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COMPUTER PRODUCT
HlLLSFAR/
A FORGOTTEN REALMS Action
with original stories by Janfs M. Ward,
Steve Winter and Mk/Breautt
.QIC SIMULATIONSfL
fc .• ; ^^L »«B»-
»**
TABLE OF CONTENTS
HiriTS & QUESTS 1
INTRODUCTION 1
EQUESTRIAN HINTS 1
ARCHERY HINTS 2
ARENA HINTS 3
MAZE RUNNING HINTS 4
LOCKPICK HINTS 4
GENERAL HINTS 4
QUEST HINTS 5
THIEF QUESTS 5
FIGHTER QUESTS 6
MAGIC-USER QUESTS 7
/ CLERIC QUESTS 9
THE LORE OF HILLSFAR 10
"Tanareve, the Cleric" 11
"Ren o'the Star, the Thief" 15
"Granite, Dwarven Fighter" 18
"Mhai, the Mage" 22

Clue Book:
Strategic Simulations, Inc. reserves the right to make improvements in the product described in this clje book at anytime and without notice. Bret Berry & Westwood Associates
Strategic Simulations, Inc. makes no warranties, express or implied, with respect to this clue book, its quality, merchantability or fitness for any particular purpose. This clue book is Art, Graphic Design and Desktop Publishing:
provided "as is"
Louis Saekow Design: David Boudreau & Peter Gascoyne
ADVANCED DUNGEONS 8 DRAGONS, AD&D, FORGOTTEN REALMS and the TSR logo are trademarks owned by and used under license from TSR, Inc., Lake Geneva, Wl. USA
Copyright 1989 TSR, Inc. All Rights Reserved. Clue Book Production:
This cluebook is copyrighted and includes proprietary information belonging to TSR, Inc. No one is permitted to sell copies of this clue book to any person or institution except as Louis Saekow Design: Kirk Nichols & Ben Willemsen
provided for by written agreement with Strategic Simulations, Inc. and TSR, Inc. No one may copy, photocopy, reproduce, translate, or reduce to machine readable form this clue
book without the prior written consent of TSR, Inc. Printing:
Any persons reproducing any portion of this clue book for any reason, in any media, shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the
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discretion of the copyright holder(s).

A
does not ever need to be hit in order to move
up levels in the archery event.
Bird: The bird can be hit at any time, but you
must hit him in the head or body area. If you
hit his wings, it will not score a hit. The bird is
worth more points on the higher levels.

