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- Pokémon Emerald Version FAQ/Walkthrough -
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- Version 4.2 -
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- Written By RammItDowwn -
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Table of Cotents:
-----------------
0 Introduction

1 Read before Playing [0010]


1a - Controls.............[001A0]
1b - Registering Items....[001B0]
1c - The In-game Menu.....[001C0]
1c1 - Pokédex [001C1]
1c2 - Pokémon [001C2]
1c3 - Bag [001C3]
1c4 - Pokénav [001C4]
1c5 - Name [001C5]
1c6 - Save [001C6]
1c7 - Option [001C7]
1c8 - Exit [001C8]
1d - Battling......[001D0]
1d1 - Single and Double Battles [001D1]
1d2 - The Battle Menu [001D2]
1d3 - Type Resistacne/Weakness [001D3]
1d4 - Weather effects [001D4]
1d5 - Types of Pokéball [001D5]
1d6 - Kinds of Attacks [001D6]
1d7 - Pokémon Stats [001D7]
1d8 - EVs(Effort Values) [001D8]
1d9 - Battle Terms [001D9]
1d10 - Status Conditions [001D10]

1e - Pokémon Abiities.............................[001E0]
1f - Pokémon Natures..............................[001F0]
1g - Held Items...................................[001G0]
1h - About Pokémon Gyms and the Pokémon League....[001H0]
1i - About Pokémon Emerald........................[001I0]
1j - Move Tutors..................................[001J0]

2 Walkthrough [0020]
- Part 01: In The Begining........................[002A]
- Part 02: "Pokémon, I Choose You!"...............[002B]
- Part 03: Off to See May.........................[002C]
- Part 04: Adventure Start........................[002D]
- Part 05: Petalburg City.........................[002E]
- Part 06: The Road to Rustboro...................[002F]
- Part 07: Rustboro City and The Stone Badge......[002G]
- Part 08: Devon's Errands and The Knuckle Badge..[002H]
- Part 09: Onwards To Mauville City and The Dynamo Badge..[002I]
- Part 10: "It's A Long Way to The Top"...........[002I]
- Part 11: "Desert Plains" and The Balance Badge..[002J]
- Part 12: Ride That Surf!........................[002K]
- Part 13: Take Flight!...........................[002L]
- Part 14: Gym Badge #7, The Mind Badge...........[002M]
- Part 15: Seven Down, One To Go!.................[002N]
- Part 16: Pokémon League, Here I Come!...........[002O]
- Part 17: The Pokémon League Challenge...........[002P]
- Part 18: So, What Now?..........................[002Q]
Walkthrough extras: [002R0]
- Safari Zone..........[002R1]
- Mt Pyre Interior.....[002R2]
- The Battle Frontier..[002R3]
- The Battle Tower...[002R3A]
- The Battle Factory.[002R3B]
- The Battle Arena...[002R3C]
- The Battle Dome....[002R3D]
- The Battle Pike....[002R3E]
- The Battle Palace..[002R3F]
- The Battle Pyramid.[002R3G]

3 TMs/HMs [0030]

4 Legendary Pokémon [0040]


4a - Groudon [004A]
4b - Kyogre [004B]
4c - Rayquaza [004C]
4d - Latias & Latios [004D]
4e - The Regis [004E]
4f - Jirachi [004F]
4g - Deoxys [004G]

5 Pokémon Contests [0050]


5a - Pokéblocks
5b -
6 Hoenn Pokédex [0060]
7 The Trick House [0070]
8 Secret Bases [0080]
-TM43 Secret Power [008A]
-Where to Find bases [008B]
-Decorations [008C]
-Mixing Records [008D]

9 Version History [0090]

10 Copyright Info and Acknowledgments [00100]

===============================================================================
-------------------------------------------------------------------------------
0 Introduction
-------------------------------------------------------------------------------
===============================================================================
The aim of this guide is to provide the reader with detailed information and an
in-depth, easy-to-follow walkthrough of Pokémon Emerald.
I will try and be as spoiler-free as possible, but I will probably advise you
when to catch certain pokémon when there's a gym up ahead or something.
I have designed this guide so you can use the Ctrl + F function to find things
easier (hold down the Ctrl key and press F). To use it, type in the box the
code that appears next to every page's title.
(E.G. For [001] you type '[001]'.)
NOTE: Parts of this guide are likely to change in different versions, and
things are likely to be added to the contents.

===============================================================================
-------------------------------------------------------------------------------
1 : Read Before Playing : [0010]
-------------------------------------------------------------------------------
===============================================================================
- Controls [001A0]
You're likely to know the controls already, and they're pretty easy to figure
out. But for those who don't:
D Pad:
Is used to move around, navigate selections.
A Button:
Used to confirm selections, used to examine things (E.G. Signs),
talk to people (stand next to someone, face them and press A), pick up
items, use TM/HMs automatically.
B Button:
Can sometimes be used to cancel selections, stop pokémon evolving, has other
functions only available later in the game....
START Button:
Displays the in-game menu.
SELECT:
Can be used to quickly select an item (a registered item).
R Button:
May have a function depending on the BUTTON MODE selection.(See The In-game
Menu)
L Button:
Can be set to various different functions. (See The In-game Menu, [001C0])
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Registering Items [001B0]
Item registration was introduced in the Gold/Silver versions of the game. You
can set an item to select button so you can instantly use it without going
through the backpack. NOTE: It only works with KEY items.
To do this, go into the BAG from the menu and use the D Pad to switch to
KEY ITEMS. From there select the item you want and select REGISTER.
Now, you'll be able to press the SELECT button when your out in field to
instantly use the registered item, how handy. I would recommend registering
the bike or a fishing rod, but it's up to you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The In-game Menu - [001C0]
You can press the START button to acces this menu. On it, you'll find various
things to go on.

- Pokédex [001C1]
NOTE: The pokédex is obtained early on in the game.
The pokédex is the hi-tech piece of kit that the Professor gives you near the
begining of the game. It is used to record data on the pokémon you, the trainer
, are supposed to catch. You can go on it to look at the information about
pokémon you won, if you like.

- Pokémon [001C2]
NOTE: This is only available after you get your first pokémon.
This is where you can view the battle information about your pokémon (moves,
levels, exp, etc).
Select the desired pokémon and you will be presented with four or more options.
SUMMARY
Summary is the one that lets you see the information about the pokémon. On the
POKéMON INFO screen you can see your pokémon's abilty, it's nature, type(s),
dex number, level and where you caught it. On the POKéMON SKILLS screen you can
view the stats of your pokémon, it's held item, any ribbons it has and it's exp
points. BATTLE MOVES shows you your pokémon's attacks. If you press the A
button you can view detailed info about the moves and rearrange them by using
the A and directional buttons. CONTEST MOVES is basically the same as the
previous one but show the moves' efftect in contests.
SWITCH
Switch lets you change the order of your pokémon so you can change who is
sent out first, very useful if you know who your up against and know the
type advantages/disadvantages.
ITEM
Item lets you give items to and remove them from your pokémon. You can let
a pokémon hold ANY item but only some have an effect. (See the Held Items
section.)
CANCEL
Cancel does exactly what it says, closes the mini menu and returns to showing
you just the party.
OTHER
The extra options you may have are options to use a pokémon's HM moves outside
of battle. Some normal moves can also be used this way. (E.G. Softboiled)

- Bag [001C3]
BAG lets you view items that you have, use them, and throw them away. You can
also give your items to pokémon from here.

- Pokénav [001C4]
NOTE: The Pokénav is obtianed as you progress through the game.
Ahh, the Pokénav. A trainer's best friend. (remember the Pokégear from G/S?
this is like that, but better) The Pokénav, as you will discover,
is a vital tool for any trainer. Lets go over it:
HOENN MAP
This option lets you view the world map, useful for finding out where you are.
Zoom in with the A button to see detailed info on a town/city. Cool!
CONDITION
Condition lets you see the qualties your pokémon have in terms of contests.
NOTE: This will be covered in greater detail in a later version.
MATCH CALL
This is why the pokénav will prove invaluable to you. If you have ever played
Leafgreen/Firered, it's a bit like the VS. seeker but unfortunately not as
good. It is also like the Trainers Eye or whatever it was called in Ruby/
Sapphire. The people with a pokéball next to their name will battle with you.
Even gymleaders will want a rematch!
RIBBONS
NOTE: This will be covered in greater detail in a later version.

- Name [001C5]
Name? No, it's whatever you called yourself. Here's where you check your own
information like money, play time, badges, etc. You can also view your trainer
card by pressing the A button on this screen.
- Save [001C6]
The save option lets you save the game. Simple as that.
NOTE: It is STRONGLY recommeded that you save quite a lot during the game and
before every major battle (gym leader, rival, elite 4, etc).
- Option [001C7]
Option is where you customise your settings:
TEXT SPEED
Set the text speed to whatever you like. (I have it on FAST)
BATTLE SCENE
Choose whether or not to show the animations for the attacks. If your in
a hurry, set it to OFF to not see the animations.
BATTLE STYLE
SHIFT = You can choose to switch pokémon after you faint one of the opponents.
SET = You cannot switch pokémon after you faint one of the opponents. ( You
can still select POKéMON on the battle menu to switch on your turn.)
SOUND
Switch between mono and stereo sound.
BUTTON MODE
Sets the function of the L button
NORMAL = The L button has no function
LR = Use the L and R buttons to switch between screens on the SUMMARY.
L = A = The L button has all of the functions of the A button. (The A button
will still work as well]
FRAME
Select what frame design you want. There are 20 to choose from!
- Exit [001C8]
Exits the menu.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Battling [001D]
---------------
Single Battles:
---------------
Single battles are the normal battles you will have with wild pokémon and
many other trainers. Its 1 v 1 and the first pokémon on your list (the one
on the left with the enlarged details)is the one that is sent out first
------------------------
Double Battles || [001D1]
-------------------------
Double battles are fought on two condtions. 1: You have two usable pokémon that
are able to battle. 2: Two trainers spot you at the same time. You can have a
double battle with specific kinds of trainers, they are: Twins, Young Couple,
TV Crew and possibly some others.
In Emerald, there are many situations where you can engage two different
trainers in a double battle. If the are two trainers facing each other at any
time, you can run in between them and they both will challenge you.
There are some attacks that can hit both opponents in double battles. These
include, but are not limited to:
-Surf
-Muddy Water
-Razor Leaf
-Tail Whip
-Growl
-Hyper Voice

There are also some attacks that can hit everybody(except the user). These
include, but are not limited to:
-Earthquake
-Explosion
-Self Destruct
-Perish Song

--------------------------
The Battle Menu || [001D2]
--------------------------
The battle menu is the one that you see when your battling.
You have four options:
FIGHT
Select an attack to use. You can rearrange the attacks here by using the
SELECT button.
BAG
Select and item to use, if you want to.
POKéMON
Switch out a different pokémon.
RUN
RUUUUNNN!! (Flee from battle)
NOTE: RUN cannot be used during a trainer battle or wild battles if the
opponent has the Arena Trap or Shadow Tag ability unless you have the
Run Away ability.

--------------------------------------
Type Resistance/Weakness || [001D3]
--------------------------------------
There are a total of 17 types in Pokémon Emerald. Here is a table
that shows there resistances, weaknesses and immunities:
(resistance is which types are "not very effective", weakness is
which types are "super effective" against and immunities
are which types do not effect it).
---------------------------------------------------------------[]
[]TYPE: []RESISTANCE(S): []WEAKNESS(ES):[] IMMUNITIES:||
===============================================================||
||Normal ||N/A || Fighting ||Ghost ||
[]------------[]----------------- []-------------[]------------[]
||Grass ||Electric ||Fire ||N/A ||
|| ||Water ||Ice || ||
|| ||Ground ||Flying || ||
|| ||Grass ||Bug || ||
|| || ||Poison || ||
[]------------[]------------------[]-------------[]------------[]
||Fire ||Fire ||Water ||N/A ||
|| ||Ice ||Rock || ||
|| ||Bug ||Ground || ||
|| ||Grass ||Bug || ||
|| ||Steel ||Poison || ||
[]------------[]------------------[]-------------[]------------[]
||Water ||Fire ||Eelectric ||N/A ||
|| ||Ice ||Grass || ||
|| ||Water || || ||
|| ||Steel || || ||
[]------------[]------------------[]-------------[]------------[]
||Ground ||Rock ||Water ||N/A ||
|| ||Poison ||Grass || ||
|| || ||Ice || ||
[]------------[]------------------[]-------------[]------------[]
||Rock ||Normal ||Water ||N/A ||
|| ||Flying ||Ice || ||
|| ||Fire ||Grass || ||
|| || ||Fighting || ||
|| || ||Steel || ||
[]------------[]------------------[]-------------[]------------[]
||Ghost ||Bug ||Ghost ||Fighting ||
|| ||Posion ||Dark ||Normal ||
[]------------[]------------------[]-------------[]------------[]
||Fighting ||Rock ||Psychic ||N/A ||
|| ||Dark ||Flying || ||
|| ||Ground || || ||
|| ||Grass || || ||
[]------------[]------------------[]-------------[]------------[]
||Steel ||Grass ||Fire ||Poison ||
|| ||Psychic ||Fighting || ||
|| ||Ghost ||Ground || ||
|| ||Dark || || ||
|| ||Rock || || ||
|| ||Bug || || ||
|| ||Dragon || || ||
|| ||Normal || || ||
|| ||Steel || || ||
[]------------[]------------------[]-------------[]------------[]
||Bug ||Fighting ||Fire ||N/A ||
|| ||Ground ||Rock || ||
|| ||Grass ||Flying || ||
[]------------[]------------------[]-------------[]------------[]
||Posion ||Fighting ||Ground || ||
|| ||Bug ||Psychich || ||
|| || ||Flying || ||
|| || ||Bug || ||
|| || ||Poison || ||
[]------------[]------------------[]-------------[]------------[]
||Flying ||Grass ||Electric ||Ground ||
|| ||Bug ||Ice || ||
|| ||Fighting ||Rock || ||
[]------------[]------------------[]-------------[]------------[]
||Dark ||Ghost ||Fighting ||Psychic ||
|| ||Dark ||Bug || ||
[]------------[]------------------[]-------------[]------------[]
||Ice ||Ice ||Fire ||N/A ||
|| ||Water ||Fightng || ||
|| ||Ground ||Steel || ||
|| ||Grass ||Rock || ||
[]------------[]------------------[]-------------[]------------[]
||Dragon ||Fire ||Dragon ||N/A ||
|| ||Water ||Ice || ||
|| ||Electri || || ||
|| ||Grass || || ||
[]------------[]------------------[]-------------[]------------[]
||Psychic ||Psychic ||Dark ||N/A ||
|| ||Fighting ||Ghost || ||
|| || ||Bug || ||
[]------------[]------------------[]-------------[]------------[]
||Electric ||Flying ||Ground ||N/A ||
|| ||Electric || || ||
|| ||Steel || || ||
[]------------[]------------------[]-------------[]------------[]
NOTE: Poison types cannot become poisoned and fire types cannot be
burned.
--------------------------
Weather Effects || [001D4]
--------------------------
In Pokémon Emerald there are four weather conditions that can affect the
battle, these conditions are:
-Sunshine
-Rain
-Hail
-Sandstorm
Sunshine:
Sunshine is induced by a pokémon using the Sunny Day move or if Groudon is sent
out because of its Drought ability. Sunny Day makes fire attacks more powerful
and Solarbeam does not have to be charged up during this weather condition.
Sunshine produced by Sunny Day lasts for five turns.
NOTE: Drought creates a permanent sunshine effect until another weather is
induced.
Rain:
Rainfall is induced by a pokémon using the Rain Dance move or if Kyogre is sent
out because if its Drizzle ability. Rain also occurs naturally in some parts of
the map. Rain boosts the power of water type moves and also makes Thunder 100%
accurate. Rainfall also decereases the power of fire type moves. Pokémon with
the Rain Dish ability will recover 1/16 of their max. HP during rainfall each
turn.
NOTE: Drizzle creates a permanent rain effect until another weather is
induced.
Hail:
Hail is induced by a pokémon using the Hail move. It creates a hailstorm that
will damage non-ice type pokémon every turn. Hail lasts for five turns. Hail
also gives Blizzard the advantage of 100% accuracy, regardless of any
evasion/accuracy stat changes.
Sandstorm:
A sandstorm is created when a pokémon uses the Sandstorm move or by
Tyranitar's Sand Stream ability. A sandstorm also occurs naturally in the
Desert. Sandstorm will damage a pokémon every turn unless it is ground, rock or
steel type or unless it has the Sand Veil ability.
NOTE: Sand Stream creates a permanent sandstorm effect until another
weather is induced.
----------------------------
Types of Pokéball || [001D5]
----------------------------
There are many different kinds of pokéball in Pokémon Emerald, here is a
list of them:
Pokéball:
The most basic ball for catching pokémon. Works best for weaker pokémon.
Location: Every pokémart.
Great Ball:
Has a higher success rate than the pokéball.
Location: Many pokémarts.
Ultra Ball:
Has an even higher success rate than the great ball.
Location: Some later pokémarts.
Premier Ball:
Has the same qualities as a pokéball but is different in appearence.
Location: Buy 10 pokéballs at a pokémart to receive one of these.
Timer Ball:
The success rate of this pokéball increases every 10 turns used in a
battle.
Location: Rustboro pokémart, Trick House.
Repeat Ball:
Works best for pokémon that are already owned.
Location: Rustboro pokémart
Master Ball:
The best pokéball for catching pokémon. It has a 100% chance of catching any
pokémon.
Location: Team Aqua Hideout
Luxury Ball:
The same success rate of a pokéball but makes it easier for the caught
pokémon to like you.
Location: Obtained after winning pokémon contests.
Safari Ball:
Has a higher success rate than the pokéball. Is used in the Safari Zone.
Location: Safari Zone.
Net Ball:
Has a high success rate of catching water or bug type pokémon.
Location: Mossdeep City.
Nest Ball:
This pokéball's success rate is higher as the wild pokémon's level gets lower.
Location: Verdanturf Town.
Dive Ball:
Has a high success rate of catching pokémon underwater.
Location: Mossdeep City.

---------------------------
Kinds of Attacks || [001D6]
---------------------------
In Pokémon Emerald, attacks are divided into two categories: special and
physical. Whether an attack is special or physical depends on what type it is.
SPECIAL ATTACK TYPES:
Fire
Water
Grass
Psychic
Dark
Ice
Dragon
Electric
PHYSICAL ATTACK TYPES:
Fighting
Normal
Ghost
Rock
Ground
Bug
Steel
Poison
Flying
Before the user's type, oppenent's type and type effectiveness,special attacks
do damage based on the SP.ATTACK stat. Likewise, physical attacks do damage
based on the ATTACK stat.
Defence from special attacks is gauged by your SP.DEFENSE stat and for physical
attacks it's DEFENSE.
--------------------------------
Pokémon Stats || [001D7]
--------------------------------
Pokémon have six stats that determine how strong they are. There are also
accuracy and evasion but they only appear durinng battle.

ATTACK:
This plays a part in determining the damage of physical attacks. During battle,
this stat can be lowered by: charm, growl, etc. ATTACK can be increased by:
Swords Dance, Bulk-Up, Dragon Dance, etc. The abilities that can heighten
attack are Huge Power and Pure Power. ATTACK can be lowered by a foe's
Intimidate. You can increase a pokémon's base ATTACK using the item Protien.
DEFENCE
This plays a part in determining the defence of physical attacks. During battle,
this stat can be lowered by: leer, tail whip, etc. DEFENCE can be increased
by: Harden, Bulk-Up, Iron Defense, Cosmic Power, etc. You can increase a
pokémon's base DEFENSE using the item Iron.
SP.ATTACK
This plays a part in determining the damage of special attacks. SP.ATTACK can
be increased by: Calm Mind, Tail Glow, Growth, etc. This stat can be decreased
by using Overheat. You can use the item Calcium to increase the base SP.ATTACK
stat.
SP.DEFENCE
This plays a part in determining the defense of special attacks. SP.DEFENCE can
be increased by: Calm Mind, Cosmic Power, Growth, etc. This stat can be
decreased by: Fake Tears, etc. You can use the item Zinc to increase the base
SP.ATTACK stat.
SPEED
This stat determines whether or not your pokémon will go first in a battle
(unless moves like Quick Attack or Exetreme Speed are used). SPEED also
helps you to escape from wild battles. If both pokémon use something like
Quick Attack at the same time, the fastest pokémon will go first. SPEED
can be incresed by using Agility or by Ninjask's Speed Boost ability. You
can increase a pokémon's base SPEED by using the item Carbos.
HP
HP (Hit Points) determines how much damage a pokémon can take. Average HP for
a pokémon is about 300-350 at level 100. Low HP is around 250 and below. High
HP for a pokémon at level 100 is 400 and above. Blissey, the evolved form of
Chansey, has the highest base HP (255) and can max out at over 700.
Base HP is increased using the item HP Up. In battle, HP is lowered when you
pokémon receives damage. You can restore your HP by using items like potions or
use moves like recover or absorb.

BASE STATS
Base stats are what determine how a pokémon's stat will grow. There is a base
stat for every stat the pokémon has. Pokémon will appear weaker in some
areas than others.
For example, Magikarp is so weak because it has a base ATTACK of 10. Slaking,
on the other hand, has a base ATTACK stat of 160, making it very strong.
Legendary pokémon usually have all high base stats which makes them appear
better than regular pokémon. For example, Mewtwo has a base SP.ATTACK of
154 and the stat maxes out at 447.
If a pokémon has low base stats (50 and below) it will increase those stats by
1-2, maybe 3, each level it gains. Medium base stats (50-80)will grow at 1-3
usually and sometimes a 4 each level. High base stats (90+) will grow at 2-4
each level and sometimes 5. Very high base stats are those that exceed 110.
Many legendary pokémon have these kind of stats, they will grow at 4-6 points
per level and can sometimes reach up to 8 points per level. For example,
Snorlax has a base HP of 160 it maxes out at 524. Its HP can often increase
by 6 or 8 every level.
NOTE: The above paragraph is based on personal experience and may not be 100%
accurate but it is close.
Before calculating what a pokémon's stats are going to be, you need to
consider its nature and the EVs it has received. See the EVs section for
more information.
Max (Maximum) stats are obtained when a pokémon reaches level 100. You cannot
increase the stats at this level.
--------------
EVs || [001D8]
--------------
EVs or Effort Values are points that your pokémon get when they beat certain
other pokémon. EVs increase the amount a pokémon's stat grows by each level and
ulitmately make it stronger in the desired areas. There are effort values for
each stat. You can have a total of 510 effort points on your pokémon. An
individual stat can have 255 at the most. Therefore, if you wanted to, you
could max out two stats and then have the minumum stat of all the other stats.
There are two ways you can get EVs:
-Battling certain pokémon
-Using vitamins(Protien,Iron,Carbos,Calcium,Zinc,HP Up)

The Macho Brace item will double the EV points you receive in battle. Pokémon
can also get EVs if they are holding the Exp. Share. Using Vitamins on
your pokémon is the quickest way to boost a pokémon's EV count. Each vitamin
will increase the effort value of its respective stat by 10. You can use
a maximum of 10 vitamins on a stat. So, the most you can get on one stat
through vitamins is 100 (10*10 = 100). As there are six stats but only 510
points, you can max out 4/5.
As recommended by Serebii.net(The very best resource for everything Pokémon)
these are the pokémon you should fight to get EVs:
ATTACK ---- Carvanha
DEFENCE---- Sandshrew
SP.ATTACK----Spinda
SP.DEFENCE----Tentacool
SPEED----Zubat
HP----Whismur

If this section has completely confused you beyond help or is not in enough
detail, you can go to Serebii.net's EV guide at
http://serebii.net/pokedex-rs/ev.shtml
Or go on Kenshin075's EV guide on gamefaqs.

-----------------------
Battle Terms || [001D9]
-----------------------
For beginners or people who want to know what the heck I'm talking about when
I'm describing battling, here are a list of terms and their meanings:
OHKO.
OHKO or One-Hit KO. (KO = Knock Out) Means when you manage to faint(Reduce the
targets HP to 0) in one hit/attack. There are OHKO moves such as Horn Drill and
sheer Cold that will always do this and you get the message:
"It's a one-hit KO!"
Critical Hit.
A critical hit is when an attack 'hits the weak spot' and causes much more
damage than an attack would normally. Moves such as Slash have a high
critical hit ratio meaning they will land critical hits more often. You can
increase your critical hit ratio using the Dire Hit item or doing Focus Energy
The messege for increasing the ratio is "?????'s getting pumped!" When
you land a critical hit, you will get the message: "It's a critical hit!".
Super Effective:
A super effective hit is when you use an attack whose type works well
against the opponent. You'll know when something's super effective because
the sound is different and you'll get the message: "It's super effective!".
Not Very Effective:
A not very effective hit is when you use an attack whose type is not good
against the opponent. You'll know when something's super effective because
the sound is different and you'll get the message: "It's not very effective!".
Immune:
If something is immune to another type, any of that type's attacks will have
no effect on the pokémon. You'll know when something is ineffetive because
you'll get the message: "It didn't effect ??????!"
Level:
Level, lvl or Lvl is the pokémons experience level. Levels range from level
2-100. Pokémon learn new moves and may evolve as their level becomes higher.
They will also become stronger. Pokémon that have just hatched from eggs will
be at level 5.

----------------------------
Status Conditions || [001D10]
----------------------------
Status conditions can be inflicted on your pokémon during battle. Status
conditions that are 'Special Conditions' are called by me 'status problems'
Here they are:

STATUS PROBLEMS:
These conditions stay with your pokémon untill they are cured at a Pokémon
Centre or by one of the mentioned items/ways of recovery.

Sleep:
Effect: Pokémon cannot attack unless it uses Snore or Sleep Talk.
Induced by: Hypnosis, Sleep Powder, Spore, Grass Whistle, Rest, etc.
Cured by: Full Heal, Awakening, Chesto Berry, Blue Flute.
Notes: Sleep makes wild pokémon easier to catch, pokémon with Early Bird
ability will awake from Rest in one turn, pokémon can wake up naturally.
The attacks Dream Eater and Nightmare can only be used on a sleeping
pokémon.

Poison:
Effect: Pokémon is steadily damaged each turn.
Induced by: Poison Gas, Toxic.
Cured By: Full Heal, Antidote, Pecha Berry.
Notes: If you have been poisoned with Toxic, the damage will increase every
turn. Many poison type attacks have a chance of poisoning you.
Paralysis:
Effect: Pokémon not be able to attack and SPEED is greatly reduced.
Induced by: Thunder Wave, Stun Spore.
Cured By: Full Heal, Parlyze Heal, Cheri Berry.
Notes: Many electric attacks have a chance of paralysing you. Zap Cannon has
a 100% chance of paralysing you if it does not KO your pokémon.
Burn:
Effect: Pokémon is steadily damaged each turn and ATTACK is greatly reduced.
Induced by: Will-O-Wisp.
Cured by: Full Heal, Burn Heal, Rawst Berry.
Notes: Many fire attacks have a chance of burning you.
Frozen:
Effect:Pokémon cannot attack.
Induced by: Many ice attacks
Cured by: Full Heal, Ice Heal, Aspear Berry.
Notes: Pokémon may thaw out naturally and you can also use Flame Wheel or
Sacred Fire to melt the ice.

OTHER CONDITIONS
Other conditions can be inflicted on your pokémon but the following are
not permanent(they will be gone after battle or when you switch pokémon.)
Confusion:
Effect: Pokémon may attack itself.
Induced By: Supersonic, Confuse Ray, Teeter Dance, Swagger.
Cured By: Full Heal, Persim Berry, Yellow Flute.
Notes: The amount of damage done by a pokémon attacking itself is determined
by its ATTACK stat.
Attracttion:
Effect: Pokémon becomes attracted to the opponent and may not be able
to attack it.
Induced By: Attract, Charm ability.
Cured By: Red Flute, (maybe Full Heal), fainting the pokémon that used attract.
Notes: Only pokémon of opposite genders can be attracted.
Curse
Effect: Pokémon inflicted with a curse will be damaged by 1/4 of its max. HP
every turn.
Induced by: Curse
Cured By: Switching out/Ending the battle.
Notes: There is not item to cure curse.
Seeded:
Effect: Pokémon that have been seeded will have some of their HP drained
every turn.
Induced by: Leech Seed.
Cured by: Switcing Out/Ending the battle, (Does Rapid Spin cure it?)
Notes: ---
Encored:
Effect: You can have to use the same move that you did on the turn that you
got an encore.
Induced by: Encore
Cured By: If your encored pokémon faints.
Notes: During an encore, you cannot choose anything from the battle menu so
your'e stuck until the battle ends.
Tormented:
Effect: Pokémon cannot use them same move twice in a row.
Induced by: Torment
Cured by: If your tormented pokémon faints.
Notes: ---
Taunted:
Effect Pokémon can only use attacks that do damage.
Induced by: Taunt
Cured by: If your taunted pokémon or the taunter faints.
Notes: Useful for catching Abra.

[]------------------[]--------[]
||Pokémon Abilities || [001E0]||
[]------------------[]--------[]
Basically, since Ruby/Sapphire, pokémon have abilities which may help them
in battle. In Emerald, certain abilities have an effect OUTSIDE of battle!.
Some pokémon may have different abilities to each other. (E.G. Magnemite can
have either Sturdy or Magnet Pull). A few abilities are unique so pokémon, for
example only Rayquaza has Air Lock and only Shedinja has Wonder Guard.
Here is a list of all the abilities:
---------------[]-----------------------------------------[]----------[]
NAME: || EFFECT: ||POKéMON: ||
===============[]=========================================[]==========[]
Air Lock || The effects of the weather are canceled.||Rayquaza ||
---------------[]-----------------------------------------[]----------[]
Arena Trap ||The current pokémon cannot run from ||Trapinch ||
||battle. ||Diglet ||
||Emerald:A pokémon in your first slot in ||Dugtrio ||
||the party, it will increas the encounter || ||
||rate of wild pokémon. || ||
---------------[]-----------------------------------------[]----------[]
Battle Armour ||A pokémon with this ability is immune ||Anortih ||
||to critical hits. ||Armaldo ||
|| ||Kabuto ||
|| ||Kabutops ||
---------------[]-----------------------------------------[]----------[]
Blaze ||If a pokémon's HP falls below 1/3, Blaze ||Torchic ||
||will make its fire type moves 1.5x ||Combusken ||
||stronger. ||Blaziken ||
|| ||Charmander||
|| ||Charmeleon||
|| ||Charizard ||
|| ||Cyndaquil ||
|| ||Quilava ||
|| ||Typhlosion||
---------------[]-----------------------------------------[]----------[]
Chlorophyll ||In strong sunlight (Sunny Day), ||Seedot ||
||Chlorophyll will boost a pokémons SPEED ||Nuzleaf ||
|| ||Shiftry ||
|| ||Oddish ||
|| ||Gloom ||
|| ||Vileploom ||
|| ||Bellosom ||
|| ||Tropius ||
|| ||Bellsprout||
|| ||Weepinbell||[]
|| ||Victreebell ||
|| ||Tangela ||[]
|| ||Hoppip ||
|| ||Skiploom ||
|| ||Jumpluff ||
|| ||Sunkern ||
|| ||Sunflora ||
|| ||Exeggcute ||
|| ||Exeggutor ||
---------------[]-----------------------------------------[]----------[]
Clear Body ||A pokémon with this ability is immune to ||Tentacool ||
||all stat-reducing moves (Leer, ||Tentacruel||
||sand attack, etc.) ||Beldum ||
|| ||Metang ||
|| ||Metagross ||
|| ||Regirock ||
|| ||Registeel ||
|| ||Regice ||
---------------[]-----------------------------------------[]----------[]
Cloud Nine ||The effects of the weather are canceled. ||Psyduck ||
|| ||Golduck ||
---------------[]-----------------------------------------[]----------[]
Colour Change ||During battle,the pokémon's type will ||Kecleon ||
||change according to what move it was hit || ||
||by last. || ||
---------------[]-----------------------------------------[]----------[]
Compoundeyes ||The accuracy of a pokémon with this ||Nincada ||
||ability is multiplied by 1.3 times ||Venonat ||
||Emerald:If a pokémon with this ability is||Venomoth ||
||first in your party, the chance of ||Yanma ||
||wild pokémon holding items is increased. ||Butterfree||
---------------[]-----------------------------------------[]----------[]
Cute Charm ||A pokémon with this ability has a 30% ||Skitty ||
||chance of attracting a foe of opposite ||Delcatty ||
||gender when it is physically hit by a foe||Igglybuff ||
||Emerald:The first pokémon in your party ||Jigglypuff||
||with this ability will increase the ||Wigglytuff||
||chances of finding wild pokémon of ||Cleffa ||
||opposite gender. ||Clefairy ||
|| ||Clefable ||
---------------[]-----------------------------------------[]----------[]
Damp ||Pokémon with this ability cannot ||Psyduck ||
||self-destruct. ||Golduck ||
|| ||Wooper ||
|| ||Quagsire ||
|| ||Poliwag ||
|| ||Poliwhirl ||
|| ||Poliwrath ||
|| ||Politoad ||
---------------[]-----------------------------------------[]----------[]
Drizzle ||Upon entering the battle, a pokémon with ||Kyogre ||
||this ability will create a permenent || ||
||rain shower.(until another weather || ||
||is induced by a different pokémon). || ||
---------------[]-----------------------------------------[]----------[]
Drought ||Upon entering the battle, a pokémon with ||Groudon ||
||this ability will create a permenent || ||
||Sunny Day effect.(until another weather || ||
||is induced by a different pokémon). || ||
---------------[]-----------------------------------------[]----------[]
Early Bird ||A pokémon with this abilty may wake up ||Girafarig ||
||earlier than usual. ||Doduo ||
|| ||Seedot ||
|| ||Nuzleaf ||
|| ||Siftry ||
|| ||Natu ||
|| ||Xatu ||
|| ||Ledyba ||
|| ||Ledian ||
|| ||Houndour ||
|| ||Houndoom ||
|| ||Kangaskhan||
---------------[]-----------------------------------------[]----------[]
Effect Spore ||A pokémon with this ability has a 10% ||Shroomish ||
||chance of infecting a foe with a random ||Breloom ||
||status ailment when it is physically hit.||Paras ||
|| ||Parasect ||
---------------[]-----------------------------------------[]----------[]
Flame Body ||On contact, a pokémon with this ability ||Slugma ||
||has a 30% chance of burning the foe ||Magcargo ||
||Emerald:A pokémon with Flame Body in the ||Magby ||
||first party slot will make eggs hatch ||Magma ||
||50% faster. || ||
---------------[]-----------------------------------------[]----------[]
Flash Fire ||If hit by a fire type move, a pokémon ||Vulpix ||
||with this abilty will from then on be ||Ninetales ||
||immune to fire type moves and its fire ||Growlithe ||
||type moves' damage is multiplied by 1.5 ||Arcanine ||
|| ||Ponyta ||
|| ||Rapidash ||
|| ||Flareon ||
---------------[]-----------------------------------------[]----------[]
Forecast ||A pokémon's type will change according to||Castform ||
||the weather. || ||
---------------[]-----------------------------------------[]----------[]
Guts ||A pokémon with this ability has its ||Taillow ||
||ATTACK multiplied by 1.5 when it is ||Swellow ||
||infected with a status ailment ||Makuhita ||
|| ||Hariyama ||
|| ||Machop ||
|| ||Machoke ||
|| ||Machamp ||
|| ||Heracross ||
|| ||Tyrouge ||
|| ||Rattata ||
|| ||Raticate ||
|| ||Larvitar ||
|| ||Ursaring ||
---------------[]-----------------------------------------[]----------[]
Huge Power ||A pokémon with this ability has its ||Azuril ||
||ATTACK multiplied by 2 in battle ||Marill ||
|| ||Azumarill ||
---------------[]-----------------------------------------[]----------[]
Hustle ||A pokémon with this ability has its ||Corsola ||
||damage multiplied by 1.5 when it is ||Delibird ||
||in battle but its accuracy is decrased ||Togepi ||
||by 20%. ||Togetic ||
|| ||Remoraid ||
---------------[]-----------------------------------------[]----------[]
Hyper Cutter ||A pokémon with this ability is immune to ||Mawile ||
||its ATTACK stat being lowered. ||Trapinch ||
||Emerald:You can cut larger areas of grass||Pinsir ||
||down. ||Corphish ||
|| ||Crawdaunt ||
|| ||Gligar ||
|| ||Krabby ||
|| ||Kingler ||
---------------[]-----------------------------------------[]----------[]
Illuminate ||A pokémon with this ability in the first ||Chinchou ||
||party slot will increase the encounter ||Lanturn ||
||rate. ||Volbeat ||
|| ||Staryu ||
|| ||Starmie ||
---------------[]-----------------------------------------[]----------[]
Immunity ||A pokémon with this ability cannot be ||Zangoose ||
||poisoned. ||Snorlax ||
---------------[]-----------------------------------------[]----------[]
Inner Focus ||A pokémon with this ability cannot flinch||Girafarig ||
|| ||Snorunt ||
|| ||Glalie ||
|| ||Zubat ||
|| ||Golbat ||
|| ||Crobat ||
|| ||Abra ||
|| ||Kadabra ||
|| ||Alakazam ||
|| ||Dragonite ||
|| ||Farfetch'd||
|| ||Sneasel ||
---------------[]-----------------------------------------[]----------[]
Insomnia ||A pokémon with this ability cannot be put||Shuppet ||
||to sleep. ||Banette ||
|| ||Murkrow ||
|| ||Spinarak ||
|| ||Ariados ||
|| ||Drowzee ||
|| ||Hypno ||
|| ||Hoothoot ||
|| ||Noctowl ||
---------------[]-----------------------------------------[]----------[]
Intimidate ||Upon entering the battle, a pokémon with ||Mightyena ||
||this ability will lower the ATTACK stat ||Gyarados ||
||of the foe. ||Mawile ||
|| ||Salamence ||
|| ||Masquerain||
|| ||Hitmontop ||
|| ||Arcanine ||
|| ||Ekans ||
|| ||Arbok ||
|| ||Stantler ||
|| ||Tauros ||
|| ||Snubbull ||
|| ||Granbull ||
---------------[]-----------------------------------------[]----------[]
keen Eye ||A pokémon with this ability cannot have ||Wingull ||
||its accuracy lowered. ||Pelliper ||
||infected with a status ailment ||Skarmory ||
|| ||Sableye ||
|| ||Hoothoot ||
|| ||Noctowl ||
|| ||Sneasel ||
|| ||Hitmonchan||
|| ||Pidgey ||
|| ||Pidgeotto ||
|| ||Pidgeot ||
|| ||Pidgeot ||
|| ||Spearow ||
|| ||Fearow ||
|| ||Farfetch'd||
|| ||Sentret ||
|| ||Furret ||
---------------[]-----------------------------------------[]----------[]
Levitate ||A pokémon with this ability is immune ||Solrock ||
||to all ground type attacks. ||Lunatone ||
|| ||Baltoy ||
|| ||Claydol ||
|| ||Vibrava ||
|| ||Flygon ||
|| ||Koffing ||
|| ||Weezing ||
|| ||Chimecho ||
|| ||Latias ||
|| ||Latios ||
|| ||Duskull ||
|| ||Dusclops ||
|| ||Unown ||
|| ||Misdreavus||
|| ||Gastly ||
|| ||Haunter ||
|| ||Gengar ||
---------------[]-----------------------------------------[]----------[]
Lightning Rod ||In 2 v 2 battles, a pokémon with this ||Electrike ||
||ability has all the electric attacks from||Manectric ||
||the foe directed towards it. ||Rhyhorn ||
||Emerald: If a pokémon with Lightning Rod ||Rhydon ||
||is in your team, you will receive calls ||Cubone ||
||more often. ||Marowak ||
---------------[]-----------------------------------------[]----------[]
Limber ||A pokémon with Limber cannot be Paralyzed||Persian ||
|| ||Hitmonlee ||
|| ||Ditto ||
---------------[]-----------------------------------------[]----------[]
Liquid Ooze ||A pokémon with this ability will damage ||Tentacool ||
||a pokémon instead of restoring it if an ||Tentacruel||
||absorbtion move is used (Absorb, ||Gulpin ||
||Leech Seed, etc.) ||Swalot ||
---------------[]-----------------------------------------[]----------[]
Magma Armour ||Pokémon with this are immune to being ||Slugma ||
||frozen. ||Magcargo ||
||Emerald: See Flame Body ||Camerupt ||
---------------[]-----------------------------------------[]----------[]
Magnet Pull ||A pokémon with this abilty will make a ||Magnemite ||
||steel type pokémon unable to escape. ||Magneton ||
||Emerald:With a Magnet Pull pokémon in the||Nosepass ||
||first party slot will make any wild steel|| ||
||pokémon appear more often. || ||
---------------[]-----------------------------------------[]----------[]
Marvel Scale ||A pokémon with Marvel Scale will have its||Milotic ||
||defense multiplied by 1.5 if infected || ||
||with a status ailment || ||
---------------[]-----------------------------------------[]----------[]
Minus ||In 2 v 2 battles, Minun will have its ||Minun ||
||Sp.ATTACK increaed by 150% if its || ||
||partner is Plusle. || ||
---------------[]-----------------------------------------[]----------[]
Natural Cure ||With Natural Cure, a pokémon can be ||Roselia ||
||withdrawn to cure its status ailments. ||Sawblu ||
|| ||Altaria ||
|| ||Corsola ||
|| ||Staryu ||
|| ||Starmie ||
|| ||Celebi ||
|| ||Chansey ||
|| ||Blissey ||
---------------[]-----------------------------------------[]----------[]
Oblivious ||A pokémon cannot be attracted to the foe || ||
---------------[]-----------------------------------------[]----------[]
Overgrow ||If a pokémon with Overgrow gets below 1/3||All grass ||
||its grass type moves' damage is increased||starts & ||
||by 50%. ||their evos||
---------------[]-----------------------------------------[]----------[]
Own Tempo ||Pokémon with Own Tempo cannot be confused|| ||
---------------[]-----------------------------------------[]----------[]
Pickup ||A pokémon may pick up an item while out || ||
||in the field. || ||
---------------[]-----------------------------------------[]----------[]
Plus ||Opposite of Minus (See Minus) ||Plusle ||
---------------[]-----------------------------------------[]----------[]
Posion Point ||Pokémon with this may poison the foe on || ||
||contact. || ||
---------------[]-----------------------------------------[]----------[]
Pressure ||The foe will use up 2 PP instead of 1 for||Most ||
||moves. ||legendary ||
|| ||pokémon, ||
|| ||some others|
---------------[]-----------------------------------------[]----------[]
Pure Power ||Has the same effect as Huge Power. ||Meditite ||
|| ||Medicham ||
---------------[]-----------------------------------------[]----------[]
Rain Dish ||Pokémon with Rain Dish will recover 1/16 ||Lotad ||
||of its HP during rainfall. ||Lombre ||
|| ||Ludicolo ||
---------------[]-----------------------------------------[]----------[]
Rock Head ||Pokémon with Rock Head take no recoil || ||
||damage from moves like double-edge. || ||
---------------[]-----------------------------------------[]----------[]
Rough Skin ||On contact, a pokémon with Rough Skin ||Carvana ||
||will damage the opponent. ||Sharpedo ||
---------------[]-----------------------------------------[]----------[]
Run Away ||A pokémon with this wil always be able to||Poochyena ||
||escape from battle. ||Rattata ||
|| ||Raticate ||
|| ||Evee, etc.||
---------------[]-----------------------------------------[]----------[]
Sand Stream ||Upon entering the battle, a pokémon with ||Tyranitar ||
||this will create a permanent sandstorm || ||
---------------[]-----------------------------------------[]----------[]
Sand Veil ||In sandstorms, a pokémon with this will ||Sandhrew ||
||have its evasion increased. ||Sandslash ||
|| ||Diglet ||
|| ||Dugtrio ||
|| ||Gligar ||
|| ||Cacnea ||
|| ||Cacturne ||
---------------[]-----------------------------------------[]----------[]
Serene Grace ||Pokémon with this will have their move's ||Chansey ||
||added effect likelyhood doubled. ||Blissey ||
|| ||Togepi ||
|| ||Togetic ||
|| ||Jirachi ||
|| ||Dunsparce ||
---------------[]-----------------------------------------[]----------[]
Shadow Tag ||Prevents the foe from fleeing. ||Wynaut ||
|| ||Wobbuffet ||
---------------[]-----------------------------------------[]----------[]
Shed Skin ||Between turns, a pokémon with this may ||Caccooned ||
||be cured of its status ailment ||Bug PKMN ||
|| ||Snake PKMN||
|| ||Dratini ||
|| ||Dragonair ||
|| ||Pupitar ||
---------------[]-----------------------------------------[]----------[]
Shell Armour ||See Battle Armour. ||Shelled ||
|| ||Water PKMN||
|| ||Corphish ||
|| ||Crawdaunt ||
|| ||Lapras ||
---------------[]-----------------------------------------[]----------[]
Shield Dust ||The chance of the effects of the foe's ||Caterpie ||
||moves are reduced to 0. ||Weedle ||
|| ||Venomoth ||
|| ||Dustox ||
|| ||Wurmple ||
---------------[]-----------------------------------------[]----------[]
Soundproof ||Sound-based attacks do not work against ||Voltorb ||
||pokémon with this ability. ||Electrode ||
|| ||Mr Mime ||
|| ||Whismur & ||
|| ||its evos. ||
---------------[]-----------------------------------------[]----------[]
Speed Boost ||Makes a pokémon's SPEED stat increase by ||Ninjask ||
||one level every turn. ||Yanma ||
---------------[]-----------------------------------------[]----------[]
Static ||On contact, a pokémon with Static may ||Most ||
||paralyze the foe. ||electric ||
|| ||pokémon ||
---------------[]-----------------------------------------[]----------[]
Stench ||No effect in battle. ||Grimer ||
||Emerald:The lead pokémon with this will ||Muk ||
||make the encouter rate lower. || ||
---------------[]-----------------------------------------[]----------[]
Sticky Hold ||The held item of this pokémon cannot be ||Grimer ||
||stolen or knocked off ||Muk ||
|| ||Swallot ||
|| ||Gulpin ||
---------------[]-----------------------------------------[]----------[]
Sturdy ||Pokémon is immune to One-Hit KO moves ||All Steel ||
|| ||PKMN. ||
|| ||Shuckle ||
|| ||Donphan ||
|| ||Nosepass ||
|| ||Magnemite ||
|| ||Magneton ||
|| ||Geodude ||
|| ||Graveler ||
---------------[]-----------------------------------------[]----------[]
Suction Cups ||The pokémon cannot be forced out of ||Octillary ||
||battle ||Lileep ||
|| ||Cradily ||
---------------[]-----------------------------------------[]----------[]
Swarm ||When this pokémon's HP is 1/3 or less, ||Beedrill ||
||the power of its bug moves is icreased by||Scyther ||
||50%. ||Ledyba ||
|| ||Ledian ||
|| ||Spinarak ||
|| ||Ariados ||
|| ||Scizor ||
|| ||Heracross ||
|| ||Beautifly ||
|| ||Volbeat ||
---------------[]-----------------------------------------[]----------[]
Swift Swim ||A pokémon's speed will increase during ||Magikarp ||
||rainfall. ||Goldeen ||
|| ||Seaking ||
|| ||Horsea ||
|| ||Sedra ||
|| ||Omanyte ||
|| ||Kabuto ||
|| ||Kabutops ||
|| ||Quilfish ||
|| ||Mantine ||
|| ||Kingdra ||
|| ||Surskit ||
|| ||Feebas ||
|| ||Huntail ||
|| ||Gorbyss ||
|| ||Relicanth ||
|| ||Swallot ||
|| ||etc, ||
---------------[]-----------------------------------------[]----------[]
Sychronise ||If this pokémon is inflicted with a ||Many ||
||status ailment, the same one will be ||psychic ||
||inflicted on the foe. ||pokémon ||
|| ||Umbreon ||
---------------[]-----------------------------------------[]----------[]
Thick Fat ||This pokémon takes only half the total ||Makuhita ||
||damage from both ice and fire attacks ||Hariyama ||
|| ||Marill ||
|| ||Azumarill ||
|| ||Azurill ||
|| ||Spoink ||
|| ||Grumpig ||
|| ||Spheal ||
|| ||Sealeo ||
|| ||Walrein ||
---------------[]-----------------------------------------[]----------[]
Torrent ||If a pokémon's HP falls below 1/3, ||Mudkip ||
||Torrent will make its water type moves ||Marshtomp ||
||1.5x stronger. ||Swampert ||
|| ||Totodile ||
|| ||Croconaw ||
|| ||Feraligatr||
|| ||Squirtle ||
|| ||Wartortle ||
|| ||Blastoise ||
---------------[]-----------------------------------------[]----------[]
Trace ||A pokémon with Trace will copy the ||Ralts ||
||opponent's ability. ||Kirlia ||
||stronger. ||Gardevoir ||
|| ||Porygon ||
|| ||Porygon2 ||
---------------[]-----------------------------------------[]----------[]
Truant ||This pokémon can only attack every 2 ||Slakoth ||
||turns. ||Slaking ||
---------------[]-----------------------------------------[]----------[]
Vital Spirit ||See Insomnia. ||Mankey ||
|| ||Primeape ||
|| ||Deliberd ||
|| ||Vigoroth ||
---------------[]-----------------------------------------[]----------[]
Volt Absorb ||This pokémon recovers lost HP if hit with||Jolteon ||
||an electric attack. ||Chinchou ||
|| ||Lanturn ||
---------------[]-----------------------------------------[]----------[]
Water absorb ||Like Volt Absorb but for water attacks. ||Poliwhirl ||
|| ||Poliwag ||
|| ||Poliwrath ||
|| ||Politoad ||
|| ||Lapras ||
|| ||Vaporeon ||
|| ||Wooper ||
|| ||Quagsire ||
---------------[]-----------------------------------------[]----------[]
Water Veil ||This pokémon cannot be burned ||Goldeen ||
|| ||Seaking ||
|| ||Wailord ||
|| ||Wailmer ||
---------------[]-----------------------------------------[]----------[]
White Smoke ||See Clear Body ||Torkoal ||
---------------[]-----------------------------------------[]----------[]
Wonder Guard ||Only super effective moves hit. This ||Shedninja ||
||pokémon is still vulnerable to moves || ||
||like sandstorm and being poisoned, etc. || ||
---------------[]-----------------------------------------[]----------[]

