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CONTENTS

Section 1: Background............................... 1 Gladiators............................................... 45


Section 2: Mutant Teams ........................... 4 Alliance of Evil ....................................... 47
X-Men ...................................... 4 Mutant Force ......................................... 49
X-Factor .................................. 13 Section 3: Miscellaneous Mutants ........................ 51
New Mutants .......................... 17 Section 4: Very Important People (VIP) ................. 62
Hellfire Club ............................. 21 Villains .................................................. 62
Hellions ................................. 27 Supporting Characters ............................ 69
Brotherhood of Evil Mutants ... 30 Aliens..................................................... 72
Freedom Force ........................ 32 Section 5: The Mutant Menace ................................79
Fallen Angels ........................... 36 Section 6: Locations and Items................................83
Morlocks.................................. 39 Section 7: Dreamchild ...........................................88
Soviet Super-Soldiers ............ 43 Maps ......................................................96

Credits: Dinosaur, Diamond Lil, Electronic Mass Tarbaby, Tarot, Taskmaster, Tattletale,
Designed by Colossal Kim Eastland Converter, Empath, Equilibrius, Erg, Willie Tessa, Thunderbird, Time Bomb.
Edited by Scintilatin' Steve Winter Evans, Jr., Amahl Farouk, Fenris, Firestar, Timeshadow, Tower, Toad, Larry Trask,
Flashback, Alexander Flynn, Forge, Unus, Ursa Major, Vanguard, Vanisher,
Graphic Design by Dennis Kauth
Forge's Neutralizer, Forge's Scanner, Vertigo, Villain Agents, Viper, Waldo.
Maps by David "Diesel" LaForce
Frenzy, Sharon Friedlander, Gaza, Warlock, Whirlwind, White Bishop, White
Cover Art by Arthur Adams
Gladiator, Gremlin, Gypsy Moth, Peter Queen, White Rook, Wolfsbane,
Inside Illustrations by Jeff Butler and the Henry Gyrich, Havok, Healer, Hepzibah, Wolverine, X-Factor Plane, X-Men
Marvel Bullpen Cameron Hodges, Horns, Stevie Hunter, Mansion, Yashido Mariko, and the
Typography by Betty Elmore Iceman, Image Inducer, Ivich, Jetstream, distinctive likenesses thereof are
Thanks to Terry Cavanaugh, Bill Harris, Juggernaut, Karma, Knights of Hellfire trademarks of the Marvel Comics Group
and all the Marvel Bullpen for their Armor, Lady Deathstrike, Leech, Legion,
©
Copyright 1986 Marvel Comics Group, a
cooperation and assistance. Lexi, Lifter, Link, Living Monolith, Miss division of Cadence Industries
X-tra Special Thanks to Jaunty Jeff Grubb Locke, Lockheed the Dragon, Longshot, Corporation. All rights reserved. Printed in
and to the staff of the Official Handbook to Lorelei, Lucy, Lupo, Moira MacTaggert,
©
the U.S.A. Game Design Copyright 1986
the Marvel Universe (both editions), who Arthur Maddicks, Madrox, Magik, Magma, TSR Inc. All rights reserved.
provided much of the original information Magneto, Magus, Mandrill, Marvel Girl,
that this product is based upon, and This book is protected under the copyright
Masque, Mastermind, Max, Mesmero,
Harold Johnson, for additional research. laws of the United States of America. Any
Mimic, Mind Probe, Mindtap Mechanism,
reproduction or other unauthorized use of
Mirage, Moonboy, Mutant Power
MARVEL SUPER HEROES, MARVEL the material or artwork contained herein is
Intensifier, Mystique, Nekra, Lilandra
SUPER VILLAINS, MARVEL ADVANCED prohibited without the express written
Neramani, Neutronic Tangier Glove,
SUPER HEROES, MARVEL UNIVERSE, consent of TSR Inc. and the Marvel
Nightcrawler, Nimrod, Mike Nowlan,
Acanti, Acid Bomb, Angel, El Aguila, Comics Group. Distributed to the book
Northstar, Peeper, Persona Exchange
Amphibius, Angel. Ape, Apocalypse, trade in the United States by Random
Module, Phoenix, Piper, Plague, Polaris,
Arcade, Ariel, Aurora, Avalanche, House Inc. and in Canada by Random
Poltergeist, Professor Xavier, Proteus,
Banshee, Barbarus, Beast, Beautiful House of Canada, Ltd. Distributed to the
Psi-ld Weapon, Psi-Scream Device,
Dreamer, Binary. Black Bishop, Black toy and hobby trade by regional
Psionic Headband, Psyche, Pyro,
King, Black Queen, Black Rook, Black distributors.
Quicksilver, Judith Rassendyll, Raza,
Tom, Blackbird, Blob, Body Shop, Restraints, Rogue, Michael Rossi, The names of characters used herein are
Brainchild, Brightwind, Brood, Burner, Roulette, Sabertooth, Sauron, Scarlet fictitious and do not refer to any persons
Joseph "Licorice" Calhoun, Caliban, Witch, Amanda Sefton, Sentinels, living or dead. Any descriptions including
Callisto, Cannonball, Catseye, Cerebro, Shadowcat, Shi'ar Royal Elite Imperial similarities to persons living or dead are
Mr. Chambers, Changeling, Chance, Lila Guard, Shocker, Sidri, Sikorski, Silver merely coincidental. All Marvel
Cheney, Ch'od, Rusty Collins, Colossus, Samurai, Siryn, Skids, Slitherer, Candy characters, and the distinctive likenesses
Valerie Cooper, Peter Corbeau, Corsair, Southern, Spider-Woman, Spiral, thereof are trademarks of the Marvel
Thomas Corsi, Cybernetic Agents, Starjammers, Stinger, Storm, Sunder, Comics Group.
Cyclops, Cypher, Danger Room, Darkstar, Sunfire, Sunspot, S'ym, Tangle Web,
Dazzler, Deathbird, Destiny, Devil Jan 1988
Children of the Atom is the first guidebook star-faring aliens—visited Earth over a million alike"). Racism has long been a problem in
designed for use with the MARVEL SUPER years ago and performed gene-altering mankind's history. Mutant racism seems
HEROES Advanced Game. It contains full experiments in an effort to evolve different justified to many people due to villains such as
descriptions of almost every notable mutant in races. It was at this time that dormant genetic Magneto and his Brotherhood of Evil Mutants.
the Marvel Universe, plus many of the mutations were introduced into mankind's Overall, humans view mutants as unknown,
non-mutant villains, characters, items, and gene pool, but it was not until recently that different, and sometimes very, very
limitations that affect the mutants' lives. It acts these mutations became evident. The current dangerous. The fact that mutants sometimes
not only as a complete collection of Marvel increase of radiation in the Earth's refer to themselves as homo sapiens superior,
mutants, but also provides suggestions and an environment is chiefly responsible for these the next step in the evolution of mankind, does
adventure for introducing mutant characters mutations. The radiation increase can be not help calm those fears.
into the game. To play a mutant, player individually triggered (like a lab test that
character or otherwise, requires a basic bombards a character with radiation) or is
understanding of the status of mutants in the result from the many atmospheric nuclear MARVEL SUPER
Marvel Universe. The following information
has been gleaned from many Marvel sources,
tests in the past.
These mutations take different forms. Some
HEROES Advanced
including the Official Handbook of the Marvel
Universe (both editions) and Marvel Age.
mutants, like Nightcrawler, have obvious
physical mutations. Other mutants, like
Mutants
Professor Xavier, have physical differences in Each of the characters featured in this book
is described in terms of his statistics and
What is a Mutant? their brains that give them added mental
powers, but physically they appear human. abilities. The details are divided into the
Technically, a mutant is a plant or animal following categories:
with inheritable characteristics that differ from
those of its parents. Therefore a Marvel
Why Don't Other Character's public name
Character's real name (if known)
Universe mutant is a being who was born with
a physical or mental characteristic not
Super-powered Genetic and outlook type
Abilities
possessed by either of its parents. This does
not mean that every character who mutates is
Characters Suffer Variable abilities
a mutant. The Fantastic Four, Hulk, and Hysterical Known powers and items
Special tricks and power stunts
Spider-Man were all born human and later
mutated: that is, the character was exposed to Prejudice? Talents
Contacts
a mutagenic agent which allowed the This is a common misconception. Some Running the character
character to acquire a different physical or super powered characters and teams have
mental characteristic than normally possessed had plenty of problems in the past. At first, the A Character's public name is the name by
by humans. True mutants are born with this Fantastic Four were thought to be freaks, which the character is known to the public.
genetic difference, and it must be a genetic especially the Thing, and the military was sent Many characters (such as the X-Men) use
difference that is not possessed by the child's after them. Spider-Man constantly gets these 'hero names' to conceal their identities
roasted by the Daily Bugle as a monster. and thereby protect their friends and loved
Which leads us to another question... Whenever a character has a special ability ones, while various criminals and
that others do not have, there is bound to be world-conquerors (such as the Hellfire Club)
What Causes jealousy and fear (usually of the unknown),
which is a good reason for secret identities.
use a 'criminal name' to instill fear in their
victims (like Juggernaut).
Mutations? The difference with mutants is that they are
seen as a separate race and people can easily
A Character's real name is his given name,
the name that the character goes by when not
The Celestials—massively powerful, stereotype them ("all those dirty muties are battling or committing crimes. For instance,

1
Shadowcat's real name is Kitty Pryde. Some have special tricks or power stunts, if a Judge against them), and a few important locations
characters, like Magneto, are secretive about or player notices a character using a certain that have affected the lives of mutants. Each
their real names. maneuver again and again in the Marvel one of these sections offers a wealth of
Genetic and outlook states whether the comics, then he may want to introduce it to the background and developmental material that
character is a mutant, human, or other race character's abilities through the use of a can be used for campaigns and character
(alien, etc.). and whether his outlook is special trick or power stunt listing (caution development by Judges and players alike.
villainous or heroic. If the character is neither a should be taken not to introduce too abrupt a
criminal nor a hero, then another term may be change in the character's tactics at once).
used: trainee for a mutant just learning to Talents are learned skills that the character The Mini-Adventure
control his powers, neutral for a mutant who always has, even when his power is nullified. The final section of this booklet is a mini-
does not wish to take sides, and so on. In the Talents also include weapon proficiencies, adventure designed for use with mutant
Very Important People section, the person's martial arts proficiencies, and multiple characters. The foes and events are outlined,
occupation will often be listed (for example, languages. Some characters' talents are so but it is not an adventure designed for specific
human government agent). II the character is well developed that the talents are as important heroes. Any characters may be used in this
believed to be dead, "deceased" will also be as the character's powers. adventure, even player-generated heroes. We
added to this line. Deceased mutants are Contacts are those people the character recommend they be mutants, though, to help
Included in this booklet to make it (he most knows and can rely on. The contacts are maintain the flavor of the scenarios. This mini-
complete collection of Marvel mutants yet always friendly, will help the character, and can adventure uses the City Map included with the
compiled. expect the character to help them if they are in MARVEL SUPER HEROES Advanced Game.
Abilities and variable abilities are as trouble. A character who has contact with the The mini-adventure (and the whole of this
described in the MARVEL SUPER HEROES Fantastic Four has a much better possibility of book) cannot be properly used without the
Advanced Game. Some characters have two getting them to assist him than a character advanced set of rules. The detachable map
or more sets of ability scores because the who has no contact with them. Sometimes a located In the back of this booklet is for use as
nature of their powers alters their abilities (like personal contact is listed, like a girlfriend or the Danger Room, as described under the
Colossus's increased Strength, Endurance, teacher, who might be used to persuade the Items and Locations section, and the mini-
and Health when armored). The normal character to do something he normally would adventure.
abilities and variable abilities of the character not do (Arcade once Kidnapped many of the X-
appear first, any altered statistics usually Men's close friends and relatives so he could
appear in parentheses after the normal ones. coerce the X-Men into protecting him from A Note on Updating
The abilities and variable abilities have been Doctor Doom).
altered in this booklet to reflect any character Running the character gives a brief Characters
growth or changes in (he Marvel Universe description of the character's personality so TSR Inc. works closely with Marvel so that
since statistics were last published by TSR. players can property run them during game the characters represented are as up-to-date
Known powers and known items are the play. as possible. However, the Marvel Universe
special abilities and unusual gear of the The order in which mutants appear in this evolves constantly and a character may
character in question. Because similar powers booklet depends on a number of points: change within a short period of time. The only
often operate differently when used by way a Judge or player can keep up with the
different heroes, each character's powers are a) teams of mutants appear before free agent
mutants; current Marvel Universe is to read the Marvel
detailed in his entry. Sometimes a power comics and alter characters or adventures
description simply refers to the power of b) a mutant appears with the team in which he
is a current member or, II he Is a member of accordingly.
another character listed in this booklet; this is
to prevent duplications wherever possible and two different teams at the same time, in the
provide more space for more character team that is the most popular;
c) characters are listed in alphabetical order
How to Use
descriptions. Items that a character uses
constantly (like Magneto's metal mesh within each section. For easy reference, the This Book
costume, the Silver Samurai's katana, and so Table of Contents on the Inside front cover
lists the teams and free agent locations, The information presented in this book can
forth) are listed under the powers section for be used as given (to run a character or
ease of reference. Limitations are also while the Index on page 11 lists the
locations adventure) or it can be altered by the Judge to
sometimes listed after the powers and Items. fit his specific likes and needs. A player who
Limitations are important considerations when of individual characters.
generates a new character in the MARVEL
dealing with a character and represent SUPER HEROES Advanced Game and has a
psychological problems, conditions which
affect the character's power, and so on.
Additional power similar to an existing character can use
these statistics as a reference point
A special trick or a power stunt is Information So sit back, relax, and keep looking over
sometimes added to the character. Special your shoulder for sentinels. You are about to
There are additional sections listed after the
tricks are tactics and maneuvers often used by enter a world inhabited by children of the
mutant character rosters. These include the
the character that are uniquely his, but require atom.
Mutant Menace section detailing the present
no special FEAT roll or Karma use. They are
government's policies toward mutants (such
not used constantly, but they are a specialty of
as Project Wideawake and the use of
the character. A power stunt is a tactic
Sentinels) and a possible future timeline where
requiring an additional FEAT roll or karma use
America Is ruled by Sentinels who hunt
for a stunt, like a fastball special (see
mutants and subversives; a Very Important
Colossus, Rogue, or Wolverine). Any special
People section covering those villains, non-
trick or power stunt that has already been
super powered individuals, and aliens that
explained in the MARVEL SUPER HEROES
constantly affect the lives of some or all of the
Advanced Game rules is simply listed by title;
mutants; and a Locations and items section
others include a definition. Not all characters
covering many important devices used by
some of the characters listed (or that are used

2
Acanti ..................................….………………71 Frenzy ......................….….…………………..47 Polaris ........................……………………9.
Agents ........................……….………………..67 Friedlander, Sharon .……...................………69 Poltergeist ........................…………………46.
Aguila, el ........................…….………………..50 Gaza ........................…......…………………..66 Professor X ........................……………………9.
Amphibus ........................……………………..66 Gladiator ..................…….……………………73 Proteus ........................……………………58
Angel ........................…….......………………..14 Gremlin ..................…....……………………..44 Pyro ........................……………………..34
Annalee ........................…...…………………..39 Gypsy Moth ........................…………………55 Quicksilver ........................…………………31,58
Ape ........................………….........…………..40 Gyrich, Peter Henry ...…....................………69 Rassendyll, Judith ........................……………70
Apocalypse ........................…......……………47 Havok ........................……...…………………..6 Rocker, Max ........................………………46
Arcade ........................…………....…………..62 Healer ........................….…...………………..41 Rogue ........................……………………..10,34
Ariel ........................………………........……..36 Heartbreak Hotel .........…...............…………46 Rossi, Michael ........................………………70
Aurora ........................…………….…………..51 Hodge, Cameron ..............……......…………69 Roulette ........................……………………..29
Avalanche ........................……….……………32 Horns ........................…....….………………..45 Sabertooth ........................…………………….58
Axe ........................………………..…………..45 Hunter, Stevie .........................…..…..………69 Sauron ........................……………………..65
Banshee ........................………………………..5 Iceman ........................……………...………..15 Savage Land Mutates ........................…66
Barbarus ........................………….…………..66 Imperial Guard ...............………..……………73 Scarlet Witch ........................………………31,59
Beast ........................………………………….14 Ivich ........................…………..….....………..45 Sefton, Amanda ........................…………70
Beautiful Dreamer ........................………...…40 Jetstream ..........……..........…………….……28 Sentinels ........................…………………….77
Binary ........................………………………....75 Juggernaut ...............….......…………………63 Shadowcat ........................……………………10
Black Bishop ......................………………...…24 Karma ...................…….……………………..18 Shi’ar ........................……………………..72
Black King ......................……………………...24 Lady Deathstrike ........…….............…………64 Shocker ........................……………………..49
Black Queen ......................…………………...24 Leech .........................…....…………………..41 Sidri ........................……………………..74
Black Rook ........................……………………25 Legion .........................……...………………..55 Silver Samurai ........................……………60
Black Tom ........................……………….……51 Lexi ........................….…….......……………..46 Siryn ........................……………………..37
Blob ........................…….…………………30, 32 Lifter ........................……….....….…………..49 Skids ........................……………………..16
Brainchild .......................……………………...66 Link ........................…………...….....………..46 Slither ........................…………………….. 49
Brood ........................……………………...…..71 Living Monolith ...................….....……………64 Southern, Candy ........................…………… 70
Burner ........................…………………….…..49 Lockheed the Dragon ..........……...........……69 Spider-Woman ........................……………… 34
Calhoun, Joseph ........................…………..…51 Lorelei ........................…………………….30,66 Spiral ........................…………………….. 35
Caliban ........................………………………..40 Lupo ........................………….....….………..66 Starjammers ........................………………… 75
Callisto .......................…………………….…..40 Mac Taggert, Moira ..................…......………69 Stinger ........................…………………….. 48
Cannonball ........................……………………18 Maddicks, Arthur ........................……………16 Storm ........................…………………….. 11
Catseye ........................…………………...…..28 Madrox ........................……………………….36 Sub-commanders ........................………… 67
Chance ........................………………………..36 Magik ........................……………...…..……..19 Sunder ........................…………………….. 42
Changeling ........................……….……………5 Magma ........................……………...………..19 Sunfire ........................…………………….. 12
Cheney, Lila ........................……………….…52 Magneto ........................……………………6,30 Sunspot ........................…………………….. 20
Collins, Rusty ....................…...………………16 Magus ........................………………....……..65 Tar Baby ........................…………………….. 42
Colossus ........................…….……..…………..6 Mandrill ........................………………..……..56 Tarot ........................…………………….. 29
Commanders ......................…………………..67 Marvel Girl ........................…………...………15 Taskmaster ........................………………… 60
Cooper, Dr. Valerie ..............……...........……68 Masque ........................……………..………..41 Tattletale ........................……………………..60
Corbeau, Peter ........................……….………69 Mastermind ........................……….…………30 Tessa ........................……………………..26
Corsair ......................…...……………………..76 Mesmero ........................…………………….56 Thunderbird (original) ........................………12
Corsi, Thomas ...............….......………………69 Mimic ........................……………….………….7 Thunderbird (current) ........................………29
Cybernetic Agents ..........….............…………67 Mirage ........................……….……………….20 Time Bomb ........................…………………38
Cyclops ........................……...………………..14 Miss Locke ....................…..………….………63 Timeshadow ........................…………………48
Cypher ........................………….……………..18 Moon-boy ........................……………………37 Toad ........................……………………..31
Danger Room ...................…....………………85 Morlocks ......................……………………….39 Tower ........................……………………..48
Darkstar ........................……..………………..43 Mr. Chambers ..................……………………63 Trask, Larry ........................…………………61
Dazzler ......................…...…………………….52 Mystique ....................…...……………………33 Unus ........................……………………..31
Deathbird ......................……………………….72 Nekra ...................……....…………………….56 Ursa Major ........................…………………44.
Destiny ........................…...…………………...33 Neramani, Lilandra .........…………………….74 Vanguard ........................……………………..44
Devil Dinosaur …………………………………37 Nightcrawler ........................………..…………7 Vanisher ........................……………………..38
Diamond Lil .....................…..…………………52 Nimrod ........................……………...………..81 Vertigo ........................……………………..66
Empath ........................………......…...………28 Northstar ........................……………………..57 Viper ........................……………………..66
Equilibrius ......................………...…....………66 Nowlan, Michael ........................….…………47 Warlock ........................…………………….21,38
Erg ........................………………..……..........41 Nuklo ........................…………….....………..57 Whirlwind ........................……………………..61
Evans, Willie Jr. ........................……...………53 Operatives ........................………...…………67 White Bishop ........................…………………25
Fenris........................…………………………..63 Peeper ........................……………..………..49 White Queen ........................…………………26
Firestar........................………………….……..53 Phoenix ........................………….…..………..8 White Rook ........................……………………26
Flashback ........................……………….……53 Piper ........................…………………......…..41 Wolfsbane ........................……………………..22
Flynn, Alexander ......................………………46 Piper (mutate) ........................……….....…….6 Wolverine ........................……………………..12
Forge ........................……………….……..…..54 Plague ........................…………………....….42 Yasshida, Mariko ........................……………70

3
The second X-Men team was created by has prompted some factions of the government
The X-Men is a team of mutant heroes founded, Professor Xavier when all of the first team to establish mutant-control organizations (such
funded, and guided by Professor Charles Xavier, (except Cyclops) disappeared. Banshee, as Project: Wideawake) to attack and confine
who is a mutant himself. It was Xavier's original Colossus, Nightcrawler, Storm, Sunfire, mutants.
intent to train young mutants to become super Thunderbird, and Wolverine saved the first Meanwhile the X-Men have continued to
heroes and fight those mutants who used their team. Shortly thereafter, Angel, Beast, Iceman, grow and change their roster Soon after the
powers for evil ends. This philosophy has evolved Marvel Girl, and Sunfire all went their separate demise of Phoenix, Kitty Pryde joined the team
over the years to include combating all forms of ways, effectively leaving only one X-Men team, as Sprite (later she switched her hero title to
evil, not just evil mutants. Under the guise of his led by Cyclops. Ariel, then Shadowcat), Rogue, originally a
exclusive "School for Gifted Youngsters", Xavier This team suffered many fosses over the member of the second Brotherhood of Evil
gathered and trained his first group of youngsters— course of their first adventures: Thunderbird Mutants, came to Professor Xavier to gain his
Angel, Beast, Cyclops. Iceman, and Marvel Girl— died on the team's first mission, Marvel Girl help in controlling her powers and stayed to join
and dubbed them the X-Men (the "X" originally returned to the group only to die in a space the X-Men. Storm had her mutant powers
standing for "extra powers"). accident (and then seem to be reborn as the stripped away by a device wielded by
During this same period criminal mutants Phoenix). Banshee lost his powers in a members of Project Wideawake. She left the
began appearing, some organized in teams desperate struggle to save Japan. Phoenix X-Men shortly after this, took some time to
such as the Brotherhood of Evil Mutants. The perished when she recognized what a threat clear her head, then returned to regain her
Intent of the X-Men soon evolved and included her increasing powers were becoming to the position as team leader. From a dark alternate
showing the world that all mutants were not universe and destroyed herself before she lost Earth future Rachel Summers fled an America
evil and should not be feared. This was control. ruled by sentinels, where being a mutant was a
Professor Xavier's dream and is still a main As the X-Men changed so did their foes. The capital crime. Recently she became the new
focus of the team today. original Brotherhood of Evil Mutants gave way to Phoenix, a controllable version of what was
Over the years the X-Men have undergone a second Brotherhood of Evil Mutants (who once believed to be her mother's last
many membership changes. At one time it have recently become the Freedom Force). The reincarnation.
appeared that Professor Xavier had died and Hellfire Club became a new threat to the X- Professor Xavier eventually reduced his role
the team drifted apart, but they were soon Men. A powerful force in society and politics, it as the X-Men coordinator and spent more time
reunited by the threat of the sentinels and the is ruled by a secret group called the Inner as the mentor and teacher of the New Mutants,
emergence of Havok, Cyclops' brother. When Circle, comprised mainly of mutants devoted to a much younger team of mutants (see the New
the truth of Professor Xavier's 'death' was world dominion. Deep beneath the sewers of Mutants entry).
revealed (see the Changeling's entry) and he New York City live the Morlocks, a kingdom of Amazing changes have reshaped the X-
reappeared, the X-Men were back in business. mutant outcasts that have frequently battled Men's lives. Professor Xavier (referred to by his
Havok then joined the team, along with Polaris. and aided the X-Men. The ever-increasing fear teams as Professor X) regained the use of his
of the "mutant menace" legs and was able to join his students in

4
their exploits. The appearance of the star- Mutants, Professor Xavier, Magneto, Lilandra, MacTaggert, his sweetheart, Siryn, his
spanning empire of the Shi'ar, the alien evil and the Starjammers. daughter, most of the members of X-Factor,
race of the Brood, and the swashbuckling and Madrox the Multiple Man, who lived on
spacefarers known as the Starjammers have BANSHEE Muir Island for a time. Sean still maintains
led the X-Men into cosmic conflict numerous Sean Cassidy some law enforcement contacts with Interpol.
times. Cyclops left the X-Men when he Mutant hero, retired RUNNING BANSHEE: Banshee worked for
began to question his own ability to lead and Interpol for years before realizing his mutant
F 20 Ex Health = 70
his place in a world of heroes. Angel and the powers and joining the X-Men. In a battle to
A 10 Gd
Beast briefly rejoined the X-Men, then left save Japan, Banshee seriously damaged his
S 10 Gd Karma = 30
again. Jean Grey reappeared and it was vocal chords. His voice returned but he had
E 30 Rm
discovered that the Phoenix entity everyone lost his mutant powers. He has since retired
R 10 Gd Resources = Ex (20)
thought was Jean was not the former Marvel with his love, Moira MacTaggert, and his own
I 10 Gd
Girl, but an alien life form who used her long-lost daughter, Theresa, who has sound-
P 10 Gd Popularity = 5
thought patterns and appearance to create a related powers similar to those of her father.
new physical existence. KNOWN POWERS They all live on Muir Island in Ireland. His
Professor X's sudden departure with his cousin is Black Tom Cassidy, the mutant
Sonic Generation: Sean's powers were
love Lilandra, Empress of the Shi'ar Galaxy, variations on the sonic effects produced by villain. Even though he and Black Tom have
when he was at death's door, and the filling his voice. His sonic scream could cause up an enemy relationship, Black Tom did send
of his position by their former enemy, to Unearthly damage to non-living matter, Sean's daughter to him when her identity
Magneto has shaken up the X-Men shattering all but the mightiest substances. was discovered.
considerably. The professor chose Magneto Sean's sonic scream could be used in one of Sean is friendly, honest, and open in his
as his successor and it is taking some time two ways against live opponents, either to relationship with people. It is obvious in both
for the teams to accept him. As a result of cause up to Monstrous damage to a single his attitudes and actions that he loves life.
many factors, not the least of which was target, or to cause up to Incredible damage He is the perfect light-hearted Irishman.
Magneto, the original X-Men members have to all characters either in the area where he
severed most of their ties with the X-Men and is screaming or along his flight route if he is CHANGELING
have established their own organization X- flying. For both attacks all victims must (Real Name Unrevealed)
Factor. make an Endurance FEAT roll vs Good Mutant hero (deceased)
The most recent transition for the X-Men intensity Stunning or fall unconscious for 1 -
came about after vicious combat with first 1 0 rounds. Sean is unaffected by his own F 6 Ty Health = 24
the Hellfire club and then Nimrod. Rogue power. A 6 Ty
was seriously injured. Nightcrawler was S 6 Ty Karma = 18
injured and stripped of his powers, though Flight: Banshee could fly using his sonic E 6 Ty
how, and for how long, no one knows. scream (Air Speed Poor). He guided his R 6 Ty Resources = Pr (4)
Rachel Summers, the Phoenix (one of the flight by means of two glider-like membranes I 6 Ty
newer members of the team), had a fight built into his costume. The level of sonics he P 6 Ty Popularity = 0
with Wolverine and left the X-Men. With the used to fly was not damaging, but he could
also use his attack scream at the same time. KNOWN POWERS.
team at its lowest strength in years, new
members were needed. Havok was called Sean cannot hear anything above his sonic Disguise: Changeling could alter his
up from reserve duty, Longshot, the alien scream and his Intuition drops to Poor when appearance at will (and in one round) to
resistance fighter and enemy of Spiral, flying. resemble anyone he desired. The only
joined the team How these new members Power Stunts: Banshee could use his requirements were that the character be of
will change the X-Men, and whether any sonics to hypnotize a captive at an Amazing human height and that Changeling had
additional members will be recruited, level of effectiveness, by controlling the pitch studied the character for at least one round
remains to be seen. and tone of his voice (Range 1 area). He before changing. Not only would the
Though often feared and hated by those could navigate in darkness by using his Changeling look like the character, but sound
they are sworn to protect, hunted by sonic scream as a form of sonar; the and walk like him and have the same
numerous villains and agencies, and despite vibrations bounce off solid substances but gestures... a perfect doppelganger, except
all of the setbacks and personal conflicts are not impeded by illusions and holographs Changeling could not duplicate powers or
over the years, the X-Men are still the (Detection Monstrous). He could also talents.
premier mutant hero team in the Marvel waver his voice and disrupt scanners Temporary Powers: When impersonating
Universe and continue to be guided by without destroying them with Amazing skill. Professor X, Changeling had minor
Professor X's dreams and code of honor. telepathic abilities given to him by Xavier.
Special Tricks: When Banshee had his
mutant power his favorite attack mode was He could cast Excellent mental bolts at an
General Information to fly over the opposition releasing his opponent, and cast his thoughts to others
with Excellent proficiency.
Costumes: All X-Men costumes are damaging sonic scream at them as he flew.
made of unstable molecules, a Remarkable In this form he could not only attack CONTACTS: None
strength material that does not provide body opponents, but could also keep moving at
such a speed as to have an Attack & Dodge RUNNING CHANGELING: Very little is
armor. These suits are insulated, providing
at + 1 CS to Agility. known of this sad and lonely mutant. He was
team members with Good protection from
an early villain of the original X-Men team
cold and heat. Each costume is equipped TALENTS: Sean's background with Interpol and always seemed to be isolated from the
with a radio comm-link that can gave him many talents that he has world. He developed a terminal disease and
communicate with the other X-Men at a maintained. His Agility when using a sought out Professor Xavier, offering his
range of up to one mile. handgun is Excellent. His Reason in the use services for the little time he had left to try to
Talents: All X-Men have the Resist of electronic and mechanical items is make up for the criminal life he had led.
Domination talent and know martial arts Excellent. And he knows both martial arts Professor Xavier saw
Type D. type A and B. Sean speaks both English
Contacts: All current X-Men have and Irish fluently.
contacts with their teammates, past X-Men,
the New CONTACTS: Sean has contacts with Moira

