threatening Morgan Lansdale with it. He recorded every meeting they had
and has every file on the PDA.
A nearby double door leads to the Dido's equivalent of its sister ship's
grand ballroom, down a long staircase littered with dead FBC agents. Jack
Norman's voice can be heard through the door, still quoting Dante.
Norman tells them to wait. Whether it's from living in the wreck of the
Dido for a year or some natural resistance, the T-Abyss he took has yet
to mutate him appreciably. He decides to seal the deal, and as Chris and
Jill watch, he bites off the end of another vial. That's enough to kickstart
his personal evolution, and Norman instantly begins to grow. His first attack
is a vicious claw strike that Jill barely ducks, and she drops Norman's PDA.
It skids into a corner.
6:40 AM: Jack Norman, no longer human, makes his last stand. The double
dose of the T-Abyss has let him mutate further and faster than any of the
other infectees they've seen, even Rachael. He's acquired a new organ
mounted inside his skull that disorients Jill with flashes of light,
creating the illusion that he's teleporting around the room or conjuring
false images of himself.
She notices that the real Norman, wherever he is, often emits a purple
gas from his mouth. Jill plays a guessing game, doing her best to see
through Norman's illusions and counterattack, knocking him off-balance
with shotgun blasts at close range.
He's one of the most durable mutants either of them has ever faced,
to the point where Chris wonders aloud if Norman's immortal. Norman's
weak spot turns out to be a pulsating yellow organ on Norman's back,
protected by an armored carapace. As the fight wears on, Norman
becomes more reckless, and he finally leaves himself open to attack
from behind. Jill shoots the organ, which explodes into a disgusting
shower of fluid, and Norman finally drops.
Norman says aloud how glad he is that he can finally die, and reaches
out for the Veltro flag with the last of his strength. As he goes limp,
his hand knocks over some lit candles, which set the flag alight.
Jill picks up Norman's PDA from where it fell. The first video she
pulls up on it is shot with a hidden camera from behind Jack Norman,
sitting at a table somewhere as Morgan Lansdale explains his plan:
dispersion of the virus via a UAV on the cruise ship. Lansdale even
picks up a briefcase and opens it so Norman can have a look inside,
showing off eight vials of "bonafide T-Abyss." The meeting comes off
like Lansdale hiring mercenaries rather than conspiring with known
terrorists, which amuses Norman. It's like Lansdale's slumming.
O'Brian offers Lansdale the vial Jill found, saying he can have it
back now that the BSAA's done with it, but Lansdale doesn't rise to
the bait. He's picked up O'Brian's copy of the "Divine Comedy," and
asks O'Brian if he can see Lansdale's dilemma. If he hadn't caused
the Terragrigia Panic, Lansdale claims, the world would still be
completely ignorant of the threat they face from bio-terrorism. He
goes so far as to say that no one has the right to detain him, as
he's done what he's done in the name of the greater good. O'Brian,
not buying his argument for a second, places him under arrest for
the same charges Lansdale had just leveled against him. Lansdale's
own soldiers escort Lansdale out of the room, but not before he
accuses the BSAA of making a huge mistake.
================================================================
18xiv. A Summary of the Conclusion of RESIDENT EVIL: REVELATIONS
================================================================
Quint and Keith are shown walking away from the crater that was
once Valkonien Mokki Airport, seemingly unhurt. Keith goes on to
become a leading figure at the BSAA's East African branch, while
Quint refuses promotion and continues to work in the main BSAA
office's R&D department.
Parker is found adrift off the shore of Malta and rescued. He's
shown reading a BSAA manual and recovering from his broken leg.
A month later, he returns to work as a Special Operations Agent
at the main BSAA office.
Clive O'Brian stepped down from his position as the head of the
BSAA, although he retained the respect of his subordinates. He
went on to serve as an advisor while writing a detective novel.
Chris and Jill are shown as they approach the front door
of Ozwell Spencer's mansion, just as in "Lost In Nightmares."
"...they have no idea what horrific fate awaits them."
Raymond Vester turns around and takes off his sunglasses. He had
his reasons, he says. Jessica notes that the BSAA isn't as useless
as she'd thought it was, and he agrees.
"The fun's just getting started," Raymond says, and walks away.
========================================
18xvii. Conclusions About The Conclusion
========================================
3. Morgan Lansdale has been arrested, and does not appear to have any
allies left. With Jack Norman's video files as evidence, Lansdale is
likely to be convicted for what could be thousands of charges.
6. Veltro has been thoroughly wiped out. If there are any members left,
they're hiding really well.
========================
18xvi. Random Commentary
========================
3) An awful lot of the game's later plot wouldn't happen or would happen
differently if Chris had asked Jessica out on a date at some point.
4) You can find the FBC's 2004 charter on a chair in a storeroom while
you're playing as Parker during Episode 3. Looking at it, it's easy
to see why Lansdale thought he needed more authority, as the charter
makes the FBC sound like forest rangers in lab coats.
5) Jack Norman's recital at the end of Episode III is from Canto XXXIII
of Dante's Inferno, which deals with Ugolino:
http://www.classicreader.com/book/142/33/
9) Looking at how similar big projects have worked in the real world,
you could probably assume that Terragrigia would not be repeated.
The game makes it sound like they'd barely gotten in through the
door when Veltro obliterated the place.
10) The Japanese version of Revelations shipped with a bonus DVD. One
of the features on it is Jessica's Report, a translation of which is
available on Project Umbrella. It provides a little background material
and is generally an entertaining read.
================================
18xvii. The Conspiracy Explained
================================
Lansdale has three problems left, however. The first is the rookie
FBC agent Raymond Vester, one of the few survivors of Terragrigia,
who figures out there's something strange going on during the Panic,
and who becomes suspicious of Lansdale due to how Lansdale was acting
immediately prior to their evacuation. The second is Clive O'Brian, an
old friend of Lansdale's who was on the ground during the Panic as an
advisor. O'Brian knows that Lansdale's hands are dirty, because Lansdale
all but admits it to him while the two are arguing during the Panic,
but O'Brian can't prove it. Finally, Jack Norman's body is never found,
and while Lansdale reports that he's dead (cf. Jessica's Report), he
can't prove it. Worse, wherever Norman is, he has a PDA on him that he
used to record video of all his meetings with Lansdale, which Norman
tells Lansdale about during their final conversation.
Raymond gets in touch with O'Brian at some point and they compare notes.
Of the two, O'Brian's got the most ability to act, but he can't do so
directly because Lansdale has made himself politically untouchable. Towards
that end, they come up with an elaborate plan to make it look like Veltro
has suddenly begun to rebuild. Raymond disguises himself as Jack Norman,
using the getup Norman used on camera when he claimed credit for the Panic,
and contacts the surviving members of Veltro to set up a secondary base
for them in Finland. He's also in Morgan Lansdale's confidence at some
point, which allows him access to the FBC's systems, where he finds the
coordinates of the Zenobia.
On the day Revelations begins, O'Brian has Parker and Jill with him
researching the blobs that have washed up on the shore of the Mediterranean.
He's also managed to send Chris up into the mountains with Jessica, chasing
an "anonymous tip," in order to find the isolated Veltro facility that
Raymond helped to establish. At the same time, Lansdale's finally figured
out where Jack Norman is, and he prepares to deploy a strike team.
The "emergency call" that O'Brian takes on the beach is clearly about
what the FBC and Lansdale are doing (and is probably from Raymond), which
forces him to accelerate his timetable. Chris and Jessica are out of
radio contact due to being up in the mountains, so he acts like they've
suddenly disappeared, knowing that Jill and Parker will rush off to
rescue their old partners without a second thought. (It also suggests
that a big part of Clive's plan is using Chris and Jill's partnership
to his advantage. He needs people who are going to act without thinking,
and even then, Jill almost realizes it's a setup the moment it starts.)
He gives them the Zenobia's coordinates, which starts the ball rolling.
At around the same time Jill and Parker arrive at the Zenobia, the FBC's
strike team arrives at the Dido. They take losses on their way in, as shown
by the dead men in scuba gear that Jill and Chris find in the underwater
section of the ship, but are able to get into the wreck and find where
Norman's hiding. The entire strike team and all the surviving members of
Veltro are killed in the ensuing gunfight, except for Norman himself.
Raymond and Rachael Foley arrive at the Zenobia well before Jill and Parker
do. Their game plan is to investigate the ship and turn it into a kind
of guided tour for Jill and Parker, but to do so without killing them;
the only player in the game's events who would include that proviso
is O'Brian, so he's the guy who wrote the Mysterious Instructions file.
Rachael isn't a trained combat operative and, to go by her notebook, may
only be there because Raymond is blackmailing her.
Lansdale has put a lot of effort into making sure nobody knows where
the Zenobia is or what happened aboard it, which means he can't use
any of his official resources to counteract the BSAA's investigators
once they're already on board the ship. Doing so would put suspicion
on Lansdale, because sending FBC troops after the Zenobia would raise
questions about his involvement that he'd rather not answer. O'Brian's
gamble is that his agents will find something he can use to take Lansdale
out and will do so before Lansdale notices they're there.
The major complication, however, is that the Zenobia's upper decks have
a lot more BOWs on it than O'Brian bargained for, and they infect Rachael.
When she dies, she's just found the key to the freight elevator, which
suggests she was about to go deeper into the ship and find the lab.
Without her, Raymond has to abandon much of his original plan and shifts
over into the role of FBC flunky, refusing to answer any questions about
why he's on the ship and simply getting out of Jill and Parker's way. At
that point, he knows Jill and Parker are now his best shot at getting off
the ship alive, and he's counting on Parker speaking up in his defense.
All the BSAA agents involved in the situation are sure that they're
dealing with the sudden reappearance of Veltro right up until Quint
gets his hands on the terminal in the crashed plane in Finland. He
knows the moment he sees it that Veltro was as clueless about what's
happening aboard the Zenobia as the BSAA is. At that point, Quint
goes rogue and hacks directly into the FBC's servers, which Lansdale
is also using for remote access to the Veltro bioweapons and the Zenobia,
and before they lock him out and blow up the airport, he sees some of
Lansdale's private files and figures out exactly what's going on.
Even after that, Lansdale stays calm until he catches Quint hacking into
the FBC's systems. At that point, all bets are off; he orders an airstrike
against the airport, Jessica shows her hand, he tries to kill Chris and Jill
directly, and once the Zenobia's been sunk, Lansdale arrests O'Brian. Lansdale
is under the impression that the BSAA is useless and powerless, and if Chris
and Jill hadn't found Jack Norman in the Dido, he'd have been right.
=========================================
19. RESIDENT EVIL: OPERATION RACCOON CITY
=========================================
===================
20. RESIDENT EVIL 6
===================
RE6 is four games in one, starring four sets of characters. Leon's game
is closest to the classic survival-horror mold; Chris's is very nearly
a modern third-person cover-based shooter; Jake's is an adventure game
in the mold of something like Uncharted; and Ada's moves between the
other three, working behind the scenes.
====================
20i. Leon and Helena
====================
June 29th, 2013: Leon Kennedy bursts into a room in Ivy University's
lecture hall alongside a female Secret Service agent, but they're too
late. The man they're there to find, Adam Benford, the President of
the United States, has already become a zombie. They hold him at gunpoint,
and Leon begs Adam to snap out of it, to not make him shoot, but Adam's
already succumbed. Just before Adam takes a bite out of the agent,
Leon kills him.
They stare at the body of the President, and suddenly, the agent claims
it's all her fault; she did this. Leon asks her to elaborate, and the
agent says that the only place he'll get any answers is at the Tall Oaks
Cathedral, on the other side of town.
The agent's phone rings, and it's Ingrid Hunnigan, who makes a quick
introduction; the woman's name is Helena Harper. Leon tells Hunnigan
that he's just shot the President, who was already infected.
Hunnigan greets the news with shock, but quickly gets back to business.
The biological attack that infected the President has spread to affect
the entirety of the Ivy University campus and is rapidly moving into
the surrounding city of Tall Oaks. Hunnigan recommends they leave, but
Helena says they can't, as "Agent Kennedy" has a lead they need to
investigate. Leon hesitates, but goes along with it.
After they hang up with Hunnigan, Helena maintains that Leon won't
believe her story unless they can reach the cathedral. Leon agrees,
but lets Helena know that if she is as responsible as she says, her
days are numbered. Helena agrees to that, and they move out.
The university's halls are virtually abandoned, aside from the occasional
corpse, all of which look as if they dropped in their tracks. As Leon
and Helena move through the lecture hall, decorated for a reception that's
now never going to happen, they catch sight of a survivor, who ducks into
the kitchen.
The survivor turns out to be a middle-aged man who works for the university.
They corner him in the kitchen's office, and he mentions that "the fog
came out of nowhere"; to go by his harsh coughing, he's infected but has
yet to succumb.
As they move back into the lecture hall, the building's power suddenly
dies, and a number of rats scurry across their path, as if they're all
running from something. Liz finally turns up on the other side of the
building, dizzy, weak, and covered in blood. Her father helps her back
through the hall to a nearby elevator, and tells Leon they can escape
through the underground parking garage.
Liz doesn't survive the elevator ride; she succumbs to a coughing fit
and slumps over, seemingly dead. Her father lets out a wail of despair
that turns into a fit of his own, right before the elevator's overhead
light goes out. When Leon turns his flashlight on, it illuminates Liz's
father's corpse and Liz herself, who lunges at him with her teeth bared.
Helena finishes her with a shot to the head, then stands up in shock,
not quite able to process what's just happened. Leon bluntly reminds
her that it's "them or us, and they don't hesitate."
When they reach the parking garage, the door opens to reveal a pack of
hungry zombies, with more standing right behind them. There would be even
more if not for a security shutter on the exit ramp. While Leon's experience
fighting the T-Virus does apply, these are a newer, faster breed; some of
these zombies wield weapons, while others can manage a stumbling run or even
a headlong, screaming leap. When they're killed, their bodies dissolve
into black slime.
Leon and Helena escape the garage through its security office, which
also connects to a dilapidated stairwell on the first floor of one of
the university's teaching buildings. Some of the hallways are blocked
by improvised barricades, as if someone had tried to defend themselves,
but all they find are corpses and zombies as they cross the building.
They emerge into a courtyard at ground level that's decorated for the
reception. Hunnigan gets back in touch to point out a gate that'll lead
them out onto the street, but it's locked down, and for some reason,
Ivy University has very tight computer security. Leon and Helena
end up having to search a nearby office for a keycard to raise the gate.
Helena reiterates to Leon that once they get to the cathedral, she'll
tell him "everything." Her use of the word triggers a flashback for Leon,
to a conversation he'd had with Adam Benford in the Oval Office. Benford
had planned to use his speech in Tall Oaks to disclose everything he had
on the American government's involvement in the Raccoon City disaster, on
the pretext that it was the only way forward, and had asked for Leon's
support. Leon had agreed.
Leon shakes off the memory and they move into Tall Oaks's subway system.
By the time they get back up to the street, the town has become a war zone.
Zombies are everywhere, and the few living people they see are soon killed.
All Leon and Helena can do is run, using alleyways and construction gangplanks
to navigate past the zombies. Hunnigan provides guidance along the way, using
GPS and satellite feeds to track their location.
They cut through several buildings, appropriating a shotgun along the way
from a dead SWAT officer, and encounter a new kind of mutant. The "Shrieker"
has an oversized torso and voicebox compared to the other zombies they're
running into, and when it screams, it's loud enough to shatter windows. A
few gunshots to that new organ put it down quickly enough, but each of its
screams draws more zombies towards their location.
After escaping the bulk of the zombie horde, Leon and Helena find a group
of three survivors--a police officer on his first day on the job, a man
named Peter, and Peter's unnamed girlfriend--making a last stand outside
a gas station. They team up with them to repel a wave of zombies, led by
another Shrieker, and finish the job by detonating the gas station's
underground tanks. In the wake of the explosion, they follow the police
officer to the next block, where a gun shop briefly provides them with a
defensible position. The shop's owner is holed up on the second floor,
and offers them safety if they can clear the zombies out of the shop.
In the ensuing battle, Peter's rifle jams. He drops it and wrestles his
girlfriend's pistol away from her, then flees out a window. Peter makes it
about half a block, but then runs into a new mutation; a zombie he shoots
does not die, but instead bursts, shedding its skin and growing a new set
of massive fangs where its face used to be. This mutant, a "Bloodshot,"
makes short work of Peter, and is killed when it tries to force its way
into the shop.
When the battle's over, the gun shop owner drops a set of heavy shutters
over the store's windows. The owner's holed up with another survivor, a
Japanese tourist, and explains that he's got someone coming to get him in
a bus. Once they're on board, they'll be heading straight to Tall Oaks
Cathedral, one of the emergency evacuation points for the area. All they
have to do is hold out until the bus arrives.
The zombies catch up with them shortly thereafter, climbing through the
windows. Leon, Helena, and the other survivors hold them off as the tourist
repairs the wiring on the security shutters, closing them just before they're
overrun. They retreat to the next room just as another new enemy smashes
through the door: a massively obese, nearly-indestructible mutant, which
charges at the survivors like a bull. The "Whopper" suffers from weak knees,
however, and multiple shotgun blasts are enough to take it down.
The zombies continue to pursue the survivors onto the roof, and then onto
the street, right up until the bus arrives. They pile onto it, but another
Whopper appears, and proves to be strong enough to stop the bus from moving
forward. As Leon and Helena take it on, the gun shop's owner is dragged from
the bus by the assembled zombies, and the Japanese tourist is grabbed as he
tries to help. As the two of them are torn apart by the horde, the gun shop
owner sets off a grenade as a last act of defiance.
The Whopper holding the bus finally staggers, stunned briefly by Leon and
Helena's gunfire, and the bus roars forward. The driver guns the engine,
grinding the Whopper underneath his wheels, and the bus takes off down the
road towards the cathedral.
En route, Leon takes another video call from Hunnigan, who reports an estimate
that roughly 90% of the population of Tall Oaks can be confirmed as infected,
for a total of 70,000 possible hostiles. She asks them for any information they
can spare, as the "suits" are breathing down her neck; specifically, Derek C.
Simmons, a close friend of President Benford's and the national security advisor
for the United States, is standing right behind her, idly toying with the large
gold ring he's wearing. Leon and Helena don't have anything to tell her.