IV. TARGETS
Birds and arrows cannot be destroyed with
Swinging: This is the target that swings back
the Rod of Blasting. They must be avoided by
and forth from left to right. This target has
ducking. If the horse is galloping at full speed,
three scoring ranges. It is worth the least
the birds and arrows will not appear very
HiLLsrAR, Strategic Simulations, Inc.'s when it is hanging straight down. It is worth
often. the most when it is at its highest point either
ADVANCED DUNGEONS & DRAGONS* action
adventure game set in the FORGOTTEN There are three locations (rock quarry, wiz- to the right or to the left. You receive a medi-
REALMS" game world, is composed of five ard's labyrinth, and dead dragon) outside the um score when the target is hit midway
main arcade events intermixed with various city of Hillsfar, which you may get to only by between these two positions.
riding on a hidden trail. Here are the specific I. ATTRIBUTES
adventures or quests. This clue book provides Spinning: This is the big round target that
valuable hints which will help you master hidden trails: A. The character's dexterity affects the ran-
dom movement or wiggling of the crosshairs. spins around. It can only be hit when it is fully
each of the arcade events, and reveals step- 1. From the Hermit's Place to the Rock Quarry facing you. You need to time your shots.
by-step instructions for solving every quest in The higher the character's dexterity, the less
HILLSFAR. Also included are four original short 2. From the Ruins to the Wizard's Labyrinth the crosshairs will move. Swaying: This is the final type of target that
stories, by TSR authors, depicting various 3. From the Shipwreck to the Dead Dragon B. The character's strength affects the sways back and forth towards you and away
adventures within HILLSFAR. weapon's speed or rate of fire. A higher from you. It is the most difficult target to hit,
4. From the city of Hillsfar to the Big Tree because it can only be hit when it is hanging
strength will cause any weapon to fly faster.
The faster a weapon flies, the less vulnerable straight down. This target is always worth the
HORSES AVAILABLE: most points.
it is to the wind. It is also easier to time your
FAITH: This horse is denoted by either a white
shots on moving targets.
bridle or a green saddle blanket. Faith, the V. GENERAL HINTS
best horse, does what you tell him, and will
stay with you through ten crashes. II. WEAPONS You should practice each new level at least
Sling: This weapon is affected only slightly by once to find out the value of each different
LIGHTNING: This horse, denoted by either a the wind. However, it is the slowest weapon of target type at that particular level. This will
blue bridle or a light cyan saddle blanket, all and is not a good choice if any other allow you to determine what targets you need
likes to speed up on his own if he is not weapons are available. to hit and how many times, in order to place
already going full speed. He will stay with you on the high score list.
through only seven crashes. Dagger: This weapon is also affected only
slightly by the wind. The dagger is a faster Tanna (the person standing next to the hay
POKEY: This horse, denoted by either a yel- weapon than the sling and is therefore a bet- bales) can never be hit.
low bridle or a light blue saddle blanket, can- ter choice. During the first few levels of the archery com-
not gallop as fast as the other horses and will
sometimes slow down on his own. He will, Darts: This weapon is faster than both the petition, the targets remain stationary. The
however, remain with you through twelve sling and the dagger. However, darts are heavi- high scores do not directly relate to advancing
crashes. ly affected by the wind. levels. All entries on the high score list will
The Rod of Blasting, a very powerful item, can change when you advance a level. There are
destroy obstacles and can only be used when JUMPER: This horse, denoted by either an Arrows: These are the fastest weapons. ten target levels to shoot at, which become
riding a horse. A good player will always orange bridle or a brown saddle blanket, will Careful timing is required with the strength bar increasingly difficult with each new level.
search mazes for a rod before spending too jump on his own and sometimes he won't (signifying the pulling back of the bow string).
much time riding around. Only one Rod of jump when you want. He will only stay with Arrows are very vulnerable to the wind.
Blasting may be in your possession at a time. you through five crashes.
Each rod will have between ten and fifteen Wand: This weapon is by far the best choice.
charges. After all the charges have been used, Note: The aforementioned crashes are not It is very fast and is not affected by the wind.
the Rod will disappear and you will need to cumulative from trail to trail. If you are riding
find another Rod of Blasting. Pokey from Hillsfar to camp, you would need HI. ANIMALS
to fall off the horse at least twelve times on Mouse: The mouse can only be hit when he is
that trail before Pokey would run away. standing. He is always worth 2,500 points. He
The best time to hit the monsters is just when If you hit MOODRA after the second head butt,
they are starting their own attack. If they are he will be stunned longer.
attacking from the right, you should try to
ENOC: (left, right), left, tail attack, tail attack.
attack from the same direction. Sometimes
monsters are stunned when hit. This allows SCARHEART: attack to midsection, left, left,
them to be hit again, if done immediately. attack to midsection, right.
Detailed clues on how to defeat the first four
monsters, are provided in the pubs. Use the
"LISTED TO GOSSIP" option when in the pubs
to get these clues. The following is a list of the
attack patterns for each of the 16 monsters
(The attack pattern always repeats. However,
if a pattern is in parentheses there is a 50%
chance that the pattern will be repeated
before continuing on. Look below at Ssslader
as an example. First he will attack right, then
left. Mow there is a 50% chance that he will You should memorize how your picks are
The four monster types you will repeat the right, left combination before arranged on the screen. You will also realize
encounter in the Arena: attacking with his tail, followed by a left.). after repeated use, that some of the pick ends
are never used.
ATTACK PATTERNS: The Chime of Opening can be found in the
LEFTY: left, left, left, right. secret room at the Wizard's Labyrinth. It will
be in the sixth chest. If the Chime of Opening
RED MINOTAUR: left, head butt, right. breaks, you will be able to find another one
Move quickly and keep an eye on the time
SSSLADER: (right, left), (tail attack, left). where you found the first one.
bar. It is possible to run out of time and still
exit, as long as a guard doesn't touch you The thief class character, or other characters
If you hit SSSLADER after his tail attack he will
before you find the exit. Try to avoid getting with an F1PC thief accompanying them, will
Ore Minotaur be stunned twice as long as normal.
trapped in a corridor with only one exit. encounter more locked chests than the non-
MORIN: (left, left), (right, right), attack to thief character classes.
Secret Rooms: To find a secret room, you
midsection.
should start searching in the upper, left part of
Orris: left, right. the maze. The secret door will always be on a
left wall. You must bump into the wall in order
TAURUS - (left), head butt, (right). to find the secret door to the secret room.
WHIPLASH: left, right, right, tail attack. Following is a list of all the places which con-
tain a secret room:
KELLER: attack to midsection, left, right. You may either go into the Arena or rest in
Lizard Man Knight 1. Castle your guild to get rid of the riPC thief traveling
BONE BREAKER: right, left, left.
2. Mages' Tower with you.
A character's strength affects the amount of SMASHER: (head butt), left, left.
damage he may inflict on his opponent with 3. Haunted Mansion To make time pass, rest in your respective
each hit. A higher strength will inflict more HISSSA: tail attack, (left, left), tail attack, right. guild.
damage. 4. Wizard's Labyrinth
If you hit HISSSA after the second tail attack he Save the game (you must return to camp to
Always try to be fully healed whenever enter- will be stunned a little longer than normal. 5. Rogues' Quild save) often to prevent loss of progress due to
ing the arena. The more hit points you have, 6. Mages' Quild the demise of your character.
KALLAK: left, left, attack to midsection, right.
the longer you can survive. You should When drinking in the pubs, always remember
always carry healing potions into the arena BLOODS BANE: right, left, right, left, left. 7. Fighters' Guild
to drink in moderation.
if you plan to fight more than one monster. 8. Temple of Tempus
If you hit BLOODS BANE after the last left, he If you forget what your last clue was, you may
Healing potions may be drunk between
will be stunned longer. display it on the screen by hitting the 'R' key
combat rounds.
MOODRA: head butt, right, left, head butt, when in the city of Hillsfar.
head butt. •
3. SEWER: 1st locked chest (piece together 9. SEARCH OUTSIDE THE TEMPLE OF TEM-
an old note). PUS: (meet the Grey Wolves' thieves).
Hie rest of this section will reveal step by 4. DRAGON'S LAIR PUB: Listen to gossip 10. MAGES' TOWER (the secret room): (dis-
step details for every quest in the game. (hear information about the Hut). cover book of Arcane Lore).
There are four types of quests possible in
Hillsfar, and there are three individual quests Hie location of where you should be will 5. HUT (outside the city of Hillsfar): (discover 11. SEARCH OUTSIDE THE DRAGON'S LAIR
per quest type. The four types are: be listed first, followed by what action hint about picking the cellar door in one PUB AT 4 A.M.: (meet again with the Grey
you should perform in order to get the of the pubs) Wolves).
1. Fighter quests clue message. Hie object you should find,
or hint you should receive (if obscure), 6. ANY PUB: Do not pick the cellar door, but 12. ROGUES' GUILD: Talk to the master.
2. Thief quests listen to gossip
will be shown in parentheses. Do not read 13. ANY PUB: Listen to gossip.
3. Magic-user quests further if you wish to solve the quests on 7. SEWER IN THE NORTHWEST PART OF THE
4. Cleric quests your own] 14. DEAD DRAGON (get there by hidden trail
CITY: 5th locked chest (find dead thief). from the shipwreck): 5th locked chest
Note: If you enter Hillsfar with a multiple-class Note: When seeking a clue in any pub, if the 8. ROGUES' GUILD: Talk to the master. (discover a claw-shaped pick).
character, you will be assigned one of the following step by step quest instructions do
above quest types randomly. For example, if not ask you to perform a specific activity, 9. TEMPLE OF TEMPUS (in the secret room): 15. SEARCH OUTSIDE THE DRAGON'S LAIR
you are a magic-user/thief, you may be you may do any of the following to get the 4th locked chest (find the amulet, but PUB ANYTIME: (You'll get the next
assigned either the magic-user or thief quests, next clue: have it taken). message.).
but not both. 1. LISTEN TO QOSSIP: It may take more than 10. HEALER SHOP (southwest): Talk to the 16. ROGUES' GUILD: Talk to the master (end
Each character has a colored tunic, denoting one try. owner. of the third thief quest).
which quest he/she is on, when riding in the 2. HIDE IN THE SHADOWS: (Thief only). 11. HERMIT'S PLACE: (find Hermit's diary).
Equestrian event (C-64 version only). Here
are the tunic colors and their associated 3. PICK POCKETS: (Thief only). 12. ROCK QUARRY: (find a rusty pick).
quest type: 13. CASTLE (in the secret room): 7th chest
4. CHARM BARMAID: (Magic-user only).
(find the amulet).
l.Red -Fighter
5. GIVE FREE HEALINGS: (Cleric only). 14. ROGUES' GUILD: Talk to the master (end
2. Purple-Thief FIGHTER QUEST 1:
6. BUY THE HOUSE A ROUND. of the second thief quest).
3. Yellow - Magic-user 1. FIGHTERS' GUILD: Talk to the master.
7. BUY THE BARMAID A DRINK or OFFER BAR- THIEF QUEST 3s
4. Blue - Cleric MAID GOLD FOR INFO. 2. ARCHERY RANGE: Need to advance at
Pubs are the best sources of information in 1. ROGUES' GUILD: Talk to the master. least 2 levels to get the next clue.
Hillsfar. There are many miscellaneous bits of 2. MAGIC SHOP (when it is closed): 4th chest 3. FIGHTERS' GUILD: Talk to the master.
information to be obtained at the pubs. (discover a wolf's head pick).
However, some of the information obtained 4. ARENA: Need to have defeated the Red
will be false or misleading. If you think the 3. ANY PUB: Listen to gossip (get hint about Minotaur to get the next clue.
next clue for a quest should be in a pub, but the trading post).
5. FIGHTERS' GUILD: Talk to the master.
can't seem to find it, you may need to get THIEF QUEST 1: 4. TRADING POST: Talk to the trader.
"noticed." To get noticed, you should first buy 6. CEMETERY: 1st chest, unlocked (hint
1. ROGUES' GUILD: Talk to the master. 5. ANY PUB: Listen to gossip (hint about an about the jail).
a drink and then try the "LISTED TO GOSSIP"
option. You may need to listen to gossip sev- 2. MAGIC SHOP: Talk to the owner. ore, Ottis, who fights in the arena).
7. JAIL: 2nd chest, unlocked (find desired
eral times before someone notices you. 3. ANY SEWER: 1st chest, unlocked (find 6. ARENA: Need to defeat Ottis, the ore, to documents).
If you get stumped at any point during a poison fungus). get the next clue.
8. FIGHTERS' GUILD: Talk to the master (end
quest, try a pub, your guild, or search areas 4. ROGUES' GUILD: Talk to the master. 7. BUGBEAR'S CAVE PUB: Have a drink and of the first fighter quest).
(accomplished by hitting the fire button on listen to gossip (this doesn't happen
the joystick or the spacebar) in the city of 5. HERMIT'S PLACE: 2nd chest (find misty immediately). FIGHTER QUEST 2:
Hillsfar. white liquid).
8. ARCHERY: Need to go up about 4 levels in 1. FIGHTERS' GUILD: Talk to the master.
All of the quests are linear; you need to com- 6. ROGUES' GUILD: Talk to the master (end the archery event (Tanna eventually gives
of the first thief quest). 2. SEARCH OUTSIDE THE CASTLE: Can go
plete a certain activity or step before going on the next hint). one of two ways from here, either to the
to the next. cemetery (step 9) or the Rat's Nest Pub
THIEF QUEST 2:
(step 3).
1. ROGUES' GUILD: Talk to the master.
3. RAT'S NEST PUB: Listen to gossip (hint
2. ANY PUB: (hear rumor about stolen about looking in the sewers).
amulet by thief hiding in the sewers).
4. ANY SEWER: 4th or maybe 8th chest 6. FIGHTERS' GUILD: Talk to the master. 6. HYDRA'S DEN PUB: Have a drink and 10. MAGES' TOWER (in the secret room):
(meet a beggar who gives hint about listen to gossip (clue about going to the 1st chest.
7. ARENA: Must have beaten Taurus to get ruins).
the arena). the next clue. From here the player will be directed to either
5. ARENA: Must have defeated Ottis, the ore, 7. RUINS: 6th chest (find a gold pendant). the RUINS (step 11) or the HUT (step 12) or
8. ANY PUB: (hint about the healer). the HERMITS PLACE (step 13).
to get the next clue. 8. HYDRA'S DEN PUB: Charm the barmaid.
9. HEALER SHOP IN THE SOUTHWEST OF 11. RUINS: 2nd chest.
6. HERMIT'S PLACE: (find a poster). HILLSFAR: Talk to the owner. 9. DRAGON'S LAIR PUB: Charm the barmaid
7. RAT'S NEST PUB: Buy the barmaid a drink. (must have at least 500 gold pieces). From here the player will need to go to the
10. ROCK QUARRY: 3rd chest, unlocked (find ARENA (step 14).
8. HAUNTED MANSION (in the secret room): a bonnet). 10. MAGES' GUILD: Talk to the master (end of
Will find Jared here and the player will the second magic-user quest). 12. THE HUT: 2nd chest.
11. FIGHTERS' GUILD: Talk to the master.
need to decide to help Jared or not. If the From here the player will need to go to the
player helps Jared, he/she will go to step 12. ANY PUB: (hint about the guild). MAGIC-USER QUEST 3: ARENA (step 14).
15. Otherwise he/she will go to step 17. Note: This magic-user quest has random
13. FIGHTERS' GUILD: Talk to the master. 13. HERMITS PLACE: 2nd chest.
9. CEMETERY: Will meet King Maalthiir's paths to get to the end.
14. RUINS: 6th chest, unlocked (find Arlana). From here the player will need to go to the
daughter and the player will need to 1. MAGES' GUILD: Talk to the master (this
decide whether to help her or not. If the 15. FIGHTERS' GUILD: Talk to the master (end will give a hint that you are tired, so you ARENA (step 14).
player decides to help her, he/she will go of the third fighter quest). should rest in order to get the next hint). 14. ARENA: Must beat Taurus, the Minotaur
to the next step or else he/she will need (the 6th monster).
to go to the Rat's Nest Pub (step 3). 2. MAGES' GUILD: Talk to the master. The
computer will randomly suggest that the From here the player will be directed to either
10. SHIPWRECK: 5th chest (will find a letter). player go either to the MAGIC SHOP (step a PUB (step 15) or the MAGES' GUILD (step
11. HYDRA'S DEN PUB: Buy the barmaid 3) or BOOKSTORE (step 4). 16) or the CEMETERY (step 17).
a drink. 3. MAGIC SHOP (when it is closed): 2nd 15. ANY PUB: Charm the barmaid.
12. HERMIT'S PLACE: 6th chest (hint to go to MAGIC-USER QUEST 1: chest (will find reddish liquid). From here
the player will need to go to the MAGES' From here go to the SHIPWRECK (step 18).
the Haunted Mansion). 1. MAGES' GUILDfTalk to the master. GUILD (step 5) or the ROCK QUARRY 16. MAGES' GUILD: Talk to the master.
13. HAUNTED MANSION: Will find Jared here 2. TRADING POST: Talk to the trader. (step 6).
and assist him. From here the player will be directed to either
3. DEAD DRAGON (take hidden trail from the 4. BOOKSTORE (when it is closed): SHIPWRECK (step 18) or the RAT'S NEST PUB
14. MAGES' TOWER (secret room): Will find shipwreck to get there): (find squid 4th chest. (step 19).
the princess' jewels. remains). From here the player will be directed to the 17. CEMETERY: 6th chest.
15. BUGBEAR'S CAVE PUB: Buy the barmaid 4. MAGIC SHOP: Talk to the owner. DRAGON'S LAIR PUB (step 7) or to the ROCK
a drink. QUARRY (step 6). From here go to the SHIPWRECK (step 18).
5. DEAD DRAGON: (hint about the Hydra's
16. TRADING POST: Talk to the trader. Den Pub). 5. MAGES' GUILD: Talk to the master. 18. SHIPWRECK: 7th chest.
17. FIGHTERS' GUILD: Talk to the master (end 6. HYDRA'S DEN PUB: (hint about trader). From here the player will need to go to the From here go to the HAUNTED MANSION
of the second fighter quest). ARCHERY RANGE (step 8). (step 20).
7. TRADING POST: Talk to the trader.
6. ROCK QUARRY: Need to now go to the 19. RATS NEST PUB: Buy the barmaid a drink.
FIGHTER QUEST 3: 8. MAGIC SHOP: Talk to the owner. ARCHERY RANGE (step 8). From here go to the HAUNTED MANSION
1. FIGHTERS' GUILD: Talk to the master. 9. MAGES' GUILD: Talk to the master (end
7. DRAGON'S LAIR PUB: Buy the barmaid (step 20).
2. SEARCH NEXT DOOR TO THE STABLES: of the first magic-user quest).
a drink. 20. HAUNTED MANSION (secret room):
Will meet Hector Sams.
MAGIC-USER QUEST 2: From here the player will need to go to the 2nd chest.
3. CEMETERY: 4th chest (find a map). ARCHERY RANGE (step 8).
1. MAGES' GUILD: Talk to the master. 21. MAGES' GUILD: Talk to the master (end of
4. BIG TREE: 2nd chest (find a body). 8. ARCHERY RANGE: Will need to get to at the third magic-user quest).
2. TRADING POST: Talk to the trader.
5. ARCHERY RANGE: Must be at the 5th or least the 4th level to get the clue.
higher level to get the next clue (this is 3. BOOKSTORE: First chest (C-64 version) /
Talk to the owner (IBM version). From here the player will need to go to the
difficult). WIZARD'S LABYRINTH (step 9).
4. MAGICSHOP: Talk to the owner (hint
about the archery range). • 9. WIZARD'S LABYRINTH: 2nd chest.
5. TANNA'S ARCHERY RANGE: Need to attain From here the player will need to go to the
the third level to get the next clue. MAGES'TOWER (step 10).
CLERIC QUEST 3:
1. SEARCH OUTSIDE THE TEMPLE OF
TEMPUS: (will receive the first clue).
CLERIC QUEST 1: 2. TEMPLE OF TEMPUS: Talk to the master (the
player must eventually give the donation to
1. TEMPLE OF TEMPUS: Talk to the master. Serson in order to continue the quest).
2. TRADING POST: Talk to the trader, 3. MAGES' TOWER: 8th chest (find the wand
3. BIG TREE: 1st chest, unlocked (find a
dead person).
with blue runes).
4. TEMPLE OF TEMPUS: Talk to the master. THE LORE
4. TEMfLE Or TEMPUS: Talk to the master.
5. TRADIHG POST: Talk to the taader.
6. HERMITS PLACE: (find holy scriptures).
5. SEARCH RIGHT OUTSIDE THE TEMPLE OF
TEMPUS: (will get a message to go to the
Rat's Nest pub).
7"
OF
7. TEMPLE OF TEMPUS: Talk to the master
(end of the first cleric quest).
6. RATS NEST PUB (MUST BE 8, 9, OR 10
O'CLOCK P.M.): Listen to gossip to meet a
woman named Dalma.
7. RATS NEST PUB THE NEXT DAY: Listen
HnXSFAR
CLERIC QUEST 2:
1. TEMPLE OF TEMPUS: Talk to the master. to gossip.
2. SEWER: 1st chest, unlocked. The player
8. TEMPLE OF TEMPUS: Talk to the master. TANAREVE, THE CLERIC
will need to decide whether or not to 9. RAT'S NEST PUB: Listen to gossip.
turn the little man over to the Red
10. TEMPLE OF TEMPUS: Talk to the master.
Plume Guards.
11. ROCK QUARRY: 3rd unlocked chest (find a
If they turn the little man in to the guards
they will not be given the clue to go to the dead Dalma and a hint about a mansion).
Dragon's Lair Pub. 12. HAUNTED MANSION: 6th chest (find REN O'TOE STAR, THIEF
Tina's ring).
3. DRAGON'S LAIR PUB: Listen to gossip.
4. HAUNTED MANSION: 2nd chest, unlocked
13. TEMPLE OF TEMPUS: Talk to the master
(end of the third cleric quest).
*
(find a note).
5. HUT: 1st unlocked chest (hint from an
old man). GRANTIE, DWARVEN FIGHTER
6. RUINS: 1st unlocked chest (find the
magical incense).
7. TEMPLE OF TEMPUS: Talk to the master
(end of the second cleric quest).
MHAI, THE MAGE