5
the perfect opportunity to go underground once were in love. Peter is a citizen of the MAGNETO
while working on a secret project. Changeling U.S.S.R., attending school here by special Magnus (may be a pseudonym)
assumed the professor's identity for a short permission arranged by Professor Xavier. Mutant hero (former mutant criminal)
time, until he was killed by a sub-human
known as Grotesk. So perfect was his RUNNING COLOSSUS: Colossus is a quiet F 10 Gd Health = 125
performance that it was thought the Professor and stalwart hero. He loves and misses his A 30 Rm
was dead and the team disbanded. In the end homeland, but realizes that his role as an S 10 Gd Karma = 100
he was the least conspicuous, but one of the X-Man is the most important aspect of his life. E 75 Mn
noblest, X-Men. Colossus's function as an X-Man is to often be R 40 In Resources = In (40)
the shield of the team, or the sledgehammer. I 10 Gd
COLOSSUS This constantly places him in great jeopardy, P 50 Am Popularity = -10
but he accepts the risks without hesitation.
Piotr (Peter) Nikolaievitch Rasputin KNOWN POWERS:
Mutant hero HAVOK Magnetic Control: Magneto can mentally
F 10 Gd Health = 60(145) Alexander Summers manipulate iron and iron-based substances
A 10 Gd Mutant hero, geophysicist (including steel and its various alloys) with
S 20 Ex (75 Mn) Karma = 32 Unearthly power. He can assemble complex
F 6 Ty Health = 76
E 20 Ex (50 Am) machinery in one round by mental force,
A 20 Ex
R 6 Ty Resources = Pr(4) explode most metal constructs, and
S 20 Ex Karma = 30
I 6 Ty manipulate ferrous objects at any range.
E 30 Rm
P 20 Ex Popularity = 10 When he attacks a target by throwing or
R 10 Gd Resources = Ty (6)
KNOWN POWERS: I 10 Gd magnetically wielding a metal object his
P 10 Gd Popularity = 10 normal Agility is used to strike while the
Body Transformation: Peter has the ability to damage caused equals the rank of power
transform himself into Colossus, converting KNOWN POWERS: Magneto used to propel it (up to Unearthly or
his entire body to an armored form. His Plasma Blasts: Alex can absorb cosmic the Material Strength, whichever is lower). For
metallic form grants Colossus Amazing body energy and release it as waves of energy that the purpose of the game, Magneto's powers
armor, Monstrous resistance to heat and cold, heat the air in their path enough to turn it to cannot penetrate other characters' force
Remarkable resistance to radiation and plasma (a super-heated state of matter fields.
electricity, and Excellent resistance to acid. consisting of charged sub-atomic particles).
Peter's metabolism alters when he changes Special Tricks and Power Stunts: Magneto
This force can be unleashed either in all destroys machinery by projecting his magnetic
to Colossus, becoming so efficient that he has directions (up to one area away) causing up to
little need for breathing (he has survived in power inside the item, then expanding it
Amazing damage, or in one direction (usually outward until the machine explodes. He
suffocating conditions for up to five days and channeled by his arms) at a range of three
can even last up to 10 rounds in a complete usually takes care of living opponents by
areas and up to Monstrous damage. All those either wrapping metal around them to bind
vacuum). His Strength, Endurance, and Health caught in Havok's blast must make an
rise to the levels in parentheses when he is them or by flying them up in the air, either
Endurance FEAT roll vs. the intensity of the away from the battle (like into a lake) or high
Colossus. Losses of Endurance are blast or be stunned for 1-10 rounds.
transferred between the two forms. Any into the air, then letting them go.
The channeling of his power is physically Another favorite use of Magneto's magnetic
damage suffered in his normal state is carried and mentally exhausting for Havok. If he uses
over to his armored form, any damage beyond power is to create a force field. The strength of
his power over the Amazing level he takes the force field depends on how large it is. If it
85 points that he suffers in his armored state Excellent damage and must make a yellow
is carried over to his normal form. However, if contains only him, it has Unearthly strength; if
Endurance FEAT roll or be unable to use his it covers the entire area he occupies, it has
Colossus has at least 60 points of Health power for 1-10 hours thereafter. Otherwise,
remaining when he changes form, he will have Monstrous strength; and for each additional
Havok is immune to his own power's heat. area he expands it, the field becomes one
60 Health points as Peter. Whether he is immune to other heat attacks is
If knocked unconscious, Colossus rank weaker. In all cases, the strength of the
unknown. Havok's power is so great that he field protects against mental, physical, and
immediately returns to his normal form. cannot do less than Excellent damage with It. energy attacks. Mental attacks deflected
Physically Developed: One of the reasons that TALENTS: Alex's Reason is Remarkable in include attempted possessions of Magneto's
Peter can easily change into Colossus and the field of geophysics, the science that deals mind.
back again is because he is physically well with weather, winds, tides, etc., and their effect
conditioned. His lungs are so strong that he Flight: By manipulating the normal magnetic
on the Earth. Like his father and brother, Alex field of a planet, Magneto can fly with
can hold his breath for 14 rounds in human has the Leadership talent.
form without need of an Endurance FEAT roll. Remarkable Air Speed. He can widen this
CONTACTS: Havok is particularly close to his flight field to include others. For every
Power Stunts: Colossus performs the fastball brother Cyclops of the X-Factor; his father, additional character he adds to his flight, his
special frequently, and has been known to Corsair of the Starjammers; and Polaris, who speed drops by one area per round. Magneto
employ the Shockwave attack. is the love of his life. can cause other people to fly against their will
TALENTS: Peter has learned Martial Arts type and control their flight path, if they are wearing
RUNNING HAVOK: Havok was a reserve some ferrous metal.
A and B since joining the X-Men. He has member of the X-Men, and was called back to
dabbled as an artist and could be considered active duty after a tremendous battle with the Energy Control: Magneto controls additional
to have a Typical talent in that field. He can Hellfire Club and Nimrod left the X-Men forms of energy: heat, light, electricity,
speak both English and Russian fluently. understrength. Despite his awesome power, ultraviolet, gamma radiation, X-rays, radio
Alex has an average personality and is waves, and even gravitons. They are all found
CONTACTS: Peter is closest to his sister,
well-liked. within the electromagnetic spectrum, but their
Illyana (Magik of the New Mutants). His
manipulation is a completely separate power
friendship with Kitty Pryde is deep and they
from his normal magnetic control. He can

6
intensify and focus these forces to cause fugitive from the law in many countries). Hulk, absorbed a lethal dose of gamma
Amazing damage to anything within 20 areas Recently, though, Magneto has had a radiation, and died.
or Monstrous damage to something or change of heart. Maybe he is mellowing with
someone he touches. age, or possibly he now realizes that one of NIGHTCRAWLER
the reasons mankind hates mutants more than Kurt Wagner
Magnetic Detection: Since Magneto can
ever before is because he gave criminal Mutant hero
detect disruptions along the magnetic lines of
reasons for those who had open minds to
force, he can automatically detect someone F 20 Ex Health = 106
hate, or maybe Professor Xavier's plea for him
teleporting within an adjacent area of himself A 50 Am
to take over the X-Men and guide the New
and not be surprised by such an attack. He S 6 Ty Karma = 50
Mutants forced him to alter his views.
can also detect an invisible person moving in E 30 Rm
Whatever the reason, Magneto has recently
an adjacent area, if he can concentrate R 10 Gd Resources = Pr (4)
made a serious attempt to peacefully coexist
(without being attacked) and succeeds with a I 20 Ex
with humankind and to curb his powers in
yellow Psyche FEAT roll. P 20 Ex Popularity = 5
battle so the results are less lethal. Now,
Telepathy: Magneto has Good control of some under the guise of Michael Xavier, Charles's KNOWN POWERS:
telepathic abilities. Like Professor Xavier, he cousin, Magneto acts as the mentor and
can communicate with his students and teacher of the New Mutants and coordinator of Teleportation: Nightcrawler can move
project his image in their mind, but he cannot the X-Men. instantaneously from point to point. This
read their minds or telepathically communicate Magneto has two children, the Scarlet Witch movement is always accompanied by a
over long distances. His natural telepathic and Quicksilver, but they are not even close foul-smelling cloud of sulfurous smoke and a
abilities are affected by an electromagnetic enough to be considered contacts. The others "bamfing" noise. His limits are 2 miles
telepathy-dampening field that he spread he has worked with in the past, like the east/west, 3 miles north/south, and 2 miles
about Earth in his days as a villain. He has members of the original Brotherhood of Evil vertically. Kurt can teleport within these limits
admitted that he cannot lift the field. Mutants, are neither friends nor enemies to safely, but if approaching his maximum range
him. he must make an Endurance FEAT roll. Failure
Astral Projection: It is known that, in the past, indicates disorientation or loss of
Magneto has astrally projected with Typical consciousness for 1-10 rounds. Nightcrawler
power control. The reason that he no longer MIMIC always arrives from a teleport with the same
uses this ability is unknown but it may have to Calvin Rankin velocity he had when he initiated it.
do with the aforementioned dampening field Non-mutant hero (deceased) Kurt has been practicing teleporting other
that left him psionically weakened or inhibits people with him. The effect on someone who
F 6 Ty Health = 24
this power. has never teleported with him before is
A 6 Ty
Costume: Magneto's costume is made of finely S 6 Ty Karma = 18 extreme nausea, disorientation, and other
meshed metal that provides Excellent E 6 Ty ailments that leave the uninitiated helpless for
protection from physical attacks. R 6 Ty Resources = Pr (4) the first two rounds following the teleport.
I 6 Ty Even when Kurt teleports others who are
TALENTS: Magneto has Amazing Reason in P 6 Ty Popularity = 15 initiated (he can teleport up to two
matters of genetic manipulation and normal-sized people or one Colossus-sized
engineering. He has mutated humans in the KNOWN POWERS: person per round) there is still a stress effect
past in order to provide them with super on both his passengers and him for two
Mimicry: Mimic had the power to duplicate all
powers. He has Incredible Reason in the fields rounds following: all abilities and powers suffer
of the natural abilities, powers, and talents of
of electronics, robotics, engineering, and a -2 CS for two rounds. He can also teleport
anybody who was in the same area with him.
computers. He possesses the Leadership with part of a machine or non-organic
Artificial or mechanical abilities could not be
talent. It is not known how many languages creature's body, effectively breaking or
mimicked. Rankin could not control his power;
Magneto speaks, but he spent his childhood in crippling it.
he copied everything, even if he did not want
Europe so it is safe to say he can speak at Kurt usually teleports by line-of-sight or to a
to. Once he mimicked a character, he kept
least one Germanic or Serbian language well known location, not blindly into unknown
those powers and abilities until he moved at
fluently. locations, since teleporting into a solid object
least a mile away. Then the powers and
CONTACTS: Except for a few of the current abilities vanished. Unlike Rogue, he did not would cause severe trauma and possibly
New Mutants or X-Men, and Professor X, no absorb a character's powers. The original death. If this does happen, make a red
one else trusts Magneto enough to be character retained all of his powers and Endurance FEAT roll. Success indicates he
considered a contact. abilities, Mimic simply duplicated them in managed to teleport away, but loses 100
himself. Mimic always got the highest ability or Health points. Failure means his Health is
RUNNING MAGNETO: Magneto is an power rank from all the people in the area. reduced to 0, and Endurance is checked again
extraordinarily complex person. He has always to see if death occurs. He can also teleport
been devoted to the protection and CONTACTS: None. into an area another person "sees" for him if
preservation of mutantkind. For the longest there is a mind-link between them.
time Magneto, who suffered through the RUNNING MIMIC: Mimic was extremely proud
of his ability and of the fact that he was still a Kurt can perform a second action in the
concentration camps of the Third Reich, same round that he teleports if he makes a
sought to protect mutantkind by dominating human (the only human to have ever belonged
to the X-Men). He received his power in a lab successful Endurance FEAT roll.
the non-mutant human majority. He was the
X-Men's first foe and the first major evil mutant accident and used it for criminal activities until Power Stunts: Though Kurt is not too strong,
known to the world. Ruthless would be an apt he met the X-Men. He joined them for a short he can often make up for that in a physical
phrase to describe him in those days. time, but never fit in and left soon thereafter. attack by speed. If Kurt starts out a round in
Because of his crimes, he is wanted worldwide Always a loner, Calvin was vain, a braggart, the same area as an opponent and does
as a criminal (though a world court has found and could be a general pain in the neck. nothing else but attack during the round, he
him "not responsible" he Is still considered a Eventually he lost all control over his power, can "bamf" and strike continuously at the
and it threatened to drain energy from people character during that round. This gives Kurt
all over the world. He was hunted down by the

7
the equivalent of four attacks per round while KNOWN POWERS: KNOWN POWERS:
letting him Dodge an attack at the same time.
The Phoenix Force: The alien who took over Telekinesis: Rachel has the Monstrous rank
He can only perform this maneuver once every
Jean Grey's identity for a while could tap into a ability to move objects with her mind, much
four rounds.
manifestation of the primal psychic force of the like her mother, Jean Grey. Rachel can lift
Prehensile Tail: Nightcrawler can support his Earth dimension called the Phoenix Force. It has objects weighing up to 400 pounds without
own weight by his tail, and can use it as a third been hypothesized that the "alien" could have having to make a Psyche FEAT roll, with her
hand as well with his normal Amazing Agility. been an actual manifestation of the force itself, maximum lifting capacity being around 800
for when it exercised its power in full (over the pounds. Her telekinesis is so subtle that she
Indigo Fur: Nightcrawler's blue-black fur can arrange the molecules of her specially
Amazing power level), a huge phoenix-shaped
allows him to blend into deep shadow. If he is constructed unstable molecule costume to any
aura surrounded it. Whatever the origin of the
staying absolutely still while in deep shadows, type of apparel she desires.
alien, the Phoenix character had her abilities
he cannot be seen except with the use of
increased without an upper limit, for all intents Telekinetic Shield: Rachel can use her
infravision or some other enhanced scanning
and purposes, when she wished it. telekinesis to provide a shield of Amazing
device. If Kurt is attacking or otherwise moving
Manifestations of this force included rearranging protection against physical attacks. This shield
in the dark, anyone looking for him or trying to
matter and energy at will, creating space warps, can be expanded to cover the entire area she
hit him suffers a -2 CS. Kurt treats his
flying (Air Speed: Incredible in Earth's occupies.
Intuition as Incredible when attacking by
atmosphere, Monstrous in space), and draining
surprise from darkness.
energy from any number of different sources to Force Bolts: Rachel can project bolts of
Wall-Crawling: Kurt's unusual hands and feet replenish her Health. The only limitation to her telekinetic force from her mind. These strike
allow him to adhere to most surfaces and let power was her own imagination and moral through body armor and force fields (unless
him crawl along walls and ceilings at three restrictions. Fortunately, the mental and the armor or field specifically lists their
areas per round. He does this with Amazing emotional patterns of Jean Grey were very moral protection from mental attack). She attacks
ability, but cannot adhere to extremely slippery and the entity never had a chance to irretrievably with Amazing ability, and her opponents must
or frictionless surfaces. lose control. The alien reacted to Jean's make Endurance FEAT rolls vs. Amazing
emotions as opposed to her intellect. intensity or fall unconscious for 1-10 rounds.
TALENTS: Kurt is a skilled acrobat and Making the FEAT roll means no damage is
aerialist. He is a master fencer, receiving a +1 Mental Powers: The Phoenix also had all the taken. Her range is three areas.
CS when fighting with a sword, and knows mutant mental powers she formerly had as
martial arts Type C. Kurt's Reason is Excellent Marvel Girl (telekinesis, deflection, telepathy, Mental Screen: Rachel can protect herself
when it comes to electronics and mechanical and mental bolts), but their use was from mental attacks with Amazing ability.
repair and he is proficient at first aid. He sometimes mistaken as manifestations of the
Telepathy: Rachel can detect thoughts and
speaks English and German fluently and was phoenix force. The level of all of these mental feelings in others at the Amazing level. She
mind-taught Russian by Professor Xavier. abilities was Class 3000. suffers no Karma loss for prying into other
CONTACTS: The contacts Kurt currently has CONTACTS: This character had all the people's minds, since this is a standard tactic
are the two ladies who have captured his contacts that Jean Grey would normally have in her own timeline.
heart, his childhood sweetheart, Amanda (all the members of what is now X-Factor,
Sefton, who is a magic wielder, and Judith Mutant Detection: Rachel is extremely
Professor Xavier, Polaris, and Havok). sensitive to the mental wavelengths of fellow
Rassendyll, Queen of Ruritania.
RUNNING THE ORIGINAL PHOENIX: It must mutants. She can detect another mutant up to
RUNNING NIGHTCRAWLER: Nightcrawler's be remembered that though this was an a mile away with Amazing proficiency.
flippant, clownish attitude serves to conceal all-powerful alien entity, it was held in check by
the feelings of a sensitive, concerned, and The Phoenix Force: Recently, Rachel has
Jean's personality most of the time. been able to tap into the same Phoenix force
deeply religious young man. Most people are Eventually, partially because she was
afraid of him at first because he resembles a that the original Phoenix used. Because of her
perverted by Mastermind's influence in the mental disciplines Rachel seems to have
demon, but he has developed a tremendous Hellfire Club, she reverted to the dark side of
personality to compensate for his appearance better control over the force. Her upper limit in
her personality and became the Dark Phoenix using the force is Monstrous rank. (For the
and people soon like him and start calling him
"fuzzy-elf" or just "elf." Aside from Kitty Pryde In this form she caused a supernova in the exact nature of the Phoenix Force see the
he is the most beloved of X-Men. D'Bari system to recharge her energy reserve original Phoenix character description.)
Nightcrawler was seriously injured in a and destroyed 6 billion alien lives. After that it TALENTS: Rachel has the acrobatic talent,
battle with Nimrod and stripped of his powers. was thought that she reverted back to normal, and knows martial arts types C and E.
This loss may be temporary or permanent. His but she soon felt her control slipping back into
current whereabouts is unknown. the Dark Phoenix and, activating an ancient CONTACTS: Because of Rachel's
Kree weapon system, destroyed her physical background, her behavior is often times erratic
PHOENIX (original) form rather than unloose the power of Dark and many of the X-Men find her increasingly
Alien entity who had assumed the personality Phoenix again. undependable. She actually has no contacts in
of Jean Grey (alien now deceased), hero this timeline.
PHOENIX (Current) RUNNING THE CURRENT PHOENIX: Rachel
F 30 Rm Health = 200 Rachel Summers
A 40 In comes from a nightmarish future where
Mutant hero mutants have been murdered or placed in
S 30 Rm Karma = 3030
E 100 Un F 10 Gd Health = 70 concentration camps and sentinels rule North
R 10 Gd Resources = Cl3000 A 10 Gd America. Though she knew most of the X-Men
(3000) S 10 Gd Karma = 115 and other powerful mutants in that timeline,
I 20 Ex E 40 In and was the daughter of Scott and Jean
P 3000 Cl3000 Popularity = 50 to -100 R 10 Gd Resources = Pr(4) Summers (Cyclops and Marvel Girl), they are
I 30 Rm not necessarily acquainted with her in this
P 75 Mn Popularity = 12 one. Because she was used by the authorities

8
as a "hound" to track down other mutants and Energy Control: Like Magneto, Polaris can began dating Alex Summers (Havok). She now
subversives, she is wracked with guilt and often affect other forms of energy; however, her lives with Alex in the Diablo Mountains in
refuses to scan for another mutant. Since many experience to date involves manipulating only Arizona, where they are working on their
of the events that led to her own future timeline magnetic, electrical, and gravitational energy doctorate degrees. She is a reserve member of
have not occurred in this one (such as Rachel fields. She does this at an Incredible level, the X-Men and will answer a call to duty but
not being born to Scott and Jean Summers), she allowing her to inflict up to 40 points of would prefer living in solitude with Alex.
often feels disoriented and alone. damage, overload electrical systems, etc., at a
This, and the fact that she was seriously 5 area range. PROFESSOR X
injured by Wolverine when she tried to extract Charles Xavier
vengeance on Selene, caused Rachel to flee Flight: Polaris can also manipulate the planet's
Mutant hero
the X-Men. Confused and hurt, she entered magnetic field to fly; she has Excellent Air
the Body Shoppe and joined Spiral, who Speed. The same restrictions on Magneto's F 4 Pr Health = 50
induced amnesia in her. flying power apply to Polaris, but she has a A 10 Gd
weight limitation of 10 tons. S 6 Ty Karma = 165
POLARIS E 30 Rm
Force Field: Polaris can project a force field of R 40 In Resources = Rm (30)
Lorna Dane Amazing strength about herself and extending I 50 Am
Mutant hero over one area. This force field decreases in P 75 Mn Popularity = 20
strength by one rank for each additional area it
F 10 Gd Health = 56 KNOWN POWERS:
covers. Unlike Magneto, she cannot manipulate
A 10 Gd
other energies through her force field.
S 6 Ty Karma = 60 Telepathy: Professor Xavier is an Unearthly
E 30 Rm TALENTS: Lorna shares a common interest in telepath. He can normally read the thoughts of
R 10 Gd Resources = Ty (6) geophysics with Alex Summers; her Reason is others and contact other sentient minds at a
I 20 Ex Remarkable in that field. range of 250 miles (up to 500 miles if he
P 30 Rm Popularity = 3 makes an Endurance FEAT roll, over the
CONTACTS: Due to her close relationship whole planet if he does nothing that day but
KNOWN POWERS: with Alex, Lorna maintains close contacts with concentrate). He keeps a "low-grade" contact
Cyclops (and by association, X-Factor). with his students at all times. This is an almost
Magnetic Control: Polaris has Amazing control
over iron and iron-based substances (including RUNNING POLARIS: Lorna just wants to live an unconscious monitoring of their surface
steel and steel alloys) that is very similar to unthreatened life as a geophysicist. She was thoughts that is automatic unless Charles is
Magneto's power. Unlike Magneto, Polaris can orphaned at a young age and needs a attacked. This contact is not noticeable by the
only manipulate such objects if they are within meaningful relationship. She had a brief students themselves, but it notifies Charles if
a 10 area range. relationship with Bobby Drake (Iceman), but then they feel they are in danger or are under great

9
stress, though he cannot discern the specific institutions of higher learning and also seems to Metabolic Resistance*: Rogue has Unearthly
danger or stress unless he makes complete have some undisclosed contacts in the federal Endurance for FEAT rolls against poison,
mental contact with them. government. drugs, and disease.
Charles can forcibly alter the thoughts of
RUNNING PROFESSOR X: As the founder of Combat Sense*: Rogue has a 'seventh sense'
another being in the same area, generate
the X-Men and the New Mutants, Charles has that warns her of danger. If she is in immediate
mental illusions within a 10 area range, make
devoted himself to the cause of helping danger, an Incredible Intuition FEAT roll allows
himself Invisible, and temporarily paralyze
mutants learn to use and control their powers. her to react in time (dodging a blow, for
others. Xavier must make an Unearthly
His manner and visage has always been instance). Failing the FEAT roll indicates that
Psyche FEAT roll to use his powers, with a -1
reserved and stern, but caring. He has stayed she did not react in time to avoid the danger.
CS for every rank of Psyche his target has
behind the scenes until recently, when he No Karma may be added to her 'seventh
above Typical (altering the thoughts of
regained his ability to walk. Now that he is sense' roll. This sense is omni-directional and
someone with Incredible Psyche would reduce
mobile he is going into the field with his X-Men requires no conscious will to operate.
Xavier's power by four ranks). Permanently
and his attitude has lightened considerably.
altering the minds of others is a repugnant Conflicting Personalities: Rogue accidentally, but
Cain Marko (Juggernaut) is Charles's
concept to the Professor, though he will permanently, drained the powers and memories of
step-brother, but no love is lost between them.
sometimes wipe out the memory of a battle the former Ms. Marvel, Carol Danvers. Due to the
from the minds of innocent bystanders so that fact that Rogue now has two separate thought
there will be no panic or so the true identities ROGUE processes, she has Class 1000 resistance to
of his student will remain secret. Any other use (real name unrevealed)
mental probes and mental attacks. If she is in a
of the Professor's powers to permanently alter Mutant hero
situation unknown to herself but familiar to the old
another character's mind results in the loss of F 10 Gd Health = 90 Ms. Marvel, the original Carol Danvers persona
all of the Professor's Karma. A 20 Ex may become dominant (the Judge should make
Professor Xavier can also mentally ease S 50 Am Karma = 20 an automatic Psyche FEAT roll for Rogue in times
another character's fatigue, but will only do so E 10 Gd of great stress to see if the other persona
if an emergency requires it. R 6 Ty Resources = Pr (4) becomes dominant).
Professor Xavier's telepathic power drops to I 10 Gd
the Amazing rank if he is operating in an P 4 Pr Popularity = 0 TALENTS: Through Professor X's
atmosphere where an overwhelming evil mind-teaching techniques Rogue speaks
psychic force exists (such as a magically KNOWN POWERS: Russian as a second language.
cursed locale, In the presence of evil creatures Power Absorption: Rogue has one of the most CONTACTS: Rogue was adopted in her teens
or characters with strong Psyche ranks, near a
unusual, and uncontrolled, mutant powers of by Mystique, leader of the second
hate-filled mob, etc.).
all the X-Men. Whenever she touches another Brotherhood of Evil Mutants (now the Freedom
Mental Bolts: Xavier can attack any living character, flesh to flesh, she automatically Force), who regards her as her daughter. She
target within 2 areas with bolts of pure mental absorbs that person's memories, any talents also sometimes contacts characters Carol
force. These attacks use his Monstrous and powers he has, and even some of his Danvers knew, but has a hard time gaining
Psyche rank to hit, cause up to Unearthly personality. If she maintains the touch too long their cooperation.
damage, and have effects listed on the Force (more than one round) she runs the risk of
column of the Battle Effects Table. Xavier's permanently absorbing the character's RUNNING ROGUE: Rogue has permanent
bolts successfully attack through most force super powers which she accidentally absorbed
memories, powers, etc., leaving the target
fields (unless the field is specifically listed as from Carol Danvers (Ms. Marvel). These are all
character's memory wiped clean. For each
being proof against mental powers). indicated by an asterisk. Rogue's life is now
round past the first that Rogue maintains
dominated by her power. As a result of the
Mutant Detection: Professor X is sensitive to contact, she must make a successful Psyche Danvers takeover she is extremely careful in
the mental wavelengths of fellow mutants. He FEAT roll or this will happen. Each time Rogue using her powers of absorption. She feels great
can detect another mutant four areas away absorbs another personality her Psyche is guilt over that incident and this has caused her
automatically. lowered one rank; if it reaches Feeble, she considerable personal pain in the past.
goes mad and becomes an NPC. At one time she was a member of the
Power Stunts: Professor X usually prefers to When Rogue touches an opponent, she
deal with opponents by stunning them with second Brotherhood of Evil Mutants, but
instantly has his powers and knowledge turned to professor Xavier for help in
mental bolts or using subtle illusions to keep
(whether she wants them or not) and can use controlling her powers. Because she cannot
them off guard while the X-Men subdue them.
them the following round. The duration of this touch someone without violating their
Psi-Screen: Professor X has Shift Z ranked absorbed power and knowledge is four rounds personality and knocking them unconscious,
psi-screens. for every one round of contact. Rogue Is not she feels physically isolated from the world,
Astral Form: Xavier also has the ability to shift limited to absorbing the powers and abilities of but she hides her feelings behind a pleasant
into astral form with Monstrous effectiveness. just a single being, she can touch a number of "good ol' girl" facade.
When he is in astral form, he does not maintain characters and take the highest ability scores
his low-grade mental contact with his students. and most useful powers of those available. SHADOWCAT
Artificial or mechanical abilities, the powers of Katherine "Kitty" Pryde
TALENTS: Xavier has Amazing Reason in those beings that are primarily energy, or Mutant hero
matters of genetics and Remarkable Reason extreme physical differences cannot be
in matters of electronics and engineering. absorbed by Rogue. F 20 Ex Health = 56
CONTACTS: Moira MacTaggert. Gabrielle Heller, A 10 Gd
Power Stunts: Rogue is often the launcher of a S 6 Ty Karma = 46
Magneto, and Reed Richards (Mr. Fantastic) are fastball special.
close friends of Charles. The Empress Lilandra E 20 Ex
Neramani is his lover and has provided him with Flight*: Rogue can fly (Excellent Air Speed). R 30 Rm Resources = Pr (4)
many items of advanced Shi'ar technology. I 10 Gd
Body Armor*: Rogue has Incredible body armor
Professor Xavier has contacts with many P 6 Ty Popularity = 12
against all forms of physical and energy attacks.

10
KNOWN POWERS: mind-teaching she speaks Russian as a Storm suffers no ill effects from her own
second language. weather conditions.
Phasing: Kitty can de-synchronize the
molecules of her body at a whim, allowing her CONTACTS: Kitty is close to Stevie Hunter (see Weather Protection: Storm's mutations gave her
to pass through solid objects unharmed the V.I.P. section), her roommate Magik, Incredible protection from the effects of natural
(except for force fields, which she must make Wolverine, Storm, and is friends with the Morlock weather (cold, heat, wind, lightning, hail, etc.).
a successful Endurance FEAT roll to Caliban (who is in love with her). At one time she Weather Prediction: Storm could naturally and
penetrate). This allows her to not only walk felt that she was in love with Colossus, but she accurately predict the weather for the next 24
through floors, walls, and ceilings, but to walk now spends more time with Doug Ramsey hours for whatever region she occupied at the
on or climb upon air itself. Her limit on this (Cypher of the New Mutants) than any other time of the prediction.
phasing is the length of time she can hold her boys. Her all-time favorite creature in the whole
breath (five rounds normally, each additional world is Lockheed, her pet dragon. Flight: By controlling the wind, Storm could fly
found requires an Endurance FEAT roll). with Excellent Air Speed. She could also
RUNNING SHADOWCAT: Shadowcat is very create sufficient wind to carry others by
When phasing, Shadowcat cannot be much like her namesake: fleeting, hard to hold on
harmed by physical attacks, most mental making a weather control power FEAT roll at a
to, surprising, and spritely. In fact her first two -1 CS for each character over three she
attacks, or most energy attacks, but she can codenames, Sprite and Ariel, indicate her
be stopped by force fields and harmed by carried. Failure indicates that someone was
light-hearted attitude and airy nature. Kitty is the not swept up by the winds or, if they were in
attacks that are also out-of-phase or youngest member of the X-Men, but has worked
multi-dimensional (many magical powers are mid-air, someone was dropped.
hard for her place on the team. She has
multi-dimensional). Kitty's phasing also triumphed over many personal troubles in her Special Tricks: Storm's favorite mode of attack
disrupts electromagnetic and electrical waves young life (her parents' divorce, her breakup with when she uses her powers is to fly high above
and systems with the following effects: Colossus, and her exceptionally high intelligence her opponents, call up a storm, attack them
unprotected electrical systems are which has separated her from her peers) and has with lightning, and oversee the X-Men
automatically scrambled and short-circuited one of the most stable personalities of all the operation from there (swooping and helping
(until completely repaired or replaced); those X-Men. The only minor problem she cannot easily team members as they get in trouble).
electronic systems that are protected with correct is her nearsightedness. TALENTS: Ororo is a skilled lock picker, thief,
special overload breakers or wiring (such as and escape artist, talents that she has been
some computers or battle suits listed as STORM practicing since her powers were stripped. Her
having an Endurance rank) must make an Ororo Munroe Agility is Remarkable when using these talents
Endurance FEAT roll or suffer 30 points of Mutant hero (the lock picking talent is only this high if she
damage and the equivalent of Stunning for has her lockpicks, which she usually carries
1-10 rounds; computer software is completely F 20 Ex Health = 56(106)
A 10 Gd (30 Rm) secreted on her person). Her Agility is
erased when she phases through it. Excellent when using a knife (a talent she
Kitty has been working on phasing other S 6 Ty Karma = 36
picked up in her youth) or a gun (due to
people or items with her. She can phase up to E 20 Ex (50 Am)
Wolverine's training). She has the Leadership
five other people (by holding hands in a chain) R 6 Ty Resources = Pr (4) and Aerial Combat talents, and knows martial
who are willing to phase by making a yellow I 20 Ex arts types A and C. Ororo speaks English,
FEAT roll for each character. Once the roll has P 10 Gd Popularity = 4 Kenyan, and Egyptian fluently and has been
succeeded she need not check again unless NOTE: Ororo currently is non-powered, though mind-taught Russian by Professor Xavier.
she breaks contact with them. If the roll fails it her talents remain. The parenthesized ranks
means that character (and whoever might be CONTACTS: Storm is the official leader of the
indicate her powered form, which may return Morlocks (a position she won by fighting
behind that character in a chain) has not at any time.
phased. She may retry an unsuccessful Callisto). Though she no longer trusts Forge,
multiple phase again the following round. Kitty KNOWN POWERS: he would go to great lengths to help her.
can automatically phase an object up to 20 Weather Control: Storm had the power to RUNNING STORM: Ororo is a proud and regal
pounds, anything weighing more requires an manipulate existing weather patterns at will, person, without being haughty or arrogant
Endurance FEAT roll, with her maximum creating rain, fog, lightning, snow (if the (she was worshipped as a goddess when she
weight being no more than 600 pounds. temperatures are right), etc. Her ability in these lived in Kenya). She has impressed and
Special Tricks: Against robots, characters in actions is Amazing, and she could normally inflict charmed Doctor Doom and Loki, and began a
battle suits or with hi-tech gear, etc., she up to Amazing damage per round using weather romantic involvement with Forge until her
usually hides or phases out of the way until based attacks (hail, strong winds, or lightning). powers were stripped by his invention.
she has a chance to walk through and disrupt She could create dense fog that cuts visibility to a She is usually in command of the situation
them. She will either distract a living opponent few feet. Her monsoon winds and rain would not and in control of herself, with the exception of
until one of the other X-Men can put him out of only limit visibility to a character's immediate area, her acute claustrophobia. This fear of small
commission or will phase up underneath the it could also add a -2 CS penalty for any action places can be triggered by a small room,
opponent, grab him (requiring an Agility FEAT performed in the effected area. If Storm used her tunnel, and being underground in general.
roll on the Catching column), then phase power at maximum level for more than four When introduced to a confining location Storm
through the floor or wall with him, leaving him rounds, she would need to make a power FEAT is allowed a Reason FEAT roll to overcome
disoriented and isolated. roll for each round following to keep the weather this fear. A successful roll means the fear is
Astral Sight: Kitty can automatically see under control. Failing the FEAT roll would indicate still there, but she has control of it. A failed roll
characters in their astral forms, if in the same the weather goes wild (Monstrous damage to all in indicates that the fear is affecting her
or an adjacent area. the area of effect) and must be again brought judgment and she has a -1 to -5 CS for all
under control (yellow FEAT roll). If Ororo was of her abilities and powers (roll one die and
TALENTS: Kitty's Reason is Incredible when knocked unconscious, any weather she had divide the result by two). Even when she has
dealing with all kinds of electronic devices and created would dissipate to its normal state been gripped by her claustrophobic panic she
computer hardware. She knows martial arts (monsoon to a normal storm, blizzard to cold is still allowed a Typical Reason FEAT roll
types C and E. Through Professor X's weather or a light snow, etc.) every five rounds to overcome her fear.