The bus driver sees a zombie in the road and tells Leon and Helena to hold
on. He drives straight over the zombie, but the impact is more than the bus's
shocks can handle. The bus spins out and comes to a rest with its back end
hanging precariously over a cliff, its headlights illuminating an oncoming
mob of zombies.
Leon and Helena are briefly knocked unconscious as the bus comes to a stop,
and they come to as the last two survivors in the bus are dragged out to
their deaths. Leon and Helena defend themselves, firing at the zombies that
have already forced their way through the bus's back door, when a truck, its
driver dealing with zombie problems of his own, crashes into the bus from
behind. The bus flies over the cliff, and both Leon and Helena are thrown
clear of the crash. The bus driver isn't as lucky; he's killed when the
wreckage ignites. Leon and Helena are once again the only survivors.
Leon calls Hunnigan back to confirm that they're still alive. The crash has
left them at the far end of the cemetery that surrounds Tall Oaks Cathedral,
which is now infested with bizarrely desiccated zombies, both human and canine.
Several of the graves have been dug up, and they encounter several zombies
that are wearing pieces of metal as improvised armor.
After a tense encounter at the cathedral's main gate, where they have to kill
several waves of undead before the survivors will let them in, Leon and Helena
gain access to Tall Oaks Cathedral. It's occupied by a handful of traumatized
civilian survivors.
Helena points out the cathedral's altar, claiming there's a secret passageway
underneath it. Leon asks once again for answers, and Helena says "It's better
if I show you."
When they do, however, a hideous mutant emerges from underground. It was once
human, but most of its upper body is covered with a tumor-like protrusion
that looks like a beehive. As Leon and Helena watch, it emits a cloud of blue
gas that almost instantly transforms the nearest survivors into zombies.
Leon and Helena are forced to engage the Lepotitsa at long range to avoid
being infected themselves, bombarding it with gunfire and incendiary grenades.
They are unable to bring it down before it's killed most of the survivors
that remain in Tall Oaks Cathedral.
The secret passage under the altar leads to an old concrete bunker, which
has been converted into a cellblock. Several of the cells are occupied by
recent infectees, although a dead Lepotitsa on the floor suggests what may
have happened.
On the other side of the cellblock, they find a room that's empty aside
from a single chair. Helena says she remembers it; "Deborah must be close."
Leon asks who that is, but Helena's silent. She takes the lead, moving
through the next hallway into a laboratory, where several computers line
each wall.
The hallways past this room are lined with storage crates, furniture, and
the occasional dead man in a lab coat. Someone has moved in modern equipment,
turning these centuries-old catacombs into an improvised medical theater.
Helena goes through the area ahead of Leon, ignoring the few corpses that
reanimate along the way and still searching for "Deborah." When Leon finally
gets a reaction out of her, Helena claims they "don't have much time."
Leon and Helena smash open a door in the next room, which is full of
humanoid shapes suspended in tanks full of liquid. One of the tanks has
shattered, and the humanoid within it has solidified, like a statue made
of amber. Helena says aloud that none of the tanks or equipment were in
this room three days ago, just as Leon spots a VCR and an old video tape
on the far side of the room. "Happy Birthday Ada Wong" is written on the
tape in flowery cursive, and Leon puts it in to play.
The footage is identified as part of "Project Ada." A humanoid shape, like
those on either side of Leon and Helena, pulsates in the center of a room,
observed by several men in lab coats. It finally explodes from within,
disgorging a woman. She is identifiably Ada Wong.
The tape ends, and Leon asks if this is what Helena had wanted him to see.
It isn't.
A nearby door leads them further into the laboratory, which is lined with
more of the glass storage tanks. Most are occupied, and several more of
the amber statues are found throughout the area, as if the lab's staff were
suddenly transformed. Their passage through the lab is complicated by the
arrival of a pack of zombies, made up of the reanimated corpses of the lab's
staff and what appear to be some fresh arrivals from Tall Oaks. Leon and
Helena make an escape through a nearby disposal chute.
Leon takes point as Helena carries Deborah. The mineshaft has its own
population of zombies, which are even more decayed than those they fought
in the cemetery, but they retain enough human knowledge to wield mining
tools and lit dynamite as weapons. Between the zombies' explosives and
whatever's going on in Tall Oaks, the ceiling begins to rumble ominously.
As they reach a new landing, Deborah screams, crumples to the ground and
finally bursts into flames. Her clothing burns away, her skin melts, and
in seconds, she's covered in one of the amber-colored chrysalises they
saw back in the laboratory.
----
[split scene 1: Ada]
Deborah's back splits and erupts, just as they saw on the videotape of Ada's
"birth." Slowly, a new Deborah emerges from the shell, naked but weirdly
sexless. Helena reaches out for Deborah...
...and an arrow strikes Deborah in the forehead. She flies backwards and
lies still.
Leon whirls to find Ada Wong, holding an oversized crossbow. "You look like
you've seen a ghost," she says calmly, and brushes off Leon's demands for
information with "It's complicated." Helena holds her at gunpoint for a
moment, but Leon gently pushes Helena's gun towards the ground. Helena
breaks down sobbing.
Helena kneels before Deborah, trying to apologize, but Deborah is not yet
dead. She suddenly sprouts a set of massive, spider-like limbs from her
back, and with no sign of her former humanity, begins to attack Helena,
Leon, and Ada.
The fight doesn't last long. Deborah lashes out, shattering the floor.
Helena ends up on one side of the mineshaft, with Leon and Ada on the other,
as Deborah disappears into the darkness. As they move down the gangplanks,
Ada tosses Leon a ring. "It'll make sense later," she says.
Deborah's attacks are further destabilizing the area, and the entire
mineshaft shakes. Ada and Helena activate an old mine cart and use it
to escape the area with Leon in tow, which is complicated shortly
thereafter by Deborah's reappearance. She clings to the side of the
cart, trying to kill them all with her spider limbs, and their gunfire
doesn't seem to do much more than annoy her.
Their cart runs out of track shortly thereafter, and it sails over
a dark pit. Leon and Ada bail out and end up on a platform above
Helena, who finds herself facing off against Deborah alone with her
back to the pit. Deborah sprouts a new limb, this one emerging from
her mouth, and inches forward to impale Helena.
When they meet back up, Leon finally gets his explanation. Helena
and Deborah were both abducted, and Deborah's life was used as
leverage against Helena. She was forced to submit a report over the
radio that an armed group of assassins had entered Ivy University
with plans to attack the President, which split the Secret Service's
focus. When the gas attack hit the university, they were distracted
and weren't able to evacuate the President in time. One of the people
responsible for the abduction was Derek Simmons himself.
Hearing that doesn't surprise Ada, who says it sounds like Simmons's
style. Her phone rings, and Ada walks away, saying they're "up against
the people who really run this country." She uses her grapple gun to
make a quick exit.
----
Leon's own phone rings shortly thereafter. It's Hunnigan. When Leon
tries to explain what's going on, Simmons cuts into the conversation,
claiming he just heard his name.
Simmons, clearly enjoying himself, tells Leon and Helena that since
they were the only two people present when the President was killed,
the two of them are obvious suspects in the President's death. He
encourages them to turn themselves in, ignoring Helena's furious
accusations, and breaks off the call.
Leon and Helena begin to search for a way out. The mineshaft leads
them to ancient catacombs, which are in surprisingly good repair and
feature a number of deadly traps. The first passageway ends in a door
that's locked with an elaborate seal, but Leon soon realizes it can
be opened with the ring that Ada gave him. The seal on the door
also matches the sigil on Simmons's ring.
Like the mines, the catacombs are riddled with desiccated zombies, as
if they've been getting dumped down here for years. Several are armed
with old axes or improvised bludgeons. The tunnels the catacombs are
built on are slowly flooding, which provides another mutant with a
habitat: a massive, mutated shark, with rusty harpoons sticking out
of its flank.
When they both get free, they find themselves in an underground lake.
Helena lands on dry land, and holds off the shark with her gun while
Leon swims for safety. The shark, much like Deborah, has a bizarre
proboscis extending from inside its mouth, and striking the proboscis
causes it to roar and break off its pursuit.
Leon and Helena think they've won for a second, right before the
shark makes one final try at them. They end up sliding down another
tunnel, pursued by the shark all the while, barely evading its jaws
by shooting it in the proboscis. Finally, they catch a break; some
of the debris that's been washed down the tunnel with them includes
a barrel of explosives from the mines. They detonate it in midair,
blowing the shark to pieces.
The tunnel drops the two of them out into open air, above a lake
outside the Tall Oaks city limits. Leon and Helena surface just
in time to see a pair of fighter jets on approach towards Tall Oaks.
As they drag themselves ashore, the horizon lights up with fire and
smoke; the city has been destroyed, along with Simmons's laboratory
and all the evidence against him.
Hunnigan calls them from the ops center. Soon after they'd spoken
to him, Hunnigan says, Simmons lit out for the airport. He has a
private jet waiting to take him to China, where there's been another
similar attack in the city of Liansheng. In both places, the BSAA
has confirmed the weapon used is called the "C-Virus," which they
encountered during the Edonian civil war six months ago. She also
reports that an organization calling itself "Neo-Umbrella" has
taken public responsibility for the Tall Oaks outbreak.
A day later, they're aboard a passenger jet. Helena asks Leon why
he didn't turn her in to clear his own name; Leon replies that it
might've worked, but it wouldn't have been enough to stop whatever
Simmons is planning.
They head back towards the cockpit, but the second Lepotitsa has
already done its damage. The passenger cabin of the plane is filled
with the same gas that infected the survivors in Tall Oaks Cathedral,
and all the other passengers have succumbed. Leon and Helena shoot
their way through these new zombies, but when they reach the cockpit,
discover the plane's at 1,000 feet and descending fast; opening the
cargo hold door also destabilized the plane. Leon gets into the pilot's
chair and, with Hunnigan's help, tries to land. Instead of crashing
it outright, he brings it to a destructive halt in the middle of
Liansheng's shipping district.
----
[split scene 2: Jake & Sherry]
When Leon and Helena extricate themselves from the plane, the first
people they see are Sherry Birkin and Jake Muller. Sherry and Leon
have a quick reunion, although it's the first time Leon's seen Sherry
in a while, and Sherry explains she's on a protective detail for Jake.
When Leon says he and Helena are after Simmons, she's confused; she
reports directly to Simmons, and is on her way to rendezvous with him
right now near a building called the Quad Towers. Leon and Jake
almost come to blows over it, but Sherry calms Jake down.
Suddenly, one of the engines from the wrecked plane comes flying at
them, thrown by a massive, humanoid mutant that's standing on top of
the plane. They dodge it and fight off the mutant, which Jake calls
an "ex-girlfriend"; it doesn't know when to quit. It weathers a hail
of gunfire from all four of them, retaliating with a metal claw it
has in place of one arm.
The fight finally ends when a nearby radio tower, weakened by the plane
crash, gives way. The mutant is underneath it when it falls over, which
separates Leon and Helena from Sherry and Jake. Sherry tells Leon to meet
her at her rendezvous point with Simmons just before an explosion cuts
them off. Leon and Helena set off by themselves.
----
Once they escape, Leon and Helena start to head for Sherry's rendezvous
point, but they notice a woman disappear into a nearby building. It appears
to be Ada, and Helena suggests they follow her.
Just as they catch up to Ada, someone shoots at her from nearby, and she
uses her grapple gun to escape. The door locks behind her, so Leon tries
another route. They end up in another laboratory like the one Simmons had
underneath the cathedral in Tall Oaks, complete with storage tanks for
unknown organisms on either wall.
Leon dashes down a long hallway towards an elevator, but is slowed down
when Ada, observing him from above, activates a security measure,
filling the hallway with a laser field. That buys time for someone else
to take the elevator, forcing Leon and Helena to use the stairs.
They're racing against two armed men to get to Ada first, and Ada's
complicating matters by employing armed drones and gas grenades. She
reaches the other side of the warehouse, but is cornered by the two
gunmen. Leon catches up to one and knocks his gun to the side just
before he fires, spraying bullets to Ada's right; a brief scuffle
ends with Leon and the man pointing guns at each other.
----
[split scene 3: Chris & Piers]
It's an angry Chris Redfield, who tells Leon that Ada is responsible for
the deaths of all his men. Leon retorts that Ada's a key witness against
Simmons, who's responsible for 70,000 dead Americans and the murder
of the President.
Leon and Helena leave the warehouse to keep their appointment with
Sherry. The rendezvous point where she's to meet Simmons is a construction
site, right next to an elevated track for a commuter train.
When Leon and Helena get to the construction site, Simmons is waiting
on a floor above them, escorted by several men in black suits holding
SMGs. A tense standoff ensues, which isn't helped when Sherry and Jake
arrive a few seconds later. Sherry asks Simmons if he had anything to
do with the Tall Oaks outbreak, and Simmons doesn't deny it; he asks
rhetorically if Leon's just running down the street, telling anyone
who'll listen about it. Simmons claims the entire thing is for the
good of the country and tells his men to open fire.
From behind cover, Leon and Sherry discuss a plan. Sherry gives Leon
a data chip that she says may contain a cure for the C-Virus; Leon
volunteers to cover Jake and Sherry as they make a break for the
nearest door. Leon and Helena dive out of cover, spraying Simmons's
guards with suppressive fire, as Sherry and Jake escape.
Above them, Simmons is annoyed that the standoff is taking this long.
His guards' gunfire blocks out the sound of a man creeping up on him,
who fires a dart gun into the side of Simmons's neck.
His guards blow the man away, who bursts into smoke and ashes as he
falls, and Simmons yanks the dart out. It's an injector, and whatever
was in it is already causing the veins on the side of his face to turn
an ugly black. "She got me," Simmons says aloud. "Well played."
Simmons lurches drunkenly off his platform, dropping onto the roof of
a passing commuter train. Leon and Helena give chase, jumping onto an
empty car on the back of the same train.
They catch up to Simmons at the head of the train. He's on the phone
with a woman who sounds like Ada, who assures him that he's just
becoming the monster he always was. Simmons crushes his cell phone
in anger, then turns on Leon and Helena.
The final straw comes when Simmons notices their fight has an observer.
One of the black-suited men that accompanied him at the construction
site is watching them from inside a helicopter, and as soon as he realizes
Simmons has seen him, he flies away. Simmons's allies have abandoned him.
Simmons goes berserk and leaps off the train car, intending to kill
Leon and Helena by derailing it. They interrupt him with some well-placed
gunfire and he stumbles, falling underneath the car's wheels. The train is
still knocked off its tracks, but Leon and Helena have just enough time
to leap into the harbor.
Slowly, they pull themselves onto a nearby pier. Several BSAA operatives
are nearby, guarding a handful of refugees. For some reason, they've been
ordered to evacuate these people even though the C-Virus hasn't spread
this far out.
Hunnigan calls Leon and tells him that a situation's come up. Sherry and
Jake have been abducted, and satellite images indicate they were taken
to the rigs for an underwater oil field nearby. Leon's confused, but
Helena reminds him of the data card Sherry gave him. He plugs it into
his phone, and a brief scan of the files says it all; Jake himself is
the potential C-Virus cure that Sherry mentioned. Leon asks Hunnigan
to check and see if the BSAA has any agents nearby, and she patches him
in to Chris.
It's too late, and the missile detonates in the middle of downtown
Liansheng, pushing a massive, opaque cloud of C-Virus-infused gas
into the city.
A few seconds of silence pass. People who were indoors as the cloud
passed by are unaffected, but as they slowly begin to emerge onto the
street, they're attacked by a horde of freshly created zombies. The
city devolves into chaos.
Leon tells Chris that he and Helena have survived, and tells Chris to
rescue Sherry and Jake. Jake's blood could be used to create a cure for
the C-Virus, Leon says, and he's Albert Wesker's son. Chris is shocked,
but says he'll take care of it.
Before they break radio contact, Chris tells Leon one more thing: Ada
Wong is dead. Leon says "Copy," and is otherwise silent. Helena asks if
he's okay, and Leon says he is, although he appears to be in shock.
The last BSAA soldier takes the wheel and drives Leon and Helena
through the streets of Liansheng, protected from the gas by the
airtight seals on the humvee. His radio crackles to life; Liansheng's
Taichi district is officially a no-go zone for the BSAA, and all
operatives are told to pull out. One squad, Echo, remains within
the perimeter, but they're being written off, as the BSAA can't
afford to risk any more soldiers.
As they drive through the city, the corpses strewn through the
streets rapidly reanimate, clawing at the windows of the humvee.
The agent takes them up to a road that's been blocked by a multi-
car pile-up and apologizes; this is as far as he goes. He's
going back for Echo.
Leon and Helena move forward into Liansheng, but both are nearly
flattened by an out-of-control tanker truck which overturns
nearby. They have just enough time to see that it's leaking fuel
before it ignites. The ensuing explosion sends them both flying,
and they both black out for a few seconds.
Leon is the first to wake, and he hoists Helena up onto his shoulder.
Suddenly, they're both lit up by a spotlight from a helicopter. It
gets close enough that both of them can see through the windshield
to its pilot: Ada Wong.
Ada covers them with the machine gun on her chopper as Leon and
Helena get off the street, cutting through a nearby building. They
end up overlooking a busy overpass, full of commuters and travelers
who were helpless when the C-Virus rolled through. The road is now
choked with zombies, devouring the few people who survived the gas.
Hunnigan confirms via radio that this road will lead Leon and Helena
to the BSAA's fallback point for evac. They jump a rail and drop down
to the street, fighting their way through the zombies, until Helena
notices a problem. A fighter jet has crashed into the building
overhead, and as they watch, it begins to teeter. Leon and Helena
run for it as the jet falls onto the road's surface, causing a chain
reaction; the overpass buckles, the jet smashes open another tanker
truck full of fuel, and soon they're just one step ahead of a rolling
wave of flames.
The BSAA's set up their fallback position at the base of the Quad
Towers, where a tall, thin plinth marks the center of the area between
the four buildings. This area is well-stocked and readily defensible,
but it didn't do the BSAA any good. None have survived.
Leon looks up from one of the bodies to see a bloody, wounded Simmons
stagger into the area. Leon and Helena ready their weapons for another
confrontation, but before a fight can start, Ada arrives in her helicopter.
----
[split scene 4: Ada]
Simmons seethes upon seeing her. He knows what she did, he says; she
stole Wesker's son, and used "that bastard's blood" to make the C-Virus
even stronger. With a roar of rage, Simmons's body warps yet again, this
time into a bizarre and gargantuan form that resembles a tyrannosaurus
rex, with a single bulging eye located within its mouth.