». A
As the innkeeper turned back toward the the trading post. These three arrows bore no
kitchen, Tanareve called after him. "And one identifying marks. "Whoever the bowman
other thing, if I may ask?" The innkeeper was," Tanareve thought, "he isn't much of a

VE.THE turned back toward Tanareve, who continued.


"An acolyte of my faith, elderly but sturdy,
and bearing several books should have
shot; assuming he wasn't just aiming at the
tree, he missed his mark three times."
Further inspection of the area turned up noth-
come through here some days past. Have
you seen him?" ing else. Tanareve sat cross-legged under the
by Steve Winter tree and closed his eyes. "Maybe I'll have one
"Certainly," replied the innkeeper. "Two nights of Graeme's visions," he thought wryly. Then
Tanareve loosened the buckles on the left A broad, red halo was spreading across the ago he dined at that very table and slept under he chuckled to himself, picturing the elder
side of his leather breast plate. Slipping his sky as the trading post suddenly appeared this very roof. When he left, he followed the acolyte squaring off against - how many?
hand behind the circular target, he pulled the around a bend in the road. The priest cinched road toward the Big Tree, and I've seen and Two? Five? Ten bandits? Tanareve had seen
heavy fabric of his robe away from his skin. up his armor and spurred his horse on toward heard naught of him since. Is he all right?" Graeme fight only twice and, in spite of his
He fancied that he could hear a faint, sucking the gate. age, he fought with the grace and cunning of
sound as the damp, coarse wool gave up its "That's what I'm here to find out," answered
Tanareve drew a deep breath and smiled. The a mongoose. Even ten ordinary bandits would
itchy grip on his chest. The day was uncom- Tanareve. "Now, wine and goose!"
intermingled smells of roasting meat, cinna- have needed an archer to bring him down.
monly warm for early spring. mon, ale, horses, "Wine and goose!" laughed the innkeeper, as But bowmen aren't hard to find.
"Still," Tanareve p * and trade goods - so he returned to the kitchen.
When Tanareve opened his eyes, he was sur-
thought, "I should characteristic of the fVfVV prised to see that his horse was gone. Faith
reach the trading trading post - always The next morning, Tanareve was on the road was an intelligent animal who had never
post before too filled him with a before the sun had risen above the treetops. strayed before. In a moment, Tanareve was
much longer, and I sense of exotic He knew now where Graeme had gone. on his feet with his hammer in his hand.
dare not remove adventure. After leav- Tanareve had heard the acolyte talk about the Quickly he glanced in both directions along
owner* says . . . V o u way n e e d to ing his horse at the
my armor until I ch iwii 1 dings wor« than o n c e s i n e *
ches ts May n o t b« di scover^d th*
Big Tree many times: how serene and wise it the road, but saw nothing. He worked his way
gain the relative t tine, stables, he strolled seemed, how sitting in its shade brought around the enormous tree trunk, moving as
safety of the post." *y buy A h e a l i n g p o t i o n foz* 258 through the market understanding and insight. "The old man was quietly as he could. Twenty yards away, at the
The roads around Do you taJte t h i s o f f e r - stalls and past the a romantic," thought Tanareve. "It's just a tree edge of the cleared space around the tree,
Hillsfar were heavi- merchants' wagons and nothing more. The warrior spirit comes bushes were swaying. Tanareve jogged to the
ly traveled, both before finally head- from discipline, training, and experience, not spot and, peering past the forest's edge, saw
by honest men ing for the inn. from lounging in the shade. No wonder Faith nuzzling a large object. There was no
and brigands. At healer shops such as this, "Well met, young Graeme had remained an acolyte all his life." one else in sight, so Tanareve relaxed and
Tanareve may obtain potions which priest," rasped a Still, Tanareve worried for the man who had approached the horse.
"The latter certain-
ly are involved soothe and heal injuries. jagged voice. "How befriended him three short years ago. As his eyes adjusted to the gloom beneath
somehow in my can we serve a ser- "If not for Graeme," thought Tanareve, "I'd the trees, Tanareve recognized that the object
current mission," vant of Tempus this still be an acolyte myself. How could some- was a wooden chest, weathered and cracked
he thought. Graeme ibn-Naif, an elderly evening?" The voice came from a portly man one who acted so little like a soldier know so from long use but still basically sound. The
acolyte sent on a simple mission, had never in a spattered leather apron and spotless much about war and battle?" Tanareve knew lock was broken and pried loose, but the
returned to the Temple of Tempus. Now bleached blouse. Once again, Tanareve that without the older man's wisdom and chest was bound shut with a length of rope.
Tanareve had to find him. Tanareve was cer- unbuckled the round breast plate, enameled knowledge helping him along, he never would Curious, Tanareve unknotted the rope and lift-
tain the man had been waylaid by bandits, with the blazing sword of Tempus, and sat on have been ordained. If something had hap- ed the lid. His breath caught in his throat at
but he could think of no good reason for such the edge of a table. pened to Graeme, Tanareve at least owed him the sight of the chest's contents: Graeme!
an attack. Graeme would have traveled light "A unicorn's horn brimming with ambrosia the rites of burial.
to avoid giving thieves any reason to attack The acolyte lay on his side, bound and
and a dozen spitted peacocks would satisfy Such grim thoughts were cut short by gagged, his knees tucked under his chin.
him. In addition, the scriptures he was carry-
me, but I'll settle for a cup of wine and a plat- Tanareve's arrival at the Big Tree. He was not Tanareve detected breath, but it was very
ing - the Holy Texts of Asrigir, the Bearded
ter of stewed goose." a trained tracker, but anyone could see that a weak. Gently he lifted his friend from the box
Seer of the Moonsea - were of no interest to
anyone but a priest of Tempus. "Perhaps," The innkeeper laughed and wiped his hands fight had recently occurred. The grass was and carried him back to the clearing, where
thought Tanareve, "Graeme's attackers didn't on his apron. "It's a fortunate thing that you'll trampled and clods of turf were churned up he laid him in the shade of the Big Tree.
know and thought the scrolls were valuable. settle," he croaked, "as we're fresh out of pea- and scattered; several broken spears were As soon as Graeme was stretched out on the
Or perhaps they were simply desperate. In cocks and the serving girl broke all our uni- scattered under the tree and three arrows ground, Tanareve saw the many sword and
either case, ensuring Graeme's safety was corn's horns just yesterday! But, wine and were embedded in the trunk. spear cuts on his arms and legs, and the
more important than recovering the scrolls, goose we have aplenty." Tanareve dismounted for a closer look. The
no matter what the priests at the Temple arrows were a common sort, available even at
might say."