11
SUNFIRE him to follow a trail with Remarkable ability Unearthly material.
Shiro Yashida (check only when the trail crosses another Nobody can intimidate like Wolverine.
Mutant hero track or is in danger of being lost). Anyone being interrogated by him suffers a
-2 CS for resisting talking.
F 20 Ex Health = 100 CONTACTS: James was of the Apache nation
A 20 Ex and may have contacts with them or the Rapid Healing: One of Wolverine's mutations
S 10 Gd Karma = 30 Intertribal Council of Indian Nations. His is the uncanny ability to heal rapidly. He can
E 50 Am younger brother, James, was too young to be heal damage from physical attacks at a rate of
R 10 Gd Resources = Rm (30) a reliable contact when John was alive. five Health points an hour, energy attack
I 10 Gd damage at four points an hour, and radiation
RUNNING THE ORIGINAL THUNDERBIRD: damage at one point an hour. Wolverine has
P 10 Gd Popularity = 5 John Proudstar was approached by Professor
(25 in Japan) Unearthly Endurance for FEAT rolls against
Xavier to help rescue the original X-Men team poison, gases, drugs, and disease.
KNOWN POWERS: that was trapped on Krakoa Island. After this
mission, Xavier formed the second team of Animal Empathy: Wolverine has an Amazing
Plasma Generation: Sunfire has the mutant X-Men, with Thunderbird as a member. But on rapport with predatory mammals. He can
ability to generate ionized plasma similar to the very next mission, in an attempt to capture communicate with them on a basic level and
the sun's. He does this with Unearthly ability, the escaping Count Nefaria, Thunderbird's they usually leave him alone. However, he
and can inflict up to Monstrous damage at temper got the best of him and he stayed in a cannot control any animal's actions.
line-of-sight range. He can inflict Unearthly critical situation too long. The result was the Tracking: Wolverine's other main mutation is
damage, but he must make an Endurance explosion of Nefaria's escape plane, killing the his sense of smell, which he uses with
FEAT roll to remain conscious after doing so. Count and Thunderbird. Monstrous ability. He can track by smell, much
Flight: Sunfire can fly at Excellent Air Speed, John was a good and proud man, but could like a bloodhound. He can remember previous
ionizing the air around him with his plasma to sometimes be too wild and quite a hothead. scents, can detect illusions by their lack of
provide lift and propelling it behind him to give Given the time and training, Professor Xavier odor, and identify people by their scents.
him thrust. could have redirected him into a first class
fighter, but that was not to be. His little brother, TALENTS: Wolverine has the following talents:
Force Field: When using his nuclear powers James, has similar powers to John's and later Military, Detective, Espionage, Oriental
(plasma bolts and flight), Sunfire generates a took up the name Thunderbird, but joined the Weapons Master (with all oriental martial arts
force field about him providing Amazing Hellions instead of one of Professor X's teams weapons and martial arts types A through E).
protection from energy attacks and Good (see James under the Hellions entry). Wolverine's knowledge of oriental ninja skills is
protection from physical damage. so advanced that he can stand stock still in a
WOLVERINE shadowed area and a character looking for
TALENTS: Sunfire has trained in martial arts
Logan (full name unrevealed) him would have to make an Incredible Intuition
A and B. He is an oriental weapons master
Mutant hero FEAT roll to locate him; otherwise treat him as
with the katana, the shuriken, and other
though he is invisible. He has been a
Japanese weapons. Shiro speaks Japanese F 40 In Health = 110 commando and knows how to rappel and the
and English fluently. A 30 Rm best methods of penetrating an installation.
CONTACTS: Sunfire is the second cousin of S 10 Gd Karma = 121 Wolverine also has Remarkable night sight.
Mariko Yashida, head of the clan, and second E 30 Rm Logan speaks English and Japanese fluently,
half-cousin of Kenuichio Harada, the Silver R 6 Ty Resources = Ex and has been mind-taught Russian by
Samurai. I 75 Mn Professor Xavier.
P 40 In Popularity = 0
RUNNING SUNFIRE: Sunfire is as hot-headed CONTACTS: Wolverine's organizational
as his name implies. His national and personal KNOWN POWERS: contacts include the Canadian Armed Forces
pride once prompted him to attack the United Intelligence Division (from being one of their
Adamantium Skeleton: Adamantium is the
States. Though he is no longer anti-American, agents), and Alpha Flight (which he was
strongest substance known to man. Strips of
his pride is still strong and sometimes leads trained to lead). Mariko Yashida, head of
this material have been surgically integrated
him to overestimate his own abilities. He Japan's powerful Clan Yashida, is Wolverine's
into Logan's skeleton. As a result he has
fancies himself as the protector of Japan (he lady and could help him with contacts in
Excellent body armor against physical attacks
left the X-Men to assume this position) and will Japan.
(though he can be cut and does bleed), he can
do what he believes is right to help his country.
do Excellent damage with his fists (as blunt RUNNING WOLVERINE: Over the years
attacks, before considering martial arts Wolverine's wild, brutal style of fighting has
THUNDERBIRD (original) talents), and he can Stun or Slam opponents created great friction within the X-Men (Angel
John Proudstar of a higher Endurance than his Strength. left the group for good because of Wolverine).
Mutant hero (deceased) Nothing can cut through Wolverine's bones. As time passed, Logan learned to control
F 20 Ex Health = 110 Claws: Wolverine has three Adamantium himself, primarily through the oriental martial
A 20 Ex claws mounted into the back of each hand and arts philosophies and because of his
S 40 In Karma = 70 forearm. He can pop them out individually or increased affection for his new X-Men 'family,'
E 30 Rm as a group at the slightest whim. Wolverine especially Kitty Pryde. He is a man with a
R 10 Gd Resources = Pr (4) can do up to Monstrous damage with these samurai's sense of honor and a wolverine's
I 30 Rm claws on the Edged Attack column. He will instinct for survival. It is not surprising that in
P 30 Rm Popularity = 13 strike for no more than Excellent damage if he Rachel Summers's future timeline, Wolverine
is fighting another human. Wolverine's claws Is still free when all the other X-Men have
KNOWN POWERS: been caught or killed.
are unbreakable.
Body Armor: John had Good body armor vs.
Power Stunts: Wolverine is often the projectile
all physical and energy attacks.
in a Fastball Special. When he is used as a
Tracking: John's heightened senses enabled projectile, Wolverine should be treated as

12
X-Factor is a recent mutant super hero Industries Inc. and a completely public and Costumes: All X-Factor costumes are made
organization. It was created through the efforts legitimate front. The founding team members of unstable molecules, a Remarkable strength
of Jean Grey (Marvel Girl) and Warren are the original X-Men team: Angel, Hank material that does not provide body armor.
Worthington III (Angel) to provide an McCoy (Beast), Scott Summers (Cyclops), These suits are insulated, with the exception
alternative to the X-Men or the New Mutants. Bobby Drake (Iceman), and Marvel Girl. The of Iceman's, providing team members with
X-Factor exists to locate and gain the trust of team poses as legitimate investigators who Good protection from cold and heat. Iceman's
the growing population of mutants in everyday answer calls or correspondence from the costume is specially treated to withstand his
society. After providing mutants with the public sector concerning mutants. Once the intense cold and ice conditions.
necessary training to control their abilities, character has been determined to be a Talents: All X-Factor members have the
they can return to society to live quiet, safe, mutant, the team usually isolates him in their Resist Domination talent, and know martial
productive lives. Unlike Professor Xavier's headquarters, making it look like the problem arts Type D.
teams, X-Factor is not set up with the intent of has been eliminated, collects payment for their Contacts: All X-Factor members have
creating a continuing school of mutant super services from whoever contacted them, then contacts with their teammates and those close
heroes. trains the mutant to control his powers. Once to them, Professor Xavier, the X-Men, and the
To achieve its ends, X-Factor poses as a he learns control, they fund his return to New Mutants (with the exception of Angel and
private, non-government funded, mutant society, with no one the wiser. Wolverine, who do not get along, and Marvel
deterrent agency, complete with television So far the team has collected Rusty Collins, Girl, who has not met the New Mutants), but
commercials, corporate transportation and a pyrotechnic, and Arthur Maddicks, a not Magneto.
headquarters (see the Locations and Items powerful telepath/projectionist. They have
section), and public relations officer, Cameron continuously run up against members of the
Hodges (see V.I.P.s). Alliance of Evil in their duties (see Alliance of
X-Factor is a division of Worthington Evil).

13
ANGEL Cloud. Though Warren has had many lost FEAT rolls.
Warren Kenneth Worthington III loves in the past, including Alison Blaire
(Dazzler), he returned to his previous flame, Leaping: The Beast's Strength is considered
Mutant hero to be Amazing for purposes of leaping.
Candy Southern. As Chairman of the Board
F 20 Ex Health = 90 and principal stockholder of Worthington Speed: Hank's Ground Speed should be
A 30 Rm Industries, Warren has a tremendous amount considered as Excellent when sprinting on all
S 10 Gd Karma = 26 of clout in business circles. He is also a fours (much like a chimpanzee). He must
E 30 Rm member of the Hellfire Club, though not a make a successful Endurance FEAT roll
R 10 Gd Resources = Rm (30) member of its Inner Circle. (modified by -1 CS for every round of
I 6 Ty continuous sprinting) or suffer -1 CS in all
P 10 Gd Popularity = 12 RUNNING ANGEL: Though not a leader type,
Angel is a good team member: experienced, actions taken during the round in which he
KNOWN POWERS: responsible, and brave, yet he is still stops.

Flight: Warren flies by means of two natural, happy-go-lucky, freewheeling, and Power Stunts: Beast is a master of the
feathered wings jutting from his shoulders adventurous. While adventuring he still 'banked shot,' that is, leaping from wall to wall
manages to keep tabs on his business empire. or obstacle to obstacle in a single round and
(wingspan of 16 feet). He normally has
He seems to flit from romance to romance, ending the round striking his opponent (by
Excellent Air Speed, but can sprint up to
possibly to fill the void in his life left by the using the opponent to stop his momentum).
Unearthly Air Speed. If he is flying at
death of his parents (though he has recently When Beast performs this maneuver he can
maximum speed, he must make an Endurance
FEAT roll for every round after the second. cut back on the latter). Warren has many do nothing else that round, his movement is
Failure indicates he is exhausted and must residences around the country, including one restricted to no more than 2 areas, he is
in New York City and a beautiful mountaintop considered to be Dodging with Remarkable
rest for two rounds before continuing at
retreat in New Mexico (where the New Agility, and strikes on the Charging column
maximum speed. For the purpose of this
Defenders once headquartered). He has with Remarkable Endurance.
power Warren can rest while flying, but only at
publicly revealed that he is the Angel, but has
a maximum speed of two areas per round.
kept any connections between himself and TALENTS: Hank has Remarkable Reason in
Angel can lift at least 200 pounds in flight;
Professor Xavier's school a secret. all matters pertaining to biochemistry,
greater weights require a Strength FEAT roll.
genetics, and electronics. He holds 37 patents
Angel's ability to maneuver in the air is
Amazing; he has defeated many other BEAST for different hi-tech electronic devices. He has
Henry "Hank" McCoy the Acrobatics, Tumbling, and martial arts
airborne opponents by outmaneuvering them.
Mutant hero Type C talents. Hank also speaks fluent
The duration of time Angel can stay airborne is
Russian.
difficult to discern, and would depend on F 40 In Health = 130
headwinds and other weather conditions, but A 40 In CONTACTS: Hank has been a member of the
he has been known to fly non-stop for 12 S 30 Rm Karma = 50 Avengers and has contacts with all of them
hours. Angel's average cruising attitude is E 20 Ex (Avengers usually stay very close, even after
10,000 feet, but he can ascend to 29,000 feet R 20 Ex Resources = Gd (10) leaving the team). Hank also was a member of
for a few minutes by making a red Endurance I 10 Gd the New Defenders (see Angel's Contacts).
FEAT roll. He can hover in place for hours and P 20 Ex Popularity = 25
never has any difficulty using his hands to RUNNING BEAST: Hank McCoy had obvious
operate machinery or attack while he is flying. KNOWN POWERS: mutations from birth, notably his oversized
hands and feet. Despite this, he lived a normal
Adapted Anatomy: Angel's whole body (bones, Feet and Hands: Hank can use his feet as a life into his teens and has not shared some of
musculature, fat cells, etc.) is designed for second set of hands; they are capable of the terrible experiences other mutants have in
flight and is extremely light. The result of this doing everything his hands can do, giving him their youth. Hank is a bookworm; when not on
is that he suffers much less physical damage a + 1 CS when wrestling. He can walk on his a mission or in the danger room his nose is
when he drops from a great distance (treat as hands for hours, using his feet like hands to usually stuck in a science book. While working
Remarkable body armor when taking a fall). pick things up or feed himself. He can write or for the Brand Corporation, Hank used a
Breathing and seeing normally, even at high tie and untie knots equally well with his hands mutation-causing drug on himself to catch a
altitudes, is never a problem with Angel. As a or feet. corporate spy. However, the drug turned him
matter of fact, his eyesight is as good as many into a blue, furry, bestial-looking humanoid.
Climbing: Hank's dexterity is so good and the
predatory birds and he is considered Recently Carl Maddicks, who was actually
muscles in his feet and hands are so
Monstrous for purposes of spotting something responsible for Beast's furry form, transformed
developed that he can climb any wall or hang
he is looking for when he is flying high in the Hank back into his human form in an effort to
air. from any ceiling that can give him purchase
isolate a drug that would help his mutant son,
(such as brick or concrete, but not smooth
Arthur. With the change, Beast lost some of
TALENTS: Warren has Remarkable Reason in steel or glass) with Remarkable skill.
his exceptional Agility (it used to be Amazing).
business matters, has the Aerial Combat
talent, and also knows martial arts Type B. Balance: The Beast's balance is so
exceptional that he can walk a tightrope CYCLOPS
CONTACTS: Angel has considerable contacts. automatically, and a slack rope with an Agility Scott "Slim" Summers
When he first left the X-Men he belonged to a FEAT roll. His sense of balance helps him to Mutant hero
West Coast hero team called the Champions fall up to three stories (30 feet) without
of Los Angeles. Other team members included receiving damage, provided he lands on his F 20 Ex Health = 76
Natasha Romanova (Black Widow), Darkstar, feet (Agility FEAT roll required). He can A 20 Ex
Hercules, and Johnny Blaze (Ghost Rider). prevent damage from a longer fall by grabbing S 6 Ty Karma = 80
The next team he belonged to after the CLA's and swinging off protrusions in the fall's path E 30 Rm
short life was the New Defenders. (flagpoles, lampposts, etc.), as long as he R 20 Ex Resources = Gd (10)
Non-X-Factor members included Valkyrie, does not fall more than 30 feet between each I 30 Rm
Gargoyle, Moondragon, and the alien called object and keeps making successful Agility P 30 Rm Popularity = 5

14
KNOWN POWERS: ICEMAN moving along it, Bobby can move the
Robert "Bobby" Drake equivalent of Excellent ground speed for an
Optic Blasts: Scott's eyes constantly emit a indefinite period. He can only climb a single
ruby-colored beam of force, which he controls Mutant hero
story with his ramp in a single round, but can
by means of an adjustable visor or ruby quartz F 10 Gd Health = 56 descend from any height to ground level.
glasses. Without this protection, Scott can A 10 Gd
cause Excellent damage at a range of 2 areas, S 6 Ty Karma = 20 CONTACTS: Bobby was also a member of the
affecting all targets in both areas. With his E 30 Rm Champions of Los Angeles and the New
visor on, Scott can control the beam's focus, R 10 Gd Resources = Ty (6) Defenders (see Angel's Contacts).
causing up to Amazing damage at a range of 3 I 4 Pr
areas, and can make called shots. Scott can RUNNING ICEMAN: Iceman was the youngest
P 6 Ty Popularity = 3 member of the original X-Men and is still
fire his optic blasts at ranges longer than 3
areas (up to 10 areas maximum), but for each KNOWN POWERS: free-wheeling. He enjoys being a hero and
area over 3 that the beam covers, the damage facing danger daily.
Ice Generation: Iceman can create superhard
is reduced by one rank (for example, at 5
areas Cyclops's beam causes Remarkable
ice of Remarkable strength. He can create MARVEL GIRL
weapons, shields, and semi-permanent Jean Grey
damage). Cyclops can also use his optical
structures of this strength by drawing ambient Mutant hero
blast as a presser beam, firing it at low power
moisture out of the air. He can also extend ice
to push up to 500 lbs. along the ground or to F 10 Gd Health = 56
under others, causing them to slip unless they
stop it from falling. When he does this, he still A 10 Gd
make an Agility FEAT roll (or have some
causes Typical damage per round to the S 6 Ty Karma = 80
applicable wall-crawling or adhesion ability).
object or person in his blast. Cyclops fires his E 30 Rm
Bobby can create and throw up to two iceballs
optical blasts with Incredible Agility. His optical
per round (Excellent Agility on the Throwing, R 10 Gd Resources = Gd (10)
blasts are thought to be (at least partially) I 20 Ex
Blunt column for Excellent damage each,
solar powered, but how they are recharged is P 50 Am Popularity = 20
range 3 areas), or one ice grenade per round.
unknown.
Bobby throws the ice grenade with Excellent
KNOWN POWERS:
Power Stunts: Scotty's awesome ability to Agility on the Throwing, Blunt column, with a
almost perfectly visualize spatial geometry is range of 3 areas; if it hits it causes the target Telekinesis: Jean has the ability to mentally
often combined with his optical blasts for to partially ice up as if held by Remarkable manipulate objects with Incredible ability. Her
multiple reflection shots. He can strike up to Material Strength bands. Bobby can make limit is about one ton (Remarkable Strength
eight targets in a single round if all of them are called shots with his iceballs and ice FEAT roll required to succeed if she attempts
made of a reflective material (like metal), are grenades: if he strikes a target three times to lift over 150 pounds). Jean's telekinesis can
within an adjacent area of him, and he makes with ice grenades before the target breaks any also work on the molecular level. She can
a successful Incredible Agility FEAT roll. The of them, the target is completely encased. manipulate her unstable molecular outfit into
damage for this type of optical blast drops to In normal temperatures, Bobby's any fashion she desires simply by thinking
Incredible. ice-constructs have a base lifespan of five about it. Jean's Agility for telekinetic
rounds, plus a variable addition of 1-10 rounds. manipulation in this fashion is Monstrous.
TALENTS: Scott is an accomplished pilot. The base figure increases to 10 rounds in cold
Treat his Reason and Agility as if Remarkable Deflection: Jean can use her telekinesis to
regions and is decreased to one round in hot
in matters of aircraft and spacecraft. Scott has deflect attacks (like a shield) or contain
regions, such as under the desert sun. Bobby
Amazing Reason when it comes to spatial explosions (like a force field). Her ability to do
can generate ice in any region that has some
geometry (see Power Stunts, above). He has this is Monstrous if she is just defending
ambient water vapor. This means he can use his
the Leadership talent, and knows martial arts herself or someone else, Amazing if she is
power anywhere on Earth, but would be severely
Type A and C. Scotty was mind-taught defending an entire area, Incredible for two
limited in outer space.
Russian by Professor Xavier. areas, Remarkable for three areas, and
Body Armor: By icing up, Bobby can give Excellent for four areas, which is her limit.
CONTACTS: Scott's family are his closest himself Remarkable body armor. However, due
contacts: his brother, Alex (Havok); his father Telekinetic Flight: By manipulating her
to the rigidity of the ice, he squeaks when he telekinetic force Jean can fly at Good Air
(Corsair); his wife, Madeline Pryor, who was a walks. This ruins any chance of surprise
pilot for his grandparents' airline; and his Speed, float herself and others at Typical Air
unless he makes a Psyche FEAT roll to control Speed, or create an ascending or descending
newborn son. this action. Bobby is invulnerable to the cold, telekinetic "elevator" at Poor Air Speed.
RUNNING CYCLOPS: Scott grew up in an but takes damage from heat and flames as if
they were one rank higher (his body armor still Mental Bolts: Jean can project mental bolts
orphanage until he was enlisted by Professor
has an effect). that have a range of 3 areas and hit with
Xavier for his school. He was the first X-Man
Amazing Agility on the Force column. The
and the first X-Men team leader. Though Scott Power Stunt Iceman has one special maneuver bolts can cause up to Incredible damage if
has been reunited with his father and brother, that he sometimes uses, but it takes three rounds aimed at a being, or Amazing damage if aimed
the lonely years molded his personality: tough, to prepare. He completely ices up an area with at a structure or object.
controlled, self-sufficient, but unable to easily highly reflective, mirror-like ice. He can then stand
express his feelings. He always drives himself in the area and the reflections make it appear as Telepathic Power Jean once had telepathic ability
and others to the utmost of their abilities. though multiple Icemen exist. He can even stand and was able to read minds and project her
Recently he has had many doubts in his life: in an adjacent area and project his image into the thoughts into the minds of others with Remarkable
he lost his leadership of the X-Men to Storm, iced area by using the reflective ice as a lens. If ability. She also could attack an opponent's mind
even without her powers, and his love for Jean Bobby spends six rounds preparing the area, he with Remarkable strength mental bolts. Apparently
Grey has resurfaced with her reappearance, can perfectly etch his own image into the ice, these telepathic powers have all disappeared
putting his marriage in jeopardy. which means that of all the images that appear in since her comatose state in the cocoon. Her
the area, none are the real Iceman. Intuition when she had those telepathic powers
was Remarkable.
Speed: By creating a toppling ramp of ice and

15
TALENT: Jean has the Fashion talent. under great stress or is excited (surprised in CONTACTS: None
the danger room, attacked by someone, etc.)
CONTACTS: Jean has no real contacts his power immediately manifests itself. The RUNNING ARTHUR: Arthur is the deformed
outside of X-Factor and the X-Men. greater the threat, the more powerful the flame and mute mutant son of Carl Maddicks
(encompassing up to two areas and causing Maddicks, who worked alongside Hank McCoy
RUNNING MARVEL GIRL: Jean Grey was for the Brand Corporation, was so desperate
one of the weaker members of the original Amazing damage). If Rusty does not make a
yellow Psyche FEAT roll to control this wild to wipe out the genetic mutation in his son that
X-Men for years. Just as she was beginning to he secretly used Brand laboratories to develop
come out on her own, she sacrificed her life so fire, it will continue to rage until either he does
get it under control (he may try every round) or a wonder drug. To test the drug, Maddicks
that her fellow X-Men could live. In a special captured the then-blue furred Beast and
mission on a space-shuttle returning to Earth, he is rendered unconscious. Rusty is
invulnerable to flame damage. injected him with the solution. The Beast
Jean bought precious time for her partners to turned back into his human form, but retained
make a safe escape while she piloted the TALENTS: Rusty was in the Navy and has a his mutant powers. X-Factor arrived to save
doomed craft. Before it was destroyed, Military talent. the Beast and in the ensuing chaos Arthur was
though, it was exposed to a massive dose of given by Carl into X-Factor's care while Carl
cosmic radiation. While she appeared to have CONTACTS: None. held off Brand Security personnel, who had
emerged from the crashed vehicle as the orders to shoot first and ask questions later.
RUNNING RUSTY: Rusty was in the Navy
powerful Phoenix, it was actually an alien who Arthur is now an orphan under X-Factor's
when he was taken into custody by the
had taken on the essence of Jean and care. He is a well-meaning youth who tries to
authorities for using his powers (he lost
proceeded to live out what everyone thought do what he can to help X-Factor in their
control). What his life was like before that is
was Jean's life. missions, but he does not go on the missions
unknown at this time. He appears to be a shy
Meanwhile, Jean, whose body was severely themselves.
kid, confused and bewildered about his
damaged, was healing inside a special cocoon
powers, and sometimes lashing out at the
the alien force had created. Jean's
body/cocoon was finally found by the
world in frustration. SKIDS
Avengers at the bottom of Jamaica Bay, where Mutant (trainee)
it had landed. With the help of Reed Richards, MADDICKS, ARTHUR F 10 Gd Health = 30
Jean was freed from the cocoon. Her Mutant (trainee) A 6 Ty
telepathic abilities are now gone, but her F 2 Fb Health = 18 S 4 Pr Karma = 34
telekinetic abilities are stronger than ever, and A 6 Ty E 10 Gd
she, herself, seems in better health than she S 4 Pr Karma = 20 R 4 Pr Resources = Fb (2)
used to be. However, the world has changed a E 6 Ty I 10 Gd
lot in the few years she has been gone and R 6 Ty Resources = Fb (2) P 20 Ex Popularity = 0
she is having a bit of difficulty coping with it. I 4 Pr
Jean is confident now, second to no one in KNOWN POWERS:
P 10 Gd Popularity = 0
competency, and she has an extremely strong Force Field: Skids can project a force field that
sense of duty to the world's mutants. However, KNOWN POWERS:
protects her from physical, gas, energy, and
she does feel very alone because of the time Telepathy: Arthur can read minds with mental attacks. The field is constantly on at
she lost in the cocoon and the strange Remarkable intensity. Arthur cannot send the Good power rank, but can be increased to
reactions among her teammates that her messages to those with whom he Remarkable when she desires. It extends
return elicited. telepathically links, only read their present completely around her body and she can use
thoughts or past memories. The range for this it to propel herself along as if she is gliding on
X-FACTOR initial contact is within an adjacent area of
Arthur, but once he has telepathically touched
air (Air Speed: Typical).

STUDENTS another's mind, he can reestablish the link at TALENTS: Skids has Remarkable knowledge
of all the Morlock underground tunnels and
any later time, though the character may be as
COLLINS, RUSTY far away as 100 miles. Manhattan's sewers, access tunnels, and
subway lines.
Mutant (trainee) Teleprojection: Arthur can project the thoughts
or memories he picks up in his telepathic CONTACTS: Skids only has contacts with
F 6 Ty Health = 24 surviving Morlocks.
A 6 Ty powers through his eyes into the air. These are
S 6 Ty Karma = 22 not illusions, but movie projector-like images RUNNING SKIDS: Very little is known about
E 6 Ty of either the contacted character's present Skids, except that she was brought up by the
R 6 Ty Resources = Pr (4) thoughts or, if Arthur desires, past memories. Morlocks, is female, and about 15 or 16 years
I 6 Ty Anyone who is standing up to one area away of age.
P 10 Gd Popularity = 0 can see the images in the air. In this way,
Arthur can show a villain's memories of a
KNOWN POWERS: crime for X-Factor.
Pyrotechnics: Rusty can mentally agitate air Mind Lock: Arthur can lock another character's
molecules to the point where the air, and mind in a stasis condition, where that
anything flammable, bursts into flames. His character cannot perform any action
power has so much potential that he could be whatsoever, nor is he aware of time passing.
the next Human Torch (though his power origin The conditions of this power are that the target
is different). His power rank is Monstrous. He character is first touched telepathically by
is learning to control his power. At present he Arthur and that Arthur must make a Psyche
must make a Psyche FEAT roll to call forth and FEAT roll every round he locks up his target's
control the flames each round. The flames mind against the opponent's Psyche as an
normally inflict up to Excellent damage. If he is Intensity FEAT.