With Ada providing air support, Leon and Helena fight Simmons, using
their small arms and the BSAA's stash of fuel and ammunition. His hide
seems virtually impenetrable, but the eye in his mouth is a weak spot,
and damage to it makes him roar in agony. The lone BSAA survivor reappears
in his jeep, and Leon and Helena employ the jeep's mounted guns to great
effect against Simmons, but Simmons wrecks the jeep, killing the soldier.
Finally, Simmons crashes to the floor and doesn't get back up.
----
Ada shines her helicopter's spotlight on Leon and Helena, then goes
straight up. Leon figures she means for them to follow her.
They take an exterior elevator to the Quad Towers' roof, watching the city
burn through its glass housing. The topmost floors have caught fire, and
small explosions rock each building. Leon watches as a skybridge breaks
apart and drops down towards the street.
Helena asks Leon about Ada, but she's interrupted when one of those
small explosions hits their elevator. The first jolt shatters the
exterior glass wall; the second knocks the car away from the building.
Leon and Helena share a look, then jump for and catch the elevator's cable.
As they climb, they notice a fight has broken out atop a nearby skybridge
between Ada and Simmons, the latter of whom has resumed the doglike form
he used in their battle on the train.
----
[split scene 5: Ada]
Leon and Helena reach the closer end of the collapsed skybridge and jump
to it, taking the opportunity to back Ada up from long range. They knock
Simmons back into human form for a second, but the skybridge is too unstable,
forcing them to get back on the cable as it collapses.
Simmons ditches Ada to pursue Leon, using his claws to cling to the side
of the building and chase Leon up the cable. This time, it's Ada's turn
to back Leon up, and she knocks Simmons off the wall just before he cuts
Leon in half. That gets Simmons's attention right back on her, and a sweep
of his tail knocks Ada flying. She rolls to a stop, unconscious, atop one
of the intact skybridges.
Helena makes it to safe ground, but when Leon sees Ada isn't moving, he
leaps from the cable to Ada's position. His gunfire has no real effect
on Simmons, who stalks towards them in human form, telling Leon that Ada
will just betray him; Leon refuses to abandon Ada, going so far as to
shield her with his body from Simmons's attacks. Fortunately, Ada was
simply stunned, and she's able to return to the fight.
With Helena providing cover fire, Leon and Ada engage Simmons. In these
close confines, it's nearly impossible to dodge his attacks, and he
knocks Leon off the edge of the skybridge. Leon catches onto the roof
with one hand, dangling hundreds of feet in the air.
Simmons resumes his human form to gloat and step on Leon's fingers, but
Ada interrupts him. She stabs Simmons in the side with an arrow, where
an ordinary man's liver would be. As Simmons screams in pain, his wound
venting both blood and a red gas, Ada switches her grip on the arrow and
takes them both over the side. As Simmons plummets, Ada uses her grapple
gun to swing to safety.
----
Leon yells for Ada to wait for him, but she sends him a text message;
she's "left a present" for him on the roof of the building. She disappears
into the shadows inside one of the buildings.
Helena contacts Leon by radio and tells him to go after Ada. Leon shakes
his head. They're sticking together.
Leon and Helena reunite and head to the building's roof, where Ada's left
her helicopter for them. Between it and them, however, are a surprisingly
large number of zombies... which are suddenly impaled, one by one, by a
tendril from behind. Each zombie convulses and bursts into flames, as
Deborah had, before their mass is absorbed by the creature that stabbed
them: Simmons. What passes for his rationality is entirely gone.
Leon and Helena's attacks catch Simmons off guard, stunning him. The nearby
zombies latch onto him, seeing a free meal, and Leon and Helena escape while
they're trying to feed.
They've reached the part of the towers that's still under construction.
One of the gangplanks is still blocked by a crane, and as they hoist
themselves up and over it, they catch sight of what Simmons is now. He's
absorbed the biomass from all those zombies that tried to kill him, and
now resembles a massive, red-eyed black fly, which is the size of the
skyscraper's roof and growing fast.
When Leon and Helena reach the helipad, Simmons catches right back up
to them. He's mutated even further in the few minutes since, and is
now mostly covered in a jet-black, bulletproof exoskeleton. Yellow nodules
have formed where his six legs meet the rest of his body, and they're
quite vulnerable to gunfire, but he shields those nodules with armored
limbs and heals his wounds by absorbing zombies whole.
The closest Quad Tower's spire broke in half at some point, and the broken
end has fallen to the rooftop, spearing a zombie like a museum moth. Simmons
seems to be indestructible until he tries to absorb that zombie, at which point
a bizarre weakness shows itself. He's now the biggest creature in the city,
perched on top of the tallest building, and there's a thunderstorm coming.
Simmons's absorption of the zombie means he brings the spire up with it,
which attracts a lightning bolt to him.
That forms the basis of a new plan. Simmons is forced to absorb zombies
to heal the damage they're inflicting on him, but when he grabs a zombie
that's been impaled on the piece of the broken spire, it turns him into
an improvised lightning rod. Even a direct lightning strike isn't enough
to kill Simmons outright, but it stuns him, and when his head lands on
the rooftop, it gives them an opening in which to fire at his exposed eyes.
Soon, as his legs begin to crack and fall away from his carapace, the spire
ends up sticking out of his forehead. The next bolt of lightning goes straight
into his brain, and Simmons loses his grip on the side of the building.
As Leon and Helena finally reach the helicopter, Simmons struggles back
up for one last attempt. He raises a single claw up to crush them, but
Leon notices an anti-tank rocket stored inside the helicopter. Before\
Simmons can strike, they use it against him.
His face splits open, and for a moment, it looks as if he's going to
begin yet another life-saving mutation, but it stops halfway through.
Whatever's been fueling his metamorphosis has run out. Simmons lies
still, impaled on the plinth. Helena looks down at him and says
quietly, "That's for my sister."
When she and Leon open the doors to the helicopter, they find a
makeup compact on the seat, etched with a butterfly logo. When opened,
it contains a secret compartment with an SD card inside. Plugging
it into his phone, Leon finds photo after photo of Simmons and his
experiments. It's all the information he needs to prove Simmons's
guilt and their innocence, although Helena immediately claims she
doesn't need it. She's willing to face the consequences of her actions.
Leon receives a call from Hunnigan, who tells him they've figured
out a way to defeat the C-Virus. Just then, a nearby explosion
reminds him that they're still in the middle of a dying city, and
Leon hangs up. With Helena behind the stick, they lift off in Ada's
helicopter and fly out of Liansheng.
Upon their return to the United States, Helena's role in the Tall
Oaks disaster is reviewed by a judicial commission, and they find
that she can't be held liable for Simmons's actions. Leon and
Hunnigan tell her this as Helena's visiting Deborah's grave, to
Helena's surprise.
======================
20iii. Chris and Piers
======================
June 29th, 2013: an American drinks and smokes at a dive bar in eastern
Europe. Another American sits down next to him with a plate of food.
The bartender refuses to serve the first American any more alcohol,
which almost results in a fight with some of the locals. The American
picks up a liquor bottle to use as a weapon, but the second American
catches him by the arm. He didn't expect to find Chris Redfield in a
place like this, he says.
A day later, Piers has brought Chris to the city of Waiyip in China.
A bioterrorist attack has endangered the lives of several UN workers,
and it's their job to rescue them. They're part of Alpha Squad, one of
five teams operating in the city. Step one is to get to a hotel,
codenamed the "Ace of Spades," where the UN workers are being held.
Their helicopter drops them off on the roof of a fire-damaged, condemned
building near the incident zone. When they emerge onto the street, they're
greeted with a reporter who tries to interview them about the BSAA's role,
both here and in the "incident in America." The BSAA ignores him.
The far end of the street is held by hostiles, and as Chris and Piers
draw near, one hits the BSAA's position with an anti-tank rocket, killing
several men and blocking off the street. This forces them to take a detour
through a nearby building. As the other squads report coming under fire
via the radio, Chris and Piers witness several civilians being cut down
indiscriminately by the terrorists.
As they emerge onto the street, they make contact with one of the
terrorists for the first time. At first, it looks like an ordinary man
wearing a mask, but then it catches a round that takes off most of its
head. It quickly regenerates into something inhuman, and opens fire
as if nothing had happened.
The terrorists all seem fearless to the point of suicide. One uses a rocket
launcher to take out a helicopter that's almost directly above him, which
topples directly on top of him and his companions. Others attack a full
compliment of riflemen while wielding nothing more than a machete.
Chris seems to remember his training, if nothing else, and deals with
the terrorists appropriately. When Piers asks if being in the field is
jogging his memory, Chris tells him to "can the chatter."
After they dispose of the terrorists, Chris orders two of his remaining
troops to stay behind and care for the wounded. They continue to progress
through the back alleys, running into more of the masked terrorists,
which get more vicious and better-armed as the BSAA gets closer to its
destination. The terrorists mostly appear human, but if one takes a
crippling injury to a limb, it mutates to compensate; arms become
enormous twisted claws, and a man who's lost both legs may suddenly
take to the sky on a bizarre set of insectoid wings. Whether they
mutate or not, the terrorists burn to ashes upon death.
As the BSAA makes further progress, the last two men in their squad stay
back to wait for reinforcements; those reinforcements are subsequently
delayed when they come under heavy fire. By the time they reach the
"Ace of Spades," Chris and Piers are on their own, and are forced to
withstand a siege until the Bravo squad can reach their position.
Now with backup, Chris and Piers enter the "Ace of Spades" through
the roof and fight their way down, floor by floor, through more
mutants, terrorists, and mutated terrorists. Several of the mutants
have become horrific crossbreeds between spiders and men, clinging
to walls and ceilings as they fire on the BSAA.
They soon discover the hostages are being held by two of the, well,
spider-men, who seem content to run around the building with the
hostages stuck to their backs, leading the BSAA into ambushes. One
by one, they track down the hostages, kill the terrorists holding
them, and send the hostages to safety with BSAA agents as bodyguards.
That leaves Chris and Piers to finish clearing the building. Once
they're done, they're told via the radio, the BSAA will send in
a bomber to finish the operation and ensure no trace of the virus
remains. They advance through the building, dealing with two separate
ambushes in the elevator shaft, and rescue the hostage on the first floor.
Unfortunately, their evacuation is delayed by part of the building
falling apart, and they're forced to hustle to the third floor and
leap to safety just as the bombs drop.
In the wreckage of the hotel, below ground level, they see something
strange: humanoid figures that look as if they were trapped in amber,
frozen in place. The sight of the figures causes Chris to fall over,
holding his head, as memories come rushing back.
Six months prior, on Christmas Eve, Chris and Piers had been in the
eastern European country of Edonia, where one side in a local civil
war employed a new brand of bioweapon the BSAA codenamed a "J'avo,"
taken from the Serbian word for "devil." The J'avo were much like
the mutated humans they've been fighting in China.
One of Chris's men was wounded while doing recon alone. Chris gave
his men a pep talk, reminding them that none of them are expendable.
The speech was particularly important to one man, a rookie named
Finn McCauley.
They moved out towards the fighting, where enemy fire overturned
Chris and Piers's humvee. The J'avo opened fire on their position,
and they had to fight their way up the street. Just the same, they
weren't having a lot of trouble until the J'avo suddenly received
backup, coming in the form of a two-story-tall giant BOW, codenamed
the Ogriman. It was powerful enough to shove buildings out of its way
to try and get at them, but shots to a soft red spot on the back of
its neck caused it to drop to its knees in pain. The arrival of a
BSAA armored vehicle drove it away, and it collapsed half a street
behind it to cover its escape.
With the armored vehicle backing them up, Chris's squad cleared
through several blocks of occupied territory, only stopping when
they reached a bridge. The J'avo had both a tank and a mounted
cannon backing them up, but Piers was able to take the first out
by blowing up a fuel truck, and the second was knocked into the
river by Finn McCauley and his demolition charges. The BSAA had
taken a few casualties up to this point, but no fatalities.
----
[split scene 6: Jake & Sherry]
On the other side of the bridge, Chris's squad was approached by a
blonde woman holding a U.S. government badge, who identified herself
as Sherry Birkin. She was transporting a known insurgent, Jake Muller.
This was the first time Chris had ever met her, although he'd heard
all about her from Claire.
The rest of the squad, assisted by Sherry and Jake, distracted the
Ogriman while Finn set charges on the anti-aircraft turrets. In the
end, the Ogriman was killed; the massive red organ on its back proved
to be a vulnerability. It dissolved into gallons of foul-smelling muck.
When the first Ogriman showed up looking for a rematch, the same
tactics proved equally effective.
Once the AA guns were taken care of, Chris called in a pair of helicopters
to provide Sherry and Jake with further transport. Jake was a wanted
insurgent and looked familiar to Chris for some reason, but over
Piers's objections, Chris let him go. It wasn't their mission.
---
Instead, he took the rest of his squad to the Edonian city hall, which
resembled a scene out of a baroque painting. Humanoid statues, frozen
in mid-scream, decorated the area, coated in something like amber.
According to Finn's instruments, each had a living human inside.
As they progressed up to the second floor, Chris and Piers caught sight
of a woman in a blue dress as she disappeared around a corner. They
pursue her into an office on the first floor, where three of the cocoons
hatched. Each swelled rapidly upon its "birth," into an armored, bulky
creature that attacked with a pair of clublike fists, called a Napad.
It was protected from gunfire by a chitinous carapace, but once that
was shattered, a few bullets to a pulsating weak spot on its back brought
the creature down.
After another encounter with the J'avo, Chris and Piers caught up to
the woman in an infirmary, where the floor was littered with large, empty
syringes. The woman claimed she'd been a hostage of the J'avo guerillas,
and that they'd called the substance in the syringes the "C-Virus." She
introduced herself as Ada Wong. According to her, the J'avo were backed
by an organization calling itself "Neo-Umbrella." Chris thanked her for
her cooperation, and set Finn to be her bodyguard.
Ada offered to show Chris and Piers a "quick way back to the entrance."
With Finn in tow, they went back to the atrium, where all hell had broken
loose; their rear guard was engaged with three more of the bulky BOWs
they'd fought before, and more of the cocoons were hatching. On Ada's
advice, they made a tactical withdrawal to the second floor, where she
sealed off the door behind them, only to come face-to-face with yet
another new BOW: a lizard-like, wall-crawling creature that attacked
them by firing quills or vomiting noxious fluid.
On Ada's advice, Finn used breaching charges to access the warehouse next
door, which was also infested with hatching cocoons. They fought through
the new BOWs and tried to escape via the basement.
As they moved into the area, Piers noticed that Ada had quietly
disappeared. A second later, two wrought-iron portcullises dropped
into place on either side of the room, trapping Finn and the other
three members of their squad inside; Piers and Chris only escaped by
virtue of having been on point.
Ada stepped out of the shadows, thanked them for "the escort," and
gently tossed a silver sphere into the room with Finn and the others.
It exploded into dozens of tiny autosyringes, firing like shrapnel
through the room, and each of the BSAA agents was hit. Shortly
thereafter, all four were encased in their own amber cocoons, and
Ada made her escape.
Back in the present day, Chris watches as BSAA troops incinerate the
cocoons found underneath the hotel. He quietly asks Piers what had
happened to Ada Wong. Piers says she's probably in the city with them,
as she's been sighted several times and is known to be the leader of
this "Neo-Umbrella." Chris stands up and tells Piers to gather the
squad; they're moving out.
Before they can leave the ruins of the hotel, one of the BSAA soldiers
is suddenly attacked. An enormous snake slithers out of the wreckage
without a sound and latches onto his arm, then takes off with him. Its
scales shimmer into a camouflage pattern as it goes, becoming virtually
invisible. Chris and Piers gather their men with them and take off after
it, further into the evacuated area of the city.
----
[split scene 7: Jake & Sherry]
As they reach the other side of the building, an explosion gets Chris's
attention. He sees Sherry Birkin and Jake Muller pull themselves to their
feet on the street several stories below. Piers tells him that Sherry and
Jake had vanished six months ago, right after Chris's injury, and no one
was sure if they were alive. The BSAA tries to contact them, but neither
has a radio.
An attack helicopter flies into view, and Sherry and Jake are soon cornered
by a small army of J'avo gunmen. Neo-Umbrella is after them. Chris hesitates,
but orders his men to spread out and eliminate the threat.
The J'avo are largely coming pre-mutated now, and many have developed an
oversized set of insectoid legs, allowing them to leap large distances and
kick like a mule. Two spring directly to stand on the tail of the helicopter,
using its stabilizers as shooting positions.
One by one, the BSAA eliminates them, until all that's left is the helicopter.
It launches one last attack--a missile that almost hits Jake--before flying away.
----
Piers suggests that they escort Sherry and Jake to safety, but Chris doesn't
bother. Instead, they return to the pursuit of the giant snake. The helicopter
reappears as they reach a nearby rooftop, but this time, they're armed with a
40mm grenade launcher, found on the corpse of an unlucky J'avo. It's enough
to breach the helicopter's armor and bring it down.
With a glance at Sherry and Jake, who make eye contact to him from the street
below, Chris turns away. Piers tries to argue with him, on the basis that
Neo-Umbrella is clearly after Sherry and Jake, but Chris won't be dissuaded.
Their mission's the BOWs, he says.
They find their missing soldier shortly thereafter, dead and slumped against
a wall. The snake promptly grabs another man, Keaton, picking him off while
the rest of the squad's back is turned. Chris charges recklessly after it,
but he's too late. Piers objects, and Chris reacts angrily; these are his
men, he says, and Piers needs to fall in line. Piers quiets down.
The snake strikes twice more, taking a man each time, before one of its
attacks splits the team up. They converge on the second floor, where one
of the soldiers, Marco, radios in that he thinks he's found it. He's
right; they catch up to him in a barbershop as Marco makes an escape from
the snake.
The only time the snake notices their gunfire is if they hit it directly
in the mouth. It toys with them through half the building's basement,
then flees outside, taking cover inside a set of exposed storm drains.
Fortunately, the building's tenants have also jury-rigged a system to
draw power from the city's grid, and with Marco's help, Chris and Piers
are able to use that system to fry the snake with electricity. Upon its
death, it quickly dissolves.