[]------------------[]--------[]
||Pokémon Natures || [001F0]||
[]------------------[]--------[]

Since Ruby/Sapphire, pokémon have had a nature which will make a pokémon's stat
better and/or worse. To put it simply, a pokémon might have a nuture that
raises ATTACK but lowers SPEED. Your pokémon gets a higher than average ATTACK
but has a lower SPEED (than the same pokémon).
Here's a list of the natures. Remember, any pokémon can have any nature. If
your hatching an egg you can save just before it hatches and then reset the
game to give it a different one if you desire.
There are 25 natures available in Pokémon Emerald:
NOTE: [+] means increases and [-] means decreases.
Adamant- Careful- Impish- Modest-
[+]: ATTACK [+]: SP.DEFENSE [+]: DEFENSE [+]: SP.ATTACK
[-]: SP. ATTACK [-]: SP.ATTACK [-]: SP.ATTACK [-]: ATTACK
Bashful- Docile- Jolly- Naive-
[+]: Neutral [+]: Neutral [+]: SPEED [+]: SPEED
[-]: Neutral [-]: Neutral [-]: ATTACK [-]: SP.DEFENSE
Bold- Gentle- Lax- Naughty-
[+]: DEFENSE [+]: SP.DEFENSE [+]: DEFENSE [+]: ATTACK
[-]: ATTACK [-]: DEFENSE [-]: SP.DEFENSE [-]: SP.DEFENSE
Brave- Hardy- Lonely- Quiet-
[+]: ATTACK [+]: Neutral [+]: ATTACK [+]: SP.ATTACK
[-]: SPEED [-]: Neutral [-]: DEFENSE [-]: SPEED
Calm- Hasty- Mild- Quirky-
[+]: SP.DEFENSE [+]: SPEED [+]: SP.ATTACK [+]: Neutral
[-]: ATTACK [-]: DEFENSE [-]: DEFENSE [-]: Neutral
Rash-
[+]: SP.ATTACK
[-]: SP.DEFENSE
Relaxed-
[+]: DEFENSE
[-]: SPEED
Serious-
[+]: Neutral
[-]: Neutral
Timid-
[+]: SPEED
[-]: ATTACK

[]------------------[]--------[]
||Held Items || [001G0]||
[]------------------[]--------[]

Held items were first introduced in the Gold, Silver and Crystal versions of
the game. They could be held to help your pokémon during battle. In Emerald,
the same applies.
TYPE POWER-UP ITEMS. [001G1]
These items increase the power of certain moves. The type of move the item
powers up depends on the item:
NAME: TYPE OF POWER-UP: LOCATION:
Mystic Water....Water.................Weather Insitute(Held by Castform)
Miracle Seed....Grass.................Petalburg Woods(Use Cut After beating
Roxanne)
Charcoal........Fire..................Herb shop in Lavaridge Town
Sharp Beak......Flying................Wild pokémon
Poison Barb.....Poison................Wild pokémon
Dragon Fang.....Dragon................Meteor Falls(Steal from Nicholas' pokémon
after your 5th battle)
Sliver Powder...Bug...................Route 120(Steal from Bug Maniac's pokémon
after your 5th battle)
Metal Coat......Steel.................Wild pokémon
Slik Scarf......Normal................---
Soft Sand.......Ground................Route 109/Wild pokémon
Blackglasses....Dark..................Route 116(through the middle exite of
the Rusturf Tunnel)
Spell Tag.......Ghost.................Wild pokémon
Twisted Spoon...Psychic...............Wild pokémon
Black Belt......Fighting..............Route 115(Steal from Blackbelt Nob's
pokémon after your 5th battle)
Nevermeltice....Ice...................Shoal Cave
Magnet..........Electric..............New Mauville/Trick House
Hard Stone......Rock..................Trick House

POKéMON SPECIFIC ITEMS: [001G2]


These items will power-up certain aspects of certain pokémon
Name: Effect:
Lucky Punch.............Raises Chansey's critical hit ratio
Thick Club..............Raises Cubone/Marowak's critical hit ratio
Stick...................Rasies Farfetch'd's critical hit ratio
Light Ball..............Multiplies Pikachu's SP.ATTACK by 2
NOTE: These items have no effect on other pokémon.

EVOLUTION ITEMS: [001G3]


When you trade an
Name: Effect:
King's Rock.......A Slowpoke/Poliwhirl will elvove into Slowking/Politoad when
it is traded while holding these items.
Up-Grade..........If traded while holding this, Porygon will evolve into
Porygon2.
Dragon Scale......A Sedra holding this in a trade will evolve it into Kingdra.
DeepSeaScale......Clamperl evolves into Gorbyss if it holds this in a trade.
DeepSeaTooth......Clamperl evolves into Huntail if it holds this in a trade.
Metal Coat........Onix/Scyther will evolve into Steelix/Scizor when it holds
this in a trade.
Everstone.........Stop your pokémon evolving by letting it hold this.

PRE-EVOLUTION ITEMS: [001G4]


You can get certain pokémon from eggs if the female parent is holding this
item.
Name: Effect:
Sea Insence.....When you put a male and female Marill/Azumarril in the
day care centre, let the female hold this to get an egg
containing an Azurill.
Lax Insence.....When you put a male and female Wobbuffet in the
day care centre, let the female hold this to get an egg
containing a Wynaut.
OTHER HELPFUL ITEMS: [001G5]
These other helpful items that you can let your pokémon hold in battle:
Name: Effect:
Lax Insence......Decreases foe's accuracy.
Leftovers........Restores some HP every turn.
Focus Band.......May stop your pokémon from fainting.
Macho Brace......Earn double EVs in battle.
EXP. Share.......Earn exp. points without battling.
King's Rock......In battle it may cause flinching.
Choice Band......Powers up the move in slot 1 by 1.5 times.
Bright Powder....See Lax Insence.
Amulet Coin......Doubles money earned in trainer battles.
Clense Tag.......Reduces the encounter rate.
Lucky Egg........Increases exp. earned in battle.
Quick CLaw.......May let your pokémon strike first, regardless of SPEED.
Scope Lens.......Increases critical hit ratio.
Shell Bell.......Restores 1/8 of the damage done to the foe on that turn.

[]-----------------------------------------[]-------[]
||About Pokémon Gyms and The Pokémon League||[001H0]||
[]-----------------------------------------[]-------[]
If this is somehow your first pokémon game, you will want to know what gyms and
the Pokémon League are.
POKéMON GYMS
Gyms are places where the pokémon trainers go to earn badges. The badges are
needed to prove yourself as a trainer and enter the Pokémon League. In Emerald,
each gym has several trainers and a Gym Leader that specialise in a particular
pokémon type. In pokémon games there are usually eight gyms that get tougher
as the game progesses. In pokémon Gold/Silver/Crystal, there were sixteen gyms
in total because the game took you to both the Jhoto and Kanto regions. Gym
badges will also let you use HMs(Hidden Machines) outside of battle. You will
also get a TM(Technical Machine)for beating a Gym Leader.
Pokémon Gyms History:

LEGEND:
Gym Number - Leader Name(Type used)
R/B/Y = Red, Blue and Yellow
G/S/C = Gold, Silver and Crystal
R/S/ = Ruby and Sapphire
NOTE: the R/S/ listing does not include Emerald because there are differences
and I wouldn't want to spoil some story twists for you.
Gyms in R/B/Y: Gyms in G/S/C: Gyms in R/S/:
1 - Brock(Rock) 1 - Falkner(Flying) 1 - Roxanne(Rock)
2 - Misty (Water) 2 - Bugsy(Bug) 2 - Brawly(Fighting)
3 - Lt. Surge(Electric)3 - Whitney(Normal) 3 - Wattson(Eelctric)
4 - Erika(Grass) 4 - Morty(Ghost) 4 - Flannery(Fire)
5 - Koga(Poison) 5 - Jasmine(Steel) 5 - Norman(Normal)
6 - Sabrina(Psychic) 6 - Chuck(Fighting) 6 - Winona(Flying)
7 - Blaine(Fire) 7 - Pryce(Ice) 7 - Tate & Liza(Psychic)
8 - Giovanni(Ground) 8 - Claire(Dragon) 8 - Wallace(Water)
9 - Brock(Rock)
10 - Misty(Water)
11 - Lt. Surge(Electric)
12 - Erika(Grass)
13 - Janine(Poison)
14 - Sabrina(Psychic)
15 - Blaine(Fire)
16 - 'Blue'(Various*)
*In Gold, Silver and Crystal(G/S/C) versions of the game, blue(R/B/Y Rival) had
taken over the eigth gym. He used lots of different types of pokémon.
THE POKéMON LEAGUE
The Pokémon League is the ultimate pokémon competiton. It is made up of
four expert trainers known as 'The Elite Four' and there is an even stronger
'Champion' at the end. Whoever can preveil over the Elite Four and the Champion
will become the new Champion.
Elite Four and Champion History:
R/B/Y: G/S/C
Elite Four 1: Loreila(Ice) Elite Four 1: Will(Psychic)
Elite Four 2: Bruno(Fighting) Elite Four 2: Bruno(Fighting)
Elite Four 3: Agatha(Ghost) Elite Four 3: Koga(Poison)
Elite Four 4: Lance (Dragon) Elite Four 4: Karen(Dark)
Champion: Your Rival Champion: Lance(Dragon)
R/S:
Elite Four 1: Sydney(Dark)
Elite Four 2: Phoebe(Ghost)
Elite Four 3: Glacia(Ice)
Elite Four 4: Drake(Dragon)
Champion: Steven(Steel)
GYM REMATCHES
After you have beaten the Elite Four once Gym Leaders may appear on the Match
Call with the Pokéball symbol, meaning they will have a rematch with you. This
is a new feature of Emerald. As far as I know, all of the rematches will be
double battles. Here's what the Gym Leaders will have in consecutive
rematches:
NOTE: This list DOES CONTAIN SPOILERS so if you don't want to read them, I'll
provide a ctrl + F code to take you to a safe distance from the spoiler.
[000000S].
- Gym #1, Roxanne.
Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Golem (Lvl 32) -Omanyte (Lvl 37) -Omastar (Lvl 42) -Aerodactyl (Lvl 47)
-Kabuto (Lvl 35) -Golem (Lvl 37) -Golem (Lvl 42) -Golem (Lvl 47)
-Onix (Lvl 35) -Kabutops (Lvl 40) -Kabutops (Lvl 45) -Omastar (Lvl 47)
-Nosepass(Lvl 37) -Onix (Lvl 40) -Onix (Lvl 45) -Kabutops (Lvl 50)
-Nosepass (Lvl 42) -Nosepass (Lvl 47) -Steelix (Lvl 50)
-Nosepass (Lvl 52)

- Gym #2, Brawly.


Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Machamp (Lvl 33) -Machamp (Lvl 38) -Hitmonchan(Lvl 40) -Hitmonlee (Lvl 46)
-Meditite (Lvl 33) -Medicham (Lvl 38) -Machamp (Lvl 43) -Hitmonchan (Lvl 46)
-Hitmontop(Lvl 35) -Hitmontop(Lvl 40) -Medicham (Lvl 43) -Machamp (Lvl 48)
-Hariyama (Lvl 37) -Hariyama (Lvl 42) -Hitmontop (Lvl 45) -Medicham (Lvl 48)
-Hariyama (Lvl 47) -Hitmontop (Lvl 50)
-Hariyama (Lvl 52)
- Gym #3, Wattson.
Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Mareep (Lvl 36) -Pikachu (Lvl 39) -Raichu (Lvl 44) -Electabuzz (Lvl 50)
-Electrode (Lvl 36) -Flaffy (Lvl 41) -Ampharos (Lvl 46) -Raichu (Lvl 51)
-Magneton (Lvl 38) -Electrode (Lvl 41) -Electrode(Lvl 45) -Ampharos (Lvl 51)
-Manectric (Lvl 40) -Magneton (Lvl 43) -Magneton (Lvl 45) -Electrode (Lvl 53)
-Manectric (Lvl 45) -Manectric(Lvl 47) -Magneton (Lvl 53)
-Manectric (Lvl 55)

- Gym #4, Flannery.


Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Magcargo(Lvl 38) -Growlithe(Lvl 41) -Houndour (Lvl 46) -Arcanine (Lvl 51)
-Ponyta (Lvl 36) -Magcargo (Lvl 43) -Growlithe(Lvl 42) -Magcargo (Lvl 53)
-Camerupt(Lvl 38) -Ponyta (Lvl 41) -Magcargo (Lvl 45) -Houndoom (Lvl 51)
-Torkoal (Lvl 40) -Camerupt (Lvl 43 -Rapidash (Lvl 45) -Rapidash (Lvl 51)
-Torkial (Lvl 45) -Camerupt (Lvl 47) -Camerupt (Lvl 53)
-Torkoal (Lvl 50) -Torkoal (Lvl 55)

- Gym #5, Norman.


Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Chansey (Lvl 42) -Slaking (Lvl 47) -Slaking (Lvl 52) -Slaking (Lvl 57)
-Slaking (Lvl 42) -Chansey (Lvl 47) -Blissey (Lvl 52) -Blissey (Lvl 57)
-Spinda (Lvl 43) -Kangaskhan(Lvl 45) -Kangaskhan(Lvl 50) -Kangaskhan (Lvl 55)
-Slaking (Lvl 45) -Spinda (Lvl 48) -Spinda (Lvl 53) -Tauros (Lvl 57)
-Slaking (Lvl 50) -Slaking (Lvl 55) -Spinda (Lvl 58)
-Slaking (Lvl 60)

- Gym #6, Winona.


Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Dratini (Lvl 40) -Hootoot (Lvl 43) -Noctowl (Lvl 48) -Noctowl (Lvl 53)
-Tropius (Lvl 38) -Tropius (Lvl 43) -Tropius (Lvl 49) -Tropius (Lvl 54)
-Pelipper(Lvl 41) -Dragonair (Lvl 45) -Dragonair(Lvl 50) -Dragonite (Lvl 55)
-Skarmory(Lvl 43) -Pelipper (Lvl 46) -Pelipper (Lvl 51) -Pelliper (Lvl 55)
-Altaria (Lvl 45) -Skarmory (Lvl 48) -Skarmory (Lvl 53) -Skarmory (Lvl 58)
-Altaria (Lvl 50) -Altaria (Lvl 55) -Altaria (Lvl 60)

- Gym #7, Tate & Liza.


Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Slopoke (Lvl 48) -Drowzee (Lvl 53) -Hypno (Lvl 58) -Hypno (Lvl 58)
-Claydol (Lvl 49) -Slowpoke (Lvl 53) -Slopoke (Lvl 59) -Slowking (Lvl 58)
-Xatu (Lvl 49) -Claydol (Lvl 54) -Claydol (Lvl 58) -Claydol (Lvl 59)
-Lunatone(Lvl 50) -Xatu (Lvl 54) -Xatu (Lvl 59) -Xatu (Lvl 59)
-Solrock (Lvl 50) -Lunatone (Lvl 55) -Lunatone (Lvl 60) -Lunatone (Lvl 60)
-Solrock Lvl 55) -Solrock (Lvl 60) -Solrock (Lvl 60)

- Gym #8, Juan.


Rematch One: Rematch Two: Rematch Three: Rematch Four:
-Poliwag (Lvl 46) -Poliwhirl(Lvl 50) -Lapras (Lvl 56) -Lapras (Lvl 58)
-Whiscash (Lvl 46) -Whishcash(Lvl 51) -Whiscash (Lvl 58) -Whiscash (Lvl 59)
-Walrein (Lvl 48) -Walrein (Lvl 53) -Poliwhirl(Lvl 56) -Politoad (Lvl 58)
-Crawdaunt(Lvl 48) -Crawdaunt(Lvl 53) -Walrein (Lvl 58) -Walrein (Lvl 59)
-Kingdra (Lvl 51) -Kingdra (Lvl 56) -Crawdaunt(Lvl 58) -Craqdaunt (Lvl 60)
-Solrock Lvl 55) -Kingdra (Lvl 61) -Kingdra (Lvl 60)
[000000S]

[]----------------------[]-------[]
||About Pokémon Emerald ||[001I0]||
[]----------------------[]-------[]

Pokémon Emerald was the third game released in the GBA generation of pokémon
games. The are many differences between this game and Ruby and Sapphire:
- The Battle Frontier
The Battle Frontier is unlocked after you have beat the Pokémon League and
sailed on the S.S. Tidal and talked to Scott there.
- New and improved double battles
You can now have double battles with any two trainers that spot you
simultaneosly.
- Different Pokémon
Some pokémon have been removed from Emerald that you were able to catch on
Ruby and Sapphire. Also, gyms and the Pokémon League have different pokémon
to R/S and even an alternate Gym Leader and Champion.
Here is a list of pokémon not available for you to catch in Emerald:
~Surskit
~Masquerain
~Meditite
~Roselia
~Zangoose
~Lunatone
These are only the pokémon that you could catch in Ruby and Sapphire and not
in Emerald. These are not all of the pokémon that are unavailable, such as
many Kanto(R/B/Y) and Johto ones(G/S/C).

- Safari Zone Expansion


The Expanded Area of the Safari Zone is available after you win the Pokémon
League. Here you can catch all your favoutite pokémon that appeared in
G/S/C.
- Area Changes
Some places have been changed. The Cave of Origin has been made so that
you do not need Flash to get through. As well as this, the positions of
trainers within some routes has changed and I think there are even extra
trainers in some places.

[]-------------[]-------[]
||Move Tutors ||[001J0]||
[]-------------[]-------[]

This section is dedicated to the many Move Tutors that appear in Emerald.
Free of charge, they will teach an applicable pokémon a new move. The
move can only be taught once so they are a lot like TMs.
===========
#1 Rollout
===========
The Move Tutor for Rollout is situated next to Mauville City Gym.
Move Info:
Name: Rollout
Type: Rock
PP: 20
Pwr: 30
Acc: 90
Description: Attacks every turn for five turns, or until it misses, with
increasing power. If it misses the power will be set back to normal.
===============
#2 Fury Cutter
===============
The Move Tutor for Fury Cutter is situated inside Verdanturf's Pokémon Centre.
They are sitting by the table.
Move Info:
Name: Fury Cutter
Type: Bug
PP: 20
Pwr: 10
Acc: 95
Description: Use this in consecutive hits to increase its power. If it misses
or you use a different attack the power will be set back to normal.

===============
#3 Swagger
===============
The Move Tutor for Swagger is situated inside Slateport's Pokémon Fan Club.
They are sitting by the table.
Move Info:
Name: Swagger
Type: Normal
PP: 15
Pwr: ---
Acc: 90
Description: Confuses the opponent and also raises their ATTACK.
================
#4 Dynamicpunch
================
The Move Tutor for Dynamicpunch is situated just outside Mossdeep City on the
beach, he looks like a Blackbelt.
Move Info:
Name: Dynamicpunch
Type: Fighting
PP: 5
Pwr: 100
Acc: 50
Description: Quite inaccurate but if it hits it will confuse the opponent or
faint them.
===============
#5 Sleep Talk
===============
The Move Tutor for Sleep Talk is situated in a house in Fortree City.
Move Info:
Name: Sleep Talk
Type: Normal
PP: 10
Pwr: ---
Acc: ---
Description: While asleep, a pokémon can use Sleep Talk to randomly
attack with one of its own moves.
================
#6 Double-Edge
================
The Move Tutor for Double-Edge is situated in the Pokémon Centre in Sootopolis
City.
Move Info:
Name: Double-Edge
Type: Normal
PP: 15
Pwr: 120
Acc: 100
Description: A powerful move that will hit the user with recoil damage equal
to 1/3 of the damage delt on the foe.
==============
#7 Explosion
==============
The Move Tutor for Explosion is situated in the Pokémon Centre in Pacifidlog
Town.
Move Info:
Name: Explosion
Type: Normal
PP: 15
Pwr: 250
Acc: 100
Description: Inflicts loads of damage on the foe but the user will faint.
==============
#8 Metronome
==============
The Move Tutor for Metronome is situated in the Pokémart in Verdanturf Town.
Move Info:
Name: Metronome
Type: Normal
PP: 10
Pwr: ---
Acc: ---
Description: Attacks with a random move. The move used could be ANY attack
in the game.

==============
#9 Substitute
==============
The Move Tutor for Subsitute can be found on the roof of Lilycove Dept. Store.
Move Info:
Name: Substitute
Type: Normal
PP: 10
Pwr: ---
Acc: ---
Description: Creates a subsitute using 1/4 of your Max. HP. The subsitute will
take all damage until it breaks. The subsitute will also protect you from
status ailments.
==============
#10 Mimic
==============
The Move Tutor for Mimic can be found in Lavaridge Town.
Move Info:
Name: Mimic
Type: Normal
PP: 10
Pwr: ---
Acc: ---
Description: During battle you can use Mimic to copy the last attack the
opponent used and then use it yourself. The attack returns to Mimic when the
battle ends or the user is switched out.

[]---------------------------[]
||Battle Frontier Move Tutors||
[]---------------------------[]
There are two Move Tutors in the Battle Frontier. They will teach you
in total 20 moves. You can learn these moves AS MANY TIMES AS YOU WANT at the
cost of Battle Points. Battle Points are earned by competing in the various
places in on the Battle Frontier. At this time I do not know the exact location
of these two.
===============
#1 Defense Curl
===============

Move Info:
Cost: 16 BP
Name: Defense Curl
Type: Normal
PP: 40
Pwr: ---
Acc: ---
Description: Increases the user's DEFENSE by one level.
==========
#2 Snore
==========

Move Info:
Cost: 24 BP
Name: Snore
Type: Normal
PP: 15
Pwr: 40
Acc: 100
Description: When you're pokémon is asleep they can use Snore to attack using
sound. This means it will not effect beasties with the Soundproof ability.
============
#3 Mud Slap
============

Move Info:
Cost: 24 BP
Name: Mud Slap
Type: Ground
PP: 15
Pwr: 20
Acc: 100
Description: Throws mud at the foe to damage and it also decreases the
opponent's accuracy by one level.

==========
#4 Swift
==========

Move Info:
Cost: 24 BP
Name: Swift
Type: Normal
PP: 20
Pwr: 60
Acc: ---
Description: An attack that is so accurate it never misses.
============
#5 Icy Wind
============

Move Info:
Cost: 24 BP
Name: Icy Wind
Type: Ice
PP: 10
Pwr: 55
Acc: 100
Description: An ice type attack that may also lower the foe's SPEED one level.

===========
#6 Endure
===========

Move Info:
Cost: 48 BP
Name: Endure
Type: Normal
PP: 10
Pwr: ---
Acc: ---
Description: Use this and your pokémon will be left with 1 HP if hit with a
powerful move that would have fainted it otherwise.
============
#7 Psych Up
============
Move Info:
Cost: 48 BP
Name: Psych Up
Type: Normal
PP: 10
Pwr: ---
Acc: ---
Description: Use this move and you will copy the opponent's stat changes. You
can also use this move in a double battle and use it on the second pokémon to
effectively raise both pokémon's stats.
=============
#8 Ice Punch
=============
Move Info:
Cost: 48 BP
Name: Ice Punch
Type: Ice
PP: 15
Pwr: 75
Acc: 100
Description: An icy punch that has a 10% chance of freezing the victim.
=================
#9 Thunder Punch
=================
Move Info:
Cost: 48 BP
Name: Thunder Punch
Type: Electric
PP: 15
Pwr: 75
Acc: 100
Description: An electrical punch that has a 10% chance of paralyzing the
victim.

===============
#10 Fire Punch
===============
Move Info:
Cost: 48 BP
Name: Fire Punch
Type: Fire
PP: 15
Pwr: 75
Acc: 100
Description: An fiery punch that has a 10% chance of burning the
victim.
The second Move Tutor in the Battle Frontier is sitting opposite the first
one.
===============
#1 Softboiled
===============
Move Info:
Cost: 16 BP
Name: Softboiled
Type: Normal
PP: 10
Pwr: ---
Acc: 100
Description: Restores 1/2 of your max. HP.
=================
#2 Seismic Toss
=================
Move Info:
Cost: 24 BP
Name: Seismic Toss
Type: Fighting
PP: 20
Pwr: ---
Acc: 100
Description: Deals damage to the foe equal to the user's level.
=================
#3 Dream Eater
=================
Move Info:
Cost: 24 BP
Name: Dream Eater
Type: Psychic
PP: 15
Pwr: 100
Acc: 100
Description: This attack only works while the opponent is asleep. Dream
Eater drains the HP of the foe, giving you back HP equal to half the damage
delt.
=================
#4 Mega Punch
=================
Move Info:
Cost: 24 BP
Name: Mega Punch
Type: Normal
PP: 20
Pwr: 80
Acc: 85
Description: A powerful punch that deals damage.
================
#5 Mega Kick
================
Move Info:
Cost: 24 BP
Name: Mega Kick
Type: Normal
PP: 5
Pwr: 120
Acc: 75
Description: A powerful kick that deals damage.
================
#6 Body Slam
===============
Move Info:
Cost: 48 BP
Name: Body Slam
Type: Normal
PP: 15
Pwr: 85
Acc: 100
Description: An attack that has a 30% chance of paralyzing the foe.
===============
#7 Rock Slide
===============
Move Info:
Cost: 48 BP
Name: Body Slam
Type: Normal
PP: 15
Pwr: 75
Acc: 90
Description: A powerful rock attack that may cause the foe to flinch.
============
#8 Counter
============
Move Info:
Cost: 48 BP
Name: Counter
Type: Fighting
PP: 20
Pwr: ---
Acc: 100
Description: If you do this and then the opponent does a physcial move, you
will hit the foe for double the damage delt.
================
#9 Thunder Wave
================
Move Info:
Cost: 48 BP
Name: Thunder Wave
Type: Electric
PP: 20
Pwr: ---
Acc: 100
Description: Paralyzes the foe.

=================
#10 Swords Dance
=================
Move Info:
Cost: 48 BP
Name: Swords Dance
Type: Normal
PP: 30
Pwr: ---
Acc: ---
Description: Raises the user's ATTACK stat by two levels.

That concludes the section on Move Tutors.

===============================================================================
-------------------------------------------------------------------------------
2 : Walkthrough : [0020]
-------------------------------------------------------------------------------
===============================================================================
This is the walkthrough. Let's begin.
___________________________________
Part 01: In The Begining : [002A] /
__________________________________/
NOTE: This walkthrough has been written assuming that you are not trading
from other versions of the game to help you.
Wait, before I begin I will say that you should periodically save your game
all the time and especially before every major battle, just in case you lose.
Major battles are: Gym Leaders, Aqua/Magma leaders, Elite Four and Champion
and Rival battles. NOTE: Only save between individual Elite Four battles
if you really think/know you can win.
Ok, enough chit chat. Begin walkthrough:
When the game begins you will find yourself in the back of a truck, accompanied
by several boxes and some furniture if you look closely. When the door opens,
jump out. Welcome to Littleroot Town.
-------------------[]
Littleroot Town ||
-------------------[]
Places Of Interest:||
-Birch Pokémon Lab ||
-Your Home/House ||
-------------------[]
Once outside you will be greeted by MOM (who from now on I shall refer to as
Mom). After speaking with Mom, go upstairs and check out your new room. Nice.
Go over to the PC in the top-left corner and withdraw the Potion from ITEM
STORAGE. It may come in handy....
Do as Mom suggested and set the clock to the right time (WARNING: You cannot
reset this clock, EVER. So be as accurate as possible), then go back downstair
-s.
Quick! DAD is on telly. Nope too late. He was but you missed him. Ah well, too
bad.
Talk with Mom and she will ask you to go see the neighbours, do so. They live
in the house to the right or left. (If your character is a boy, the house is
on the right and for girls its on the left) Upon entering the house, a woman
will talk to you and tell her about her son/daughter. He/She is apparently
upstairs. Go up the stairs to the stranger's bedroom and examine the pokéball
on the floor. You will confonted by either MAY or BRANDON (Who I will from now
on be refering to as May). After the convesation, go downstairs again and
outside.
You're all done here. Continue to the nothern exit......

____________________________________________
Part 02: "Pokémon, I Choose You!" : [002B] /
__________________________________________/

Go out the north exit of the town and you will witness perhaps the funniest
thing in all of Pokémon game history: A man being chased by a pokémon.
Of course not, it's a professor being chased by a wild pokémon. Who will save
the Prof.?
Walk over the the bag/briefcase and examine it. You will be presented with a
choice of one of three pokémon. Choose wisely.
From left to right, Treecko is a grass type pokémon, Torchic is fire and Mudkip
is a water type. Who will it be? You decide. If you need help choosing you
can consult the Hoenn Pokédex section to see what one you like best.
As soon as you pick, the battle will ensue.
-----------------
POKéMON BATTLE !
-----------------
Opponent: Zigzagoon
Level: 2
Strategy:
Since this is your first battle, I'll give you a strategy. The strategy is
to use your one and only damaging attack (scratch/pound/tackle). About 2-4
hits should KO that Zigzagoon. Easy. You have that potion just incase though.
NOTE: Zigzagoon is a normal type pokémon.
End battle.

Congratulations! You have saved Professor Birch from certain peril.


After eradicatiing the Zigzagoon, you will be escorted back to Birch Pokémon
Lab. In the lab, you will find yourself talking to Birch. He will reward your
heroic rescue with non other than the pokémon you just used to beat that
Zigzagoon. Sweet. Why not give it a nickname while your here? Or more
more importantly, why?
____________________________________________
Part 03 : Off To See May : [002C] /
__________________________________________/

Apperently, May is out doing some field work for the Prof, her father, don't
you think it would be a good idea to go meet her? As if you have a choice in
the matter. Head north from Littleroot Town and you will enter route 101.
-----------\
Route 101 \
----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common | ||
-Wurmple | Common | ||
-Zigzagoon| Rare | ||
----------------------[]
In route 101 there are no trainers or items. Fight wild pokémon if you like but
it's not necessary right now. Just continue heading north. We're looking for
May remember? Keep going up and you'll reach a new place.
NOTE: You may want to come back here and catch a Poochyena(Dark type) and a
Zigzagoon(Normal type).
------------[]
Oldale Town ||
------------[]-----[]
Places Of Interest:||
-Pokémon Centre ||
-Pokémart ||
-------------------[]
Pokémart Items: ||
-Potion £300 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Awakening £250 ||
-------------------[]
When you enter Oldale town, talk to the man standing next to the building
that is to the right of the Pokémon Centre. He will give you a free potion.
How kind. Not much else to do here... Heal up at the centre and continue north
to Route 103.
-----------\
Route 103 \
----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common | ||
-Zigzagoon| Uncommon| ||
-Wingull | Rare | ||
----------------------[]
Make note that Wingull is a water/flying. Come back here later if you didn't
get Mudkip and catch a Wingull. If you have Mudkip don't bother. Train up a
few levels if you like but it is by no means necessary at this point. Continue
north in this route, it's kind of a winding path. You'll meet May at the top.
Make sure your pokémon has full health. Talk to May and the battle will soon
begin.
----------------[]
RIVAL BATTLE I ||
----------------[]
-------------------------------------[]
[Pokémon:] [ Level: ] ||
-Torchic/Treecko/Mudkip | 5 | ||
-------------------------------------[]
Strategy:
To win, simply use your damaging attack. This is much like the Zigzagoon fight.
This is slightly tougher than the Zigzagoon but still easy. Just keep
attacking. If you get into trouble, use the potion that you should have. You
can use leer/growl to make things easier for you. (Leer lowers foe's DEFENCE
and Growl decreases ATTACK).
After the battle, follow May back down to Littleroot Town. Once there, go to
the lab. You'll talk with the Prof. and May for a bit. During the conversation,
Birch will entrust you with a Pokédex. It's a 'Hi-Tech encylopedia' that can
record data on pokémon that you catch. Your goal is to fill this pokédex by
catching every pokémon in Hoenn. Sounds easy enough. You will also be given
five, that's right FIVE, pokéballs from May. Pokéballs are the most basic tool
for catching pokémon and you will encounter many other types of Pokéball
throughout the game.
____________________________________________
Part 04 : Adventure Start : [002D] /
__________________________________________/
With your pokédex and pokéballs, you're all set!
NOTE: You can now buy pokéballs from Oldale pokémart and others for £200
Head out of the lab and go north. On your way out Mom will stop you and give
you a pair of Running Shoes. Hold down the B button while moving to... RUN!
Go out to route 101, here I recommend catching a Zigzagoon to help you with the
coming trainer battles. Pick up a Poochyena and/or Wurmple if you like. If you
didn't pick Mudkip, grab a Wingull too from route 103 (above Oldale).
Alright, if you didn't already know: you catch a pokémon by first getting
its HP low, preferably in RED and then chuck pokéballs at it. The lower the
level of a pokémon and the weaker it is, the easier it is to catch. It also
helps to put it to sleep or paralyze it.
Now, train your entire party in route 101/103(Yes, all of them) to lvl 6.
That should be enough for now. Heal up at the pokémon centre when you
need to. When they are at 6/7, heal up in the centre and head west to Route
102.
-----------\
Route 102 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Uncommon| ||
-Ralts | Rare | ||
-Seedot | Rare | ||
-Lotad | Rare | ||
-Wurmple | Common | ||
-Zigzagoon| Uncommon| ||
-----------------------[]
Route 102, here you will have your first trainer battles. If you didn't get
Treecko/Mudkip then you might want to look for a Seedot or Lotad. Lotad is
water/grass type and Seedot is grass. If you want a Psychic type pokémon and
are patient you can look for a Ralts. Ralts elvolves into a decent Psychic
pokémon. (Ralts learns confusion at level 6). I will advise that if you
get ralts, be sure to let it learn Calm Mind and Psychic.
I will list the trainers in the route in the order that you will encouter them:

Trainer 1:
Name: Youngster Calvin
Pokémon: Poochyena(Lvl 5)
Money: £80

Trainer 2:
Name: Bug Catcher Rick
Pokmon: Wurmple(Lvl 4), Wurmple(Lvl 4)
Money: £64
Trainer 3:
Name: Youngster Allen
Pokémon: Zigzagoon(Lvl 4), Taillow(Lvl 3)
Money: £48
Trainer 4:
Name: Lass Tiana
Pokémon: Zigzagoon(Lvl 4), Shroomish(Lvl 4)
Money: £64
(effect spore)
(south, over ledge = potion)
Let's run through these trainers' pokémon. Zizagoon is, as you know, a normal
type. Wurple is a bug type pokémon, Shroomish is a grass type and Taillow is
a flying/normal type.
Simply do not use Treecko, if you have it, on Taillow(grass is weak to flying)
and if you had Mudkip, don't use it on Shroomish. You should be fine.
Things to watch out for are the Poochyena's Howl which raises its ATTACK one
level and Shroomish's Effect Spore ability. Effect spore will inflict a
random status problem(either sleep,posion or paralyze)on your pokémon if it
physically hits (like doing Tackle or Pound). There's a 10% chance of this
happening.
If you explore the route you'll find a potion and some berries just north-east
of Allen. Berries can be quite useful so pick them. There are two Oran berries
that restore 10 HP in battle and Pecha Berries that cure poison during battle.
(You can also use restorative berries like potions)
Berries are held items, go to that section for more info on held items.

Keep going west in this route and you'll reach a new city.
___________________________________________
Part 05 : Petalburg City : [002E] /
__________________________________________/

---------------[]
Petalburg City ||
---------------[]-----[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Petalburg Pokémon Gym||
----------------------[]
Pokémart Items: ||
-Pokéball £200 ||
-Potion £300 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Awakening £250 ||
-Escape Rope £550 ||
-Repel £350 ||
-X Speed £350 ||
-X Attack £500 ||
-X Defend £550 ||
Orange Mail £50 ||
----------------------[]
This is Petalburg City. Nice place. Heal your pokémon first of all. This is the
place where that TV interview was from, remember at the start? "Live from
Petalburg Gym"?
Anyway, go north from the centre and enter the gym, look who it is. It's DAD
(who I will refer to as Dad or Norman from now on), speak to Dad. Yes, he is
the Petalburg gym leader. I didn't see that one coming! Your conversation
will be interupted by WALLY. Wally is a pokémon trainer, like you, but as of
yet has no pokémon. That's where you come in. Norman gives him a Zigzagoon to
help him catch a pokémon of his own. You are taken back to route 103.
Wally will catch a LVL 5 Ralts (why can't we find lvl 5 ones?) and return you
both to the gym. After this, Norman will tell that one day the two of you
will battle, but not today. He instructs you to head to Rustboro, that is where
Gym number one is. So, prepare to leave.