16
A few years ago Charles Xavier reviewed his (Cannonball). The New Mutants have had their powers. The change of command from Professor
position on training mutant youngsters. share of setbacks and changes since their Xavier to Magneto was not an easy one, but the
Disturbed by the deaths and near-deaths of formation. Karma was believed to have died New Mutants are resilient and have come to
various X-Men, he decided to stop training early in their adventures, only to later appear, accept him.
young mutants altogether. However, the case possessed by the astral form of one of Professor The New Mutants have a counterpart team
of Rahne Sinclair, a mutant child who was Xavier's oldest enemies, Amahl Farouk. An sponsored by the Hellfire Club, called the
being persecuted (and almost executed) in her adventure up the Amazon with Sunspot's mother Hellions, who they view as anything from rivals
own home town in Scotland, was brought to led the team to Nova Roma, a lost colony of to friends, but not enemies (see the Hellions
his attention by his associate and silent ancient imperial Romans, where they met and entry).
partner, Moira MacTaggert. She eventually soon recruited Amara Aquila (Magma). Kitty
convinced Professor Xavier into continuing his Pryde (Shadowcat) was 'demoted' from the Costumes: Like the X-Men costumes, the
work with mutant children and teens. He X-Men to the New Mutants by Professor Xavier New Mutants have outfits that are made of
decided, though, that he would only allow because of her age. He eventually relented to unstable molecules, a Remarkable strength
mutants already experienced in combat (like her continual pleas and placed her back in the material that does not provide body armor.
Rogue) to join the X-Men. Xavier felt that he X-Men. A trip to the magical pocket dimension of These suits are insulated, providing team
should train young, inexperienced mutants Limbo transformed Colossus's little sister into a members with Good protection against the
only to use their powers correctly, and not to teenager with both mutant and magical powers. cold and heat. Though radio comm-links are
become costumed adventurers. Therefore, he Thus Illyana Rasputin (Magik) joined the ranks. A sometimes taken into the field by New
refers to his youngest group of students not as 'passive' mutant whom the team had known Mutants, their costumes do not have
X-Men but simply as "the New Mutants." previously, Doug Ramsey (Cypher), was needed comm-links built into them like the X-Men
But the best laid plans of mice and mutant during an adventure and enlisted in the team, costumes.
teachers soon go astray, especially when they while an alien youngster named Warlock was Talents: All of the New Mutants have been
live in the same mansion as the X-Men. Soon adopted by the group on the grounds that he trained on the X-Men Mansion computers. The
the New Mutants were drawn into adventures was a mutant as well, since he did not have the entire team has Good ability when dealing with
and, though they are not considered normal paternal-combat instincts possessed by these, or similar, computers. All New Mutants
professional crime fighters, they definitely are his race. members have the Resist Domination talent.
mutant heroes who are gaining their fair share Leadership disputes and little romances have Contacts: All New Mutants have contacts
of combat experience in the field. prevented the group from completely operating with their teammates, the current X-Men,
The original team of new mutants included as a team in the past, but recently they seem to Professor Xavier, Magneto, Stevie Hunter,
Rahne (pronounced "rain") Sinclair (Wolfsbane), have licked the problem and are operating very Moira MacTaggert, and Empress Lilandra
Xi'an (pronounced "shan") Coy Mann (Karma), effectively. Professor Xavier and the X-Men work Neramani. The original five New Mutants also
Roberto De Costa (Sunspot), Danielle Moonstar with the youngsters constantly, helping to build have contact with Cyclops of X-Factor.
(Psyche, later Mirage), and Sam Guthrie their confidence and teach them to control their

17
CANNONBALL CYPHER against the Unearthly attack to avoid
Sam Guthrie Doug Ramsey possession. The mind of the person who is
Mutant hero Mutant hero being possessed goes into a dream-like state
and remembers nothing when she leaves him.
F 10 Gd Health = 54 F 6 Ty Health = 28 When her mind is possessing someone,
A 4 Pr A 6 Ty Karma's body is immobile, but she still retains
S 10 Gd (30 Rm) Karma = 22 S 6 Ty Karma = 46 possession of it (she does not vacate it as in
E 30 Rm E 10 Gd astral projection) and may act with both the
R 6 Ty Resources = Pr (4) R 30 Rm Resources = Pr (4) possessed and original bodies on a Psyche
I 6 Ty I 10 Gd FEAT. She will automatically return her mind to
P 10 Gd Popularity = 4 P 6 Ty Popularity = 3 her own body if her body is damaged. Damage
KNOWN POWERS: KNOWN POWERS: to the possessed body also affects her. If the
body is damaged to the point where it has only
Flight: Sam flies by generating Linguistics: Doug has a knack for languages, five Health points left, is killed, or rendered
thermo-chemical energy and releasing it from whether human, machine, or alien. He can unconscious, she immediately returns to her
his skin. The release of this energy is learn any language with Incredible ability, own body, is shaken and groggy, and cannot
accompanied by smoke, flame, and including written and non-spoken forms of perform any actions for one round.
condensation, and is projected by him in such communications. He has used that power to Her mental control of a target is absolute,
a manner as to grant him Excellent Air Speed crack many computer codes, and this makes but for the first 10 rounds after beginning
in a straight line. Turning while flying is very him a hacker par excellence (Amazing ability possession she is slightly disoriented by the
difficult for Sam, so that making any turn with computer programs and software). If the new body. During this time all attempts with
requires an Agility FEAT roll. Sam's Strength language he is attempting to decipher is the possessed body, including combat, suffer
increases to Remarkable when he is flying, utterly alien, it may take him minutes (or even a -1 CS. After the 10th round she can use the
and he is able to carry up to one ton while hours), but he will crack it. victim's body normally. After about half an
"blasting." Sam may make an Amazing level hour, the possessed character may begin
TALENTS: Even without his power, Doug is making Psyche FEAT rolls to regain control. If
Charge attack and may carry opponents with
Remarkable in matters of computer software. Karma retains possession of the body for more
him on a Power FEAT roll. He can travel as far
When he and Shadowcat of the X-Men work than 24 hours she must begin making Psyche
as one mile on one blast of his power. If he is on a computer together, there is very little they
surprised by a sudden attack, he may FEAT rolls to avoid losing her personality in
cannot accomplish. the personality of the victim. If she fails a roll,
involuntarily shut off his power (Psyche FEAT
roll to avoid), making him vulnerable in the CONTACTS: Doug was a former member of she must leave the victim's mind at once or
next round. Emma Frost's Massachusetts Academy for a begin to suffer identity loss, thinking and
short time and may still retain some contacts behaving as the possessed subject would.
Force Field: When in flight, Sam's there. He and Warlock are extremely close Karma can possess multiple people, but has
thermo-chemical energy projects a force field and often combine their abilities and powers to trouble making more than one of them act at a
around himself that provides Monstrous form a better fighter. time (red Psyche FEAT roll required to
protection against energy and physical succeed at this).
damage, including damage from hitting things. RUNNING CYPHER: Doug is a good, clean
This protection extends to those things or Power Stunts: Karma has used her ability in
American-type kid who often feels left out of the past to possess the mind of a guard,
people he carries. If he drops something or New Mutants activities (like the Danger Room)
someone he is carrying, it takes damage as if policeman, or whatever, have them go into a
and adventures because of his passive deep sleep, then leave them that way. It is a
he struck it while charging. Sam can be mutation. He has proved invaluable to the
affected by mental or magical attacks while fast, efficient, and quiet method of taking out
success of some missions in the past, but non-super powered characters. As in any
blasting. since his powers are neither flashy nor sleep, a loud noise will wake the sleeper.
CONTACTS: Sam has developed a crush on damaging, he oftens feels unnecessary. He
the young mutant Firestar in the past, but he is and Kitty Pryde have been seeing a great deal TALENTS: Xi'an, from her youth in Vietnam
presently romantically involved with the of each other since her break-up with Peter during the war, has a Remarkable talent for
mutant rock singer Lila Cheney. He can call on Rasputin. survival in wild areas and ruins. This includes
their aid if necessary. the ability to hide and remain unmoving for

RUNNING CANNONBALL: Sam is the eldest


KARMA hours if necessary. She speaks Vietnamese,
Xi'an (Shan) Coy Manh French, and English fluently.
child of a large coal mining family and the
Mutant hero CONTACTS: Xi'an's only contacts are an
eldest of the New Mutants, yet feels
disappointed with his inability to completely F 10 Gd Health = 32 American priest and the living members of her
control his powers. He is at that extremely A 6 Ty family: her younger brother, Leong, and her
awkward stage and, though he is co-leader of S 6 Ty Karma = 101 younger sister Nga (both of whom have been
the New Mutants, oftentimes feels inadequate. E 10 Gd taken care of by Professor Xavier), and her
He is a straightforward youth who tries to be uncle Nguyen Ngoc Coy, who is a powerful
R 6 Ty Resources = Ty (6)
sensitive toward others and get along with and prosperous criminal posing as a
I 20 Ex
everyone. His uncontrolled blasting often businessman in the U.S. (he is currently under
P 75 Mn Popularity = 4 arrest). She had a twin brother, Tran, whose
results in large amounts of damage to
anything he even slightly brushes against. KNOWN POWERS: powers were identical to hers, but he relished
in controlling others. He later turned to
Possession: Xi'an has the ability to take over criminal activities. In a bizarre battle, Xi'an
the minds of other human beings or animals. was forced to absorb the life essence of her
She does this with Unearthly ability, and must brother, killing him in the process. The
be in the same area for initial possession, but American priest, Father Michael Bowen (uncle
can extend her range up to a half-mile after to Tandy Bowen, also known as Dagger),
that. Those attacked make a Psyche FEAT roll

18
whom she had known in Vietnam when he months, or years in the past or future. CONTACTS: Illyana's best friend is Kitty
served with the U.S. Army, helped her when Magik can also summon extradimensional Pryde. Kitty is the only normal human who can
she first arrived in the U.S. and works with lifeforms (often erroneously referred to as wield the Soulsword...or be hurt by it. In the
Professor Xavier to help her siblings. demons) from Limbo through using her discs past, when Illyana has lost or given up her
(see her magical powers and S'ym below). magical powers, both the Soulsword and Body
RUNNING KARMA: Karma has been through Armor have been transferred to Kitty.
She can also have her discs appear below
a lot of grief in her young life. She lived Magik can call forth many demons from her
through the Vietnam War and helped her other characters to teleport them to Limbo.
The target may attempt to Dodge if it is realm. Chief among them is S'ym, whose
family escape Vietnam, only to see her father statistics are:
and mother killed by Thai pirates. She was warned. She must make a Psyche FEAT roll
forced to kill her own brother and has fought for this last disc use also. F 40 In Hearth = 245
her uncle on more than one occasion. She Special Tricks: Illyana often teleports an A 30 Rm
was the first team leader of the New opponent with her to Limbo, then leaves him S 75 Mn Karma = 80
Mutants, there in S'ym's care until she returns, taking E 100 Un
and Professor Xavier's secretary, until an the character out of combat and keeping him R 10 Gd Resources = None needed
explosion on an adventure sent her, secure. I 40 In
unconscious, into the Pacific Ocean, where P 30 Rm Popularity = -20
the tide carried her away from her comrades. Soulsword: Magik can automatically summon
in this half-drowned condition she was a Soulsword. It is a physical manifestation of KNOWN POWERS:
vulnerable to telepathic invasion. She became her magical powers. It can cause Monstrous Claws: S'ym's claws cause Remarkable
possessed by the astral form of the evil Amahl damage to any magical creature it strikes, Edged Weapon damage.
Farouk—a mutant who was a Cairo crimelord attacking on the Edged Attack column. The
and had powerful telepathic abilities (he was sword causes no harm if it passes through any Bite: S'ym's bite causes Excellent Edged
destroyed by Professor Xavier years before, non-magical creatures, machinery, humans, or Weapon damage.
but his astral form lived on). robots. If the sword is swung through a
character or item that is possessed or Body Armor. S'ym has Amazing body armor
In this form, Farouk used Karma's powers against physical and energy attacks, Good
(increased by his own natural telepathic otherwise magically controlled or transformed,
Magik is allowed a Psyche FEAT roll with a +2 body armor against magical attacks.
abilities) to establish a criminal empire in
America and begin the Gladiators. Farouk's CS bonus to break the spell and return the Teleport: S'ym can teleport with Unearthly
experience with telepathy allowed him to being or item to its original state. ability, even extradimensionally (a magical
possess a number of people with ease and Magik can store her sword in nothingness power).
control their every action. During this time, he and summon it whenever she desires.
indulged his sensuous pleasures to the point BACKGROUND: S'ym served the villain Belasco
Psi Screen: Magik possesses a psychic shield and was Magik's nemesis when she was a child
where Xi'an's body became grotesquely that is always up and acts as Monstrous
enormous. Eventually the New Mutants, with caught in Limbo. After Belasco was overthrown,
protection from psionic attacks, attempts at he ordered S'ym to attack Magik in the Earth
Karma's willpower helping them, banished controlling her, or intrusions. Whether this is a
Farouk back to the astral plane. dimension and kill her. When he failed, S'ym's
mutant power of hers or a result of extensive life was spared by Magik and he has pledged to
Shortly thereafter, during an adventure with magical studies is unknown.
Storm and the rest of the New Mutants in obey her every command. He is quite afraid of
Asgard, Karma lost all of her weight and Body Armor: If Magik uses her Soulsword or her magical powers.
regained her physique. She is now, once magic in combat, magical body armor begins to RUNNING MAGIK: Illyana is Peter Rasputin's
more, a member of the New Mutants, but not appear on her. The body armor, resembling shiny sister who was trapped in Limbo (though only for
the team leader. She is a tough, plate armor, begins with Excellent strength and a few minutes in Earth time) and aged seven
self-controlled, and experienced youth who improves by one rank each time she uses her years there. During this time Belasco, then Lord
has survived against tremendous odds. sword or magic in battle to a maximum of of Limbo, adopted her and turned part of her
Monstrous. Her armor remains for up to five soul demonic in nature. Despite her worries
MAGIK rounds without her having to use magic about her darksoul, Illyana's good side maintains
Illyana Nikolovna Rasputin specifically for the purpose of keeping it. control. She eventually learned all of Belasco's
Mutant hero magic, challenged and defeated him, thus
Magic: Illyana is the Sorceress Supreme of a becoming that dimension's Sorceress Supreme.
F 20 Ex Health = 80 small pocket-dimension she calls Limbo (there She then returned to Earth, where she prefers to
A 10 Gd are a number of other dimensions called dwell, and joined the New Mutants. Illyana is
S 10 Gd Karma = 80 limbo), which is probably tenuously connected unsure about her place in the universe, as a
E 40 In to True Limbo. If the Judge is using a general force of light or darkness.
R 10 Gd Resources = Gd (10) magic system for the campaign, it is sufficient
I 20 Ex to know that Illyana wields Unearthly power on MAGMA
P 50 Am Popularity = 4 her own plane. Her magical ability in the Earth
Amara Juliana Olivians Aquilla
dimension is limited to detecting magical
KNOWN POWERS: Mutant hero
auras, entering the astral plane, and calling up
Teleport Discs: Magik's mutant power is the her Soulsword (the first two feats are of F 10 Gd Health = 76
ability to teleport herself and others through Monstrous ability). A 20 Ex
tone and space by the use of summoned If the detailed magic system found in the S 6 Ty Karma = 50
stepping discs. After a successful Psyche MARVEL SUPER HEROES® Realms of Magic E 40 In
FEAT roll, the disc teleports her first to her game accessory is used, then use her R 30 Rm Resources = Gd (10)
dimension of Limbo, then to the desired statistics and powers as listed in the Realms I 10 Gd
destination. A failed roll indicates a misjump, of Magic Codex of Characters & Creatures. P 10 Gd Popularity = 5
either in distance (up to one-quarter mile TALENTS: Illyana speaks English and
away) or in time. If the FEAT fails, the final Russian fluently.
destination could be 1-10 days, weeks.

19
KNOWN POWERS: Romans that is located deep in the jungles of potential danger for characters as a deathglow
Brazil. She can rely on financial support for at the start of an adventure. Each adventure,
Control of Earth: Magma can psionically from him, but the people of Nova Roma the Judge should make a FEAT roll to
control the movement of tectonic plates and seldom leave their lands. determine if Dani has detected a deathglow. If
the flow of lava within a planet. She can she does, one character, randomly
summon small earthquakes and fountains of RUNNING MAGMA: Magma was born and determined, will be placed in a deadly
lava within a 4-area range with Monstrous bred to the ruling class in her homeland. She situation. This character will attract attacks
ability, causing up to Monstrous damage. is ever the lady and has quite an air of nobility and is unable to spend any Karma on
Magma can turn any rock (concrete, stone, about her. She misses Nova Roma, but honors Endurance FEAT rolls for the duration of the
etc.) into lava and form it into any shape she her duty (she was sent by her father to learn adventure.
desires. Her powers are tied to her emotional what she could of the modern world to better
state, and if she is excited or angry, she may prepare Nova Roma for its return to it). She Brightwind: Dani owns a pegasus-like
unwittingly trigger such an effect. seems to have no romantic ties to anyone and Asgardian steed named Brightwind. It always
enjoys being a New Mutant. maintains a psi-link with her while she is on
Body Armor: When in her Magma form, Amara Earth. It has Excellent Strength and can carry
appears as a humanoid female of flaming MIRAGE up to a maximum of 800 pounds when flying.
lava. This form gives her only Good protection Danielle ("Dani") Moonstar Its wings provide Excellent Air Speed. It will
from physical damage, but Unearthly defend its master, sensing when she is in
Mutant hero
protection against fire and heat. Water has no danger and flying to her rescue. It has three
significant effect on her fiery form. While F 10 Gd Health = 56 attacks per round, one bite (Excellent
Magma can create earth tremors while in A 6 Ty damage), and two hooves (Remarkable
normal form, she must convert into her fiery S 10 Gd Karma = 70 damage each). The target must be in the
form to use her lava powers. In this form she E 30 Rm same area with Brightwind for it to attack.
gives off Excellent intensity light and Good R 10 Gd Resources = Pr (4)
intensity heat. I 20 Ex TALENTS: Dani has the Wilderness Survival
P 40 In Popularity = 5 and Horsemanship talents. She receives +1
Lava Blasts: Magma can telekinetically project
CS with a bow. She speaks both English and
blasts of magma from her hands. She does so KNOWN POWERS: Cheyenne fluently,
on the Energy column with Remarkable Agility,
causing up to Monstrous damage at a range of Image Generation: Dani has the power to pull CONTACTS: Death.
3 areas. and display three-dimensional images from
the minds of others with Unearthly ability. She RUNNING MIRAGE: Dani is a proud, willful,
Power Stunts: Magma can use her lava bolts must concentrate on a specific image, such as and confident young woman, very similar to
to tunnel through solid matter (with a Material "greatest fear" or "heart's desire" or "symbol her warrior ancestors. She joined the New
Strength of Monstrous or less) at a rate of 2 of authority," etc. If the target fails a Psyche Mutants because it was her grandfather's wish
areas per round (1 area per round if making FEAT roll against this Unearthly power, he will that she study with his old friend, Professor
the tunnel traversable by others). see the image Dani sought (as will everyone Xavier (she originally had the codename,
else in the area, but only the subject(s) believe Psyche). On an adventure in Asgard she
Healing Powers: Amara regains her Health inadvertently joined the Valkyrie (the
very quickly when she is in contact with the it is real) and react accordingly (running from
what he fears the most, attracted to desire, shield-maidens who fly over the battlegrounds
ground. She recovers her Endurance rank collecting the souls of the warriors for
every 10 rounds, provided she is in contact answering to authority, etc.). She can affect
multiple targets in the same area with this Valhalla), but seemed to fit right in. Upon her
with the ground during those 10 turns. Unlike return to Earth, she was allowed to keep her
the Regeneration power, Amara does not need power, and all will see a different image
steed, Brightwind, and sometimes uses it on
to be resting while she heals. This makes her (unless they all share the same image of fear,
missions. Though her first few months with the
a tough opponent on the ground. If she is love, etc.) Her range is line-of-sight, but this
New Mutants was touch and go, she now
brought to 0 Health while in contact with the can be improved through the use of optical
co-leads the team with Cannonball and is an
ground, she will fall unconscious for 1-10 enhancement devices (binoculars or important member, usually developing many of
rounds and then must make a successful telescope, but not television). As soon as Dani their tactics and mission plans.
Endurance FEAT roll to regain consciousness stops concentrating on an image, it ceases to
and her full Health and abilities. If she is exist. SUNSPOT
brought to 0 Health when she is not in contact Dani's power also works on animals, but the
Roberto Da Costa
with the natural earth (such as inside a individual creature is the only one who sees
Mutant hero
building or a spaceship), check for death as the image.
usual. F 10 Gd Health = 52 (76)
Limited Telepathy: While Dani can pull images A 6 Ty
NOTE: Magma's powers are directly related from a character's mind, she has no idea what
to her contact with the Earth. All of her powers S 6 Ty (30 Rm) Karma = 20
those images are until she displays them, and
will weaken if she is removed from contact E 30 Rm
she is not a full telepath. She does possess a
with the ground, or something that is affixed to R 6 Ty Resources = Ex (20)
telepathic rapport with higher animals,
the ground, for over 10 rounds (-1 CS for I 4 Pr
especially canines, felines, and birds. She can
every 10 rounds off the ground to a maximum P 10 Gd Popularity = 3
receive their images, sense their feelings, and
of -3 CS. The penalty is eliminated after 10 even see through their eyes with Monstrous KNOWN POWERS:
rounds on the ground). ability. This power allows her to mindlink with
Rahne Sinclair, when Rahne is in her wolf or Enhanced Strength: Sunspot has the mutant
TALENTS: Amara receives a +1 CS when power to absorb solar energy and convert it
fighting with a sword. She speaks both Latin wolfoid form.
into Strength. When he does this his Strength
and English fluently. Death Sense: Dani has the Unearthly ability to increases to the rank in parentheses. When
CONTACTS: Amara is the daughter of a sense a being's approaching death. This was using this energy, he turns fully black, almost
senator of Nova Roma, a lost colony of ancient granted to her by the Valkyor of Asgard, who like a shadow. He may operate for an
accepted her as a member. She can perceive

20
unlimited number of rounds while in direct Roberto's life, died in the attack. Eventually he main trunk, including his optic sensors. He
sunlight without any serious depletion of his was rescued from Pierce by the New Mutants. can modify his body to form supports of
strength, but when in shade, underground, or His home life had been a shambles for a Remarkable strength, vehicles, even a fully
at night, he may only use his power for five while, so Roberto had no qualms about operative spaceship with life support for six
rounds. On the sixth round of use without leaving home and joining the New Mutants adults—in short, he can turn himself into
recharging, he must make an Endurance when he was offered membership. Roberto is anything. He has Unearthly control over these
FEAT roll. Failure indicates that his enhanced a natural charmer with the ladies. His changes, but when under stress will resort to
Strength is diminishing (-1 CS this round and cosmopolitan style and self-assured attitude his natural humanoid shape.
he returns to normal the next round). If a covers his bitterness about the past and anger Portions of his body can be separated or
second Endurance FEAT roll is failed, Roberto with his father's decision to join the Hellfire shredded (Excellent Material Strength), and
will fall unconscious. Club's Inner Circle. Sunspot can be stubborn, Warlock will merely regrow that part in normal
conceited, and a hot head at times, but his healing. When Warlock takes more than
TALENTS: Roberto speaks English and fellow teammates still stick by him. Lately, Remarkable damage in a single round, he
Portuguese fluently and has a working though, he has had second thoughts about must make an Endurance FEAT roll to
knowledge of Latin. remaining with the New Mutants. maintain his present shape. If he fails the roll
CONTACTS: Roberto's father is a member of his shape will take on a splattered look for at
the Hellfire Club's Inner Circle and, though WARLOCK least 1 round (once while flying as a jet he was
currently estranged from his son, may Warlock is its only name attacked by Hercules and looked like a mile of
unobtrusively act as a contact in Roberto's Alien mutant black, technical spaghetti afterward).
behalf without him knowing it. His mother, an Form Change: Because Warlock is both
F 10 Gd Health = 100
archeologist, will come to his aid if she knows organic and mechanical in nature, he can also
A 20 Ex
of any trouble, but she is usually on a dig assume the shape and appearance of
S 30 Rm Karma = 60
somewhere. Recently, he has added the anything organic as well as anything
E 40 In
Fallen Angels to his contacts. mechanical. His preferred form in society is
R 40 In Resources = None
RUNNING SUNSPOT: Well into his teens I 10 Gd that of a tall, brown-haired young man, but he
before his mutant power manifested itself, P 10 Gd Popularity = 5 can imitate the form of any humanoid being
Roberto lost all of his friends, and indeed with Excellent ability.
much of his world, one day on a soccer field KNOWN POWERS:
Special Tricks: Aside from turning into tanks,
when he lost his temper and went shadow Shapechanging: Warlock is a techno-organic jets, spaceships, etc., Warlock has lately taken
black Because of this he was captured by metamorph, able to alter his shape and take to forming futuristic battle gear around Cypher.
Donald Pierce of the Hellfire Club who was any form he desires. He can extend any He knows of Doug's desire to battle alongside
'recruiting' young mutants. Juliana, the love of portion of his body up to 2 areas away from his his teammates, and Warlock's own passive

21
nature does not perfectly suit him in combat. WOLFSBANE Claws: Rahne's wolfoid form has claws that
Therefore, he will create a 'space tank' or Rahne (pronounced "rain") Sinclair cause Good damage on the Edged Attack
powered battle armor around Doug that Mutant hero column. These paws can also be used as hands.
responds to either Doug's movement or voice
F 6 Ty Health = 42 Bite: Rahne's wolfoid form can bite, causing
commands. This combination gives them
A 10 Gd Typical damage on the Edged Attack column.
Warlock's abilities and powers with Doug's
powers, talents, and decisiveness in battle. S 6 Ty Karma = 24 Tracking: Rahne's wolfoid form can track and
E 20 Ex recognize other creatures by their scent with
Conversion and Draining: Warlock can R 4 Pr Resources = Pr (4) Excellent ability.
immediately heal damage. He does this by I 10 Gd
fundamentally altering the DNA structure of an P 10 Gd Popularity = 5 Movement: Rahne's wolfoid form can sprint at
organic entity and transforming it into a up to Good Ground Speed for up to three
techno-organic construct, like himself. Then KNOWN POWERS: rounds, then must slow back to Typical
he simply drains the energy (its "lifeglow"), Shapechange: Rahne is a metamorph, able to Ground Speed for at least 10 rounds before
thereby rendering it inert. This is change only into two other forms, one a large sprinting again.
accomplished through Warlock's touch when red wolf and the other a wolf/humanoid
he wills it. It leaves behind a lifeless, Mindlink: Rahne's wolfoid form may speak.
(wolfoid) creature. She maintains her mindlink with Danielle
crystalline shell of the organism he drained.
The amount of healing gained depends on the Moonstar, but her images are more complex,
source (equal to the Health of living creatures, WOLF so that Dani must make a Psyche FEAT roll to
Material Strength rank for objects such as understand them.
plants and food). Warlock now knows the F 20 Ex Health = 60
A 10 Gd Damage to Rahne's wolf or wolfoid form is
difference between a sentient being and a healed when she returns to human form
lower life form. He loses all Karma if he drains S 10 Gd Karma = 44
E 20 Ex unless either the damage is caused by magic
a sentient being. He performs this conversion or her Health drops below 42. In these cases
as a Monstrous FEAT roll: green if his target's R 4 Pr Resources = None
I 30 Rm the damage is then transferred to her normal
Endurance is lower than his own, yellow if they state. Any damage she suffers in human form
are equal, and red if the target's Endurance is P 10 Gd Popularity = 0
is carried over to her lupine forms.
higher. Warlock can take nourishment from the Bite: Rahne's wolf form can bite, causing
Shi'ar computers in the X-Men Mansion Good damage on the Edged Attack column. Power Stunts: Rahne's only real unusual
without ill effect to either side. maneuver at this time is switching to more
Tracking: Rahne's wolf form can track and than one form in a single round. For example,
CONTACTS: Fallen Angels. recognize other creatures by their scent with she may move an area in wolfoid form (to
RUNNING WARLOCK: Warlock's home planet Remarkable ability. better mindlink with Dani), jump a fence in the
has evolved a combination man/machine as second area in wolf form, then cover her third
Movement: Rahne's wolf form can sprint at Good area in that same round, again in wolfoid form.
its dominant life form. Young are produced on Ground Speed for up to five rounds, then must
a genetic production line, with the elders If she switches like this while she is being
slow back to Typical Ground Speed for at least Grappled, Grabbed, or Caught, and her
eliminating the weak and unsuitable in a battle 10 rounds before sprinting again. She can run at
to the death (called a "hunt"). In a way opponent is not aware of her abilities, he must
Typical Ground Speed for hours. make an Agility FEAT roll. If he fails the roll, he
Warlock is a mutant because his genetic
makeup does not include the normal desire to Mindlink: Rahne's wolf form cannot speak or is so startled that he releases her.
battle his father at the appropriate time, but to communicate, but has a crude mindlink with Special Uniform: Rahne's uniform appears as a
live an independent life. He has fled to Earth Danielle Moonstar, and can transmit base uniform when in human form, and shrinks to a
to escape his father, Magus. Magus has feelings and information.
collar when she is in her wolf or wolfoid forms.
located Warlock on Earth, but has been
prevented from reaching him by the X-Men. Heightened Sight: Rahne's wolf form can see
TALENTS: Rahne speaks Scottish and
Warlock is a sensitive, peaceful soul who, into the ultraviolet and infrared portions of the
English fluently.
because of his innocence and naiveté, easily electromagnetic spectrum at a Remarkable
panics. His loyalty and love for the New rank. She can see anything in total darkness CONTACTS: Rahne is an orphan. Her only
Mutants, his only friends and family, knows no that gives off heat (like living organisms, family is Moira MacTaggert, who rescued her
bounds and he will risk his existence for them. anything that has been in the sun, etc.) from a mob in Scotland and is now her legal
The longer he stays on Earth, the more he Through the use of both her heightened guardian.
exhibits a hero's sense of good and evil, and a senses, Rahne's wolf form can judge a
RUNNING WOLFSBANE: Rahne was brought
wonderful sense of humor (often changing into person's emotional state and detect any
up by a 'fire and brimstone' preacher in
three-dimensional forms of comic strip changes in that state.
Scotland who was always making her feel
characters for his friends' amusement). He Heightened Hearing: Rahne's wolf form can sinful and cursed because of her powers.
often tries to converse with machinery, like the hear above normal human levels at an Moira brought her to Professor Xavier for help,
X-Men's jet, the Blackbird (he may possibly be which is when he decided to start his second
Amazing rank. Anyone attempting to surprise
able to communicate with items and group, the New Mutants. Rahne was the first
her in this form has a -1 CS.
appliances, but it is doubtful). Despite his
member. Because of her early upbringing, she
friends, he is acutely aware that he is an alien
WOLFOID is shy, extremely insecure, guilt-ridden, and
on a human world.
has little self-esteem. The longer she is with
F 10 Gd Health = 56
the New Mutants, however, the more she
A 10 Gd
gains confidence.
S 6 Ty Karma = 34
E 30 Rm
R 4 Pr Resources = None
I 20 Ex
P 10 Gd Popularity = 0

22
A large mansion stands on Fifth Avenue, just a paramilitary organization, created its own introduced the original Phoenix to the Inner
few blocks from the Avenger's Mansion. This advanced devices and vehicles, and trained its Circle with the intent of making her Black
is the headquarters for the Hellfire Club, an own agents and successors, such as the Queen and becoming a Bishop himself. As it
elite organization known for its politically and Hellions located at the Massachusetts Academy. turned out, Wynegard was really Mastermind
economically powerful membership. The The Inner Circle is structured like a chess who had mesmerized Phoenix. Wynegard's
Hellfire Club dates back to colonial days, and set: the members take on titles such as King, tampering with Phoenix's mind backfired and
was originally started in England. Even then, Queen, Bishop, and so forth, with the turned her into the Dark Phoenix The Inner
admission into the club was by invitation only designation of White or Black purely out of Circle immediately withdrew its invitation for
and membership was only offered to the rich fancy. Sebastian Shaw is currently the leader him to join the Club. Friedrich von Roehm
and powerful. These traditions still exist today. of the Inner Circle and is known as the Black (Black Rook) gained more power for himself by
But there is more to the Hellfire Club than just King. There is no White King, as Shaw introducing a powerful mutant and sorceress
a social club where high powered wheeling and usurped his reign and will allow no others to named Selene to the Inner Circle. She is now
dealing takes place. At the core of the Hellfire share his leadership duties. The next two the Black Queen. Roehm, however, is now
Club is the Inner Circle, a high council whose characters in power under Shaw are Emma dead, as is Harry Leland.
members not only direct the funds and interests Frost, the White Queen (who helped Shaw The Inner Circle uses pawns, too, as
of the Hellfire Club, but are bound together as a ascend to his position), and Selene, the Black servants and agents. These also include
secret organization as well. The secret Inner Queen. While constantly vying for more power, special armored agents called the Knights of
Circle exists for the purpose of someday the two positions can co-exist, unlike the Hellfire, and young mutants whom they are
dominating the world. This domination is pursued Kingship. training. The investment of time and energy
by any means at their disposal, whether they be The most recent power struggle and seeking out and training mutants is now a
economic, political, or criminal in nature. To this changes have come about on the Bishop level. prime goal of the Inner Circle. Many of the
end, the Inner Circle has established its own A character named Jason Wynegard Inner Circle's members are