Chris, Piers, and Marco head back into the building, Chris still intent
on finding Ada Wong. Piers argues that it's time to pull out, as they've
lost most of their squad, but he's interrupted by a cry of pain
from Marco. He falls over with a syringe sticking out of his neck.
Ada, holding a dart gun, greets them before she escapes out the window.
Marco succumbs to the C-Virus within seconds, and emerges from a chrysalis
as a new breed of BOW: a cloud of stinging insects, controlled by a single
queen the size of a housecat. A lucky shot kills the queen, and the rest
of the swarm disperses or dies.
Chris punches a wall in rage, and Piers tries one more time to talk him
down. The "legendary Chris Redfield," he says, is clearly more interested
in his vendetta against Ada than he is in their mission. For a second,
it looks as if Chris is about to punch Piers's lights out, but then Piers
says it's a good thing Finn didn't survive to see this. That seems to get
to Chris, who turns away and radios their headquarters; he needs a location
for Ada Wong. He's still going after her. Piers decides to go with Chris
anyway, as "someone needs to watch [his] back."
HQ gets back to Chris almost immediately with a report: Ada Wong has
been spotted heading for the harbor. All BSAA operatives in the city
are told to pursue her, with instructions to take her alive.
Chris and Piers emerge onto the waterfront and cross it by moving from
boat to boat, fighting off the increasingly-mutated J'avo as they go. Ada's
not far ahead of them, and escapes on a jetski.
Unfortunately, she has air support, in the form of two J'avo flying a
second attack helicopter. Chris and Piers run across the harbor, dodging
J'avo and the helicopter's suppressive fire, until they can take cover
inside a floating restaurant. They return fire with the grenade launcher,
knocking the helicopter into the water.
Ada hasn't gotten far, and they spot her as she ducks into a building,
which is identified by a nearby plaque as a medical research center. Piers
wonders aloud if it could be where the C-Virus was created, but Chris
doesn't notice. As Ada steps onto a balcony above them, Chris takes a
shot at her and misses; she escapes once again using her grapple gun.
Ada uses the building's bizarrely futuristic security systems to slow them
down, including a laser fence and a series of rolling mines. After hotwiring
an electronic lock, Chris and Piers move up to the street side of the
building and finally corner Ada.
----
[split scene 3: Leon & Helena]
----
Chris and Piers pursue Ada once again, just in time to see her leave the
research center in a red convertible. Piers takes the wheel of a nearby
jeep and they head after her, through the nearly-deserted streets of
downtown Liansheng. Chris tries to radio for backup, but all the BSAA's
squads are occupied with the J'avo. They do receive one piece of news;
there's an unidentified aircraft carrier in the harbor that, to go by
its radio traffic, may be the property of Neo-Umbrella.
Ada has a retinue of J'avo running interference for her, and it's only
through some reckless driving that Chris and Piers are able to stay on
her. Finally, Chris switches to the driver's seat and ramps the jeep
off an unfinished portion of the highway, rolling it into an open port
on the side of the aircraft carrier. As he blacks out from the impact,
he sees Ada walk away.
When they reach the other end of the carrier's storage bay, they're in
time to overhear a phone conversation between Ada and Simmons, where she
tells him she's just given him what he'd given her; "...you're becoming
the monster you always were." He and his "family" may have shaped the
world, Ada says, but starting tomorrow, everything is going to change.
Chris and Piers take an elevator up to the next level of the carrier,
and once again end up face-to-face with Ada--dressed differently than
she was before, in a red shirt and black leather pants--as she slams a
bulkhead door behind her. Chris breaks the door down, but it's too late;
Ada disappears behind a heavy blast shield. They're forced to detour
through the carrier's barracks and bridge, and Ada always seems to be
one step ahead of them.
They finally catch up to Ada--once again wearing the blue dress and scarf,
as she was in the warehouse--on the ship's upper deck. She turns to face
them, holding her dart gun, and seems coldly amused. She'd hate to be a
member of Chris's team, Ada says, since they all keep dying, but at
least they made good test subjects.
Chris screams in rage and fires his rifle, but his shot only knocks Ada's
dart gun out of her hand. This isn't about vengeance, Chris says, but justice.
They're going to arrest her. It's over.
Ada agrees; it is over. The carrier is preparing for launch, and when it
does, it'll be "Raccoon revisited" all over the world.
The BSAA's HQ tells Chris on their way down into the guts of the ship
that there's a second carrier not far from their current location, and
satellite images indicate that second carrier's preparing to launch
a brace of missiles into the city.
They cut through the ship's mess hall, where they find the corpses of
several men in navy uniforms, along with several unlucky J'avo. All
are the recent victims of several Rasklapanje, who wriggle piece by
piece through the ship's drainage system. At the same time, the ship
begins to rock dangerously, as if it's taken heavy damage from an
unknown source.
They reach the hangar and discover a VTOL fighter jet that's already
prepped for launch. Chris scrambles into the pilot's seat while Piers
takes control of the jet's weapon systems. By the time they get into
the air, the second carrier--crewed by J'avo--is almost ready to put
missiles in the air. They have very little time left.
Piers manages to stop the missiles' launch sequence just before the
Ogriman stomps the control shed flat, then uses the carrier's cargo
crane to get back to the jet. Chris keeps the Ogriman at bay with the
jet's guns, but unexpectedly, the missiles begin their launch sequence
again. There's some kind of failsafe in play.
The Ogriman holds them off, but Piers is able to destroy one of the
missiles on its launcher. The second is fired directly into Liansheng.
From their vantage point aboard the jet, Chris and Piers can see the
cloud of C-Virus-infused gas that overtakes the city. It's taller than
some of the buildings.
Abruptly, Ingrid Hunnigan is patched into their radio channel, and she
in turn puts Chris in touch with Leon Kennedy, who's on the ground in
Liansheng. Leon and Helena have survived the explosion, for now.
Leon asks Chris to rescue two people from a nearby underground oil
field: Sherry Birkin and Jake Muller. Jake, Leon says, has antibodies
for the C-Virus in his bloodstream. Chris agrees, then tells Leon that
Ada Wong is dead. Leon acknowledges it, then breaks their connection.
It's almost sunrise by the time Chris and Piers reach the oil field. The
rig is abandoned, and there's an unlocked elevator near its helipad. They
land the jet and use the elevator to go down.
The sides of the elevator shaft turn to glass as they descend, revealing
a massive underwater facility, its sides shrouded in a quasi-organic muck.
Piers thinks aloud about the ironies of the situation; Wesker's son might
be the world's only chance, and his father's killer has come to save him.
Chris, who's become oddly somber since they cornered Ada, says that it's
been three years since Wesker's death, and he can't let the war follow him
forever. This is his last mission, he says, and once he retires, he'd be
honored if Piers would take his place. Piers is shocked, but then the
elevator doors open. It's back to business.
Jake and Sherry are somewhere below them in a wing of the facility devoted
to research. Chris and Piers move through the area, dealing with more
of Carla's plague-masked J'avo, and activate an umbilical system: an
air-filled, flexible pipe for personnel transport that connects their
location with the research wing.
In so doing, they also set off another failsafe. Ada's recorded voice
greets them over the facility's public address system. If they've gotten
this far, she says, she assumes they're BSAA agents. It's time for them
to meet her greatest creation, one designed to thrive in the ruined world
to come.
----
[split scene 8: Jake & Sherry]
Once the umbilical system's ready, Chris and Piers escape through it to
the research wing, where they find Sherry and Jake. Sherry greets Chris,
guessing that Chris and Piers are why their bonds suddenly unlocked.
Jake is dejected; somebody else has managed to save the day.
Unexpectedly, Chris tells Jake "I can see your father in you." Jake is
shocked, and asks if Chris knew him. Chris admits that he killed Wesker.
Jake pulls his pistol and points it at Chris's face. Sherry tries to
talk him out of it and Piers levels his rifle, but Chris tells Piers
to ease off; this is between him and Jake. He was just following orders
when he killed Wesker, Chris tells Jake, but it was also personal. He
tells Jake to go ahead and kill him if he wants, but also wants Jake
to promise him that Jake will survive. The world needs him.
Enraged, Jake pulls the trigger, but the bullet strikes the wall behind
Chris. Chris doesn't react. There are more important things right now
than the two of them, Jake says, and holsters his gun.
The facility's walls rumble dangerously, and all four of them look up.
The room they're standing in is an enormous vertical shaft that links
multiple levels of the facility. Above them, hanging dangerously in the
center of the shaft, is a giant C-Virus chrysalis.
All four of them use nearby elevator platforms to travel up the sides
of the shaft. Piers, on a lift with Chris, tells him he didn't have to
risk himself like that. Chris, still eerily calm, says Jake had the right
to know what had happened. Wesker was his father.
Jake and Sherry disappear behind a closing blast door, Jake reminding
Sherry that her job isn't finished yet, while Piers and Chris remain
behind with the Haos.
----
All their weapons can do is cause it pain, and they run for their lives
up the sides of the shaft. The Haos tears apart everything it can reach,
but they manage to stay ahead of it long enough to find a cargo elevator.
It takes them to the top of the shaft, where the Haos bursts through the
floor to pursue them. This is their first glimpse of its whole body, which
is bizarrely incomplete and terminates at the waist. It can only chase them
slowly, by hoisting its bulk across the floor on its hands, and tries to
kill them with broad sweeps of its limbs. The Haos's sheer size is its most
dangerous asset, as it causes more damage to the facility around them every
time it moves.
Chris turns to face the Haos as it bursts through the door, and
Piers pushes him to safety. The Haos grabs Piers instead and throws
him across the room, into the wall and impaling his left arm on a
sharp piece of debris. Piers screams in pain, stuck fast, and is
unable to avoid the Haos's follow-up attack. It throws a steel storage
crate across the room at him, severing his arm at the shoulder.
Chris engages the Haos, but is quickly grabbed himself and struggles
to break free. As Piers pushes himself up on one arm, the needle they
took from Carla falls out of his pocket and clatters across the floor.
With a second's hesitation, Piers jams it into his chest.
Chris tries to open the door, but automatic systems are holding it shut
while they work to regulate the air pressure in the next room. Forced to
wait it out, he tells Piers to fight the mutation, to stay in control,
even as the Haos emerges from its cocoon. It looks little different from
its previous form, but has acquired the ability to launch corrosive blasts
of muck from its throat, and now jumps between the shipping containers in
the room, firing from above.
Between Chris's rifle fire and Piers's bio-electricity, the Haos is driven
back into its coccoon, but it re-emerges just as quickly. Whatever they do
just forces it to regenerate and evolve.
The effort has cost Piers. His skin has turned a pallid gray, and it takes
him a visible effort to speak. "I did it for the BSAA," he tells Chris.
Chris swears that they're both going to escape.
The pressure bulkhead's finally released, but the damage the Haos has
already done is enough to doom the facility. Its automated systems can
no longer maintain its air pressure, so the facility is being crushed
by the thousands of tons of water above it.
Piers collapses just before they find the facility's escape pods, and
tries to get Chris to go on without him. Chris picks him up and drags
him into the next room, where he preps one of the pods for launch. Piers
suddenly stands up, presses something into Chris's hand, and throws him
into the pod, closing its hatch behind him.
Wordlessly, Piers watches Chris through the hatch's window, then activates
it, sending Chris up to the surface. Chris screams Piers's name and hammers
on the glass, ordering Piers to open the hatch, but to no avail. Piers stands
stock-still as Chris's pod departs, the facility collapsing around him.
Chris looks down at his hand and finds a BSAA emblem, torn from the arm of
Piers's uniform. He stares at it in shock, just before his pod shakes;
the Haos is back. It begins to crush Chris's pod in both its hands.
Underneath them, the facility pulses blue, and an enormous bolt of blue
lightning emerges from the empty tunnel where Chris's escape pod had
launched from. It strikes the Haos in the back, and it lets go of Chris's
pod, spasming and screaming. It falls backward into the facility, lost
in its destruction.
Chris's pod breaks the surface of the water. He gets out, the lone survivor,
and spots rescue helicopters on the horizon.
=====================
20iv. Jake and Sherry
=====================
Edonia, Christmas Eve, 2012: Jake Muller settles down in a quiet corner of
a ruined building with an apple in one hand and a syringe in the other.
After a moment's deliberation, he pushes the syringe into the side of his neck.
Nearby, Sherry Birkin watches as several other men inject themselves with
similar syringes, which are ostensibly "energy boosters." Unlike Jake, they
have an immediate and painful reaction, shaking as the virus in the syringe
takes effect. Within moments, they've become psychotic J'avo.
Jake, unaware of this, greets one as it walks into the room. It attacks him
with a knife, and he beats it to death in retaliation.
Sherry enters the room and looks at her watch. Since Jake's still unaffected,
she tells him, he's got the antibodies. He assumes she's there to get one
of the "shots," and tells her to talk to the "lady downstairs," but Sherry
ignores it. Addressing him by his full name, Sherry tells him the fate of
the world rests with him. They're interrupted by the rest of the J'avo, and
Jake makes a hasty exit via a nearby disposal chute. Sherry follows him.
Neither of them see Ada Wong, watching them from the shadows.
When they reach the basement, Sherry introduces herself as a special agent
of the U.S. government. She tells Jake that the men they've just fought are
a new breed of bioweapon called J'avo, which explains to Jake why the BSAA
has gotten involved. They need to get out of the country without being
noticed by either the BSAA or the Edonian military.
By the time they get back up to street level, the city has become the site
of open conflict between the freshly-turned J'avo, some of which have
already mutated, and a division of the BSAA. The BSAA is getting the
worst of it on the ground, which is making their air support trigger-happy,
and both Jake and Sherry are nearly killed by stray fire.
When they have a moment to talk in relative peace, Jake talks terms; he
wants cash up front for her services. Sherry corrects him, as she's not
here to hire him as a mercenary. The "energy booster" his merc buddies
took was a new bioweapon called the C-Virus that's an imminent global
problem. Jake's somehow immune to it, and Sherry is here to get him so
they can make a vaccine. Jake takes this in, then says the going rate
for one pint of his blood is $50 million, in cash, non-negotiable.
Jake and Sherry take off running in the other direction, and only
escape the creature by taking a blind leap of faith at the end of
the path. They get lucky and smash through a window, into the upper
floor of a ruined factory. The creature pursues them, but is too
large to fit through the same window. Instead, it climbs up the
side of the building and disappears.
The factory is heavily damaged and is now a forward camp for J'avo.
As Jake and Sherry try to leave via its front door, the creature
smashes through the ceiling after them. It's as resilient as it
was before, but the building isn't. The creature finally smashes
through one too many walls and the floor caves in, dumping Jake
and Sherry underground.
----
[split scene 6: Chris & Piers]
----
The Ustanak punches its way in through the side of the helicopter.
It doesn't get ahold of Jake, but does start an electrical fire in
the cockpit. Sherry and Jake carefully leap to the escort helicopter,
though not in time to save either pilot.
The helicopter's had it, though. Jake grabs a parachute just before
it falls out of the helicopter, straps it on in freefall, and pulls
the cord. The chute deploys, but seconds later, the BSAA helicopter
explodes. Its rotor goes flying through the parachute's silk, and Jake
and Sherry's controlled descent turns into a headlong dive.
Jake comes to some time later. They've landed near a deserted logging
camp, somewhere in the mountains outside Edonia. Sherry is on top of
him, and Jake notices his hands are covered in her blood. A chunk of
shrapnel from the helicopter is lodged high in her back.
Sherry begs Jake to pull it out, and he does, warning her that she'll
bleed out. She doesn't; within seconds, the ugly wound in her back
closes up and vanishes, not even leaving a scar. Jake is dumbfounded,
and wonders aloud why they aren't testing her blood, rather than his.
Sherry says that they did, at length, "more than [she] could stand."
Finally, Jake and Sherry take shelter inside an old log cabin
and build a fire. The blizzard gets worse as they wait. They're
stuck for the time being.
The people who saved her, Leon and Claire, are now the closest
friends she's ever had. She's just trying to live up to that
example, Sherry says; she never gives up, no matter the odds.
Jake and Sherry are forced to sneak through the cavern, avoiding
or smashing the Ustanak's alarm bugs. Making the slightest sound
instantly alerts the Ustanak, and it's now out for blood; their
only chance for survival is to stay hidden.
Their way out is sealed with another vault door, and opening it
is enough to get the Ustanak's attention. They evade the Ustanak
by sliding through a crawlspace, but then end up back on the far
side of the central chamber. Jake uses a bomb to distract the
Ustanak while Sherry takes the dead man's keycard.
It opens the door the man came through, which is one of a series
of short tunnels separated by more of the heavy vault doors. Jake
and Sherry open each one and shut it behind them, but they don't
do much more than slow the Ustanak down. Finally, they reach the
end of the tunnel, where an earth-mover is parked. Jake jumps
behind its wheel and guns the engine, impaling the Ustanak on
its drill bits. The Ustanak fights back, and its power is very
nearly equal to that of the earth-mover's engine. After an epic
struggle, the Ustanak is pinned against the cavern wall by the
earth-mover's drill bit. It goes limp, unconscious or dead, and
Jake and Sherry figure they've won.
The tunnel leads outside, where the sun's risen and the skies
have cleared. They're overlooking a city, and Sherry recognizes
it as her rendezvous point. She and Jake jog towards it, but are
interrupted by a spray of gunfire.
More J'avo appear from either side of them, shooting wildly. Jake
and Sherry draw their pistols and return fire, but the fight is
enough of a distraction that the Ustanak is able to get the drop
on them. It lost its mask in the battle with the earth-mover, which
reveals its mouth is a twisted grimace, distorted by scar tissue.
Sherry and Jake meet back up in a locker room, seeing each other
for the first time in six months. As they dress in stolen clothes,
they compare notes. Both have worked out that they're in China--
Sherry's had access to Chinese television--but other than that,
they have no real clues as to who's captured them. Both have been
the subject of invasive experiments into their unique genetics,
and in Sherry's case, it's been unpleasantly reminiscent of the
time she spent in the custody of the U.S. government.
When they return to the atrium, the J'avo have pulled out all
the stops. Many of the survivors of their attack have mutated,
and they've gone so far as to drive an old tank directly
through the mansion's front doors. Jake vaults up onto the
second-floor balcony and grabs Sherry, but that escape route
is spoiled when the tank takes the floor out from under them.