11 12
snapped-off shaft of an arrow sticking out merchants arrived with news of a robbery to pages - the Text of Asrigir! "At least one of the smashed the spiritual hammer into one ban-
beneath his right ribs. Grasping his hammer the north, near where the hermit lives. Five volumes is still intact," he thought. dit, then another, and then a third.
with both hands and raising it over his head, bandits, one with his arm in a splint, had way-
laid and beaten a lone traveler. That could "What junk," grumbled the brigand with the The outlaws shouted and cursed in half a
Tanareve shouted his healing prayer to
only be the group Tanareve sought. broken arm. "Five days of hiding in ditches dozen different languages. Some drew their
Tempus. When he looked down again,
Graeme stirred and groaned. and risking our necks and what do we get? A weapons and slashed at the air while others
He rode north as the sun rose over the pile of junk. What's in those books, eh?" threw themselves on the ground and covered
Before long, fortified by wine, bread, and Moonsea. The day promised to be unusually their heads. Within moments, all of them were
warm again. Tanareve removed his steel cap The bandit who had been paging through the
prayer, Graeme was sitting up, his back dashing for their horses. The booty was for-
so the breeze could blow through his hair. book slammed it shut and tossed it on the
against the tree. gotten in their fright. Believing that they were
pile. "Nothing," he snorted, "just some non-
under attack from a mad sorcerer, the bandits
"I'm awfully glad to see you alive, old man," Then, for no apparent reason, Faith stopped. sense about Tempus."
fled with their lives and were happy to escape.
said Tanareve. The cleric urged the horse on, but Faith
refused to go forward. Instead, the horse "I told you robbing priests was a waste of
Less than a minute after hurling his hammer,
"The pleasure is mutual" chuckled Graeme. turned to the side. Knowing better than to time," said another of the bandits who was
Tanareve stepped into the clearing and
ignore his horse's instincts, Tanareve scanned lying on a blanket, watching the smoke from
"So," said Tanareve. "How did you come to be retrieved the weapon - now returned to its
the trees along the road. There, behind a fall- the campfire drift past. "Toss 'em on the fire.
sleeping in a bound chest in the woods?" normal state - from where it had fallen. He
en tree, he saw what appeared to be a path They're religious books; they deserve a proper
picked up the Text of Asrigir; it appeared
"Actually, I was sleeping right here," explained cremation."
into the woods. Tanareve led Faith to the path undamaged. Kicking through the pile of loot,
Graeme. "Six men on horses came down the and the horse stepped boldly across the log. Tanareve knew he had to act quickly. Pulling he found the other two volumes and
road from the west. They jumped from their reclaimed them as well.
Tanareve rode a short way into the forest and his hammer from his belt, he cocked back his
mounts and set upon me without so much as
then stopped, waiting for his eyes to adjust to arm and mouthed a silent prayer to Tempus.
a 'How-do.' Oh, they were a sorry lot. I brained With one last glance around the camp,
the eternal twilight. A few dozen yards within Then he hurled the hammer with all his might
one of them and broke another's arm before Tanareve tucked the volumes under his arm
the forest, the path was easy to follow. Slowly straight into the bandits' camp. Suddenly, in
they fell back. Unfortunately, they all drew and turned to leave.
mid-flight, the hammer ignited into a roaring
short bows from their saddles - all but the one he picked his way along, letting Faith navigate
while he scanned the forest in all directions, ball of flame which immediately reformed "Truly a sorry lot," he mumbled, and laughed
with the broken arm - and tried to pepper me
alert for danger. itself into a blazing war hammer. to himself.
with arrows. Four shots and only one hit, and Concentrating on the spell, Tanareve
that below my rib cage. What a sorry lot." He had traveled less than half a mile when
"Still, in the end, they were too much for this
tired old body. I guess they thought it was
Tanareve caught the faint scent of wood
smoke, rioting that he was riding almost -w-
pretty funny when they tossed me in that directly into the breeze, Tanareve realized that
chest. I thought it was pretty funny that all someone's camp lay dead ahead. He dis-
they got for their pain was the long-winded mounted.
ramblings of Asrigir and the most stupid don- Guessing at the position of the camp,
key this side of Cormyr. What's next?" Tanareve circled to the right, hoping to get
Tanareve stood. "What's next is that you walk between the camp and the rising sun. After
back to Hillsfar while I go after the bandits. circling for 15 minutes, he tethered Faith to a
Long winded or no, the Overseer wants tree and crept forward. Within minutes,
Asrigir's ramblings. I was sent to find them, Tanareve heard voices chattering and horses
not you. You should be all right if you trek snorting.
through the pasture lands to the coast road." The cleric dropped to the ground and crawled
"Aye, I'll be fine," said Graeme. "And you toward the sound. A few minutes of crawling
shan't have any trouble with that lot. What a brought him to within sight of the camp. He
sorry bunch. I'll be in more danger walking counted five horses on the far side of the
amongst the sheep herds than you will camp, their reins draped across a tree branch.
amongst the wolves." One of the bandits stood among them, brush-
ing a horse. The other four were seated or
lying on the ground around the fire, grumbling
The next morning, Tanareve found himself and sifting through a meager pile of loot.
again riding out of the trading post before None of them looked happy; the one with his
dawn. As he'd been eating his evening meal, arm in a sling seemed particularly sullen.
Tanareve noted that one of the bandits by the
fire was leafing through a large book with stiff