23
mutants themselves, and they view mutants as to make an Endurance FEAT roll or the victim receive (magic, mental, etc.) is taken off the
an important natural resource that they should collapsed and began losing Endurance ranks excess amount of Health first, then his own,
cultivate. (one per round whenever a FEAT roll fails). If and he takes no damage from those attacks
Members of the Inner Circle revel in their Endurance dropped below Feeble, the he absorbs.
power and influence, going so far as to dress character died. A target's mass returned to
up in stylized late 18th century garb to display normal if the target moved out of Leland's Special Tricks: Since Shaw gains his powers
their disdain for modern conventions and range or if Leland was knocked unconscious. when struck, he will often goad an opponent or
morals. They have had great success in put himself in situations where he will be
TALENTS: Leland was a corporate lawyer. His attacked, so that he will grow stronger. This
building their power base, but are occasionally
Reason was Excellent in matters pertaining to could include diving under a falling piece of
halted in critical matters.
his occupation. architecture, using a Dodging or Luring
The only group that has continuously
stopped the Inner Circle is the X-Men, but maneuver to dodge into an attack, etc.
CONTACTS: Various corporations he
because both the X-Men and the Inner Circle represented in the past. TALENTS: Shaw has Incredible Reason in
are secret organizations, neither can divulge matters of business and Remarkable Reason
the existence of the other without blowing its RUNNING THE BLACK BISHOP: Leland
in the area of defense or armament design
own cover as well. enjoyed his status and power, lording it over
(Shaw redesigned and upgraded the modern
others of less good fortune whenever he
Talents: All members have Remarkable Sentinels).
could. He was the type of villain who gloated
abilities to operate the weapons, computers, over a trapped hero. Hardly anything was CONTACTS: Shaw is the president and chief
and miscellaneous equipment within the known of Harry's background, only that he stockholder of Shaw Industries Inc., a
Hellfire Club Mansion. belonged to the Hellfire Club at least as long multinational corporation that is heavily
Contacts: The contacts of the Hellfire Club as Shaw. He seemed to have no overt involved with U.S. defense contracts and
are phenomenal. The organization has ambitions at ousting Shaw and stayed neutral munitions manufacturing. He has contacts
Monstrous business and political influence. in any power struggles. Leland died from a with the various U.S. defense departments,
This also extends into charity organizations, heart attack brought on by overusing his including Project Wideawake, for whom he
the local law enforcement authorities, and any power fighting the ultimate sentinal, Nimrod. If builds Sentinels. Of course, the government
other organization that economic and political not for the sacrifice of his life using his power, has no idea that he is a mutant himself.
power can easily influence. The Hellfire Club it is quite possible Nimrod would have Shaw's chief cohort is Emma Frost, the White
members have contacts with each other, but destroyed both the X-Men and the lords Queen, who helped him ascend to the
this does not necessarily mean they will cardinal of the Hellfire Club. leadership of the Inner Circle.
cooperate with each other unless it is in their
own best interest. BLACK KING RUNNING THE BLACK KING: Shaw was born
into an impoverished family, but by the age of
Sebastian Shaw
BLACK BISHOP 20 he was a millionaire, primarily due to his
Mutant villain
Harry Leland own business skills and hard work. He climbed
Mutant villain (deceased) F 30 Rm Health = 100 and clawed his way to the top of the business
A 10 Gd ladder, and did the same in the Inner Circle.
F 10 Gd Health = 66 S 10 Gd Karma = 70 He presents himself as a refined man, but
A 6 Ty E 50 Am definitely believes in the survival of the fittest
S 20 Ex Karma = 36 R 20 Ex Resources = In (40) in every facet of life. Shaw supports the
E 30 Rm I 20 Ex development of mutant youngsters for the
R 6 Ty Resources = In (40) P 30 Rm Popularity = 15* Inner Circle, and is the true visionary of the
I 10 Gd *50 with the business and social elite. group. He can be a cold, cruel, ruthless,
P 20 Ex Popularity = 15 scheming man when he must...or when it
KNOWN POWERS: pleases him.
KNOWN POWERS:
Kinetic Absorption: Shaw is able to absorb
Mass Alteration: Harry could temporarily kinetic energy and convert it to physical BLACK QUEEN (current)
increase the mass of any person or object Strength, Agility, and Health. He must be in Selene
within 5 areas of him. The increase was such contact with the energy to absorb it (he can Mutant villain and sorceress
that in the first round his target had to make a even strike a surface himself to absorb the F 10 Gd Health = 110
Strength FEAT roll to move or physically energy). Whenever Shaw is attacked A 20 Ex
attack. In the second round, any action physically (slugfest, missile weapons, S 30 Rm Karma = 110
required a yellow Strength FEAT roll. On the charging, concussive rays, etc., but not E 50 Am
third round of the mass increase, any action wrestling) or by energy attacks that must strike R 10 Gd Resources = Am (50)
required a red Strength FEAT roll. At this point him to hurt him (Cyclops’s optic blasts, I 50 Am
any floors made of Typical Material or less Storm's P 50 Am Popularity = -10
gave way under the target, because he was so lightning bolts, etc.), the appropriate amount of
heavy (if the target is an item and is made of damage is added to his Health, not deducted. KNOWN POWERS:
Typical Material or less, it will collapse this His Health, if boosted in this manner, can go
round). On every alternating round following as high as 400. For every additional 50 points Psychic Vampire: Selene is not a true vampire
the third the Material Strength of the floor or over 100 Health that Shaw gains, he shifts his (they were all driven out of the world by Doctor
item that gave way increased one level until, Strength and Agility ranks by +1 CS; Strange), but her feeding on other's Psyche is
on the 13th round and thereafter a maximum therefore, at 150 Health his Strength and reminiscent of vampirism. Every major use of
effect is reached: floors, the ground, an item, Agility would both be Excellent; at 200, Selene's various powers (Excellent level or
etc., of Amazing Material Strength or less Remarkable; and so on up to the maximum of over) requires energy, such that she must
collapsed. 400 Health and Unearthly Strength and Agility. make an Endurance FEAT roll whenever she
On each round following the third, the In the game, this energy dissipates after 10 utilizes them. Failure indicates a loss of 10
increased mass of a living target required him rounds by increments of 100 Health until he is Health (once below 20 Health she begins to
back to normal. All damage Shaw does

24
age rapidly, literally growing older in minutes). induce a momentary hypnotic trance in beings moved against the White Queen, possibly to
Her Health cannot be regained normally, it can in her same area by making a Psyche FEAT conserve her powers and not tip her hand to
only be regained by stealing it from others. roll. This trance only lasts one round and she Shaw too soon. Selene has fed off of
She drains Health by touch, at Unearthly cannot perform it more than once every 10 countless people in her life time, is extremely
ability. She will then regain as many Health rounds. She usually uses it in conjunction with evil, and plans on ruling the world (and
points as her prey has Psyche. By depriving a her Momentary Speed power to seem as if she possibly the Earth dimension) some day.
victim of some of his life force, she places the disappeared.
victim under her mental control, at the
Momentary Speed: Selene can move at Shift
BLACK ROOK
Monstrous level of effectiveness (this requires Friedrich von Roehm
aw rounds of concentration). The victim loses Y Ground Speed in a single round, but only for
one round. She cannot perform this burst of Human villain (deceased)
as many Health points as he had Psyche
points. If his Health points are depleted as a speed more than once every 10 rounds. F 10 Gd Health = 36
result, the victim will perish and his body will Special Tricks: Selene often uses her A 6 Ty
disintegrate. If the victim's Psyche is Momentary Speed power in conjunction with S 10 Gd Karma = 46
completely depleted, but he remains alive, and her Momentary Hypnotic Trance power, E 10 Gd
Selene is defeated or driven away and cannot making it appear as if she disappeared. R 20 Ex Resources = In (40)
spend the two rounds necessary to mentally I 6 Ty
control the character, then he retains his free Magic: Selene is an ancient and powerful P 20 Ex Popularity = 5
will, but becomes a psychic vampire like sorceress of Master level, but seldom uses her
magic anymore because use of it acts as a KNOWN POWERS: None
Selene (though not subject to her will).
major power drain on her Health. If the Judge TALENTS: Roehm was a jeweler and had
Psi Screen: Selene possesses a psychic is using the general magic system, she has Incredible Reason in that area, plus
Shield that is always up and acts as Amazing Monstrous powers of illusions, influencing or Remarkable Reason in business matters.
protection from psionic attacks, attempts at controlling others, counteracting spells, and
controlling her, or mental intrusions. When summoning low level demons. If using the CONTACTS: Roehm had Incredible contacts
Selene uses her Psi Screens she cannot use Realms of Magic system, the following are in the jewelry business. He was the leader of
her telepathy, force-bolts, telekinesis, or specific powers she is known to use: the New York City cult that worshipped Selene
pyrokinesis powers. as a goddess, and thus, had many occult
Personal Spells: contacts.
Psychic Body Armor Selene's psychic Astral Projection (Incredible)
vampirism has affected her body, giving her Image Projection (Monstrous) RUNNING THE BLACK ROOK: Apparently
the equivalent of Good body armor against Invisibility (Unearthly) the Rook position is not usually held by a
physical attacks. It also prevents others from Servant (Monstrous, demons) mutant. Little is known of von Roehm. He
absorbing her power, such as Rogue. Selene Shield Individual (Incredible) worshipped Selene as a goddess, as did his
was once stabbed in the heart; she smiled and cult. Roehm introduced her into the Inner
announced that she had no heart. This may Universal Spells: Circle, to which he already belonged, for the
have been a ruse to rattle her assailant, but it Bands (Amazing) position as Black Queen and was a member of
may also be true; she may also have the Charm (Incredible) her political faction within the Hellfire Club. He
Immortality power. Conjure (Amazing) seemed to have no other ambitions other than
Eldritch Beams (Incredible) serving Selene and gaining more power for
Telekinesis: Selene has Unearthly control over Healing—Others (Incredible) himself. He as disintegrated by Nimrod during
inanimate matter, and is able to manipulate it Illusions (Monstrous) the same battle which killed Harry Leland.
at her whim with Monstrous ability. She cannot
rearrange molecular structure, but can Dimensional Spells
disintegrate inanimate items up to Monstrous Pishogue (Monstrous) WHITE BISHOP
Scrying (Amazing) Donald Pierce
Material Strength that are in the same area Cyborg villain (expelled)
with a successful Psyche FEAT roll. Sensing (Amazing)
TALENTS: Selene can speak Latin as fluently F 20 Ex Health = 100
Pyrokinesis: Selene has Unearthly control A 30 Rm
over fire, and is able to manipulate it, as English, and is believed to know about a
dozen other languages, learned through her S 40 In Karma = 50
extinguish it, or increase it (up to Amazing E 10 Gd
damage) at her whim. centuries of existence.
R 30 Rm Resources = In (40)
Telepathy: Selene can read the thoughts of CONTACTS: Selene is a self-styled goddess with I 10 Gd
others and contact sentient minds at a range cults worshipping her around the world. She has P 10 Gd Popularity = 8
of 100 miles (250 miles if she makes an contacts with these cults, and most members will
die for her. Friedrich von Roehm, the Black KNOWN POWERS:
Endurance FEAT roll). She can also fire
telepathic bolts at a 10 area range that cause Rook, is the leader of the New York cult. Cybernetics: Pierce's four limbs are
Incredible damage. RUNNING THE BLACK QUEEN: Selene has cybernetic, which accounts for some of his
lived for millenia and enjoys being worshipped enhanced abilities. The great disadvantage for
Special Tricks: Selene will usually use her Pierce is that these parts can be damaged,
telepathy to find a character her opponent as a goddess by many followers. She believes
in survival of the most powerful, and is fully and the damage cannot be healed, only
trusts, present a magical Illusion of that repaired (as in building items). Only the last 20
character around herself so she may move aware of the extent of her powers. Friedrich
von Roehm introduced her into the Inner points of his Health may be regained normally.
closer to the opponent, then attack the victim Pierce may direct power to his skin,
to lower his Health, and finally feed off of his Circle recently to take the place of the former,
and short-termed, Phoenix Black Queen. generating an Excellent electric field. Psionic
Psyche, allowing his Health to drop below assaults rarely work on Pierce because he has
Feeble and watch him crumble to dust. Since then, Selene has consolidated her
power and is positioning herself to challenge had numerous mechanical/electronic devices
Momentary Hypnotic Trance: Selene can Sebastian Shaw's authority. She has not Installed that screen him from them (act as
Amazing psi screens).

25
TALENTS: Pierce is a mining magnate and Board and Chief Executive Officer of the Frost English fluently.
has an Incredible Reason in matters of the International corporation. Her Reason for
matters of business and economics is CONTACTS: Da Costa has vast South
mining business. He also has Remarkable
Incredible. She is also the headmistress of the American business contacts, especially in the
Reason in the field of cybernetics.
Emma Frost Massachusetts Academy located field of resource developments. His estranged
CONTACTS: Pierce's contacts have been in the Berkshire Mountains in Snow Valley, son is the New Mutant codenamed Sunspot.
reduced to just those in the mining business, Massachusetts. Her Reason in matters of His estranged wife is an eminent archeologist.
since he was expelled. administration and education is Remarkable. RUNNING THE WHITE ROOK: Da Costa, like
RUNNING THE WHITE BISHOP: In recent Emma has built many devices that simplify von Roehm, is a human, but his son is a
years, Donald Pierce (White Bishop) tried a and diversify psionic energy (such as the mutant. He was recently recruited into the
coup by kidnapping the Inner Circle's device that allowed Jason Inner Circle, principally because of his vast
secretary (see Tessa). Professor Xavier and Wynegarde/Mastermind to use his powers on wealth and influence (and possibly to
the New Mutants defeated him, and Pierce the original Phoenix). Her Reason in matters eventually entice his son to join the Hellions).
was expelled from the Club. Pierce is now a of electronics and electronic theory is So far, he seems to have no allegiances to any
bitter and obsessed man whose villainous Incredible. power faction within the Inner Circle and no
actions will be completely unpredictable. CONTACTS: Emma's family came to New immediate ambitions to further himself in their
England in the 1600s. This, combined with her ranks. He has a few more scruples than his
WHITE QUEEN business position and Hellfire Club fellow members, but they are quickly being
Emma Frost membership, gives her many contacts in high eroded.
Mutant villain society, educational organizations and
F 10 Gd Health = 76 institutions, and areas of finance and business TESSA
(particularly the electronics, ship building, (full name unrevealed)
A 10 Gd
aircraft manufacturing, and transportation Believed to be human
S 6 Ty Karma = 145
E 50 Am industries that Frost International deals with). F 10 Gd Health = 30
R 30 Rm Resources = In (40) She has met and cooperated with Magneto in A 10 Gd
I 40 In the past when the welfare of young mutants S 4 Pr Karma = 95
P 75 Mn Popularity = 20 was concerned. She assisted Shaw in E 6 Ty
becoming the Black King and is still an R 75 Mn Resources = Ty(6)
KNOWN POWERS: integral part of his powerful faction of the Inner I 10 Gd
Telepathy: Emma Frost can read the thoughts Circle. P 10 Gd Popularity = 4
of others and contact sentient beings at a RUNNING THE WHITE QUEEN: Emma Frost
range of 200 miles (400 if she makes an KNOWN POWERS: None
is one of the most organized, intelligent, and
Endurance FEAT roll). She can also project capable villainesses in the Marvel Universe. TALENTS: Tessa has a computer-like mind
images into those minds with Monstrous She not only created a private educational and cognitive facilities. Her Reason is only
ability. She can fire Monstrous strength bolts facility for influencing potential future Good with regards to invention and
of psionic force with a 4-area range that is members of the society, but added training kit-bashing, but she has extensive knowledge
unaffected by body armor and some force facilities for her secret organization of young of the world, a photographic memory, and
fields, affecting the mind directly. Emma mutants called the Hellions, thus assuring her perfect recall. This is believed to be a skill
Frost's telepathy is unusual in that it allows her position in the Hellfire Club as overseer of learned through natural training, not a
to see into the astral plane as well. future resources. She even trains mutants with mutation.
special promise (see Firestar in the
Psi Screen: Emma can erect a psi screen of CONTACTS: None
Miscellaneous Mutants section) personally to
Amazing power when she wishes, but it is not
keep them as a trump card in case she is RUNNING TESSA: Tessa acts as Shaw's
always on like that of Magik or Selene. Emma
challenged. Emma has faced various advisor and secretary. She keeps most of the
can still contact others through it. though she
members of the X-Men and fought them to a Inner Circle's sensitive information in her
cannot attack while it is in place.
stalemate. She has had conflicts with the New head. Tessa is an example of Shaw's ability to
Mutants, but still has enough influence over manipulate the special talents of others for his
Psionic Rapport: Emma can establish an
them that they are not sure if she is an enemy. own benefit. She seems to have no other
Amazing Strength psionic rapport with a
Frost's name is appropriate—she is cool as desire than to serve him and keep close to the
willing character. This allows her to see and
ice, completely in control, and extremely rich and powerful. Donald Pierce once
experience everything her host sees and feels.
self-confident. kidnapped her to try and oust Shaw, but when
The host character must be within 10 areas of
her before the link can be established, but he was defeated by the New Mutants she
then she can maintain her psionic rapport with WHITE ROOK immediately returned to Shaw and the Inner
him to her full range of 50 miles. Talents and Emmanuel Da Costa Circle.
information can also be shared in this fashion. Human villain
F 6 Ty Health = 32
Psionic Blast: Emma's mind is so powerful that A 10 Gd
she can focus its damaging potential through S 6 Ty Karma = 28
her hands. Her touch can either cause E 10 Gd
Amazing damage or, if she succeeds in a R 20 Ex Resources = In (40)
yellow Psyche FEAT roll, render an opponent I 4 Pr
unconscious (this last feat is dependent upon P 4 Pr Popularity = 4
her touching the brow of an opponent, which
KNOWN POWERS: None
requires a successful yellow Agility FEAT roll
first). TALENTS: Da Costa has both Business and
TALENTS: Emma is the Chairman of the Finance talents. He speaks Portuguese and
The Hellions are a group of adolescent training of the Hellions team and the smooth computers. The entire team has Good ability
mutants who are beginning to discover their operations of her school, she will also train when dealing with these, or similar,
abilities. They have been gathered and trained special mutants apart from the team. Recently computers.
by Emma Frost (the White Queen) at her one such independent trainee, Firestar, Contacts: All of the Hellions have contacts
Massachusetts Academy, a prep school set in discovered Emma's evil plans and fought with Emma Frost, their fellow teammates, and
the Berkshire Mountains near Snow Valley, back. As a result, the underground Hellion members of the Hellfire Club (in matters that
Massachusetts. Underneath the school is a complex was completely destroyed and is now further the Hellfire Club's interest). The
secret complex that serves as a training base being rebuilt. Hellions have limited contacts with the New
for her young mutants, much in the same Mutants, Magneto, and Professor Xavier. If a
manner as Professor Xavier trained the Costumes: The Hellions have costumes like Hellion seeks help from a New Mutant in a
original X-Men and is now training the New the New Mutants, made of unstable molecules matter that is in both of their interests, the
Mutants. that act as Remarkable strength material New Mutants would help him. Otherwise, the
Emma has patterned a good deal of their without providing any body armor. The Hellions are kept rather isolated by Emma
training after material and information stolen uniforms are insulated, providing Hellion Frost.
from Professor X's own computers, including members with Good insulation against heat Running the Hellions: Very little is known
the original plans of the Danger Room. Unlike and cold. The Hellions have an electronic about the Hellions. What is included here is
Professor Xavier, who is training mutants so device built into their uniforms that acts as an from the few, brief encounters they have had
they may better fit into society, Frost is training Amazing Strength psi screen. Characters with with the New Mutants. At this point it cannot
her young charges as a sort of natural psionic powers must make a red Psyche FEAT be said that the Hellions are a villainous team,
resource which will one day serve the Hellfire roll to detect their presence. because some of them (like Jetstream,
Club and thus secure her position in the Inner Talents: All of the Hellions have been Thunderbird, and Catseye) are definitely not
Circle. While Frost's main concern is the trained on the Massachusetts Academy's villainous in intent, while others (specifically

27
Empath) definitely are. Only time will tell how CONTACTS: Catseye feels very close to with him, then keep them dangling, or even
they should be classified. The Hellions operate Rahne Sinclair, Wolfsbane of the New break their hearts, just for the enjoyment he
as a team, but they are not as team-oriented Mutants, who is also a metamorph. This is feels at his own power. Empath is slated by
as the New Mutants. As their training surprising, as Catseye seems to have no Frost and Sebastian Shaw (the Black King
progresses, they should become a more natural dislike for Rahne's canine forms. who runs the Inner Circle) for membership in
efficient arm of the Hellfire Club. the Hellfire Club if he can ever be brought
RUNNING CATSEYE: It is believed that
under control. He has so enraged Frost in the
Catseye's mutation manifested itself at birth,
CATSEYE and her parents abandoned her. She spent
past, however, that she has put psionic
Sharon Smith dampers on his powers. It is unknown how
most of her young life in her cat form trying to
Mutant (trainee) much control he really has over his powers at
survive, and believes she is a cat that can turn
present. Empath cannot tolerate defeat and
F 10 Gd Health = 50 human. Emma Frost has been working on the
has developed elaborate, and often
A 20 Ex development of her human side. Catseye is
successful, schemes to gain revenge on the
S 10 Gd Karma = 44 extremely innocent and naive, and definitely
X-Men or New Mutants for defeating him.
E 10 Gd not villainous. She loves nothing more than to
romp around like an animal, especially at night
R 4 Pr Resources = Pr (4)
as she is nocturnal by nature.
JETSTREAM
I 20 Ex Haroun ibn Sallah AI-Rashid
P 20 Ex Popularity = 2 Mutant (trainee)
EMPATH
KNOWN POWERS: Manuel Alfonso Rodrigo De la Rocha F 10 Gd Health = 60
Shapechange: Sharon is a metamorph whose Mutant villain A 20 Ex
natural form is human. However, she has F 6 Ty Health = 32 S 10 Gd Karma = 32
spent most of her life in a modified catlike form A 10 Gd E 20 Ex
(lavender colored), and believes that to be her S 6 Ty Karma = 95 R 20 Ex Resources = Gd (10)
true body. She is able to shift to the form of a E 10 Gd I 6 Ty
young girl with large, lavender, catlike eyes, R 10 Gd Resources = Ex (20) P 6 Ty Popularity = 4
long lavender hair, and a long, lavender furry I 10 Gd KNOWN POWERS:
tail (which is usually concealed). Her human P 75 Mn Popularity = 5
form is unnatural to her (she has no pure cat Flight: Jetstream can generate
form or middle catoid form, like KNOWN POWERS: thermo-chemical energy and release it from
Wolfsbane—only one feline, four-legged form, Emotion Control: Empath can psionically alter his skin. This energy, accompanied by the
about five to six feet long, that is not purely the emotional state of anyone who meets his plasma (super-heated state of matter) it
animal). When in human form, her Fighting gaze. He does this with Monstrous ability, but produces, allows him to fly at Good Air Speed.
rank is only Typical, and she has no claws and the foe is permitted a Psyche FEAT roll to He has bionic implants which allow him great
cannot crawl on walls. In either form she has a resist the manipulation. Failure indicates the maneuverability (unlike Cannonball). He can
strange, almost poetic speech pattern. Her target is totally under Empath's control, and is fly up to 10 areas per round and charge,
voice and language do not change from subject to his suggestions. He can summon causing up to Remarkable damage, when in
human to catlike form. love, fear, or hate, and force his target to react flight.
Claws: Catseye has short claws that inflict up to those emotions. He has complete control of Sensor Implants: Jetstream's own senses
to Good damage in combat, attacking on the his target's emotional state, and can force a have been greatly improved by
Edged Attack column They can also be used victim into acting against his or her will (such computer-enhanced technology. He can detect
as hands to a limited degree, reducing her as attacking a friend). At this time, he has objects with great detail from a mile away,
Agility to Poor when dealing with manual displayed the ability to summon only one locate objects in the dark, and relay
dexterity tasks. emotional state at a time, but may control information quickly via mini-computer
multiple targets in the same area. If he is transmissions. He may only use these abilities
Wallcrawling: Through the use of her claws stunned, rendered unconscious, or defeated, by consciously turning on his sensor implants.
and catlike muscles. Catseye can cling to and control is broken.
move along walls and ceilings at normal speed His influence over emotions is so great that TALENTS: Haroun speaks Moroccan and
without ill effect. She must make an Agility once he has implanted them, he can leave the English fluently.
FEAT roll, as if her rank was Good instead of area and the targets will continue to act
Excellent, to successfully adhere to slippery RUNNING JETSTREAM: Jetstream is a Moor
according to his wishes for up to 48 hours. and a Berber who loves flying. Unlike
surfaces. Empath's eyes glow when he uses his power. Cannonball, Haroun does not generate his
Prehensile Tail: In her cat form, Catseye's tail Special Tricks: Empath's favorite form of own force field, and he once caught on fire as
becomes prehensile; she can use it like a third attacking the New Mutants or X-Men is to he was flying. To save his life and also allow
hand with her normal Excellent Agility, and it subtly take over control of one of them, then him to use his power, the Hellfire Club had to
can support her weight. have that hero attack his teammates while implant bionic units in his body, turning him
using the same hatred on the others so their into a cyborg. Because of this, Haroun feels
Infravision: In her cat form, Catseye can see honor bound to serve the Hellfire Club the rest
into the infrared portion of the spectrum. She attacks will be more damaging.
of his life, though he is not a villainous
can see anything in darkness that gives off TALENTS: Manuel speaks Spanish and character.
heat (like living organisms, anything that has English fluently.
been heated by the sun, etc.).
RUNNING EMPATH: Empath is the only true
TALENTS: Though Catseye's Reason is low, villain of the team at the present time. He is
that is due to the undisciplined state of her ruthless, arrogant, manipulative, cruel,
mind. Her I.Q. is actually very high, she has scheming, overconfident, overbearing, and
total recall, and a photographic memory. vengeful. He loves to make girls fall in love

28
ROULETTE constructs from her mind. She uses a tarot and may have contacts with them or the
Jennifer Stavros deck as her focus, and as such is limited to Intertribal Council of Indian Nations. He is the
Mutant (trainee) the images contained in the deck. Tarot can younger brother of the original Thunderbird
summon images or effects from these cards who was an X-Man, and has a better chance
F 4 Pr Health = 28 with a maximum of Incredible abilities (no of seeking the X-Men's help than any other
A 10 Gd ability or effect above Incredible rank). While member of the Hellions or Hellfire Club.
S 4 Pr Karma = 70 there are many kinds of tarot decks and
E 10 Gd hundreds of variations of illustrations (which RUNNING THE CURRENT THUNDERBIRD:
R 10 Gd Resources = Gd (10) she could someday expand into), she currently For the longest time, James blamed the
I 10 Gd prefers the standard deck. X-Men, and Professor Xavier in particular, for
P 50 Am Popularity = 8 A standard tarot deck has a Minor Arcana his brother's death (the original Thunderbird
consisting of four suits (Pentacles or Coins, died on his second recorded mission for the
KNOWN POWERS: X-Men as a result of his reluctance to let a
Swords, Cups, and Wands or Staves), each
Probability Discs: Roulette can create discs of suit having an ace and cards numbered two to villain escape). This was James's main reason
psionic energy which alter the probability field ten, plus a Page, Knight, Queen, and King. In for joining the Hellions, to seek revenge on
around the victim struck by the disc. This addition there is a Major Arcana consisting of Professor X. But after confronting Professor
equates to causing good luck (white disc) or 23 cards representing the following: Fool, Xavier and facing the truth, he lost his hatred
bad luck (black disc) for the target. Good Magician, High Priestess, Empress, Emperor, and need for revenge. Though Professor X
effects would be something like a lucky shot, a High Priest, Lovers, Chariot, Strength, Hermit, offered him a place on the New Mutant team,
locked door suddenly unlocking, or some Wheel of Fortune, Justice, Hanged Man Thunderbird declined and returned to the
other fortunate event. Bad effects include such (meaning a new way of life), Death (meaning a Hellions, where his friends are. James is
things as a section of the ceiling collapsing on great change). Temperance, Devil (meaning proud, honorable, and a loyal teammate, and
someone, machinery breaking, slipping, subjugation). Tower, Star, Moon, Judgement, definitely not villain material.
energy depletion, and other unfortunate and the World. For example, Tarot could pull
events. Recently, she has been able to the Tower card and form a prison with walls
determine what the good or bad effect will be and bars of Incredible Strength, or the King of
by suggesting out loud what will happen as Swords could become a man with Incredible
she throws her discs. She can also modify any body armor, Incredible Fighting ability and a
die roll of the target by plus or minus 50 (the sword that causes Incredible damage on the
player must state this is the effect of the disc Edged Attack column. Marie-Ange often reads
before the dice are rolled). Roulette may not her tarot deck to find the most probable
spend her own Karma in the same round that course of future events. She places great
she uses a disc. reliance on its auguries.
Weapons: Roulette has been known to employ TALENTS: Marie-Ange speaks fluent French
a single shot, single victim, nerve gas gun. If and English.
she hits with it, it will stun a character for 1-10
hours and negate any and all mental powers RUNNING TAROT: Tarot is more of a support
(or powers that require extreme concentration) member of the team rather than a combatant.
for 24 hours. Apparently, she does not keep She must pull her card randomly, so she has
extra gas loads with her. no idea of what will come next (for instance,
the Lovers card is not always a useful one to
CONTACTS: Jennifer spent a lot of time with show up). Almost nothing is known of her past,
local street gangs in Atlantic City, New Jersey, except that she is a native of France. She
before she joined the Hellions, and still has seems to be loyal to the Hellions, but not
contacts among them. particularly villainous.
RUNNING ROULETTE: While not villainous,
Jennifer is spoiled, irresponsible, selfish, and
THUNDERBIRD (current)
sometimes cruel. She has no real concern for James Proudstar
anyone but herself, and has stayed with the Mutant (trainee)
Hellions because it provides a better level of F 20 Ex Health = 100
kicks than she was getting on the streets. A 10 Gd
S 40 In Karma = 70
TAROT E 30 Rm
Marie-Ange Colbert R 10 Gd Resources = Pr(4)
Mutant (trainee) I 30 Rm
P 30 Rm Popularity = 13
F 4 Pr Health = 40
A 10 Gd KNOWN POWERS:
S 6 Ty Karma = 90
E 20 Ex Body Armor: James has Good body armor vs.
R 10 Gd Resources = Ty (6) all physical and energy attacks.
I 30 Rm Tracking: James's heightened senses enable
P 50 Am Popularity = 8 him to follow a trail with Remarkable ability
(check only when the trail crosses other tracks
KNOWN POWERS:
or is in danger of being lost).
Image Animation: Tarot has the ability (exactly CONTACTS: James is of the Apache nation
how is unknown) to create three-dimensional

29
(Original Organization) LORELEI MAGNETO
(real name unrevealed) Magneto has had quite a change of heart
Around the same time that Professor Xavier
Mutate from the Savage Land since those early years as head of the
was gathering mutant youngsters for his
School for Gifted Students, the then-villain F 6 Ty Health = 28 Brotherhood. He can now be found with the
Magneto, Master of Magnetism, was collecting A 6 Ty X-Men. Magneto's powers during those early
mutants to further his terrorist activities S 6 Ty Karma = 20 criminal years were not as developed as they
against humanity. He called his group the E 10 Gd are now. The early version of Magneto should
Brotherhood of Evil Mutants, and it originally R 4 Pr Resources = Pr (4) have a penalty of -1 CS for all Magnetic and
consisted of Magneto, Toad, the Scarlet Witch, I 10 Gd Energy Control and have no options for Power
Mastermind, and Quicksilver. This group P 6 Ty Popularity = 0 Stunts.
fought the X-Men many times over the years,
more times than any other group. KNOWN POWERS: MASTERMIND
And, over the years, the Brotherhood Sonic Hypnosis: Lorelei has Amazing singing Jason Wyngarde
evolved. The Scarlet Witch and Quicksilver powers, giving her the ability to paralyze men. Mutant villain
defected from the group to join the Avengers Any mortal male who hears Lorelei's song F 4 Pr Health = 44
(their hearts were never really in Magneto's (effective range of 10 areas) must make a A 6 Ty
evil plans anyway). The Blob and Unus were Psyche FEAT roll vs. Amazing intensity to S 4 Pr Karma = 120
inducted into the Brotherhood at different avoid being paralyzed by Lorelei's voice. The
E 30 Rm
times, as was Lorelei, but then left. Eventually, victim's Psyche, for the purpose of this FEAT
R 10 Gd Resources = Gd (10)
as Magneto's powers increased (and his roll, has a -2 CS modifier. Immortal beings,
I 10 Gd
lackeys kept failing), Magneto disbanded the such as Thor or Hercules, are immune to her
P 100 Un Popularity = -10
group and they all went their separate ways. voice. A failed roll means that a character is
paralyzed as long as Lorelei continues KNOWN POWERS:
Contacts: Except under special singing. If a character succeeds in the FEAT
circumstances, members of the original roll, he is free to act during the same round Illusion Generation: Mastermind's sole power
Brotherhood of Evil Mutants are not (the roll is automatic and does not require a is the generation of three-dimensional
necessarily contacts for each other. separate action), but must continue making illusions. He does this at the Unearthly level,
Running the Original Brotherhood of Evil the FEAT roll every round she sings. Lorelei and has fooled such psychically powerful
Mutants: This early group of villains seldom cannot continue her song past 20 rounds. mutants as Professor X, Magneto, and the
acted as a team, but when they did they could When she finishes singing, those paralyzed by Phoenix (though the latter required a device
be devastatingly effective. Fortunately for the it take two rounds to come to their senses. which enhanced his power). His illusions are
world, their own egos and personality so skillfully made that even when a character
differences too often kept them at odds with CONTACTS: Lorelei is one of the Savage realizes it is an illusion, he still subconsciously
each other. Usually when they attacked it was Land Mutates and had Excellent contacts in believes it is real and will act accordingly (an
premeditated, with each member picking a the Savage Land before it was destroyed. obstacle will seem like an obstacle, opponents
different opponent to handle. This is the main RUNNING LORELEI: Magneto, in his can cause damage, natural dangers like flame
reason why the X-Men were able to defeat villainous days, decided to create an army of will feel hot enough to burn, etc.) While
them so often, because if one member of the mutates to help mutantkind rule the world (a damage is imaginary, it is still removed from
Brotherhood finished his job, he usually would mutant is born with his powers, a mutate is a Health, with 0 Health resulting not in death,
not stick his neck out for another member human-born being that has gained his powers but in unconsciousness for 1-10 rounds. Only
(with the exception of Quicksilver and the through later mutation). When last seen most characters making a Psyche FEAT roll vs.
Scarlet Witch, who looked out for each other). of the mutates had devolved back into their Unearthly intensity may see through the
human forms, but Lorelei had not (see the illusion and not be harmed by it. Mastermind
BLOB Savage Land Mutates entry in the has also used his power to change his own
The Blob is now a member of the Freedom Miscellaneous Mutants section). Her present apparent form, lately to an attractive,
Force and can be found in that section. whereabouts is unknown. moustached man familiar to the Hellfire Club
members. Mastermind can also make himself