Jake and Sherry barely outrun the tank to the mansion's back
lot, where Jake finds and hotwires a motorcycle. The tank
continues to try and take them out right up until they use
the bike to hop the mansion's fence.
----
[split scene 2: Leon & Helena]
----
Sherry calls out to Leon to meet her at her rendezvous point, but
an explosion cuts them off. Jake tells her not to worry; if Leon's
half the man that Sherry said he is, he's fine. Sherry nods, and
they set off, using a maintenance tunnel to bypass the wreckage.
Jake and Sherry cut through the harbor, where the mutant with
the chainsaw reappears without warning. Just as quickly as it
shows up, it goes down, its skull punctured by a bullet from
an unseen sniper. Jake attributes it to one of Sherry's "buddies
from the BSAA," and they commandeer a barge to cross the water.
The harbor has been the site of a recent and destructive battle;
the largest ship is a floating restaurant that's now wrecked, and
many of the other boats on the water are on fire. The mutant is,
of course, not quite dead yet, and returns for a showdown on the
roof of the restaurant. After withstanding a barrage of rifle and
Magnum fire, it pitches forward into the water.
Sherry and Jake leave the harbor and head towards the tower,
but Sherry stops for a moment. She tells Jake that if Leon
was right, and Simmons is to blame for this, she wants Jake
to run. He scorns the idea, but agrees.
With Leon and Helena providing cover fire, Sherry and Jake try
to escape. They're quickly intercepted by a squad of J'avo
guerillas, and are overcome via sheer weight of numbers.
They set about trying to escape, but soon hit a snag; the
facility has redirected power from this area to an "incubation
chamber," which has shut down the elevator they need to leave.
Wherever they are, it's located directly above a oceanic lava
vent, which the facility is using to generate power via a
geothermal tap. Sherry and Jake climb some of the machinery
to reach the levels above them, where they're able to charge
a backup battery system.
----
[split scene 8: Chris & Piers]
----
Jake and Sherry's escape from the incubation chamber has taken them
almost back the way they came, to a rickety series of walkways set up
above the lava vent that powers the facility. Between the earlier overload
and the damage wrought by Chris and Piers's fight with the Haos, the
facility is on its last legs, and parts of it are falling into the lava.
As they navigate the walkways, the Ustanak steps into the room with them,
currently wielding a spiked ball-and-chain in place of its right arm. It
attacks, and whatever relative restraint it previously had is now gone.
It's fighting to kill, and doesn't seem to care how much damage it causes
or incurs; it goes so far as to use the lava to superheat its ball-and-chain.
The Ustanak smashes the walkway, dropping all three of them onto the cooled
surface of the lava, and tries to kill Jake and Sherry by smashing that
surface out from under them.
Its resilience isn't infinite, however, and a lucky shot stuns it. Sherry
climbs onto the Ustanak's back, throttling and electrocuting it with her
stun rod, while Jake wrestles with its ball-and-chain. With a yank, the
chain snaps.
It throws them both off, back up onto the surviving walkways. Sherry loses
her weapons into the lava, while the Ustanak disarms Jake. Jake puts up his
fists, prepared to deal with the Ustanak hand-to-hand.
Sherry climbs up to a higher level of the catwalk and discovers the controls
for a cargo transport system, the rails for which pass over the area where
Jake and the Ustanak are fighting. She uses it to hit the Ustanak in the face
with a fast-moving crate, and Jake capitalizes with a brutal flurry of punches.
His last blow is a flying haymaker that knocks the Ustanak off the walkway.
It lands in the lava up to its waist and roars in agony, right before a
falling chunk of the ceiling lands on its head.
The facility's just about had it. Jake scales a ladder to reach Sherry's
position, and the two of them discover a warehouse in the adjacent area.
Jake says aloud that it must have a way to ship goods out, and he's right;
they find a cargo platform nearby.
It was not meant to hold humans, however. The platform takes off at high
speed, and neither of them can stay on their feet. They hold on by their
fingertips as it heads for the surface, as the shaft turns and the platform
goes almost vertical. Behind them, the seabed laboratory consumes itself,
and flames chase them up the tunnel.
A second platform rises out of the fireball, and to their chagrin, the
Ustanak is on board. It's still covered in a glowing layer of volcanic rock,
but has replaced its ball-and-chain with a grappling hook.
Jake and Sherry climb the platform for their lives, staying
ahead of the Ustanak, and hit the release lever on one of the
few pieces of cargo that was secured there. A crate of fuel
tanks hits the Ustanak in the face, buying them some time,
and they try to repeat the process with a stack of steel pipes.
Finally, the Ustanak leaps above them and lands on the last
crate before they can launch it at them. It turns out to have
been full of loaded handguns, one of which lodges in a gap
in the platform between them and the Ustanak.
Jake and Sherry soon see daylight, and Jake says quietly to
Sherry, "You know you saved me, right? Thank you." She nods.
Jake Muller steps into the street, takes off the cloak, and moves
to engage the BOWs, pistol in one hand and the apple in the other.
========
20v. Ada
========
As Ada gets out of the diving suit, the handheld rings again. It's
Simmons, who gloats that he knew she couldn't resist the bait. He's
arranged it so her handprint should get her through the security
systems; he's got a lot more on Ada than just her fingerprints. Ada
decides to find out what he's playing at.
As she does, Simmons calls her on the handheld to ask what she's
found. With a bizarrely gleeful tone in his voice, he tells her
that in a few days, first America and then China will suffer
biohazardous outbreaks, followed by the rest of the world. It
will all be blamed on Neo-Umbrella's own Ada Wong.
Ada opens a torpedo's side and climbs inside, telling Simmons
that if he thinks she's just going to stand back and be their
scapegoat, he's "got another thing coming." She escapes the
submarine by using the torpedo as a makeshift escape pod.
Two days later, Ada has made it to Tall Oaks, and arrives in the
middle of its outbreak. She observes the cathedral from her perch
atop a nearby roof, and notices Leon and Helena kicking a gate
open below. As they make their way to the cathedral's front door,
Ada ziplines down to the rear of the building and enters a secret
passage that someone helpfully left open, hidden underneath a
tombstone in the cathedral's back garden. Her goal is to find
Simmons's laboratory.
----
[split scene 1: Leon & Helena]
----
Ada tells Leon and Helena that they're playing a "very dangerous
game" before leaving to answer her handheld. It's Simmons again,
who tells Ada there's something he wants her to see in the laboratory.
She reaches the lab Simmons spoke of and finds what he apparently
wanted her to see: a videotape labeled "Happy Birthday Ada Wong."
She watches it on the nearby player, and as her doppelganger is
"born," she notes that an observer who's barely visible in the
frame is wearing Simmons's signature thumb ring.
Simmons calls her back, asking if she'd enjoyed "the show." Ada
cuts him off; she's figured out that she hasn't been talking to
the real Simmons. He and his Family have a lot invested in the
security and stability of the world they created, Ada says, and
whoever she's talking to wants to destroy it. "Simmons"--a woman
in a blue dress and red scarf, somewhere else, using a similar
handheld computer to Ada's own--doesn't deny it, and points out
that the world will then blame Ada.
Ada sets a bomb on the desk with the video player, and as she walks
away, calls Simmons directly on the handheld. She tells him that
the "doppelganger [he's] cooked up" is trying to destroy the world,
then breaks the connection. The race is on: Ada vs. Ada.
Ada leaps a barricade just in time to witness the birth of a new breed
of J'avo, called an Ubistvo. It cuts its way out of its chrysalis with
a claw shaped like a chainsaw and immediately goes after her.
Ada plays cat-and-mouse with the Ubistvo, using her grapple gun to
stay ahead of its attacks, but it's relentless. Whatever she does to
it only delays it temporarily, until finally, she forces a confrontation
with it on the roof of a commuter train. Her final attack knocks the
Ubistvo flying back into the city, where it ricochets off a neon sign
and lands in a heap.
During that fight, Ada listens in on the BSAA's radio traffic and hears
the report that her doppelganger's heading for the harbor. She decides
it's time to head that way herself.
Ada uses her grapple gun to leave the train, and climbs the stairs in an
abandoned apartment building to reach a rooftop that overlooks the harbor.
She uses her scope to look closer at the docks below, and sees Sherry
Birkin and Jake Muller make their way onto the scene, pursued by the
Ubitsvo. Ada muses aloud that it's time to repay the kindness their parents
showed to her, and sights in on the Ubitsvo's head. Her first shot knocks
it out for a few seconds, giving Jake and Sherry time to commandeer a boat.
She continues to play guardian angel as Jake and Sherry fight their way
across the docks, taking out a few J'avo and harrassing the Ubitsvo with
sniper fire. Finally, Ada uses her grapple gun to swing in and rescue Sherry
from the Ubitsvo, dropping her off in Jake's arms. The Ubitsvo is knocked
into the water, where it's helplessly drawn into the running rotor blades
of a wrecked helicopter.
Ada receives another radio intercept as she returns to her previous position,
this one from Piers Nivans. He and Chris are in hot pursuit of "Ada," who's
heading for the military dock. Ada glances over the side of her building,
and from her vantage point, can see the only two moving vehicles on the
highway: "Ada" drives a red convertible, chased by Chris and Piers in a jeep.
As Sherry and Jake leave the harbor, Ada steals a jetski. She uses it to
ramp off some of the wreckage and get into open water, heading straight for
her evil twin's last reported position: the unidentified carrier.
She continues through the ship, and has a close encounter with
Chris and Piers, who order her to stop. Ada doesn't, and uses
a closing bulkhead to escape from them. As they fight through the
J'avo, Ada avoids conflict altogether by sneaking across the
ship's exterior deck or using the ventilation shafts. She still
has to deal with search parties of J'avo, but Chris and Piers
unwittingly handle the worst of the opposition for her.
A gunshot from nearby gets Ada's attention. She rushes to the office
balcony just in time to see Carla's body fall past her, landing on
the deck below.
She walks out onto the deck to Carla's corpse. Speaking out
loud, Ada wonders if Carla's conscience is what got her in the
end; maybe some remaining shred of decency is what convinced
Carla to bring Ada into the situation. If Carla had approached
Ada, she says, and said she wanted revenge on Simmons, Ada would've
helped her. Instead, Carla's dead, and her plans have failed.
Carla's eyes shoot open, and an empty syringe rolls out of her
hand. Ribbons of gray liquid roll out of her skin to cover her
body, like she's devolving into wet modeling clay. The moment
she can once again speak, Carla snarls that she hasn't failed
at all. Nothing will be left of the world, and she will rule
that nothing as its queen.
Carla attacks Ada with a spray of wet protoplasm, but Ada dodges
and heads back into the ship, putting a heavy steel door between
them. Carla's body is rapidly dissolving into gray muck, which
slithers out to cover the deck.
Ada moves deeper into the ship, figuring Carla's overdosed on the
C-Virus. She's about to fight a pair of J'avo when the entire
corridor floods with the same kind of gray protoplasm that Carla
turned into, killing them both. Ada turns and runs as the hallways
and windows acquire a slimy putrescence, which hardens into tumors
and wiggling red eyes. Soon, mindless gray clones of herself,
disfigured by tumorlike growths in their chests, are chasing her
down, and a grumbling voice that seems to be coming from all
around her is calling Simmons's name and claiming to be the
"real Ada Wong."
Ada uses a lift to ascend to the top deck, where she finds and steals
a helicopter. Behind her, Chris and Piers take off from the carrier
on a jet. Ada holds up the replica of the Quad Towers she found in
the office, and says aloud that she'll let the BSAA deal with
Carla's mess. She's going after Simmons.
Ada flies across town towards the Quad Tower, dealing with the
last of Carla's J'avo air force along the way. She reaches the
base of the Quad Tower in time to witness Simmons's return, and
his newest mutation.
----
[split scene 4: Leon & Helena]
----
Ada flies to the rooftops of the Quad Towers, where she pauses to bail
out two groups of survivors, eliminating the zombies that are threatening
them. At one point, her stray fire cuts one of the Towers' spires in
half, and the sharp end impales a zombie below.
She clears herself a landing zone, mowing down several undead BSAA troops
from the sky, and disembarks. The last item on her list is to find Carla's
lab and eliminate the signs of her stolen identity. Ada grapples to the
next tower.
Another explosion from below gets her attention. Leon and Helena's
elevator ride has come to a sudden stop, and she watches them grab
the cable. Ada descends to give them a hand, but is distracted by
the sudden reappearance of Simmons, who tries to shoot both Leon
and Helena down with bone spikes from his new form's tail.
Ada goes after Simmons with every weapon she has. He seems amused,
and is still prone to mistaking her for Carla. "The only thing she
and I had in common," Ada retorts, "is hatred for you."
The next room is built to test and monitor one of the glass
containment units Ada saw in Simmons's laboratory in Tall Oaks.
Whatever's inside it, as Ada watches, begins to hatch. A pair of
what could be human hands emerges from the crack in the chrysalis.
With uncharacteristic anger, Ada brings up her Uzi and opens fire,
unloading an entire magazine into the chrysalis. She reloads and
riddles the rest of the room with bullets, starting an electrical
fire, then does it again. She doesn't stop until the entirety of
Carla's laboratory is on fire and the chrysalis is no longer moving.
As she turns to leave, Ada's own phone rings. She's back to her normal,
neutral self as she answers it. It's a job offer, and as it turns out,
she's suddenly available.
======================================
20vi. Conclusions About The Conclusion
======================================
2. Derek Simmons, Adam Benford, and at least five full squads of the
BSAA are all dead.
3. Carla Radames was last seen with a vicious case of C-Virus infection,
having devolved into six tons of Silly Putty. It's possible Ada killed
her by freezing her brain, but given what it took to kill Derek Simmons,
it's difficult to say that Carla is truly dead.
5. Tall Oaks, a college town in the United States, has been destroyed, with
a final death toll of over 70,000 people, including President Adam Benford.
6. The Chinese city of Liansheng, which is apparently Hong Kong with its
serial numbers filed off, has been extensively contaminated with the
C-Virus. There are no confirmed survivors.
10. Both Piers Nivans and Deborah Harper are missing and presumed dead.
Both were extensively mutated and did not die on-screen, but it would
take quite a lot to justify their continued survival.
(Piers's lightning runs off of his health meter; if you play as him in
the last battle, you can reduce him to nearly zero health by spamming
bolts. Given the size of the lightning bolt that killed the Haos, it's
entirely possible that he killed himself to fire it.)
11. Helena Harper has been found innocent of all charges relating to
the Tall Oaks disaster and has been reinstated in government service.
13. Officially, the woman known as Ada Wong died in Liansheng's harbor,
shot down by an unnamed assassin, unless Leon or Helena reported otherwise.
========================
20vii. Random Commentary
========================
3. Since the catacombs under Tall Oaks Cathedral have apparently been in
Simmons's family for over 400 years, this suggests Tall Oaks is on the
eastern coast of the United States.
4. Ada Wong strays over the line from "badass" to "explicitly superhuman"
in this game. Not only has she not visibly aged, but her progress through
Liansheng involves grapple-gun stunts that would impress Spider-Man, and
I'm pretty sure firing herself to the surface in a torpedo should have
killed her.
One of the most obnoxious things about RE6 is that its files, unlike past
games, are locked behind the Serpent Emblem collectibles, some of which are
ridiculously well-hidden. Worse, some of the files are explicitly there to
close plot holes and reveal details that wouldn't have fit into the main
game's storyline, much as with the main-menu dossiers in RE5. As such, the
story is made much more complex by much of it being deliberately hidden.
An organized summary follows, to the best of my ability.
Ada Wong frequently accepted mercenary work from Simmons during this period,
unaware that he'd become dangerously obsessed with her. When Ada finds out
that Simmons had a hand in the bombing of Raccoon City, she breaks off
contact with him.
This doesn't stop Simmons, who decides that if he can't have her, he'll build
himself a replacement. For ten years, Simmons undertakes a series of experiments
in his private labs underneath Tall Oaks Cathedral, dumping the failures into
the old tunnels beneath it. He calls this "Project Ada."
On the surface, Carla Radames no longer exists; she's simply Ada Wong
now, a brilliant scientist and Simmons's lover. Some subconscious core
of Carla remains, however, and the longer her relationship with Simmons
goes on, the more she begins to hate Simmons for what he's done to her.
Since Simmons and the Family have played such a large role in making the
world the way it is, Carla decides to take her revenge against the world
itself. She quietly founds Neo-Umbrella to pursue ways in which to
strengthen the C-Virus while continuing to work with Simmons.
Towards that end, she raises her own status within the Family and has a
facility built on the ocean floor near China, powered by a geothermal tap.
There, she works on a final doomsday weapon, the Haos: a gigantic mutant
that naturally produces toxic, airborne clouds of the C-Virus, in amounts
capable of quickly covering the planet. Carla also implements a dead man's
switch into the systems that keep the Haos in storage; if her life signs
ever stop, the Haos will automatically be released.
Carla has other plans. She's turned a former employee into the Ustanak,
and sics it on Jake with orders to capture him. When Sherry makes contact
with the BSAA, the Ustanak crashes their ride and Carla does her best to
kill off Chris's squad on the ground. In the end, she captures Jake and
Sherry herself and sends them to her laboratory in China. She tells
Simmons that Jake and Sherry are dead, but instead uses their unique
biologies to further refine the C-Virus, making it more effective and
harder to cure.
Leon's in favor of it, but Simmons isn't. Simmons's argument is that the
revelation will strip the United States of its moral authority in the
war on bioterror, thus lowering its global status and causing what could
be a catastrophic power struggle on the world stage. Privately, Simmons
also fears the disruption to the status quo. Benford, who either doesn't
know how powerful the Family really is or doesn't care, goes ahead with
the plan despite Simmons's counsel.
When Benford plans an appearance in Tall Oaks, Simmons uses his own
extensive holdings in the city to set up an assassination attempt. First,
he has his agents in the Family plant multiple Lepotitsa BOWs throughout
Tall Oaks. Once they mature, they emit clouds of virus-laden gas that kill
and reanimate any humans caught within. Survivors describe it as a "fog"
that swept over the city.
Second, he kidnaps Deborah Harper and uses her life as leverage against
her sister Helena, who's a rookie agent in the Secret Service. Helena
is forced to call in a fake alert to Benford's bodyguards, so when the
virus attack hits, half of them are busy chasing ghosts.
Helena tries to save Benford at the last second, but the only agent on the
scene who's willing to listen to her is Leon Kennedy. They're too late.