______________________________________________
Part 06 : The Road to Rustboro City : [002F] /
____________________________________________/

So, stock up on items if you feel you need to and head out of the city via the
western exit.
On your way out of the city you will be stopped by a mysterious man who
claims to be looking for rookie trainers and correctly guesses that you are
one.
This route is Route 104.
-----------\
Route 104 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common | ||
-Taillow | Common | ||
-Marill | Common | ||
-Wingull | Common | ||
-Wurmple | Uncommon| ||
-----------------------[]
First of all, go south on to the beach and fight the Youngster running around.
Continue west then north and beat the Fisherman that's looking out to sea.
Go east from there pass the little house and follow the path north. Grab the
berries when you see them and then battle the Lady. You will notice that
she uses a full restore on her Zigzagoon when it gets low HP so you'll have
to beat it twice. Notice the £1,400 prize money. Sweeeeeet. Ladies and
Rich Boy's will give you loads more money than any other trainers.

Trainer 1:
Name: Youngster Billy
Pokémon: Zigzagoon(Lvl 5), Seedot(Lvl 7)
(BIDE)
£112

Trainer 2:
Name: Fisherman Darian
Pokémon: Magikarp(Lvl 9)
£360
Berries(follow path north)2x Oran, x2 Pecha
Trainer 3:
Name: Lady Cindy
Pokémon: Zigzagoon(Lvl 7)
Money: £1,400

Some new pokémon here. Well, one. Marril is a water type pokémon.
This is like Route 103: Some trainers and some pokémon worth catching. If
you're low on Pokéballs you can buy some in the Petalburg shop. If you
didn't get Wingull you should difintely pick up a Taillow from here. It
evolves into a flying type which is good for quite a while and it is itself
a decent pokémon. Also, if you need a water type you could get a Marill.

Since you don't have many attacks at your disposel just damage the trainers'
pokémon until their HP is 0, although try to use super effective moves if
you can. Explore the route, fighting all the trainers and pick up any items
you can reach. In the north of the route is the entrance to the woods.
Woooooo spooky.
----------------\
Petalburg Woods \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common | ||
-Taillow | Common | ||
-Shroomish| Uncommon| ||
-Cascoon | Uncommon| ||
-Wurmple | Uncommon| ||
-Silcoon | Rare | ||
-Slakoth | Rare | ||
-----------------------[]
New pokémon: Silcoon is one of the evolved forms of Wurple, a bug type.
NOTE: Wurmple can elvolve into either Cascoon or Silcoon, it depends on
its gender.
This is an important part of the game. You have the oppertunity to capture a
very, very good pokémon. Slakoth. It may not look much but it elvolves into...
....SLAKING. Slaking has the highest base ATTACK of ANY pokémon.
It can max out at 460. Yes, FOUR HUNDRED AND SIXTY. It is deffintely worth
getting. Its mimumum attack stat is above 300, more than most other pokémon
can get to. Just think, around 400 attack and Hyper Beam...........
Here are the trainers in the Petalburg Woods:
Trainer 1:
Name: Bug Catcher Lyle
Pokémon: Wurmple(Lvl 3) x4
Money: £48
Trainer 2:
Name: Bug Catcher James
Pokémon: Nincada(Lvl 6) (x2)
Money: £96
NOTE: Nincada is part a bug/ground so use a water attack if you can. Do not use
your Ralts if you got it becuase Nincade will do Leech Life and will likely
OHKO(One Hit KO) it.
When you enter, go right for the hidden potion in the suspicious patch of
grass and go out of the exit and then down a bit to obtain a pokéball.
After you beat Lyle, grab the parlyze heal in the corner.
Moving on, if you don't have a grass type yet and want one, grab a Shroomish.
There are some Bug Catchers in here but you can just blow them away with your
party.
Mid-way or towards the end of the woods you'll run into someone. A reasercher
from Devon Corp. Shortly after meeting him a thug will engage you in battle.
The 'Team Aqua' grunt will use a lvl 9 Poochyena. Not too difficult. Don't let
it use Howl too much though, it raises the ATTACK stat by one level. Beat the
goon and he will run off scared. As thanks, the guy you saved will give you
a Great Ball. Continue through the woods.
There's an Ether nearby so pick that up on your way out
Pretty soon, you will find yourself outside, finally!.
Once you're outside, pick the berries ( 2x Cheri berry and 2x Oran), on the
trees to the left of where you came out. While you're there, speak the the
man standing next to the berries to receive a TM09, Bullet Seed. Bullet Seed is
a grass type move so teach this to Treecko if you chose that or any other grass
type you might have. Go slightly north and you will find a building, go behind
it and get the obvious hidden items in the missing patches of grass and the
other potion. The two hidden items are in furthest down patch and then north-
east of the visible potion.
Now, go into the building. This is the Pretty Petal Flower Shop and you may or
may not be coming back here later. Talk to the girl near the top of the shop
to receive a Wailmer Pail. This is the pokémon world's equivalent to a watering
can which is used to, well, water your berry trees. If you talk to the
girl on the right, she will give you a berry. She will also give you one
tomorrow and the day after. In fact, she gives you a free berry every day.
With your wailmer pail you can now grow berries effectively.
(See the berries section for more info).
Trainer 1:
Name: Rich boy Winston
Pokémon: Zigzagoon(Lvl 7)
Money: £1,400
Trainer 2:
Name: Lass Haley
Pokémon: Lotad(Lvl 6), Shroomish(Lvl 6)
Money: £96
Trainer 3:
Name: Twins Gia & Mia
Pokémon: Lotad(Lvl 6), Seedot(Lvl 6)
Money: £144
Trainer 4:
Name: Firsherman Ivan
Pokémon: Magikarp(Lvl 5)x2, Magikarp(Lvl 7)
Money: £280

Quite a few trainers in this route, although nothing you haven't beaten before.
Twins are the first kind of trainer/s that you will have a double battle
with. Double battles are like normal (single) battles but it's two VS two
pokémon. (double battles are explained in more detail in the battling
section).
So keep going through this route, along the bridge and upwards. Eventually,
you will find yourself in Rustboro City.

_____________________________________________________
Part 07 : Rustboro City and The Stone Badge: [002G] /
___________________________________________________/

--------------[]
Rustboro City ||
--------------[]------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Rustboro Pokémon Gym ||
-Devon Corp. HQ ||
-Trainer's School ||
----------------------[]
Pokémart Items: ||
-Pokéball £200 ||
-Potion £300 ||
-Super Potion £700 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Escape Rope £550 ||
-Repel £350 ||
-X Speed £350 ||
-X Attack £500 ||
-X Defend £550 ||
----------------------[]
Welcome. This is the impressive city Rustboro and there's plenty of stuff to do
here, like getting the first badge. However, you're pokémon probably will not
be quite high enough yet, so training it is. Although, as I said, plenty of
stuff to do here.
First of all, heal up you're pokémon as always. This should be your primary
objective when you reach a new town if you've been through a route with
trainers. Your next objective is to go to the house west of the pokémon
centre and talk to the person in there to get HM01, Cut. As you may have
guessed you cannot use it until you have the first badge. You can use it in
battle though, but it's not as though you would want to.
Go back to the entrance of the city and walk to the left. Go in this building
and upstairs one floor. Talk to the child and they will give you a Premier
Ball. These Pokéballs have the same qualities as a Pokéball but look different.
Next, go east of the Pokémon Centre and up a bit to the Trainer's School. Talk
to the teacher at the front of the class and he will give you a quick claw.
Quick claw is a hold item that makes it possible for a pokémon to attack first,
regardless off its speed.(it's not 100% effective though).
Further north of the school you will find the Rustboro Gym. Leave that for
later and continue going north. Leave it for now if you're pokémon are below
level 15, if you're party is at level 14/13 you can fight the trainers. If
you have a level 15 party, scroll down to the gym strategy for how to beat
the leader.
With your fully healed party, go up to the north of the city and follow the
road when it turns east. This is route 116.

-----------\
Route 116 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Abra | Rare | ||
-Poochyena| Rare | ||
-Nincada | Uncommon| ||
-Skitty | Uncommon| ||
-Taillow | Common | ||
-Whismur | Common | ||
-----------------------[]
Trainers:
Trainer 1:
Name: Bug Catcher Jose
Pokémon: Wurmple(Lvl 8), Nincada(Lvl 8)
Money: £128
Trainer 2:
Name: School Kid Karen
Pokémon: Shroomish(Lvl 9),
Money: £180

Trainer 3:
Name: Youngster Johnson
Pokémon: Shroomish(Lvl 8), Lotad(Lvl 8)
Money: £224
NOTE:There is an opportunity to get a double battle with Johnson and Devan.
Trainer 4:
Name: Hiker Devan
Pokémon: Geodude(Lvl 8)x2
Money: £224
Trainer 5:
Name: Hiker Clark
Pokémon: Geodude(Lvl 8)
Money: £320
Route 116 will be your first real training area. The trainers here are
quite varied so you have to be prepared. The hikers will use the rock pokémon
Geodude so use grass or water attacks. Psychic does okay damage but Ralts'
defence is probably to low to withstand an attack from Geodude.
*NOTE: For Torchic users, before fighting the trainers you may want to consider
dedicating most/all of the trainer battles to make Torchic evolve. Combusken
will be your best bet at beating the gym in this case.
In Route 116, you can pick up an Abra and evolve it if you didn't get Ralts.
If you are tired of Zigzagoon or want to use it as a HM slave, catch a
Whismur. Its final evolution Exploud is quite good.
Beat all the trainers in this route. Leave the ones at the top as you will need
to use Cut to reach them, come back later for them if you wish. The cave in
this route isn't worth going in at the moment beacause you need the HM06 Rock
Smash to get through.
Once you have a level 15 party and it consists of a water type with a water
attack and/or a grass type with a grass attack you should be ready for the gym.
For Torchic users, ensure that you evolve it into Combusken
(Lvl 16)so that it learns Double Kick, you will need it. You should have
gathered a fair amount of money by now so you may want to invest in some
potions. Super Potions are a waste of money at this stage due to
your pokémons' HP.
Speak to the leader, Roxanne, to begin the battle.
------------ \
GYM BATTLE I \
-------------- \
Oppenent: Roxanne
[Pokémon:][Level:]|
Geodude || 12 ||
Geodude || 12 ||
Nosepass || 15 ||
-----------------[]
Reccomended Level||
of your PKMN: 15 ||
-----------------[]----[]
Rewards: ||
-Stone Badge ||
-Use HM01 Out of Battle||
-TM39, Rock Tomb ||
-----------------------[]
Strategy:
One Water gun from your Mudkip or Wingull or Marill should KO the Geodudes
with no problems. An absorb/Bullet Seed from a Treecko or other grass type
(Seedot or Lotad) also works well.
Nosepass is much harder to beat than Geodude, because of its
pure rock type. All of her pokémon know Rock Tomb, a fairly decent rock type
attack that has 100% chance of lowering speed one level. One Rock Tomb from
Nosepass will faint you Wingull in one hit easily. If you have Mudkip it can
hold up well against this gym and you can win with it. Treecko with Bullet Seed
is a good option. For Combusken users, you have to use Double Kick on Nosepass
to beat it. If you got Ralts or caught a Abra and evolved it, psychic attacks
do normal damage to rock pokémon but your Kadabra/Ralts probably has too
low defence. You might be able to get in one or two Confusions at best.
After winning, take your badge and TM and head out.
NOTE: If you're not planning on getting a rock type, try and teach Rock Tomb to
a pokémon with high ATTACK. However, you might want to save it for later in the
game.
On the way out you will see that a Team Aqua grunt has robbed a Devon
Researcher's goods. The researcher will follow the grunt. You should tag along
but first you need to heal your pokémon. Healed up, go to the north of the
city and you will find the Devon Researher, he wants you to get the Devon Goods
back. Follow the east road into route 116 and then go further east to the
Rusturf Tunnel, you will be stopped at the entrance by an elderly man, he well
tell you that the guy we're persuing also took his darling Peeko!. Enter the
tunnel.
----------------\
Rusturf Tunnel \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Whismur | Common | ||
-----------------------[]
Whismur is the only pokémon you will find here. Grab the pokéball to the
north and continue going east. You'll find the Team Aqua grunt with Peeko as
his hostage. Peeko is actually a Wingull, you will find. Approach the grunt.
The grunt has trained his Poochyena, slightly, to lvl 11 now. Your level 15
party is no match for him though. Beat the thug and he will surrender the
Devon Goods and the old man will take back his Wingull. You now know that
the man is actually known as Mr. Briney and he owns a sea cottage near
Petalburg Woods. Return to entrance of the cave and go back to the
Devon Researcher who has patiently been waiting for you.
You will receive yet another great ball for your efforts and something else
as well: You get to deliver the goods all on your own! Well, if you want
something done properly, do it yourself.
No, the Devon Goods are not your reward....
The researcher will take you to Devon Corp. HQ in Rustboro City.
After the researcher has spoken to the president, go over to his desk and speak
with him yourself. Devon Corp.'s president, Mr Stone, will give you letter to
deliver to Dewford Town, to someone that goes by the name Steven. No, this
isn't your second reward either, just another errand to run. Your reward,
or now it seems more of an object to bribe you with, is the Pokénav.
The pokénav is like the pokégear of Gold/Silver/Crystal. It has a map and
a feature called Match Call.(Match Call and the pokénav are explained in the
'Read Before Playing' section) The kind old president will also heal your
pokémon.
On your way out a Devon employee will modify your pokénav to add the Match
Call feature.
So where to now?
_________________________________________________________
Part 08 : Devon's Errands and The Knuckle Badge: [002H] /
_______________________________________________________/

If you didn't already know, Dewford Town is an island, meaning it's


surrounded by water. How does one get to an island without surf?
Hold the phone, didn't Mr. Briney say he was a sailor? We need to head for
his cottage by the sea.
Oh, now that you have a pokénav gym leaders that you have beat, amongst other
people, will call yon on your pokénav. Also, remember to speak to all the
trainers on the way back to the woods to register them.
NOTE: Until a certain point in the game, at which point I will let you know,
trainers will not want rematches.
Moving on..... On your way out of the city you will see May. Challenge her if
you please.

-----------------[]
RIVAL BATTLE II ||
-----------------[]
-------------------------------------[]
[Pokémon:] [ Level: ] ||
-Torchic/Treecko/Mudkip | 15 | ||
-Lotad/Wingull/Slugma | 13 | ||
-------------------------------------[]
Stategy:
May's pokémon will vary depending on what starter you chose.
As you can see, if she uses Torchic(you chose Treecko) she will have a Lotad.
If she uses Treecko(you chose Mudkip) she will have a Wingull.
If she uses Mudkip(You chose Torchic) she will have a Slugma.
NOTE: Remember that Torchic is fire type, Treecko is grass and Mudkip is a
water type.
Lotad is a grass/water type so use a flying type pokémon(Taillow/Wingull)and
do wing attack to KO it in 1 hit. Wingull is flying/water so if you taught
Roxanne's Rock Tomb to anything, use that, any normal type you have can
probably beat Wingull easy. Slugma is fire type so use a water type or Rock
Tomb. You know what types the starters are so use whatever you can to get
super effective hits (consult the type chart if you're not sure).
After the battle, May will remind you that Mr. Briney is/was a sailor. Go
down into route 105, registering trainers as you go. When you get to the
other side of the bridge, go down to the bottom right corner and use cut to
obtain an X Accuracy.
Go down into the woods. Near the Rustboro exit(where you just came in) go
right and cut the trees, talk to the girl to receive a Miracle Seed.(The
Miracle Seed is a hold item that powers up grass attacks)Equip a pokémon that
knows grass attacks with the Miricle Seed.
If you look around this new area of the woods and jump down ledges you will
pick up a number of items.
Once outside the woods continue speaking to every trainer so that you
register them all. Follow the parth and at the end of it go left and
you should reach Briney's cottage, go inside.
Inside you will encounter a frantic scene of Briney chasing Peeko around the
table in the centre of the room. Talk to Mr. Briney by coming between him and
Peeko. Briney will take you on his boat to Dewford Town.
On the way there, Norman will call you in mid-sail and register you on Match
Call.
After a short number of seconds of sailing you will arrive in Dewford Town.
--------------[]
Dewford Town ||
--------------[]------[]
Places Of Interest: ||
-Pokémon Centre ||
-Dewford Hall ||
----------------------[]
What? No pokémart? There's not much to in the actual town, (not so much a town
as an island settlement)apart from the gym. Talk to the fisherman near the
gym (the guy in the red hat) and say YES to get an Old Rod. Make a mental
note of the Dewford Hall because in the future you'll be able to pick up TM36
Sludge Bomb, a 90-Power poison move. Very nice. Once you have your Old Rod you
can register it to the SELECT button, if you're going to be using it. However
the only thing you're gonna catch with that is a Magikarp. If you're lucky
I think that you can get Tentacool and Goldeen with it now, this is
unconfirmed.
Heal up before doing anything else.
Head out of the town to the north-west and beat the two fisherman.
NOTE: Trainers that you fight after getting the pokénav will automatically
register tmeselves.
After beating them go into the nearby cave...

----------------\
Granite Cave \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Zubat | Common | ||
-Makuhita | Common | ||
-Abra | Rare | ||
-Geodude | Uncommon | ||
-Aron | Uncommon | ||
-Sableye | Rare | ||
-Nosepass | Rare | ||
-----------------------[]
NOTE: Nosepass is found in the lower levels of the cave by using HM06 Rock
Smash on the breakable rock.
***ATTENTION GROVYLE OWNERS:***
If you have Grovyle(Treecko's evo) you are going to find the third gym quite
difficult. If you want an easier win, you need to catch a Makuhita from
in here. You have been warned...
Speak to the hiker right by the entrance to get HM05 Flash. You need Dewford's
gym badge to use it out of battle. Continue east in here and go down the ladder
at the other end of the cave. But be absolutley sure to get the escape rope or
have one in you inventory beforehand.
Who turned out the lights? This cave actually requires flash to see much, but
it is completely possible to do this without flash. I will try and guide you
through:
The cave is basically a semi-circle shape on each level, so keep going west on
B1, staying against the wall and eventually you will reach the stairs down to
the next floor. B2 gets a little harder. Go round east on the top wall and you
should find some stairs that you can go up, ascend these and then go east on
this level. You may spot an strange-looking rock that is up another flight
of stairs while you're in here, examine it to get an everstone. The everstone
is a hold item that stops pokémon evolving. Anyway, keep going right and
you will get to another ladder, go down it and then on the one next to it when
you come out. Now you should, somehow, be on the first floor but on the upper
level. Go left here all the way round and enter the cave.
Who is that? I hear you cry. Do you remember the letter for Steven? Talk to
the man, he is Steven. After delivering the letter, he will give you a TM of
his favourite move. It's TM47, Steel Wing. Steel Wing is a decent steel type
attack. Save it for later or if you like teach it to something.
After this, Steven will register pokénavs with you and leave. Use the escape
rope to get outta' there!
Once out call Mr. Stone. He will offer you a reward for completing the errand.
Its optional, but I recommend you go back to Rustboro(talk to Briney again) and
take the reward, an EXP. Share. The EXP. share is an incredibly useful item.
Just get your weakling pokémon to hold it and it will gain exp. without even
battling!
You will notice that you can now travel to Slateport City. The reason you need
to go to Slateport ASAP is because the training in Granite Cave is simply not
good enough. Healed up, talk to Briney and travel to SLATEPORT.
Once you land on the beach, stay as close to the eastern edge as possible, you
want to avoid trainer battles here for now. Once in the city, keep going
noth. Ignore the Team Aqua grunts standing around. Outside the northern
exitis a small patch of grass for you to train. I will list the pokémon
to be found here when we return from getting badge #2. Train here until
your pokémon are level 17-20.
When you're done training, go back to Dewford by talking to Briney at the
bach. Still avoidng the beach trainers. Enter the Dewford gym.
You will notice that the gym is pitch black like Granite Cave was. At first, it
is quite hard to find your way around but the gym lights up more
after each trainer battle.
NOTE: In this gym you will encounter Meditite. It is a fighting/psychic type
pokémon.
From the entrance go up and right when you can. Keep going right a few steps
and then down to fight the girl. She will use a fighting type pokémon. Beat
it with a wing attack or two. Continue up and then right and then beat the
trainers in a double battle they will use a Meditite and Machop. Go back down
and then north when the paths cross take the left path further on. Go that way
and beat the trainer there. Now, go back and up the left path at the fork and
defeat that guy now go right and then take the path to the north-east. Beat
this trainer. That's all the trainers done. Go back to the Pokémon centre and
heal up. Return to the gym and follow the steps again aftert the last trainer,
go down then go as far left as possible and you will reach Brawly, the Gym
Leader.

------------ \
GYM BATTLE II \
-------------- \
Oppenent: Brawly []
[Pokémon:][Level:]|
Machop || 16 ||
Meditite || 16 ||
Makuhita || 19 ||
-----------------[]-[]
Reccomended Level ||
of your PKMN: 18-20 ||
-----------------[]----[]
Rewards: ||
-Knuckle Badge ||
-Use HM05 Out of Battle||
-TM08, Bulk-up ||
-----------------------[]
Strategy:
Machop should not be a problem, just one or two wing attacks from Wingull/
Taillow should faint it. Meditite however knows Focus Punch. This is a
deadly fighting type move that can easily KO any of your pokémon. There is,
however, a way to avoid being hit by this: when you fight Meditite use nothing
but damaging attacks. That way, it will flinch if it uses Focus Punch and will
not be able to complete the attack. Makuhita is more difficult. It knows
Bulk-up and Vital Throw. Bulk-up is a move that raises ATTACK and DEFENCE by
one level. Watch out for that. Vital Throw never misses but it always goes 2nd.
Send out your Kirlia/Kadabra should you have them and use Confusion. One or
two fo them should be enough. Wing attack is also useful.
Your reward is a TM08 Bulk-up which you should either save or teach to
something. Don't waste it though, it is a good move.
_________________________________________________________________
Part 09 : Onwards To Mauville City and The Dynamo Badge: [002H] /
_______________________________________________________________/

After beating Brawly, go and heal up and go to Slateport City.


NOTE: If she has not already, Roxanne will call you sooner or later and
register pokénavs with you.
You and Mr. Briney will land on a beach, make sure to fight all the trainers
here for some much needed exp, and a lot of exp you shall get!
NOTE: There's an opportunity for a double battle here if you enjoy them
more than single battles.
Trainer 1:
Name: Sailor Huey
Pokémon: Wingull(Lvl 12), Machop(Lvl 12)
Money: £384
Trainer 2:
Name: Tuber Ricky
Pokémon: Zigzagoon(Lvl 13)
Money: £48
(Beware, Ricky's Zigzagoon knows Surf, a 95 power water attack)
Trainer 3:
Name: Tuber Hailey
Pokémon: Marill(Lvl 13)
Money: £48
Trainer 4:
Name: Sailor Edmund
Pokémon: Wingull(Lvl 13)
Money: £??
After beating these, go into the building in the north-west of the beach
and fight the trainers in here.
Trainer 1:
Name: Tuber Simon
Pokémon: Azurill(Lvl 12), Marill(Lvl 12)
Money: £48
Trainer 2:
Name: Beauty Johanna
Pokémno: Goldeen(Lvl 13)
Money: £1040
Trainer 3:
Name: Sailor Dwayne
Pokémon: Wingull(Lvl 11,) Machop(Lvl 11), Tentacool(Lvl 11)
Money: £352
After you beat them all talk to the man standing at the top in the middle
to receive 6x Soda Pop. It's a restorative item used to recover HP.
Now, enter Slateport City to the north.
---------------[]
Slateport City ||
---------------[]------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Stern Shipyard ||
-Oceanic Museum ||
-Slateport Market ||
-----------------------[]
Pokémart Items: ||
-Pokéball £200 ||
-Great Ball £600 ||
-Potion £300 ||
-Super Potion £700 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Escape Rope £550 ||
-Repel £350 ||
-Harbour Mail ||
-----------------------[]

-----------------[]
Slateport Market ||
=================[]====[]
North Stall: ||
-Red Brick £500 ||
-Blue Brick £500 ||
-Yellow Brick £500 ||
-Red Balloon £500 ||
-Blue Balloon £500 ||
-Yellow Balloon £500 ||
-C Low Note Mat £500 ||
-D Note Mat £500 ||
-E Note Mat £500 ||
-F Note Mat £500 ||
-G Note Mat £500 ||
-A Note Mat £500 ||
-B Note Mat £500 ||
-C High Note Mat £500 ||
****These are all items||
for your Secret Base ||
and only available ||
after getting TM43.****||
------------------------[]
East Stall: ||
-TM10 Hidden Power £3000||
-TM43 Secret Power £3000||
***You need to find ||
these on your own ||
before you can buy them ||
------------------------[]
South Stall: ||
-Azurill Doll £3000 ||
-Marill Doll £3000 ||
-Skitty Doll £3000 ||
****These are all for ||
your Secret Base or ||
bedroom, do ||
not by them yet. ||
----------------[]-----[]
Energie Guru: ||
-Protien £9,800 ||
-Iron £9,800 ||
-Carbos £9,800 ||
-Zinc £9,800 ||
-Calcium £9,800 ||
-HP Up £9,800 ||
----------------[]

In the northern part of the market, talk to the woman standing near a man in
a apron. Talk to her to get a Powder Jar. The jar is used in berry crush to
make berry powder. This can only be done through wireless connection between
Emerald/FireRed/Leafgreen.
From the pokémart buy a Harbour Mail. You will find out why soon enough. Also,
by anything else that you want from here.
If you go in the Fan Club (west of the pokémart) the man next to the Azurill
can teach one of your pokémon Swagger. Swagger inficlts confusion and raises
the attack on a foe. Move Tutors are all around Hoenn in Emerald. They teach
your pokémon moves but they are like TMs: You only get one use. For more
info on these go to the MOve Tutors section.
Anyway....
Let's get down to business.
The Team Aqua's haven't moved from the museum yet.(we saw them before when we
were training for Brawly) Oh yeah, it's the Oceanic Museum. Hang on, we are
supposed to be looking for Capt. Stern.
Go south of the museum to find Stern's Shipyard go in and speak to the guy at
the table. This is Dock. He hasn't got a clue where Stern is so leave him be.
Go north and you will see that the Team Aqua's have entered the museum.
Hmm, I wonder if Capt. Stern is in there?
Go in and pay the £50 entrance fee, the Aqua grunts are busy learning about the
sea so go upstairs. You will find Capt. Stern. Begin talking and you will
be confronted by two grunts, they will demand the Devon Goods. Fight them.
The first one uses a Carvanha at Lvl 15. It's a water/dark type. It has got
high ATTACK but it lacks DEFENCE so whip out a wing attack on the foo'. Better
yet, try and use an attack that is super effective to be sure to faint it. Be
aware that it has the Rough Skin ability which will slightly damage your
pokémon on contact.
The second has a Zubat(Lvl 14) and another Carvanha. Switch and use Kirlia/
Kadabra's Confusion to beat Zubat and switch back to another for Carvanah.
After the battle you will meet with Team Aqua's Boss, Archie, who will warn
you not to get involved with Team Aqua's affairs. Continue talking with
Stern and he will relieve you of the Devon Goods. About Time!
Head out. On the ground floor of the Museum, speak to the lone Aqua grunt to
get TM46 Theif. Thief's a dark type move that may steal a hold item from
the enemy(if it is holding one).
Go back outside. You will meet up with that mysterious man in the glasses for
the second time. His name, he says, is Scott. He registers pokénavs with you
and walks off.
You're pretty much done for Slateport City, heal up, make sure you have the
Harbour Mail and HM01 Cut with you and continue north.

-----------\
Route 110 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Wingull | Uncommon| ||
-Poochyena| Common | ||
-Electrike| Common | ||
-Oddish | Uncommon| ||
-Plusle | Rare | ||
-Minun | Rare | ||
-Gulpin | Uncommon| ||
-----------------------[]

Some new pokémon to catch at your discretion. Electrike as you may have
guessed is an electric type, Oddish is a grass/poison, Plusle and Minun are
both electric types and Gulpin is a poison type. But, since you have
been here before, you would know all of this.
Keep going north, battling any trainers you encounter and continue west when
you get to the top. The aroma lady, Daisy, will use Roselia which you haven't
seen before. It's a grass/posion type so ember/wing attack/confusion will
dispose of it quite easily. Skitty, used by pokéfan Miguel, is a normal type so
do what you can. (if you have Makuhita then use that).
Next to Daisy, cut the tree using Cut. Battle the trainers here and grab the
PP Up and Guard Spec. The PP Up can be used to increase the PP of an attack.
Don't waste it as there are not many. You can sell the Guard Spec. it's not
that useful. By the way, the Juggler's Voltorb is an electric type.
You may have noticed a house around here, its the Trick House. There's a man
inside that will set 'challenges' for you called 'Tricks' there are a total
of eight ticks. You can do the first one if you like but it's not important.
Continue along the east, fighting the youngster with his Electrike.
Conitinue on this simple path and......OH MY GOSH

------------------[]
RIVAL BATTLE III ||
------------------[]
-------------------------------------[]
[Pokémon:] [ Level:]||
-Combusken/Grovyle/Marshtomp|| 20 ||
-Lombre/Wingull/Slugma || 18 ||
-Wingull/Slugma/Lombre || 18 ||
-------------------------------------[]
Strategy:
Pretty easy fight which ever way you look at it. Use water attacks for
Combusken/Slugma, fire or flying attacks for Grovyle or grass attacks for
Marshtomp. Wingull can be delt with by Rock Tomb or anything else really.
Use flying type attacks for Lombre.
As a reward, May will give you an Itemfinder. It's a KEY ITEM that can detect
hidden items. What I always wanted. She'll ride away on her bike.
You'll be getting your own bike pretty soon....
Continue along the road, beat the collector and guitarist. Lombre and Nuzleaf
are both part grass so use your flyers or Combusken's Ember. Do what you
can to Joseph's electric types.
Go onwards, grab the Elixer while fighting off the two trainers. Use any
physical attack to dispatch Abra, use fire/ground/fighting on Magnemite. After
coming off the road go to the right and beat the Fisherman, grab the berries to
the north-west and continue north to reach Mauville City.
---------------[]
Mauville City ||
---------------[]------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Mauville City Gym ||
-Mauville Game Corner ||
-Bicycle Shop ||
-----------------------[]
Pokémart Items: ||
-Pokéball £200 ||
-Great Ball £600 ||
-Potion £300 ||
-Super Potion £700 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Awakening £250 ||
-Repel £350 ||
-X Speed £350 ||
-X Attack £500 ||
-X Defend £550 ||
-Guard Spec. £700 ||
-Dire Hit £650 ||
-X Accuracy £950 ||
-----------------------[]

Mauville City. This will become an important city for you. Plenty of trainers
around, a game corner, among other things. So much stuff to do here right from
the start too.
First thing's first. The Pokémart is at the south of the city, go west of here
and enter the house. If you got the Harbour Mail, which I specifically said to
get, you can exchange it for a Coin Case. Nice. The Coin Case is used to store
coins used at the Game Corner.
Here are the prizes you can buy at the Game Corner:
[]-------------------[]-------[]
|| NAME: || COST: ||
|| TM32 Double Team || 1,500 ||
|| TM29 Psychic || 3,500 ||
|| TM35 Flamethrower || 4,000 ||
|| TM24 Thunderbolt || 4,000 ||
|| TM13 Ice Beam || 4,000 ||
|| Treecko Doll || 1,000 ||
|| Torchic Doll || 1,000 ||
|| Mudkip Doll || 1,000 ||
[]-------------------[]-------[]
In the game corner, 50 coins costs 1,000 poké money and 500 coins costs 10,000
poké money. They don't come cheap.
Below the pokémart is a free X Speed behind the fence and the nearby house
will contain the 'Rock Smash Guy/Dude' who will hand over HM06 Rock Smash.
Unfortunately, you can't use it out of battle just yet.
Next, go to the bicycle shop which is in the north-east part of the city. Out
of pure pity the shop's owner, Rydel(Where do they come up with these names?),
will give you a bike. He is such a 'sweetheart' that he will even let you
choose between two bikes, two! One bike is the Acro bike which is the slowest
of the two but you can perform several stunts with it. The Mach bike is
really fast and can even go up mountains! To hop on the Acro bike, press
and hold the B button while not moving. When it starts bouncing you can use the
D Pad to top around while holding the B button. While moving, hold the
B button to do a wheelie.
Now, go to the gym to the west of the city and take a look who's about to
challenge the gym!
Wally, Wally, Wally, when will you ever learn. You and his uncle both know
he's not strong enough to compete in Gyms but Wally want's you to prove that
too him.
Wally uses his Ralts, who has grown to a remarkable level 16. Use your
lvl 22/23's to bring it down in 1 hit, anything will do.
After the battle, Wally's uncle will request that you come visit them sometime,
sure why not? As if by magic, Scott will then appear and comment on your
battle.
With all this done, you've got to get to training. You need a level 25 party
for the next gym, which happens to be in this city. Go out to the east, north
and west and fight evey trainer you find.
Yes, it's really a case of 'Search and Destroy'.
I'll tell you now, the trainers' pokémon you'll encounter in these routes are
nothing that you haven't seen before so you should be fine. Ones I will mention
are Aron which is a steel/rock type, take it out with a water/fighting/fire
move and Dustox and Beautifly are both part bug so ember/wing attack can handle
'em.
Oh, the route to the west is Route 117.
-----------\
Route 117 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common | ||
-Illumise | Uncommon| ||
-Marill | Uncommon| ||
-Volbeat | Rare | ||
-Seedot | Rare | ||
-Oddish | Common | ||
-----------------------[]
NOTE: Illumise and Volbeat are both bug types.
If you're still looking for training Illumise and Volbeat give good exp.
It's worth mentioning that this route is where the day-care centre is found,
you can keep your pokémon here and they will level up over time. If you
have two compatible pokémon, they will make an egg for you. Pokémon breeding
is explained more in the Pokémon Breeding scetion.
You may want to tackle the cycling road as well. It's located in the route
south of the city. Go there and then keep to the left and you'll see a
big yellow building, equip your bike and go inside. The road will have
triathletes using only Magnenites and some Voltorbs. They are electric types.
If you have the Mach bike, you can do the time trial mini-game(I say mini-game
but its more of a try-and-beat-the-best-time exercise).
If you have your level 25, no less than 24, party, enter the gym.
This gym is kind of like Lt. Surge's from Red/Blue. Don't remember?
Well in R/B you had to press two switches to open up the doors to the
leader. This is quite similar.
Battle the two trainers first of all who will be using familiar,
easy-to-beat, pokémon. Step on the switch here and then go down the right side,
then go rigth and up and step on that switch. Fight these guys. Return to
the Pokémon Centre, heal up, and return to the gym. Approach Wattson (Lol,
again with the names, "Wattson".:)) NOTE: Buy some super potions before you
go.

------------- \
GYM BATTLE III \
--------------- \
Oppenent: Wattson[]
[Pokémon:][Level:]|
Voltorb || 20 ||
Electrike|| 20 ||
Magneton || 22 ||
Manectric|| 24 ||
-----------------[]-[]
Reccomended Level ||
of Your PKMN: 24-25 ||
-----------------[]----[]
Rewards: ||
-Dynamo Badge ||
-Use HM06 Out of Battle||
-TM34, Shock wave ||
-----------------------[]

Wattson is a very cheerful man, but this is no laughing matter.


This may be, for Grovyle users, the hardest gym battle you will have.
If you have Marshtomp: Just use Mud Shot on everything, since Marshtomp is part
ground type it's immune to electric attacks. You should pretty much
waste his team with that.
If you have Combusken: For Voltorb and Electrike just keep attacking. Use
Ember or Double Kick on Magneton. Manectic can be a bit harder. You might
want to have a few back ups for this gym.
If you have Grovyle: Start with Kirlia if you got it and do Calm Mind as many
times as possible, hopefully 3-4. Now Confusion should OHKO Electrike and
Voltorb(Use Kadabra if you didn't get Ralts). That was the easy part. Wattson
will then send out Magenton. This is why I said get Makuhita, which
should now be a Hariyama. Use Vital Throw or Arm Thrust to defeat Magneton.
At any time, Magneton can use Shock Wave that will easily destroy your
entire party. Without Hariyama, you have to get its DEFENCE down with Grovyle's
Screech and hope for the best.
If Magneton wasn't hard enough, Manectric is a whole lot worse. It can also do
Shock Wave which will faint you, it also knows Howl and Quick Attack. If its
ATTACK gets too high you won't have a chance. Wattson is also armed with
Super Potions so he can heal his pokémon at will. Maybe if your psychic type
didn't faint you could get in one hit of confusion but that's pushing it.
Aron is actually not immune to electric attacks, it can take about 2 Shock
Waves. Mud Slap isn't all that helpful becuase Shock Wave never misses.
After the battle you will register pokénavs with Wattson. We're done here
for now. If you like you can go buy some flowers for your secret base, the
flower shop is now open.
Let's go and see Wally's family in Verdantruf while we're not busy. Go west
out of the city on to Route 117 and continue going east and you will end
up in Verdanturf town.
_________________________________________________
Part 10 : "It's a Long Way to the Top": [002I] /
_______________________________________________/

Let's go and see Wally's family in Verdantruf while we're not busy. Go west
out of the city on to Route 117 and continue going east and you will end
up in Verdanturf town.
---------------[]
Verdanturf Town||
---------------[]------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Wanda's House ||
-Happiness Measure ||
-----------------------[]
Pokémart Items: ||
-Great Ball £600 ||
-Nest Ball £1000 ||
-Super Potion £700 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Awakening £250 ||
-Brun Heal £350 ||
-Ice Heal £250 ||
-Repel £350 ||
-X Special £350 ||
-Fluffy Tail £1000 ||
-----------------------[]
Some new items in the pokémart. A nest ball(see Pokéballs section) and
a Fluffy Tail. The tail will let you flee from a wild battle if you use
it. It's only one use though. You can go and see Wally's family if you
like, they are in south of the town. Right next to them in the south-west
corner of the town is a girl who will tell you how much your pokémon like you.
Helpful if you need/want to know.
Heal up if you need to, buy anything you want, get something with Rock Smash in
your party, and then go in the cave to the left of the pokémart.
You've been here before, it's the Rustboro Tunnel, only the end you couldn't
get to. Before doing anything in here, go left from the entrance when you
can and then down. Come out here and use your Itemfinder to pinpoint the
location of a pair of Blackglasses.(The Itemfinder will point you to where
the item is) This item powers up dark type moves. Also get the HP Up on the
mountainside. Go back to the cave and head north. Beat the Hiker who will
use two Geodudes and a Machop.
Continue west to find a couple that cannot reach each other due to two
beakable rocks. Examine them and use Rock Smash to SMASH! them to pieces. The
man will reward you with HM04 Strength.
Go further weast in the cave to come out near Rustboro and talk to the
Devon Researcher standing outside. You will get a Repeat Ball for your
efforts to deliver the Devon Goods.
Head back to Mauville city and heal up should you need to. With Rock Smash
still in your party, go out the north exit and fight all the trainers there.
New pokémon you haven't seen before are used by these guys. Sandshrew is
a ground type so use a water or grass attack. Numel is a FIRE!!! type so
use water attacks. It is also partly ground so rock/ground attacks will
only do normal damage. Watch out beacuse it might know Magnitude as well,
a ground attack with varying levels of damage.
Go to the house and save your game. You can take the Winstrate challenge which
is a family of pokémon trainers will try and beat you.
Winstrate 1:
Name: Victor
Pokémon: Taillow(Lvl 16), Zigzagoon(Lvl 16).
Winstrate 2:
Name: Victoria
Pokémon: Roselia(Lvl 17).
Winstrate 3:
Name: Vivi
Pokémon: Shroomish(Lvl 15), Marill(Lvl 15), Numel(Level 15)
Winstrate 4:
Name: Vicky
Pokémon: Meditite(Lvl 18).
They are all fairly easy to beat, you've seen these pokémon before. Once
you beat them you can go inside and talk to Victoria, she will give you a
Macho Brace. This item, when held, will make your pokémon grow faster(meaning
it will get double the EVs from battle, see that section for more info) at
the cost of SPEED. (It doesn't reduce your number of SPEED EVs but only
makes the pokémon slower in battle)
After this you can go back and heal if you like or you can press on. Go north
and use Rock Smash on the rock so you can advance. This is the main part of
Rotute 111. Keep going north battling the trainers. You'll come to the
TV crew on the right wall sooner or later. Fight them, they use a Whismur
and a Magnemite for this battle. When you win you can enter a comment and it
will appear on a TV next time you see one. It's fun the first 4,109 times but
it won't benefit you in any way.
At the top of the route you will have to paths. One leads to a desert while
t'other leads to Route 112. If you try to enter the desert you will be
sent back due to the sandstorm so no going that way. Instead take the latter
path west to route 112.

-----------\
Route 112 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Numel | Common | ||
-Marril | Uncommon| ||
-----------------------[]
Grovyle/Marshtomp users can get their first fire type here and about time too.
Numel is one of four fire types you can catch and in my opinion is the best
of the four. Make sure you catch this or one of the other three.
Continue going west fighting the picnicker. Go north when you can and climb
up on to the mountain. Beat the two hikers who will use the ever familiar
Geodude and Machop. One has a Numel as well. Go to the north east of this
little area.
Hey, what are those guys in the red doing? Team Magma I presume. They are
blocking the way up the mountain, so do the hiker's thing: Don't go over
the mountain, go through it!.
Go to the eastern side of the area to find a cave entrance, enter.
-----------\
Fiery Path \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Machop | Common | ||
-Numel | Common | ||
-Slugma | Uncommon| ||
-Koffing | Uncommon| ||
-Grimer | Rare | ||
-Torkoal | Rare | ||
-----------------------[]
This tunnel is where you catch two of the three remaining fire types. Slugma
and Torkoal, both okay pokémon (I say okay but from recent first-hand
experience I would have to disagree with that. Altough Slugma's evo. is
better than Torkoal in my opinion). Machop here can evolve into Machamp which
is rather good. Grimer and Koffing, poison types, can be good so get them if
you like.
Go north, west, north, east along the parth and you will find yourself at
the exit. You will have noticed another path but it was blocked by a boulder.
Come back here later.
You'll be back on Route 112. Beat the two trainers out here, either in a
single or double battle. Kindlers will use either fire or water pokémon
just so you know. There are berries near these two so get them.
Continue going east and then north when you can. Fight the Cooltrainer. Among
his pokémon is a Wailmer. It's a water type that has high HP. Use grass or
electric attacks. Just ahead of Wilton there's a man facing a tree that
when poken to will give you TM43 Secret Power. Secret Power is used to
open up hidden bases.(See Secret Bases section for more info).
Go along the right wall and if you have Cut handy cut the tree, if not you can
go further north and then round into the house. This lady will heal your
pokémon as much as you need to. Exit and continue north, talk to the girl
near the berries for a Razz Berry every day.
Continue going west and beat the cooltrainer. Go west into Route 113.
-----------\
Route 113 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Spinda | Common | ||
-Slugma | Uncommon| ||
-Skarmory | Uncommon| ||
-----------------------[]
The new pokémon here are Skarmory and Spinda. Skarmory is a decent steel/flying
type pokémon and Spinda is a normal type.
In this route you will encouter some new types of trainers and pokémon. Ninja
boys will use either bug types or poison types. Parasol ladies will use 'cute'
pokémon. (Well, they always seem to praise the cuteness of their pokémon when
you battle them). The Ninja Boy will use a Ninjask. It's a bug type with
an interestnig abilty, Speed Boost. It's SPEED will increase by one level
every turn so be careful. Baltoy is a ground/psychic type so use water attacks.
Continue along this grass and soon you'll get to a building, go inside.
Talk to the man in there to get the Soot Sack item. If you walk on the
soot-covered grass in this route, you'll get one soot for every step on that
grass. The man will make you an item from the soot you have collected. Here
they are:
Blue Flute - Cures sleep - Costs 250 ash
Yellow Flute - Cures confusion - Costs 500 ash
Red Flute - Cures attraction - Costs 500 ash
White Flute - Increases encounter rate - Costs 1,000 ash
Black Flute - Decreases encounter rate - Costs 1,000 ash
Pretty Chair - An item for your secret base - Costs 6,000 ash
Pretty Desk - An item for your secret base - Costs 8,000 ash
You can do this now if you want but it takes a while and isn't really
that useful.
Carry on going west. You may notice one or two 'ninjas' hiding in the ash,
fight them. Right at the end, if you see the mound of ash you can examine it
and get TM38 Double Team. Double Team will increase your evasion by one level.
To beat the trainer's Skarmory use fire attacks.
To the west of this route you will find Fallarbor Town.