30
invisible by creating the illusion that he is not TOAD UNUS
there. His illusions are visible to everyone who Mortimer Toynbee Gunther Bain
can see them and include all sensory input Mutant villain Mutant villain (presumed deceased)
(sound, touch, etc., but not smell). His illusions
are not recorded by camera, tape, or F 4 Pr Health = 60 F 20 Ex Health = 80
mechanical devices or entities. A 30 Rm A 10 Gd
S 6 Ty Karma = 30 S 20 Ex Karma = 56
CONTACTS: The Hellfire Club knows E 20 Ex E 30 Rm
Mastermind as Jason Wyngarde, a character R 20 Ex Resources = Pr (4) R 6 Ty Resources = Ty(6)
perfect for membership in the Inner Circle, I 6 Ty I 10 Gd
should he fulfill his promises. If he has another P 4 Pr Popularity = -5 P 40 In Popularity = -5
scheme that sounds feasible to them, they
KNOWN POWERS: KNOWN POWERS:
might back him in it. Mastermind used to work
the carny circuit and still has Excellent Leaping: Toad's mutant ability centers on the Force Field: Unus was known as "the
contacts with carnivals and circuses. elastic cartilage and unusually well-developed Untouchable" because he continually
muscles in his legs. The farthest he can jump projected a field of psionic force that protected
RUNNING MASTERMIND: Mastermind is one
in a single round is three areas horizontally him from all physical, energy, and mental
of the X-Men's oldest foes, belonging to the
(maximum height of one story) or four stories attacks. This field was constantly on at the
original Brotherhood of Evil Mutants until their
vertically (must be in the same area). Incredible level, but if Unus concentrated, he
dissolution. He then applied to the Hellfire
could raise it to Amazing, Monstrous, and
Club for membership in the Inner Circle, Hopping, Multiple Attack: Toad's favorite, and even Unearthly level. This field would extend
hoping to buy his way in by bringing the most efficient, attack mode is used against a completely around Unus's body, allowing him
original Phoenix into the group, under his group of characters in the same area. This to levitate if need be, and provide full
control, as the new Black Queen (all before attack uses the Charging column and is protection if Unus fell from any height. He
Selene arrived). Using telepathic devices performed by Toad's hopping from character to could partially lower his field to attack, while
created by Emma Frost, he succeeded only in character. His legs can deliver a blow causing maintaining it against attackers (the field's
unleashing Dark Phoenix, who gained her Excellent damage to each target. The strength could be no greater than Amazing at
revenge for his months of tampering with her maximum number of targets that he can the moment he attacked). The density of his
mind by flooding his mind with the hop-attack in one area in one round is nine. field could be increased to repel air. If gas was
overwhelming psychic impressions o1 the Even if he misses one, he can continue to used against him by surprise, it would have its
cosmos. Wyngarde became catatonic, and hop-attack each potential target in the area. normal effects. If he had some warning the
stayed that way until recently, when he
Hopping, Single Attack: If the Toad does field could easily repel the gas molecules.
snapped out of it and again began plotting to
defeat the X-Men. His current location is nothing else in a round but hop around, he TALENTS: Gunther spent many years as a
unknown. can end the round by striking a single target costumed wrestler and has a +2 CS to his
with a body hop, causing up to Remarkable Strength when Grappling or Escaping.
QUICKSILVER damage. This hop-attack uses the Charging
CONTACTS: Unus was generally a loner. He
column. Because the direction and distance of
Quicksilver has been many things since his Toad's single attack hopping are so hard to had contacts in the wrestling business. He
early days with the Brotherhood. His current gauge when he is hopping about, his Agility only worked with the Brotherhood of Evil
abilities and statistics can be found in the can be used at the same time for Dodging. Mutants a short time, then returned to being a
Miscellaneous Mutants section. The early loner, and finally teamed up with Blob. They
version of Quicksilver should move at TALENTS: While not extremely skilled at enjoyed a partnership, and friendship, for
Incredible Land Speed, have no Power Stunts, creating new items (Reason = Poor for many years.
and be obsessed with his sister's protection kit-bashing), Toad has helped build and
and his own honor to the point of endangering maintain the machines of such luminaries as RUNNING UNUS: Unus was a real loner and,
his life for it. Magneto, Arcade, and the Stranger. He has except for the Blob, never really friendly or
Remarkable Reason in the fields of electronic loyal to anyone. He was never actually evil,
SCARLET WITCH maintenance and rewiring. just trying to get by any way he could. Unus's
powers had once been increased by an
The Scarlet Witch, too, has gone through CONTACTS: Toad has helped build and invention of Hank McCoy's to the point where
many changes since her early criminal years. maintain the machines of Magneto, Arcade, he could no longer grasp food or drink liquids
Her current abilities and powers can also be and the Stranger. Under the right or breathe; his force field allowed nothing
found in the Miscellaneous Mutants section. circumstances, Toad may still be able to treat through. Though the effect of this device was
The early version of the Scarlet Witch often them as contacts. Toad was also an neutralized after Unus surrendered, his
attributed her powers to magic, though amusement park manager for a time and has powers began to exhibit the same increase
whether she believed this is not known. When Good contacts within that industry. years later. An encounter with the Hulk, who
using her probability alteration powers, she RUNNING TOAD: Mortimer Toynbee's smashed through his barrier, reduced his
suffers a -1 CS because she really was not a mutations were obvious at birth. His odd power temporarily, but it soon began growing
villainess and did not want to hurt anyone. stature, homely features, and curious power again, slowly starving and asphyxiating him.
made him a subject of ridicule at an early age. He apparently perished in Madison Square
This deeply affected his personality such that Garden; the only witness to his passing was
he will be slavishly subservient to anyone who his friend, Fred J. Dukes (Blob).
shows concern for or interest in him. He has
tried to go straight recently and open his own
amusement park (with Arcade's help), but the
land belonged to Doctor Doom, who returned
and threw Toad out. Toad feels persecuted and
Is extremely insecure.

31
The Second Brotherhood of Evil Mutants was Spider-Woman, and who is not known to have wave passes through), causing Remarkable
formed by Mystique and originally consisted of been a criminal, was recently assigned to damage and automatically stunning those
herself, Avalanche, the Blob, Destiny, and Freedom Force. characters in the effected areas with less than
Pyro. Rogue also briefly served as a member, Remarkable Endurance for 1-10 rounds.
but left the organization and sought out AVALANCHE Those with Remarkable Endurance or better
Professor Xavier to help her control her Dominic Petros are allowed an Endurance FEAT roll to avoid
powers. The Second Brotherhood of Evil Mutant villain being stunned.
Mutants, like the original group, was formed F 10 Gd Health = 70
as a subversive criminal organization of A 10 Gd Body Armor Avalanche's suit provides Good
mutants. Their logic was: if the public thought S 10 Gd Karma = 26 body armor from physical attacks, but no
of mutants as evil, then they would call E 40 In protection from fire, cold, or any other attacks.
themselves that and work against society to R 10 Gd Resources = Pr(4) Special Tricks: Though he cannot use his
better their own lot. Since Mystique had I 10 Gd vibrations directly on a character, he can
considerable influence at the Pentagon in her P 6 Ty Popularity = -5 neutralize opponents by disintegrating any
alter ego identity, she set up the Brotherhood special items or weapons they may have,
headquarters in a sub-basement. Their chief KNOWN POWERS: ripping open the ground beneath them
adversary has been the X-Men. (trapping them in a large pit), destroying walls
The increase of anti-mutant sentiment in this Vibration Waves: Dominic has the ability to
generate powerful waves of vibrations from his next to them or ceilings above them (falling
country and the reaction of the federal damage as Material Strength), etc.
government to it has led Mystique to the hands, disintegrating non-living, inanimate matter
conclusion that her organization should give up to 4 areas away from himself. Me does this at TALENTS: Dominic speaks English and Greek
up its criminal activities, for the present, and a Monstrous level of ability. Large areas (such as fluently.
offer its services to the government in buildings) require a yellow FEAT roll, white small
objects (under a ton) can be destroyed CONTACTS: None.
exchange for protection. Thus the Freedom
Force was created. automatically. (Call for a FEAT roll only when the RUNNING AVALANCHE: Little is known of
Unlike the Avengers, who are an object belongs to someone else or the effect will Avalanche's past. He emigrated from Greece
independent body that receives certain harm others.) The effect his powers have on and first appeared in his present persona
privileges and some supervision from the large objects is the same as a medium-sized when the Second Brotherhood of Evil Mutants
federal government, Freedom Force is directly earthquake or avalanche. He is immune to his tried to assassinate an anti-mutant U.S.
under the control of the office of the U.S. own vibrations unless they are somehow Senator. He tried a caper of his own after that
President. Dr. Valerie Cooper, special assistant reflected back on him. (blackmailing California with his earthquake
to the head of the National Security Note: Avalanche once tried to turn his abilities), but returned to the Brotherhood in
Committee, began her relationship with vibrations on the Hulk. Though his target was time to become part of Freedom Force.
Freedom Force by acting as the liaison and unaffected, Avalanche had both of his arms
coordinator for their creation. She now broken by the feedback. It seems that without BLOB
supervises Freedom Force on the President's a non-living, inanimate object to absorb his Fred J. Dukes
behalf. A full pardon has been issued to the vibrations, they reflect back on Avalanche Mutant villain
members of Freedom Force for their past causing damage.
crimes, though this can be revoked if a single F 30 Rm Health = 139
Earth Moving: By projecting his vibrational A 4 Pr
member is ever discovered committing waves into the ground, Avalanche can create
another crime. Since Freedom Force's S 30 Rm Karma = 34
an actual wave of moving, shattered earth.
formation, an extradimenslonal alien named E 75 Mn
This wave has a range of 8 areas (though it
Spiral has worked with them occasionally. The R 4 Pr Resources = Pr(4)
only moves 4 areas per round). It affects
second adventurer to be known as everything in its path (the same areas that the I 10 Gd
P 20 Ex Popularity = -20

32
KNOWN POWERS: DESTINY CONTACTS: Irene is a very old and dear
Irene Adler friend to Mystique, almost a mother figure for
Immovability: Fred can bond himself to her.
whatever surface he is standing on (usually Mutant villain
the ground) through force of will (requires one F 4 Pr Health = 34 RUNNING DESTINY: Irene appears to be a
round of concentration). Once he sets this A 6 Ty woman in her sixties, but it is thought that she
monodirectional gravitational field, he is S 4 Pr Karma = 185 might be much older than that. Almost nothing
literally an immovable object. It requires Class E 20 EX is known of her background, only that she is a
1000 or better Strength plus a red Strength R 10 Gd Resources = Gd (10) longtime friend of Mystique. It is almost
FEAT roll to budge him, and even that pulls up I 100 Un surprising to find that she has engaged in past
the ground around him. Fred can never be P 75 Mn Popularity = -5 criminal activities, as she does not seem the
Slammed or Stunned during combat, no villain type. Possibly, she feels she owes a
matter what martial art or attack column is KNOWN POWERS: debt to Mystique and this is how she is paying
used. Precognition: Destiny has the ability to scan it.
Note: If Blob can be caught off guard and multiple possible timelines in a single moment
knocked off-balance (perhaps when he is and select the one most likely to occur. She MYSTIQUE
moving), and his feet isolated (perhaps by cannot alter the timelines, just judge the Raven Darkholme
being surrounded in a force field or anti-gravity probabilities of what is going to happen to Mutant villain
device), he cannot adhere to a surface. people and places she knows within a few F 20 Ex Health = 90
Bodily Expansion: Blob can expand all of the miles of her. She has a 97% chance of A 20 Ex
cells of his body's fatty covering at once. This predicting the correct timeline for the next S 10 Gd Karma = 80
destroys any tight-fitting body restraints of round of gameplay, but loses 10% of her E 40 In
Excellent Material Strength or less (if he is accuracy for every round following the initial R 20 Ex Resources = Ex (20)
sound in simple iron chains, iced up, etc.) one. Another factor that may alter the timeline I 20 Ex
is any totally unexpected, irrational behavior P 40 In Popularity = 10/-10
Body Armor: Blob has Unearthly body armor by her teammates. If Destiny takes an active
against physical attacks, cold, and tire. He has hand in the actions of the next few rounds, her KNOWN POWERS:
Monstrous body armor against energy attacks. chance of guiding her team to the right
His eyes, nose, mouth, and ears are not so Imitation: Mystique is a mutant metamorph
prediction is improved. with the ability to mimic the form of other
protected, and he may be temporarily blinded This has the following effects on the game:
or hurt by called shots in these areas. human and human-related creatures,
1. As long as Destiny can clearly including mutants, inhumans, and other
Soft Body: Blob can absorb physical impacts communicate with her comrades, her team super-powerful creatures, by psionically
without harm to himself. Similarly, he can will always automatically gain surprise shifting the atoms in her body and whatever
absorb and hold a being who is physically (their initiative die roll is always considered clothing she is wearing. She can imitate the
attacking him (with a fist, kick, etc.). This a 1). All of Destiny's teammates must be form with Unearthly ability, down to her vocal
requires a Psyche FEAT roll to relax his body within three unobstructed areas of Destiny chords, smell, fingerprints, and retinal scans.
around his opponent. Once grabbed, the for this power to work. If Destiny is She does not gain the powers of the form she
opponent is held (as in wrestling) with rendered unconscious, all the advantages imitates, nor can she become non-human (an
Monstrous Strength. Blob's skin is so resilient are lost. alien, plant, or machine). She cannot increase
and replaces its cells so quickly that he has 2. Destiny can use her Karma to help other or decrease her mass, and is under a physical
Monstrous protection vs. skin diseases. character's actions (as she would normally strain when maintaining a larger shape; she
help her own) if the other character is must make an Endurance FEAT roll each
CONTACTS: Blob originally operated alone, within three unobstructed areas of Destiny. round she is in a larger shape, in order to
but he eventually began working with a 3. If Destiny attempts to make a long range remain that way. She can change into her alter
partner or team. His favorite partner was prediction (more than five rounds in the ego, into another character, or into her normal
Unus, whose mutant power apparently killed future) the Judge should secretly make a midnight blue-skinned self in less than a
him. Blob was also a member of the original Psyche FEAT roll for her. Predicting up to round.
Brotherhood of Evil Mutants, and thus has 15 minutes into the future requires a green
some contacts with Toad and Mastermind (no FEAT roll, up to a 24 hours in the future is a Combat Suit: Mystique has worn a specially
one else would have anything to do with him yellow FEAT roll, and beyond that is a red designed combat suit (designed with the
now). Blob retains Excellent contacts with the FEAT roll. Any white failure means that she X-Men in mind) in the past which absorbs any
carnivals and circuses operating in America, has completely failed and sees nothing, electrical attack and converts it to an energy
as he spent years in them before he turned to while a colored failure means that she sees blast (damage caused is -1 CS at the rank
criminal activities and still keeps in touch. the wrong timeline and the Judge should that struck her, range is 2 areas). The combat
present a misleading scenario. When she suit also stabilizes her molecules to such a
RUNNING BLOB: Blob's personality has never point that no teleportation power works on her
fails, all surprise and initiative advantages,
been firmly established. He can sound rough unless she desires it and any teleportation
and the ability to confer them on others, are
and threatening (as most criminals try to do), negative effects are not felt by her.
lost for the next 1-10 rounds.
but has shown a sensitive side that is weary of
being a deformed mutant. By the nature of his Handicap: Irene is blind and usually carries a Psionic Scrambler: Mystique uses a small
power, he is not an excellent team player, cane in her normal identity. When in battle, electronic psionic scrambler, fitted into her
rather he stands and waits for an opponent to she wears a full face mask. Her powers allow costume, to mask her true thoughts from mind
come to him and wear himself down attacking her to see the most probable objects, readers when she has altered her appearance.
Blob's soft body. Blob is a loyal teammate, characters, etc., that are present. She cannot If a character with psionic power is trying to
though. He quit the original Brotherhood when be attacked by holograms or optical attacks read her mind, he will have to succeed In a
he felt that he was betrayed by Magneto. (though some psionic illusions will still fool Psyche FEAT roll vs. Monstrous intensity or all
her). If her mental powers are stripped or he will receive is vague patterns.
neutralized she cannot see.

33
Weapons: The nine skulls on Mystique's belt PYRO writing efforts to tawdry novels, which the
contain various gases, flares, acids, and St. John Allerdyce critics hated. Not much else is known about
explosives, all of Incredible potential and Mutant villain Pyro or how he met Mystique, except that he
potency. She carries a razor sharp knife and a is Australian, is a bit cocky, but knows his
garrote, both of which she uses with Excellent F 10 Gd Health = 56 place within the organization of the Freedom
skill. Because of her connections, she has A 10 Gd Force and does not make waves.
access to any weapon in the U.S. government S 6 Ty Karma = 26
arsenal or S.H.I.E.L.D. (she once used a E 30 Rm ROGUE
Destruct Ray pistol that caused Monstrous R 10 Gd Resources = Pr(4) Though a former member of the Second
energy damage). I 6 Ty Brotherhood of Evil Mutants, Rogue joined the
P 10 Gd Popularity = -10 X-Men long before Freedom Force was
TALENTS: Raven is well versed in the use of
any percussion weapon up to a submachine KNOWN POWERS: founded. See her character with the X-Men.
pistol with Excellent Agility. She is proficient in Fire Control: Pyro is a mutant with the ability
martial arts types B and C. As Mystique, she to cause any fire to grow in size and intensity
SPIDER-WOMAN
has the Leadership skill. (real name unrevealed)
and to take any form that he desires, even that
Altered human
CONTACTS: Mystique has successfully of a living creature. The abilities of such
worked with Arcade in the past. Mystique is creatures have the following maximums: F 10 Gd Health = 130
like a mother to Rogue of the X-Men and once A 50 Am
F A S E R I P
tried to save her from them, believing Rogue S 40 In Karma = 46
In In In In
had only left her side because she was E 30 Rm
kidnapped. Though Rogue will not now Health: 160 (maximum) R 10 Gd Resources = Gd (10)
perform any criminal acts for Mystique, she I 6 Ty
will still help her in areas that would not hurt Pyro can mentally control these creatures of
P 30 Rm Popularity = 7
Rogue or the X-Men. Through her alter ego, flame and command them to do as he wishes.
who works in the U.S. Department of Defense, These creatures may cause up to Monstrous KNOWN POWERS:
DARPA (Defense Advanced Research damage against normal beings and materials
or Good damage against fire resistant Wall-Crawling: Spider-Woman sticks to all
Planning Agency), Raven has contacts with surfaces automatically as she desires,
defense agencies and contractors around the creatures and things.
Pyro must be within one area of the original allowing her to walk up walls and hang from
world and with U.S. military personnel. She ceilings. She must make a successful FEAT
also has access to top secret information flame in order to control it, but then can
manipulate his creatures with Monstrous roll vs. an Amazing rank difficulty to adhere to
(including some on anti-mutant projects). wet or slippery surfaces.
Through her position as head of Freedom ability for as long as they are in his sight.
Force, Mystique has contacts with the These fire creatures are dispelled if Pyro stops Psychic Web: Through intense concentration,
President of the United States through his concentrating on them or is knocked Spider-Woman can weave a psychic web. This
intermediary, Valerie Cooper, on matters of unconscious. The creatures then return to web radiates from Spider-Woman in all
national security requiring response from a normal fire. directions, and imprisons anyone within its
super-powered team. Pyro's fire creatures take no damage from range, friend or foe. Within the area
physical attacks except water (which acts as Spider-Woman is occupying, the web is of a
RUNNING MYSTIQUE: Little has been an Incredible attack against them) or throwing Monstrous Material Strength, while in adjacent
revealed about the background of Raven some smothering substance on them (which areas it has Remarkable Material Strength,
Darkholme. It is likely that she began using acts as a Remarkable attack against them). and two areas away the web has Typical
her powers to her advantage at a young age Energy attacks only cause half damage Material Strength. Though psionically created,
and rose quickly to her present position in the against them. the psychic web is a physical manifestation of
Department of Defense. She has one of the Fire Resistance: Pyro has Class 1000 either a web or a sphere surrounding the
best kept alter ego identities in the world (her resistance to flame under his control. He Is victims that can be ripped or shredded. If the
popularity reflects the difference between how vulnerable to normal fire, and wears a web is ripped or shredded, Spider-Woman
she is viewed as Raven, the first number, and protective body suit that provides Amazing must make an Endurance FEAT or be stunned
how she is viewed as Mystique, the second insulation against fires other than his own. for one round. The web disappears if
number). In the past she has used her position Spider-Woman is knocked unconscious.
to gain Information and weapons systems to Fire Generation: Since Pyro cannot create Spider-Woman can move when projecting this
help in her criminal activities. She is the flame, his suit is equipped with a flamethrower. web only if she makes a red Psyche FEAT roll;
undisputed leader of Freedom Force, as she It causes Remarkable damage and has a the web disappears if she fails the roll.
was of the Second Brotherhood of Evil range of 2 areas.
CONTACTS: Spider-Woman was caught in
Mutants. She is an intelligent, highly capable
TALENTS: St. John Allerdyce worked as an that part of Denver that was taken by the
woman who, while having a streak of evil in
Australian wire service journalist covering Beyonder in Secret Wars I to complete his
her, has managed to turn her position as a
Vietnam and Indonesia. These experiences Battleplanet. She has contacts with Captain
criminal around to one viewed as a freedom
give him Excellent Reason in any fields that America, the X-Men, the Fantastic Four, and
fighter.
are related to journalism. the other heroes who fought in that conflict.
There is a strong possibility that some kind
of connection exists between Mystique and CONTACTS: Allerdyce has had a few novels RUNNING SPIDER-WOMAN: At this point,
Nightcrawler. published and has contacts with the absolutely nothing is known about the new
publishing business. Spider-Woman's past, motives, or why she is
working with the Freedom Force.
RUNNING PYRO: Pyro drifted around for
many years in the South Seas, going from job
to job. He covered some of the conflicts in
Southeast Asia, but eventually turned his

34
SPIRAL attack succeeds against her as normal. make a red Psyche FEAT roll to gain
(Spiral is her only name) She can perform this spiral in less than one domination. If she fails, it means her attacker
Altered alien humanoid round as a defensive maneuver, four slipped into and out of her mind and was not
rounds if creating it for another purpose. trapped.
F 20 Ex Health = 100 C) Cast an energy matrix around a character
A 30 Rm Special Tricks: Spiral will almost always sneak
which neutralizes all of his powers,
S 20 Ex Karma = 80 up on an opponent when she operates alone,
whether natural or artificial (but not
E 30 Rm or teleport behind him. She will not hesitate to
magical) for three rounds. She can create
R 10 Gd Resources = Gd (10) use her long sword. Operating with a team,
this spiral in one round.
I 20 Ex she will usually act as a support member,
D) Slip between timespace and teleport a
P 50 Am Popularity = -5 staying out of the initial action, casting spirals
short distance. Her teleport range is up to
to help her teammates, and then using her
KNOWN POWERS: 10 areas. She can teleport herself or any
fighting prowess if it is needed.
other characters in the same area that she
Multiple Arms: Spiral was genetically desires. When she teleports, an audible Weapons: Spiral has a long, thin sword made
engineered to have certain superior powers. 'ping' always sounds. She can perform this of some Monstrous Material Strength alien
She has six arms and increased motor skills spiral in one round. metal alloy. It causes Good damage if she
which allow her to control all arms at once. E) Open a dimensional aperture to any one of uses it one-handed, but if she uses it
She can fight with up to three weapons at a myriad of dimensions. Anyone occupying two-handed (and performs no other attacks
once, while using her other three arms for the same area at the time will also that round with her other arms), it causes
various tasks at the same time (taking out disappear through the dimensional Excellent damage. She also carries a normal
equipment, grasping another character, etc.) aperture if she so desires. She performs dagger that she can use at the same time as a
Though one of her arms was somehow this intricate spiraling dance by using a full one-handed sword attack.
severed in the past, it has been replaced by a 10 rounds of uninterrupted movement.
conic arm of Incredible Material Strength TALENTS: Spiral is a swordswoman and gains
F) Make herself invisible to normal sight by
which operates like a normal limb (except it a +1 CS with any edged weapon. She also
slipping into a thin layer of timespace. She
must be repaired instead of healed if knows martial arts type B and C. Spiral is a
can still touch and affect others if she wills
damaged). professional slave-hunter. If she has sufficient
it, but can be hurt by a stray shot or lucky
information on a character, she can track him
Magical Spirals: Spiral is a master of some attack while doing so. When invisible she
down with Amazing proficiency. It is assumed
alien form of magic which uses universal and cannot be seen or heard by anyone (a
that she can speak the languages of many
dimensional energies by weaving spirals (or character who can see into the astral plane
different dimensions.
patterns) through intricate arm gestures and is allowed a red Psyche FEAT roll to see
dance. She performs these magics at the her). She can perform this spiral in less CONTACTS: Spiral is a slave-hunter for the
Amazing level, but cannot do anything else than one round. Spineless Ones from another dimension. She
while she casts them. She must make a G) Enhance or decrease another character's can obtain all manner of wondrous weapons
Psyche FEAT roll to be successful in any specific power for as long as she and hi-tech gear from them. She can also
magical spiral she weaves. While weaving a concentrates. She must first recognize a recruit other alien slave-hunters through the
spiral she is aware of what is going on around character's specific power before she can Spineless Ones. She is the property of one
her, and can even talk, but if she is affect it (requiring a Psyche FEAT roll). The Spineless One in particular, named Mojo, who
successfully attacked while she weaves, the enhancement shifts the character's power is a powerful magic wielder and a mad,
pattern fails. The effects of her magics have rank by +2 CS, but not above Unearthly. pathological destroyer. Spiral has worked with
so far included the following (but she is The decrease shift's a character's power the Freedom Force on only a few missions so
certainly not limited to just these): rank by -2 CS, but not below Feeble. She far, but she is considered to have contacts with
A) Shatter any inanimate, inorganic material can perform this spiral in one round and this group.
of Incredible Material Strength or less must keep it up for it to work in
consecutive rounds. RUNNING SPIRAL: Spiral is a genetically
within a 3 area range. The maximum size engineered humanoid created at the whim of
affected is the equivalent of a large H) Drain the life force from another sentient
being to keep herself young and vital. the Spineless Ones who rule another
automobile. She can also shatter force dimension. She has entered the Earth
fields, force walls, etc. (of any origin) with What is left of the drained character is a
lifeless husk. She will not perform this dimension a number of times in search of a
this pattern, as long as they are Incredible runaway slave named Longshot. Human forms
Strength or weaker and not larger than 1 spiral while acting as a member of the
Freedom Force or if used as a player are mythological on the worlds from whence
area. She can perform this spiral in less she comes, and it was quite a shock to all of
than one round. character. She can perform this spiral as a
20 round dance that must be uninterrupted the inhabitants to discover that humans really
B) Control energy attacks of all kinds exist, especially as free beings. She is
(including electro-magnetic, gravitational, to work.
delighted over finding out that she is like
magical, heat, etc.) directed at her by Alien Physique: Spiral's body has a thicker humans and that being humanoid does not
weaving them around herself and sending epidermal layer than humans that acts as necessarily make her a slave, but revolted and
them back at the user. They will attack the Good body armor against physical damage, embittered by her freakish six-armed
user with the same effect intended for her. including heat and cold. Her muscles operate appearance that separates her from humans.
If the energy attack causes Incredible differently than human musculature, so she Whether she is truly villainous or forced to
damage or less, her normal green Psyche can move at Excellent Land Speed and has perform villainous acts out of desperation and
FEAT roll is all that is required for her to Incredible Strength for the purpose of leaping. circumstances is as yet unknown. Lately,
control it. If the energy attack causes Spiral's mind is so well disciplined that if Spiral has been engaged in other activities
Amazing or Monstrous damage, then she someone tries to control her mind, absorb her outside of the Freedom Force, such as
needs to make a yellow Psyche FEAT roll. powers (like Rogue), or otherwise attempt to operating the Body Shop (see Locations). She
If the attack causes Unearthly or greater psionically dominate her, they run a risk of her has indicated that she is searching for a
damage, she needs to make a red Psyche dominating them. She cannot be dominated, source of power on Earth; Phoenix may be
FEAT roll. If she fails in her rolls the energy except by another of her race. Spiral must that source.