With Simmons distracted in the United States, Carla begins her own attack.
She dispatches several squads of J'avo into Liansheng to cause problems and
kidnap some local VIPs, which gets the BSAA's attention. This includes
Chris Redfield, who's been forced back into the field by a well-meaning
Piers Nivans.
As the BSAA and local forces evacuate midtown, Carla sends in more J'avo
to neutralize the Chinese naval presence in the harbor, which allows her
to move a ship of her own into position. This ship is equipped with missiles
that will spread the C-Virus as a gas, infecting the entire city, killing
millions including the BSAA, and plunging the world even further into chaos.
Carla dooms herself before she even started, however, by being unable
to resist getting in touch with the original Ada Wong, who's already
dealing with some of the fallout of Carla's plans. Carla also fails to
keep Jake Muller under sufficient observation, allowing him to escape
just before the attack; she has Simmons infected with the C-Virus,
rather than killed outright; she deliberately antagonizes Chris Redfield
into chasing her onto her captured naval carrier, which puts him in a
position to nearly stop the missiles' launch; and when she has Jake
and Sherry recaptured, she has them taken to her underwater laboratory,
which would otherwise have gone unnoticed. Ada voices a theory at one
point that Carla secretly wanted someone to stop her, and given the
number of ways in which Carla sabotages herself, Ada may be right.
================================
21. RESIDENT EVIL: REVELATIONS 2
================================
Set in 2011 and taking place more or less at the same time as Resident Evil:
Damnation, it draws heavily upon the series's continuity. As with the
original RE:R, it also has a heavy literary influence; in R2's case, it's
the works of Franz Kafka.
==============================
21i. Episode One: Penal Colony
==============================
She's interrupted when the room's lights go out. Three small helicopters
appear outside, shining spotlights through the windows, and multiple
armed and armored operatives storm the ballroom.
A soldier approaches Claire, while another holds Moira back, and tells
her she's coming with them. Her protestations are cut short when one
injects her with a sedative.
Claire wakes up some time later, in a dingy, abandoned cell block. She's
wearing the same clothes, but a black metal bracelet with a glowing green
LED is fastened around her wrist, with no obvious way to remove it. As she
stands up, the door to her cell unlocks and slides open.
The only other inmate in the prison is Moira, who's frantically beating
on the door of her cell. She wears a similar bracelet, and as Claire
speaks with her, Moira's cell door unlocks and opens, accompanied by
the sound of an electronic buzzer.
Together, they advance to the door at the end of the hall, which opens
onto a ventilation tower. Long chains dangle from its ceiling, many of
which terminate in rusted hooks; many of those hooks, in turn, support
body bags. A platform along the wall looks as if it was built to hold
a tracked vehicle, but has fallen through in several places, and they're
forced to improvise to get out.
The door leads them to what might have once been an operating theater,
where a mutilated corpse lies covered on a gurney. Claire breaks the
observation window and they climb through it, where they find a slip
of paper on a bookcase. It lists the rules for monitoring "test
subjects": they must be on a 24-hour watch, their status must be
recorded every ten minutes, and any subject that displays abnormalities
must be immediately disposed of.
The concrete floors are replaced by tile and drywall in the next
area, and they pass several more fresh bloodstains. Someone has
passed through here recently, and thrown up multiple barricades
across the path. They're forced to circumvent or move those barricades
to progress. As they push a bookcase out of their way, Claire
is suddenly attacked by a heavily-mutated man, whose skin is
adorned with metal spikes. She stabs him repeatedly until he lets
go of her.
The woman screams again from somewhere in front of them, and this
time, it's accompanied by grunts and inhuman roars. They find her
in a dark storeroom, pursued by two more mutants. By the time they
catch up to her, it's too late. She staggers towards Claire, covered
in her own blood, and expires; her last words are about "the animal
eyes." Claire recognizes her as Gina Foley, another employee at
TerraSave. There is no sign of her killer.
The nearest door is locked. The hallway where Gina died leads to
a stairwell leading down, where a door on its nearest landing is
electronically shut. A dead man, dressed in the same armor and
fatigues as those who attacked the TerraSave party, dangles by his
feet from a hook and chain by the stairs, with a keyring on his
belt. When Claire attempts to take the key, she accidentally knocks
him off the chain, and he plummets almost two stories down. As they
watch him drop, the door on the landing is remotely unlocked.
When she does so, another electronic buzzer sounds, and two
locked doors on either side of the room suddenly open, disgorging
a group of more mutants. They're dressed in rags, their exposed
skin is swollen and tumorous, and many have decorated themselves
by driving spikes or wire through their flesh. Some have improvised
weapons, but most come after Claire with their bare hands.
There are too many to fight with just a pistol, and Claire tells
Moira to run for it. As they pass back through the infirmary, more
formerly-shut doors suddenly burst open, revealing more mutants in
ambush positions. Moira soon discovers that they're surprisingly
sensitive to light, to the point where smoke visibly rises from
their bodies when she shines her flashlight's beam directly on them.
She begins to use her flashlight offensively, stunning the mutants
and setting them up for Claire's attacks.
When they escape the infirmary, the key opens the door near Gina's
body. Another relatively fresh corpse, this one a man in a stained
lab coat, lies in the hallway beyond, still clutching an old
double-barrelled shotgun. Claire takes it.
They emerge into an old storage area, and Claire tells Moira that she
should be carrying a gun herself. Moira immediately declines, saying
that she doesn't do guns, "not after what happened." Claire apologizes,
saying she should've known better, and Moira decides instead to arm
herself with a nearby crowbar. It proves useful for prying open a
nearby door, which has been nailed shut.
It soon turns up, wedged into a corpse, which in turn has been pinned
inside a bizarre torture device. The prison's power is down, which
keeps them from opening the device to retrieve the gear, and they
set out to find the power room. That leads them to the second floor
of the prison, where several more mutants are waiting in ambush.
Once they reach and reactivate the power, it also turns on a series
of traps set up throughout the prison. Each one is a series of blades
set into a rotating steel cage, which blocks several corridors. The
mutants don't recognize the traps as a threat, which Claire uses to
her advantage.
They return to the front hall with the gear in hand and reassemble
the lock. As they attempt to pry the front door open with Moira's
crowbar, all of the cellblock doors open at once, and Claire is
forced to hold off an advancing mob of mutants while Moira works
on unbarring the door.
The exterior gate to the prison is wide open, leading out onto
a grassy field in a canyon, with a radio tower visible in the
distance. Their bracelets' radios stir to life again, and the woman
introduces herself as the Overseer. She tells them that they must
go to the Wossek, "where life begins," before breaking the connection.
Moira spots the radio tower, and suggests they head for it, in the
hopes that they can send an SOS. It's only a short distance away,
although the bridge that leads to it is falling apart, and is
surrounded by long-abandoned parts for construction. Wherever they
are, it was apparently under development when it was abandoned.
They find the radio without a problem, but its console is dead.
Claire climbs the tower and throws its breaker switch, while Moira
remains behind to try to get a broadcast out. As Moira transmits a
message asking for rescue, with no idea if she's being heard, she
breaks down sobbing. Atop the tower, Claire looks out across the
island, and sees nothing but empty ocean in every direction.
Six months later, a small boat speeds towards the island. It's
piloted by Barry Burton, and as he steers, he listens to Moira's
radio broadcast on a small digital recorder. His face is blank.
He spots the radio tower in the distance, and asks the girl where
her parents are. She says she doesn't have any parents, or any idea
why she's on the island. She just is. Barry assumes that "she" got
the girl, just like she got Moira. They make introductions; the
girl's name is Natalia.
The path from the dock has crumbled, and one exit looks as if it's
been deliberately blocked off from this side, with a cart of heavy
debris set on the stairs. Barry and Natalia climb up across the bluffs
to a warehouse, letting themselves in through its freight entrance.
After disabling the traps, Barry and Natalia leave the prison via
its front door. The bridge to the radio tower has continued to fall
apart, and is now impassable, forcing them to go around. Natalia
crawls through a hole in a nearby wall and opens a door for Barry,
letting them cut through the woods.
As they emerge from the woods, Barry says aloud that these creatures'
symptoms resemble those of Uroboros, a virus that some "bad people"
used in Africa a couple of years ago. The creatures share Uroboros's
vulnerability to heat, and Barry is able to make a couple of Molotov
cocktails to take advantage of that.
The path ends in a lumber yard, with the radio tower visible just
ahead. Barry heads straight towards it, to discover that the lumber
yard's gate is not simply locked, but is elaborately chained shut.
Pursued by more of the Uroboros creatures, he uses an overhead crane
as an improvised battering ram, breaking down the gate with several
cut trees. The crane's load begins to slip, and with Natalia under
one arm, Barry runs for the exit, as his pursuers are crushed under
tons of wood. He finishes the job by blowing up a nearby fuel tank,
setting the trees alight.
When Natalia learns Moira's name, she doubles over, clutching her
head in both hands. Moira, she says, is dead.
================================
21ii. Episode Two: Contemplation
================================
Three men run from the infected in the forest; one is Neil Fisher,
who volunteers to stay behind and cover the others' escape. He stands
and fires at the oncoming infected as the other two make a break for it.
The other men, Pedro and Gabe, find the ruins of a village, with a tavern
called the Wossek: "where life begins," Gabe says, sardonically shaking
his bracelet. They open the doors to a tavern, finding it empty.
Gabe and Pedro are both TerraSave employees, and tell Claire that they,
Neil, and a man named Eddie Thompson all woke up in the middle of the woods.
Thompson was killed shortly thereafter, and Pedro chopped off his hand in
order to get his bracelet for further study. Moira objects, but Claire
says he had to "make the hard choice."
As they search the tavern, the Overseer calls again, saying she plans to
"throw [them] at the wall, and see who sticks." She informs them that as
part of her tests, they've all been infected with a virus.
Gabe brushes it off, and tells Claire to come with him. Leaving Pedro
behind to inspect Eddie's bracelet, Gabe shows her to a clearing on the far
side of the village, where someone has left an old helicopter. Gabe says he
can get it flying, but will need some parts and fuel to do it, and asks Claire
if she can look around for them.
With Moira in tow, she sets out to search the village. They also manage to
startle Pedro, who's found a gas-powered drill and a shotgun, and who uses
the former to break down several bricked-over walls throughout the village.
The first one he opens leads them to a desiccated corpse. A nearby journal
contains his story; he was an adventurer from the mainland who thought it'd
be fun to explore an uncharted island, only to discover it was inhabited by
paranoid villagers. They confiscated his helicopter, locked him up, and
as far as he could tell, forgot about him. He died of thirst two months
later, without ever finding out what had happened on the island. It's his
helicopter that Gabe's trying to fix.
As run down as the village is, it has a fuel dump and a machine shop, and
with Pedro's help, Claire and Moira manage to find the battery and fuel that
Gabe needs. Along the way, Pedro mentions that he's been able to trace the
signal from their bracelets to somewhere north of their current location.
He also assumes that given the strength of the signal, the transmission must
be coming from somewhere high up.
When they return to the helicopter, Gabe sets to work, but is interrupted
by an alarm blaring from the tavern's roof, which attracts every infected in
the area straight to them. Gabe locks himself behind a sturdy gate to
continue work on the helicopter, while Claire, Moira, and Pedro set out
to repel the attack.
As the siege wears on, Pedro begins to panic, which is only worsened when
he notices the light on his bracelet has gone from green to orange. As the
Overseer gloats, Pedro tries and fails to get ahold of himself. The virus
mutates him before Claire and Moira's eyes; his muscles expand, new eyes
open along his chest and arms, and he flies into a homicidal rage, lashing
out with his drill.
Claire's weapons do little to Pedro, and new infected are still filtering
into the village. Claire and Moira are only saved when Neil Fisher appears
and kicks down a safety ladder, giving them access to the tavern's roof.
Neil leads them along a narrow cliffside path and opens a gate for them.
Claire and Moira run through it, and they barely manage to shut and lock it
in the face of a pursuing mob of infected.
Claire protests that they're leaving Gabe behind; Neil reassures her that
Gabe, who's ex-military, will be fine. They descend into an old drainage
tunnel, barring its entrance behind them. Claire tells Neil what happened
to Pedro, and belatedly introduces Moira to Neil.
They climb out of the sewers into an isolated stretch of road, blocked
on one side by a tunnel with a gate across it. In the distance, they
can see an enormous tower, the largest thing on the island, and Claire
says it's probably where the bracelets' signal is coming from. She suggests
they head that way now, and Neil tells her they should wait until dawn.
Claire rejects that, as "the clock's ticking"; by dawn, there's a chance
they could all end up like Pedro did.
The town around them is bizarre, with signs of how it once must have been
half-buried by newer construction and old rot. Many doors are boarded up
or barricaded, and half the street is blocked off by a tall fence made out
of razor wire. The tunnel ahead of them, leading further into town, is
barred by a metal gate topped with spikes.
Claire and Moira go inside the restaurant to look for another way out. A radio
has been left on in its kitchen, tuned to a news channel; a Russian broadcaster
reads a story about the civil war in the Eastern Slav Republic. They leave via
the front door.
The girl's avoided them by ducking through a small hole in the wall,
next to a hall that's blocked by a security shutter. Claire and Moira
try to go around it, and discover that they're in what used to be the
town's hospital. Its morgue is covered in blood, decorated with hanging
corpses, and inhabited by another new kind of mutant. Its entire body is
covered by a single explosive blister. When the blister ruptures, it
goes off like a grenade, covering everything nearby in disgusting ooze.
They leave the hospital via its back stairs and enter an old apartment
building. On its fourth floor, they spot the girl, who's just leapt
from a balcony to a hallway next door, and follow her.
Moira talks to the girl in an attempt to calm her down. The girl doesn't
give her name, but she's Natalia Korda. Her bracelet is glowing red,
and she clutches a teddy bear dressed in a blue uniform. Moira introduces
herself, and asks for the bear's name; it's Lottie. Claire assures Natalia
that once they find and deal with the lady in the tower, they can go home.
Claire and Moira double back to retrieve Natalia, and the three of them
leave the store via its front doors. They're on another isolated stretch
of the street, blocked on both ends. Moira, making conversation, asks
about Lottie; Natalia says Lottie's a girl, and was a gift from the
"Terra Saver" guy who saved her when she was little.
They start heading south once again, towards the base of the Overseer's
tower, when they hear the sound of a helicopter from above. Gabe flies
into view, laughing.
While they're distracted, neither Claire nor Moira notice when someone
grabs Natalia from behind, covering her mouth and running off with her.
They only notice Natalia's gone after a taunting message from the
Overseer, about how they're clearly stronger than their dead friends.
Six months later, Natalia tells Barry that when they met, Moira was
trying to get to the tower in the distance. It's barely visible from
behind the radio tower, and it has seen better days. Most of the
elaborate construction at its top is simply gone, and much of what's
left is a tangled mass of rebar and broken concrete.
Barry decides not to believe that Moira is dead, and asks Natalia
to show him to the tower. She agrees.
Natalia mentions in passing that Moira was nice to her, and that her
bracelet was what she thinks she remembers a woman was using to talk
to them, but her memories of what happened six months ago are fuzzy.
Barry wonders aloud if the woman was the Overseer, who was mentioned
in his briefing.
They pass through the woods, which are starting to reclaim the ruins
of several destroyed cabins. One of them has a handwritten note on
a shelf inside, left by the late Gabe Chavez, detailing what had
happened to him and his fellow TerraSave employees. Nearby, Barry
finds the decayed corpse of another TerraSave employee. He's wearing
his ID card around his neck, which identifies him as Edward Thompson,
and is missing his left hand.
The cabins are built on a bluff overlooking the old fishing village.
The intervening six months have left it covered in tall grass, and
it's now infested with a new kind of flying BOW. Getting close to it
causes nausea and blurred vision, and it's invisible to the naked eye.
To Natalia's eyes, it's more of a floating blur, but it's enough that
she can tell Barry where to shoot. Upon death, the BOWs become visible;
they look like a hideous blend of a human and an insect, with a massive
tumorlike growth for a torso.
With Natalia playing spotter, they retrace her steps from six months
ago, back through the drainage tunnel into the streets of the island's
town. As rain begins to fall, Barry asks Natalia where her parents are.
She says that they died in Terragrigia, and afterward, TerraSave put
her in a facility.
When they reach the street outside the restaurant, someone is waiting
for them from above. Natalia seems to sense her presence, but doesn't
see her. She's still tracking them after they cut through the city's
warehouse and the hospital, and enter the apartment building where,
as Natalia says, she first met Moira.
On the east side of the building, overlooking the street, Barry runs
headlong into the mutant that was once Pedro Fernandez. Crying Gabe's
name, he attacks Barry with his handheld drill. Barry is better armed
than Claire was, and soon finds that the open eyes on Pedro's mutated
body are a weak spot. After several well-placed shots, he's able to
lay Pedro to rest.
Barry takes Pedro's drill and uses it to break open the apartment
building's front door. Outside, slumped against a car, he and Natalia
find the partially-mutated, charred corpse of Gabe Chavez. His knife
is still buried in his arm next to his bracelet.
They've reached the street where Natalia was abducted six months
prior, when the "nice man," the same person who rescued her years
ago, came and got her.
The interior of the tower has survived, if only barely, and is littered
with debris. A note on a desk refers to the trials of an experiment back
in January of 2010; the "T-Phobos" virus has been improved to the point
where it only has a 2% resistance rate, and the innate lethality of the
T-Virus has been reduced. It will now only trigger upon the host being
exposed to strong emotional trauma.
The lobby has been extensively defaced, with barely legible words
scratched into the walls. One of those words is Natalia's name, at
the head of a list that includes "kill" and "crush." Several baby
dolls have been mutilated and hung across the walls, in splatters
of what looks like blood.
Barry recognizes the man as the late Albert Wesker, and the sight
of the woman is the only thing they've yet encountered that has
made Natalia afraid. Her name, Natalia says, is Alex Wesker.
A low, crazed laugh from the shadows gets their attention. Barry
whirls, pistol raised, to try to get a bead on it, with Natalia
hiding behind him. She's on the verge of panic, and when a creature
emerges from the shadows atop the altar, Natalia freezes up. The
creature, its twisted face covered by an oxygen mask and most of
the rest of her body hidden underneath a black cloak, points a single
finger at her. She knew Natalia would come.