13 14
goodies, the guards looked at the mage and 'Tour wish is my command," Ren bowed and
noted the nod. left the guild with a new set of lock picks and
no idea where the Magic shop was.
"You can go now, but see that you don't
cause any trouble." The city of Hillsfar was a large place filled with
people and Red Plume Guards. Picking purses
"Trouble, mighty lord, I wouldn't dream of it." wasn't going to be easy in a place like this,
The smiling Ren walked through the gate and but Ren didn't care. His specialty was opening
by James M. Ward turned south. With a jaunty stride he walked locks. He found opening all types of chests a
down the street noting the secret thief marks much safer pastime than taking purses or
A dusty, tall young man walked down the As he approached the town, it somehow felt on doors and tower walls all leading him climbing walls to get other goodies. Suddenly,
road, cursing to himself. The birds, deer, and very right, as if the gods were telling him, "this south and straight to the Rogues' Guild. from out of the shadows a magic-user with
assorted insects hearing his words all ran for is your place, young Rogue." In minutes he gold skin and an odd cast to his eyes spoke to
cover. Such was the foul nature of his com- was at the main gate where several Red Plume iff f«
him in a whisper. "Good sir, I would show you
mentary on the world and his life in general. Guards were stopping all those entering the It was very easy to find the Rogues' Guild in a magic trick. Are you interested?"
town. Ren had heard the city was under a new the southwest corner of town. The quick pass-
"By all the gods, what in the world am I doing ing of a few coins allowed Ren to have an The mage stood about six feet tall and was
wrong?" A cloud of dust proceeded this rant- lord: a merchant-mage by the name of
Maalthiir. This self-proclaimed First Lord of interview with Swipe, the Rogue guildmaster. dressed in black robes. He had long blond
ing, as he hair and whispered all of his words. Ren was
slammed his once- p "~ " Hillsfar was said to Swipe's guild was much like Rogue Guilds
rule the city with an careful, having dealt with mages before.
stylish cap against everywhere. The outside of the building
his grimy tunic. iron fist. That was all appeared run down, but the inside was richly "no, I think not, kind mage. I'm in a great
"I've been thrown c Leave the puJb right by Ren; iron appointed with the best of furniture. This was hurry right at the moment. Maybe later." Ren
{Buy house a po
out of Waterdeep; fists made for gold- to show novice thieves and bards what could knew such mages were just as likely to tele-
the entire country en opportunities. happen to them if they joined the guild. The port you to a prison or battle than give you
of Cormyr did The young thief two huge guards in front of Swipe's inner gold for watching their strange tricks. He
everything they fofhe t hRogue'
r o w what you c o u l d p i c k u p . . .
ieves
s G u i l d is a powerful group smiled for the first chambers clearly showed what could happen rushed past, trying to get out of the mage's
could to end my 3 g o l d pieces time in many days at if the guild were ever crossed. These guards sight as quickly as possible.
life; the bandits of She whispers in your e a r . . ,
Much gossip can be hear-d in the puts
the prospect of a looked like they could kill a man with their
new life here. It took just about an hour for Ren to find the
Yulash killed the The kajntaid c o l l e c t s 1 g o l d p i e c e s eyelashes. One of them opened the door and Magic shop. However, the ancient crone who
'four- t h i r s t is quenched.
best horse I ever "Oh, a jester," one let Ren in, but neither entered with him. worked there was no help at all. She looked
had; and now I am of the Red Plume to be about a hundred and could barely talk.
almost copperless "Swipe must be a brave man," Ren whispered
Learn what Ren already knows: Guards sneered, tak- to himself. Ren was sure she couldn't chew Dart Weed
and entering a pubs are an excellent source of ing issue with Ren's and walk at the same time.
strange town. OK, easy manner. "We Guildmaster Swipe stood up and stood up and
enough is enough. gossip and information. stood up. Ren had never seen such a tall man. "That's a very rare type of poison fungus you
know how to handle
I vow to follow the ~^ } your type. Hand As he came to give Swipe the Rogues' grip, seek, young master. The only place I've ever
rules of this new over all your Ren - a head taller than six feet - was at least seen it is in the sewers below the city."
city I'm approaching. I vow to remain calm weapons and any magical items you might two feet shorter than the giant. Swipe sat in a "Sewers," Ren shook his head, not liking any-
and not get into fights. I'll find the guildmaster have, by order of the First Lord, Maalthiir." huge chair and Ren in a more normal one. thing he was hearing. "There wouldn't be
of thieves and play the role of a model guild giant rats, ghouls, and monsters of all types in
member. Did you hear that Sune?" Ren shout- Already, Ren's vow of peace was difficult to The young thief quickly realized that all of this
keep. "Why of course noble lord, I assume my was designed to intimidate those who talked the sewers of Hillsfar, would there?"
ed to his pretty goddess, "I'll try to be as good
as I can be, if you quit kicking me in the back- things will be returned to me when I leave to Swipe. It was working. Ren wasn't going to The crone laughed. "That and lots more. I was
side." He also muttered a silent prayer to your wondrous city?" show his new guildmaster, although. there last week and look at me, he, he, he."
Tymora; it couldn't hurt to have a little help Ren noticed the crossbowmen on the upper "So you want to join my guild, lad. Well, that's
from another direction. "You look old and ugly, but so what?" Ren
gates, the ten other guards resting in the a right sound idea. All you have to do is prove asked.
At the same time, he rounded a bend in the shade of the wall, and the alert nature of the your worth to me."
forest road; the city of Hillsfar was a welcome two in front of him. He knew the price he "I'm twenty-four years old," the crone said.
would pay for causing trouble. Ren handed "How may I do this, master?" Ren knew that
sight. From a distance, it was a lovely place, one wrong move would get him killed in one Somehow Ren wasn't surprised.
set against the gleaming tides of the emerald over his ten throwing knives, his two short
swords, the sack of caltrops, his potion of of several nasty ways. f iff «f
green Moonsea. Colorful towers rose and
touched the clouds in the morning sunlight. giant strength, and his teleport scroll. The "I've need of a special fungus that has Sewers in any town of the Forgotten Realms
young thief also noted the mage with the become very hard to find of late. Go to the were easy to find. All one had to do was fol-
wand of magic detection pointed in his direc- Magic shop and don't come back to me until
tion. After being carefully frisked for other you have the fungus."

15 16
low one's nose to the worst smelling hole in jumped the walls and stumps or walked his
the ground. Ren wasn't very pleased by the horse out of danger.
entrance he found. It was a black, bricked
hole that had death written all over it. He Before the sun set, he reached the Hermit's
entered, wishing he had about fifty weapons Place and, finding no one outside, he easily
picked the lock and entered. The cottage was
in his possession. The first thing he noticed
was the glowing fungus on the walls. He was a strange maze of rooms. There were several
strongly tempted to take some of it back to chests in the chambers and Ren began pick-
Swipe, but thought better of it after a ing their locks. Many were easy to open, but by James M. Ward
all had nothing inside. A few locks had as
moment's consideration. The crone had told
many as seven tumblers and these usually A very angry dwarf tramped up to the gates of Granite didn't like the idea of turning over his
him the fungus he needed was yellowish. This
contained a treasure of gold. Naturally, Ren Hillsfar. He didn't like humans and he didn't battleaxe. It had been in the family for ten
fungus was a sickly green color. Now that Ren
pocketed these gifts. If the hermit was foolish like towns. Unfortunately for him, he was a generations, one thousand human years.
was looking closer, it also oozed a sickening
enough to leave his chambers unguarded, prince among his people and princes have Looking at the walls and gate area, he only
blue slime.
then he would get what he deserved. certain responsibilities. At least that was what saw about thirty guards. Briefly he considered
"No, I don't think the good guildmaster needs his father, grandfather, great grandfather, and killing them all and just walking into the city.
any of this stuff." While opening one chest, a huge blast of gas the King of his clan of dwarves - his great, But, he rejected that idea because someone
spewed forth from a hidden trap Ren hadn't great grandfather - kept telling him. Barely a was bound to hear the ruckus. Then it would
Moving into the tunnels, he heard the squeal detected. The bold, young thief tried to hold get around town that
hundred years old,
of rats. If he heard the roar of rats, he would his breath, fearing vile poison, but wasn't fast he was impolite or
it was time for his
take notice. Then he discovered a metal- enough. He fell to the ground and darkness something. That
questing journey.
bound chest in the middle of a tunnel. filled his vision. All dwarves go on wouldn't be good for
o the mo.lt
"What is a chest doing in the sewers?" Ren a questing journey his chances of get-
asked the walls. They didn't provide an Much later, Ren awoke. Sleep gas! He wasn't to prove their ting into the stupid
answer. Quickly he got out his picking tools. dead, but there could only be one reason for worth. Already, he "In Acldition, human guild.
I w i l l raise your hit ;
One tumbler, two tumblers, three tumblers a non-deadly gas. There must be guards in had killed a band However, these
Press Any key to continue
later the box was opened. The goo on the this place and perhaps they were searching of ores, rescued a The Master whispers, "Know <
humans would have
those of the Silver Moon an.
lock had gotten all over his picks and there for him now. He hadn't finished picking this wizard elf from cer- S i l v e r Harp (the Harpers) w i l l to be warned about
assistance in future Journeys outside
was nothing in the chest! lock and found it to be extremely difficult. tain death, and the realM of H i l l s f a r . " what would happen
out-riddled a drag- You're famous now, you should, look foi if his axe were not
adventure in Tilverton.
He kicked the chest and it tipped over. There, "Well, my Dad always said there would be on. He was on the there when he
underneath the chest, was the golden glow of days like this; when all the skill in the world last part of his returned for it.
the fungus he was sent to find. Success! Ren isn't enough, it's necessary to use a good quest now and he Fighters, such as Granite, look
loved it when his plans worked out perfectly. right arm." Ren took a rock and, bashing at Granite gently cov-
didn't like it one forward to the grand ceremonies
the chest, broke it open with a few strikes, ered his weapon in
The young, soon to be great, thief gathered up bit. He had to join held after successful quests. soft cloth he found
thereby revealing the misty white liquid he a human Fighters'
what he could find of the fungus into two bun- -^ ' in his backpack and
sought. Rushing out of the Hermit's Place, he guild and accom-
dles: a large one and a small one. Rushing out then laid the axe rev-
hurried back to Hillsfar. plish one task for the master. Granite wasn't
of the sewers, he hurried back to the guild erently in front of two guards. Then, he
hall. Swipe saw him instantly. "Well done, you Swipe was very pleased with the vial he held looking forward to this last part because
walked over to the ebony-colored stone wall
are truly a master of thieves." in his hand. "You've done a good job. Ren, humans were all soft and stupid. But, he was
by the gate and motioned for the obvious cap-
you've become a welcomed member of my a noble dwarf from a race of noble dwarves
Swipe held the small sack of fungus in his tain of the guards to come over.
guild. I reward you with 1,250 gold pieces for and he was going to do his duty nobly.
hand. "Naturally, this was only the first step in "That axe is important to me. Observe this
your efforts. Now go." T m not going to like it, mind you, but I will
your becoming a guild member. Now you must please."
go to the Hermit's Place, to the north and west Ren smiled one more time as he placed the do it."
of the city. There you will find a chest contain- large sack of gold in the folds of his cloak, Granite swung back and punched his fist
"Like what, little man?" A human guard said,
ing a potion with a misty white liquid in it. careful not the break the other two vials of through the wall, up to his elbow. He took out
looking down on Granite while he leaned
Bring back all the potions you find there." white liquid. If Swipe was willing to pay so his undamaged fist and blew the rock dust off
against the city gate. There was a stupid grin
handsomely for one bottle, others might pay of it.
Ren left, wondering how many more quests on the guard's face.
even better for the other two bottles Ren "I will put similar holes in anyone who looses
he would have to face to please the guildmas- "I was talking to myself. What do I have to do
had found. my axe."
ter. It took only a moment to steal a fine horse to be allowed into the city?"
and ride down the roads leading away from Yes, this was going to be a perfect town Having made his point, !ie walked into town.
Hillsfar. The paths he took were filled with for Ren. W "Nothing much," said another guard coming
Granite was an unusually strong dwarf.
thief traps designed to stall the uncautious. up behind Granite. "All you have to do is turn
Ren was wise to all of them and either over all your weapons and magic items while
you are in the city. Then we can let you in."
17 18
Granite had wandered around the strange strength it would take to do such a feat as she Just then a huge fight broke out in the other Granite could see that his words had affected
human city for most of the day, not finding had just seen. half of the pub and while others went to join Taurus.
the Fighters' Guild or anything else of interest. the fun, Granite went to the arena.
"1 need directions to the Fighters' Guild." "I have been sent by the Fighters' Guild to
He moved to an archery range, of sorts, and help Jared. Do you know where he is?'
watched the contestants. After a bit, a human Granite walked away from the target range as "You want to what?" ** the* arena
* * attendant
woman came up to him. two strong men strained to carry the damaged asked. The minotaur was swinging his quarterstaff
wooden post away. Granite walked into the with all his might but nothing was getting
'Tour turn dwarf, what do you want to use?" "I would like to fight. Is there a problem?" through the whirling defense of the dwarf's
Tanna asked. guild and talked to the guildmaster, Caratacus.
short staff.
"Well, dwarf, we don't get many of your kind "Well normally the Red Plume Guards have to
"Do you have any throwing axes or boulders?" drag contestants kicking and screaming into "Jared left a message at the Hermit's Place
here," said the guild Master.
"No, for your type we just have slings, dag- the arena. We don't get many volunteers outside town. It is in one of the chests there.
gers, darts, and arrows. What will it be dwarf?" "No surprise there," Granite snorted. "I want here." Now fight me and quit talking, you little
to be in your guild and I want to accomplish a shrimp."
Granite didn't like her manner, but he sup- task. What can I do?" "I would like to fight Taurus, the Minotaur, if
posed all human women were alike. This one that's all right?" That last comment was probably a mistake.
must be young; she didn't have a beard. "Well, harump, umm, let's see now. As to get- Granite dropped his staff and slammed his fist
ting in the guild, you are already in. We are "Well there is a problem there," the attendant into the minotaur. The creature landed in the
Looking over the missiles, he selected the said scratching his bald head. "You have to
daggers because they were heaviest. very informal about that here in town. I don't arena boss' seat, twenty feet above the sands
have anything specific for you to do right now. defeat Lefty first and he is a mean customer." of the arena. The dwarf didn't like being
Standing up to the throwing mark, he threw Why don't you go to the Rat's Nest Pub and "Lefty is the champion of the day?" Granite called names.
five daggers in as many seconds. He threw keep your ears open. If you hear any news said not caring how he had to get to the
them so hard they were impossible to follow about a certain Jared Jymn, act on it. He is a Granite's next stop was the stables.
minotaur.
to the target fifty yards away. When Tanna guild member who is in trouble right now." Up until now, horses, ponies, and mules had
looked she could see no daggers sticking out "Naa, Lefty is an ore. He is the best of the first- always left Granite alone and he had left them
of the target. With directions to the pub, the dwarf was off. level fighters."
Caratacus seemed like a good sort, for a alone. But if the dwarf was ever going to
"Missed with all five!" she laughed. human, but he didn't look very strong. Granite "An ore?" Granite said smiling for the first quickly finish this task, he would have to use
doubted if the fellow could lift more than five time in hours. "This task isn't going to be so the services of some type of mount to get to
Granite smiled and threw the other five as hundred pounds. bad after all. Where do 1 sign up?" the Hermit's Place and back. He decided to
quickly as the first group. sleep in the stables that night and think about
Although the dwarf hadn't been in many It was 10 A.M., but the arena was filled with the problem.
"Walk with me for a moment, would you?" he human pubs, he was really unimpressed with cheering people. Granite was given a thick
said in a sweet voice. the Rat's Nest. Pulling up a bench, he asked quarterstaff that must have been made for a The next morning, the riding problem had to
They moved to the huge target which was the very young (she had no beard either) serv- human. He brought the thing onto the sands be solved. Granite solved the problem the
round, with several rings painted on it. The ing wench for a barrel of ale. of the arena and watched Lefty, the ore, come only way he knew how, "Give me the fastest
wood must have weighed at least four hun- out and wave to the cheering stands. When horse you have." He figured his task would be
"You mean tankard, don't you?" she asked. the ore was within reaching distance, the over quicker, one way or another.
dred pounds. There were notches all over the
target from past throws. Granite put his finger "No, I mean barrel." He took the platinum dwarf broke his own staff in half and smashed The beast was named Lightning and Granite
out and gently pushed the top of the target coin he was using to pay the bill and pushed Lefty with one piece of it, breaking Lefty was assured that as long as he was on
and the top half fell over with a loud crash. it through her metal serving tray to press almost in half. The crowd was too stunned by Lightning's back, the animal would go full tilt.
There were ten holes evenly spaced through home his point. the quick battle to react. The crowd instantly That sounded great. However, in practice, it
the middle of the target. Fifty yards further, started chanting, "Taurus, Taurus!" wasn't
ten daggers in an even row were buried to So, for the next three hours he drank his ale
and listened to the conversations around him. The minotaur came at Granite with a rush. The roads were filled with stumps, hay
their hilts in a stone wall. The dwarf had Using his horns as well as his staff, he tried a
thrown the daggers through the target and cut Finally, he struck verbal gold when he heard mounds, ponds, and fences. Every time
the humans at the next table talking about series of mighty blows against the dwarf. Each Lightning came to one of these obstructions
it in half! was easily blocked. When Taurus backed off
Jared's problems with the Red Plume Guards. the horse felt the need to jump it. And every
"Any questions?" he asked. to try a new line of attack, Granite started time Lightning jumped an obstacle, Granite
"I can't believe Jared stole any gems," one of talking.
"No, is there anything I can do for you?" she the men was saying.
said in a hushed whisper, calculating the "So, Taurus, I hear you are a friend of
'Tar right, I don't believe it either. Many's the Jared's."
times I seen him fighting in the arena, just for
fun. He had a few pals there too. That big Granite blocked Taurus' horns and two strikes
minotaur, Taurus, was a buddy wasn't he?" to the left and easily defended a strike at his
head.
"I think yar right..."