35
The Fallen Angels was an informal team of TALENTS: Unknown. CONTACTS: Chance has Good contacts with
young people (primarily mutants) who felt like the street gangs of New York City.
misfits in their own society, whether it was CONTACTS: Unknown.
RUNNING CHANCE: Chance is an illegal
mutant, human, or non-human. The team was RUNNING ARIEL: Ariel is a mutant of her own immigrant from Korea. She was brought into
founded by the cowardly villain Vanisher, who alien race. She became a delinquent and is America by a quasi-oriental/American religious
set himself up as the leader of runaway now a runaway. organization. The church rules the immigrants'
mutants, sort of a cross between Fagan (the
lives thereafter, so Chance ran away and soon
conniving mentor of street urchins in Charles
Dickens's Oliver) and Professor Xavier. The
CHANCE became a delinquent.
original team members included Sunspot and (unknown identity)
Warlock from the New Mutants; Jamie Mutant (trainee) MADROX
Madrox, the Multiple Man; Banshee's James Arthur "Jamie" Madrox
F 10 Gd Health = 46
daughter Siryn; Moonboy and Devil Dinosaur Mutant (trainee)
A 10 Gd
from the past; Time Bomb, the female teenage S 6 Ty Karma = 24 F 6 Ty Health = 28
mutant who met the Beyonder; and two new E 20 Ex A 6 Ty
female characters named Chance and Ariel. R 4 Pr Resources = Fb (2) S 6 Ty Karma = 22
The team had a short existence and the I 10 Gd E 10 Gd
characters went their own separate ways once P 10 Gd Popularity = 0 R 10 Gd Resources = Pr(4)
it was dissolved. I 6 Ty
KNOWN POWERS:
P 6 Ty Popularity = 0
ARIEL Power Boost: Chance has the power to
Ariel is her only name KNOWN POWERS:
psionically boost or cancel another character's
Alien mutant powers. This has no effect on items or artificial Duplication: Jamie possesses a unique power
F 4 Pr Health = 34 powers, but will work on all others. She can to create duplicate bodies of himself. When
A 6 Ty only boost or cancel powers when she is struck, a duplicate "splits off" from Jamie. It is
S 4 Pr Karma = 40 under stress, as she has not yet learned how identical in mass and abilities, including the
to control her power. When in a stress power to duplicate. Jamie can only produce
E 20 Ex
situation (combat, being chased, and so on), one duplicate a round, but can keep producing
R 4 Pr Resources = Fb (2)
she must make a Psyche FEAT roll against the them consecutively. There is no known limit to
I 6 Ty
power rank. If successful, she may lower a the number of duplicates he can consecutively
P 30 Rm Popularity = 0
character's abilities and powers by -2 CS, or produce (his maximum so far is 20). Since his
KNOWN POWERS: raise them by +2 CS, whichever is to her duplicates can also duplicate, he could quickly
advantage. If she falls the roll, no noticeable form a small army. All of the duplicates are
Illusions: Ariel can psionically generate effect takes place. For game's sake, Chance psionically linked to Jamie and to each other.
illusions. She uses these illusions to mislead, can only affect one character per round. If she Each is capable of independent thought,
confuse, and otherwise keep opponents decides to switch to another character the feelings, and action. What is traumatic for one
off-balance. She must make a Psyche FEAT next round, the previously altered character of them, is usually traumatic for all of them,
roll against her target's Psyche to affect him. immediately returns to normal. but since they have independent thoughts,
Limited Gate: Ariel can enter space between treat each one as a separate FEAT roll for the
TALENTS: Chance has had a lot of street
two points by opening a temporal gate. She purpose of trances, illusions, emotional control
fighting experience. She has Excellent ability
does this with Amazing ability. When opening attacks, etc. It is not known if all of them die if
with a knife and knows the equivalent of
this gate and stepping through, she Jamie dies, or all disappear if he is rendered
martial arts type B. Chance speaks Korean unconscious. They exist as long as he wills
automatically exits at the other point, so it acts fluently, English is her second language.
like a teleport. them to, and he can dispel them at will,

36
absorbing them back into his body. Each time DEVIL DINOSAUR a short race of intelligent humanoids that
3 duplicate dies, Jamie must make a Psyche F 10 Gd Health = 191 resemble highly evolved chimpanzee/men. His
FEAT roll or fall unconscious for 1-10 rounds. A 6 Ty lack of fear for the night time earned him his
S 75 Mo Karma = 12 name. He saved a young tyrannosaur from
Costume: Anticipating the problem of E 100 Un another race of primitive beings, but not
inadvertent duplicates popping out when R 6 Ty Resources: None before the dinosaur was seared red by strange
Jamie slipped and fell, was bumped, and so I 4 Po lava fires. He and the tyrannosaur became
forth, Jamie's father designed a costume that P 2 Fb Popularity = -20 quite close and Moon-boy named him Devil.
absorbed kinetic energy as body armor of After many adventures, Moon-boy and Devil
Good protection. When wearing this suit, MOON-BOY'S KNOWN POWERS: None stumbled onto a hag-witch who knew how to
Jamie can create a duplicate from any impact activate a dimensional nexus in her domain.
if he desires, but only impacts causing MOON-BOY'S TALENTS: Moon-boy can ride
Devil with Amazing ability. He can also Devil fell through this nexus into modern day
excellent damage or more will automatically Earth, but soon returned to it and was brought
produce a duplicate. The suit has communicate with Devil on a basic level
through unknown means. He has the Thrown back to his proper time and place. Apparently,
malfunctioned before, lowering the impact both Devil and Moon-boy again found the
level for duplication to Typical, but absorbing Weapons, Acrobatics, and Tumbling talents.
nexus and have returned to modern Earth.
up to Incredible levels of electrical and heat MOON-BOY'S CONTACTS: Moon-boy can Moon-boy is a fun-loving youth who loves
damage. Jamie could use this stored energy rely on help from his race, the Small People, in riding and being with Devil. He takes great
to increase his Strength up to the level that his own dimension and time, but has no pride in the fact that Devil can defeat anything
was absorbed (but not exceeding Incredible). contacts on Earth. that threatens them. Devil has the intelligence
Eventually Reed Richards adjusted the suit of a smart dog and exhibits genuine emotions
back to its former Excellent level impact DEVIL DINOSAUR'S KNOWN POWERS:
and loyalty concerning Moon-boy.
threshold. Whether it can still absorb and Altered Metabolism: For some unknown
convert electrical and heat energy is unknown. reason (possibly the highly chemical lava fires SIRYN
TALENTS: Jamie has worked on Muir Island that engulfed him at a young age), Devil is Theresa Cassidy
as a lab assistant for genetic research. His smarter and quicker than a normal Mutant (trainee)
Reason when dealing in laboratory tyrannosaur. He stands 20 to 25 feet high and
terminology and items is Good. has bright red skin, also a result of that lava F 6 Ty Health = 42
fire. He has unusual willpower for a creature A 10 Gd
CONTACTS: Jamie is friends with Professor and should be treated as a character rather S 6 Ty Karma = 22
Xavier, the X-Men, Banshee, and Moira than a dumb beast. E 20 Ex
MacTaggert, for whom he last worked. R 6 Ty Resources = Pr(4)
Bite: Devil's bite does Monstrous damage, but I 10 Gd
RUNNING MADROX: Jamie was orphaned any character has a chance to Dodge it. P 6 Ty Popularity = 0
when he was 15; his parents died in a tornado.
He had known he was different before then, Stomp: Devil can stomp in one of two ways. KNOWN POWERS:
but had not known how different until he was He usually stomps with one leg into any
forced to live on his own. After a while, his adjacent area, causing Monstrous damage to Sonic Generation: Siryn's powers, like her
powers began to get out of control and he the target, if the target does not Dodge out of fathers, are variations on the sonic effects
sought help, eventually in New York City. the way. He can also leap into the air up to 2 produced by her voice. She can issue a sonic
Professor Xavier and Reed Richards found areas away and stomp with both legs, causing scream that can cause up to Amazing damage
him, reset his suit, and Xavier trained him for a Unearthly damage. The leaping stomp is so to non-living matter. The scream can be used
while. He had a chance to join the X-Men but unpredictable that anyone trying to Dodge it in one of two ways against living opponents,
decided to go to work for Moira MacTaggert receives a -1 CS. either to cause up to Incredible damage to a
instead. He has lived on Muir Island for quite a single target, or to cause Remarkable damage
Movement: Devil can move at Remarkable to all characters either in the area she
while now. Jamie is quite aware of his mutant Land Speed or Leap (not a leaping stomp)
power being not only extremely limiting on his occupies or along her flight route if she is
across 3 areas, but not up or down more than flying. For both attacks all victims must make
activities (without the suit), but also not being 1 area in height.
a highly useful mutation either (in comparison an Endurance FEAT roll vs. Typical intensity
to so many others). Tracking: Devil can track some creatures by Stunning or fall unconscious for 1-10 rounds.
their smell (particularly mammals). His ability Siryn is unaffected by her own sonic power.
MOON-BOY AND to do this is Incredible. Flight: Siryn can fly using her sonic scream
DEVIL DINOSAUR Body Armor: Devil's natural hide acts as (Air Speed: Poor). The Good level sonics she
Intelligent primate and unusual reptile Monstrous body armor against physical uses to fly are not damaging, but she does
attacks and Amazing body armor against know a power stunt whereby she can fly and
MOON-BOY energy attacks. scream for damage at the same time. Siryn
F 10 Gd Health = 56 cannot hear anything above her sonic scream
A 30 Rm DEVIL'S TALENTS: Devil can understand the while she is frying and her Intuition drops to
S 6 Ty Karma = 24 basic intent of humanoid characters by their Poor during flight.
E 10 Gd actions and has quite an understanding of
R 10 Gd Resources: None Moon-boy's intentions. Power Stunts and Special Tricks: Siryn has not
I 10 Gd yet worked at controlling her powers enough
P 4 Pr Popularity = 0 DEVIL'S CONTACTS: None. to know any other power stunts or special
tricks.
RUNNING MOON-BOY AND DEVIL
DINOSAUR: Moon-boy and Devil come from TALENTS: Unrevealed.
an extradimensional primeval world where
dinosaurs and primitive men of various types CONTACTS: Siryn is the daughter of Sean
co-exist. Moon-boy is one of the Small People, Cassidy (Banshee), and is a friend of Moira

37
VANISHER
MacTaggert and Jamie Madrox. Telford Porter
RUNNING SIRYN: Siryn grew up without the Mutant villain
benefit of father or mother and feels like quite F 4 Pr Health = 38
a misfit. She loves her father as much as she A 10 Gd
can love a man she barely knows. Her best S 4 Pr Karma = 44
friend is Madrox and she knows her uncle, E 20 Ex
Black Tom Cassidy, who sent her to her father. R 30 Rm Resources = Gd (10)
I 4 Pr
SUNSPOT P 10 Gd Popularity = -10
Sunspot is primarily known for his
membership in the New Mutants. He can be KNOWN POWERS:
found in that entry. Teleportation: Vanisher has Unearthly
teleportation powers. His teleportation ability is
TIME BOMB entirely psionic, unlike Nightcrawler's
Tabitha "Boom Boom" (last name unrevealed) biophysical ability, and allows Vanisher to
Mutant (trainee) instantly survey the area before teleporting,
with no chance of teleporting into a wall or a
F 4 Pr Health = 34 floor. He can therefore teleport into areas he
A 6 Ty has never seen before. Vanisher's
S 4 Pr Karma = 16 teleportation power is so swift in effect that he
E 20 Ex seems to disappear into thin air
R 4 Pr Resources = Pr (4) instantaneously, hence his name. Holding on
I 6 Ty to Vanisher does not prevent his teleporting,
P 6 Ty Popularity = 0 and a character cannot teleport with him no
KNOWN POWERS: matter how firm the hold (though Nightcrawler
has teleported with him in the past, under his
Energy Bombs: Tabitha can generate spheres own power). Vanisher does need a clear mind
of energy up to two feet in diameter that to teleport, though, and cannot do so in any
detonate up to 10 rounds after created (she round if he sustains more than Good damage
presets them upon creation). The maximum in that round.
size bomb causes up to Amazing damage in
one area when it explodes. She has only Weapons: Vanisher has used different guns in
created one such bomb at a time, and may not his past escapades. He has been known to
be able to create faster than this. Though she carry a .45-caliber automatic (nine shot
usually plants her bombs near the target, she capacity, causing Good damage with a 3 area
can throw them up to two areas away. range), a gun which fires sleeping gas of
Incredible potency, and a gun which fires
TALENTS: Boom Boom has the Throwing energy beams causing Incredible damage. At
Weapon talent for her energy bombs only. one point Vanisher reprogrammed several
CONTACTS: Boom Boom is a runaway and Mark III Sentinels to do his bidding.
has no contacts. TALENTS: As was mentioned above, Vanisher
RUNNING TIME BOMB: Little is known about has reprogrammed Sentinel robots in the past.
Time Bomb. Tabitha ran away from a bad He has an Incredible Reason when dealing
family environment after discovering her with robots and computers.
power. She was en route to upstate New York CONTACTS: Since Vanisher almost always
(following a rumor of Professor Xavier's deserts partners, he has no contacts.
school's existence) when she met the
Beyonder. She has not been heard of since RUNNING VANISHER: Vanisher is extremely
that time. Time Bomb has an attitude problem: insecure and not too comfortable around
she needs people but rejects them at the adults (who know him for the villain and
same time. She has a streak of the practical coward he is). Since he has always wanted to
joker in her and is not above giving a be the 'big cheese' of a team, he decided that
departing friend a big hug of affection while setting up a team of runaway misfits was his
slipping one of her energy bombs in a back best bet.
pocket (she even did this to the Beyonder!!)
She receives +10 points to her Karma when
she pulls this off.

WARLOCK
Warlock is primarily known for his
membership in the New Mutants. He can be
found in that entry.

38
The Morlocks are a large community of mutants Callisto was saved from death at the last KNOWN POWERS:
who feel they are outcasts, living in the moment by Healer. Though she is not the official
Projecting Empathy: Annalee can empathically
underground tunnels beneath New York, New ruler, she usually makes sure law and order is
project her emotions to other characters with
Jersey, and Connecticut. These tunnels were upheld in Morlock society while Storm is gone.
Amazing ability. To project her emotions she
built in the 1950s by the U.S. Government as Most Morlocks are hideous and deformed
must be within 10 areas of a character and
shelters in case of a national emergency, and (see Masque), yet another reason for them to
see them, but after successful contact she has
later abandoned. The vast majority of the public dwell away from society. When Professor
a range of about 10 miles. Any character
has no idea these tunnels exist. There are Xavier offered to help resettle them on the
contacted has the opportunity to make a red
numerous tunnels stretching out of sight, many surface, they declined because they feel the
Psyche FEAT roll to ignore the emotional
unexplored. The main tunnel is 50 feet high and tunnels are the right place for them. This
control. If the roll is failed, the character will be
runs the length of Manhattan. It is called "the image of themselves as almost sub-human
awash with the main emotion Annalee is
alley" by its inhabitants. has psychologically affected most Morlocks
projecting (misery, anger, etc.) and will attempt
The Morlocks are outcasts and rebels who feel frustrated, bitter, and vengeful about
to fulfill her wishes so that she releases them.
against surface society who named their situation. Lately rumors have begun to
Once under her control, she can direct victims
themselves after subterranean creatures spread about another group of mutants,
by switching emotions, until either the victim
found in H. G. Wells's book, The Time named the Marauders, who have attacked
leaves her range (usually accidentally), or
Machine. They were founded by Callisto, who some or all of the Morlocks. The Morlock's
Annalee is knocked unconscious, is defeated,
discovered the tunnels and moved into them present status is unclear.
or falls asleep. For the purpose of the game,
decades ago, shortly after they were There are hundreds upon hundreds of
Annalee can control up to eight characters
abandoned. She enlisted the aid of Caliban in Morlocks. Those listed here have featured
with her empathy.
finding other mutants to create a new prominently in past X-Men or New Mutants
underground society, and has maintained the stories. TALENTS: None.
tunnels ever since (one tunnel that has an Talents: All Morlocks have Remarkable
underground rail line has even had its engine knowledge of not only the underground CONTACTS: She is a friend of the Power
restored to full working capability). Morlock tunnels they occupy, but Manhattan sewers, Pack children.
society has no actual class system, except for access tunnels, and subway lines that connect RUNNING ANNALEE: Annalee appears to be
the leader who all Morlocks obey, somewhat their world with the surface. a frumpy housewife; one would never guess
like a huge street gang. Until recently, the Contacts: In addition to having contacts that she was a mutant to look at her. Her
leader was Callisto. Under her reign, Morlocks with each other (a bond which is quite strong), children, also Morlocks, were her purpose for
often raided the surface world, preying on the the Morlocks have met the X-Men and can living, and when they were murdered on the
lower classes so that losses as a result of their seek out their aid if they are being persecuted. surface by a mutant-hating mob, her mind
activities would not be noticed. They stole The X-Man Storm is their leader. snapped. She has tried kidnapping the Power
furnishings, food, clothing, and the other children more than once to replace her own,
necessities of life, but sometimes they stole ANNALEE but has always been defeated by the X-Men.
children, too, as many Morlocks are sterile. (real name unrevealed) She is now a friend of theirs and sees them
This raiding was discontinued when Callisto Mutant renegade occasionally. While the other Morlocks feel
lost her rule to Storm in a fight. sorry for her, they are also afraid of her as she
Morlock society has many of its conflicts F 10 Gd Health = 30
A 6 Ty can make them perform actions against their
settled by combat. The decision of who will be will.
the Morlock leader has been settled by mortal S 4 Pr Karma = 18
combat in the past. Storm actually stabbed E 10 Gd
Callisto through the heart, officially killing her, R 4 Pr Resources = Fb (2)
and won the title that way. Though Storm is not I 10 Gd
in residence, she is still considered the leader. P 4 Pr Popularity = 0

39
APE rounds (uninterrupted) and is within 5 areas of bald, and lanky mutant with large, pale yellow
(real name unrevealed) them. She can extend her power out to a mile, eyes. He is a sensitive soul that would love to
Mutant renegade but must then make an additional Endurance live in the normal world, but knows he
FEAT roll to project her voice that far and sing frightens people. He often will go to the
F 20 Ex Health = 106 for 20 rounds. Any character who is aware that surface at night and just walk the streets,
A 6 Ty she is trying to affect him is allowed a Psyche dressed in a long coat and large, floppy hat.
S 40 In Karma = 10 FEAT roll (-1 CS vs. Incredible intensity) to
E 40 In resist the memory alteration. It is not known CALLISTO
R 4 Pr Resources = Fb (2) how long this memory alteration will last. (real name unrevealed)
I 4 Pr Mutant renegade
P 2 Fb Popularity = -2 CONTACTS: None.
RUNNING BEAUTIFUL DREAMER: Beautiful F 40 In Health = 90
KNOWN POWERS: A 20 Ex
Dreamer is used by the Morlocks as a covert
Metamorph: Ape is a metamorph of power, usually while people are asleep. When S 10 Gd Karma = 60
Remarkable ability. He prefers to 'ape' things, some of the Morlocks wanted to abduct the E 20 Ex
such as jars, vacuum cleaners, etc., rather Powers children (super-powered youngsters R 10 Gd Resources = Ty (6)
than other people or animals. His only known as the Power Pack) and add them to I 40 In
difficulty is that he is so dull-witted that he the Morlock community, Beautiful Dreamer P 10 Gd Popularity = -10
cannot think of the proper shape fast enough sang away the Powers' parents' memories of
when he is on his own. Therefore he is usually KNOWN POWERS:
the children.
paired with Tar Baby, who calls out the items Heightened Senses: All of Callisto's senses
for Ape. If Ape is on his own, he must make CALIBAN operate at the Incredible level. She can see in
both a Reason FEAT roll and a power rank (real name unrevealed) the dark, utilizing extremely dim light to find
FEAT roll to change into an item. If a friend of her way. She can use her senses to track a
Mutant renegade
his is with him and calls out an item, then just character through alleys and streets, just like a
the power rank FEAT is required. The size and F 4 Pr Health = 54 (74) bloodhound. Her sense of taste is so sensitive
mass of the item he turns into is roughly equal A 10 Gd that she can detect poison in solid, liquid, or
to his own and resembles him. S 10 Gd (30 Rm) Karma = 80 gas before it has a chance to do any harm.
E 30 Rm Her hearing and touch (feeling vibrations in
TALENTS: Ape has the Wrestling talent. His R 10 Gd Resources = Fb (2)
usual attack form is to come up from behind the floor) are so acute that she is impossible to
I 30 Rm surprise when she operates alone.
and Grapple his opponent. If he pins an P 40 In Popularity = 0
opponent (able to get the victim flat down on TALENTS: Callisto's knowledge of the
the ground), the victim suffers -2 CS for any KNOWN POWERS: underground tunnel system is Monstrous. Her
attempts at Escaping. years of fighting are reflected in her ability
Limited Strength: Caliban's Strength and
CONTACTS: None. scores, except for knife fighting. When she
Health can shoot up to the statistics in
fights with a knife she has a +1 CS modifier.
RUNNING APE: Ape is a big, parentheses due to a fear-induced surge of
She also has Remarkable Agility with a
monkeyish-looking mutant who is gentle, but adrenalin. Examples of situations that would
slingshot, which she always carries (range 2
rather slow. He does not like to stand out from trigger these increased abilities include
areas, 5 points damage, check for stun).
the crowd and prefers to operate with Tar combat, being trapped, being hunted, etc.
Baby. CONTACTS: Callisto has an uneasy truce with
Mutant Detection: Caliban has the Amazing
Storm, whom she plans on challenging for
rank ability to detect mutant energies. He can
BEAUTIFUL DREAMER leadership of the Morlocks once Storm's
only detect mutants whose powers have
powers return. She has saved the life of
(real name unrevealed) manifested themselves. He can locate a
Professor Xavier also.
Mutant renegade mutant within 25 miles and track him down like
a bloodhound. The Morlocks use Caliban to RUNNING CALLISTO: Callisto Is the former
F 10 Gd Health = 40 track down young, unknown mutants who are leader of the Morlocks, having earned that
A 6 Ty then kidnapped into Morlock society. position by means of her superior fighting skill
S 4 Pr Karma = 50
Emotion Projection: Caliban has the ability to and tracking ability. She was once a beautiful
E 20 Ex
R 4 Pr Resources = Fb psionically project emotions into others. woman, but how she lost her eye and had her
I 6 Ty Currently he is limited to just fear, as that is face scarred is as unknown as the rest of her
P 40 In Popularity = 0 the emotion he most often has experienced in past. She founded the Morlocks and is fiercely
the past. When threatened, Caliban projects protective of them, though she can be a harsh
KNOWN POWERS: fear at a target with the effect that his target mistress toward those who would break her
must succeed in a Psyche FEAT roll or run rules. She is crude, feisty, and has a constant
Memory Alteration: Beautiful dreamer can
away in terror. He uses this fear projection at chip on her shoulder, but is streetwise and
alter people's memories through a form of
an Incredible rank. honorable in her own fashion. She would
sonic/psionic power that manifests itself in
rather live apart from human society than have
what she calls dream smoke. She pictures the
CONTACTS: Caliban has lost his heart to Kitty to answer for being a mutant. And she has
memory she wants them to have, makes a
Pryde. He even kidnapped her once, so they good taste in men...having once kidnapped
Psyche FEAT roll to fix it in her mind, then
could be married, but upon realizing her Angel so he would be her mate.
sings her song and, through her strange sonic
unhappiness, decided that she should return
vibrations, alters characters' memories to
to the surface world while he lived below. She
accept or forget whatever it is she wanted to
is now a friend of his and should be
fix in their minds. If she makes her Psyche
considered a reliable contact for him.
FEAT roll, she can alter any character's
memories automatically if she sings for 10 RUNNING CALIBAN: Caliban is a chalk-white,

40
ERG healing. If he fails, he will be unable to perform MASQUE
(real name unrevealed) further healing for 1-10 days. He cannot affect (real name unrevealed)
Mutant renegade victims of the Morlock called Plague or others Mutant renegade
hurt by disease. Whether his powers can work
F 6 Ty Health = 38 on lethal doses of radiation is unknown. F 4 Pr Health = 50
A 6 Ty A 10 Gd
S 6 Ty Karma = 14 CONTACTS: Healer has saved Colossus from S 6 Ty Karma = 22
E 20 Ex death after he was frozen to sub-zero E 30 Rm
R 6 Ty Resources = Fb (2) temperatures, Danielle Moonstar after she was R 6 Ty Resources = Fb (2)
I 4 Pr badly mauled by a demon-bear, and Professor I 6 Ty
P 4 Pr Popularity = 0 X after he was nearly beaten to death. P 10 Gd Popularity = -5
KNOWN POWERS: RUNNING HEALER: Healer looks like an KNOWN POWERS:
ancient human wizard, complete with long
Energy Absorption: Erg can absorb energy robe and skull cap. He is the most civil of Metamorph Others: Masque is able to change
directed at him, or in the area he is occupying, Morlocks and seems content to heal those the appearance of other humans or humanoid
like a sponge. He does this automatically with who need his help. Needless to say, he is the creatures by his mere touch. He must lay his
energy which has a power ranked Excellent or most loved Morlock in the community, as he hand on a victim to change its flesh, and does
below. An energy level of Remarkable requires keeps them healthy. so with Monstrous ability. He cannot change
him to make a green FEAT roll, Incredible himself. If given enough time (and a picture),
requires a yellow roll, Amazing requires a red LEECH Masque can recreate almost any character's
roll. Erg can also attempt to absorb Monstrous likeness by resculpting a person's face. The
(real name unrevealed)
energy with a red FEAT roll, but whereas instant his hand touches flesh, it is like taffy to
Mutant renegade
failure for the Amazing levels and less simply his manipulations. While the touch itself and
meant the energy was not absorbed, a failure F 2 Fb Health = 30 the changing does not affect his victim's
when trying to absorb Monstrous levels of A 4 Pr Health, he can completely blank out the
energy results in his being stunned for 1-100 S 4 Pr Karma = 12 mouth, ears, nose, eyes, or whole
hours. Any energy that he absorbs is sucked E 20 Ex head—blinding or suffocating the person in
up and harmlessly dissipated instantly. R 4 Pr Resources = Fb (2) the process. He has not yet used this power to
I 4 Pr kill, but that is usually because he was forced
Electric Eye: After he has absorbed energy P 4 Pr Popularity = 0 to return the character to his original state a
with the above power, Erg can release it round or two after blanking it out.
through his eyeless socket without having to KNOWN POWERS:
even raise the patch. The energy released is TALENTS: None.
Power Leech: Leech can prevent the use of all
at a rank one less than was absorbed by Erg,
natural super powers (whether due to CONTACTS: None.
up to Amazing strength. The energy is
mutations or not) within 1 area of his location.
released as an electrical bolt and has a range RUNNING MASQUE: Masque is a hideous
This occurs automatically at the Class 1000
equivalent to the power rank level. humanoid who always wears hooded robes.
rank of ability. Technological powers, talents,
Since he cannot alter his own face, he
CONTACTS: None. natural skills, and powers above Class 1000
chooses to make everyone else as ugly as he
are not affected. For example, Wolverine's
RUNNING ERG: Erg is not a bad sort, and is. His role in Morlock society is to alter the
tracking ability would be diminished to normal
does not brag overly much about his power. appearance of new recruits so that they are
levels, but his claws would not. Dampened
He is human looking and wears an eyepatch powers are returned to normal once the twisted and ugly by surface standards, thus
over his right eye. He is indispensable when character is more than 2 areas away from assuring that they will remain with the
fighting some super-powered characters, but Morlocks. Masque is a cruel, sadistic, and
Leech.
operates better when he is accompanied by extremely bitter character, and obeys Callisto
other Morlocks. His personality is upbeat, TALENTS: None. completely.
supportive of his fellow Morlocks, and very
CONTACTS: None. PIPER
energetic.
RUNNING LEECH: Leech is the loneliest of (real name unrevealed)
HEALER Morlocks. He is a young humanoid mutant Mutant renegade
(real name unrevealed) with a large head, short stature, tentacled F 10 Gd Health = 42
Mutant renegade arms, and pale green skin. His power makes A 6 Ty
him an outcast even among the Morlocks, as
F 4 Pr Health = 26 S 6 Ty Karma = 14
no one wants their mutant powers (the only
A 6 Ty E 20 Ex
source of pride they have) diminished. Many R 4 Pr Resources = Fb(2)
S 6 Ty Karma = 70 (even Annalee who wanted someone to love)
E 10 Gd I 6 Ty
consider him too ugly to be around; for the P 4 Pr Popularity = 0
R 10 Gd Resources = Fb (2) longest time his only friend was a little kitten
I 20 Ex he had found. He is, however, an excellent KNOWN POWERS:
P 40 In Popularity = 4 character to have around for defense and has
Sonic Manipulation: Piper can manipulate the
KNOWN POWERS: lately been adopted by Beautiful Dreamer.
sonic waves of a flute or pipe with Amazing
Healing: Healer can heal 100 points of Health ability. He can use these controlled sound
in a single round without ill effect to himself. waves to compel certain animals to do his
His touch can prevent a dying character from bidding. The animals he most often uses are
death, though if Endurance levels are lost they those living in the sewers, including alligators,
must be regained in the normal manner. He snakes, rats, and bats. The lesser animals,
must make an Endurance FEAT roll after each such as rats and bats, he can summon by the

41
dozens and have them swarm over characters, RUNNING PLAGUE: Plague resembles an old, touches him or is grabbed by Tar Baby is stuck
cutting the character's movement rate (and vision weather-beaten bag lady. While she is not fast in that same round. Thereafter, the victim
with bats) in half and causing Poor damage to the villainous in nature, she is one of the most feared has a chance to break free; the strength of the
characters every round (each bat and rat has and disliked Morlocks in the community, as her substance is Amazing. Even if the character
Feeble Health). Snakes (with Poor Health) can bite touch can easily mean death. The only time she breaks free, chances are that parts of his
causing Typical damage, with a 10% chance that usually uses her power is in self-defense, to repel costume and any items that may have touched
they are poisonous (Typical potency). Alligators an invader in the tunnels, or at the behest of the Tar Baby are still stuck onto him. Tar Baby can
(with Remarkable Health) move 1 area per round Morlock leader. neutralize the sticky substance at will. It Is
on land and 3 areas per round in the water and feasible that, given three rounds of
they have Excellent bites. If Piper has no pipe or SUNDER preparation, Tar Baby can secrete enough
flute music playing, his power does not work. (real name unrevealed) sticky stuff to form a small ball and throw it.
Mutant renegade This would act as an Incredible strength
TALENTS: None. adhesive and could not be neutralized by Tar
CONTACTS: None. F 30 Rm Health = 165 Baby unless he touched it.
A 10 Gd
RUNNING PIPER: Piper is a pleasant sort of chap S 75 Mn Karma = 12 TALENTS: None.
who looks quite normal. He resembles a E 50 Am CONTACTS: None.
Scotsman and is usually playing a pipe or flute. R 4 Pr Resources = Fb (2)
He controls many of the creatures that occupy the I 4 Pr RUNNING TAR BABY: Very little is known
tunnels leading into the Morlock Alley, so he is P 4 Pr Popularity = -10 about Tar Baby except for his description. He
unofficially in charge of those tunnels' defense. is a tall humanoid with strangely textured skin
KNOWN POWERS: and hair like a fright wig. When he secretes
PLAGUE Body Armor: Sunder has Excellent body armor his sticky liquid, he appears as though he is
(real name unrevealed) vs. physical or energy attacks. made out of tar.
Mutant renegade
TALENTS: None. FURTHER MORLOCKS
F 4 Pr Health = 46 The characters described above are the
A 6 Ty CONTACTS: Sunder acts as Callisto's
bodyguard and enforcer. important members of Morlock society who
S 6 Ty Karma = 20 have been revealed so far. Most of the rest of
E 30 Rm RUNNING SUNDER: Sunder is a tout and a bully the Morlocks have passive mutations, harmful
R 4 Pr Resources = Fb (2) who acts immediately on Callisto's commands. He mutations, or mutations that only affect certain
I 6 Ty is the most physically powerful Morlock and abilities or powers.
P 10 Gd Popularity = -10 disliked by many others because of it He Typical statistics for other Morlocks are
KNOWN POWERS: frequently goes to the surface world on errands for presented below for use in crowded battles or as
Callisto. He once kidnapped Angel for her. guidelines for the creation of new Morlocks.
Disease: Plague has the power to carry disease These statistics can be modified by rolling
within herself and pass it on to others. Plague, TAR BABY percentile dice and referring to the three columns
herself, is immune to all diseases. She attacks (real name unrevealed) after the ability to see if the result falls anywhere
on the Edged Attack column. A yellow or better Mutant renegade in them. There are three columns after the
result means that Plague has scratched and normal statistic: below, above, and way above.
infected her target. She cannot scratch a F 10 Gd Health = 46
A 6 Ty Below average means that the statistic should be
character whose skin is Good or better body one or two ranks below what is listed as average
armor, but can infect him if he has been S 10 Gd Karma = 12
E 20 Ex (there is a 50% chance of either). Above average
successfully hit by an Edged Attack within the indicates that the ability is one rank higher than
past 48 hours (or otherwise has an open wound). R 4 Pr Resources = Fb(2)
I 4 Pr the average listed. Way above average indicates
Infection usually results in an immediate -3 that the ability is at least two ranks above
CS reduction in all abilities, with an equivalent P 4 Pr Popularity = 0
average and possibly more (not to exceed
drop in Health. If any ability rank drops to 0, the KNOWN POWERS: Monstrous rank). Variable indicates that variable
character falls unconscious. After the reduction abilities (Health and Karma) depend on the
takes effect, the victim must make an Endurance Sticky Secretion: Tar Baby can secrete a
randomly rolled abilities above them.
FEAT roll using his lowered level of Endurance coal-black substance all over his skin that is
(characters whose powers include healing or a extremely sticky. Whatever or whoever
high resistance to diseases receive a +2 CS to
their Endurance for this roll). Success indicates
the process has been halted by the body's ABILITY AVERAGE BELOW ABOVE WAY ABOVE
natural healing process; otherwise, the character -1CS + 1CS + 2CS
loses one rank off all abilities per day. When all
abilities fall to 0, the character goes into a coma. Fighting Gd (1-5) (92-98) (99-00)
Comatose characters can still make Endurance Agility: Ty (1-3) (96-99) (00)
FEAT rolls, but failure indicates death. Medical Strength Pr (1-3) (90-97) (98-00)
help can stabilize a comatose character, and Endurance Ex (1-5) (92-98) (99-00)
Karma may be added to prevent death. Full Reason Pr (1-5) (92-98) (99-00)
hospitalization can reverse these effects. It is not Intuition Gd (1-3) (90-97) (98-00)
known whether Plague can halt the progress of Psyche Pr (1-5) (92-98) (99-00)
the disease once a victim has been infected. Health 40 (V)
Karma 18(V)
TALENTS: None. Resources Feeble
CONTACTS: None. Popularity 0
Special Powers: 10% chance, roll on Table 28 for type. Table 25 for effectiveness (on pages 37 and 38 of the
Campaign Book).