==============================
21iii. Episode Three: Judgment
==============================
Claire and Moira search the street for the little girl, Moira regretting
that she'd never asked for the girl's name. There's no sign of her, but
Claire finds a note in Neil's handwriting, taped to the steel shutter at
the base of the Overseer's tower. He wants to meet them at the nearby factory.
Moira questions why Neil would want to go there at all, but Claire explains
that sometimes, he "just does things." This isn't that unusual for him.
Moira goes along with it.
As they enter the factory's yard, a portcullis slides shut behind them,
trapping them inside. The Overseer welcomes them to "the Kierling, where
all things come to an end."
The first building was once an office and laboratory, with joints of
raw beef on display in a lab near its entrance. Several of its rooms
have been dramatically renovated and turned into bizarre puzzles; one
requires Moira's flashlight to illuminate the only correct path past
a series of automated turrets, while the other forces them to set off
a trap in order to collect a key they need. In the end, they get ahold
of an artificial eye, which they use to defeat another retinal scanner.
In the supervisor's office, they find a long-dead man seated in a desk
chair, with part of a disgustingly realistic model of a human liver
placed inside a gaping wound in his chest. Claire takes it.
The artificial eye opens the second door in the courtyard, which leads
them to a slaughterhouse. Since the locals have become infected, they
seem to be taking a great deal more pride in their work, as the walls
and floors are liberally smeared with blood and tissue. A key they need
is held behind a series of rotating blades, which leads them to find
the second half of Prometheus's model liver. Taking the latter triggers
another alarm klaxon, bringing a squad of infected inside. Claire and
Moira run for their lives, and shut the slaughterhouse door behind them.
The statue, as a final insult, explodes in their faces when the liver
is inserted. As per a map in the factory supervisor's office, it leads
them to the underground waterways, which will provide them with an
access point to the Overseer's tower.
First, they pass through several rooms where old barrels are stored,
and another portcullis slams down behind them as they pass through.
The third building is a gas refinery, and as they enter, it begins to
shake dangerously as its safeties are remotely disabled. The Overseer
informs them via radio that they're being removed from the experiment.
Working together, Claire and Moira use the last few functioning release
valves to smooth their progress across the refinery. Its exit is blocked
by another of the Overseer's traps, but Moira is able to get behind it
and defuse it.
Claire and Moira leap into one of the flooded waterways just in time, as
the refinery explodes behind them. They're saved from the worst of the
blast by the water, and come up drenched but alive.
They move further into the waterway, Claire trying to keep Moira's
spirits up. Hopefully, she says, the Overseer will think they died
in that explosion. She further admits that Moira was right to be
cautious, since neither Neil or the girl were in the factory.
Claire and Moira finally emerge into a bizarre subterranean crypt, which
Claire theorizes puts them directly below the tower. The centerpiece of the
crypt is a memorial carved into a stone plinth, honoring the fellow
servants of "Master Alex," who gave their lives to provide her with
valuable data.
A nearby stairwell leads them up into the base of the Overseer's tower,
which is built around a large, central elevator shaft. It's strewn with
packed shipments of fuel tanks and covered crates, and what Claire
initially thinks are support columns turn out to be pipes. The tower
is sending the flow from the waterways up to its topmost floors.
One of the few rooms off the main shaft is a richly decorated parlor,
where a dead man hangs from one of the rafters. A nearby note, written
to his "Master Alex," explains that this is the way he's chosen to atone
for the many sins he's had to commit in her service. Stuart, her faithful
servant, made sure all of the other servants and her research team were
dead, then hung himself.
Moira remarks, as they search the main room, that Neil isn't here.
Claire's still determined to find him, so Moira points out something
she noticed back in the village. At no time did Neil's bracelet ever
change color, despite their pursuit by the mutants. He was never even
anxious. Claire shuts her down immediately.
Unfortunately for Claire, they soon find the tower's security office.
Neil's clipboard from the party sits on its desk, and contains a list
of all of the people they've seen on the island so far, all but one of
whom--Natalia--are TerraSave employees. Claire closes it; Moira was
right. Neil sold TerraSave out.
Moira consoles Claire, but then spots Neil on one of the security monitors.
He's working on a computer, and as a woman in white approaches him from
behind, he tells her that he's "isolated the best candidate."
She thanks him for his work, then shoots him in the chest with a dart gun.
He wanted an Uroboros sample, she says, and now he's got one.
As Neil falls to his knees, struggling with the infection, the woman
expounds on her reasoning. Morgan Lansdale went down for causing the
Terragrigia Panic, but before he did, he picked Neil as his successor.
Neil thought he could use a sample of the Uroboros virus to create a
big new terrorist threat, thus justifying the return of the FBC. This,
she says, is because Neil is an idiot.
Claire turns off the monitor. Moira thinks she's crying, but Claire denies
it. She's just "learning to see a little more clearly."
Neil's left more scattered paperwork in the security office. One is a note
to Stuart, expounding on the reasoning behind his list. All of the candidates
on it have faced bioterror threats before and survived, indicating a high
resistance to psychological trauma. The exception is "No. 6," Moira, who
was included due to "promising test results."
As they leave the security office, an elevator car descends along the main
shaft. Claire investigates and is knocked over when Neil, clutching the
side of his neck, falls out.
Neil succumbs to the Uroboros virus as Claire and Moira watch. He's failed
Lansdale, Neil says; the FBC is never coming back. He expects to die.
Claire is furious, and raises her gun, screaming at Neil. He's betrayed
TerraSave, she says, which was supposed to save people. Now he had better
hope someone comes along to save him from her.
Neil rips open the coolant pipes to douse the flames, which allows him to
partially regenerate. As the fight continues, his powers continue to evolve;
his right arm bursts into a writhing mass of tentacles, which he uses to grab
at Claire or Moira from halfway across the room, and he learns how to throw
globs of Uroboros-derived tissue at them like biological land mines.
A final attack to his "heart" drops Neil to the floor. Claire and Moira
leave him there and use his elevator to go up, planning to confront the
Overseer. Neil stops their car from the outside, holding it in place, and
when Claire pries the doors open, he leans in and pins Moira to the wall.
Claire hacks at Neil's arm with little effect, then goes after Neil himself,
burying her knife in his chest. He roars in pain and falls backward out of
the elevator, bringing both Claire and Moira with him back to the ground
floor. Claire manages to land on top of Neil, who's stunned by the impact;
Moira isn't so lucky.
Slowly, Moira crawls towards the pistol, bombarded by flashbacks: her sister
Polly's face, an angry Barry, her hands covered in blood. With a moment's
hesitation, she picks up the pistol and empties the rest of its clip into
Neil's face. Neil collapses.
Above them, the Overseer watches the end of the fight on a flatscreen
monitor. She's in a surgically clean laboratory next to Natalia, who's
asleep inside a glass-walled metal tube. The Overseer puts a hand on
the glass, and says that she and Natalia will be "good friends."
Six months later, at the base of what was once the Overseer's tower,
Barry and Natalia face the creature. She pulls off her oxygen mask
and discards it, darkly amused. Natalia recognizes her immediately;
while half of her face is disfigured, with one lidless eye, the intact
half is still that of Alex Wesker.
Barry demands to know where Moira is, and Alex claims to have "buried
her beneath a mountain of fear and despair." Barry interprets that as
an admission that Alex killed Moira, and for a moment, seems as if he'll
break down.
"There's one more to kill," Alex says, and her eyes focus on Natalia.
At the same time, Revenants swarm into the room around them.
The waterway has dried out in the last six months, and the part of it
that connects to the Overseer's tower is virtually abandoned. Natalia's
leg was hurt in their escape, and Barry carries her on his back for a
while. As they get some distance from the tower, he talks with her about
his family, and the incident that caused his distance with Moira.
When his children were much younger, Barry had forgotten to lock up his
gun collection. While playing, Moira found a loaded .45 pistol and
accidentally shot her sister Polly with it. Polly survived, but Barry
never quite got around to accepting the blame for the incident. It drove
a wedge between him and Moira, and it's now too late to fix it.
The old man's diary lies open next to the bed. He used it to practice
his written English, and to chronicle his relationship with his daughter
Irina. She was born in 1988, his only child, and as she grew older, they
would fight bitterly. At the age of 20, despite his objections, she went
to work in the island's mines on the island alongside many of the other
locals. That was the last time he saw her.
When they finally escape from the waterway, Barry resolves to pick up
Alex's trail. He offers Natalia the chance to back out, but she refuses.
At this point, she wants to know the truth about what's happened as
much as Barry does.
With the factory destroyed, there's only one place they can go: the
island's mines, built into a large canyon. Its elevator system runs
off of oversized batteries, which have been removed. While searching
for a new one, Barry and Natalia discover an old set of notes in an
abandoned office. They're the last written words of Irina. Alex had
had the mine workers injected with an unknown bioweapon, and as they
succumbed, the mine turned into a bloodbath. Irina was one of the
last survivors, and she eventually succumbed to the same infection.
Barry finds a new battery for the elevator, but encounters a bizarre
new creature along the way. It's a sort of super-Revenant, intent on
absorbing as much biomass as it can, with a massive, pulsing heart in
the center of its body. It attempts to shield the heart from injury
with its limbs, but after absorbing a few gunshots, it flees. When
Barry and Natalia reach the other side of the canyon, the monster
returns for a second attempt, but this time, Barry finishes it off.
They find some scattered paperwork by the mine's exit, dated February
of 2010. After the miners' deaths, the tunnel system has been repurposed
for the storage and disposal of human corpses, sometimes processing
as many as thirty in a single day as part of trials in the development
of the T-Phobos virus.
Once they're clear of the mine, Barry and Natalia set back out after
Alex. She abruptly appears behind them, quiet as a ghost, and punches
Barry over the nearest cliff.
Alex grabs Natalia by the throat, one twisted finger stroking her
cheek. She asks Natalia why she hasn't changed, then begins to throttle
her. Unable to fight back, Natalia's eyes close...
...then open again. Her gaze meets Alex's. Alex drops her, recoils,
and screams in horror.
=================================
21iv. Episode Four: Metamorphosis
=================================
Alex Wesker, the Overseer, strokes the side of the machine she's strapped
Natalia into. Six months from now, she says, Natalia will awaken as her,
"and the world is going to be very afraid." She wishes Natalia good night,
and the machine descends into the floor, taking a sleeping Natalia with it.
Natalia's platform descends the tower's central shaft at the same time
Claire and Moira's elevator ascends.
Leaving the elevator is like stepping into a giant brain. The entire tower
is set up to support a massive number of servers, set into the walls around
them and joined by a series of catwalks. The waterway below the tower was
there to feed a single, massive liquid cooling system.
Alex Wesker's bedroom is just upstairs, where she keeps several aquariums
and a collection of rare hardcover books. She's written a short essay in a
personal journal about her love/hate relationship with the protagonist of
Kafka's "Metamorphosis," Gregor Samsa. Like Gregor, Alex was created for a
specific purpose, and she suspects that, also like Gregor, she would have
been abandoned once she'd achieved that purpose. She wonders if Albert
Wesker felt the same.
Another note to herself sits near a message from the late Neil Fisher,
to the late Stuart. Alex is sure her transfer procedure will work, but
the prospective candidate must be mentally strong enough to handle it,
and able to overcome his or her fears. The process takes six months,
during which time the candidate must be protected at all costs.
Neil's note discusses why he selected Natalia Korda as one of the test
subjects. Due to her experiences in Terragrigia as a child, which included
her parents being killed in front of her, Natalia has been traumatized. She
is simply incapable of feeling fear.
They lower a catwalk and ascend to the topmost level, where Alex Wesker
is waiting for them in her laboratory. Protected by a thick sheet of
bulletproof glass, she faces them for a final monologue. Death was her
brother's escape, Alex says, and it will be hers as well. She produces
a pistol, places it to her head, and fires.
The room goes red with overhead alarms, and a prerecorded voice announces
that "confidentiality protocols" have been initiated. The entire top half
of the tower is preparing to self-destruct. As Claire and Moira run back
to the elevator, the tower starts to shake, and all of the blue lights on
the server racks have turned an angry red.
The tremors in the building dislodge one of the coolant tubes, which lands
on the roof of their elevator car and knocks it out of commission. Claire
hops the railing on the catwalk and uses the fallen coolant tube to reach
a lower floor.
They spot a door that appears to be an emergency exit, on the other side
of a maintenance area that's infested with what Barry will later come to
know as Glasps. Claire is forced to flush them out with improvised smoke
bombs and explosives as they head for the exit.
Once they leave, they discover that whatever plans Alex had for the
exterior of the building were unfinished, or it's simply fallen into
disrepair. They're suspended hundreds of feet above the island, on
increasingly narrow ledges and walkways. Worse, the same computerized
voice announces that the final countdown to the building's destruction
has begun, sardonically telling the tower's employees that they are
"now authorized to panic."
Claire and Moira make it back inside the tower as it begins to fall
apart, with pieces of the upper levels collapsing on top of them. They
duck and run, using whatever they can to descend, but soon, their
luck runs out. Moira sees an incoming cave-in and pushes Claire out
of the way, shoving her to safety.
Claire staggers to her feet and looks back, where Moira lies under
a pile of rubble in a pool of her own blood. She begs Claire to save
herself, and with no other choice, Claire escapes the tower through
a hole in its wall. Begging God for forgiveness, she throws herself
into the ocean below.
When Claire makes it off the island, she's taken to a hospital. The
first person to reach her side is Barry, who begs her to tell him what
happened to Moira. Claire says, with tears in her eyes, that she tried
to save her, just before she's rushed into the emergency room. Barry
is left alone in an empty hallway, with no answers.
Six months later, Barry comes to. Alex's punch sent him sliding down
a cliff, through some underbrush, and knocked him for a loop. The
first thing he sees when his vision clears is Natalia, who appears
to be in mild shock. All she can say is that Alex "went somewhere else."
Barry collects himself, and with her in tow, heads out to continue their
pursuit of Alex. He doesn't realize he dropped his BSAA ID in the fall,
which he keeps in a leather wallet with a picture of his family.
They've reached a landfill and shipping yard that once serviced Alex's
construction projects, which has since fallen into general disrepair.
It's only inhabited by a handful of infected, many of which are too
badly decayed to stand up.
Barry and Natalia are forced to ascend the old, teetering freight
crane and use it to ferry themselves, one stop at a time, across
the shipping yard. On an isolated stretch of the crane's walkway,
they find the corpse of the crane's former operator, who's written
down his last words in a notebook. At some point, a virus escaped
from "the facility"; men who were infected were driven mad, while
women suffered terribly before dying. The operator was a workaholic,
and ended up making his final stand here, alongside the crane he'd
worked with for 30 years.
The crane's control room leads them to another entrance to the old
mine tunnels. Natalia tells Barry that while she doesn't remember
this place, she feels like she's been here before. After six months
of "chasing scraps," Barry's willing to consider that a valid lead,
and they use an elevator to descend into the tunnels.
As they ride the lift down to the lowest level of the mine, Barry asks
Natalia why Alex has it in for her. Natalia says she doesn't know; after
talking to Alex for a little while, she "got really sleepy." Barry decides
that any further answers will have to come from Alex herself.
The door opens onto a security checkpoint, where two massive holes
in the floor are clogged with ash, dust, and a few mutated human corpses,
looking like late-stage T-Virus infectees. Paperwork on the security
desk deals with the logistics of the affair; Alex was systematically
depopulating the island, block by block, to use the villagers as test
subjects. Alex herself contacts them again, threatening Natalia and
promising to "not let [her] wake."
A nearby control room has a sheaf of lab results left out on a console.
Alex and her team had been studying and working with the Uroboros virus,
building the bottom floor of this facility for that specific purpose,
and had created the Revenant by injecting the virus into a human corpse.
Given its infectiousness, if a single sample escaped the scientists'
control, they conclude it would rapidly turn the island into a graveyard.
That keycard lets them into a dingy warehouse where several crates
are prepared for transport, including multiple Revenants and related
BOWs in glass tubes. The majority of the shipments, however, are more
massive crates of ash and human corpses. As they attempt to leave,
they're ambushed by the Uroboros-spawned monsters that have taken
the place over, which forces an automatic security lockdown. Barry
is forced to kill them all before the lockdown is lifted, allowing
he and Natalia to take the elevator out.
It drops them at one end of a dark tunnel. Alex has set up several of
her morbid decorations along the sides of the tunnel, where mobiles
of burning and dismembered baby dolls sit in arrangements of lit
candles. Natalia's bracelet begins to play a slow, off-key song on
the piano, which she doesn't recognize but knows she doesn't like.
Alex has left a particularly cruel surprise for them near the tunnel's
end. Lottie, Natalia's teddy bear, has been torn limb from limb and
nailed to an up-ended table. Natalia screams in anger when she sees
her "friend," demanding that Alex tell her why she did it.
The Uroboros does its work rapidly, but affects her differently than
others. Her spine, already disfigured by a series of metal implants,
expands and stretches, tearing her apart at the waist. She develops
the typical Uroboros glowing organ in her chest, but gains an insane,
inhuman degree of flexibility. When cornered, she flees into a series
of ventilation ducts in the cavern's ceiling, which are too small to
fit her and should be too weak to hold her.
Barry advances on her to make sure she's dead, but Alex suddenly springs
back to her feet and backhands him across the room. Barry lands in a
stunned, helpless heap on the floor. Alex grabs a vulnerable Natalia in
one hand, and as Natalia struggles in her grip, begins to squeeze.
A gunshot rings out, and Alex convulses. Several more follow, ripping
into Alex's body, and she drops Natalia, reeling back. Natalia looks
up to see Moira Burton, dressed in rags and holding a now-empty pistol,
who has arrived on the scene.
She holds up Barry's BSAA ID, and asks him if he'd done "all this"
just for her. Barry apologizes to her for taking half a year to do it.
Their reunion is cut short by Alex, who rises up on her feet, her
body suddenly seething with Uroboros's trademark black worms. While she's
occupied with her own mutation, they make a break for it, back the way
Moira came.
Due to a wrong turn, they end up outside on the edge of a cliff, with
Alex right behind them. They turn to face her, just as Claire arrives.
She's in the passenger bay of a helicopter, armed with a sniper rifle,
and puts a bullet into Alex's Uroboros nodule.
As Alex reels, Barry throws Moira and Natalia aboard the helicopter.