---------------[]
Fallarbor Town ||
---------------[]------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Prof. Cozmo's House ||
-Move Tutor's House ||
-----------------------[]
Pokémart Items: ||
-Great Ball £600 ||
-Super Potion £700 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Escape Rope £550 ||
-SuperRepel £500 ||
-X Special £350 ||
-X Speed £350 ||
-X Attack £500 ||
-X Defend £550 ||
-Dire Hit £650 ||
-Guard Spec. £700 ||
-----------------------[]

Heal up at the Pokémon Centre for starters and buy anything you want(note the
Super Repels)from the Pokémart. You'll notice the woman at the PC in the
Pokémon Centre, talk to her and she invites to her home on Route 114.
Fallarbor Town is the home of not just any move tutor,no, THE Move Tutor. He
will re-teach your pokémon a forgotten move, his price is a Heart Scale, an
item that you may or may not have at this point so make a mental note to
save these precious items when you get them.
Professor Cozmo lives here so pay him a visit. He's in the house in the
southern part of town. Why should we pay him a vist? We don't know him. I
know, but we do it becuase we must. He's not not even home anyway, the
prof. has gone to Meteor Falls, a cave soth from the Town.
Go west then south and you will end up in Route 114.
IMPORTANT: On way out you'll see a building labled 'Fossil Maniac's House).
Talk to the boy in there to get TM28 Dig. DO NOT use this, if you want to
get all of the legendaries you will need this TM. Leave it in the BAG for now.
NOTE: You will need this unless you have something that naturally learns Dig. I
believe Trapinch or one of its evolutions does.
-----------\
Route 114 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Lotad | Common | ||
-Lombre | Uncommon| ||
-Swablu | Uncommon| ||
-Seviper | Rare | ||
-Seedot | Rare | ||
-Nuzleaf | Rare | ||
-----------------------[]
New pokémon: Swablu is a normal/flying pokémon that evolves into a
dragon/flying type at level 40. Not one of the best dragons though. Seviper
is a poison type that will give you a lot of exp.
Beat the trainers that you find. Barboach is a ground/water type so use grass
attacks for extra damage.(Electric does not effect it). Nuzleaf is
the evolved form of Seedot and is a grass/dark type.
In the area beyond the bridge you will find more trainers but nothing you
can't handle. Graveler is a rock/ground type and the evolved form of
Geodude. Waste it with a grass or water attack. Go in the house in this area,
it's Lanette's house. Talk to her to receive a Lotad doll for your secret
base. If you examine her computer you can read an email from Bill who was
the pokémon storage system character from R/B/Y.
Beat all the trainers in this area and then go up on to the mountain in the
south, go around the winding path and beat the trainers around here. Continue
around and you'll reach the Meteor Falls.
-------------\
Meteor Falls \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Zubat | Common | ||
-Golbat | Common | ||
-Solrock | Rare | ||
-Bagon | Rare | ||
-----------------------[]
NOTE: Golbat and Bagon are only available in areas that you cannot get to yet.
New pokémon: Solrock is a rock/psychic type.
Upon entering, go straight up to get a Full Heal. Keep going left from the
entrance and you will whitness Team Magma goons stealing the Meteorite from
Prof. Cozmo. The grunts will also leak information that they are going to a
place called Mt. Chimney. Then, Team Aqua shows up and persues the escaping
Team Magmas.
When they are gone, talk to Cozmo and he will speculate what Magma are
going to do at Mt. Chimney. Go left from here and then all the way north
to find a Moon Stone which is the only one in this game.
Go all the way to the bottom of the cave by going south. You will end up in
Route 115.
Fight the black belt out here and then the two trainers below him.
NOTE: Zangoose is a normal type with high ATTACK so watch out, it also
has the Immunity ability which prevents it from being poisoned. Spoink
is a psyhcic type.
Below these guys is a PP Up, make sure you get it. PP Up's
icncrease a pokémon's move's PP. The amount it goes up by depends on the PP
the move starts with. Go back to the blackbelt and go west to fight a battle
girl who also uses fighting type.
Now go back into Meteor Falls and then head back to Fallarbor Town. Heal up.
You can train in Route 114 if you want or you can continue with the story.
You may not know it but we have actually been to Mt. Chimney before. Rememeber
we had to go through the mountain because two Magma goons were blocking the
way up. Go back there. (back through Route 113, down Route 112 and 111 and
thorugh Fiery Path.)
Once there, go to the north east corner where those grunts were before and
go in the building. This is the cable car thing that will take you to the
top of the mountain.
At the top you'll find that Team Magma has taken control of the mountain top.
(The mountain is actually a volcano you will realise). Team Aqua are
battling with Team Magma up here and you'll notice Archie's Poochyena taking
on three Magma goons at the same time. Wow he must be strong.
Go north-east and fight the three Magmas you encounter. Go over to the
important-looking Magma member on the edge with the odd-looking machine and
talk to the guy there.
------------- \
Maxie Battle I \
--------------- \
[Pokémon:][Level:]|
Mightyena|| 24 ||
Zubat || 24 ||
Camerupt || 25 ||
---------[]------[]
This guy is Maxie, the Team Magma boss and he's no push-over. He'll start
with Mightyena, the evolved form of Poochyena, it's Intimidate will lower
your ATTACK one level so try and avoid using physical attacks.(Physical
and special attacks are explained in the Battling section). It's a dark type
so do not use a psychic type. It also does sand attack which will lower
your accuracy one level. Try and beat as quickly as possible. Zubat will
faint in one psychic/electric/rock attack so no problems there. Camerupt
is the evolved form of Numel. Use a water attack to bring this ground/fire
type down in 1-2 hits.
After the fight both Team Magma and Team Aqua will retreat to where ever they
make home. You can now continue your quest for the Hoenn gym badges. Go
south from here into Jagged Pass.(With a name like that it sounds pretty
dangerous!) Before you go you can talk to the old lady standing near the exit
to buy Lava Cookies. They have the same effect as Full Heal but only cost £200,
buy some if you like.

-------------\
Jagged Pass \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Numel | Common | ||
-Spoink | Rare | ||
-Machop | Uncommon| ||
-----------------------[]
You can catch the psychic type Spoink here if you haven't aready got one.
There are a few trainers here so fight them all when you get to them.
Mid-way through this area you will see a Team Magma member, engage him
in combat. He has a Poochyena and a Numel. Beat him.
Continue going down through this forest-like area and you'll come out near a
new town, go west from here.
---------------[]
Lavaridge Town ||
---------------[]--------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Lavaridge Pokémon Gym ||
-Herb Shop ||
-Hot Springs ||
-----------------------[][]
Pokémart Items: ||
-Great Ball £600 ||
-Super Potion £700 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Awakening £250 ||
-Burn Heal £250 ||
-X Special £350 ||
-Revive £1,000 ||
-Super Repel £500 ||
-X Speed £350 ||
-----------------------[]

Left of the Pokémon Centre is hot spring. If you have a space in your party
you can talk to the woman standing near it to receive an egg. The egg hatches
into a Wynaut which is the Pre-evolution of Wobbuffet. Wobbuffet is a psychic
pokémon that only knows moves that can counter other pokémon.
Don't bother with the herb shop because the herbs will make your pokémon not
like you as much. But do go inside the herb shop and talk to the large man
to get Charcol. An itme that powers up fire type attacks.
Next door to this shop is a boy that will tutor a pokémon Mimic.
You can now go in the fourth gym and fight the trainers.
This gym works a bit like Sabrina's from Red/Blue/Yellow. You have to step
on the hot spings to navigate to the gym leader. Some hot springs will shoot
you up to the next floor and others will suck you down into the floor below.
At the entrance, go in the hole to the left of the entrance. Walk right and
then fight the trainer that pops out. Go back down the hole. Now Jump down the
pool to the north. Go down and left, then fight the two trainers in a double
battle. Now jump in the most northern hole to the north-west. You can fight
the two trainers in the holes right next to you. Go north and the hole on the
right has a trainer in it. Take the left hole. Go north from here and beat the
trainer in the eastern hole. Now go up through the hole on the left. Here, beat
the trainer in the top-right corner and then drop down the hole that is just
below that. Of the three holes here, take the middle one and then the one
in the bottom-right corner. Jump down the ledge and then jump into the final
hole. This is where the gym leader is. You can go back and heal and follow
the steps again or fight her right away...

------------- \
GYM BATTLE IV \
--------------- \
Oppenent: Fannery[]
[Pokémon:][Level:]|
Numel || 24 ||
Slugma || 24 ||
Camerupt || 26 ||
Torkoal || 29 ||
-----------------[]-[]
Reccomended Level ||
of Your PKMN: 28-30 ||
-----------------[]----[]
Rewards: ||
-Heat Badge ||
-Use HM04 Out of Battle||
-TM50, Overheat ||
-----------------------[]
Strategy: Pretty simple strategy, just use the best water attacks you have,
probably water gun. Slugma and Numel should go down pretty easy, you've seen
them before in battle. Both Numel and Camerupt are fire/ground type so water
does extra damage. I think all if not most of her pokémon know Overheat. This
is a 150 power fire type move that will one-hit your pokémon if they aren't
water or rock. Overheat also decreases SP.ATTACK by two levels so it's not
all bad. Torkoal is her strongest pokémon at lvl 29. It's really slow so just
keep hitting it with water gun. It has high defence so don't expect ground
attacks to be better than your water gun. Flannery may use super potions to
restore her pokémon and Torkoal holds an item that will restore its lost
SP.ATTACK, but only once.
After winning, take the reward and exit the gym by jumping down the ledge below
you......

__________________________________________________________
Part 11 : "Desert Plains" and the Balance Badge: [002J] /
________________________________________________________/

So now you can use strength you can go back to Fiery Path and get the TM06
Toxic. A great poison move that will badly poison a foe. The foe will loose
more and more HP every turn. Don't waste this TM.
Exit the Lavaridge gym and May will come out of the herb shop. She doesn't
want to battle but she will give you a KEY ITEM, Go-Goggles. Go-Goggles
will let you enter the desert. Nicely done.
Go into the desert on route 111.

---------------------\
The Route 111 Desert \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Sandshrew| Rare | ||
-Trapinch | Common | ||
-Baltoy | Uncommon| ||
-Cacnea | Rare | ||
-----------------------[]

In the desert watch out for Sandshrews because they have the Sand Veil ability.
It will increase their evasion beacuse of the sandstorm. Also, be aware
that Trapinch may have the Arena Trap ability.
Explore the desert so you can beat all the here, they will be using ground type
pokémon. After you beat picknicker Becky, there's a hidden Rare Candy in the
nearby rock. Rare Candy will increases one pokémons level by one. Go as south
as you can to get TM37 Sandstorm.
Near the southern entrance of the desert you may have seen a tower that
appeared to be made out of sand, or something that looked like sand. That is
Mirage Tower where you can pick up the Root/Claw fossil. Don't panic if you
don't see it. Just keep exiting and entering the desert until you can.
You will need the Mach Bike and HM06 Rock Smash to get your fossil so come back
later if you don't have them. To reach the fossil you must be going at top
speed on your Mach Bike and then go over the cracks in the floor of the tower
and also smash up some rocks. On the top floor you will have a choice of two
fossils. The Root Fossil turns into a pretty decent rock/grass type. The
claw fossil turns into a not-so-decent but okay rock/bug type. It's a case
of which one you want first, if any, you can get the other fossil
some time in the future......
When you've chosen it the Tower will sink into the sand along with the fossil
you didn't take, seemingly lost forever.
You now have to train your pokémon to around lvl 32, at least. So train up
either in the desert or around and inside Meteor Falls.
When your done , go back to Petalburg city. You can do this by
going back to Mauville, then to Verdanturf, through the Rusturf Tunnel, then
down through Rustboro city and Petalburg Woods. But why on Earth are we
going back to Petalburg city????
This is where the fith gym is, the fith gym is also Norman, your father's gym.
Stock up on Super Potions(which you can now buy from Petalburg Pokémart) and
enter the gym.
There several rooms in here each with their own speciallised trainer.
From the entrance you can either go in the Accuracy Room or Speed Room.
The accuracy room trainer will use a Delcatty. It's the evolved form of
Skitty and pretty easy to beat. It does have the Charm ability and Attract
so try and use a pokémon of the same gender. The Speed Room uses a Swellow, the
evolved form of Taillow so not much difficulty there, just use a rock
attack if you have it.
Now you can either go in the Defence Room, Confusion Room or Recovery Room.
These are all using normal types and they aren't that hard to beat. The
last two rooms are the Strength Room and One-Hit KO Room. These are
perhaps using the hardest pokémon of the trainers. Virgoroth is the evolved
form of Slakoth. Use special attacks since its SP.ATTACK is lower than its
DEFENCE stat. Zangoose we've met before so beat that.
Now, go and heal up and then challenge Norman.

------------- \
GYM BATTLE V \
--------------- \
Oppenent: Norman []
[Pokémon:][Level:]|
Spinda || 27 ||
Vigoroth || 27 ||
Linoone || 29 ||
Slaking || 31 ||
-----------------[]-[]
Reccomended Level ||
of Your PKMN: 32-35 ||
-----------------[]----[]
Rewards: ||
-Balance Badge ||
-Use HM03 Out of Battle||
-TM42, Facade ||
-----------------------[]
Strategy: This one can be quite difficult. Spinda will use Teeter Dance which
will confuse your pokémon so switch out or use full heal. It's pretty weak
though so you can probably beat it quite easily. Vigoroth has got high ATTACK
but one of the trainers had one so you know they're not impossible to beat.
Linoone, the evolved form of Zigzagoon, is fairly strong so do what you
can against it. Slaking is Norman's strongest pokémon. Slaking? Sla-king? Where
have you heard that before? Oh yeah, it's that pokémon with insanely high
ATTACK and decent other stats all round. Slaking knows facade which is
decent normal attack, UNDER NO CIRCUMSTANCES should you POISON, PARALYZE or
BURN Slaking. Facade's power will double so it becomes a 140 power normal type.
Slaking can completely murder your party. You can use its Truant ability
to your advantage by doing only weak-ish attacks or using a stat-boosting move
during its Truant then unleash your strong attacks the next turn.
This fight can be incredibly eaiser if you have a fighting type(Hariyama or
Machamp/Machoke) with Bulk-up. Beat spinda first then start doing Bulk-up
to raise you ATTACK and DEFENCE. Your powered up Karate Chop/Vital Through will
be so strong, not even Slaking will survive it.
After winning you'll get your reward, if you have a normal type on your team
that you are definitely keeping you should teach it Facade.

____________________________________________________________
Part 12 : Ride That Surf! Enter the Feather Badge: [002K] /
__________________________________________________________/
After the battle, Wally's uncle will come and interupt you and take you
outside. He thanks you for helping Wally out and gives you HM03 Surf. Nice.
Now that you can surf you have many options:
-You can go to Dewford Hall in Dewford Town and speak to the facing the
door. He will give you TM36 Sludge Bomb. If for some reson you can't find him,
just talk to everyone.
-You can surf south of Petalburg Woods and then West of Dewford town for loads
of trainer battles with their water type pokémon. Good exp.
-You can surf west of Dewford Town and then on the top part of that route you
will find the abandoned ship. You can explore some of this ship but you will
need to come back later to do the whole thing. On the ship, if you look around
you can find the Storage Key and then the the storage room you can get a nice
TM13 Ice Beam. Teach it to the pokémon you have with the best SP.ATTACK that
can learn it or an ice type if you have one.
-You can push onwards with the story and surf west of Mauville City.
If you want some fast exp. I reccomend doing all four and in that order.
When your ready, heal up and then go to Mauville City. In Mauville, go west
then use surf to travel across the water.
NOTE: In Mauville you can talk to Wattson who is just standing around and he
will give you and errand. If you've had your fair share of errands for now
you can come back later, although the reward is TM24 Thunderbolt. It's
a 90-power electric move, one of the best.
Here's how to do it:
Wattson will give you a key that will open the door to this area. He wants you
to shut down the generator in New Mauville because its been acting up.
Surf down from Mauville and then go right underneath the cycling road to find a
little island with an entrance. Go inside and then unlock the doors inside.
---------------------\
New Mauville \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Magnemite| Common | ||
-Voltorb | Common | ||
-Magneton | Rare | ||
-Electrode| Rare | ||
-----------------------[]
First, step on the nearby switch and then go left. Step on the second switch
you see and continue along the path. When you get to a third switch avoid it.
Pick up the escape rope when you get to it. Go down and right. Grab the
Ultra Ball and then go back to where you got the Escape Rope now step on
the switch. Keep going left.
You will come to two items on the floor. The one on the right is a Parlyz Heal
and the other is a Lvl 25 Voltorb. Keep going in this direction. You'll come
to another pair of items, take the Full Heal on the right and step on the
switch it uncovers.
Go right and step on the red switch to turn off the generator and then take
the Thunderstone. Use the Escape Rope now to return outside. Go back
and talk to Wattson to receive a TM24 Thunderbolt.
Continue on your quest.
Surf across the water and you'll come out on a sandy area. Beat the TV Crew and
Barny, the Fisherman.
Talk to the other Fisherman on the beach to get a Good Rod. This is an
improved verison of your Old Rod.
Go onward and you'll bump into a familiar face. It's Steven! Talk to him
then continue.

---------------------\
Route 118 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Electrike| Common | ||
-Manectric| Rare | ||
-Zigzagoon| Common | ||
-Linoone | Uncommon| ||
-Wingull | Rare | ||
-Kecleon | Rare | ||
-----------------------[]
New pokémon: Kecleon is a normal type and has the unique ability Colour Change.
This ability changes Kecleon's type during battle to whatever type was used
last.
Beat the two Bird Keepers here and then continue right. Fight the two trainers
here, you can get a double battle if your quick enough.
Pinsir is a bug type pokémon with quite high ATTACK, Absol is a dark type that
has equally high ATTACK. Absol has low DEFENCE so use physical attacks on it.
Fire or flying for Pinsir.
Go further right and then up to find a house. Go in to obtain two free
berries each and every day from the man called 'The Berry Master'. The
woman sitting with him will give you another berry, if you say the right
things to her. Here's what you can get:
Say:
GREAT BATTLE for a Spelon Berry
CHALLENGE CONTEST for a Pamtre Berry
OVERWHELMING LATIAS for a Watmel Berry
COOL LATIOS for a Durin Berry
SUPER HUSTLE for a Belue Berry
You won't have all the words yet so just come back when you do. You can
get the Spelon Berry straight away though so do so. All of these berries
are used to boost pokémons' qualities in pokémon contests. Once you
get a berry form here you will NOT be able to get it again so don't misplace
it.
Beat the trainer to the left of this place then grab all the berries here.
Lots of 'em I know. Beat the twins to the very right of the route.
Beautifly and Dustox are both bug type, waste them.
Return to where the Bird Keepers were and then go north.
---------------------\
Route 119 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Linoone | Common | ||
-Oddish | Uncommon| ||
-Zigzagoon| Rare | ||
-Tropius | Rare | ||
-Kecleon | Rare | ||
-----------------------[]
New Pokémon: Tropius is a strong-looking pokémon. It's grass/flying type, I
say strong-looking becuase it's not that great in battle, despite its
appearence.
As soon as you enter you will notice the unusually long grass in this area.
You can't ride your bike through grass like this, so you have to dismount.
It will also rain in this area so you get an automatic rainfall effect
during battle.
In this first part of the route, trainers will try and copy your movements so
they are harder/easier to run into. Go round and beat all these guys. They
are the ever-worsening-in-power trainers known to all as Bug Catchers.
Continue going north, if you like surf across the water to beat a Fisherman.
Go north and beat the PKMN ranger who uses grass type. Go east of her and
you'll fight another Ranger who uses Breloom, KO with a Wing Attack.
Keep going north and there are more trainers for you up ahead.
At the very top of the route you'll find a huge building. Go right and- Hey,
its Team Aqua blocking our passage to the next city. I'll give you
three chances to guess where we go next.
Enter the building you just passed. You'll find that it is actually the
Weather Institute and its full of Team Aqua scum.
All the Aqua's in here will use the predictible pokémon Zubat, Poochyena and
Carvanha. The Admin Shelly at the end has a Mightyena.
After beating the guys on the first floor go up the stairs then beat everyone
on the second floor.
After beating Shelly, the scientist will give you a Castform. Like Kecleon, it
has a unique ability. It's ability will make it change its type and appearence
depending on the weather. Take off its hold item which is a Mystic Water. This
item powers up water type moves.
Go back to the ground floor and you can heal your pokémon by examining the bed
on in the far left of this floor. Now head out and go east along the bridge.
When you're on land, go north. May will challenge you to a battle.

------------------[]
RIVAL BATTLE IV ||
------------------[]
-------------------------------------[]
[Pokémon:] [ Level:]||
-Combusken/Grovyle/Marshtomp|| 31 ||
-Lombre/Lombre/Pelliper || 29 ||
-Pelliper/Slugma/Slugma || 29 ||
-------------------------------------[]

You've beaten her countless times before so you should know what to do. For
Lombres use a flying or poison type attack. For pelliper use electric attacks.
Slugma.......Just Surf that foo'.
Combusken can be taken out with a flying (it's part fighting type),water or
ground attack. Grovyle can be hit with a flying, fire,poison or bug attack to
faint it. Finally Marshromp can be OHKO'd with a grass attack.
May will reward you with HM02 Fly. Teach it to a flying pokémon of your choice.
You cannot use it to fly around yet though.
After the battle Scott will arrive from the north and congratulate you on your
impressive victory. After his chatter continue north, beat all the trainers up
here. There are two Ninja Boys and a Guitarist. Grab the berries to the east
of the final Ninja and then continue right into Fortree City.

---------------[]
Fortree City ||
---------------[]--------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Fortree Pokémon Gym ||
-Furniture Shop ||
-----------------------[][]
Pokémart Items: ||
-Great Ball £600 ||
-Ultra Ball £1,200 ||
-Super Potion £700 ||
-Hyper Potion £1,200 ||
-Antidote £100 ||
-Parlyze Heal £200 ||
-Awakening £250 ||
-Revive £1,500 ||
-Super Repel £500 ||
-Wood Mail £50 ||
-----------------------[]
Ultra Balls are a step up from Great Balls which you should buy if your going
to be catching some more stuff. Hyper potions are a step up from Super Potions
so buy some if you like.
The furniture shop is in the south-east of the city. It sells furniture to put
in your Secret Base(See that section for more info). On the north bridge
in the city you you will see the path that goes to the gym. Oh wait there's
something blocking the path. So we can't go there yet.
Heal up and buy anything you need and then head out of the eastern exit.
Beat the Parasol Lady who uses a Roselia and a Wailmer. Keep going east
and then beat the Interviewers, again. Go south a bit through the tall grass
and fight the Bird Keeper. Go across the bridge and you'll bump into an old
friend.
After the conversation, Steven will give you a nifty gadget called the Devon
Scope. It will reveal invisible pokémon, as he will demonstrate.
The invisible object is actually a Kecleon. It's at level 30 and you can
either catch it or faint it. To beat it is fairly easy. If you have a pokémon
that has moves that are super-effective against itself you can use Kecleon's
Colour Change to your advantage. Example: Using a Lairon you could do
a Metal Claw/Iron Tail(Steel type) on it then use Mud Slap for super-effective
hit. An even better example: Using a ghost type that knows Shadow ball/Shadow
Punch just keep using that move. Ghost is super effective against Ghost!
After this fight you will obtain the Devon Scope and then Steven will fly
away. Now go back to Fortree City. On your way there you can go through the
tall grass by Robert and then go down to the water. Uncover the Kecleon then
surf down to get TM11 Sunny Day.
Go back to Fortree City and heal your pokémon. Reveal the Kecleon standing
near the gym then go inside.
You probably won't need a whole lot of training for this gym as her highest is
only 2 levels more than that of Norman's Slaking.
In Winona's gym you must walk through the revolving doors to get to her. Most
of them are easy to get through but a few require a short amount of effort.
Firstly, go through the door on your left. Keep going around the path through
the doors and fighting all the Bird Keepers. On one or two doors you will have
to get passed them by first putting one in a specific position and then walking
round and going through it. It shouldn't be too hard to do though.
NOTE: Xatu is a flying/psychic type but still use your electric/ice attacks on
it.
In the top-right part of the gym you will find the Gym Leader. Commence Battle.
------------- \
GYM BATTLE VI \
--------------- \
Oppenent: Winona []
[Pokémon:][Level:]|
Swablu || 29 ||
Tropius || 29 ||
Pelliper || 30 ||
Skarmory || 31 ||
Altaria || 33 ||
-----------------[]-[]
Reccomended Level ||
of Your PKMN: 34/35 ||
-----------------[]----[]
Rewards: ||
-Feather Badge ||
-Use HM02 Out of Battle||
-TM40, Arial Ace ||
-----------------------[]
Strategy:
Well, she'll start out with Swablu. Use an electric/ice/rock attack to deal
with this weakling. Tropius, being a grass/flying type,is extra weak to your
Ice Beam so use that. Pelliper? Zap it with Thunderbolt or any other electric
attack. Skarmory is partly steel so fire attacks are the best you can do.
Altaria, Winona's powerhouse, is a flying/dragon. Did someone order an Ice
Beam?
She will use Arial Ace. It never misses so no use lowering accuracy.
After this easy match, take your rewards. You should teach Arial Ace to
something your going to keep.
Go out and heal up. With Fly you can travel to any city/town you have
previously visited.
NOTE: I would strongly recommend that you fly back to Littleroot town
and talk to Mom. She will give you an Amulet Coin. If a pokémon holding
fights in a battle and survives, you will get double, yes DOUBLE, the
prize money. Definitely worth having.
____________________________________________________________
Part 13 : Take Flight! : [002L] /
__________________________________________________________/
This part is somewhat optional in the sense that you can do this
when ever you like.
Fly to Rustboro City and head through the northern exit. Go to the left
of this route, which is Route 115, and then surf as far north as you can.
Get back on to dry land at the top and then fight all the trainers in this
area. I don't think there are any pokémon you haven't seen before. In the
north-east corner there are some Kelpsy berries, pick them. In the north-west
of this route is a grassy area where you can catch a rare pokémon......

---------------------\
Route 115 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Swablu | Common | ||
-Taillow | Common | ||
-Swelllow | Uncommon| ||
-Jigglypuff| Rare | ||
-----------------------[]

This is the only place in Pokémon Emerald where you can catch a Jigglypuff.
You also find wild Swellow.Sweeeet.
If you didn't do it before, you can fly to Dewford Town and get TM36 Sludge
Bomb from Dewford Hall. Then surf west to the Abandoned Ship.
If you like, you can surf around every bit of water you remember and get all
the items that you couldn't reach. I never really do this when I am playing
Emerald, it's kind of a waste of time since you can usually buy the items from
a Pokémart. Similarly, now that your Match Call will actually get you
trainer battles you won't need to fight many trainers.
Well, that's the end of this short part.

____________________________________________________________
Part 14 : Gym Badge #7, The Mind Badge : [002M] /
__________________________________________________________/

Now we continue with the story. Go west from Fortree City and then down.

---------------------\
Route 120 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Oddish | Common |||
-Poochyena | Uncommon|||
-Mightyena | Common |||
-Marill | Uncommon|||
-Seedot | Rare |||
-----------------------[]
Keep going south in this route. Fight all the trainers that you come across.
When you get the the area with the tall grass there is a Kecleon blocking
the path, but you can just go through the grass if you can't be bothered
to deal with it right now.
When you get to the bottom and you can't go down anymore, talk to the girl
to get a berry. The berry you get depends on your ID Number. Then go up
the stairs and pick the berries here. Surf across the water for an item.
Continue going west and fight the two trainers.
NOTE: Duskull is a ghost type.
Go further on slightly and you'll be in Route 121.

---------------------\
Route 121 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Oddish | Common |||
-Gloom | Rare |||
-Poochyena | Uncommon|||
-Mightyena | Common |||
-Shuppet | Common |||
-Wingull | Uncommon|||
-Kecleon | Rare |||
-----------------------[]
Fight Beauty Jessica, she has a Seviper and Kecleon. Keep going right and
you'll see some Aqua goons. Now, we should follow them but first we have to
take a small detour.
Continue east, fight the SR. & JR. That building there is the Safari Zone but
you can't get in there yet. Carry on going east. Fight the rest of the trainers
in this route. There's a tree to cut here. Head east and you will arrive
in the next city.

----------------[]
Lilycove City ||
----------------[]-------[]
Places Of Interest: ||
-Pokémon Centre ||
-Lilycove Dept. Store ||
-Move Deleter ||
-Pokémon Contest Hall ||
-Pokémon Fan Club ||
-----------------------[][]
NOTE: You can go into the contest hall and speak to the receptionist on the
left and she will hand you a free Pokéblock Case, that's nice of her. After
getting this you can enter the Safari Zone and make Pokéblocks.(For more
info on this see the Contests section)
Heal up your pokémon. Go east and then go north and right. You will see the
Dept. Store, every trainer's one stop shop for everything, but somebody has
the nerve, no, the guts to block the door. No one shall stand in the way of
you and the Dept. Store! Fight May!
------------------[]
RIVAL BATTLE V ||
------------------[]
-------------------------------------[]
[Pokémon:] [ Level:]||
-Combusken/Grovyle/Marshtomp|| 34 ||
-Ludicolo/Slugma/Slugma || 32 ||
-Pelliper/Pelliper/Ludicolo || 32 ||
-Tropius/Tropius/Tropius || 31 ||
-------------------------------------[]
You have pretty much beat these pokémon twice over so do what you did then.
Ludicolo is the evolved form of Lombre, it remained a grass/water type so
beat it with a flyer. To remind you: Tropius is grass/flying so serve up an
ice cold Ice Beam. Slugma is a fire so use your water attacks.

---------------------------------------------------[]
Lilycove Department Store ||
==========================[]=======================[]
First Floor: ||Second Floor: ||
--------------------------[]-----------------------[]
-You can to the the ||-Pokéball £200 ||
lady on this floor to ||-Great Ball £600 ||
play the PKMN Loto game ||-Ultra Ball £1,200 ||
||-Escape Rope £550 ||
||-Full Heal £600 ||
||-Antidote £100 ||
||-Parlyz Heal £200 ||
||-Burn Heal £250 ||
||-Ice Heal £250 ||
||-Awakening £250 ||
||-Fluffy Tail £1,000 ||
--------------------------[]-----------------------[]
Thrid Floor ||Fourth Floor ||
--------------------------[]-----------------------[]
-Protein £9,800 ||TM38 Fire Blast £5,500 ||
-Iron £9,800 ||TM25 Thunder £5,500 ||
-Carbos £9,800 ||TM14 Blizzard £5,500 ||
-Zinc £9,800 ||TM15 Hyper Beam £7,500 ||
-Calcium £9,800 ||TM17 Protect £3,000 ||
-HP Up £9,800 ||TM20 Safeguard £3,000 ||
-X Speed £350 ||TM33 Reflect £3,000 ||
-X Special £350 ||TM16 Light Screen £3,000]
-X Attack £500 || ||
-X Defend £550 || ||
-Dire Hit £650 || ||
-Guard Spec. £700 || ||
X Accuracy £950 || ||
--------------------------[]-----------------------[]
Fith Floor || ||
--------------------------[]-----------------------[]
-Pichu Doll £3,000 ||-Ball Poster £1,000 ||
-Pikachu Doll £3,000 ||-Green Poster £1,000 ||
-Marill Doll £3,000 ||-Red Poster £1,000 ||
-Jigglypuff Doll £3,000 ||-Blue Poster £1,000 ||
-Duskull Doll £3,000 ||-Cute Poster £1,000 ||
-Wynaut Doll £3,000 ||-Pika Poster £1,000 ||
-Baltoy Doll £3,000 ||-Long Poster £1,500 ||
-Kecleon Doll £3,000 ||-Sea Poster £1,500 ||
-Azurill Doll £3,000 ||-Sky Poster £1,500 ||
-Skitty Doll £3,000 ||-Surf Mat £4,000 ||
-Swablu Doll £3,000 ||-Thunder Mat £4,000 ||
-Gulpin Doll £3,000 ||-Fire Blast Mat £4,000 ||
-Pika Cushion £2,000 ||-Powerd Snow Mat £4,000||
-Round Cushion £2,000 ||-Fissure Mat £4,000 ||
-Zigzag Cushion £2,000 ||-Spikes Mat £4,000 ||
-Spin Cushion £2,000 ||-Glitter Mat £4,000 ||
-Diamond Cushion £2,000 ||-Jump Mat £4,000 ||
-Ball Cushion £2,000 ||-Spin Mat £4,000 ||
-Fire Cushion £2,000 || ||
-Water Cushion £2,000 || ||
--------------------------[]-----------------------[]
You can also buy drinks from the vending machine on the roof.
NOTE: After baeting the Pokémon League, you can check for Lilycove Dept. Store
sales on TV's around Hoenn. The sale will sell loads of cool things for
your secret base.(See that section for more info.)
Woah. Whole lotta' stuff to buy here. Buy anything you want, I'll point
out you should get TM15 Hyper Beam, the strongest attack that will NOT kill
the user in the process. Teach it to something you are using with high
ATTACK, better yet teach it to a normal type with high ATTACK if you have it.
After healing up and buying anything you need/want, go out west from Lilycove
City. Do you remember those Team Aqua grunt's? No? well they were going
somewhere when you first came into the city. Make sure you have surf. Staying
on the bottom of Route 121 you should come to a grey pier type thing. Surf
down from that then around into the "Mountain". Go out to the left once
your inside, you can come back for the trainers and items later. Now
you'll be on the side of Mt. Pyre.

---------\
Mt. Pyre \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Shuppet | Common |||
-Duskull | Rare |||
-Chimecho | Rare |||
-Vulpix | Rare |||
-Wingull | Rare |||
-----------------------[]
New pokémon: Duskull is a ghost type and evolves into a good pokémon with
immense SP.DEFENSE. Chimecho is a psychic type that can only be found on
Mt. Pyre's summit (the very top) where it's cloudy/foggy/misty. It's very
rare though. Vulpix, who I don't think we've met before in Emerald, is a
fire type.
NOTE: You can also only find Vulpix and Wingull on the summit.
NOTE: You can go inside Mt. Pyre and up to the top floor to get TM30 Shadow
Ball. This area is explained in the Walkthrough extras sextion.
So, go around the winding path, you goal is to go as far up as possible.
At the top you'll find a gauntlet, if you will, of Team Aqua grunts that you
must defeat. Their pokémon range from Zubat, Carvarnha, Poocyena and Wailmer.
Easy stuff really. Beat all of these guys and you will reach Archie.
Archie lets you in on a little secret: Although Team Magma got to the summit
first, Team Aqua was still able to get what they wanted - The Red Orb.
The old lady will tell you the story of the two orbs, one red and one blue, and
how dangerous it is to seperate them. Uh oh!
She will give you a Magma Emblem that a Magma member must have misplaced.
I know what your thinking - What the heck am I supposed to do with this
Magma Emblem?
Ok, we've been everywhere but east of Lilycove City, so that's as good a place
as any to start looking. Fly/go back to Lilycove and exit to the east. Do this
by going to the top-right part of the city and jumping down the ledges. Keep
going east. It seems Team Aqua and their Wailmers are conducting a training
exercise on the water, guess we can't go that way.
Surf north of this beachy area and go inside the entrance you find. Oh wow, a
secret dock. Surf up and talk to the Aqua's by the steps. One will reveal that
they are going to awaken a super-strong pokémon at their hideout, where? As
if he'd tell you that. The other will say that they have gone to Mt. Chimney.
Why? Why would he tell you?
So now, use your detective skills to work out that Team Magma have gone
to their hideout on Mt. Chimney to awaken a super-strong pokémon. Depart from
Lilycove City and Fly to Lavaridge town.
NOTE: Before leaving the Town, make sure you have Strength in your party.
If you have the Acro bike you can enter Jagged Pass from the Lavaridge entrance
and use the bike's bouncing movement to hop up the stones. If not, go to Mt.
Chimney and then up using the cable car. Enter Jagged Pass.
NOTE: There are now some trainers on Mt. Chimney's summit which you can fight
if you want.
Go up/down, depending on where you came in, and in the middle of the forest
you will loose control. A scene will follow where the ground will shake and
an entrance will reveal itself. Cool.

-------------\
Magma Hideout \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Geodude | Common |||
-Torkoal | Rare |||
-Graveler | Uncommon|||
-----------------------[]
This is Team Magma's base of operations and securtity's tight. In the first
area simply follow the path. Use Stength to move the boulders that you find.
Move the bottom one then the one on the left.
Beat any grunts that you see, they aren't hard to beat.
Follow the path round in this area to the exit in the south-east. Go right and
then at the end of this parth go down, go left then down again. Go right then
down again, go down the stairs once more then through the exit to the
north-west. Go up the stairs up ahead for an item. Now go back out and right
to the next set of stairs and grab the item on the other side of the lava pool.
Go back out. In this area, go to the extreme right and up the stairs. Follow
this little narrow path all the way for an item. Go back to the area you came
from the out again to the south-west. Go south from here to the next room.
Go left pass the lava and then down, right, then up for an item. Go back out
and then down through the exit. In this area go down then around the path
to the west, follow this path and battle the remaining Team Magma's. At the
end of this path you'll find the boss.
-------------- \
Maxie Battle II \
---------------- \
[Pokémon:][Level:]|
Mightyena|| 37 ||
Crobat || 38 ||
Camerupt || 39 ||
---------[]------[]
Wow, Maxie's pokémon certainly grew in level, but in power? Not so much.
Hopefully, your pokémon are around lvl 37-40 which will make this match quite
easy. He'll start out with Mightyena as before, do what you did last time.
Crobat is the mighty evolution of Golbat. It has loads of SPEED but you can
take care of it with a Thunderbolt/Ice Beam/Psychic. Camerupt.... well, Surf
will do nicely.
After winning, the super-awesome pokémon Groudon will awake and then seemingly
fly away. (How it flies I shall never know) Maxie and his crew will disappear
and now you have to get out. Go through the exit and pick up the escape rope
and use that to exfiltrate.
Hey, I wonder if Team Aqua's Wailmer have completed their training yet?
Fly to Lilycove city and heal up. Go out of the eastern exit a second time.
What a surprise! The Wailmer's have finished training and you can now Surf that
way. Maybe later, right now you should go back north into the Team Aqua
Hideout.
Grr. Those two grunts are still there guarding the entrance. Talk to one
and he will tell you that Archie has gone to steal a submarine,where from?
Well, he's not dumb enough to give that away is he. The other will tell you
that Archie has gone to Stern's ship yard in Slateport City, why? Hah, this
guy is equally smart enough not to give away to much info.
Again, your detective skills will allow you to figure out that Archie has
gone to Slateport City to jack a submarine from Stern's shipyard. What in
Hoenn are they gonna do with a submarine? Let's find out.
Fly to Slateport and then run over to the Shipyard. It's the blue place at the
north end of town if you forgot. You'll see a crowd of people and Gabbi & Ty,
the interviewers. When they leave Archie will start talking from inside.
Go inside with Stern and you'll find Archie making off with Stern's submarine,
the Explorer 1.
"Give chase if you dare!"
Archie has gone to Aqua's hideout near Lilycove City. Persue him at once. Once
there you will find that the two guards have been relieved of their duty, now's
your chance to break in.
Fight the grunt near the entrance. Go down the stairs and step on the
teleporting pad on the right. Pick up the Max Elixer and go back. Step on the
left one and go right. Beat the carvanha-using goon here. Go down and left then
step on the teleporter. Then go on the one on the right. Then go to the pad on
the right of this one. Finally go on the one that is to the left. Go left from
here and you will find four items. There are actually two items here, the
remaining pair are both Electrodes. Beat 'em/Catch 'em/Run from 'em.
The two items are the ones on the left. The bottom-left one is a Nugget, sweet.
The item in the top-left corner of these for item balls is the Master Ball.
The Master Ball is the ultimate tool for catching pokémon, UNDER NO
CIRCUMSTANCE should you use this unless instructed otherwise. This is very
likely that it will be the only Master Ball you will get. (It is possible
to win one at the Pokémon Loto if you match all 6 numbers, which is very
unlikely)
NOTE: You must get the Master Ball now as this hideout is closed off eventually
and you cannot return.
Go back to the first teleport of the previous area by doing them in reverse
order. Take this teleport and go right. Fight the two Aqua's here. Step on
the nearby teleportation pad and go downstairs. Go to the bottom and take this
teleporter to get a Nest Ball. Now go back and go on the right teleport pad.
Head up the stairs. Now go down the stairs to the right and step on the
teleporter. Go over and fight the Team Aqua Admin(Admin's are the elite
Aqua grunts, still as easy to beat though)
After winning, Matt will reveal that he was only stalling you so Team Aqua
could make their escape, sneaky. To get out, step on the teleport pad at
the bottom and then go up the stairs and surf out.
Fly back to Lilycove and - Don't worry, we're almost at the seventh gym,
and then surf out to the east. Fight all the swimmers that you encounter.
NOTE: The pokémon that you can find in the ocean are: Tentacool(common),
Wingull(common), Pelliper(uncommon), Wailmer(common), Waillord*.
*Wailord can be found wild in Route 129 and is rare.
Keep going east and you should come to land eventually. If you need help, you
can use the Pokénav's map. Like I said some time before, it's not that
important that you fight all the trainers in every route so you can come back
and explore the ocean at a later date.
To the east of Lilycove you should reach Mossdeep City.