19 20
would fall off the horse. After the twentieth Getting into the mansion was easy, but finding
stump, the dwarf was very tired of riding. But that secret chamber took quite some time.
he did find the Hermit's Place and naturally, Finally, in one corner of a room, he located
the way his luck was going, he didn't find the the secret door and went inside. Almost
hermit. Entering the area he discovered instantly, he discovered Jared hiding among
several metal-bound chests. the shadows.
"One of these must hold the message of After telling the frightened man he was here
where Jared can be found." to help him, the dwarf heard the whole story. by Mike Breault
It seems Mordak, the court wizard, had actual-
Each chest was locked, and Granite wasn't ly stolen the jewels and tricked the Red Plume Mhai drifted lazily through the familiar territory a vision appeared of the door to one of
good with locks. He was good at breaking Guard into believing Jared was the guilty, of his dreams, his mind's eye exploring each Hillsfar's magic shops, the only business in
things, however. After smashing three locks, party. Jared had proof of Mordak's guilt but facet of the scenes dragged up from his sub- the city that had a perpetual Going Out of
he had found his message: Jared was in a the guards had orders to kill him on sight. If conscious. One of his favorite dream seg- Business sale. (Mhai once asked how this
secret chamber in Hillsfar's Haunted Mansion. Granite could go to the Bugbear's Cave Pub ments was just now appearing, a pleasant could be and he was told it was magic and to
and give the evidence to the Princess of pastoral setting of dwarven maidens in a sun- beat it if he wasn't buying.) He could see that
The long ride back was infinitely forgettable. lit meadow. (Mhai knew they were maidens the door was locked and the street was dark.
Hillsfar, Jared would become a free man.
Parts of Granite's body would never forget it, because they parted their beards in the mid- The arms pointed to Mhai and then pointed to
but his mind put the pain of more falls behind Getting directions to the pub and finding the dle.) The dwarves v __ the magic shop
him. Granite told the stable boy what he princess was a breeze compared to falling off were cavorting door; Mhai stared
could do with Lightning and hurried off to the Lightning 85 times. Granite collected his about in huge vats blankly. The fingers
mansion. The dwarf wanted to get there while reward from the guild Master for helping Jared of milk. Their made little walking
there was still bright sunlight to be seen. He Jymn, and left Hillsfar without once looking stumpy, hairy legs motions and then
hadn't had all that much experience with back. His quest over, he thought how nice it were churning the gave up. The arms
haunted things, but his great, great, great, would be to become king of his clan, invade milk into frothy popped into nonex-
grandmother had always told him that the Hillsfar, and level the place. But that wouldn't masses of slightly istence.
undead didn't do muct during the daytime. be for a hundred years or so. hairy butter. Mhai The guild Master* is not in r*iarht now.
When the vision
(who had never hours. You j
ended, Mhai awoke
been out of the glo-
l i t is now 12 PM. with a start to find
rious city of Hillsfar)
himself staring into
imagined that such
unblinking eyes
scenes took place
Mhai, like all characters, must visit less than an inch
all the time in the
from his nose.
farms outside the his guild frequently for information
city. vital to the completion of his quest. "Aiiiiieeeee," he
shrieked, leaping
Abruptly the scene
into the air.
shifted. Though still
Clinging to the barn's rafters, he looked down
dreaming, he was suddenly back in the stable
to see the now-recognizable form of his famil-
where he was spending the night. His mind's
iar frog, Dodo.
eye hovered in the rafters, taking in his sleep-
ing form sprawled out in the hay, as well as "Gads," Mhai said, "I've told you not to do
the dimly seen forms of horses in their stalls. that."
The room began to spin, slowly at first, then
faster and faster. Two arms formed out of the "I know," Dodo said telepathically, "but I can
blur. They were a womans' arms, Mhai was never resist watching the sheer, youthful exu-
certain, despite the presence of a rose tattoo berance with which you awaken to tackle
with the inscription "Mom" on one arm. The each new day. Reminds me of myself when I
arms beckoned to him, and a pair of feminine was just a tadpole."
lips appeared, forming soundless words that Mhai told Dodo of his vision and asked the
he couldn't quite understand. After a while, frog's advice. Dodo shook his head sadly and
the lips seemed annoyed at his inability to said to Mhai, "You know, you keep forgetting
catch on, and disappeared with a petulant that even though I'm only one year old in
popping sound. human terms, that's really about 70 in frog-
The arms apparently had more patience, for
they continued to gesture and in Mhai's mind