Claire gets a few words into an apology to Moira before Moira cuts her
off; coming back with a sniper rifle and a helicopter, Moira says, is
more than enough.
With Moira safe, Barry stays on the ground to face Alex alone. He
jumps down to a nearby mining trail, which is still littered with
debris from the island's industry, and Alex is right behind him.
She's gone utterly feral; her body largely consists of a group of
swirling tentacles, with her face left as the only part of her that
looks even vaguely human. Claire covers Barry from the air, harrassing
Alex with sniper fire.
At Barry's request, Claire finally breaks out the "big gun": an RPG-7,
kept on the wall of the helicopter's passenger bay. Alex looks up in
time to see the anti-tank rocket coming towards her, and an expression
of pure shock crosses her face as the rocket buries itself in her
chest. The explosion that kills Alex Wesker can be seen for miles.
As they leave the island aboard the helicopter, Barry and Moira have
a long-overdue talk. Barry admits he should've let Moira have her
space, and Moira apologizes, as she gave him more than enough reasons
to worry.
Natalia is upstairs in her bedroom, ignoring the calls for her to get
ready. She's intent upon the book she's reading, which is a volume
of Franz Kafka's work, and she reads a line aloud:
"A cage went in search of a bird, but now the bird is gone. The bird
has changed." She breaks into a smile.
=================
21v. The Struggle
=================
It takes Moira eight weeks before she's on her feet again, during
which time she notices that her bracelet has never turned any color
other than green. With no idea how to get off the island or call for
help, she and the old man end up working together to survive. He
insists on her pulling her own weight, and begins by teaching her how
to hunt small game. He never offers his name, nor asks for hers,
settling for always calling her "kroshka."
The island is never less than dangerous, but it's more manageable in
daylight, and they stick to the area surrounding the old logging camp.
They live off of rabbits, rats, and even the mutated spiders, which
the old man insists are edible as long as they're cooked through.
Moira never gives up hope about finding a way off the island, despite
the old man's insistence that she needs to face reality. He seems
uninterested in escape, claiming there's no point. Moira, haunted by
dreams of her father, continues her search.
Then, Moira says, comes "the day I really fucked up." One of the old
man's rules is that they never go out at night, and by the day, all
they do is scavenge the island for supplies. She pushes her luck, and
in so doing, draws a massive mob of infected down into the waterway,
endangering their hideout in the control room. Between her and the
old man, they wipe out all of the infected, ensuring their safety
for the time being.
The old man, however, is enraged. He demands that she face reality
and focus on survival. A chastised Moira listens to him, and decides
that as long as the island's stronger than she is, she's got no hope
of escape.
Six months go by, and the Revenants emerge onto the island. Unlike
the infected, the Revenants have a habit of killing everything they
see, and they're beginning to wipe out the local game. The old man
decides they ought to start stockpiling resources, rather than watch
the monsters take it all. At the same time, though he denies it, his
persistent cough is getting decidedly worse.
After a supply run to the fishing village, they discover an old document,
which is a list of names of local islanders who were used as test
subjects. The old man recognizes one of the names on the list, Irina,
who Moira later learns is his daughter. She's been missing for years.
The old man is rejuvenated by the idea of figuring out what happened
to Irina. He and Moira investigate the old mining complex to try to
find out more, only finding out upon arrival that it's overrun with
infected and Revenants.
When they clear the place out, they break into the one sealed
building on the premises, which looks as if someone reinforced it
to withstand a siege. Upon entry, they find a letter from Irina,
written as she began to mutate.
Watching the old man read his daughter's last words redoubles Moira's
resolve. She refuses to die on this island and put her father through
what the old man's going through.
Conversely, the old man loses hope. He locks Moira out of the control
room one night. With her sobbing on the other side of the door, tells
her that he was born on the island, and like his daughter, will die here.
She's young, and shouldn't feel the same obligation.
Only now do they exchange names; his turns out to be Evgeny. He sits
down in an old armchair, and sees to his shock that his old cough is
starting to bring up blood. He dies shortly thereafter, and Moira
lays him to rest on his old cot in the control room.
Now alone on the island, Moira searches for a way to escape, and
stumbles across Barry's BSAA ID. It leads her to follow his trail to
the mines, just as Alex Wesker is about to kill Natalia.
=================
21vi. Little Miss
=================
Suddenly, the bear springs to her feet, and with an elaborate salute,
introduces herself as Lottie. Natalia laughs, but her view of Lottie
is slowly obscured by clouds of smoke.
She wakes up as the transference machine removes the helmet from her
head, and takes a few halting steps out of the device. Lottie is
nowhere to be found.
A second girl steps out from behind Natalia. She's spotless, and wears
a black velvet dress and a lace choker, with a red ribbon in her hair.
When Natalia says aloud that they look alike, the second girl says she's
also Natalia. She produces a postcard with Natalia's name on it.
It's from Lottie, who asks Natalia why she left Lottie behind. The
other, "dark" Natalia suggests, with mockery in her voice, that
they should try to pick up Lottie's trail.
The next postcard from Lottie was sent from the ocean, and comes
with a photo of Lottie standing next to the broken bridge by the
radio tower. She's written that she's surrounded by dead bodies,
which Dark Natalia says were the victims of "someone's" experiments.
Lottie claims to be dying. The postcard says to look for what's left
of her on the beach, and the two Natalias walk that way hand in hand.
When they find Lottie, she suddenly springs to life, just as she
had in Natalia's dream, but this time, she snarls at Natalia.
She was "supposed to win this little tug-of-war."
The life drains out of Lottie and she falls to the ground, just an
ordinary stuffed animal. Dark Natalia picks Lottie up, and admits
defeat. Natalia's in control for now, she says, but next time, she'll
"never see [her] coming." She speaks the last few words in the voice
of Alex Wesker.
Natalia snaps awake. She's somehow ended up down by the docks, and
to her surprise, she sees a boat approaching the island.
=======================================
21vii. Conclusions About the Conclusion
=======================================
1. Claire Redfield, Natalia Korda, and Barry and Moira Burton have
survived.
3. The original Alex Wesker died twice, and the second time looked
about as final as you can get out of this series.
7. Polly Burton was the victim of an accident with her father's guns
as a child, but made a full recovery.
10. Morgan Lansdale had the book thrown at him after the events of
the first Revelations. Whatever his fate was, he's been reduced to
working through surrogates, and Neil might have represented his last,
best shot at relevance.
=======================
21viii. Alternate Paths
=======================
RE:R2 has two endings and one minor plot branch. The latter is in Episode
2, and revolves around what happens to Pedro. It's possible, if difficult,
and virtually impossible on an initial run, for Claire and Moira to kill
Pedro in the fishing village. Should they do so, his drill appears in the
Wossek tavern in Barry's chapter 2, and Barry doesn't fight Pedro at all.
The trigger for the second ending comes at the end of Claire's chapter in
Episode 3, right before you finish Neil off. If you don't switch control
to Moira and crawl for Claire's discarded pistol, Claire will eventually
take it herself and kill Neil with it.
The game continues as normal until the end of Claire's chapter in Episode
4. After Claire escapes, a short new scene plays, showing Moira as she dies
under a pile of rubble. As her hand goes limp, her bracelet flashes red.
At the end of Episode 4, when Alex gets ahold of Natalia, Natalia struggles
briefly before seeming to pass out. When she opens her eyes again, they're
glowing red.
Natalia frees herself from Alex's grip by severing Alex's hand at the wrist.
As Alex reels in shock, Natalia rips the Uroboros nodule out of Alex's chest
with one hand. It rapidly burns to nothing and disappears.
Barry pulls himself to his feet, and a smiling Natalia reintroduces herself
to him. Now, she says, you can call her Alex. Barry points his pistol at her,
but can't bring himself to pull the trigger, and a laughing Natalia walks away.
======================
21ix. Random Musings
======================
1. Alex and her servant Stuart both write separate files that mention
Alex is the last survivor of Ozwell Spencer's "Wesker Project," but
both are written from their perspective. There could be as many as eleven
more "Weskers" somewhere, and all Capcom would have to say is that Alex
didn't know about them.
2. Reports from those who imported the Japanese version indicate that the
Japanese script and direction are significantly different from the English
version of the game. Moira isn't as profane, and Claire is less stoic and
closer to her original characterization. Most notably, the Japanese version
does not contain the same hints of Claire's attraction to Neil.
3. The game broadly hints that Barry was not one of the Original Eleven
members of the BSAA, instead opting to serve as a consultant. Besides
Chris and Jill, the identities of the other eleven founders are unknown.
=======================================================================
21. NON-GAME SOURCES AND UNANSWERED QUESTIONS
=======================================================================
========================
21ii. Wesker's Report II
========================
Wesker had two bigger problems, though. One was that Birkin's
ego was wounded by Alexia's appointment, and his work suffered
for it. Another was a snag they'd hit in their research.
Wesker's next report came two years later, in the winter of the
sixth year he spent at Arklay. Since his last report, the research
at Arklay had come to a virtual halt, but the dry spell was broken
by news of Alexia Ashford's death. She had apparently made a
mistake while working on the T-Veronica virus, one of her personal
projects. It was rumored that Alexia had injected herself with it,
but Wesker disregarded those stories. With Alexia dead, William
Birkin changed back to the driven scientist he'd been when he first
arrived at Arklay.
When Wesker tested the parasite on her, it entered her brain and
disappeared. After further testing, Wesker discovered that the
woman had somehow consumed the parasite. This occasioned a new
series of tests on the woman, which would in time give rise
to a new bioweapon: the G-Virus project.
The next report was written seven years later. Wesker had been
transferred to Umbrella's secret service, while Birkin's work
on the G-Virus was authorized in 1991. Neither of them spent
much time at Arklay anymore, as Wesker wasn't a researcher
anymore and Birkin did most of his work in the labs underneath
Raccoon City.
Wesker came to the mansion in 1995 to try and kill the unkillable
woman. The consumption of the Nemesis had made her slightly more
lucid, although her behavior was erratic. When she had first been
injected with the "mother virus," all those years ago, she had
been known to rip the faces off of other women and wear them
herself. She had recently resumed that behavior, and had killed
three researchers. Since she wasn't needed anymore for the G-Virus
research, the order came down to get rid of her. While it took
three days, she was finally declared dead, and the president of
Umbrella disposed of her body. (At least, he said he did. The
images that accompany the last page of the Report confirm that
the "woman who wouldn't die" was Lisa Trevor.)
Wesker left the Arklay labs in 1995, still wondering what Ozwell
Spencer had in mind.
===========================
21iii. Unanswered Questions
===========================
RESIDENT EVIL:
1) As per Wesker's Report II, what did Spencer actually do with
Lisa Trevor's body?
RESIDENT EVIL 2:
1) If Raccoon City was being overrun by zombies, how did both Leon and
Claire manage to avoid hearing about it? How did they get into the city
without noticing the destruction or the quarantine, or being stopped by
the military blockade?
(To some extent, this question is the result of the Raccoon City outbreak
being gradually increased in intensity and scope in subsequent games.
Starting with RE3, the city went from the suburb shown in RE2's exterior
segments to a small but thriving metropolis, with its own zoo, university,
subway, trainyard, and waterfront. Later games also extended the outbreak
itself, placing its start date on September 22nd, a full week before the
events of RE2.)
2) How was Mr. X able to track the G-Virus? (Was it just smarter than it
looked? Could it smell the vial?)
RESIDENT EVIL 3:
1) Why did the U.S. government attack the Dead Factory? (Keep in mind
that RE:ORC's Echo Six campaign is non-canon.)
2) Why does Carlos wait for two days before going to find an antidote for
Jill? What does he "have to take care of" after he leaves Jill in the chapel?
2) Who is Ark? Lott calls him a detective and Ark knows Leon somehow, but
one of the side effects of Ark not knowing who he is for most of the game
is that we know next to nothing about Ark himself.
3) Why did Ark think it was a good idea to pose as Vincent? (It's supposedly
to collect information, but it sounds like a really stupid plan.)
4) Who set fire to Vincent's office? It's the only place in the whole city
that's sustained any fire damage.
2) What did Claire do or see inside Umbrella's Paris office that had them
going after her in the middle of the city with an attack helicopter?
3) How did she get inside the base in the first place?
5) What was it about Alexia's sudden appearance that made Wesker drop
Chris and run away?
2) Where's Billy?
(For some reason, Billy can identify the corpses of Progenitor victims
on sight, and never says how or why he knows that. With the later
revelations about the virus's origin in RE5, it's worth asking if
Billy's mission in Africa was anywhere near Kijuju. Of course, I
doubt that this is more than a coincidence.)
4) Why did the Bravo team's helicopter crash? (In the original RE,
Rebecca mentions at one point in Chris's game that she was the last
one to service the helicopter, which was the source of a fan theory
at the time that Rebecca was quietly in league with Wesker. No such
claim is made in the remake.)
5) From Steven Collins: when the Alpha team finds the Bravo team's
helicopter, it should be relatively close to both train tracks and
the wreckage of the MP vehicle that was transporting Billy, but it
isn't. Who moved the helicopter?
RESIDENT EVIL 4:
1) Why does Wesker want Leon's body (cf. Krauser's Notes)?
RESIDENT EVIL 6:
1) How did the C-Virus get aboard Leon and Helena's flight?
2) Why did Piers think it would be a good idea to take Chris directly to
an active war zone, rather than a hospital?
==========================================================================
22. MISTAKES
==========================================================================
RE0:
If you examine the Dining Car Key, what the tag says and what
the text field says it says are two entirely different things.
REv.2:
Presumably, the gunshot heard at the start of the game is fired
by Kenneth Sullivan. However, when you watch Kenneth's film in
the media room at the end of the game, he fires three times.
RE2:
Very few of the guns in the game are correctly labeled or firing
the right ammunition.
RE3:
The RE3 manual claims that Jill, at the age of twenty-three,
is a former member of the United States Delta Force. Delta
is comprised of either Green Berets or Army Rangers, neither
of which admit women at the time of this writing. Further,
even if we assume the setting allows otherwise or if Jill was
a member of Delta's "Funny Platoon," it would be extremely
unlikely for Jill to reach Delta by 23, let alone to have left.
RE:ORC does feature a mixed-gender U.S. Special Forces team,
which suggests that women have less difficulty gaining admission
to combat squads in the RE universe, but it's also non-canon.
(As we know from both gameplay and Brian Irons's paranoid rant
in RE2, an injury that damages the brain prevents a human from
becoming a zombie. The injury that kills Brad punches a big
hole through his head; if you check his body after the fight
with Nemesis, Jill notes that his face has been "decimated.")
RE:S:
In real life, the Nanbu pistol, also known as Handgun 4, was
chambered to fire 8mm rounds. Survivor's 9mm parabellum rounds
wouldn't fit in the gun.
CV:
It doesn't actually snow in most of Antarctica. It's too cold.
CVX:
The five-minute countdown to a nuclear explosion conveniently
stops right before Chris's showdown with Wesker, as if the bomb
doesn't want to go off until it sees how the fight turns out.
RE:O:
In the longer, character-specific endings, we see the missiles
hit Raccoon City while it's still dark. This contradicts both
the beginning of "Decisions, Decisions" (it's twilight when
the characters arrive at the university) and RE3 (where the
missiles hit right after dawn).
RE4:
The game is apparently set in an alternate universe where people
on Spain's western coast still use the peseta and speak badly
conjugated Mexican Spanish, yet by Capcom's insistence, are not
actually in Spain.
RE:O2:
Once again, the missiles hit at the wrong time.
RE5:
As with RE4, the location of Kijuju is sort of deliberately confused.
The KAZ is apparently an oil-producing country in West Africa, but
their currency is the Nigerian naira and the natives all yell at the
player in Swahili, the official language of a handful of nations in
East Africa.
RE:R:
Italy and Finland are about two thousand miles apart, which confuses
the hell out of the game's timeline. In parts of both Chris and Keith's
chapters, they make it from one point to the other in about an hour.
RE6:
The inhabitants of the country of "Etonia" are speaking in Serbian.
==================================================================
23. Say What?!
==================================================================
In the years before RE4 came out, the RE series had a certain
cult appeal, and every new game added six or seven unsolved
plot threads to the mix. The fanbase rapidly turned into a
nonstop carnival of pure weirdness concerning the game's
various unsolved mysteries, and most of the theorists wrote
to me at some point.
7. Brad was an Umbrella spy before his death. (And not a very good
one, either.)
8. Annette Birkin threw the rocket launcher in RE2. (It's Ada's voice
actress (a guy on Evil-Online actually ran a spectrograph and proved
it), it's Ada's polygon model, Leon thinks it's Ada, and Ada's
still alive.)
10. Lara Croft threw the rocket launcher in RE2. Yeah. I know. The
girl gets around.
12. Ada was Rebecca in disguise, who was in turn Nemesis (who lived
in the house that Jack built!).
15. Resident Evil 1.5 was a better game than RE2; it had hand grenades,
better scenery, and Elza Walker was a better protagonist than Claire.
The only reason it was canceled was because Square lured away most
of Capcom's design team so they could work on Parasite Eve. (...yeah.
It's worth mentioning that I asked the guy who sent me this to produce
a source for it, and he never replied.)
16. Nemesis escaped from the ruptured tank in RE2's double-locked room.
17. The reason Rebecca disappears after RE is because Wesker used her
brain to make the RE Tyrant. (There's that time travel thing again.)
18. Wesker's body was rebuilt, using the genetic material of a Hunter,
by an Unspecified Third Party, Probably His Employer In CV (TM).
That Unspecified Third Party (TM) has been mentioned to me so often
that it's earned its WWWF Grudge Match (TM)-style (TM).
19. Wesker survived RE because the Tyrant threw him off of the Spencer
mansion's balcony. (This was sent in *after* the Wesker's Report
updates, by a charming individual who claimed he'd e-mailed
Capcom and that was what they'd told him.)
20. This one comes from the RE0 gamefaqs.com boards: Wesker's Plot
Device Virus was a special, mutation-free strain of the G-Virus.
(The problem is that Birkin doesn't perfect the G-Virus at all for
another two months, so it's unlikely that he'd have a better
version on tap.)
==================================================================
24. About the Authors
==================================================================
I work as a freelance writer.
==================================================================
25. Conclusion
==================================================================
http://hypertext.rmit.edu.au/dac/papers/Tosca.pdf
Thomas Wilde
a.k.a. Wanderer
multimedia dot superstar at gmail dot com