----------------[]
Mossdeep City ||
----------------[]-------[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Mossdeep Pokémon Gym ||
-Space Centre ||
-Steven's House ||
-----------------------[][]
Pokémart Items: ||
-Ultra Ball £1,200 ||
-Net Ball £1,000 ||
-Dive Ball £1,000 ||
-Hyper Potion £1,200 ||
-Full Heal £600 ||
-Revive £1,500 ||
-Max Repel £700 ||
-X Attack £500 ||
-X Defend £550 ||
-----------------------[]

One of the blackbelt look-a-likes on the southern part of the beach is the
Move Tutor for Dynamic Punch. In the house left of the Pokémon Centre the boy
will tell you where your Secret Base is located, if you have one.
The building above the Centre has a man in that will tell you what the pokémon
in front's favourite colour Pokéblock is.
Go south in the city then right and up the stairs. Go left a bit, pass the
Sace Centre, and then in the building way up here is a fisherman that will
give you the Super Rod, the best fishing rod, if you say YES.
Go back to the stairs and then enter the Space Centre. In here, talk to the
guy that looks like a sailor and he will give you the Sun Stone, it evolves
certain pokémon.
Outside you may have noticed Steven. Talk to him. He suspects that Team Magma
is planning to steal some Rocket Fuel. Why would Team Magma want some rocket
fuel? What, are they going to pour it into the volcano and it will make it
erupt? Answers on a postcard please.
The only thing you can do now is prepare for the next gym. Training, now that
you have Fly, has become much easier. Just fly to Lavaridge, Mauville and
Fortree and fight the TV Crew that wait for you. It has to be done in this
order. Then repeat. Their pokémon will eventually be a lvl 39 Magneton and
Exploud, great exp.
Train to the 'recommended lvl' and enter the gym here in Mossdeep City.
This gym has puzzle theme like some others had, but since your following a
walkthrough you won't have to worry to much.
Step on the square tile that's directly ahead of you and you will be
challenged by two trainers that have revolved round to face you. They use
psychic type so that means they're more than likely to have low
DEFENCE.
So this is how the gym works: You step on the switches to move the statues and
in some cases gym trainers. You need to position the statues in such a way
that you can continue and eventually reach the gym leader. There are
teleport pads on the floor that transport you to different rooms.
After beating these first two trainers, step on the above circular
teleportation pad to go to the next room.
Use the yellow switch on the floor to postition the two trainers so you
can get a double battle. Beat them both. Hey, it's like hitting two birds with
one stone.
Go north and step on the teleporter on the right. Fight the first two trainers
and then step on the switch in the center. Follow the path down and then to the
left. You will see a room on the other side of the wall, use the green switch
next to yourself to position the statues so that you create a path between
the two pads in that room.(So all the statues are against a wall).
Now go back. Step on the left pad in this room to go back to the begining. In
the entrance room go on the pad in the north for a second time. Go through
this room again but step on the left pad this time.
Go up and beat the first two guys here. Use the blue switch so you can get
above these two. Now go onto the orange siwtch and press that. Notice
you can now have a double battle with the other two trainers. Go and beat
them two. Return to the orange switch and use it so it creates a path on the
extreme right of this room. Now go back round to the blue switch. Press this
blue switch so you can get back to the entrance. Use the first blue
switch to get past the trainer then go up to the teleport pad. Go north in the
room that you saw earlier, you are now in here. Go on the final teleport
pad. You will see the pair of Gym Leaders. Go back and heal and repeat the
instructions, of if you're feeling brave challenge them right here, right
now.
-------------------- \
GYM BATTLE VII \
---------------------- \
Oppenent: Tate & Liza []
[Pokémon:][Level:] ||
Claydol || 41 ||
Xatu || 41 ||
Solrock || 42 ||
Lunatone || 42 ||
----------------------[]
Reccomended Level ||
of Your PKMN: 42 ||
-----------------------[]
Rewards: ||
-Mind Badge ||
-Use HM08 Out of Battle||
-TM04, Calm Mind ||
-----------------------[]
Yep, that's not a typo, there are TWO Gym Leaders, meaning this is a 2 v 2
gym battle, nice.
The girls start out by using Xatu and Claydol both at lvl 41. Claydol and
Xatu both have good SP.DEFENSE and Claydol will probably use a Light Screen
to boost it. Even so, you can use Surf for a super effective hit against
Claydol and some damage to Xatu simultaneously. Don't let any of her team use
Calm Mind too much, it raises SP.ATTACK and SP.DEFENSE by one level, it's bad
news for you. All of her pokémon are immune to ground attacks for one reason or
another. For Xatu use Thunderbolt or Ice Beam or any other things super
effective. Claydol will go down after a few Surfs or any other strong water
attack. Solrock and Lunatone are pretty easy to beat considering their psychic/
rock types.
This gym shouldn't be too hard for you if you can just use super effective
hits.
That's the end of that chapter....

____________________________________________________________
Part 15 : Seven Down, One To Go! : [002N] /
__________________________________________________________/

There's only one more badge to get. But where is it?


We can ponder over where it is later, you need to go heal your party.
On your way to the pokémon centre you will spot Maxie and some of his goons.
What are they doing...- Oh yeah, they were supposed to be stealing some rocket
fuel from the Space Centre. Make sure you heal up and then go to the
Space Centre.
Upon entering you'll see it has been taken over by Team Magma. Open fire.
All of these dudes in here will be pathetically easy to beat so just do the
usual. After you have fought everyone go upstairs. You're confonted by three
grunts. No, unfortunately it's not a 3 v 1 battle but it is three consecutive
battles.
Beat these three guys and then go to the south-west of this room. Cool, it's
Steven having it out with Maxie. Before you talk to him, you should go and
heal up if you need to and save your game. After the conversation talk to
Steven and when he asks if your ready to battle say YES.
You now will have to battle along side Steven. Well, we knew it was gonna
happen sooner or later.
You can select three pokémon to use. Choose them now.
[]--------------------[]
||Team Magma Battle! ||
[]--------------------[]---------------------------------------[]
||Opponents: Team Magma Leader Maxie & Team Magma Admin Tabitha||
[]---------------------------------[]--------------------------[]
||Maxie's Pokémon: Mightyena Lvl 42||
|| Crobat Lvl 43||
|| Camerupt Lvl 44||
[]---------------------------------[]-[]
||Tabitha's Pokémon: Camerupt Lvl 36 ||
|| Mightyena Lvl 38 ||
|| Golbat Lvl 40 ||
[]------------------------------------[]

Luckily you're not going to take on this tough duo by yourself, Steven
is helping you. He'll start by sending out Metang. Metang a is steel/psychic
type pokémon. He will probably use Light Screen first of all then just bust out
a barrage of Metal Claws on the opposing side. He also has an Agron and
Skarmory. Agron is the final evolution of Aron and is steel/rock type. So we
can assume Steven likes steel type pokémon.
The first two pokémon you will face are Mightyena and Camerupt. You know
how to beat Mightyena because Maxie has always used it. Send Camerumpt to
sleep with the fishes with a nice Surf or other strong water attack. Maxie's
Crobat should go down with a Thunderbolt or two as will Tabitha's Golbat.
Maxie's Camerupt should suffer the same fate as Tabitha's. Similarly, her
Mightyena can be delt with in the same way as Maxie's.
After winning, Maxie and the team will dissapear. Steven will thank you
for battling with him and then reveal that he doesn't actually live in
Rustboro City. (Did he tell us he did?) He resides in the place your in,
Mossdeep city. He lives in the house north-west of the Pokémon Centre. Pay
him a visit.
Talk to Steven in his house and he will give you HM08 Dive. Woohoo!
You can now continue with the Gym Leader challenge. Make a mental note
of where Steven's house is becuase you will want to come back here later on.
You may want to buy some Super/Max Repels before you head out. The ocean is
teeming with annoying pokémon that can't seem to get enough of you. Also
make sure you have somkething with you that knows HM08 Dive.

Starting with Mossdeep City. Surf south. Your goal is to get to the big island
in Route 126.
When you have surfed south for a little bit, you will come to a kind of
wall of rock that is to the left of some dark water. If you press
A when you're above the dark water you can use Dive to go submerge. There's
loads of underwater area to explore but you can do that any time.
Moving on, that great wall of rock you see. You should surf around to the north
of this and then go on the other side to the south. If you go east
of this you can keep going east and you'll find some more dark water but
near some nice-looking white rocks. Follow these rocks down with the
dark water. When you get to the most southern part of these mysterious white
rocks, use Dive.

---------------------\
Underwater \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Chinchou | Common |||
-Clamperl | Uncomon |||
-Relicanth | Rare |||
-----------------------[]
To find stuff underwater, you have to look in the patches of seaweed that are
much like the grassy areas of the surface world. If you look around a bit, do
your best to catch a Relicanth. It's quite rare and you'll need it if you want
to get some Legendary Poémon. (See that section for more info)
When your ready, go into the cave entrance down here and then use Dive again or
press B to surface where there is light shining down. This is Sootopolis
City.

------------------[]
Sootopolis City ||
------------------[]-----[]
Places Of Interest: ||
-Pokémon Centre ||
-Pokémart ||
-Sootopolis Pokémon Gym ||
-Cave of Origin ||
-----------------------[][]
Pokémart Items: ||
-Ultra Ball £1,200 ||
-Hyper Potion £1,200 ||
-Full Heal £600 ||
-Revive £1,500 ||
-Max Repel £700 ||
-X Attack £500 ||
-X Defend £550 ||
-Shadow Mail £50 ||
-----------------------[]
You can't really do anything here on your first visit. If you surf south
of the Pokémart on the west side of town you can get a free berry from the
girl. If you look in all the buildings, I think its in the north part
of the city, you can find a guy that gives you TM31 Brick Break. This is
a really good and useful move so teach it to something, hopefully a
fighting type.
Heal up, the Centre is in the east part of the city, and head out with
pokémon that know Dive, Stregth and Rock Smash.
If you remember, we need to get Capt. Stern's Explorer 1 submarine back.
To get to the next area we need to go, surf east from Sootopolis and back
to the other side of the 'rock wall' then go south. The Aqua hideout is
in route 128. To find it on the pokénav, it's the position that is
right of the dark-blue area but the dark-blue area at the bottom that is sort
of an extra bit. The map's description should read:
ROUTE 128
SEAFLOOR CAVERN
Here, dive down where all the dark water areas meet in a cross. Go in the
cave to the north. You will see the sub, you can now surface into Team Aqua's
underwater lair.

First, go north into the cave.


NOTE: I won't be telling where to fight the indivdual Aqua grunts here but I
will say that you should fight everyone you encounter.
In this area go on the left path and at the top use Rock Samsh and then push
the boulder up to take the rock's place. Go right and push the boulder here.
Now go up the stairs and down into the cave. Go south and on the
right push the top boulder to the corner then push the other one down and then
smash the rock. Go out to the south. Jump the ledges and then go through the
exit to the north. Push the boulder to get past it then push it to
the eastern wall. Push the northern boulder all the way north and then
go through the exit on the left. In this water-way, take the right stream.
Now go left and left again now go right and then surf north to the exit.
Here you can either beat the two Aqua's or complete a simple puzzle to evade
the fight. The choice is yours. Go through the exit to the north.
To solve this puzzle:
Push the left and right boulders forward then the middle one to the side. Next
push the middle one then the left and right ones to the side. On the
final three, push the left and right ones forward then the middle one to the
side. You will now be in a misty area. Follow the linear path and
pick up TM26 Earthquake on your way.
Get to the end of the path. Save your game and heal your pokémon if you need
to and have some potions. Confront the beast in the pool. Archie will appear
and challenge you to a pokémon battle.
-------------- \
Archie's Battle \
---------------- \
[Pokémon:][Level:]|
Mightyena|| 41 ||
Crobat || 41 ||
Sharpedo || 43 ||
---------[]------[]
Team Aqua's finest, Archie, has got lower level pokémon than Maxie. His
Mightyena and Crobat go down like Maxie's did at the Space Centre. Shardpedo
is a dark/water type so just exploit either of its weaknesses to win this
easy match.
After beating Archie, Kyogre will awaken and then fly off. Archie will get a
phone call from some Aqua member. Apparently, it's raining heavier than they
expected. Oh dear.
After this tense scence Maxie will come rushing in and try and make Archie see
the light. You three will go outside. It's not only raining hard its also
really bright. Kyogre and Groudon's presence in Hoenn must have disrupted the
weather or something.
Just then, Steven will show up. He'll tell you about the huge could manifesting
above Sootopolis and then Steven will fly there. Follow him, fly back to
Sootopolis.
Upon your arrival, Kyogre and Groundon will be battling it out like there's
no tomorrow. The fierce battle will ensue as the game switches to a cutscene.
Surf over to the left part of the lake and talk to Steven. He has a friend he
wants to introduce you to. Steven will take you around the city to a cave
guarded by an old man. Steven will have words with him and he will move aside.
Go inside the cave, your looking for someone named Wallace.
---------------------\
Cave of Origin \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Zubat | Common |||
-Golbat | Uncomon |||
-Sableye | Rare |||
-----------------------[]
Follow the path in here and at the end you'll find Wallace, speak with him.
Wallace will explain that he is the former Gym Leader of Sootopolis Gym and he
has entrusted the Gym to his mate Juan. I wonder what "came up"?
Wallace claims that in ancient times, a third super-ancient pokémon called
Rayquaza calmed the two others, interesting. Now Wallace will pose a question:
Where is Rayquaza?
Well, it's...... Wait, how the hell should I know?
You have three options:
1 Mt. Pyre
2 Mt. Chimney
3 Sky Pillar
Mt. Pyre? Well, we were there a while ago and I for one didn't see any
legendary pokémon.
Mt. Chimney? Again, we've been there before and I don't think there were any
legendaries. Apart from Groudon in the Magma hideout but he's here now.
Sky Pillar? Nope, never heard of it.
If you choose either Mt. Pyre or Mt. Chimney Wallace will dismiss it and ask
you again. People that have played Ruby/Sapphire should know that Rayquaza is
located at the top of the Sky Pillar.
Say SKY PILLAR to Wallace and he will head off there quicker than you can say:
"Hey Wallace, wait for me!".
But how to get there? Head back out of the cave, maybe Steven will know
where it is.
"The SKY PILLAR.... I've never been there. I wonder where it could be?"
Wow. Cheers Stevo. That was a real help.
Hey, hold the phone. Didn't May phone us and say that she saw a great flying
pokémon near Pacifidlog Town? The Sky Pillar must be near there!
One problem: Where's Pacifidlog?
That's where the pokénav comes in. Check the map and you'll see at the southern
edge of the map, east of Slateport theres a little island called Pacifidlog
Town. Go there.
To make it easier for yourself, fly to Mossdeep city and then just surf
down until you reach the bottom of the map. Check your pokénav to check
your as far down as possible. Now surf west all the way west and you will
end up at the island of Pacifidlog Town. Note I use the term island loosely.

------------------[]
Pacifidlog Town ||
------------------[]-----[]
Places Of Interest: ||
-Pokémon Centre ||
-----------------------[][]
Ummm. Not so much an island as a....well...wooden structure in the middle of
the ocean.
A move tutor will teach a pokémon Explosion in the Pokémon Centre. Joy.
In the south-east house, the man will tell you if he sees mirage island. More
info on that in the Legendary Pokémon section.
There's a person that will trade you his Horsea for your Bagon.
The reason we didn't come here from Slateport is beacause there are strong
ocean currents between these two locations. You can explore that part if you
like but it's not necessary. That area is involved in catching a few
legendary pokémon.
Surf out of this dump via the east and stick to the northern edge of this
route. Soon you'll reach an gap in the wall. Go up here and then when you
reach land, go inside the cave. Follow this path around and come out the other
end and meet up with Wallace.
Wallce unlocks the door and you can now enter the Sky Pillar.
---------------------\
Sky Pillar \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Golbat | Common |||
-Claydol | Uncommon|||
-Sableye | Rare |||
-Banette | Rare |||
-----------------------[]

New pokémon: Banette is the evolved form of Shuppett and has remained
ghost in type. Sweet wild Claydol.
Follow the winding paths in here to reach the top. Go outside and on the
roof you'll find what you've been looking for.
Approach Rayquaza and it will roar at you then fly away. Hopefully he's gone
to deal with Groudon and Kyogre.
Fly from the roof back to Sootopolis or surf if you have to.
When you return to the city a cutscene will show you Rayquaze shooting a
beam of light at the two fighting pokémon. Kyogre and Groudon will then
dissapear and shortly after Rayquaza will go back home.
After this, surf over to the gym and talk to Maxie and Archie and they will
flee to Mt. Pyre to return the orbs to their rightful place.
Next talk to Steven who will confirm this.
Talk to Wallace and he will give you HM07 Waterfall for saving all of Hoenn.
See, t'was worth it no?
You can now challenge the Gym. Heal up if you need it and then go inside.
The puzzle in this gym is the icy floor. Basically, you treading on thin ice.
You can have a maximum of one step on any one tile, two steps and you will
fall into the pit of no return where the trainers are lurking. Fight all the
trainers by deliberatley breaking the ice when you get to each floor.
No this is not an ice type gym, all the trainers annd the leader use water
types. This one's gonna be easy.
On the first level of the gym: Take one step up, one left, one up, two right,
one up and a final left. Go up the stairs.
On the second level of the gym: Take one step up, three left, two up, two
right, one down, two right, one down, two up, two left, one down, one left,
one up.
On the third level of the gym: From the stairs go up one step, all the way
left, up, right to the stone, down to the next stone, right once, down once,
right to the stone, up to the wall, right one, down, right, down, right, down,
right, up to the stone, right, down, right one, down, right to the wall, all
the way up and finally go left to the stairs and then up.

-------------------- \
GYM BATTLE VIII \
---------------------- \
Oppenent: Juan []
[Pokémon:][Level:] ||
Luvdisc || 41 ||
Sealeo || 43 ||
Wiscash || 41 ||
Crawdaunt || 43 ||
Kingra || 46 ||
----------------------[]
Reccomended Level ||
of Your PKMN: 45 ||
-----------------------[]
Rewards: ||
-Rain Badge ||
-Use HM07 Out of Battle||
-TM03, Water Pulse ||
-----------------------[]

Juan. Not the toughest of Gym Leaders. Luvdisc - one or two Thunderbolts
or Leaf Blade from a Sceptile will faint this weakling. It knows attract so
be careful.
Sealeo - It's water/ice so exploit either of it's weakness. Grass not so good
against this guy as it will have a weakness to any cie attacks. It may have
Thick Fat which makes fire 1/2 as good. Your best bet is a fighting or
electric attack.
Wiscash - Very weak to grass because it's partly ground type. Electric is
ineffective. Just use your strong moves if you don't have grass.
Crawdaunt - You can use grass, electric or fighting on this water/dark type.
Kingdra - This tough guy is only weak to Dragon Type and you won't have that
unless you picked up a Swablu and evolved it. Electric does normal damage.
Avoid using Rain Dance because Kingdra has Swift Swim which will give it an
insane amount of SPEED.
I think all of Juan's pokémon know Water Pulse. It's a water type move that
has a 30% chance of confusing you so watch out for that.
After your battle take the rewards and leave the gym.
_________________________________________________
Part 16: Pokémon League, Here I Come! : [002O] /
_______________________________________________/
You are now in preperation for the Pokémon League. There are no more gyms for
you to go to. If you like, you can explore the rest of Hoenn's vast oceans and
fight any trainers you missed. You can go underwater and find loads of treasure
or you can simply train your pokémon up to the required level. You can
explore the rest of Meteor Falls and catch a Bagon. Bagon's final evolution
is Salamence, Emerald's equivalent of Red & Blue's elusive Dragonite.
It's definitely worth getting. Bagon can be found in a very small area of the
falls. It's after you fight Dragon Tamer Nicholas, you have to surf and use
Waterfall to reach it, this is also the same area where you get TM02 Dragon
Claw. This is a powerful dragon type attack. Don't waste it.
If you like you can go and see Rayquaza at the Sky Pillar and if you really
want it you can try and catch it. Rayquaza is at lvl 70 though. NOTE: I would
strongly reccomend that you DO NOT use the Master Ball to catch this, you need
it for Latias/Latios. See the Legendary Pokémon section for more info.
Training:
A great way to level your pokémon is to fly around and continuosly fight the
TV Crew as mentioned before. If you put Exp. Share on a pokémon it will
get around 2,500 exp. per fight, not too shabby considering it doesn't
take long to beat those guys.
You can fight the trainers that want a rematch on the Match Call feature of
your pokénav. It's my theory that you can keep going in and out of an
area where the trainers are to make them battle you. A good place to do this
is the route between Mauville and Verdanturf. Loads of trainers there.
The lowest level where you have a half-decent chance of winning the Pokémon
League is probably lvl 55, that is with quite a few healing items. It is
quite possible to do it as low as 50, but it is quite challenging then.

When your done with your training you need to get out a waterfall-using
pokémon and surf to the south-east corner of the Hoenn map and then go
up the waterfall. Welcome to Ever Grande City
------------------[]
Ever Grande City ||
------------------[]-----[]
Places Of Interest: ||
-Pokémon Centre ||
-Entrance to Victory Road||
-------------------------[]
City? It's just a Pokémon Centre!
Yeah, not much of a city really, but hey it has the entrance to Victory Road.
Heal your pokémon at the Centre and then withdraw from the PC a/some pokémon
that know:
Surf
Rock Smash
Strength
Flash
A great pokémon here to use if Pikachu, it can learn three of the four HMs
needed and you probably have your water type doing surf anyway.
Moving on, this is Victory Road. The 'Road to Victory' I suppose.

---------------------\
Victory Road \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Makuhita|| Uncommon| ||
-Hariyama|| Common | ||
-Zubat || Uncommon| ||
-Golbat || Common | ||
-Loudred || Uncommon| ||
-Lairon || Uncommon| ||
-Sableye || Rare | ||
-Mawile || Rare | ||
-----------------------[]
NOTE: To find Mawile you have to have a pokémon with the Magnet Pull ability
in the first party slot in order to find it. This pokémon is a pure steel
type.
Inside, go up the stairs and then across the bridge. Your not the only young
pokémon trainer in here. It's Wally!
Wally will come right out and challenge you to a pokémon battle. Does he
know what he's getting himself into I wonder?

-----------------------\
Wally wants to battle. \
-------------------------[]
[Pokémon:] [ Level: ] ||
-Altaria || 44 | ||
-Delcatty || 43 | ||
-Magneton || 41 | ||
-Roselia || 44 | ||
-Gardevoir || 45 | ||
-------------------------[]
Well, well, well. Wally has certainly been doing some training. Sadly, it's not
enough for you super-powered lvl 50 and aboves.
Take out Altaria with an ice cold zap from Ice Beam. Delcatty will fall to
a fighting move or something else strong. Shatter Magneton with an
Earthquake if you have it or a fire type will do nicely. Burn Roselia to a
crisp or hit it with a flying attack. Gardevoir, evolved form Wally's beloved
Ralts, is failry good. But every pokémon has a weakness, yes even those
seemingly invincible pokémon like Mewtwo. (Well maybe not Mewtwo but you know
what I mean) If you have a dark type use that for a super effective hit.
Like many psychic types, Gardevoir has low DEFENSE so bust out some physical
moves to KO it.

After winning, Wally will stand there on the bridge and do some thinking.
Meanwhile, your objective is to get to the other exit of this cave.

I will warn you now: There are some strong pokémon trainers in here so make
sure you heal up when you need to. You might also want to bring some Max Repel
because encounters can get pretty annoying.

Starting from where you fought Wally continue along the bridge to the
west and then go up. Fight the Cooltrainer here and then go down the ladder.
In this area use Flash to make it easier to see. Go down and left and push
the boulder to the left. Go down and then right. Push the boulder aside.
Go down and right. Go north then right. Break the two rocks first and then
push the bottom boulder down and the other one up. Go down and beat
the trainer. Continue along this path go up the ladder to get a PP Up. Hop
over the ledge and then go north. At the top push the boulder up once and then
left. Push the other one left as well and smash the rock to get an item. Go
back a bit and then up the stairs and down the other side. Smash the rock. Go
north again and do the rocks a second time. Go to the ladder where you went to
get the PP Up but this time go to the left and then down the ladder. Go north,
beat the trainer and surf. Surf north then go along this path and round. Go
south and across the bridge to the west.
NOTE: The next battle can be tough if you fight it as a double battle, it's
probably easier to beat these two one at a time.
Beat them then continue west. Fight the trainer here and go north and then
surf down the waterfall. Go east and then up the ladder. Win the
double battle to the west then go south and right. Push and smash your way
through this part and then go through the ladder. Keep going north along
this path and then right and you will see the exit. Now get outta' here!
Move as fast as you can to the building in the north and heal your pokémon.
You can now fly back here instead of going through Victory Road again.
So you're here now. The final challenge for a pokémon trainer is the
Pokémon Leage, the trainers in which are the best Hoenn has to offer....

_________________________________________________
Part 17: The Pokémon League Challenge : [002P] /
_______________________________________________/
In the League there are four trainers known as The Elite Four and then
a Champion at the end. I will advise you to spend most of your money
on recovery items if you have lvl 50s. Make sure you still get some if you
have 55s.
NOTE: Your whole party NEEDS TO BE at the same level, preferably 55.
This part of the walkthrough is simply the strategies for beating all the
Pokémon League's pokémon. Good luck.
Enter the first room.

-------------------- \
Elite Four #1 \
---------------------- \
Oppenent: Sidney []
Type Used: Dark ||
Weaknesses: ||
Bug, Fighting. ||
||
Sidney's Pokémon: ||
Mightyena Lvl 46 ||
Shiftry Lvl 48 ||
Cacturne Lvl 46 ||
Crawdaunt Lvl 48 ||
Absol Lvl 49 ||
-----------------------[]
Reccomended Level ||
of Your PKMN: 50-55+ ||
-----------------------[]
{}=================={}
||Sidney's Mightyena||
{}=================={}
||Moves: ||
||-Double-Edge ||
||-Crunch ||
||-Roar ||
||-Sand Attack ||
{}=================={}
Sidney's first pokémon is Mightyena. It will lower your ATTACK by one level
with it's Intimidate so it's advisable to start out with a special attack-using
pokémon. It's worth pointing out that you've beaten your fair share of
Mightyena's throughout the course of the game, this one's just higher level.
I'm not quite sure why it does Roar, answers on a post card please. Sand Attack
can be annoying if it is used many times. Crunch and Double-Edge are both
strong attacks so watch out.
{}=================={}
||Sidney's Shiftry ||
{}=================={}
||Moves: ||
||-Extrasensory ||
||-Swagger ||
||-Double Team ||
||-Torment ||
{}=================={}
The best way to take this guy out is a bug type move like Heracross' Megahorn.
If you don't have that, use a flying or ice attack. It will probably use
Double Team a lot so it helps if you have Arial Ace. Swagger can be really
annoying so switch out if you get confused or cure it with and item.
{}=================={}
||Sidney's Cacturne ||
{}=================={}
||Moves: ||
||-Needle Arm ||
||-Cotton Spore ||
||-Leech Seed ||
||-Faint Attack ||
{}=================={}
For Cacturne just use the same as you did for Shiftry as they are the
same type. You can probably beat it quick enough so it doesn't get to use
Leech Seed on you. Cotton Spore will lower SPEED by 2 levels.
{}=================={}
||Sidney's Crawdaunt||
{}=================={}
||Moves: ||
||-Surf ||
||-Strength ||
||-Swords Dance ||
||-Facade ||
{}=================={}
Swords Dance will raise its ATTACK by 2 levels and it has high ATTACK anyway
so watch out. A quick Thunderbolt or grass/fighting attack will take this
sucker out. Avoid burning/paralysing/poisoning Sidney's Crawdaunt because
if you do Facade will be extra strong.
{}=================={}
||Sidney's Absol ||
{}=================={}
||Moves: ||
||-Arial Ace ||
||-Slash ||
||-Swords Dance ||
||-Rock Slide ||
{}=================={}

Absol, like Crawdaunt, has high ATTACK and can do Swords Dance so be careful.
A Swords Danced Slash will easily faint a non-rock/steel type. Don't bother
with accuracy reduction or evasion increases because it has Arial Ace. I
believe Absol has quite low DEFENSE so you can hit its weak spot with
a physical attacker.
You've beat Sidney, well done. Heal your pokémon
Go into the next room.

-------------------- \
Elite Four #2 \
---------------------- \
Oppenent: Phoebe []
Type Used: Ghost ||
Weaknesses: ||
Ghost, Dark. ||
||
Phoebe's Pokémon: ||
Dusclops Lvl 48 ||
Banette Lvl 49 ||
Banette Lvl 49 ||
Sableye Lvl 50 ||
Dusclops Lvl 51 ||
-----------------------[]
Reccomended Level ||
of Your PKMN: 55+ ||
-----------------------[]
If you have a Slaking, teaching it Shadow Ball is really good idea. This
girl will be a walk in the park for you.

{}=========================={}
||Phoebe's Dusclops (Lvl 48)||
{}=================={}======{}
||Moves: ||
||-Shadow Punch ||
||-Confuse Ray ||
||-Curse ||
||-Protect ||
{}=================={}
This is Phoebe's first pokémon that she will send out. It really helps to have
ghost or dark attack here to get a super effective hit. Dusclops has insanely
high SP.DEFENSE and can be very annoying with its Protect, Curse and Confuse
Ray. It's first move will probably be protect so if you can try and boost
your stats on the first go. On the second you should hit it with a powerful
attack so it will faint itself with Curse. If you get cursed HP will be
cut by 1/4 of max. HP every turn, not nice. Not only this, it will make you
lose 2 PP instead of 1 with its Pressure ability.

{}=================={}
||Phoebe's Banette1 ||
{}=================={}
||Moves: ||
||-Shadow Ball ||
||-Grudge ||
||-Will-o-Wisp ||
||-Faint Attack ||
{}=================={}
One of Phoebe's Banettes is this one. Like always you should be aiming for
a super effective hit with a strong ghost/dark attack like Shadow Ball or
Crunch. If you don't have these at this point then you have to use your
best special attacks. Grudge will lower a move's PP to 0 if you use it to
faint Bannete. Will-o-Wisp will burn you. This guy is not as hard to beat as
Dusclops.

{}=========================={}
||Phoebe's Dusclops (Lvl 51)||
{}=========================={}
||Moves: ||
||-Shadow Ball ||
||-Ice Beam ||
||-Rock Slide ||
||-Earthquake ||
{}=================={}
This is Phoebe's strongest pokémon. Shadow Ball is really the only attack you
should be worrying about as long as you stick to something that is not weak
to them. You should just be using your Shadow Ball/Crunch on this guy. It's
defensive stats may be high but its offensive abilities don't follow this
pattern.

{}=================={}
||Phoebe's Sableye ||
{}=================={}
||Moves: ||
||-Shadow Ball ||
||-Double Team ||
||-Night Shade ||
||-Faint Attack ||
{}=================={}
At the expense of low stats Sableye has got no weaknesses (Dark/Ghost type),
meaning the best you are going to get is a normal hit. Like I said, it's poor
stats leave it vulnerable to basically anything that will effect it. Just
use your strong special attacks to KO this thing.
Heal up and continue through to the next room.
-------------------- \
Elite Four #3 \
---------------------- \
Oppenent: Glacia []
Type Used: Ice ||
Weaknesses: ||
Fighting, Fire, Steel, ||
rock ||
||
Glacia's Pokémon: ||
Glalie Lvl 50 ||
Seleo Lvl 50 ||
Seleo Lvl 52 ||
Glalie Lvl 52 ||
Walrein Lvl 53 ||
-----------------------[]
Reccomended Level ||
of Your PKMN: 55+ ||
-----------------------[]
Elite Four number three is Glacia. She's not that great, only Walrein is
a threat.

{}========================={}
||Glacia's Glalie(Lvl 50) ||
{}========================={}
||Moves: ||
||-Light Screen ||
||-Crunch ||
||-Icy Wind ||
||-Ice Beam ||
{}=================={}

If Glalie uses Light Screen you should immediately counter with a Brick Break
to cancel it. Otherwise a good Flamethrower will faint this ice type. Fighting,
rock and steel types are all super effective against ice at one or two should
bring down Glalie.
{}========================={}
||Glacia's Glalie(Lvl 52) ||
{}========================={}
||Moves: ||
||-Shadow Ball ||
||-Hail ||
||-Explosion ||
||-Ice Beam ||
{}=================={}
Glacia will always be trying to put a Hail into the battle so she can give
her other pokémons' Blizzard 100% accuracy, ouch. Cancel Hail by adding you
own weather condition to the battlefield, Sunny Day if possible. Explosion?
If you have something with high DEFENSE, an Agron or Golem is perfect for this,
you can get Glalie weak and then it will use Explosion but only be slightly
damaged. Use the same attacks as the other Glalie.
{}========================={}
||Glacia's Sealeo(Lvl 50) ||
{}========================={}
||Moves: ||
||-Body Slam ||
||-Ice Beam ||
||-Hail ||
||-Icy Wind ||
{}=================={}
Again, cancel Hail at the earliest oppertunity and then proceed with some
powerful super effective hits. It is great to get rainfall into this battle
and then do Thunder on this guy. Electric attacks are the best option here as
fire will do 1/2 damage because of Sealeo's Thick Fat ability. Despite being
part ice type, grass attacks are still super effective againts Sealeo and its
evolutions. Although I wouldn't recommend using a grass type to pick on
it's water weakness as one Ice Beam/Blizzard is bad news for plants.
{}========================={}
||Glacia's Sealeo(Lvl 52) ||
{}========================={}
||Moves: ||
||-Attract ||
||-Double-Edge ||
||-Hail ||
||-Blizzard ||
{}=================={}
Same strategy as the other one really. Blizzard is a 120 power attack so it
has a good chance of fainting you. It only has accuracy of 75 so it will
usually not hit. Hail will make it have 100% accuracy so cancel that with a
Rain Dance and shoot it down with Thunder. A Thunderbolt will do the trick as
well and it has good accuracy without the rain.
{}========================={}
||Glacia's Walrein (Lvl 53)||
{}========================={}
||Moves: ||
||-Body Slam ||
||-Surf ||
||-Sheer Cold ||
||-Ice Beam ||
{}=================={}
Glacia's powerhouse of a pokémon is Walrein. Sheer Cold is a OHKO move that
becomes more accurate as the distance between your pokémon's and its level
increases. At the same level it has a base accuracy of 30. Thunder/Thunderbolt
is still the best option for you, unless you have a strong fighter like
Machamp or Heracross. One Brick Break or a Cross Chop will put Walrein firmly
in its place. Avoid fire here again, Thick Fat has Walrien.

After winning heal up and continue to the final Elite Four member.

-------------------- \
Elite Four #4 \
---------------------- \
Oppenent: Drake []
Type Used: Dragon ||
Weaknesses: ||
Ice, Dragon ||
||
Drake's Pokémon: ||
Shelgon Lvl 52 ||
Altaria Lvl 54 ||
Flygon Lvl 53 ||
Flygon Lvl 53 ||
Salamence Lvl 55 ||
-----------------------[]
Reccomended Level ||
of Your PKMN: 55-60+ ||
-----------------------[]
The final member of the Elite Four is a dragon user, just for a change, and
surprisingly is not as strong as he first appears.

{}=================={}
||Drake's Shelgon ||
{}=================={}
||Moves: ||
||-Protect ||
||-Dragon Claw ||
||-Double-Edge ||
||-Rock Tomb ||
{}=================={}
Shelgon will almost always use Protect as its opening move which is why
you should boost your stats on this turn if you can. Dragon Claw is its main
threat. Double-Edge is 120 power normal attack and Shelgon receives no recoil
damage for using it because of its Rock Head. As you know, Rock Tomb will
lower SPEED one level. Ice Beam is your best bet or you can fight fire with
fire and use your own dragon pokémon with Dragon Claw.

{}=================={}
||Drake's Altaria ||
{}=================={}
||Moves: ||
||-Dragon Dance ||
||-Double-Edge ||
||-Dragon Breath ||
||-Arial Ace ||
{}=================={}
Look at this pokémon, it's just asking for an Ice Beam. Altaria may be be able
to take more damage than Shelgon and possibly Salamence but your Ice Beam is
still the best option. Dragon Dance will increase Altaria's ATTACK and SPEED
by one level. Watch out for Dragon Breath because it can paralyze you.

{}=================={}
||Drake's Flygon ||
{}=================={}
||Moves: ||
||-Earthquake ||
||-Flamethrower ||
||-Dragon Breath ||
||-Crunch ||
{}=================={}

Hmmm, ground/dragon type...... Ice Beam please!

{}=================={}
||Drake's Kingdra ||
{}=================={}
||Moves: ||
||-Smoke Screen ||
||-Dragon Dance ||
||-Surf ||
||-Body Slam ||
{}=================={}
Kingdra's only weakness is dragon so use Dragon Claw on it should you have that
move. Ice and electric do normal damage so you can use that as a second choice.
Beat Kingdra using your most powerful moves. Four down one to go.

{}=================={}
||Drake's Salamence ||
{}=================={}
||Moves: ||
||-Flamethrower ||
||-Dragon Claw ||
||-Rock Slide ||
||-Crunch ||
{}=================={}
Salamence, Drake's pride and joy. Ice Beam will knock this monster out in one
hit, hopefully.
End Battle.

Congratulations, you have beaten the Elite Four. Heal up and go into the next
room for the Champion!

----------------------\
Pokémon League Champion\
----------------------- \
Oppenent: Wallace []
Type Used: Water ||
Weaknesses: ||
Electric, Grass ||
||
Wallace's Pokémon: ||
Wailord Lvl 57 ||
Whiscash Lvl 56 ||
Gyarados Lvl 56 ||
Ludicolo Lvl 56 ||
Milotic Lvl 58 ||
-----------------------[]
Reccomended Level ||
of Your PKMN: 58-60+ ||
-----------------------[]

Wow! Wallace is the Champ! I would never have excpected that!


{}=================={}
||Wallace's Wailord ||
{}=================={}
||Moves: ||
||-Rain Dance ||
||-Water Spout ||
||-Blizzard ||
||-Double-Edge ||
{}=================={}
Wallace starts of with Wailord, the evolved form of Wailmer. Despite its
leviathan-like appearence, Wailord actually has unbelieveably low DEFENSE and
SP.DEFENSE at a base of 45. Yes, FORTY FIVE. Hit it with a powerful
Thunderbolt or Leaf Blade to OHKO it. Water spout is a 150 power water attack
so be prepared with a pokémon at the front with high SP.DEFENSE. Wailord's
advantage is its massive HP and its decent offensive stats. One of the
mentioned attacks should deal with it though.
NOTE: Water Spouts' power decreases the lower Wailord's HP.
{}=================={}
||Wallace's Whiscash||
{}=================={}
||Moves: ||
||-Earthquake ||
||-Surf ||
||-Amnesia ||
||-Hyper Beam ||
{}=================={}
It would really help right about this point if you have a grass type. As this
guy is water/ground a grass type is extra strong. One Leaf Blade/Razor Leaf
etc, should be enough to faint this one. Withdraw your electric type if you
were using one because Whiscash can make short work of it with Earthquake.
Amnesia will boost Whiscash's SP.DEFENSE by 2 levels so watch out.
{}=================={}
||Wallace's Ludicolo||
{}=================={}
||Moves: ||
||-Giga Drain ||
||-Surf ||
||-Leech Seed ||
||-Double Team ||
{}=================={}
This one will probably be doing Double Team a lot so Arial Ace is really
handy.(Ludicolo is water/grass in type) Flying or bug types are your best
choices here. Electric will do normal damage so thats another option if you
need it. Ludicolo shouldn't be much of a problem for you.
{}=================={}
||Wallace's Gyarados||
{}=================={}
||Moves: ||
||-Dragon Dance ||
||-Surf ||
||-Hyper Beam ||
||-Earthquake ||
{}=================={}
What's that? Did someone say Thunderbolt? ZZZAAAP!
{}====================={}
||Wallace's Tentacreuel||
{}=================={}={}
||Moves: ||
||-Toxic ||
||-Hydro Pump ||
||-Ice Beam ||
||-Sludge Bomb ||
{}=================={}
Exploit either if its weaknesses here. It's DEFENSE is it's lowest defensive
stat so hit it with Earthquake if you have it, which you should. Otherwise
a nice Psychic or Thunderbolt/Thunder will do the job. Watch out for Toxic.
{}=================={}
||Wallace's Milotic ||
{}=================={}
||Moves: ||
||-Toxic ||
||-Surf ||
||-Ice Beam ||
||-Recover ||
{}=================={}
Milotic, nice. This is arguably one of the best water types, if not the best,
excluding legendaries. Great SP.ATTACK, great HP, decent enough SPEED,
DEFENSE could be better but it's not too bad. ATTACK? Well it's a water type
so it doesn't really matter in this case.
Thunderbolt and grass type attacks are your best chances, you can risk
setting up a rainfall for Thunder but that could be at the expense of a
powered-up Surf from Milotic. Do your best to NOT give it a status problem, if
you do it's DEFENSE will go way up because of its Marvel Scale ability.
Milotic is not afrad to recover itself every turn, just so you know.
After beating all six of Wallace's pokémon you have won. Woohoo.

After you have won this battle May will arrive at the scene and will attempt
to give you some advice before you fight the Champ. In sheer astonishment she
finds you have already beaten the former Champion by yourself, nicely done.
Prof. Birch will turn up too and rate your Pokédex. Lol :"Let's see what
became of your Pokédex.". Don't worry if you haven't been vigorously catching
every pokémon you've seen.
Well you know what they say: Two's company, three's a crowd. Wallace takes you
out of this crowded room and to the computer-thing that will record the Hall
of Famers. The Hall of Fame is where all those pokémon and trainers that have
conquered to Pokémon League are shown off.
Congratualtions! You are the new Pokémon League Champion!
You can watch the credits if you like but after the game has saved you can
switch off when the credits start rolling.

_________________________________________________
Part 18: So, What Now? [002Q] /
_______________________________________________/

Yes, what now indeed.


When you come back after the 'league you'll be in your home in Littleroot
town. Go downstairs. Norman will give you the S.S. Ticket which you can
use on the newly finsihed S.S. Tidal, how convenient.
Examine the telly down here while its flashing to see as news report. Hey,
did you catch what colour it was?
RED or BLUE? You decide. Choose which one you like. Latias is red and Latios
is blue. Now, which ever one you chose will randomly appear on the map
somewhere in a patch of grass or on water. Use the Master Ball to catch it.
They are both psychic/flying type and they have their own unique attack.
While we're on the subject of flashing televisions, after having beat the
Pokémon League you will now open up the following things:
- Game Corner Service Day
- Lilycove Dept. Store Sale
- Energy Guru Sale
These things will be randomly advertised on televisions around Hoenn saying
that they're on in X number of days. Go in and out of buildings at they will
appear on the fictional TV Show, Pokémon News.
-The GC service day will give you better chances at winning on the slots, nice.
-The Lilycove sale will open up the rooftop sale where you can by some cool an
rare stuff for your Secret Base, see that section for more info on this, nice!.
-The Energy Guru, if you didn't know, is the guy in Slateport Marktet who sells
vitamins (Protien, Iron, etc.). On this day he will sell them half price
(£4,900) NICE!.