21 22
years. Who's going to do your thinking for you never noticed before - an ornately-carved post was cratered with holes and littered with "Er...ah...I mean...are you the quarry master?"
when I croak? The vision obviously wants you pick whose handle was inscribed with the fallen branches, and Mhai's horse seemed to Mhai finally managed to ask.
to go to the magic shop at night and break in. word "Stonemaster." The pick seemed to glow trip over every obstacle. "My tax gold pieces
"Of course I'm the quarry master. Who else
Must be something important in there. Maybe faintly in the dim light. Dodo peered at it from at work," Mhai thought glumly, as he sprawled
around here looks foolish enough to agree to
this is what the guildmaster at the Mages' Mhai's pocket. on the ground time and again. At last the
supervise 200 butter-fingered, troll-brained
Quild meant when he said that there was a nightmarish ride was over and Mhai walked
"Well, it appears to be something special all excuses for craftsmen? Now, what do you
task for you. Remember? He said to be ready shakily into the trading post, feeling much the
right. Maybe that's what the lady wanted you want - and it better be important!"
for it no matter how you came upon it. This worse for wear.
could be your big break. Let's go while it's to find." "I...urn...I have this for you," Mhai said as he
The trader was very happy to be of service,
still dark." "But what do we do with it? It sure doesn't unwrapped Stonemaster and held it down so
for a price. For 5 gold pieces, Mhai was
belong here - we'd have noticed it before. the dwarf could see it.
"But what about the Red Plume Guards? You allowed to look at a map that showed a path
know what'll happen if they catch me break- Besides, it actually looks valuable and that's leading to a Hermit's Place to the north. "Well, I'll be a wart on an ogre's behind!
ing into the shop at night." Mhai shuddered at awfully unusual for this shop. It must belong Farther to the north, with no path indicated, Stonemaster has returned at last." The quarry
the thought of the pummeling he had taken in to someone. Maybe that's what we're sup- was an area bearing the legend "The Quarry's master glanced up at Mhai almost pleasantly.
the Arena the last time he'd explored an posed to do - figure out who it belongs to and Around Here Somewhere (I Think)." "Diane told me someone would come bearing
establishment after hours. give it back to them. Who do you suppose it Reluctantly, Mhai mounted his horse for the Stonemaster. She left this elixir for you."
belongs to?" torturous ride to the Hermit's Place.
"Well, you can outwit..er, outrun them," He handed Mhai a translucent glass bottle that
Dodo said. "I'll help you. Come on, do you Dodo sighed and shook his head. "Well now, Once there, Mhai discovered that the hermit was filled with a red liquid.
really enjoy sleeping on horse-manure pillows what does 'Stonemaster' say to you?" had apparently taken a vow of silence and
every night?" would do no more than nod his head to the "I'm not sure what this stuff is," he said with a
"I know," said Mhai. "It must be the quarry grin, "but it's yours now. Many thanks for
master in charge of the rock quarry west of north and hum maniacally. With a sign, Mhai
"OK, but I hope you'll be sorry if ol' Lefty, the headed off into the woods, leading his horse returning Stonemaster. Now we can really
Ore, uses me to break in a new quarterstaff town! But if we want to see him, we'll have to send some stone a-flying."
leave the city and go wandering through dark along an overgrown trail that wouldn't have
again." qualified as a decent-sized rut in the paths he
forests overrun by lions, tigers, and bears!" Mhai led his horse back into the woods and
Mhai bent over and scooped Dodo into his had ridden earlier that day. Dodo hopped sat down with Dodo to examine the bottle.
shirt pocket. He tiptoed out of the stables and "Oh my," said Dodo. alongside him, happy to be in the woods and
free of Mhai's sweaty pocket at last. "Now what do we do?" Mhai said.
into the night. The two hurried down streets, "OK, be sarcastic; some help you are. I guess
made unfamiliar by the darkness and the fog I have to do it, though. The guildmaster may After walking through the forest for an hour, "I sure wouldn't open it if I were you," Dodo
that had rolled in from the Moonsea - not never forgive me if I don't come through for Mhai stumbled onto a clearing around a small replied. "Wait until we can show it to the guild-
thick enough to really obscure vision, but just him on this quest." hill. The entire hill was a beehive of activity. master. He should know what to do."
enough to make things eerie. Mhai headed Dwarven and human miners swarmed over it,
southwest through Hillsfar's zigzagging maze Mhai wrapped the pick in a rag and carried it Mhai agreed. He wrapped the bottle carefully
under his robes as he scurried back to the sta- excavating deep holes into the hillside, clear- and placed it inside his robes. Then he put
of streets, glancing up nervously at the shut- ing topsoil to prepare new dig sites, carting
tered houses and businesses as he passed by. bles. The only person he saw was a mage who Dodo in his pocket and began the ride back
suddenly appeared in front of him in a partic- away rock and sorting it into piles, and per- to Hillsfar.
After a ten-minute walk that seemed much forming other duties he could not decipher.
longer, Mhai found himself at the magic shop ularly dark portion of Market Street. Mhai sti-
Many a merry spill later, Mhai and the horse
door. fled a shriek (much to Dodo's disappoint- Mhai and Dodo approached the nearest work- limped through the city gates. Dusk was gath-
ment) as Wak Rathar leered at him and asked er and asked to see the quarry master. They
Eager to be off the streets, Mhai pulled out ering as they finally entered the stables. Mhai
if Mhai wanted to see a magic trick. Since were told that he was in a small shack near bid good riddance to the horse (the feeling
one of his knock rings (discovered during an Mhai had fallen for this once before, and had the opening of the largest excavation. Mhai
earlier adventure) and used it on the lock, was mutual) and flopped down to sleep on the
found himself in the Arena being walloped by scrambled over the rock-strewn ground to the nearest relatively manure-free pile of straw.
praying that it opened the door before the Lefty, the Ore, Mhai declined the invitation shack and knocked on the door, setting off a
trap was sprung. When the lock clicked, Mhai (even though he'd heard that gold, rather than small avalanche of rock dust from the roof. The sun was high in the sky by the time Mhai
heaved open the door. The shop looked dif- the Arena, sometimes rewarded the daring). "Well," said Dodo to Mhai, "at least you're was awakened by a horrible groaning sound.
ferent at night, he thought, more maze-like The rest of the trip was without incident. going to make a good first impression." Slowly he realized that he was the one groan-
and ominous. After a mental nudge from ing. Even his eyelids seemed bruised as he
Dodo, Mhai began to search for anything Mhai reached the stables just as the rising sun Before Mhai could reply, the door to the shack struggled to open them. He rose to his feet,
unusual that might help him figure out what appeared over the city walls. He located was flung open and Mhai found himself star- snarling at Dodo and mentally daring the frog
the Arm and Lip Lady (as he thought of her) Damin and talked him into lending him a ing at an extremely irate dwarf. to laugh. Dodo casually snared a few flies for
wanted him to find. horse for the journey. Mhai had heard that the breakfast, oblivious to Mhai's glares.
quarry was beyond the trading post to the "Can't you incompetent fools do anything
Mhai rummaged through dozens of chests. west of Hillsfar, so he set out to visit the trader without me leading you around by the
Most of the items he found were long familiar in order to gather information. The path to the hands?" the dwarf snarled. "Well, what is it
to him from the many hours he'd spent in this this time? Speak up, or are you dumb in both
shop. Finally, Mhai found something that he'd senses of the word?"