While we are on the subject of what happens after you win the 'league, you can
now have rematches with Gym Leaders. Sweeeeet. They will have the little
Pokéball symbol next to there name like other trainers. I don't know if there's
anyway to speed up the time it takes for them to rematch you though. Also, I
think they are all double battles. I know that Wattson, Norman and Brawly are
as they are the ony ones thus far that I have rematched. Thier pokémon may
also be different as well. E.G. Norman has a Chansey and uses some nice
strategy in his battle. For more info check out the Gym Leaders section.
Oh, I almost forgot! You should go and see Professor Birch first and
he will give you the National Dex.
You can now go back to Steven's house in Mossdeep city and get a Beldum off his
table. Beldum's final evo at lvl 55 is Metagross. Metagross is the cream of
the crop when it comes to good pokémon. It's a steel/psychic type and is
definitely worth getting.
You can now got to the Battle Frontier by boarding the S.S. Tidal from either
Lilycove City or Slateport. You'll meet Scott on board and the ship's captain,
MR BRINEY! Scott will tell you that the next time you come on the ship you
can travel to the Battle Frontier. This place is explained in that section.
You can now go to the Fossil Maniac's house near Fallarbor Town and pick up
the other fossil. In the house go to the top end where the maniac as digging
and you'll find his made a breakthrough! Go into the basement and just keep
going right to the end, it's quite a walk so bring a bike, you can pick
up the fossil you so cruely left to crumble away in the Desert. Also, while
you here catch a Ditto. If you ever want to do some pokémon breeding you'll
want this little guy.
You can now enter the extended area of the Safari Zone to catch all of your
favourites from Johto. That's Gold/Silver/Crystal versions for those who
didn't know. That's right, you can get that Aipom or Forretress you were
dreaming of, amongst others.
Wow, a lot of stuff to do isn't there?
You can now go-yep there's more. You can now go to the Weather Institute and
pick up some legendaries. Go on the second floor and talk to the guy. He
will say theres' either heavy rain or sunshine in a certain route and you
go there to find a legendary pokémon. This is explained more in that section.
If you didn't do this before you can go catch Rayquaza in the Sky Pillar.
After beating the Elite Four and becoming the Champion you can now catch the
three Regis. A trio of not-so-good legendary pokémon. See the Legendary
Pokémon section and go to 'The Regis'.
You can now, if you want, go to Meteor falls and fight Steven. Steven? Steve..
Ohhh, that guy with the steel pokémon and the Agron with a bad moveset. His
pokémon will all be around level 77-78 so you have to be very prepared.
I think that's about it...... Oh wait, we're forgetting the main reason we
set out on this adventure. Now, what was it Birch wanted us to do....?
Complete....err- encylopedia? Pokémon? The Pokédex!
That's it. The Pokédex was our primary objective all this time. To complete the
'dex for Prof. Birch you need to catch or have owned every single pokémon
on the Hoenn Dex. That's 200 pokémon. The Hoenn Pokédex excludes the Nintendo
event pokémon Deoxys and Jirachi and all the others that simply don't appear.
Do this by catching and trading. I know what you're thinking:
What's in it for me?

When you hit 200 (I think it's 200 but get you Pokédex rated first and if
it's complete it will say)on the Hoenn dex, go see Prof. Birch for an
extra-special reward. What is it? Well I don't want to spoil it but I'll
give you a clue: It's not an item.
Ok fine, if you really want to know: It is a pokémon. This pokémon does not
appear on Red, Blue or Yellow versions, in any circumstance. It can appear
on Gold, Silver and Crystal versions. This pokémon can appear through a trade
on the FireRed and LeafGreen versions but cannot be obtained in any other way
apart from cheating. This pokémon can appear through a trade on the Ruby and
Sapphire versions but cannot be obtained in any other way apart from cheating.
This pokémon is only obtainable on pokémon Emerald by completing the Hoenn
Pokédex or trading or cheating. This pokémon is not a legendary or Nintendo
event pokémon. Have you guessed yet? I'll give you a final, massive clue:
Did you play G/S/C? What starter did you choose...........
If still you can't guess what it is, email me or look on another guide.....

That, I'm afraid, concludes this walkthrough part of the guide. I hope
you found it enjoyable, at times humorous, and informative. Thank you for
reading it.

[]----------------------------------[]
|| Walkthrough Extras [002R0] ||
[]----------------------------------[]
These are the parts that perhaps I didn't explain too well or I just left out.

- Mt Pyre Interior [002R1]


Ok so after you have beat the bad guys on Mt Pyre's summit you should go and
do the interior. At the entrance to Mt Pyre instead of going west out onto the
mountainside you should go north. This place reminds me of Pokémon Tower from
R/B/Y. So you should make your way to the very top of this inside area fighting
all the trainers as you go. On the top floor you can pick up TM30 Shadow Ball.
This is a great ghost type move that you should teach to either a ghost type
or the next bes thing which is anything with the highest ATTACK that can learn
it. Slaking is a good bet. On the top floor you should descend by way way
of the holes in the floor. Drop down the one on the top floor and grab the
Lax Incense. Next go down the bottom hole and take the Sea Incense. You
can go to the Held Items section to see what they do.
You can do this part before or after you beat Team Aqua at the top but it's
your choice. I tend to leave it for later.

- Safari Zone [002R2]


The Safari Zone is located just west of Lilycove city and as explained
in the walkthrough you can only get with a Pokéblock case. You can obtain
this item from Lilycove's Contest Hall as soon as you enter the city. The
receptionist on thew left will give you this. The Safari Zone is a place where
you can catch a heap of different pokémon and it costs £500 of your money to
get in. You have 30 Safari Balls and 500 steps. The Safari Zone is divided into
several different scetions. You will need the Acro and Mach bike to go into
certain areas of the Safari Zone. You start in Section 1.

---------------------\
Safai Zone Section 1 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Oddish | Common |||
-Gloom | Uncommon|||
-Girafarig | Uncommon|||
-Wobbuffet | Rare |||
-Doduo | Uncommon|||
-Pikachu | Rare |||
-----------------------[]
---------------------\
Safai Zone Section 2 \
-----------------------[]----------[]
[Pokémon:][ Rarity: ] ||
-Geodude | Common(Rock Smash) ||
-Oddish | Common ||
-Natu | Common ||
-Phanpy | Common ||
-Xatu | Uncommon ||
-Gloom | Uncommon ||
-Heracross | Rare ||
-----------------------------------[]

---------------------\
Safai Zone Section 3 \
-----------------------[]----------[]
[Pokémon:][ Rarity: ] ||
-Oddish | Common ||
-Wobbuffet | Uncommon ||
-Girafarig | Uncommon ||
-Gloom | Uncommon ||
-Doduo | Rare ||
-Pikachu | Rare ||
-----------------------------------[]
---------------------\
Safai Zone Section 4 \
-----------------------[]----------[]
[Pokémon:] [ Rarity: ] ||
-Oddish | Common ||
-Rhyhorn | Common ||
-Doduo | Uncommon ||
-Dodrio | Uncommon ||
-Gloom | Uncommon ||
-Pinsir | Rare ||
-----------------------------------[]

---------------------\
Safari Zone Fishing \
-----------------------[]----------[]
[Pokémon:] [ Rarity: ] ||
-Goldeen | Common ||
-Magikarp | Common ||
-Seaking | Rare ||
-----------------------------------[]
---------------------\
Safari Zone Surfing \
-----------------------[]----------[]
[Pokémon:] [ Rarity: ] ||
-Psyduck | Common ||
-Golduck | Rare ||
-----------------------------------[]
After some exploring you will probably end up in Section 4, I think this
will be the last one you get to. It's unfortunate that the game doesn't
tell you what part you're in. Anyway, surf across the water here and you can
get TM22 Solarbeam. After you've had 500 steps or used up 30 Safari Balls
your game is up and you are taken back to the entrance. If you want to quit
at any time you can select RETIRE from the in-game menu.
- The Expanded Area
After you beat the Elite Four and become the Champion the Safari Zone will
have a new area for you. You can find this by going north from the entrance
and then going right when you can. In this new section you can catch loads
of pokémon that appeared in the Gold/Silver/Crystal versions fo the game.
Remember, this is only accessable after you have won the Pokémon League.
-----------------------\
Expanded Area Section 1 \
-----------------------[]
[Pokémon:][ Rarity: ] ||
-Sunkern | Common ||
-Mareep | Common ||
-Sinarak | Uncommon ||
-Hoothoot | Uncommon ||
-Snubbel | Uncommon ||
-Aipom | Uncommon ||
-Stantler | Rare ||
-Gligar | Rare ||
-----------------------[]
-----------------------\
Expanded Area Section 2 \
---------------------------------[]
[Pokémon:][ Rarity: ] ||
-Shuckle | Common(Rock Smash) ||
-Aipom | Common ||
-Teddiursa| Common ||
-Pineco | Uncommon ||
-Ledyba | Uncommon ||
-Hoothoot | Uncommon ||
-Miltank | Rare ||
-Houndour | Rare ||
---------------------------------[]
Fishing in this new area you can get Remoraid and Octillary if your lucky.
Surfing you can get Wooper, Quagsire or Marril.
Happy Hunting.

- The Battle Frontier [002R3]


The Battle Frontier is available after having became the Pokémon League
Champion. After you have done this you have to sail on the S.S. Tidal and
speak to Scott who can be found on-board. Now, whenever you sail on the
boat in the future you will be able to go to the Battle Frontier or you can
just fly there after your first visit.
The Battle Frontier is a large area that houses seven arenas where you go to
do battle. The rules of the pokémon battles you will have vary between the
different buildings. When you win battles at the Battle Frontier you will
receive Battle Points (BP) the number of BP that you get increases by winning
more 'challenges' in the different arenas.
The BP are used to buy decorations for your Secret Base and you can also spend
them on new moves for your pokémon. If you do really well in a particular
building you will be able to fight the Frontier Brain. These are kind of
like Gym Leaders. There is one Brain for each building.

[]===============[]
|| Battle Tower || [002R3A]
[]===============[]
The Battle Tower is the place that a lot of you will be familiar with, it
first appeared in Pokémon Crystal Version and it has been in every Pokémon game
since. I don't know if it's actually called Battle Tower in FireRed/LeafGreen
but there's something like it I'm sure.
Basically, the Battle Tower is just a series of seven consecutive pokémon
battles.
There are four types of 'challenges':
- Single Battle
- Double Battle
- 'True' Double Battle
- 'True' Wireless Double Battle
Talk to one of the four receptionists to do each of these challenges.
SINGLE BATTLE
The Single Battle mode is just you fighting other trainers using one
pokémon at a time. Interesting.
This can be done in either Lvl 50 or Open Lvl. In Lvl 50 you can only use
pokémon at lvl 50 or below. The opponents' pokémon will all be at lvl 50,
regardless of your pokémon's level.
In Open Lvl you can use pokémon up to lvl 100. The opponents' pokémon will all
be the same level as your highest. In this mode the pokémon of the opponent's
level will not be lower than 60. You can pick 3 pokémon to use yourself.
DOUBLE BATTLE
This becomes slightly more interesting as you will be using two pokémon
at a time. You will be able to pick 4 pokémon to battle with. You will have
a series of seven battles with other trainers. This is also available in
Lvl 50 or Open Lvl.
'TRUE' DOUBLE BATTLE
In the 'True' Double Battle mode you can team up with another trainer and
battle with them, like you did with Steven in the Space Centre. The rest is
just the same as Double Battle.

'TRUE' WIRELESS DOUBLE BATTLE


In the 'True' Wireless Double Battle mode you need the wireless connection/
adaptor thing and some friends. This works just like the previous, you choose
a mate to battle with and then you do the Battle Tower challenge. You
all have to establish wireless communication between each other so you can
all go in and choose a partner.
All legendary pokémon and ones with duplicate items are excluded from the
Battle Frontier challenges.
After you win 35 consecutive battles (7*5 is 35 so you need to do the
challenge five times) you will be able to fight the Frontier Brain. This only
happens when you do the single battles. You can fight them again after 70
consecutive wins. (I don't know if the first 35 is added to this count or
whether you have to do another 70, bringing the total to 105)

[]===============[]
|| Battle Factory|| [002R3B]
[]===============[]
The Battle Factory is like the Battle Tower because it is basically a series
of consecutive battles. The only difference is that you don't use your own
pokémon, you have to choose three of six rental pokémon. In the first battle
you will choose three and then battle the three left over from the six. All
the additional battles are fought like the ones in the Battle Tower. After you
beat a trainer you will have the option to swap one of your pokémon with one
of theirs. Cool.
The guy taking you through the Battle Factory challenge will also tell you
what kind of tactics your opponent will use so it may help you decide whether
to swap a pokémon or not. He tries his best but sometimes it might be a bit
difficult to work out what he's trying to tell you. Luckily for you, I have
provided a means of knowing what he is actually trying to say:
"High Risk, High Return" - This means moves that will also hurt the user with
recoil damage. E.G. Take Down, Double-Edge, etc.
"Based on Total Perception" - This means the opponent will use moves that will
raise the pokémon's stats. E.G. Calm Mind, Swords Dance, etc.
"Impossible to Predict" - This means the opponent will lots of diffferent
moves.
"One of Endurance" - This means the opponent will use moves to recover HP and
defend from your attacks. E.G. Recover, Protect, etc.
"Weakens Foe from the Start" - This means the opponent will try to
lower your stats. E.G. Charm, Leer, etc.
"Slow and Steady" - The opponent will give you status problems or use moves
that cause them to reduce your HP at a steady rate. E.G. Toxic, Will-o-Whisp,
Thunder Wave, etc.
"Free-Spirited and Unrestrained" - The opponent can use anything to bring your
pokémon down.
"Depends on the Battle's Flow" - The opponent will use clever move
combinations. E.G. Umm- maybe Sunny Day and Solarbeam?
"Flexibility Adaptable to the Situation" - The opponent will use weather moves.
E.G. Rain Dance, Sunny Day, Weather Ball maybe?
After you've one 21 single battles in the Battle Factory you can fight the
Battle Factory boss. You will get a silver symbol for winning the first
time. After 42 battles you can beat him to get the gold symbol.
[]===============[]
|| Battle Arena || [002R3C]
[]===============[]
In the Battle Arena you have to win pokémon battles based on how you battled,
not if you faint all the opponents team. You have a battle using three of
your own pokémon. You have just three turns to faint the opponents pokémon.
If you fail to do this you will be rated by a judge to see who battled the
best. There are three categories: Mind, Skill and Body.
Mind: To get high scores in this category you must keep using attacking
moves on the opponent.
Skill: To score highly in this category you must do as much damage as possible
to the opponent.
Body: To get points in this area you need as much HP as possible when the
battle ends.
You don't actually get points you are just compared to the opponent and get
a better score if you are better. Here's how it works:
A red circle means that you were better in the category than the opponent
A blue triangle means that both of you done equally good/bad, it's a tie.
A black cross means the opponent was better in the category than you.
After 27 single battle wins you can fight the Leader for a silver symbol,
56 for the gold one.
]===============[]
|| Battle Dome || [002R3D]
[]==============[]
As far as I know the Battle Dome is like a tournament kind of thing. You
pick three pokémon and then you have to win the tournament. After you have
one 5 single battle tournaments you can fight the Leader and win a silver
symbol, it's 10 for the gold symbol.

]===============[]
|| Battle Pike || [002R3E]
[]==============[]
Ummmm.....I gather from my source that you pick a room to go in and do whatever
it is you do in that room. Some rooms will heal your pokémon, others you will
have to fight a single or double battle. You will have to look on another FAQ
becuase I don't know enough about the Battle Pike to explain it. I do know
that it's shaped like a giant Seviper.
]=================[]
|| Battle Palace || [002R3F]
[]================[]
In the Battle Palace you have to choose three pokémon to fight with.
Unfortunately you can't decide what moves they use, the pokémon will pick
there own moves depending on their nature and how much HP they have lost.
Basically, your pokémon will be controlled by the game, not you. You would
have to go elsewhere to see more detailed information about this but ultimately
this is not a Battle Frontier guide, this is mainly a walkthrough. Maybe
I'll add it in a later version.
After 12 wins you can fight the Leader for the silver symbol.
]=================[]
|| Battle Pyramid || [002R3G]
[]================[]
In the Battle Pyramid you will have to navigate through a maze to reach the
Leader of this place. The interior of the Battle Pyramid is pitch black and
you can't use Flash so it isn't easy. Your bag will also be taken off you and
it will be replaced with one from the Battle Frontier. You will start with a
limited number of items, which can use, other items can be found if you hunt
for them in the pyramid. It might help to take a pokémon with the Pick Up
ability. There are trainers and high-level wild pokémon in here as well. On
your first ascent you can fight the Leader at the 21st floor.
You can fight him again when you've reached the equivelent of 70 floors.

===============================================================================
-------------------------------------------------------------------------------
3 TMs/HMs : [0030]
-------------------------------------------------------------------------------
===============================================================================
There are fifty TMs and eight HMS. Here is a list:
-----------[]-------------[]--------------[]
TM Number: || TM Name: || Location: ||
===========[]=============[]==============[]
01 ||Focus Punch ||Route 115 ||
-----------[]-------------[]--------------[]
02 ||Dragon Claw ||Meteor Falls ||
-----------[]-------------[]--------------[]
03 ||Water Pulse ||Sootopolis Gym||
-----------[]-------------[]--------------[]
04 ||Calm Mind ||Mossdeep Gym ||
-----------[]-------------[]--------------[]
05 ||Roar ||Route 114 ||
-----------[]-------------[]--------------[]
06 ||Toxic ||Fiery Path ||
-----------[]-------------[]--------------[]
07 ||Hail ||Shoal Cave ||
-----------[]-------------[]--------------[]
08 ||Bulk Up ||Dewford Gym ||
-----------[]-------------[]--------------[]
09 ||Bullet Seed ||Route 104 ||
-----------[]-------------[]--------------[]
10 ||Hidden Power ||Slateport/ ||
|| ||Fortree ||
-----------[]-------------[]--------------[]
11 ||Sunny Day ||Route ??? ||
-----------[]-------------[]--------------[]
12 ||Taunt ||Trick House ||
-----------[]-------------[]--------------[]
13 ||Ice Beam ||Mauville City ||
|| ||Gamer Corner/ ||
|| ||Abandoned Ship||
-----------[]-------------[]--------------[]
14 ||Blizzard ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]
15 ||Hyper Beam ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]
16 ||Light Screen ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]
17 ||Protect ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]
18 ||Rain Dance ||Abandoned Ship||
|| || ||
-----------[]-------------[]--------------[]
19 ||Giga Drain ||Route 123 ||
-----------[]-------------[]--------------[]
20 ||Safeguard ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]
21 ||Frustration ||Pacifidlog ||
|| ||Town ||
-----------[]-------------[]--------------[]
22 ||Solarbeam ||Safari Zone ||
-----------[]-------------[]--------------[]
23 ||Iron Tail ||--- ||
-----------[]-------------[]--------------[]
24 ||Thunderbolt ||Mauville City ||
|| ||/Game Corner ||
-----------[]-------------[]--------------[]
25 ||Thunder ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]-[]
26 ||Earthquake ||Seafloor Cavern ||
-----------[]-------------[]--------------[]-[]
27 ||Return ||Fallarbor Town||
|| ||/Pacifidlog ||
-----------[]-------------[]--------------[]
28 ||Dig ||--- ||
-----------[]-------------[]--------------[]
29 ||Psychic ||Mauville City/||
|| ||Victory Road ||
-----------[]-------------[]--------------[]
30 ||Shadow Ball ||My. Pyre ||
-----------[]-------------[]--------------[]
31 ||Brick Break ||Sootopolis ||
|| ||City ||
-----------[]-------------[]--------------[]
32 ||Double Team ||Route 113/ ||
|| ||Mauville GC ||
-----------[]-------------[]--------------[]
33 ||Reflect ||Lillycove ||
|| ||Dept. Store ||
-----------[]-------------[]--------------[]
34 ||Shockwave ||Mauville Gym ||
-----------[]-------------[]--------------[]
35 ||Flamthrower ||Mauville ||
|| ||Game Corner ||
-----------[]-------------[]--------------[]
36 ||Sludge Bomb ||Dewford Hall ||
-----------[]-------------[]--------------[]
37 ||Sandstorm ||Desert ||
-----------[]-------------[]--------------[]
38 ||Fire Blast ||Lillycove Dept||
|| ||Store ||
-----------[]-------------[]--------------[]
39 ||Rock Tomb ||Rustboro Gym ||
-----------[]-------------[]--------------[]
40 ||Arial Ace ||Fortree Gym ||
-----------[]-------------[]--------------[]
41 ||Torment ||Slateport City||
-----------[]-------------[]--------------[]
42 ||Facade ||Petalburg Gym ||
-----------[]-------------[]--------------[]
43 ||Secret Power ||Route 111 ||
-----------[]-------------[]--------------[]
44 ||Rest ||Lillycove City||
-----------[]-------------[]--------------[]
45 ||Attract ||Verdanturf ||
|| ||Town ||
-----------[]-------------[]--------------[]
46 ||Thief ||Slateport City||
-----------[]-------------[]--------------[]
47 ||Steel Wing ||Granite Cave ||
-----------[]-------------[]--------------[]
48 ||Skill Swap ||Mt Pyre ||
-----------[]-------------[]--------------[]
49 ||Snatch ||S.S Tidal ||
-----------[]-------------[]--------------[]
50 ||Overheat ||Lavaridge Gym ||
-----------[]-------------[]--------------[]
-----------[]-------------[]--------------[]----------------[]
HM Number: || HM Name: || Location: || Badge Required*||
===========[]=============[]==============[]================[]
01 ||Cut ||Rustboro City ||Stone Badge ||
-----------[]-------------[]--------------[]----------------[]
02 ||Fly ||Route 119 ||Feather Badge ||
-----------[]-------------[]--------------[]----------------[]
03 ||Surf ||Petalburg City||Balance Badge ||
-----------[]-------------[]--------------[]----------------[]
04 ||Stength ||Rusturf Tunnel||Heat Badge ||
-----------[]-------------[]--------------[]----------------[]
05 ||Flash ||Granite Cave ||Knuckle Badge ||
-----------[]-------------[]--------------[]----------------[]
06 ||Rock Smash ||Mauville City ||Dynamo Badge ||
-----------[]-------------[]--------------[]----------------[]
07 ||Waterfall ||Cave of Origin||Rain Badge ||
-----------[]-------------[]--------------[]----------------[]
08 ||Dive ||Mossdeep City ||Mind Badge ||
-----------[]-------------[]--------------[]----------------[]
*The badge required is the one you need to have in order to use the HM outside
of battle. You can still use it in battle.

===============================================================================
-------------------------------------------------------------------------------
4 : Legendary Pokémon : [0040]
-------------------------------------------------------------------------------
===============================================================================
This section explains when, where and how you catch legendary pokémon.
[]--------[]--------[]
||Groudon || [004A] ||
[]--------[]--------[]
Groudon was the mascot pokémon from the Ruby version. On Emerald you can catch
this guy after having beaten the Pokémon League.
First go the the Weather Institute near Fortree City and go up to the second
floor. Talk to the scientist that you saved earlier in the game, I think it's
the one that gave you Castform. He will say that there's an abnormal amount
of sunshine in x route. The route he tells you will be where you find Groudon.
Go to that route and you will find it is in drought mode and there will be
a cave called Terra Cave. Go inside to find Groudon, it's at level 70.
Groudon is a ground type and should be caught using Ultra Balls or Timer Balls.
You can buy Timer Balls in Rustboro City. Check out the Pokéballs section
if you're not sure on how these work.

[]--------[]--------[]
||Kyogre || [004B] ||
[]--------[]--------[]
Kyogre was the mascot pokémon from the Sapphire version. On Emerald you can
catch this guy after having beaten the Pokémon League.
First go the the Weather Institute near Fortree City and go up to the second
floor. Talk to the scientist that you saved earlier in the game, I think it's
the one that gave you Castform. He will say that there's an abnormal amount
of rainfall in x route. The route he tells you will be where you find Kyogre.
Go to that route and you will find it is in stormy rain mode and there will be
a cave called Marine Cave. Go inside to find Kyogre, it's at level 70.
Krogre is a water type and should be caught using Ultra Balls or Timer Balls.
You can buy Timer Balls in Rustboro City. Check out the Pokéballs section
if you're not sure on how these work.
[]--------[]--------[]
||Rayquaza|| [004C] ||
[]--------[]--------[]

The earliest opportunity you have to catch this dude is after you have got
Rayquaza to calm down Kyogre and Groudon, before you fight Juan. Do not use
the Master Ball to catch this, use Ultra or Timer Balls. Rayquaza can be found
on the roof of the Sky Pillar. To reach the Sky Pillar surf east of
Pacifidlog and on the north of this route is a gap that you can go through.
You will need the Mach Bike to do this, you have to be going at top speed
and then on every other floor you must ride over the cracks. If you step on
these cracks without the Mach Bike you will fall down into the previous floor.
He's at level 70.
[]-----------------[]--------[]
||Latias and Latios|| [004D] ||
[]-----------------[]--------[]
Latias and Latios can be found after you have beaten the Pokémon League. When
you get back in your house and watch the TV, Mom will ask you what colour the
pokémon was. If you say Red then Latias will appear, Latios is Blue. These two
randomly appear on the map either in grass or on water. Use the Master Ball
to catch these. They are both psychic/flying type and are at level 40.
[]-----------------[]--------[]
||The Regis || [004E] ||
[]-----------------[]--------[]
The Regis can be caught... I think after the Pokémon League but you're
welcome to try it beforehand. They aren't very good pokémon anyway. There
are three Regis in the game: Regirock is a rock type, Regice is an ice type
and Registeel is a steel type.
What you need to catch this trio of wannabe legendary pokémon is:
-A Relicanth
-A Wailord
-TM28 Dig, or something that knows it
-HM02 Fly. Optional but it makes things a lot easier
-HM03 Surf. You'll need to surf.
-HM05 Flash. Not optional, it's a must.
-HM06 Rock Smash.
-HM08 Dive.
Teach something Dig first of all. Now fly to Pacifidlog town. You need
all of those HMs to catch all 3 Regis so teach those all to stuff.
From Pacifidlog you have to surf west where there are strong ocean currents.
Using the currents just keep going south-west and you will eventually reach a
patch of dark water where you can dive. Use Dive here. Surf along until
you come to an inscription that is written in braile. Emerge from the
water here and you'll be inside a cave. Go up and read the braile inscription,
now use Dig. Go into the newly opened room and right to the back. Where there's
another inscription. Now put Wailord in slot 1 in the party and then Relicanth
in the last slot. Examine the inscription again with the rearranged pokémon
and you will trigger a mighty earthquake. You will get the message that three
doors are opened 'far away'. Well done you have successfully opened the
Regis' tombs.

#1 Registeel
First we'll go for Registeel, the steel type. Fly to Lilycove city and make
sure you have Flash in your party. Go east from Lilycove and then go right
to the end where you can't go that way anymore and then go up the steps.
Go north in this little area to find Registeel's lair. If you examine the
iscription it will say: "Those who inherit our will, shine in the middle".
Go into the exact centre of the room and use Flash. This will open up
a door, the entrance to where you will find Registeel
This guy is at lvl 40, use Ultra or Timer Balls to catch him.

#2 Regirock
Next we'll go for Regirock, the rock type. Fly to Lavaridge Town and then go
into the desert. In the south part you'll see a rock that looks quite a bit
like Registeel's. Go in there. Walk up to the inscription. It reads: "Left,
left, down, down, then use Rock Smash". Follow these instructions and then
go in the door that opens up.
This guy is at lvl 40, use Ultra or Timer Balls to catch him.

#3 Regice
Thirdly we'll go for Regice, the ice type. Fly to Petalburg City and then surf
down into Route 105. Keep the western edge of this route until you can go
futher west. Once find this go north through here and you'll find Regice's
cave. It looks just like the other two. Read the inscription and then run
around the room, staying against the wall. After one lap the the door will
open.
This guy is at lvl 40, use Ultra or Timer Balls to catch him.

Once you have caught this literally terrible trio you will find that, as I
pointed out, they are weak, wannabe legendary pokémon. I say this because -
well just look at their stats.
[]-----------------[]--------[]
||Jirachi || [004F] ||
[]-----------------[]--------[]
Jirachi was only obtainable through a Nintendo event or a Pokémon Colloseum
bonus disk. I don't know anything about those two things so you're on your
own there. It is possible to get Jirachi through cheating using a cheating
device. In no way do I support or encourage this method. Well I don't really
mind what you do but I just say that so I don't look bad, hahahaha.
Oh, Jirachi is steel/psychic type.

[]-----------------[]--------[]
||Deoxys || [004G] ||
[]-----------------[]--------[]
According to a reliable source, Deoxys is obtainable from Birth Island. Do not
ask me what the heck that is, I have no idea. Answers on a postcard please.
I'm guessing it's obtained through a Nintendo event.
To note, Deoxys has four different forms that it takes when it's on
different versions of the game. It has Attack, Defense, Speed and Normal form.
Attack mode Deoxys has really high ATTACK/SP.ATTACK but extremely low defenses.
Defense mode has high DEFENSE and SP.DEFENSE but pretty average/below
average attack. Speed mode is probably the best one because it has
incredibly high SPEED and then quite decent other stats. The Normal form
has high offensive stats and SPEED but its defensive stats and HP suffer.
Deoxys remains a psychic type in all of its forms.
================
Deoxys' (Deoxi?)
================
Emrald: Speed
Ruby: Normal
Sapphire: Normal
FireRed: Attack
LeafGreen: Defense
You can also get Deoxys through cheating using a cheat device.
UPDATE: Yanksfanatic91 has kindly emailed me some information on Birth Island:

"The only way to go to Birth Island is to get the Aurora Ticket from a Nintendo
event, or to use Gameshark and go there. I have heard rumors about getting it
for beating the Elite 4 XXX times and talking to Prof. Birch, but If this is
true, it takes more than 27 =).
Another rumor was catching all Hoenn pokemon lets you get there,. Again,
could be true, I haven't caught em all, but It seems you need deoxys to get
an aurora ticket to get a deoxys... Whitch turns into an unsolvable pattern
from whitch only a nintendo event can solve.
A third rumor was that Birth Island houses Mew and Mewtwo, but I have yet to
find and proof of this other than a video of some kid with a 13 letter name
(impossible) on a place so obviously photoshopped it was funny.
More rumors don't even warrent being said, as most are obviously false."
-Yanksfanatic91

Thanks Yanksfanatic91.

Here's some more information on cathcing Deoxys from Matthew Egglestone:


"Deoxys: A nintendo event gives you an aurora ticket which will allow you
to get to Birth Island, where Deoxys is located."
Thanks Matthew.

===============================================================================
-------------------------------------------------------------------------------
5 : Contests : [0050]
-------------------------------------------------------------------------------
===============================================================================
NOTE: Will be covered in a later version.
===============================================================================
-------------------------------------------------------------------------------
6 : Hoenn Pokédex : [0060]
-------------------------------------------------------------------------------
===============================================================================
This is a complete pokédex showing all the pokémon that are needed to complete
the Hoenn Dex. This Pokédex does not include information about pokémon that
do not appear in the Hoenn Dex, such as many Kanto and Johto pokémon.
NOTE: Jrachi and Deoxys DO appear in the Hoenn Dex, they are numbers 201 and 202
respectively so they will be on this Dex. However, you DO NOT require their
Dex entries for a 'complete' Pokédex.

#001
Name: Treecko
Classification: Wood Gecko
Type 1: Grass
Type 2: None
Evolution:
Treecko ---> Grovyle ---> Sceptile
Ability: Overgrow
Attacks Learned:
Level: Name: Type:
6 Absorb Grass
11 Quick Attack Normal
16 Persuit Dark
21 Screech Normal
26 Mega Drain Grass
31 Agility Psychic
36 Slam Normal
41 Detect Fighting
46 Giga Drain Grass
Location: One of the three starter pokémon you can get from Prof. Birch
at the begining of the game.
--------------------------------
#002
Name: Grovyle
Classification: Wood Gecko
Type 1: Grass
Type 2: None
Evolution:
Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile
Abilty: Overgrow
Attacks Learned:
Level: Name: Type:
6 Absorb Grass
11 Quick Attack Normal
16 Fury Cutter Bug
17 Persuit Dark
23 Screech Normal
29 Leaf lade Grass
35 Agility Psychic
41 Slam Normal
47 Detect Fighting
53 False Swipe Normal
Location: Evolve Treecko.
--------------------------------
#003
Name: Sceptile
Classification: Wood Gecko
Type 1: Grass
Type 2: None
Evolution:
Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile
Abilty: Overgrow
Attacks Learned:
Level: Name: Type:
6 Absorb Grass
11 Quick Attack Normal
16 Fury Cutter Bug
17 Persuit Dark
23 Screech Normal
29 Leaf lade Grass
35 Agility Psychic
43 Slam Normal
51 Detect Fighting
59 False Swipe Normal
Location: Evolve Grovyle.
--------------------------------
#004
Name: Torchic
Classification: Chick
Type 1: Fire
Type 2: None
Evolution:
Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
Abilty: Blaze
Attacks Learned:
Level: Name: Type:
7 Focus Energy Normal
10 Ember Fire
16 Peck Flying
19 Sand Attack Ground
25 Fire Spin Fire
28 Quick Attack Normal
34 Slash Normal
37 Mirror Move Flying
43 Flamethrower Fire

Location: One of the three starter pokémon you can get from Prof. Birch
at the begining of the game.
--------------------------------
#005
Name: Combusken
Classification: Young Fowl
Type 1: Fire
Type 2: Fighting
Evolution:
Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
Abilty: Blaze
Attacks Learned:
Level: Name: Type:
7 Focus Energy Normal
10 Ember Fire
16 Double Kick Fighting
21 Sand Attack Ground
28 Bulk-up Fighting
32 Quick Attack Normal
39 Slash Normal
43 Mirror Move Flying
50 Sky Uppercut Fighting

Location: Evolve Torchic.


--------------------------------
#006
Name: Blaziken
Classification: Blaze
Type 1: Fire
Type 2: Fighting
Evolution:
Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
Abilty: Blaze
Attacks Learned:
Level: Name: Type:
7 Focus Energy Normal
13 Ember Fire
16 Double Kick Fighting
17 Peck Flying
28 Bulk-up Fighting
32 Quick Attack Normal
36 Blaze Kick Fire
42 Slash Normal
49 Mirror Move Flying
59 Sky Uppercut Fighting
Location: Evolve Combusken.
--------------------------------
#007
Name: Mudkip
Classification: Mud Fish
Type 1: Water
Type 2: ---
Evolution:
Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
Abilty: Torrent
Attacks Learned:
Level: Name: Type:
6 Mud Slap Ground
10 Water Gun Water
15 Bide Normal
19 Foresight Normal
24 Mud Sport Ground
28 Take down Normal
33 Whirlpool Water
37 Protect Normal
46 Endeavor Normal
Location: One of the three starter pokémon you can get from Prof. Birch
at the begining of the game.
--------------------------------
#008
Name: Marshtomp
Classification: Mud Fish
Type 1: Water
Type 2: Ground
Evolution:
Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
Abilty: Torrent
Attacks Learned:
Level: Name: Type:
6 Mud Slap Ground
10 Water Gun Water
15 Bide Normal
16 Mud Shot Ground
20 Foresight Ground
25 Mud Sport Normal
31 Take Down Water
37 Muddy Water Water
42 Protect Normal
46 Earthquake Ground
53 Endeavor Normal
Location: Evolve Mudkip.
--------------------------------

#009
Name: Swampert
Classification: Mud Fish
Type 1: Water
Type 2: Ground
Evolution:
Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
Abilty: Torrent
Attacks Learned:
Level: Name: Type:
6 Mud Slap Ground
10 Water Gun Water
15 Bide Normal
16 Mud Shot Ground
20 Foresight Normal
25 Mud Sport Ground
31 Take Down Normal
39 Muddy Water Water
46 Protect Normal
52 Earthquake Ground
61 Endeavor Normal
Location: Evolve Marshtomp.
--------------------------------

#010
Name: Poochyena
Classification: Bite
Type 1: Dark
Type 2: ---
Evolution:
Poochyena --->(Lvl 18) Mightyena
Abilty: Run Away
Attacks Learned:
Level: Name: Type:
5 Howl Normal
9 Sand Attack Ground
13 Bite Dark
17 Odour Sleuth Normal
21 Roar Normal
25 Swagger Normal
29 Scary Face Normal
33 Take Down Normal
37 Taunt Dark
41 Crunch Dark
45 Thief Dark
Location: Routes 101,102,103,104,110,116,117,120,121 and 123, Petalburg
Woods.
--------------------------------
#011
Name: Mightyena
Classification: Bite
Type 1: Dark
Type 2: ---
Evolution:
Poochyena --->(Lvl 18) Mightyena
Abilty: Intimidate
Attacks Learned:
Level: Name: Type:
5 Howl Normal
9 Sand Attack Ground
13 Bite Dark
17 Odour Sleuth Normal
22 Roar Normal
27 Swagger Normal
32 Scary Face Normal
37 Take Down Normal
42 Taunt Dark
47 Crunch Dark
52 Thief Dark
Location: Routes 120,121 and 123.
--------------------------------
#012
Name: Zigzagoon
Classification: Tinyracoon
Type 1: Normal
Type 2: ---
Evolution:
Zigzagoon--->(Lvl 20) Linoone
Abilty: Pick Up
Attacks Learned:
Level: Name: Type:
5 Tail Whip Normal
9 Headbutt Normal
13 Sand Attack Ground
17 Odour Sleuth Normal
21 Mud Sport Ground
25 Pin Missle Bug
29 Covet Normal
33 Flail Normal
37 Rest Psychic
41 Belly Drum Normal

Location: Routes 101,102,103,118 and 119.


--------------------------------
#013
Name: Linoone
Classification: Rush
Type 1: Normal
Type 2: ---
Evolution:
Zigzagoon--->(Lvl 20) Linoone
Abilty: Pick Up
Attacks Learned:
Level: Name: Type:
5 Tail Whip Normal
9 Headbutt Normal
13 Sand Attack Ground
17 Odour Sleuth Normal
23 Mud Sport Ground
29 Fury Swipes Normal
35 Covet Normal
41 Slash Normal
47 Rest Psychic
53 Belly Drum Normal

Location: Routes 118 and 119.


--------------------------------
#014
Name: Wurmple
Classification: Worm
Type 1: Bug
Type 2: ---
Evolution:
Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
OR
Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
Abilty: Shield Dust
Attacks Learned:
Level: Name: Type:
5 Poison Sting Poison

Location: Routes 101,102 and 104, Petalburg Woods.


--------------------------------
#015
Name: Silcoon
Classification: Cocoon
Type 1: Bug
Type 2: ---
Evolution:
Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
Abilty: Shed Skin
Attacks Learned:
Level: Name: Type:
7 Harden Normal

Location: Petalburg Woods.


--------------------------------
#016
Name: Beautifly
Classification:Butterfly
Type 1: Bug
Type 2: Flying
Evolution:
Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
Abilty: Shield Dust
Attacks Learned:
Level: Name: Type:
10 Absorb Grass
13 Gust Flying
17 Stun Spore Grass
20 Morning Sun Grass
24 Mega Drain Grass
27 Whirlwind Flying
31 Attract Normal
34 Silver Wind Bug
38 Giga Drain Grass

Location: Evolve Silcoon.


--------------------------------
#017
Name: Cascoon
Classification: Cocoon
Type 1: Bug
Type 2: ---
Evolution:
Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
Abilty: Shed Skin
Attacks Learned:
Level: Name: Type:
7 Harden Normal

Location: Petalburg Woods.


--------------------------------
#018
Name: Dustox
Classification: Poison Moth
Type 1: Bug
Type 2: Poison
Evolution:
Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
Abilty: Shield Dust
Attacks Learned:
Level: Name: Type:
10 Confusion Psychic
13 Gust Flying
17 Protect Normal
20 Moonlight Normal
24 Psybeam Psychic
27 Whirlwind Flying
31 Light Screen Psychic
34 Silver Wind Bug
38 Toxic Poison
Location: Evolve Cascoon.
--------------------------------
#019
Name: Lotad
Classification: Water Weed
Type 1: Water
Type 2: Grass
Evolution:
Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
Abilty: Swift Swim/Rain Dish
Attacks Learned:
Level: Name: Type:
3 Growl Normal
7 Absorb Grass
13 Nature Power Normal
21 Mist Ice
31 Rain Dance Water
43 Mega Drain Grass

Location: Routes 102 and 114.


--------------------------------
#020
Name: Lombre
Classification: Jolly
Type 1: Water
Type 2: Grass
Evolution:
Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
Abilty: Swift Swim/Rain Dish
Attacks Learned:
Level: Name: Type:
3 Growl Normal
7 Absorb Grass
13 Nature Power Normal
19 Fake Out Normal
25 Fury Sqipes Normal
31 Water Sport Water
37 Thief Dark
43 Uproar Normal
49 Hyro Pump Water

Location: Route 114.


--------------------------------
#021
Name: Ludicolo
Classification: Carefree
Type 1: Water
Type 2: Grass
Evolution:
Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
Abilty: Swift Swim/Rain Dish
Attacks Learned:
Level: Name: Type:
--- --- ---
Location: Evolve Lombre.
--------------------------------

#022
Name: Seedot
Classification: Acorn
Type 1: Grass
Type 2: ---
Evolution:
Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
Abilty: Chlorophyll/Early Bird
Attacks Learned:
Level: Name: Type:
3 Harden Normal
7 Growth Grass
13 Nature Power Normal
21 Synthesis Grass
31 Sunny Day Fire
43 Explosion Normal

Location: Routes 102,117 and 120.


--------------------------------

#023
Name: Nuzleaf
Classification: Wily
Type 1: Grass
Type 2: Dark
Evolution:
Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
Abilty: Chlorophyll/Early Bird
Attacks Learned:
Level: Name: Type:
3 Harden Normal
7 Growth Grass
13 Nature Power Normal
19 Fake Out Normal
25 Torment Dark
31 Faint Attack Dark
37 Razor Wind Normal
43 Swagger Normal
49 Extrasensory Psychic
Location: Route 114.
--------------------------------
#024
Name: Shiftry
Classification: Wickid
Type 1: Grass
Type 2: Dark
Evolution:
Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
Abilty: Chlorophyll/Early Bird
Attacks Learned:
Level: Name: Type:
---
Location: Evolve Nuzleaf.
--------------------------------
#025
Name: Taillow
Classification: Tiny Swallow
Type 1: Normal
Type 2: Flying
Evolution:
Taillow--->(Lvl 22)Swellow
Abilty: Guts
Attacks Learned:
Level: Name: Type:
4 Focus Energy Normal
8 Quick Attack Normal
13 Wing Attack Flying
19 Double Team Normal
26 Endeavor Normal
34 Arial Ace Flying
43 Agility Psychic

Location: Routes 104,115 and 116. Petalburg Woods.


--------------------------------
#026
Name: Swellow
Classification: Swallow
Type 1: Normal
Type 2: Flying
Evolution:
Taillow--->(Lvl 22)Swellow
Abilty: Guts
Attacks Learned:
Level: Name: Type:
4 Focus Energy Normal
8 Quick Attack Normal
13 Wing Attack Flying
19 Double Team Normal
28 Endeavor Normal
38 Arial Ace Flying
49 Agility Psychic

Location: Route 115.


--------------------------------

#027
Name: Wingull
Classification: Seagull
Type 1: Water
Type 2: Flying
Evolution:
Wingull--->(Lvl 25)Pelipper
Abilty: Keen Eye
Attacks Learned:
Level: Name: Type:
7 Supersonic Normal
13 Wing Attack Flying
21 Mist Ice
31 Quick Attack Normal
43 Persuit Dark
55 Agility Psychic

Location: Routes 103, 104, 110, 115, 118, 121, 123 and Mt Pyre.
Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,122, 124,
125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever Grande
City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. (Surf)
--------------------------------

#028
Name: Pelipper
Classification: Water Bird
Type 1: Water
Type 2: Flying
Evolution:
Wingull--->(Lvl 25)Pelipper
Abilty: Keen Eye
Attacks Learned:
Level: Name: Type:
3 Water Gun Water
7 Supersonic Normal
13 Wing Attack Flying
21 Mist Ice
25 Protect Normal
33 Stockpile Normal
33 Swallow Normal
47 Spit Up Normal
61 Hydro Pump Water
Location: Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,
122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever
Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City.
(Surf)
--------------------------------

#029
Name: Ralts
Classification: Feeling
Type 1: Psychic
Type 2: ---
Evolution:
Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
Abilty: Trace/Synchronize
Attacks Learned:
Level: Name: Type:
6 Confusion Psychic
11 Double Team Normal
16 Teleport Psychic
21 Calm Mind Psychic
26 Psychic Psychic
31 Imprison Psychic
36 Future Sight Psychic
41 Hypnosis Psychic
46 Dream Eater Psychic

Location: Route 102.


--------------------------------

#030
Name: Kirlia
Classification: Emotion
Type 1: Psychic
Type 2: ---
Evolution:
Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
Abilty: Trace/Synchronize
Attacks Learned:
Level: Name: Type:
6 Confusion Psychic
11 Double Team Normal
16 Teleport Psychic
21 Calm Mind Psychic
26 Psychic Psychic
33 Imprison Psychic
40 Future Sight Psychic
47 Hypnosis Psychic
54 Dream Eater Psychic

Location: Evolve Ralts.


--------------------------------
#031
Name: Gardevoir
Classification: Embrace
Type 1: Psychic
Type 2: ---
Evolution:
Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
Abilty: Trace/Synchronize
Attacks Learned:
Level: Name: Type:
6 Confusion Psychic
11 Double Team Normal
16 Teleport Psychic
21 Calm Mind Psychic
26 Psychic Psychic
33 Imprison Psychic
42 Future Sight Psychic
51 Hypnosis Psychic
60 Dream Eater Psychic

Location: Evolve Ralts.


--------------------------------
#032
Name: Surskit
Classification: Pound Skater
Type 1: Bug
Type 2: Water
Evolution:
Surskit--->(Lvl 22)Masquerain
Abilty: Swift Swim
Attacks Learned:
Level: Name: Type:
7 Quick Attak Normal
13 Sweet Scent Normal
19 Water Sport Water
25 Bubblebeam Water
31 Agility Psychic
37 Mist Ice
37 Haze Ice

Location: Trade.
--------------------------------
#033
Name: Masquerain
Classification: Eyeball
Type 1: Bug
Type 2: Flying
Evolution:
Surskit--->(Lvl 22)Masquerain
Abilty: Intimidate
Attacks Learned:
Level: Name: Type:
7 Quick Attak Normal
13 Sweet Scent Normal
19 Water Sport Water
26 Gust Flying
33 Scary Face Normal
40 Stun Spore Grass
47 Silver Wind Bug
53 Whirlwind Normal
Location: Evolve Surskit.
--------------------------------
#034
Name: Shroomish
Classification: Mushroom
Type 1: Grass
Type 2: ---
Evolution:
Shroomish--->(Lvl 23)Breloom
Abilty: Effect Spore
Attacks Learned:
Level: Name: Type:
4 Tackle Normal
7 Stun Spore Grass
10 Leech Seed Grass
16 Mega Drain Grass
22 Headbutt Normal
28 Poison Powder Grass
36 Growth Normal
45 Giga Drain Grass
54 Spore Grass

Location: Petalburg Woods.


--------------------------------
#035
Name: Shroomish
Classification: Mushroom
Type 1: Grass
Type 2: Fighting
Evolution:
Shroomish--->(Lvl 23)Breloom
Abilty: Effect Spore
Attacks Learned:
Level: Name: Type:
4 Tackle Normal
7 Stun Spore Grass
10 Leech Seed Grass
16 Mega Drain Grass
22 Headbutt Normal
23 Mach Punch Fighting
28 Counter Fighting
36 Sky Uppercut Fighting
45 Mind Reader Normal
54 Dynamicpunch Fighting

Location: Evolve Shroomish.


--------------------------------
#036
Name: Slakoth
Classification: Slacker
Type 1: Normal
Type 2: ---
Evolution:
Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
Abilty: Truant
Attacks Learned:
Level: Name: Type:
7 Encore Normal
13 Slack Off Normal
19 Faint Attack Dark
25 Amnesia Psychic
31 Covet Normal
37 Counter Fighting
43 Flail Normal

Location: Petalburg Woods.


--------------------------------

#037
Name: Vigoroth
Classification: Wild Monkey
Type 1: Normal
Type 2: ---
Evolution:
Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
Abilty: Vital Spirit
Attacks Learned:
Level: Name: Type:
7 Encore Normal
13 Uproar Normal
19 Fury Swipes Normal
25 Endure Normal
31 Slash Normal
37 Counter Fighting
43 Focus Punch Fighting
49 Reversal Fighting

Location: Evolve Slakoth.


--------------------------------
#038
Name: Slaking
Classification: Lazy
Type 1: Normal
Type 2: ---
Evolution:
Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
Abilty: Truant
Attacks Learned:
Level: Name: Type:
7 Encore Normal
13 Slack Off Normal
19 Faint Attack Dark
25 Amnesia Psychic
31 Covet Normal
37 Counter Fighting
43 Flail Normal

Location: Evolve Vigoroth.


--------------------------------
#039
Name: Abra
Classification: Psi
Type 1: Psychic
Type 2: ---
Evolution:
Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
Abilty: Inner Focus/Synchronize
Attacks Learned:
Level: Name: Type:
---

Location: Route 116 and Granite Cave.


--------------------------------

#040
Name: Kadabra
Classification: Psi
Type 1: Psychic
Type 2: ---
Evolution:
Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
Abilty: Inner Focus/Synchronize
Attacks Learned:
Level: Name: Type:
16 Confusion Psychic
18 Disable Normal
21 Psybeam Psychic
23 Reflect Psychic
25 Recover Normal
30 Future Sight Psychic
33 Role Play Psychic
36 Psychic Psychic
43 Trick Psychic

Location: Evolve Abra.


--------------------------------
#041
Name: Alakazam
Classification: Psi
Type 1: Psychic
Type 2: ---
Evolution:
Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
Abilty: Inner Focus/Synchronize
Attacks Learned:
Level: Name: Type:
16 Confusion Psychic
18 Disable Normal
21 Psybeam Psychic
23 Reflect Psychic
25 Recover Normal
30 Future Sight Psychic
33 Role Play Psychic
36 Psychic Psychic
43 Trick Psychic

Location: Evolve Kadabra.


--------------------------------
#042
Name: Nincada
Classification: Trainee
Type 1: Bug
Type 2: Ground
Evolution:
Nincada--->(Lvl 20)Ninjask
AND/OR
Nincada--->(Lvl 20, with space in the party)Shedinja
Abilty: Compound Eyes
Attacks Learned:
Level: Name: Type:
5 Leech Life Bug
9 Sand Attack Ground
14 Fury Swipes Normal
19 Mind Reader Normal
25 False Swipe Normal
31 Mud Slap Ground
28 Metal Claw Steel
45 Dig Ground

Location: Route 116.


--------------------------------
#043
Name: Ninjask
Classification: Ninja
Type 1: Bug
Type 2: Flying
Evolution:
Nincada--->(Lvl 20)Ninjask
Abilty: Speed Boost
Attacks Learned:
Level: Name: Type:
5 Leech Life Bug
9 Sand Attack Ground
14 Fury Swipes Normal
19 Mind Reader Normal
20 Double Team Normal
20 Fury Cutter Bug
20 Screech Normal
25 Swords Dance Normal
38 Agility Psychic
45 Baton Pass Normal
Location: Evolve Nincada.
--------------------------------
#044
Name: Shedinja
Classification: Shed
Type 1: Bug
Type 2: Ghost
Evolution:
Nincada--->(Lvl 20 With spare slot in party)Shedinja
Abilty: Wonder Guard
Attacks Learned:
Level: Name: Type:
5 Leech Life Bug
9 Sand Attack Ground
14 Fury Swipes Normal
19 Mind Reader Normal
25 Spite Ghost
31 Confuse Ray Ghost
38 Shadow Ball Ghost
45 Grudge Ghost

Location: Evolve Nincada.


NOTE: To get Shedinja you have to evolve Nincada with a spare slot in the
party. Nincada will change into Ninjask and the spare slot will be
taken up by Shedinja.
--------------------------------
#045
Name: Whismur
Classification: Whisper
Type 1: Normal
Type 2: ---
Evolution:
Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
Abilty: Soundproof
Attacks Learned:
Level: Name: Type:
5 Uproar Normal
11 Astonish Ghost
15 Howl Normal
21 Supersonic Normal
25 Stomp Normal
31 Screech Normal
35 Roar Normal
41 Rest Psychic
41 Sleep Talk Normal
45 Hyper Voice Normal
Location: Route 106, Rusturf Tunnel and Victory Road
--------------------------------
#046
Name: Loudred
Classification: Big Voice
Type 1: Normal
Type 2: ---
Evolution:
Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
Abilty: Soundproof
Attacks Learned:
Level: Name: Type:
5 Uproar Normal
11 Astonish Ghost
15 Howl Normal
23 Supersonic Normal
29 Stomp Normal
37 Screech Normal
43 Roar Normal
51 Rest Psychic
51 Sleep Talk Normal
57 Hyper Voice Normal
Location: Victory Road.
--------------------------------

#047
Name: Exploud
Classification: Loud Noise
Type 1: Normal
Type 2: ---
Evolution:
Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
Abilty: Soundproof
Attacks Learned:
Level: Name: Type:
5 Uproar Normal
11 Astonish Ghost
15 Howl Normal
23 Supersonic Normal
29 Stomp Normal
37 Screech Normal
40 Hyper Beam Normal
45 Roar Normal
55 Rest Psychic
55 Sleep Talk Normal
63 Hyper Voice Normal
Location: Evolve Loudred.
--------------------------------
#048
Name: Makuhita
Classification: Guts
Type 1: Fighting
Type 2: ---
Evolution:
Makuhita--->(Lvl 24)Hariyama
Abilty: Thick Fat/Guts
Attacks Learned:
Level: Name: Type:
4 Sand Attack Ground
10 Arm Thrust Fighting
13 Vital Throw Fighting
19 Fake Out Normal
22 Whirlwind Normal
28 Knock Off Dark
31 Smelling Salt Normal
37 Belly Drum Normal
40 Endure Normal
46 Seismic Toss Fighting
49 Reversal Fighting
Location: Granite Cave and Victory Road.
--------------------------------
#049
Name: Hariyama
Classification: Arm Thrust
Type 1: Fighting
Type 2: ---
Evolution:
Makuhita--->(Lvl 24)Hariyama
Abilty: Thick Fat/Guts
Attacks Learned:
Level: Name: Type:
4 Sand Attack Ground
10 Arm Thrust Fighting
13 Vital Throw Fighting
19 Fake Out Normal
22 Whirlwind Normal
29 Knock Off Dark
33 Smelling Salt Normal
40 Belly Drum Normal
44 Endure Normal
51 Seismic Toss Fighting
55 Reversal Fighting
Location: Victory Road.
--------------------------------

#050
Name: Goldeen
Classification: Goldfish
Type 1: Water
Type 2: ---
Evolution:
Goldeen--->(Lvl 33)Seaking
Abilty: Swift Swim/Water Veil
Attacks Learned:
Level: Name: Type:
10 Supersonic Normal
15 Horn Attack Normal
24 Flail Normal
29 Fury Attack Normal
38 Waterfall Water
43 Horn Drill Normal
52 Agility Psychic
Location: Routes 102, 111, 114, 117, 120, Petalburg City, Victory Road,
Meteor Falls and Safari Zone(Fish). Routes 102, 111, 114, 117 and 120(Surf).
--------------------------------
#051
Name: Seaking
Classification: Goldfish
Type 1: Water
Type 2: ---
Evolution:
Goldeen--->(Lvl 33)Seaking
Abilty: Swift Swim/Water Veil
Attacks Learned:
Level: Name: Type:
10 Supersonic Normal
15 Horn Attack Normal
24 Flail Normal
29 Fury Attack Normal
41 Waterfall Water
49 Horn Drill Normal
61 Agility Psychic
Location: Safari Zone(Fish).
--------------------------------
#052
Name: Magikarp
Classification: Fish
Type 1: Water
Type 2: ---
Evolution:
Magikarp-->(Lvl 20)Gyarados
Abilty: Swift Swim
Attacks Learned:
Level: Name: Type:
15 Tackle Normal
30 Flail Normal
Location: Everywhere (Fish with Old Rod).
--------------------------------

#053
Name: Gyarados
Classification: Atrocious
Type 1: Water
Type 2: Flying
Evolution:
Magikarp-->(Lvl 20)Gyarados
Abilty: Intimidate
Attacks Learned:
Level: Name: Type:
20 Bite Dark
25 Dragon Rage Dragon
30 Leer Normal
35 Twister Dragon
40 Hydro Pump Water
45 Rain Dance Water
50 Dragon Dance Dragon
55 Hyper Beam Normal
Location: Sootopolis City (Fish).
--------------------------------

#054
Name: Azurill
Classification: Polka Dot
Type 1: Normal
Type 2: ---
Evolution:
Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
Abilty: Huge Power/Thick Fat
Attacks Learned:
Level: Name: Type:
3 Charm Normal
6 Tail Whip Normal
10 Bubble Water
15 Slam Normal
21 Water Gun Water
Location: Breed(Female Marill must hold Sea Incense).
--------------------------------

#055
Name: Marill
Classification: Aquamouse
Type 1: Water
Type 2: ---
Evolution:
Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
Abilty: Huge Power/Thick Fat
Attacks Learned:
Level: Name: Type:
3 Charm Normal
6 Tail Whip Normal
10 Bubble Water
15 Slam Normal
21 Water Gun Water
28 Double-Edge Normal
36 Rollout Rock
45 Hydro Pump Water
Location: Routes 102, 111, 114, 117 and 120. Petalburg City, Safari Zone
Extention, Rotes 117 and 120(Surf).
--------------------------------
#056
Name: Azumarill
Classification: Aquarabbit
Type 1: Water
Type 2: ---
Evolution:
Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
Abilty: Huge Power/Thick Fat
Attacks Learned:
Level: Name: Type:
3 Charm Normal
6 Tail Whip Normal
10 Water Gun Water
15 Rollout Rock
24 Bubblebeam Water
34 Double-Edge Normal
45 Rain Dance Water
57 Hydro Pump Water
Location: Evolve Marill.
--------------------------------

#057
Name: Geodude
Classification: Rock
Type 1: Rock
Type 2: Ground
Evolution:
Geodude--->(Level 25)Graveler-->(Trade)Golem
Abilty: Rock Head/Sturdy
Attacks Learned:
Level: Name: Type:
6 Mud Sport Ground
11 Rock Throw Rock
16 Magnitude Ground
21 Self Destruct Normal
26 Rollout Rock
31 Rock Blast Rock
41 Earthquake Ground
46 Double-Edge Normal

Location: Granite Cave, Magma Hideout, Routes 111 & 114, Safari
Zone and Victory Road (Rock Smash).
--------------------------------
#058
Name: Graveler
Classification: Rock
Type 1: Rock
Type 2: Ground
Evolution:
Geodude--->(Level 25)Graveler-->(Trade)Golem
Abilty: Rock Head/Sturdy
Attacks Learned:
Level: Name: Type:
6 Mud Sport Ground
11 Rock Throw Rock
16 Magnitude Ground
21 Self Destruct Normal
29 Rollout Rock
37 Rock Blast Rock
45 Earthquake Ground
53 Explosion Normal
62 Double-Edge Normal

Location: Magma Hideout and Victory Road(Rock Smash).


--------------------------------
#059
Name: Golem
Classification: Rock
Type 1: Rock
Type 2: Ground
Evolution:
Geodude--->(Level 25)Graveler-->(Trade)Golem
Abilty: Rock Head/Sturdy
Attacks Learned:
Level: Name: Type:
6 Mud Sport Ground
11 Rock Throw Rock
16 Magnitude Ground
21 Self Destruct Normal
29 Rollout Rock
37 Rock Blast Rock
45 Earthquake Ground
53 Explosion Normal
62 Double-Edge Normal

Location: Evolve Graveler.


--------------------------------

#060
Name:Nosepass
Classification: Comepass
Type 1: Rock
Type 2: ---
Evolution:
---
Abilty: Sturdy/Magnet Pull
Attacks Learned:
Level: Name: Type:
7 Harden Normal
13 Rock Throw Rock
16 Block Normal
22 Thunder Wave Electric
28 Rock Slide Rock
31 Sandstorm Rock
37 Rest Psychic
43 Zap Cannon Electric
46 Lock-on Normal

Location: Granite Cave (Rock Smash).


--------------------------------
#061
Name: Skitty
Classification: Kitten
Type 1: Normal
Type 2: ---
Evolution:
Skitty--->(Moon Stone)Delcatty
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
3 Tail Whip Normal
7 Attract Normal
13 Sing Normal
15 Double Slap Normal
19 Assist Normal
25 Charm Normal
27 Faint Attack Dark
31 Covet Normal
37 Heal Bell Normal
39 Double-Edge Normal

Location: Route 116.


--------------------------------
#062
Name: Delcatty
Classification: Prim
Type 1: Normal
Type 2: ---
Evolution:
Skitty--->(Moon Stone)Delcatty
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
---

Location: Evolve Skitty.


--------------------------------

#063
Name: Zubat
Classification: Bat
Type 1: Poison
Type 2: Flying
Evolution:
Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
Abilty: Inner Focus
Attacks Learned:
Level: Name: Type:
6 Supersonic Normal
11 Astonish Ghost
16 Bite Dark
21 Wing Attack Flying
26 Confuse Ray Ghost
31 Air Cutter Flying
36 Mean Look Normal
41 Poison Fang Poison
46 Haze Ice

Location: Cave of Origin, Granite Cave, Meteor Falls, Seafloor Cavern, Shoal
Cave and Victory Road.
--------------------------------
#064
Name: Golbat
Classification: Bat
Type 1: Poison
Type 2: Flying
Evolution:
Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
Abilty: Inner Focus
Attacks Learned:
Level: Name: Type:
6 Supersonic Normal
11 Astonish Ghost
16 Bite Dark
21 Wing Attack Flying
28 Confuse Ray Ghost
35 Air Cutter Flying
42 Mean Look Normal
49 Poison Fang Poison
56 Haze Ice

Location: Cave of Origin, Meteor Falls, Seafloor Cavern, Shoal


Cave, Sky Pillar and Victory Road.
--------------------------------
#065
Name: Crobat
Classification: Bat
Type 1: Poison
Type 2: Flying
Evolution:
Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
Abilty: Inner Focus
Attacks Learned:
Level: Name: Type:
6 Supersonic Normal
11 Astonish Ghost
16 Bite Dark
21 Wing Attack Flying
28 Confuse Ray Ghost
35 Air Cutter Flying
42 Mean Look Normal
49 Poison Fang Poison
56 Haze Ice
Location: Evolve Golbat.
--------------------------------
#066
Name: Tentacool
Classification: Jellyfish
Type 1: Water
Type 2: Poison
Evolution:
Tentacool--->(Level 30)Tentacruel
Abilty: Clear Body/Liquid Ooze
Attacks Learned:
Level: Name: Type:
6 Supersonic Normal
12 Contsrict Normal
19 Acid Poison
25 Bubblebeam Water
30 Wrap Normal
36 Barrier Psychic
43 Screech Normal
49 Hydro Pump Hyro Pump

Location: All ocean routes (Surf) and most other water areas (Surf).
--------------------------------
#067
Name: Tentacruel
Classification: Jellyfish
Type 1: Water
Type 2: Poison
Evolution:
Tentacool--->(Level 30)Tentacruel
Abilty: Clear Body/Liquid Ooze
Attacks Learned:
Level: Name: Type:
6 Supersonic Normal
12 Contsrict Normal
19 Acid Poison
25 Bubblebeam Water
30 Wrap Normal
38 Barrier Psychic
47 Screech Normal
55 Hydro Pump Hyro Pump

Location: Abandoned Ship basement (Surf and Fish).


--------------------------------
#068
Name: Sableye
Classification: Darkness
Type 1: Dark
Type 2: Ghost
Evolution:
---
Abilty: Keen Eye
Attacks Learned:
Level: Name: Type:
5 Foresight Normal
9 Night Shade Ghost
13 Astonish Ghost
17 Fury Swipes Normal
21 Fake Out Normal
25 Detect Fighting
29 Faint Attack Dark
33 Knock Off Dark
37 Confuse Ray Ghost
41 Shadow Ball Ghost
45 Mean Look Normal
Location: Granite Cave, Sky Pillar and Victory Road.
--------------------------------
#069
Name: Mawile
Classification: Deceiver
Type 1: Steel
Type 2: ---
Evolution:
---
Abilty: Hyper Cutter/Intimidate
Attacks Learned:
Level: Name: Type:
6 Fake Tears Dark
11 Bite Dark
16 Sweet Scent Normal
21 Vicegrip Normal
26 Faint Attack Dark
31 Baton Pass Normal
36 Crunch Dark
41 Iron Defense Steel
46 Stockpile Normal
46 Swallow Normal
46 Spit Up Normal
Location: Victory Road.
--------------------------------
#070
Name: Aron
Classification: Iron Armour
Type 1: Steel
Type 2: Rock
Evolution:
Aron--->(Level 32)Lairon--->(Level 42)Aggron
Abilty: Rock Head/Sturdy
Attacks Learned:
Level: Name: Type:
4 Harden Normal
7 Mud Slap Ground
10 Headbutt Normal
13 Metal Claw Steel
17 Iron Defense Steel
21 Roar Normal
25 Take Down Normal
29 Iron Tail Steel
34 Protect Normal
39 Metal Sound Steel
44 Double-Edge Normal
Location: Granite Cave and Victory Road.
--------------------------------
#071
Name: Lairon
Classification: Iron Armour
Type 1: Steel
Type 2: Rock
Evolution:
Aron--->(Level 32)Lairon--->(Level 42)Aggron
Abilty: Rock Head/Sturdy
Attacks Learned:
Level: Name: Type:
4 Harden Normal
7 Mud Slap Ground
10 Headbutt Normal
13 Metal Claw Steel
17 Iron Defense Steel
21 Roar Normal
25 Take Down Normal
29 Iron Tail Steel
34 Protect Normal
45 Metal Sound Steel
53 Double-Edge Normal
Location: Victory Road.
--------------------------------
#072
Name: Aggron
Classification: Iron Armour
Type 1: Steel
Type 2: Rock
Evolution:
Aron--->(Level 32)Lairon--->(Level 42)Aggron
Abilty: Rock Head/Sturdy
Attacks Learned:
Level: Name: Type:
4 Harden Normal
7 Mud Slap Ground
10 Headbutt Normal
13 Metal Claw Steel
17 Iron Defense Steel
21 Roar Normal
25 Take Down Normal
29 Iron Tail Steel
37 Protect Normal
50 Metal Sound Steel
63 Double-Edge Normal
Location: Evolve Lairon.
--------------------------------
#073
Name: Machop
Classification: Superpower
Type 1: Fighting
Type 2: ---
Evolution:
Machop--->(Level 28)Machoke--->(Trade)Machamp
Abilty: Guts
Attacks Learned:
Level: Name: Type:
7 Focus Energy Normal
13 Karate Chop Fighting
19 Seismic Toss Fighting
22 Foresight Normal
25 Revenge Fighting
31 Vital Throw Fighting
37 Submission Fighting
40 Cross Chop Fighting
43 Scary Face Normal
49 Dynamicpunch Fighting
Location: Fiery Path and Jagged Pass.
--------------------------------
#074
Name: Machoke
Classification: Superpower
Type 1: Fighting
Type 2: ---
Evolution:
Machop--->(Level 28)Machoke--->(Trade)Machamp
Abilty: Guts
Attacks Learned:
Level: Name: Type:
7 Focus Energy Normal
13 Karate Chop Fighting
19 Seismic Toss Fighting
22 Foresight Normal
25 Revenge Fighting
33 Vital Throw Fighting
41 Submission Fighting
46 Cross Chop Fighting
51 Scary Face Normal
59 Dynamicpunch Fighting
Location: Evolve Machop.
--------------------------------
#075
Name: Machamp
Classification: Superpower
Type 1: Fighting
Type 2: ---
Evolution:
Machop--->(Level 28)Machoke--->(Trade)Machamp
Abilty: Guts
Attacks Learned:
Level: Name: Type:
7 Focus Energy Normal
13 Karate Chop Fighting
19 Seismic Toss Fighting
22 Foresight Normal
25 Revenge Fighting
33 Vital Throw Fighting
41 Submission Fighting
46 Cross Chop Fighting
51 Scary Face Normal
59 Dynamicpunch Fighting
Location: Evolve Machoke.
--------------------------------
#076
Name: Meditite
Classification: Meditate
Type 1: Fighting
Type 2: Psychic
Evolution:
Meditite--->(Level 37)Medicham
Abilty: Pure Power
Attacks Learned:
Level: Name: Type:
4 Meditate Psychic
9 Confusion Psychic
12 Detect Fighting
18 Hidden Power ---
22 Mind Reader Normal
28 Calm Mind Psychic
32 Hi Jump Kick Fighting
38 Psych Up Psychic
42 Reversal Fighting
48 Recover Psychic

Location: Trade from another game.


--------------------------------

#077
Name: Meditite
Classification: Meditate
Type 1: Fighting
Type 2: Psychic
Evolution:
Meditite--->(Level 37)Medicham
Abilty: Pure Power
Attacks Learned:
Level: Name: Type:
4 Meditate Psychic
9 Confusion Psychic
12 Detect Fighting
18 Hidden Power ---
22 Mind Reader Normal
28 Calm Mind Psychic
32 Hi Jump Kick Fighting
40 Psych Up Psychic
46 Reversal Fighting
54 Recover Psychic

Location: Evolve Meditite.


--------------------------------
#078
Name: Electrike
Classification: Lightning
Type 1: Electric
Type 2: ---
Evolution:
Electrike--->(Level 26)Manectric
Abilty: Static/Lightning Rod
Attacks Learned:
Level: Name: Type:
4 Thunder Wave Electric
9 Leer Normal
12 Howl Normal
17 Quick Attack Normal
20 Spark Electric
25 Odor Sleuth Normal
28 Roar Normal
33 Bite Dark
36 Thunder Electric
41 Charge Electric

Location: Routes 110 and 118.


--------------------------------
#079
Name: Manectric
Classification: Discharge
Type 1: Electric
Type 2: ---
Evolution:
Electrike--->(Level 26)Manectric
Abilty: Static/Lightning Rod
Attacks Learned:
Level: Name: Type:
4 Thunder Wave Electric
9 Leer Normal
12 Howl Normal
17 Quick Attack Normal
20 Spark Electric
25 Odor Sleuth Normal
31 Roar Normal
39 Bite Dark
45 Thunder Electric
53 Charge Electric
Location: Route 118.
--------------------------------
#080
Name: Plusle
Classification: Cheering
Type 1: Electric
Type 2: ---
Evolution:
---
Abilty: Plus
Attacks Learned:
Level: Name: Type:
4 Thunder Wave Electric
10 Quick Attack Normal
13 Helping Hand Normal
19 Spark Electric
22 Encore Dark
31 Charge Electric
37 Thunder Electric
40 Baton Pass Normal
47 Agility Psychic
Location: Route 110.
--------------------------------

#081
Name: Minun
Classification: Cheering
Type 1: Electric
Type 2: ---
Evolution:
---
Abilty: Minus
Attacks Learned:
Level: Name: Type:
4 Thunder Wave Electric
10 Quick Attack Normal
13 Helping Hand Normal
19 Spark Electric
22 Encore Dark
31 Charge Electric
37 Thunder Electric
40 Baton Pass Normal
47 Agility Psychic
Location: Route 110.
--------------------------------
#082
Name: Magnemite
Classification: Magnet
Type 1: Electric
Type 2: Steel
Evolution:
Magnemite--->(Level 30)Magneton
Abilty: Sturdy/Magnet Pull
Attacks Learned:
Level: Name: Type:
6 Thundershock Electric
11 Supersonic Normal
16 Sonicboom Normal
21 Thunder Wave Electric
26 Spark Electric
32 Lock-on Normal
38 Swift Normal
44 Screech Normal
50 Zap Cannon Electric

Location: New Mauville.


--------------------------------
#083
Name: Magneton
Classification: Magnet
Type 1: Electric
Type 2: Steel
Evolution:
Magnemite--->(Level 30)Magneton
Abilty: Sturdy/Magnet Pull
Attacks Learned:
Level: Name: Type:
6 Thundershock Electric
11 Supersonic Normal
16 Sonicboom Normal
21 Thunder Wave Electric
26 Spark Electric
35 Lock-on Normal
44 Swift Normal
53 Screech Normal
62 Zap Cannon Electric

Location: New Mauville.


--------------------------------

#084
Name: Voltorb
Classification: Ball
Type 1: Electric
Type 2: ---
Evolution:
Voltorb--->(Level 30)Electrode
Abilty: Static/Soundproof
Attacks Learned:
Level: Name: Type:
8 Screech Normal
15 Sonicboom Normal
21 Spark Electric
27 Self Destruct Normal
32 Rollout Rock
37 Light Screen Psychic
42 Swift Normal
46 Explosion Normal
49 Mirror Coat Psychic

Location: New Mauville.


--------------------------------

#085
Name: Electrode
Classification: Ball
Type 1: Electric
Type 2: ---
Evolution:
Voltorb--->(Level 30)Electrode
Abilty: Static/Soundproof
Attacks Learned:
Level: Name: Type:
8 Screech Normal
15 Sonicboom Normal
21 Spark Electric
27 Self Destruct Normal
34 Rollout Rock
41 Light Screen Psychic
48 Swift Normal
54 Explosion Normal
59 Mirror Coat Psychic

Location: New Mauville.


--------------------------------
#086
Name: Volbeat
Classification: Firefly
Type 1: Bug
Type 2: ---
Evolution:
---
Abilty: Swarm/Illuminate
Attacks Learned:
Level: Name: Type:
5 Confuse Ray Ghost
9 Double Team Normal
13 Moonlight Normal
17 Quick Attack Normal
21 Tail Glow Bug
25 Signal Beam Bug
29 Protect Normal
33 Helping Hand Normal
37 Double-Edge Normal
Location: Route 117.
--------------------------------

#087
Name: Illumise
Classification: Firefly
Type 1: Bug
Type 2: ---
Evolution:
---
Abilty: Swarm/Illuminate
Attacks Learned:
Level: Name: Type:
5 Confuse Ray Ghost
9 Double Team Normal
13 Moonlight Normal
17 Quick Attack Normal
21 Wish Normal
25 Encore Normal
29 Flatter Dark
33 Helping Hand Normal
37 Covet Normal

Location: Route 117.


--------------------------------

#088
Name: Oddish
Classification: Weed
Type 1: Grass
Type 2: Poison
Evolution:
Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
OR
Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
Abilty: Chlorophyll
Attacks Learned:
Level: Name: Type:
7 Sweet Scent Normal
14 Poison Powder Poison
16 Stun Spore Grass
18 Sleep Powder Grass
23 Acid Poison
32 Moonlight Normal
39 Petal Dance Grass

Location: Routes 110, 121 and 123, Safari Zone.


--------------------------------

#089
Name: Gloom
Classification: Weed
Type 1: Grass
Type 2: Poison
Evolution:
Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
OR
Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
Abilty: Chlorophyll
Attacks Learned:
Level: Name: Type:
7 Sweet Scent Normal
14 Poison Powder Poison
16 Stun Spore Grass
18 Sleep Powder Grass
24 Acid Poison
35 Moonlight Normal
44 Petal Dance Grass

Location: Routes 121 and 123, Safari Zone.


--------------------------------
#090
Name: Vileplume
Classification: Flower
Type 1: Grass
Type 2: Poison
Evolution:
Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
Abilty: Chlorophyll
Attacks Learned:
Level: Name: Type:
44 Petal Dance Grass

Location: Evolve Gloom.


--------------------------------
#091
Name: Bellossom
Classification: Flower
Type 1: Grass
Type 2: ---
Evolution:
Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
Abilty: Chlorophyll
Attacks Learned:
Level: Name: Type:
44 Petal Dance Grass
55 Solarbeam Grass

Location: Evolve Gloom.


--------------------------------
#092
Name: Doduo
Classification: Twin Bird
Type 1: Normal
Type 2: Flying
Evolution:
Doduo--->(Level 31)Dodrio
Abilty: Early Bird/Run Away
Attacks Learned:
Level: Name: Type:
9 Pursuit Dark
13 Fury Attack Normal
21 Tri Attack Normal
25 Rage Normal
33 Uproar Normal
37 Drill Peck Flying
45 Agility Psychic

Location: Safari Zone.


--------------------------------
#093
Name: Dodrio
Classification: Triple Bird
Type 1: Normal
Type 2: Flying
Evolution:
Doduo--->(Level 31)Dodrio
Abilty: Early Bird/Run Away
Attacks Learned:
Level: Name: Type:
9 Pursuit Dark
13 Fury Attack Normal
21 Tri Attack Normal
25 Rage Normal
38 Uproar Normal
47 Drill Peck Flying
60 Agility Psychic

Location: Safari Zone.


--------------------------------
#094
Name: Roselia
Classification: Thorn
Type 1: Grass
Type 2: Poison
Evolution:
---
Abilty: Poison Point/Natural Cure
Attacks Learned:
Level: Name: Type:
5 Growth Normal
9 Poison Sting Poison
13 Stun Spore Grass
17 Mega Drain Grass
21 Leech Seed Grass
25 Magical Leaf Grass
29 Grasswhistle Grass
33 Giga Drain Grass
37 Sweet Scent Normal
41 Ingrain Grass
45 Toxic Poison
49 Petal Dance Grass
53 Aromatherapy Grass
57 Synthesis Grass

Location: Trade from another game.


--------------------------------
#095
Name: Gulpin
Classification: Stomach
Type 1: Poison
Type 2: ---
Evolution:
Gulpin--->(Level 26)Swalot
Abilty: Liquid Ooze/Sticky Hold
Attacks Learned:
Level: Name: Type:
6 Yawn Normal
9 Poison Gas Poison
14 Sludge Poison
17 Amnesia Psychic
23 Encore Normal
28 Toxic Poison
34 Stockpile Normal
34 Spit Up Normal
34 Swallow Normal
39 Sludge Bomb Poison
Location: Route 110.
--------------------------------
#096
Name: Swalot
Classification: Poison Bag
Type 1: Poison
Type 2: ---
Evolution:
Gulpin--->(Level 26)Swalot
Abilty: Liquid Ooze/Sticky Hold
Attacks Learned:
Level: Name: Type:
6 Yawn Normal
9 Poison Gas Poison
14 Sludge Poison
17 Amnesia Psychic
26 Encore Normal
31 Toxic Poison
40 Stockpile Normal
40 Spit Up Normal
40 Swallow Normal
48 Sludge Bomb Poison
Location: Route 110.
--------------------------------
#097
Name: Carvanha
Classification: Savage
Type 1: Water
Type 2: Dark
Evolution:
Carvanha--->(Level 30)Sharpedo
Abilty: Rough Skin
Attacks Learned:
Level: Name: Type:
7 Rage Normal
13 Focus Energy Normal
16 Scary Face Normal
22 Crunch Dark
28 Screech Normal
31 Take Down Normal
37 Swagger Normal
43 Agility Psychic
Location: Route 118 and 119(Fishing).
--------------------------------
#098
Name: Sharpedo
Classification: Brutal
Type 1: Water
Type 2: Dark
Evolution:
Carvanha--->(Level 30)Sharpedo
Abilty: Rough Skin
Attacks Learned:
Level: Name: Type:
7 Rage Normal
13 Focus Energy Normal
16 Scary Face Normal
22 Crunch Dark
28 Screech Normal
31 Take Down Normal
37 Swagger Normal
43 Agility Psychic
Location: Routes 103, 118, 122, 124, 125, 126, 127, 128, 129, 130, 131, 132,
133 and 134. Mossdeep City, Pacifidlog Town (Fish).
--------------------------------
#099
Name: Wailmer
Classification: Ball Whale
Type 1: Water
Type 2: ---
Evolution:
Wailmer--->(Level 40)Wailord
Abilty: Water Veil/Oblivious
Attacks Learned:
Level: Name: Type:
5 Growl Normal
10 Water Gun Water
14 Rollout Rock
19 Whirlpool Water
23 Astonish Ghost
28 Water Pulse Water
32 Mist Ice
37 Rest Psychic
41 Water Spout Water
46 Amnesia Psychic
50 Hydro Pump Water

Location: All ocean routes (Fish and Surf).


--------------------------------
#100
Name: Wailord
Classification: Float Whale
Type 1: Water
Type 2: ---
Evolution:
Wailmer--->(Level 40)Wailord
Abilty: Water Veil/Oblivious
Attacks Learned:
Level: Name: Type:
5 Growl Normal
10 Water Gun Water
14 Rollout Rock
19 Whirlpool Water
23 Astonish Ghost
28 Water Pulse Water
32 Mist Ice
37 Rest Psychic
44 Water Spout Water
52 Amnesia Psychic
59 Hydro Pump Water

Location: All ocean routes (Fish and Surf).


--------------------------------

#101
Name: Numel
Classification: Numb
Type 1: Fire
Type 2: Ground
Evolution:
Numel--->(Level 33)Camerupt
Abilty: Oblivious
Attacks Learned:
Level: Name: Type:
11 Ember Fire
19 Magnitude Ground
25 Focus Energy Normal
29 Take Down Normal
31 Amnesia Psychic
35 Earthquake Ground
41 Flamethrower Fire
49 Double-Edge Normal
Location: Route 112, Fiery Path and Jagged Pass.
--------------------------------
#102
Name: Camerupt
Classification: Eruption
Type 1: Fire
Type 2: Ground
Evolution:
Numel--->(Level 33)Camerupt
Abilty: Magma Armour
Attacks Learned:
Level: Name: Type:
11 Ember Fire
19 Magnitude Ground
25 Focus Energy Normal
29 Take Down Normal
31 Amnesia Psychic
33 Rock Slide Rock
37 Earthquake Ground
45 Eruption Fire
55 Fissure Ground

Location: Evolve Numel.


--------------------------------
#103
Name: Slugma
Classification: Lava
Type 1: Fire
Type 2: ---
Evolution:
Slugma--->(Level 38)Magcargo
Abilty: Magma Armour/Flame Body
Attacks Learned:
Level: Name: Type:
8 Ember Fire
15 Rock Throw Rock
22 Harden Normal
29 Amnesia Psychic
36 Flamethrower Fire
43 Rock Slide Rock
50 Body Slam Normal

Location: Route 113 and Fiery Path.


--------------------------------
#104
Name: Magcargo
Classification: Lava
Type 1: Fire
Type 2: Rock
Evolution:
Slugma--->(Level 38)Magcargo
Abilty: Magma Armour/Flame Body
Attacks Learned:
Level: Name: Type:
8 Ember Fire
15 Rock Throw Rock
22 Harden Normal
29 Amnesia Psychic
36 Flamethrower Fire
48 Rock Slide Rock
60 Body Slam Normal

Location: Evolve Slugma.


--------------------------------
#105
Name: Torkoal
Classification: Coal
Type 1: Fire
Type 2: ---
Evolution:
---
Abilty: White Smoke
Attacks Learned:
Level: Name: Type:
4 Smog Posion
7 Curse ???
14 Smokescreen Normal
17 Fire Spin Fire
20 Body Slam Normal
27 Protect Normal
30 Flamethrower Fire
33 Iron Defence Steel
40 Amnesia Psychic
43 Flail Normal
46 Heat Wave Fire

Location: Fiery Path.


--------------------------------
#106
Name: Grimer
Classification: Sludge
Type 1: Poison
Type 2: ---
Evolution:
Grimer--->(Level 38)Muk
Abilty: Stench/Sticky Hold
Attacks Learned:
Level: Name: Type:
4 Harden Normal
8 Disable Normal
13 Sludge Posion
19 Minimize Normal
26 Screech Normal
34 Acid Armour Poison
43 Sludge Bomb Poison
53 Momento Dark
Location: Fiery Path.
--------------------------------
#107
Name: Muk
Classification: Sludge
Type 1: Poison
Type 2: ---
Evolution:
Grimer--->(Level 38)Muk
Abilty: Stench/Sticky Hold
Attacks Learned:
Level: Name: Type:
4 Harden Normal
8 Disable Normal
13 Sludge Posion
19 Minimize Normal
26 Screech Normal
34 Acid Armour Poison
47 Sludge Bomb Poison
61 Momento Dark
Location: Evolve Grimer.
--------------------------------
#108
Name: Koffing
Classification: Poison Gas
Type 1: Poison
Type 2: ---
Evolution:
Koffing--->(Level 35)Weezing
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
9 Smog Poison
17 Selfdestruct Normal
21 Sludge Poison
25 Smokescreen Normal
33 Haze Ice
41 Explosion Normal
45 Destiny Bond Ghost
49 Momento Dark

Location: Fiery Path.


--------------------------------
#109
Name: Weezing
Classification: Poison Gas
Type 1: Poison
Type 2: ---
Evolution:
Koffing--->(Level 35)Weezing
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
9 Smog Poison
17 Selfdestruct Normal
21 Sludge Poison
25 Smokescreen Normal
33 Haze Ice
44 Explosion Normal
51 Destiny Bond Ghost
58 Momento Dark
Location: Evolve Koffing.
--------------------------------

#110
Name: Spoink
Classification: Bounce
Type 1: Psychic
Type 2: ---
Evolution:
Spoink--->(Level 32)Grumpig
Abilty: Thick Fat/Own Tempo
Attacks Learned:
Level: Name: Type:
7 Psywave Psychic
10 Odor Sleuth Normal
16 Psybeam Psychic
19 Psych Up Normal
25 Confuse Ray Ghost
28 Magic Coat Psychic
34 Psychic Psychic
37 Rest Psychic
37 Snore Normal
43 Bounce Flying

Location: Jagged Pass.


--------------------------------
#111
Name: Grumpig
Classification: Manipulate
Type 1: Psychic
Type 2: ---
Evolution:
Spoink--->(Level 32)Grumpig
Abilty: Thick Fat/Own Tempo
Attacks Learned:
Level: Name: Type:
7 Psywave Psychic
10 Odor Sleuth Normal
16 Psybeam Psychic
19 Psych Up Normal
25 Confuse Ray Ghost
28 Magic Coat Psychic
34 Psychic Psychic
43 Rest Psychic
43 Snore Normal
55 Bounce Flying

Location: Evolve Spoink.