23 24
"How good to see you up, Mhai," he said final- "The first honor is of exacting aim on the "first a marksman and now a horseman. What room, he staggered as if physically struck by
ly. He was enjoying the moment to the hilt. fourth board," she said. With that cryptic pro- new talent will you display next?" the sense of evil that emanated from within.
"All ready to prance over to the Mages' Guild, nouncement, the woman began to fade. Her Mhai entered the room and desperately looked
are we?" lips were the last to go, lingering for a few sec- At the trading post, Mhai was told that the
for the chest Diane's daughter said would be
onds to whisper the word, "Tanna," and then ruins were but a short ride to the south. He there. In the darkest corner of the room, an
If thoughts could kill. Dodo would have been found the Wizard's Labyrinth at the end of the
fading from sight as well. evil presence stirred and began to spread
the frog-leg entree that night at the Ruby trail from the ruins.
Slippers Pub. As it was, Mhai just groaned toward him; Mhai could feel his will to move
Mhai awoke with a bad headache. He put his
Using a knock ring, Mhai entered the being sucked away. "Get moving!" came
again and began to half-walk, half-crawl out hand to his aching head and felt a bandage
labyrinth, and he and Dodo set out to explore Dodo's thought into Mhai's mind. "The chest!
the door of the stables. Inspired by the sight wrapped around it. He sat up and waited for
of his master painfully staggering down the it. After several hours of peering into rotted Open the chest or your name's breakfast!"
the room to stop spinning.
street, Dodo wrapped his long tongue around treasure chests and exploring dead-end corri-
Mhai snapped out of the paralysis that had
one of the stable hands' drinking cups. "What did she tell you this time, Mhai?" Dodo dors, Mhai and Dodo discovered a bottle with gripped him, leaped at the chest, and flung it
asked, once Mhai felt well enough to stand. a reddish liquid in one of the chests.
Hopping along with Mhai, Dodo held out the open just as the spirit clutched him. All light
cup to passers-by, most of whom dropped in "We have to go to Tanna's Archery Range by "An elixir of Diane," Mhai said triumphantly. and warmth began to leave the world. "It's
a coin or two out of pity for the poor soul who the stables," Mhai said weakly. He picked up He started to uncork the bottle. over," Mhai thought weakly. "It's too late."
seemed to be suffering from some unfamiliar, Dodo, left the guild, and headed northeast Suddenly a brilliant light blazed from the
but doubtless incredibly painful, disease. through the busy streets. "Wait," said Dodo, "lie down and then uncork chest and stabbed at the dark heart of the evil
Since they had to go halfway across town (and the bottle. Once again the reddish vapor spirit. Mhai could feel his strength returning as
past the rich folk who lived around the castle) Once there, he picked up a wand for the tar- poured out and the world dimmed. Mhai found the evil spirit was forced away from him by a
to reach the Mages' Guild, Dodo had collected get shooting competition and went out to the himself drifting in a formless void. Diane's good spirit rising up from the chest. As the
almost 96 gold pieces by the time they range. On the first board (or round) of compe- daughter appeared suddenly in front of him. evil spirit flew out the window, it paused for
reached their destination. Mhai was almost tition, he placed second and won 30 gold an instant and turned back to Mhai. "I'll get
pieces. On the second and third boards, he "The second honor," she said, "is one of free-
walking erect by then, despite Dodo's admoni- ing the Mages' Tower from a malevolent spirit. you, Mhai Prittee, and your little frog, Dodo,
tions to milk the crowd for all it was worth. seemed to hit everything he aimed at, even
You need to open a special chest within the too!" And then it was gone.
pegging the pesky rats a few times. For once,
After a long delay, Mhai was ushered into the the running commentary of the announcer room it inhabits." The woman disappeared in Mhai stood slowly. The good spirit came to his
Master's chambers. didn't disturb his concentration. He placed the usual manner - lips last. side and spoke to him: "You are honored this
first in both boards, winning money he didn't Mhai told Dodo about the woman's message day with the second honor of Diane." With
"So, what brings you in to see me, Mage
bother to count. He cast everything aside but as they rode for Hillsfar in the gathering that, the good spirit flew out the window in
Prittee?" said Glinda, Master of Mages.
his goal of placing in the top five on the fourth darkness of evening. "Malevolent spirit?" pursuit of the evil one. Mhai watched the spirit
"This bottle, Sir. I hope that you might be able board. After hitting the swinging target a few Dodo said. "What happened to your go, but felt at the same time that the essence
to tell me what it is and what I should do with times, he decided to concentrate on getting common sense?" of the spirit was somehow still with him.
it," Mhai said. rid of the rats. (He couldn't bear to think of Whatever lay before him, he was not afraid. >.
hitting the beautiful birds that occasionally "I am on a quest," Mhai replied, "to earn a
"You have found the elixir of Diane! 1 thought spot beside the honored mages of my guild. Mhai looked into the chest and saw a bottle
flew across the target range.) He had always
this lost with the disappearance of her daugh- That's worth a little risk." filled with reddish liquid. Mhai and Dodo hur-
hated rats, though. He hit four of them on this
ter. Wonder not what you should do with it, ried out of the Mages' Tower, glad to be back
board and placed second this time. He had "You'll earn a spot beside the other mages of
but rather what it shall do to you." in the friendly bustle of Hillsfar's streets.
done it! "Maybe there's hope for you yet," your guild all right," said Dodo. "Right inside
With that the guildmaster uncorked the bottle. Dodo said from inside Mhai's pocket. that spirit's stomach. 1 hear there's a regular Once back in the stables, Mhai sat down
A thin, red vapor quickly escaped from the conclave of your fellows in there." against a bale of hay and opened the bottle.
After he collected his winnings, Tanna took
opening. To Mhai, the fragrance was intoxicat- Almost instantly, Diane's daughter appeared
him aside. She glanced around to make sure "Quiet or I'll turn you into a prince." Mhai
ing. He caught a fleeting glimpse of Dodo fran- before him. "The third and last honor, my dar-
no one could overhear. Then she whispered, threatened, and at that prospect Dodo
tically leaping out of his pocket. Then his sight ing mage, is one of defeating the proud mino-
"You are honored this day, bold mage, with stopped arguing and settled for muttering dire
dimmed and the floor seemed to rush up to taur, Taurus, in the Arena. He is the instigator
the first honor of Diane. Your quest now leads predictions under his mental breath.
greet his face. of my imprisonment."
you outside of Hillsfar. You will find more of
The next thing he knew, Mhai was floating in a Diane's elixir in the Wizard's Labyrinth located The next morning Mhai set out for the Mages' She smiled at Mhai and faded away with a
dream, watching something materialize in near the ruins." Tower. He headed for the southeastern end of wave. As her lips disappeared, she whispered,
front of him. A tall, handsome woman slowly town, clutching his purse tightly as he passed "Good luck, my hero."
Mhai once more resigned himself to a ride the Rogues' Guild headquarters. Soon he was
appeared; Mhai recognized her lips and arms through the country. He borrowed a horse Mhai awoke the next morning eager to face
from his vision of two nights earlier. "I am the standing before the entrance to the Mages'
from Damin and set out for the trading post. Tower. Mhai took a deep breath as he entered Taurus. He left the stables as soon as it was
daughter of Diane," she said, "trapped in a He seemed to have less trouble on this ride the deserted building. He explored the inside light and jogged west toward the Arena. Dodo
prison. Only a mage thrice honored may and plowed into far fewer obstacles that on tried hard to talk him out of it. He pointed out
release me from my doom." of the tower, a feeling of foreboding gathering
his previous ride. Even Dodo was impressed. inside him as he approached the top. Pushing
"Will wonders never cease?" he said to Mhai. open the shattered door to the uppermost
25 26
how poorly Mhal had fared against Lefty, the servants and men-at-arms. "I am Diane," she
Ore, who was a much weaker opponent than said, "and I have watched you master all the
the mighty Taurus, a gladiator renowned for trials of this quest. With the defeat of Taurus,
his strength and cruelty in the Arena. But Mhai you are now thrice honored, my brave mage.
was beyond reason, filled with a hatred of Taurus has imprisoned my daughter in a mir-
Taurus that he could not shake. ror of life trapping. Only an honored mage
Mhai strode into the Arena and bellowed a such as yourself can break that mirror.
challenge to Taurus. "I believe this parchment gives a clue to the
mirror's whereabouts, but I cannot read it as
Taurus slowly walked over to Mhai and hand-
ed him a quarterstaff. "Well, human," Taurus it is in magical script. 1 trust you can read it."
She handed Mhai a crumpled parchment,
said, "I think it's time for your lesson."
stained recently by a reddish-brown liquid.
"And I," said Mhai, "think it's time you
Mhai read: "Oh great Taurus, I have hidden
learned that there's a price to pay for kidnap-
the mirror in the haunted mansion where
ping and imprisoning humans. Defend your-
self, bullman." none may find it."

With a roar, Taurus threw himself at Mhai. "The last leg of your quest lies before you,"
Diane said. "Lead us to free my daughter and
Then he led with two strikes at Mhai's left,
great rewards shall be yours!"
then a head butt and then several attacks to
Mhai's right side. Mhai was expecting this and Mhai lead the group to the southeastern end
easily blocked all the attacks. When he saw of town. Across the street from the Rogues'
Taurus lunging forward to strike to his left Guild they found the haunted mansion. Mhai
again, Mhai dodged and whacked Taurus on opened the first chest he found and saw a
the right side. Taurus bellowed in anger, mirror lying on the bottom. Hardly daring to
though Mhai's blow hardly seemed to faze believe that his quest might be at an end,
him. Taurus' head butt was wildly off-target Mhai picked up the mirror and smashed it
and Mhai caught Taurus solidly in the face down upon the chest. A cold, sparkling cloud
with his counterattack. Taurus stumbled back- escaped from the shards of the mirror. The
ward but stayed on his feet. Blood flowed into cloud coalesced into the beautiful woman of
his eyes. his dreams, Diane's daughter.
Mhai sprung to attack while Taurus was dis- She threw her arms around Mhai and hugged
tracted. Too late he saw the minotaur's staff him. "Oh thank you, my honored mage," she
swing out at his legs. It knocked him off his said. Mhai just stared at her, dazed by her
feet and he watched in horror as Taurus ran beauty. Diane rushed in and embraced her
forward, holding his quarterstaff as if to pin daughter. She turned to Mhai and told him his
him to the Arena sand. Then at the last instant, reward was waiting for him at the Mages'
Taurus pitched face first into the sand. Mhai Guild. With a bow to Diane and a last back-
thanked whatever gods were looking after him ward glance at her daughter (whose name he
and rose to his feet, gritting his teeth against never did learn), Mhai reluctantly headed for
the pain in his legs. He brought his quarterstaff his guild house.
down on Taurus' head. Only then did he Glinda greeted him warmly as he entered. "My
notice Dodo with his two-foot-long tongue
boy," he said, "you have made us all very
wrapped around both of Taurus' ankles.
proud. Here is a bag containing 21,500 gold
"It's the frog god you should be thanking," pieces, as a token of Diane's gratitude. In
Dodo said as he painfully retracted his addition, with my ring of wishes, 1 will make
tongue. "You'll have to catch flies for me for you sturdier, stronger, and able to withstand
the next month or so." more damage."
"Just as long as I don't have to do it with my The next day, Mhai purchased Magesteed
tongue," Mhai said. He picked up Dodo gently from Damin and rode off toward Tilverton.
and placed him in his pocket. Perhaps someday he and Dodo would return
to Hillsfar. There were certain attractions to
As Mhai limped out of the Arena to the ovation
of the crowd, a richly-dressed woman stepped the old place after all. W
up to him. She was accompanied by several

27
Now you may find yourself saying,
for a successful stay in HILLSFAR
is included, plus an added

WHAT?
bonus: four original short
"Piow what?" quite often. stories by TSR authors!
Unless, of course, you have ADVANCED DUMQEOMS 8 DRAOONS,
this clue book. PORQOTTEN REALMS and the TSR logo are
trademarks owned by and used under license
The meanest Minotaur The secrets of HILLSFAR are all from TSR, Inc., Lake Geneva, Wl. U.S.A.
you've ever seen wants to here — valuable hints to help ©1989 TSR, Inc.
stomp you into the dust. You you master all five arcade All rights reserved.
must do something, but what? events, step-by-step instruc- NADE IN U.S.A.

You haven't got a clue! tions for solving every quest


HILLSFAR, SSI's new AD&D (for each character type) in the
computer action adventure, is game, and a full-color map of
so full of exciting situations the city with all of the build-
such as the one above, that ings labeled for you. Every-
thing you could possibly need o""16685"57002""8

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