--------------------------------

#112
Name: Sandshrew
Classification: Mouse
Type 1: Ground
Type 2: ---
Evolution:
Sandshrew--->(Level 22)Sandslash
Abilty: Sand Veil
Attacks Learned:
Level: Name: Type:
6 Defense Curl Normal
11 Sand Attack Ground
17 Poison Sting Poison
23 Slash Normal
30 Swift Normal
37 Fury Swipes Normal
45 Sand Tomb Ground
53 Sandstorm Rock

Location: Route 113, The Desert and Mirage Tower.


--------------------------------

#113
Name: Sandslash
Classification: Mouse
Type 1: Ground
Type 2: ---
Evolution:
Sandshrew--->(Level 22)Sandslash
Abilty: Sand Veil
Attacks Learned:
Level: Name: Type:
6 Defense Curl Normal
11 Sand Attack Ground
17 Poison Sting Poison
24 Slash Normal
33 Swift Normal
42 Fury Swipes Normal
52 Sand Tomb Ground
62 Sandstorm Rock

Location: Evolve Sandshrew.


--------------------------------
#114
Name: Spinda
Classification: Spot Panda
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Own Tempo
Attacks Learned:
Level: Name: Type:
5 Uproar Normal
12 Faint Attack Dark
16 Psybeam Psychic
23 Hypnosis Psychic
27 Dizzy Punch Normal
34 Teeter Dance Normal
38 Psych Up Normal
45 Double-Edge Normal
49 Flail Normal
56 Thrash Normal

Location: Route 113.


--------------------------------

#114
Name: Spinda
Classification: Spot Panda
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Own Tempo
Attacks Learned:
Level: Name: Type:
5 Uproar Normal
12 Faint Attack Dark
16 Psybeam Psychic
23 Hypnosis Psychic
27 Dizzy Punch Normal
34 Teeter Dance Normal
38 Psych Up Normal
45 Double-Edge Normal
49 Flail Normal
56 Thrash Normal

Location: Route 113.


--------------------------------
#115
Name: Skarmory
Classification: Armour Bird
Type 1: Steel
Type 2: Flying
Evolution:
---
Abilty: Keen Eye/Sturdy
Attacks Learned:
Level: Name: Type:
10 Sand Attack Ground
13 Swift Normal
16 Agility Psychic
26 Fury Attack Normal
29 Air Cutter Flying
32 Steel Wing Steel
42 Spikes Ground
45 Metal Sound Steel

Location: Route 113.


--------------------------------
#116
Name: Trapinch
Classification: Ant Pit
Type 1: Ground
Type 2: ---
Evolution:
Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
Abilty: Arena Trap/Hyper Cutter
Attacks Learned:
Level: Name: Type:
9 Sand Attack Ground
17 Faint Attack Dark
25 Sand Tomb Ground
33 Crunch Dark
41 Dig Ground
49 Sandstorm Rock
57 Hyper Beam Normal

Location: Route 113.


--------------------------------
#117
Name: Vibrava
Classification: Vibration
Type 1: Ground
Type 2: Dragon
Evolution:
Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
9 Sand Attack Ground
17 Faint Attack Dark
25 Sand Tomb Ground
33 Crunch Dark
35 Dragonbreath Dragon
41 Screech Normal
49 Sandstorm Rock
57 Hyper Beam Normal

Location: Evolve Trapinch.


--------------------------------
#118
Name: Flygon
Classification: Mystic
Type 1: Ground
Type 2: Dragon
Evolution:
Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
9 Sand Attack Ground
17 Faint Attack Dark
25 Sand Tomb Ground
33 Crunch Dark
35 Dragonbreath Dragon
41 Screech Normal
53 Sandstorm Rock
65 Hyper Beam Normal

Location: Evolve Vibrava.


--------------------------------
#119
Name: Cacnea
Classification: Cactus
Type 1: Grass
Type 2: ---
Evolution:
Cacnea--->(Level 32)Cacturne
Abilty: Sand Veil
Attacks Learned:
Level: Name: Type:
5 Absorb Grass
9 Growth Normal
13 Leech Seed Grass
17 Sand Attack Ground
21 Pin Missle Bug
25 Ingrain Grass
29 Faint Attack Dark
33 Spikes Ground
37 Needle Arm Grass
41 Cotton Spore Grass
45 Sandstorm Rock

Location: Route 111 Desert.


--------------------------------
#120
Name: Cacturne
Classification: Scarecrow
Type 1: Grass
Type 2: Dark
Evolution:
Cacnea--->(Level 32)Cacturne
Abilty: Sand Veil
Attacks Learned:
Level: Name: Type:
5 Absorb Grass
9 Growth Normal
13 Leech Seed Grass
17 Sand Attack Ground
21 Pin Missle Bug
25 Ingrain Grass
29 Faint Attack Dark
35 Spikes Ground
41 Needle Arm Grass
47 Cotton Spore Grass
53 Sandstorm Rock

Location: Evolve Cacnea.


--------------------------------
#121
Name: Swablu
Classification: Cotton Bird
Type 1: Normal
Type 2: Flying
Evolution:
Swablu--->(Level 35)Altaria
Abilty: Natural Cure
Attacks Learned:
Level: Name: Type:
8 Astonish Ghost
11 Sing Normal
18 Fury Attack Normal
21 Safeguard Normal
28 Mist Ice
31 Take Down Normal
38 Mirror Move Flying
41 Refresh Normal
48 Perish Song Normal
Location: Routes 114 and 115.
--------------------------------
#122
Name: Altaria
Classification: Humming
Type 1: Dragon
Type 2: Flying
Evolution:
Swablu--->(Level 35)Altaria
Abilty: Natural Cure
Attacks Learned:
Level: Name: Type:
8 Astonish Ghost
11 Sing Normal
18 Fury Attack Normal
21 Safeguard Normal
28 Mist Ice
31 Take Down Normal
35 Dragonbreath Dragon
40 Dragon Dance Dragon
54 Perish Song Normal
59 Sky Attack Flying
Location: Sky Pillar Roof (Extremely Rare).
--------------------------------

#123
Name: Zangoose
Classification: Cat Ferret
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Immunity
Attacks Learned:
Level: Name: Type:
4 Leer Normal
7 Quick Attack Normal
10 Swords Dance Normal
13 Fury Cutter Bug
19 Slash Normal
25 Persuit Dark
31 Crush Claw Normal
37 Taunt Dark
46 Detect Fighting
55 False Swipe Normal
Location: Trade from another game.
--------------------------------
#124
Name: Seviper
Classification: Fang Snake
Type 1: Poison
Type 2: ---
Evolution:
---
Abilty: Shed Skin
Attacks Learned:
Level: Name: Type:
7 Lick Ghost
10 Bite Dark
16 Poison Tail Poison
19 Screech Normal
25 Glare Normal
28 Curnch Dark
34 Poison Fang Poison
37 Swagger Normal
43 Haze Ice

Location: Route 114.


--------------------------------
#125
Name: Lunatone
Classification: Meteorite
Type 1: Rock
Type 2: Psychic
Evolution:
---
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
7 Confusion Psychic
13 Rock Throw Rock
18 Hypnosis Psychic
25 Psywave Psychic
31 Cosmic Power Psychic
37 Psychic Psychic
43 Future Sight Psychic
49 Explosion Normal

Location: Trade from another game.


--------------------------------

#126
Name: Solrock
Classification: Meteorite
Type 1: Rock
Type 2: Psychic
Evolution:
---
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
7 Confusion Psychic
13 Rock Throw Rock
19 Fire Spin Fire
25 Psywave Psychic
31 Cosmic Power Psychic
37 Rock Slide Rock
43 Solarbeam Grass
49 Explosion Normal

Location: Meteor Falls.


--------------------------------

#127
Name: Barboach
Classification: Whiskers
Type 1: Water
Type 2: Ground
Evolution:
Barboach--->(Level 30)Whiscash
Abilty: Oblivious
Attacks Learned:
Level: Name: Type:
6 Mud Sport Ground
6 Water Sport Water
11 Water Gun Water
16 Magnitude Ground
21 Amnesia Psychic
26 Rest Psychic
26 Snore Psychic
31 Earthquake Ground
36 Future Sight Psychic
41 Fissure Ground

Location: Routes 111, 114, 120, Meteor Falls, and


Victory Road(Fish).
--------------------------------

#128
Name: Whiscash
Classification: Whiskers
Type 1: Water
Type 2: Ground
Evolution:
Barboach--->(Level 30)Whiscash
Abilty: Oblivious
Attacks Learned:
Level: Name: Type:
6 Mud Sport Ground
6 Water Sport Water
11 Water Gun Water
16 Magnitude Ground
21 Amnesia Psychic
26 Rest Psychic
26 Snore Psychic
36 Earthquake Ground
46 Future Sight Psychic
56 Fissure Ground

Location: Meteor Falls, and Victory Road(Fish).


--------------------------------
#129
Name: Corphish
Classification: Ruffian
Type 1: Water
Type 2: ---
Evolution:
Corphish--->(Level 30)Crawdaunt
Abilty: Hyper Cutter/Shell Armour
Attacks Learned:
Level: Name: Type:
7 Harden Normal
10 Vicegrip Normal
13 Leer Normal
20 Bubblebeam Water
23 Protect Normal
26 Knock Off Dark
32 Taunt Dark
35 Crabhammer Water
38 Swords Dance Normal
44 Guillotine Normal

Location: Routes 102, 117 and Petalburg City(Fish).


--------------------------------

#130
Name: Crawdaunt
Classification: Rouge
Type 1: Water
Type 2: Dark
Evolution:
Corphish--->(Level 30)Crawdaunt
Abilty: Hyper Cutter/Shell Armour
Attacks Learned:
Level: Name: Type:
7 Harden Normal
10 Vicegrip Normal
13 Leer Normal
20 Bubblebeam Water
23 Protect Normal
26 Knock Off Dark
34 Taunt Dark
39 Crabhammer Water
44 Swords Dance Normal
52 Guillotine Normal
Location: Evolve Corphish.
--------------------------------
#131
Name: Baltoy
Classification: Clay Doll
Type 1: Ground
Type 2: Psychic
Evolution:
Baltoy--->(Level 36)Claydol
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
3 Harden Normal
5 Rapid Spin Normal
7 Mud-Slap Ground
11 Psybeam Psychic
15 Rock Tomb Rock
19 Self Destruct Normal
25 Ancient Power Rock
31 Sandstorm Rock
37 Cosmic Power Psychic
45 Explosion Normal
Location: Route 111 Desert.
--------------------------------
#132
Name: Claydol
Classification: Clay Doll
Type 1: Ground
Type 2: Psychic
Evolution:
Baltoy--->(Level 36)Claydol
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
3 Harden Normal
5 Rapid Spin Normal
7 Mud-Slap Ground
11 Psybeam Psychic
15 Rock Tomb Rock
19 Self Destruct Normal
25 Ancient Power Rock
31 Sandstorm Rock
36 Hyper Beam Psychic
42 Cosmic Power Psychic
55 Explosion Normal
Location: Sky Pillar.
--------------------------------
#133
Name: Lileep
Classification: Sea Lily
Type 1: Rock
Type 2: Grass
Evolution:
Lileep-->(Level 40)Cradily
Abilty: Suction Cups
Attacks Learned:
Level: Name: Type:
8 Constrict Normal
15 Acid Poison
22 Ingrain Grass
29 Confuse Ray Ghost
36 Amnesia Psychic
43 Ancient Power Rock
50 Stockpile Normal
50 Spit Up Normal
50 Swallow Normal
Location: Choose the Root Fossil when you come to that point in the
game and then revive it by talking to one of the men at a computer in Devon
Corp. HQ.
OR
If you chose the Claw Fossil you can get the Root Fossil after beating the
Pokémon League in the Fossil Maniac's basment.
--------------------------------
#134
Name: Cradily
Classification: Barnacle
Type 1: Rock
Type 2: Grass
Evolution:
Lileep-->(Level 40)Cradily
Abilty: Suction Cups
Attacks Learned:
Level: Name: Type:
8 Constrict Normal
15 Acid Poison
22 Ingrain Grass
29 Confuse Ray Ghost
36 Amnesia Psychic
48 Ancient Power Rock
60 Stockpile Normal
60 Spit Up Normal
60 Swallow Normal
Location: Evolve Lileep.
--------------------------------
#135
Name: Anorith
Classification: Old Shrimp
Type 1: Rock
Type 2: Bug
Evolution:
Anorith-->(Level 40)Armaldo
Abilty: Battle Armour
Attacks Learned:
Level: Name: Type:
7 Harden Normal
13 Mud Sport Ground
19 Water Gun Water
25 Metal Claw Steel
31 Protect Normal
37 Ancient Power Rock
43 Fury Cutter Bug
49 Slash Normal
55 Rock Blast Rock
Location: Choose the Claw Fossil when you come to that point in the
game and then revive it by talking to one of the men at a computer in Devon
Corp. HQ.
OR
If you chose the Root Fossil you can get the Root Fossil after beating the
Pokémon League in the Fossil Maniac's basment.
--------------------------------
#136
Name: Armaldo
Classification: Plate
Type 1: Rock
Type 2: Bug
Evolution:
Anorith--->(Level 40)Armaldo
Abilty: Battle Armour
Attacks Learned:
Level: Name: Type:
7 Harden Normal
13 Mud Sport Ground
19 Water Gun Water
25 Metal Claw Steel
31 Protect Normal
37 Ancient Power Rock
46 Fury Cutter Bug
55 Slash Normal
64 Rock Blast Rock
Location: Evolve Anorith.
--------------------------------
#137
Name: Igglybuff
Classification: Balloon
Type 1: Normal
Type 2: ---
Evolution:
Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
4 Defense Curl Normal
9 Pound Normal
14 Sweet Kiss Normal
Location: Breed Jigglypuff/Wigglytuff for an Igglybuff egg.
--------------------------------
#138
Name: Jigglypuff
Classification: Balloon
Type 1: Normal
Type 2: ---
Evolution:
Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
4 Defense Curl Normal
9 Pound Normal
14 Disable Normal
19 Rollout Rock
24 Double Slap Normal
29 Rest Psychic
34 Body Slam Normal
39 Mimic Normal
44 Hyper Voice Normal
49 Double-Edge Normal
Location: Route 115.
--------------------------------
#139
Name: Wigglytuff
Classification: Balloon
Type 1: Normal
Type 2: ---
Evolution:
Igglybuff--->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
--- --- ---
Location: Route 115.
--------------------------------
#140
Name: Feebas
Classification: Fish
Type 1: Water
Type 2: ---
Evolution:
Feebas--->(Level up with MAX Beauty quality)Milotic
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
15 Tackle Normal
30 Flail Normal
Location: Route 119.
NOTE: Feebas is extremely, extrememly rare. It appears on just six RANDOM
tiles of the water on route 119. These tiles change whenever there is a new
Trendy Phrase in the Dewford Hall. Consider yourself very lucky if you find
one.
--------------------------------
#141
Name: Milotic
Classification: Tender
Type 1: Water
Type 2: ---
Evolution:
Feebas--->(Level up with MAX Beauty quality)Milotic
Abilty: Cute Charm
Attacks Learned:
Level: Name: Type:
5 Wrap Normal
10 Water Sport Water
15 Refresh Normal
20 Water Pulse Water
25 Twister Dragon
30 Recover Psychic
35 Rain Dance Water
40 Hydro Pump Water
45 Attract Normal
50 Safeguard Normal
Location: Evolve Feebas.
--------------------------------
#142
Name: Castform
Classification: Weather
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Foreast
Attacks Learned:
Level: Name: Type:
10 Water Gun Water
10 Ember Fire
10 Powder Snow Ice
20 Rain Dance Water
20 Sunny Day Fire
20 Hail Ice
30 Weather Ball Normal*
*Weather Ball will be the same type as Castform's current type.
It's ability, Forecast, changes its type depending on what weather is in play
Rain - Water
Sunny - Fire
Hail - Ice
Location: Weather Station.
--------------------------------
#143
Name: Staryu
Classification: Starshape
Type 1: Water
Type 2: ---
Evolution:
Staryu--->(Water Stone)Starmie
Abilty: Illuminate/Natural Cure
Attacks Learned:
Level: Name: Type:
6 Water Gun Water
10 Rapid Spin Normal
15 Recover Psychic
19 Camouflage Normal
24 Swift Normal
28 Bubbblebeam Water
33 Mininmise Normal
37 Light Screen Psychic
42 Cosmic Power Psychic
46 Hyro Pump Water
Location: Lillycove City (Fish).
--------------------------------
#144
Name: Starmie
Classification: Mysterious
Type 1: Water
Type 2: Psychic
Evolution:
Staryu--->(Water Stone)Starmie
Abilty: Illuminate/Natural Cure
Attacks Learned:
Level: Name: Type:
33 Confuse Ray Ghost
Location: Evolve Staryu.
--------------------------------
#145
Name: Kecleon
Classification: Colour Swap
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Colour Change
Attacks Learned:
Level: Name: Type:
4 Bind Normal
7 Faint Attack Dark
12 Fury Swipes Normal
17 Psybeam Psychic
24 Screech Normal
31 Slash Normal
40 Subsitute Normal
49 Ancient Power Rock
Location: Routes 118, 119, 120, 121 and 123.
(Some can be found using the Devon scope in certain
locations)
--------------------------------

#146
Name: Shuppet
Classification: Puppet
Type 1: Ghost
Type 2: ---
Evolution:
Shuppet--->(Level 37)Banette
Abilty: Insomnia
Attacks Learned:
Level: Name: Type:
8 Screech Normal
13 Night Shade Ghost
20 Curse ???
25 Spite Ghost
32 Will-o-wisp Fire
37 Faint Attack Dark
44 Shadow Ball Ghost
49 Snatch Dark
56 Grudge Ghost
Location: Routes 121 and 123, Mt Pyre.
--------------------------------
#147
Name: Banette
Classification: Marionette
Type 1: Ghost
Type 2: ---
Evolution:
Shuppet--->(Level 37)Banette
Abilty: Insomnia
Attacks Learned:
Level: Name: Type:
8 Screech Normal
13 Night Shade Ghost
20 Curse ???
25 Spite Ghost
32 Will-o-wisp Fire
39 Faint Attack Dark
48 Shadow Ball Ghost
55 Snatch Dark
64 Grudge Ghost
Location: Sky Pillar.
--------------------------------
#148
Name: Duskull
Classification: Requiem
Type 1: Ghost
Type 2: ---
Evolution:
Duskull--->(Level 37)Dusclops
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
5 Disable Normal
12 Foresight Normal
16 Astonish Ghost
23 Confuse Ray Ghost
27 Persuit Dark
34 Curse ???
38 Will-o-wisp Fire
45 Mean Look Normal
49 Future Sight Psychic
Location: Mt Pyre.
--------------------------------
#149
Name: Dusclops
Classification: Beckon
Type 1: Ghost
Type 2: ---
Evolution:
Duskull--->(Level 37)Dusclops
Abilty: Pressure
Attacks Learned:
Level: Name: Type:
5 Disable Normal
12 Foresight Normal
16 Astonish Ghost
23 Confuse Ray Ghost
27 Persuit Dark
34 Curse ???
37 Shadow Punch Ghost
41 Will-o-wisp Fire
51 Mean Look Normal
58 Future Sight Psychic
Location: Mt Pyre.
--------------------------------
#150
Name: Tropius
Classification: Fruit
Type 1: Grass
Type 2: Flying
Evolution:
---
Abilty: Chlorophyll
Attacks Learned:
Level: Name: Type:
7 Growth Normal
11 Razor Leaf Grass
17 Stomp Normal
21 Sweet Scent Normal
27 Whirlwind Normal
31 Magical Leaf Grass
37 Body Slam Normal
41 Solarbeam Grass
47 Synthesis Grass
Location: Route 119.
--------------------------------
#151
Name: Chimecho
Classification: Wind Chime
Type 1: Psychic
Type 2: ---
Evolution:
---
Abilty: Levitate
Attacks Learned:
Level: Name: Type:
6 Growl Normal
9 Astonish Ghost
14 Confusion Psychic
17 Take Down Normal
22 Uproar Normal
25 Yawn Normal
30 Psywave Psychic
33 Double-Edge Normal
38 Heal Bell Normal
41 Safeguard Normal
46 Psychic Psychic
Location: Mt Pyre (Summit).
--------------------------------
#152
Name: Absol
Classification: Disaster
Type 1: Dark
Type 2: ---
Evolution:
---
Abilty: Pressure
Attacks Learned:
Level: Name: Type:
5 Leer Normal
9 Taunt Dark
13 Quick Attack Normal
17 Razor Wind Normal
21 Bite Dark
26 Swords Dance Normal
31 Double Team Normal
36 Slash Normal
41 Future Sight Psychic
46 Perish Song Normal

Location: Route 120.


--------------------------------
NOTE: This will be completed in the next version.

===============================================================================
-------------------------------------------------------------------------------
7 : Trick House : [0070]
-------------------------------------------------------------------------------
===============================================================================
The Trick House is a house located in Route 110 north of Slateport City.
You can enter this place as soon you leave Slateport and you can do the
first challenge. I will give you a table to show you what you need to do
all of the challenges:
[]=================================================[]
|| Trick House Challenges ||
[]===================[]===============[]===========[]
|| Challenge No. || Requirements || Prize ||
[]===================[]===============[]===========[]
|| 1 || HM01 Cut, || Rare Candy||
|| || Knuckle Badge || ||
[]-------------------[]---------------[]-----------[]
|| 2 || Dynamo Badge ||Timer Ball ||
[]-------------------[]---------------[]-----------[]
|| 3 || HM06 Rock ||Hard Stone ||
|| || Smash, Heat || ||
|| || Badge || ||
[]-------------------[]---------------[]-----------[]
|| 4 || HM04 Strength,||Smoke Ball ||
|| || Balance Badge || ||
[]-------------------[]---------------[]-----------[]
|| 5 || Feather Badge ||TM12 Taunt ||
[]-------------------[]---------------[]-----------[]
|| 6 || Mind Badge ||Magnet ||
[]-------------------[]---------------[]-----------[]
|| 7 || Rain Badge ||PP Max ||
[]-------------------[]---------------[]-----------[]
|| 8 || Completed the ||Tent ||
|| || Pokémon League|| ||
[]-------------------[]---------------[]-----------[]
As you can see, there are a total of eight challenges for you to attempt. After
you have completed one you can go on to the next providing you have necessary
badge and you will need the correct HM in order to complete certain challenges.
NOTE: The Trick House is completely optional and is not required to complete
the story. Providing you have the necessary badge, you can attempt the
challenges at ANY time.
When you first enter the Trick House you will have to find the Trick Master. He
will be hiding somewhere in the room. On the early challenges you will see a
little flicker showing you where to find him. His location changes depending
on what challenge you're up to.
The objective in each challenge is to locate the scroll and then go through a
door at the end. The scroll contains a password that is needed to open the
door. After completing the challenge and going through the door you go and
talk to the Trick Master to claim your prize.
_____________
-------------\
Challenge One
-------------/
The Trick Master is hiding under the table in the top-right corner.
You will be using HM01 Cut for the first one, what you have to do is Cut your
way to the scroll and then to the door. There are trainers in here which
should be quite easy to beat.
Walkthrough:
Start off by going to the far right, beat Lass Sally, and then Cut the tree
just above her. Cut the next tree to the north and then the one to the left in
the next space. Go as far left as possible and cut the tree on this wall, now
go south and cut the tree here. Beat Lass Robin when you come to her then go
and examine the scroll to obtain the password. Now go back and Cut the tree
to the north next Cut the right tree. Keep going in this direction (Right)to
get an Orange Mail. Go down and then all the way right and cut the tree. Beat
Youngster Eddie and then continue going up. Examine the door and you will enter
the password, "TRICK MASTER is fabulous." Claim the prize and then go out
of the door in the top-left. Go along the unnecessarily long path and you
will be back in the first room of the Trick House.
Your prize is a Rare Candy which will raise a pokémon's Level by 1.
_____________
-------------\
Challenge Two
-------------/
You can find the Trick Master hiding in the plant on the right side of the
room.
The second challenge is one where you have to step on switches to activate
various panels that will cover holes in the floor so that you can cross them.
You will have to do this to reach the scroll and then the door.

Walkthrough:
Firstly go right a bit and then grab the item that becomes visible, it's
a Wave Mail. Continue going right and beat School Kid Paul. Go north and step
on the switch. Now go back to the entrance and then north and walk over the
now boarded-up hole. Go north again and then around to the left and step on the
switch here. Go down and then right over the board, step on the
next switch you come to which is north-east. Now backtrack to the entrance and
take the new path to the east go up and beat School Kid Georgia, next go
around and press the switch that is close to her. You can see that in the far
right of the screen you have made a path to get to the scroll, so go get it.
Beat Ted, the School Kid, on your way. Now go to the north-east corner of
the area to find the door. Enter the password, "TRICK MASTER is smart."
You will get a Timer Ball as a reward. The Timer Ball is explained in the
Pokéballs section.
_______________
---------------\
Challenge Three
---------------/
The Trick Master is hiding in the chest of drawers in the top-right of the
room.
In #3 you'll be using HM06 Rock Smash to actually get in and then you
will have to use switches to open and close certain doors in order to get
to the scroll and the exit.
Start by breaking either of the rocks near the entrance and then go right and
beat Camper Justin. Now go to the right wall and then north. Go and beat
the Hiker to the left. Keep going left and then step on the switch
you come to then go down to get the password. Now go around and step on the
switch that is to the right of the scroll. Now go all the way right and
down towards to south-east corner and then walk north. Step on the switch to
open the red doors and then go through the exit door. The pass phrase is
"TRICK MASTER is coveted". You are welcome to get the items in here if you
wish.
The prize for this challenge is the Hard Stone.
______________
--------------\
Challenge Four
--------------/
The hiding place of the Trick Master here is beyond the window on the left.
You will be using HM04 Strength in this challenge.
First of all go all the way north and push one of the boulders to make a path.
Now go right, down then right again. Go down and push the boulder to the left
then push the next boulder down. Go and memorise the password on the scroll.
Now go all the way north right to the wall and go as far right as possible.
You will be able to see the exit from here. Push the nearby boulder down right
to the bottom, go right and fight the Battle Girl. Push the rock above her ONE
space up and then all the way right. Push the next boulder right one space
and then go throug the exit. The password is "TRICK MASTER is cool."
Your prize is a Smoke Ball. Let a pokémon hold it and you will be able to
escape from battle 100% of the time.
______________
--------------\
Challenge Five
--------------/
For Challenge #5 you won't need any HMs. You can find the Trick Master in the
plant on the left side of the room.
This unusual Challenge is different to all the others because all you have to
do answer questions, correctly.
The questions will be asked by robots which the Trick Master has named
'Mechadolls'. Just follow the path and you will be stopped by each
Mechadoll and be asked a question. If you get it wrong you will have to
start all over again. Each Mechadoll will ask one of three questions.
Mechadoll 1:
Q: One of these Pokemon is not of the Water type. Which one is it?
A: Azuril.
Q: One of these Pokemon does not use Leech Life. Which one is it?
A: Dustox.
Q: One of these Pokemon is not found on Route 110. Which one is it?
A: Taillow

Mechadoll 2:
Q: Which of these Pokemon did Team Aqua use in Petalburg Forest?
A: Poochyena
Q: Which of these Pokemon did Wally borrow from your father?
A: Zigzagoon
Q: Which of these Pokemon was chasing Prof. Birch?
A: Zigzagoon

After Mechadoll 2, go down instead of up. The one to the north is Mechadoll 5.
You need to get the scroll first.

Mechadoll 3:
Q: Sell one Great Ball and buy one Potion. How much money remains?
A: Nothing
Q: Do one Repel and Soda Pop cost more than one Super Potion?
A: They will cost less.
Q: Which costs more? Three Harbor Mails or one Burn Heal?
A: Burn Heal
Mechadoll 4:
Q: In the Trainer's School, how many girl students were there?
A: 1
Q: In Lavaridge Town, were there more elderly men or elderly women?
A: Elderly men
Q: In Seashore House, were there more men or women?
A: Male
Go down from here and get the scroll. Now go back and all the way north to
Mechadoll #5
Mechadoll 5:
Q: On the Cycling Road, how many Triathletes were there?
A: 8
Q: In Slateport's Pokemon Fan Club, how many Pokemon were there?
A: 3
Q: In Fortree City, how many tree houses were there?
A: 6

Now go through the exit. The password is "TRICK MASTER is a genius."


The prize for this one is TM12 Taunt.
_____________
-------------\
Challenge Six
-------------/
No HM needed for this one either.
The Trick Master has concealed himself in the cupboard's (in the top-left of
the room) right door.

This Challenge is exactly like the puzzle theme in Winona's Gym - The rotating
panels.
Start on the first panel to the north and push so it goes left. Now go to the
one further up from this and walk through it to the left and then down again
through the first one. Now go north past the second one. You will now see
the scroll. Push the panel to the right so you will be able to go through on
the other side. Go down and then right a bit then north through the panel and
beat PKMN Ranger Sophia. Go north a little and then go up through the panel on
the right by pushing it once then walking around. Go through and beat PKMN
Ranger Sebastian. Examine the scroll now. Next walk in a south-east direction
go to the southern panel that is closest to that item and push it down. Now
go around and walk down so you have opened up a path. Go north and beat the
Bird Keeper. Go north through the two panels and then go through the exit
using the password "TRICK MASTER is my life."
Your prize is the Magnet.

_______________
---------------\
Challenge Seven
---------------/
The Trick Master is now hiding behind the window on the right.
This challenge has a puzzle theme based on Tate & Liza's (Gym #7).
First go right and step on the switch and fight the double battle. Go north
and then take the first left and step on the blue switch to clear a path to
the scroll. Go north and then left and step on the purple switch enough times
so you can clear a path which you can see just at the top of the screen. Now
step on the green switch twice. You can go to the north-west corner, the two
teleporters will take yout to a double battle and an item. Go north from the
green siwtch and step on the teleporter. From here go north and on to the next
teleportation pad. From here you can go and exit through the door using
the password "TRICK MASTER is huggable."
Your prize here is a PP Max. Do not waste this as it's the only one. The PP
Max is the equivalent of three PP Ups and, as the name suggests, will max out a
move's PP.
_______________
---------------\
Challenge Eight
---------------/
You can find the Trick Master hiding under the lower-left cushion.
The final challenge involves you sliding on slippery floors to reach the scroll
and the exit.
You will be able to see the scroll as soon as you enter. Start by sliding
on the right side so you reach the pot. Slide across right and fight the
trainer. Slide up from the trainer and then left and down. Now you can walk and
examine the scroll. Now go back up, left and down then right and down. Go
to the far left wall and then slide up, left, up, left, down, left, up, right,
down, left and fight the trainer there. From the position where you fought
go up, right and then down. Go left one space and then up. Fight this guy and
then continue right through the exit. The final password is
"TRICK MASTER I love."
The fianl prize is a tent. It's a decoration for your Secret Base and you
can choose from a Red or Blue one. Take your pick...
That concludes the Trick House section
===============================================================================
-------------------------------------------------------------------------------
8 : Secret Bases : [0080]
-------------------------------------------------------------------------------
===============================================================================

[]-------------------[]--------[]
|| TM43 Secret Power || [008A] ||
[]-------------------[]--------[]
One can obtain this TM after beating Wattson (Gym #3) in Mauville City. Go
through the north exit and use Rock Smash on the breakable rock. Keep going
north and go through Fiery Path. Carry on going north in this route and you
will come to a suspicious-looking guy facing a tree, talk to him to receive the
TM. You can now buy TM43 in Slateport Market if you ever want it again.
Secret power is a surprisingly strong normal attack. At 70 power it rivals
Facade and Slash. It also has different effects in different areas of the map.

[]---------------------[]--------[]
|| Where to Find Bases || [008B] ||
[]---------------------[]--------[]
There are many, many places where you can have a secret base. In a tree, in a
mountain side or even a little cave thing on the beach!
Obviously, I can't go and tell you where every single one is, there are THAT
many. They are quite easy to see, you'll now one when you see it. The entrances
to Secret Bases look like little black doors or windows and they will always
be against a rock face. Secret Bases in trees are easy to spot as well because
the Base trees look unlike any other trees in the game. If you're not sure
just take a look at the one near where you got TM 43 Secret Power. When
you've found one, go up to the entrance and press the A button. If you have
Secret Power in the party you can use it to open the door.
[]---------------------[]--------[]
|| Decorations || [008C] ||
[]---------------------[]--------[]
So you've found your base... kind of emtpy isn't it? Don't worry about it,
that's what your money's for. There are several places where you can
buy decorations for your base:
1. Lilycove Dept. Store [008C1]
2. Slateport Market Stalls [008C2]
3. Fortree City Furniture Shop [008C3]
4. Pretty Petal Flower Shop [008C4]
5. Battle Frontier [008C5]
______
______________________/______\
Lilycove Dept. Store /[008C1] \
===============================
The decorations here can be found on the 3F.
NOTE: On your first visit to Lilycove City you will have to beat May in order
to get inside the Dept. Store.
________________________________
| Top-left Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Pichu Doll || £3,000 ||
|| Pikachu Doll || £3,000 ||
|| Marill Doll || £3,000 ||
|| Jigglypuff Doll || £3,000 ||
|| Duskull Doll || £3,000 ||
|| Wynaut Doll || £3,000 ||
|| Baltoy Doll || £3,000 ||
|| Kecleon Doll || £3,000 ||
|| Azuril Doll || £3,000 ||
|| Skitty Doll || £3,000 ||
|| Swablu Doll || £3,000 ||
|| Gulpin Doll || £3,000 ||
[]==================[]==========[]
________________________________
| Top-right Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Pika Cushion || £2,000 ||
|| Round Cushion || £2,000 ||
|| Zigzag Cushion || £2,000 ||
|| Spin Cushion || £2,000 ||
|| Diamond Cushion || £2,000 ||
|| Ball Cushion || £2,000 ||
|| Grass Cushion || £2,000 ||
|| Fire Cushion || £2,000 ||
|| Water Cushion || £2,000 ||
[]==================[]==========[]
________________________________
| Bottom-left Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Ball Poster || £1,000 ||
|| Green Poster || £1,000 ||
|| Red Poster || £1,000 ||
|| Blue Poster || £1,000 ||
|| Cute Poster || £1,000 ||
|| Pika Poster || £1,000 ||
|| Long Poster || £1,500 ||
|| Sea Poster || £1,500 ||
|| Sky Poster || £1,500 ||
[]==================[]==========[]
________________________________
| Bottom-right Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Surf Mat || £4,000 ||
|| Thunder Mat || £4,000 ||
|| Fire Blast Mat || £4,000 ||
|| Powder Snow Mat || £4,000 ||
|| Attract Mat || £4,000 ||
|| Fissure Mat || £4,000 ||
|| Spikes Mat || £4,000 ||
|| Glitter Mat || £2,000 ||
|| Jump Mat || £2,000 ||
|| Spin Mat || £2,000 ||
[]==================[]==========[]
________________________________
| Roof Top Sale* |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Mud Ball || £200 ||
|| Fence Length || £500 ||
|| Fence Width || £500 ||
|| Tire || £800 ||
|| Breakable Door || £3,000 ||
|| Solid Board || £3,000 ||
|| Sand Ornament || £3,000 ||
|| Stand || £7,000 ||
|| Slide || £8,000 ||
|| TV || £3,000 ||
|| Round TV || £4,000 ||
|| Cute TV || £4,000 ||
|| Wailmer Doll || £10,000 ||
|| Rhydon Doll || £10,0000 ||
[]==================[]==========[]
* This is only available after completing the Pokémon League, for more info see
part 18 of the main walkthrough.
______
________________________/______\
Slateport Market Stalls/[008C2] \
=================================
________________________________
| Stall One |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Red Brick || £500 ||
|| Blue Brick || £500 ||
|| Yellow Brick || £500 ||
|| Red Balloon || £500 ||
|| Blue Balloon || £500 ||
|| Yellow Balloon || £500 ||
|| C Low Note Mat || £500 ||
|| D Note Mat || £500 ||
|| E Note Mat || £500 ||
|| F Note Mat || £500 ||
|| G Note Mat || £500 ||
|| A Note Mat || £500 ||
|| B Note Mat || £500 ||
|| C High Note Mat || £500 ||
[]==================[]==========[]

________________________________
| Stall Two |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Azuril Doll || £3,000 ||
|| Marill Doll || £3,000 ||
|| Skitty Doll || £3,000 ||
[]==================[]==========[]
______
________________________/______\
Fortree Furniture Shop /[008C3] \
=================================
________________________________
| Right Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Small Chair || £2,000 ||
|| Pokémon Chair || £2,000 ||
|| Heavy Chair || £2,000 ||
|| Ragged Chair || £2,000 ||
|| Brick Chair || £2,000 ||
|| Camp Chair || £2,000 ||
|| Hard Chair || £2,000 ||
[]==================[]==========[]
________________________________
| Left Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Small Desk || £6,000 ||
|| Pokémon Desk || £6,000 ||
|| Heavy Desk || £6,000 ||
|| Ragged Desk || £6,000 ||
|| Brick Desk || £9,000 ||
|| Camp Desk || £9,000 ||
|| Hard Desk || £9,000 ||
[]==================[]==========[]

______
___________________________/______\
Pretty Petal Flower Shop / [008C4] \
====================================

[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Red Plant || £3,000 ||
|| Tropical Plant || £3,000 ||
|| Pretty Flowers || £3,000 ||
|| Colourful Plant || £5,000 ||
|| Big Plant || £5,000 ||
|| Gorgeous || £5,000 ||
[]==================[]==========[]
______
___________________________/______\
Battle Frontier / [008C5]\
====================================
I will have to confirm the location of these two sometime soon. Although,
these buildings can easily be indentified because they look different to the
normal small buildings with red roofs. They are larger and I believe they have
a Pokéball image on the roof or something like that.
________________________________
| Left Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Kiss Poster || 16 BP ||
|| Kiss Cushion || 32 BP ||
|| Smoochum Doll || 32 BP ||
|| Togepi Doll || 48 BP ||
|| Meowth Doll || 48 BP ||
|| Clefairy Doll || 48 BP ||
|| Ditto Doll || 48 BP ||
|| Cyndaquil Doll || 80 BP ||
|| Chikorita Doll || 80 BP ||
|| Totodile Doll || 80 BP ||
[]==================[]==========[]
________________________________
| Right Position |
[]==================[]==========[]
|| ITEM || COST ||
[]==================[]==========[]
|| Lapras Doll || 128 BP ||
|| Snorlax Doll || 128 BP ||
|| Venusaur Doll || 256 BP ||
|| Charizard Doll || 256 BP ||
|| Blastoise Doll || 256 BP ||
[]==================[]==========[]
Phew, a lot of stuff there. With all these cool items, there must be a catch
right?
You can only have a MAXIMUM OF SIXTEEN items. After you have reached 16 items
in your secret base, I guess the game runs out of memory or something.
Dolls: Dolls can only be placed on desks, mats or bricks. You cannot put them
on the floor.
Posters: As the name suggests, they are meant for the wall and the wall only.
Chairs: They can only go on the floor. Duhh.
Desks: They also stay on the floor. You can put dolls on them though.
Plants: The sit nicely on the floor
Boards: The Solid Board is used to cover up holes that appear in some bases. I
don't know about you but I wouldn't go for one with holes in anway.
Fences: Fences are used to- I don't really have a use for fences other than
seperating different sections of the base. Waste of space if you ask me.
Slide/Stand: These are just objects you can walk on. Wow.
Tent: The tent can be obtained from doing the last challenge in the Tick House.
It's exactly what it says on the tin. You can go inside it and through the
other end. What fun. See the Trick House section and go to the last Trick for
more info.

[]-------------------[]--------[]
|| Mixing Records || [008D] ||
[]-------------------[]--------[]
To mix records with someone else you need a GBA Link Cable, I don't know
if you can do this with the Wireless thing that comes with the FireRed/
LeafGreen versions. Connect the two GBAs and then go into the upstairs of
any pokémon centre. The girl on the far left will let you mix records with
a friend. I think up to four people can do this at once Why should one do
this?
-You can go and fight your friend in his/her
Secret Base, they will have the pokémon that were on their party at the
time of the record mixing. You can do this once a day and you do get exp. W00t.
-If your friend has made any contributions to the television by doing something
like being interviewed by Gabby and Ty or talking to the reporter in the Fan
Club then you will be able to see those on telly, and your friend yours.
-You will swap who is in the Mauville pokémon centre. It's the person in the
top-left corner of the first floor. Sometimes you get the story teller and
there's a guy that will trade your decorations as well. There are more but what
they are is beyond me. I believe which one you get first off is determined by
your randomly chosen ID number on the Trainer Card.
===============================================================================
-------------------------------------------------------------------------------
9 : Version History : [0090]
-------------------------------------------------------------------------------
===============================================================================
This is version 4.2
Version 1.0:
Contains a little bit of the walkthrough and a 'getting started' guide
(Read before Playing).
Version 2.0:
Added loads more as the first version was obviously not enough. Walkthrough
has been completed as have many other aspects of the guide.
+ June 2007
Version 2.5:
Done a spell-check of most of the guide, I hope I didn't miss any.
Added another 20 or so on the pokédex.
+ 10 July 2007
Version 3.0:
Added Battle Frontier section, there's room for improvement on that. Made
some corrections.
Trick House section complete.
+ August 2007
Version 4.0
Made some corrections.
+ November 2007
Version 4.1
Added some info that was emailed to me.
Sorry I havent finsihed the Hoenn Dex...
+December 2007
Version 4.2
Corrected 1 mistake

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10 : Copyright Info and Acknowledgements : [00100]
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This FAQ/Walkthrough is copyrighted (c) 2007 by RammItDowwn aka Matthew Bailey.
You may not, under any circumstances, copy or reproduce this document, in part
or in full, anywhere. You may print this document out but only for your own
private and personal use. If you wish to use this guide or parts of it, you
must first contact me via email at bread1@hotmail.co.uk for my permission. If
this guide or parts of it is shown anywhere without permission it is in direct
violation of copyright law. If it is shown, with permission, I, the author,
must be acknowlegded as such.
All Pokémon Emerald names and everything are all property of their respective
owners.
This guide may currently only be hosted on(Last updated 27 June 2007):
- http://www.supercheats.com
- http://www.gamefaqs.com
- http://www.neoseeker.com
If you have any questions about this or any other Pokémon game
contact me via email at bread1@hotmail.co.uk.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Acknowledgements(Last Updated 02 July 2007):
- I would to thank, in advance, all the people that have pointed out mistakes
in this guide so that I could correct them. Your input is much appreciated.
All those that have contributed to to this FAQ/Walkthrough:
ChevialleBlue
Yanksfanatic91
Phillip Baillie
Matthew Egglestone
- Thanks to http://www.supercheats.com for hosting this guide
- Thanks to http://www.gamefaqs.com for hosting this guide
- Thanks to http://www.neoseeker.com for hosting this guide
- Thanks to http://www.serebii.net/ for loads of information about the
pokémon games that helped me to write parts of the guide.
- Special thanks to Nintendo and everyone involved in making such a great
series of games that is Pokémon.
I hope you found this FAQ/Walkthrough helpful.

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