42
The Soviet Super-Soldiers is a team of Soldiers act for the good of their people, KNOWN POWERS:
super-powered heroes, primarily mutants, protecting their nation from internal and
currently operating inside Russia. Until the last external threats in much the same way as the Darkforce Manipulation: Laynia has the ability
few decades, official policy on mutants in the American Avengers and Canadian Alpha to wield a form of extradimensional energy
Soviet Union had been immediate euthanasia Flight protect their countries. known as the Darkforce. The Darkforce is a
for any child showing mutant powers. This Contacts: The Soviet Super-Soldiers still black energy-matter unlike any other. Darkstar
policy was altered when Soviet officials, have contacts within the Soviet government can form simple Darkforce shapes such as
showing concern over the growing numbers of and armed forces, but these contacts are pincers, spheres, columns, and rings by
American mutants, decided to establish a covert and not highly placed. mental commands. She can affect up to 2
Soviet Super-Soldier School for mutants that Items and Locale: The exact location of the areas at any time, and increase the density of
would mold them into useful tools for the headquarters of the Soviet Super-Soldiers is the Darkforce to Amazing Material Strength. If
Soviet government. But, as it turned out, the unknown, but it is somewhere in Khystym, the using Darkforce material as a weapon, she
school was used for the personal ends of its so-called "Dead Zone" in Soviet territory can fire it as a beam causing up to Incredible
director who was siphoning off the children's where nuclear testing has laid waste to the damage with a range of 2 areas. The
energies for himself. Eventually this was earth. The installation is an old Dire Wraith Darkforce can be used to support structures
exposed and the school shut down, only three secret scientific base. Any Items they may as if it were Incredible strength material. If
students survived: Darkstar, her brother have in addition to what is listed below is Darkstar is rendered unconscious, her
Vanguard, and their friend Ursa Major. unknown, though it would be reasonable to Darkforce constructs will disappear.
These three followed various paths in assume that they have some sort of flying Teleportation: Darkstar can enter the
serving their government over the next few vehicle and have various types of weapons dimension of the Darkforce and use it to
years, but they eventually were reunited and and hi-tech gadgets available to them. teleport across small distances (12 areas
Hong with the Crimson Dynamo, formed the maximum) with Remarkable accuracy. She
DARKSTAR
Soviet Super-Soldier team. When they may take up to three individuals with her on a
Laynia Petrovna
discovered that they were being lied to by their teleport. Anyone using this form of
Mutant hero
government and that the Crimson Dynamo teleportation may not perform any other action
was a KGB plant, the three heroes dissolved F 10 Gd Health = 90 during the round when teleportation occurs, as
their ties with Moscow (kicking the Crimson A 20 Ex transit in this fashion is highly disorienting
Dynamo off the team). S 10 Gd Karma = 70 (even for Darkstar herself). It takes Darkstar
Operating as free agents within the Soviet E 50 Am an entire round to open a portal to the
state, they were soon joined by Gremlin, R 10 Gd Resources = Gd (10) Darkforce Dimension that she uses to teleport.
who had learned that the government was I 20 Ex Flight: Darkstar can also manipulate the
responsible for his father's death and had now P 40 In Popularity = 5 Darkforce to partially neutralize the effects of
tamed against it. Though they operate apart (50 in the Soviet Union) gravity, allowing her Good Air Speed.
from the government, the Soviet Super-

43
TALENTS: Darkstar speaks English as well as insecure. His hatred for the Soviet government
her native Russian. sets him apart from his fellow Soviet VANGUARD
Super-Soldiers, isolating him even more. Nicolai Krylenko
CONTACTS: Though she no longer works for Gremlin's part In the team Is primarily a Mutant hero
the Soviet government she may have contacts supporting one; he does not go out and fight
in it. F 20 Ex Health = 100
as much as invent, maintain, and repair the A 20 Ex
RUNNING DARKSTAR: Tyomni Zvezda, as team's equipment. S 20 Ex Karma = 30
her code-name is known in Russia. Is an E 40 In
international hero who hates evil and will fight URSA MAJOR R 10 Gd Resource = Gd (10)
It wherever she finds it. Darkstar is one of twin I 10 Gd
mutant children born to the Soviet nuclear Mikhail (Uriokovltch) Ursus
Mutant hero P 10 Gd Popularity = 5
physicist Sergei Krytov (the other child being (65 in the Soviet Union)
Vanguard). She was taken as a child by the HUMAN FORM
KGB to a special school for Soviet mutants F 10 Gd Health = 70 KNOWN POWERS:
and later accompanied the Crimson Dynamo A 20 Ex Force field: Vanguard has the ability to repel
on a mission to America. She stayed in S 10 Gd Karma = 36 any form of energy or physical attack. He does
America for some time after the mission was E 30 Rm so naturally at the Amazing rank. Ignoring all
aborted and joined the super-powered team R 6 Ty Resources = Gd (10) damage for that rank and lower ones. II
Known as the Champions of Los Angeles. I 10 Gd concentrating on his hammer and sickle (see
When that team folded she returned to her P 20 Ex Popularity = 10 Weapons below), Vanguard can defend
homeland. She is extremely close to her fellow (60 in the Soviet Union) himself against all attacks of up to Monstrous
Super Soldiers, has a great love of Russia, rank. All reflected attacks return to the
and will do whatever she feels is necessary for BEAR FORM
attacker, inflicting damage equal to the original
the good of the Motherland. She is F 30 Rm Health = 130
intended damage rank -1 CS. For example,
even-tempered, a good partner, and dedicated A 20 Ex
an attacker using an Incredible rank laser will
to her task of cleansing Russia of evil. S 40 In Karma = 36
suffer Remarkable damage from the
E 40 In
successfully reflected attack. Such reflected
R 6 Ty Resources = None
GREMLIN I 10 Gd
attacks normally hit on the Good column,
(real name unrevealed) unless reflected through Vanguard's hammer
P 20 Ex Popularity = 10
Mutant hero and sickle, in which case they hit on the
(60 in the Soviet Union)
Remarkable attack column.
F 6 Ty Health = 50 KNOWN POWERS:
A 10 Gd Weapons: Vanguard carries a hammer and
S 4 Pr Karma = 80 Metamorph: Mikhail Is a metamorph who can sickle, symbols of his government, to locus hi*
E 30 Rm transform himself at will into a large brown reflective powers. In addition, he may attack
R 40 In Resources = Gd (10) bear. In his bear form, Ursa has different with the hammer and sickle at the Remarkable
I 10 Gd abilities, Good body armor, Excellent claws Fighting rank, inflicting Remarkable blunt
P 30 Rm Popularity = 5 allowing him an Edged Attack, a Good bite attack damage with the hammer and
attack as an Edged Attack, and Good Land Remarkable edged attack damage with the
KNOWN POWERS: None Speed movement. Even in bear form Ursa sickle. Finally. Vanguard's hammer contains
maintains his human intelligence and speech sophisticated electronic guidance systems
TALENTS: Gremlin Is a brilliant scientist who within it that allow him to throw it up to 3 areas
has a superior intellect and a natural ability faculties. Any damage inflicted to Mikhail In
bear loan first comes from the additional 60 and have it return to his hand the next round.
towards invention. Gremlin has the When he throws his hammer he uses his
Engineering talent, is well versed In points difference in Health between human
and bear forms, then from Mikhail's original Agility for a throwing blunt weapon FEAT roll,
electronics, physics, and the design and
health. to catch it he again uses his Agility for a
construction of battle armor,
catching FEAT roll.
strength-magnifying exoskeletons. and TALENTS: Ursa Major can speak English as
computer technology. well as his native Russian. TALENTS: Vanguard speaks English, as well
as his native Russian.
CONTACTS: Gremlin may still retain some CONTACTS: Mikhail may still have some
contacts with Soviet intelligencia and the contacts with the Soviet army. CONTACTS: vanguard may also retain some
scientific community, but he is officially an contacts with the Soviet army.
enemy of the state. RUNNING URSA MAJOR: Very little is known
of Ursa Major's past. He was born in the RUNNING VANGUARD: Vanguard is one of
RUNNING GREMLIN: Gremlin was the son of Soviet Union and was taken as a child by the twin mutant children born to the Soviet nuclear
a famous Soviet scientist called the Gargoyle KGB to a special school for Soviet mutants, physicist Sergei Krylov (the other child being
who was forced to experiment with, and was where he first met Darkstar and Vanguard. He Darkstar). He was taken as a child by the KGB
killed by, gamma rays. Most of Gremlin's later entered the Soviet army with Vanguard. to a special school for Soviet mutants and
career was spent working for the Soviet Ursa Major has the temperament of a bear later entered the Soviet army Vanguard is a
government in various research projects (he gruff, ornery, and always ready to fight. He typical noble hero who is best described as a
designed the armor and devices for the Soviet seems to love being in either form, human or Russian Captain America. He loves and feels
Super-Troopers and once captured the Hulk bear, and often likes to wander the huge fatherly towards the other Super-Soldiers,
for his superiors), until he discovered that his undeveloped tracks of Russian wilderness, especially his sister Darkstar. He is a proud
lather's death was a direct result of the living off the land. man, but neither haughty nor self-deceptive.
heartless scientific practices of the Soviet
government. Though Gremlin is not a mutant,
he is a dwarf with grossly distorted features.
Because of this he is a loner and quite

44
The Gladiators was an organization of specific or killing. But it was the exhilaration of KNOWN POWERS:
mercenaries or kidnapped victims who were the combat and the audience applause itself
primarily mutants (though some human that most of the Gladiators became addicted Each character will possess some type of
support guards may also have been used). to. That was certainly Dazzler's case, when power, whether mutant, naturally, or artificially
They fought in an arena for the pleasure of the she returned to help the New Mutants, enhanced, or accidentally acquired (exposure
bored rich and depraved. The fights, Shadowcat, and Rachel Summers recapture to chemicals, radiation, etc.). These powers
reminiscent of ancient gladiatorial games, Sunspot and Magma from Karma's clutches. will always have some advantage for a
were often to the death. This organization was Many of the Gladiators were captured or killed Gladiator, whether it is simply a heightened
originally created by the human Hugo in the ensuing battle, and in the end they were ability, an unnaturally high skill with a weapon,
Longride, a gangster who touted it as shut down by the heroic mutants. Some psionic powers that give the character an
"underground theatre". He told many of the Gladiators survived and will undoubtedly help advantage over his opponents, or an unusual
participants and the audience that it was all a reform the Gladiators some day. physical power (like shape-shifting) that would
show, but the combat and death was often There are two types of Gladiators, the top be considered a real "crowd-pleaser". The
real. Hugo was destroyed by Alexander Flynn, fighters and the average fighter. For the sake following Gladiator mutants, friends of Dazzler,
a mutant who claimed to be the son of Doctor of simplicity, use the following abilities for are good examples of top notch Gladiators:
Doom. He expanded the violent nature of the these members of the Gladiators: AXE: Axe resembles a seven-foot tall,
operation, but was closed down by Dazzler
and friends before he really got going. TOP FIGHTERS muscular black man with a mohawk haircut.
Later, Flynn reorganized and began the F 20 Ex Health = 90 His mutant power is unknown (if he is a
underground combat again, this time fronting A 20 Ex mutant), but his skill with the huge axe he
the operation for the possessed Karma. This S 20 Ex Karma = 34 wields is apparent. The axe causes Good
was during the period of time that Karma was E 30 Re damage and Axe has a +2 CS when using it.
Possessed by the astral form of Amahl Farouk. R 4 Po Resources = Po (4) He has the Thrown Weapons talent with his
Farouk and Flynn used drugs on the I 20 Ex axe, too.
Gladiators to lower their inhibitions, intensify P 10 Go Popularity = -5 to +5 HORNS: Horns is a magenta colored
their violent natures, and keep them under AVERAGE FIGHTERS humanoid that looks demonic, he has a single
control when they were not "performing." In F 20 Ex Health = 60 long horn coming out from his forehead. The
game terms, these drugs add a +1 CS to a A 10 Gd horn he wields like a sword with Incredible
character's Fighting ability for 3 hours (not to S 10 Gd Karma = 16 talent. Horns has Remarkable Strength and
exceed Monstrous), lower their Reason -2 E 20 Ex Endurance, is a loner, and likes to kill.
CS for 3 hours (not to descend below Feeble), R 4 Pr Resources = Fb (2)
and override any personality inhibitions the IVICH: Ivich is a green female mutant who has
I 6 Ty been portrayed as looking very beautiful one
characters may have about attacking anyone P 6 Ty Popularity = 0 time and looking like a female Frankenstein

45
another. Possibly she took to wearing makeup many mutants into the Gladiator arena to die KNOWN POWERS:
as a crowd pleaser. She has Incredible Agility without flinching. He generally keeps his plans
and Remarkable Fighting abilities, and has a to himself. Poltergeist: The origin of Mickey's power is
+2 CS when using a sword. unknown. It seems to be uncontrolled
telekinesis, but he claims it is a living spiritual
LEXI: Lexi is a purple humanoid with large bat Heartbreak Hotel entity like a poltergeist. Whenever Mickey gets
wings. He can fly 5 areas per round, perform a Many mutants orbit the tight knit cluster of upset, Remarkable power is unleashed in a
flying Charge if doing nothing else that round, Gladiators without being fighters themselves. 2-area range that manifests itself similar to
and has a triple prehensile tail that he can use Most of these know the Gladiators because Earth tremors; things topple, people have a
like three additional hands with Good Agility many of them live at Heartbreak Hotel, an old, hard time standing, structures begin to
and Strength. He can use the tail to wield secluded hotel overlooking the pacific. The collapse, etc. For game's sake, this power is
large weapons or three small weapons, but Heartbreak Hotel almost exclusively caters to triggered only by high stress situations,
then must suffer a -1 CS for any FEAT mutant misfits and runaways, such as Lucy, a emotional upheavals, combat, etc. Everyone
required for combat. young girl whose only mutant power is altering in a 2 area range of Poltergeist must make an
MAX ROCKER: Max is a bipedal humanoid the pigmentation in botanical life forms. The Agility FEAT roll or fall to the ground. If Mickey
mutant that has many horse traits, including a hotel is run by Katherine, who admits to being continues to be upset the next round, any
tail, a horse/human face, and hooves instead a mutant of indeterminate power. Two mutants individuals on the ground must make a red
of feet. His Strength and Fighting abilities are who live at the hotel stand out because they Agility FEAT roll to regain their footing or move
Remarkable. Max can stomp an opponent who helped Dazzler (who lived in the hotel during on land more than one-half area per round.
is down on the ground with his hooves, her Gladiator days) and Beast bust up the This will continue until Mickey calms down or
causing Excellent damage. He also has a original Gladiator operation. Nothing is known is rendered unconscious. Anything that is in
power stunt whereby he falls forward on his of their past or contacts other than those at the the area affected and is less than Good
hands and kicks back with his feet at anyone Heartbreak Hotel. Material Strength and not secured, will be
standing in the same area as he is, much like smashed. It is possible for Mickey's poltergeist
a donkey. LINK power to go over Remarkable level strength if
(real name unrevealed) he is in a life threatening situation.
ALEXANDER FLYNN Mutant renegade TALENTS: None.
Mutant villain F 6 Ty Health = 42 CONTACTS: Everyone at Heartbreak Hotel.
F 10 Gd Health = 42 A 20 Ex
A 6 Ty S 6 Ty Karma = 32 RUNNING POLTERGEIST: Mickey is a human
S 6 Ty Karma = 34 E 10 Gd looking young man with silver hair. He ran
E 20 Ex R 6 Ty Resources = Pr(4) away from his orphanage and has been doing
R 10 Gd Resources = Ty (6) I 6 Ty odd jobs around the Heartbreak Hotel to pay
I 4 Pr P 20 Ex Popularity = 0 his way. He is painfully shy and hardly says
P 20 Ex Popularity = 0 anything. His best friend is Link.
KNOWN POWERS:
KNOWN POWERS: Telekinesis: Link is a young man who usually
Emotion Control: Flynn can psionically alter a wears mime makeup (possibly that is his
character's affection for him if the character pigmentation). He has Remarkable control
meets his gaze. He does this with Remarkable over his telekinesis and can move up to 200
ability on men and Amazing ability on women, pounds as far away as 4 areas. He often uses
but the target is allowed a Psyche FEAT roll to this telekinesis with his juggling talent. Link
resist the affection. This affection can range can also unleash telekinetic blasts that cause
from liking him to loving him. In any event, if Remarkable damage up to 2 areas away.
the roll is failed, the target will agree with TALENTS: Link is an incredible juggler, and
Flynn on most courses of action. Flynn can also has the Acrobatics talent.
affect any number of individuals within 2 areas
who meet his gaze, though they all roll CONTACTS: Link has contacts with everyone
separately. If Flynn is stunned, defeated, or at Heartbreak Hotel.
rendered unconscious, the effect is broken,
otherwise his targets will act according to his RUNNING LINK: Link is very outgoing and
wishes for 36 hours. upbeat. He likes the clown face/sensitive inner
man image and tries to keep everyone happy
TALENTS: Flynn has a +2 CS to any FEAT while worrying about life himself. He is a close
roll required for promoting or selling an event. friend of Poltergeist.
CONTACTS: Flynn has contacts with the
American west coast crime organizations and POLTERGEIST
mutant organizations. He also has personal Mickey (last name unrevealed)
contacts with many of the Gladiators. Mutant renegade

RUNNING FLYNN: Alexander Flynn is a F 4 Pr Health = 24


con-man who dreams of making it big and A 6 Ty
having a lot of power. There is very little he will S 4 Ty Karma = 46
not do to achieve this desire. He has tried to E 10 Gd
pass himself off as the son of Doctor Doom, R 6 Ty Resources = Fb(2)
and had plans to form a mutant army to invade I 10 Gd
Latveria and usurp Doom. Flynn has sent P 30 Rm Popularity = 0

46
The origins of the Alliance of Evil are still away and maintain his full dexterity. He can FRENZY
unknown. The original team was headed by stretch beyond that to 4 or 5 areas, but must (real name unrevealed)
Apocalypse and included Frenzy, Mike Nowlan make an Endurance FEAT roll to do so. By Mutant villain
(against his will), Timeshadow, Tower, and flailing out his body in different directions
Stinger. It is believed that the Alliance was Apocalypse can attack up to four opponents at F 30 Rm Health = 140
formed by Apocalypse as a spearhead for an one time who are not standing adjacent, but A 10 Gd
all mutant paramilitary organization that he are in his range. This power also gives him the S 50 Am Karma = 30
could use to conquer the world. From the equivalent of the Wrestling talent. E 50 Am
start, the Alliance's main foes were X-Factor, Apocalypse's molecular rearrangement R 10 Gd Resources = Ty (6)
which is only logical as the two are constantly power allows him to constantly renew his cells, I 10 Gd
on the lookout for young and promising thus he never ages. This is identical to the P 10 Gd Popularity = 0
mutants. Any details about the exact location Immortality power. KNOWN POWERS:
and contacts of the Alliance have not been Apocalypse has another added benefit from
revealed. being able to rearrange his molecular Body Armor: Though Frenzy's skin is normal
All members of the Alliance of Evil are kept structure. His body does not sustain physical looking, it provides Remarkable body armor
under control by the master, Apocalypse. At and energy damage like molecularly stable against all physical and energy attacks,
one time he used their addiction to what they bodies. Any physical or energy attack directed Incredible body armor against extreme heat
called "the source," which was Mike Nowlan's at Apocalypse must be considered -2 CS in and cold.
mutant power. Since Nowlan's demise rank for the purpose of damage, stunning, etc. TALENTS: Frenzy knows martial arts Types B,
Apocalypse has kept them in check by his own C, and E.
personality and power. TALENTS: Apocalypse has the Engineering
talent, and has Amazing reason in the fields
CONTACTS: Unknown.
APOCALYPSE of hi-tech device creation and repairs. He also
(real name unrevealed) has the Leadership talent because of his RUNNING FRENZY: Frenzy is an 8 foot tall,
Mutant villain exceptional will. extremely well-developed black woman with
silver streaks at the temples of her short,
F 20 Ex Health = 160 CONTACTS: Unrevealed.
tightly-curled, black hair. From what is known
A 10 Gd RUNNING APOCALYPSE: Almost nothing is of her so far, she seems to be an
S 30 Rm Karma = 50 known of Apocalypse's past. He has stated extraordinarily violent character, given to
E 100 Un that he is centuries old and, with his power, solving her problems with her fists. She is
R 30 Rm Resources = In (40) there is no reason to doubt it. From living all independent, and takes orders from no one
I 10 Gd these centuries, Apocalypse has formed a but the Alliance master, Apocalypse.
P 10 Gd Popularity = -5 bitter philosophy concerning life and survival.
KNOWN POWERS:
He is the ultimate survivalist and believes that NOWLAN, MICHAEL
mankind should be enslaved by mutantkind. Mutant victim (deceased)
Molecular Rearrangement: Apocalypse has Furthermore, he feels that there is no room for
Monstrous control over every molecule of his weak or feint-hearted mutants and believes F 4 Pr Health = 20
body. He can re-arrange and re-structure it as that they, too, should be enslaved or A 4 Pr
he desires. This allows him to appear like destroyed. This attitude is carried over to his S 6 Ty Karma = 58
anyone he desires, even to the point of being fellow members of the Alliance of Evil. His E 6 Ty
able to increase or decrease his height. He leadership is unquestioned, as is his cruelty R 6 Ty Resources = Fb (2)
can stretch his body, somewhat like Mr. and determination to rule the world. I 2 Fb
Fantastic. He can expand, contract, or deform P 50 Am Popularity = -5
his body at will. He can stretch up to 3 areas

47
KNOWN POWERS: TIMESHADOW Shrinking: Tower can also instantly decrease
(real name unrevealed) the size of his body down to 1/2 inch. He can
Enhancement: Mike had the ability to enhance do this with Incredible skill in less than a
Mutant villain
other mutants' powers by a +2 CS, not to round. Once he shrinks down to under a foot,
exceed Unearthly. This affected the powers F 10 Gd Health = 50 his Strength decreases to Typical and he can
themselves and not the character's abilities, A 10 Gd move no farther than 1 area per round, but
unless an ability increase is part of their S 10 Gd Karma = 26 any character trying to find him amongst
mutant powers (such as Colossus's Strength). E 20 Ex clutter, outside foliage, etc., must make a
Mike could enhance one or any number of R 6 Ty Resources = Ty (6) yellow Intuition FEAT roll. Also, in his
mutants in the same area he was occupying, I 10 Gd diminutive state, he has a +2 CS to hit
they could then leave the area enhanced and P 10 Gd Popularity = 0 normal-sized targets and anyone normal sized
stay that way for 2 hours. This enhancement KNOWN POWERS: trying to strike him had a -2 CS to hit. If
caused him great pain and exhausted him to Tower has any limit on how long he can stay in
the point of unconsciousness. Being "powered Phase Forms: Timeshadow has the mutant his diminutive form, it is not yet known.
up" by Mike was a dangerous thing for ability to step in and out of time-synch several
mutants because it was addictive. If he did not times per round. The effect this causes is to Power Stunt: Tower's control over his size
continue to power characters who had used present multiple images of himself without change is so complete, that he can shift size
his power at least three times, they went actually being any one of them (something like twice in a round if he does not move more
through extremely bad withdrawal (-4 CS on a strobe light photograph). For game than 2 areas. If completely defending himself
all abilities and power FEATs for 1-10 weeks). purposes, Timeshadow's power gives him the (as opposed to an all-out attack or moving his
Michael could "switch on" other mutants following abilities: full range), he can use his shrinking powers to
within 3 areas of him and, if they had no Dodge an attack, then return to his normal
1. Anyone attacking Timeshadow with height after the attack has been attempted.
previous experience with him, their powers
anything or using any power must make a
instantly manifested themselves. It then took TALENTS: None.
red FEAT roll to hit him. Area effect attacks
the mutant 2 rounds to gain control of his
affect him as normal, unless he has moved CONTACTS: Unknown.
enhanced powers. During this time all FEATs
out of the area affected.
were at maximum power and range and could RUNNING TOWER: Little Is known of Tower's
2. Timeshadow is slightly faster in combat
not be controlled. When Mike was under the past. He seems very mercenary in his
and is allowed multiple attacks on
influence of drugs, his power was useless. activities, calling a halt to a fight if he feels he
characters within 1 area.
CONTACTS: Mike's ex-wife, Susan Nowlan, 3. Since Timeshadow has the habit of has not been paid enough to handle the
was one of the few normal contacts he had phasing in and out of time-synch, even opponents. His normal form is quite human
left. He was a drug addict and had criminal when he is not in combat, he is extremely looking and is average size. He tends to be a
contacts for acquiring his drugs, she had difficult to surprise. His Intuition ability rank wise-cracker while fighting, like Spider-Man,
kicked her habit and wanted nothing more to rises to Amazing when he is time-synching. but can become quite violent if provoked.
do with it. Still, she loved him and hated to see
him destroy himself. There is also a mutant TALENTS: None. STINGER
member of the Alliance who once tried to help CONTACTS: Unknown. (Real name unrevealed)
him escape, but Mike did not know who that Mutant villain
was. Mike met X-Factor, who wanted to help RUNNING TIMESHADOW: Absolutely nothing
is known about Timeshadow at this time, F 6 Ty Health = 26
him, but Mike had to cooperate or Susan
except that he seems to be the most A 6 Ty
would have been killed by the Alliance.
self-controlled mutant in the Alliance of Evil S 4 Pr Karma = 16
RUNNING MIKE NOWLAN: Mike was not a and prefers not to use violence when trickery E 10 Gd
willing member of the Alliance of Evil. He was will suffice. R 4 Pr Resources = Pr (4)
a captive of theirs who they used as a battery I 6 Ty
to power themselves up. All manner of TOWER P 6 Ty Popularity = 0
mutants, known and unknown, had been after (real name unrevealed)
Mike, as if he was a drug himself. Mike KNOWN POWERS:
Mutant villain
became an addict when he was serving in Electrical Bolts: Stinger can generate and
Vietnam. He kicked the habit once, but went F 20 Ex Health= 60 release electrical bolts from her body. She
back to it when he became hunted by other A 10 Gd usually aims them through her hands, causing
mutants because he was worthless to them S 10 Gd Karma = 18 Remarkable damage up to a range of 2 areas.
when he was stoned. Mike was the key to E 20 Ex
Apocalypse's plan to crush the world of R 6 Ty Resources = Ty (6) TALENTS: Unknown.
mankind with a race of super-mutants. But that I 6 Ty CONTACTS: Unknown.
plan went awry when Mike overpowered P 6 Ty Popularity = 0
Alliance members so that they had no control RUNNING STINGER: Nothing is known about
of their powers and X-Factor could defeat KNOWN POWERS: Stinger at this time, except that she is a young
them. That effort cost Mike his life, and earned Growth: Tower can instantly increase the size teenager that dresses and talks like a valley
him the respect of the X-Factor members. of his body up to 12 feet. He can do this with girl, and joined the Alliance for kicks. She is
Incredible skill in less than a round. Once he extremely irresponsible.
increases his height over 8 feet, his Strength
increases to Remarkable, his skin becomes
Remarkable body armor, he is +1 CS to hit
and also to be hit, and he can move one
additional area per round. If Tower has any
limit on how long he can stay enlarged, it is
not yet known.

48
project it from his hand/claws up to 2 areas
away as an attack or he can surround the area
he occupies and all adjacent areas as an
electrical defense field.

SLITHER
Aaron Salomon
Mutant villain
F 10 Gd Health = 50
A 20 Ex
S 10 Gd Karma = 14
E 10 Gd
R 6 Ty Resources = Pr(4)
I 4 Pr
P 4 Pr Popularity = -8
The Mutant Force was yet another team of extremely close to the material. Burner can
mutant villains founded by Magneto during his also project flames from his hands up to 3 KNOWN POWERS:
criminal career. Their original mission against areas away with Remarkable ability. He is Reptilian Body: Slither resembles a snakish
Captain America ended in failure, and they immune to his own heat and flames. humanoid. He has arms and legs, but his long
were soon abandoned by Magneto thereafter. neck and head are very snake-like and he is
Mandrill then became their leader, using them LIFTER covered with scales. This acts as Typical body
ID further his world conquering ambitions. It Ned Lathrop armor against physical attacks. Slithers
was during this time that the Mutant Force was Mutant villain senses are also like a snake's, so he can
captured by the old Defenders super heroes "smell" with his tongue, providing him with a
team. They opted to become a F 6 Ty Health = 42
A 6 Ty Good Tracking power. But Slither's most
government-sponsored deterrent force for use formidable adoption is his constrictor-like
against the Hulk instead of prison terms S 10 Gd (30 Rm) Karma = 14
E 20 Ex attack mode. He can twist his cartilaginous
(establishing precedence for the later creation body around an opponent with devastating
of Freedom Force). Their government R 6 Ty Resources = Pr(4)
I 4 Pr effect. His Strength for Grappling is
employment was not long, however, and they considered Incredible. If he maintains even a
eventually ended up working for a large P 4 Pr Popularity = -1
partial hold on an opponent for more than 2
criminal organization called the Secret Empire. KNOWN POWERS: rounds, the victim must make an Endurance
They met, and were defeated, by the FEAT roll. If the character fails the roll, Slither
Defenders a number of times after that, finally Density Control: Ned can alter the density of
has partially suffocated the victim, who goes
ending up in SHIELD custody until the his body. He does this at will with Incredible
unconscious for 3 + 1-10 rounds. This roll
present. ability. When he increases his density he
must be made every round until Slither's hold
All members of the Mutant Force have raises his Strength ability to that listed above
is completely broken or the victim falls
criminal records in the United States, have in parentheses, turning his skin into
unconscious.
unknown citizenship, and have no known Remarkable body armor. Ned can also affect
contacts other than each other. Nothing is objects by reducing the effect of gravity on PEEPER
known about their past or possible talents at them. He has Excellent ability doing this,
Peter Quinn
this time. Running any of them is simple as effectively lowering an object's weight so low
Mutant villain
they are all bullies, disliking mankind and that anyone with Typical Strength can lift the
enjoying the chance of using their powers to object, no matter its size and Material Strength F 4 Pr Health = 26
work against humans. The only possible (which remains the same). Ned can affect any A 6 Ty
exception to this is the weakest member, object up to the size of a van in this manner, S 6 Ty Karma = 18
Peeper, who stays with the group because he but he must be within 1 area of it. E 10 Gd
has nowhere else to go, but who actually R 6 Ty Resources = Pr (4)
would rather not fight anyone. SHOCKER I 6 Ty
Randall Darby P 6 Ty Popularity = 0
BURNER Mutant villain
KNOWN POWERS:
Byron Galley F 20 Ex Health = 42
Mutant villain A 6 Ty Telescopic Vision: Peeper's eyes give him
S 6 Ty Karma = 14 Remarkable eyesight. He can see clearly for
F 10 Gd Health = 46 miles and is an invaluable team member when
A 6 Ty E 10 Gd
R 6 Ty Resources = Pr(4) it comes to reconnaissance or as a lookout.
S 10 Gd Karma = 16
E 20 Ex I 4 Pr Energy Beams: Peeper can fire Excellent
R 6 Ty Resources = Pr (4) P 4 Pr Popularity = -5 intensity energy beams from his eyes with a
I 6 Ty range of up to 4 areas.
KNOWN POWERS:
P 4 Pr Popularity = 0
Claws: Shocker has claw-like appendages
KNOWN POWERS: instead of feet or hands. This reduces his
Pyrokinesis: Burner can psionically ignite movement rate to never more than 2 areas
materials of Remarkable strength or less at a per
distance of up to 2 areas. He does this with round. His Agility in matters requiring manual
Remarkable ability. The flames from his dexterity is Poor. He can attack with his
combustion cause Remarkable damage each hand/claws as Excellent Edged Attacks.
round to anyone holding, wearing, or Electrical Generation: Shocker generates
bioelectricity of Remarkable intensity. He can

49
This section contains mutants that do not want them to know he is a mutant). Since and stores this bioelectricity in his central
currently belong to teams primarily composed Aguila possesses only so much electricity, his nervous system, any excess produced is
of mutants. Some of these characters belong power must be handled in a unique manner. harmlessly released into the air.
to other super hero teams, some are retired, He starts an adventure out with 100 points of
TALENTS: Alejandro has the Weapon
some are for hire as free lancers, others are electrical damage. He release this energy in
Specialist: Sword talent. He speaks fluent
trying to conceal the fact that they are any amount he desires, up to Amazing level
Spanish and English.
mutants, and still others are dead, but they are (but at the Amazing level he must make an
all included here for your perusal. Endurance FEAT roll or be stunned from the CONTACTS: El Aguila has Excellent contacts
exertion for 1-10 rounds). He can only unleash with the poor communities of New York City for
AGUILA, EL (The Eagle) his energy once a round. These attacks can purposes of gaining information about criminal
Alejandro Montoya be in any combination he wishes, such as activities in their neighborhoods.
Mutant renegade hero three Remarkable attacks and a Good attack,
as long as they do not exceed his total. After RUNNING EL AGUILA: Little is known about
F 20 Ex Health = 70 he has drained his initial 100 point energy Alejandro Montoya's past. He is wealthy,
A 20 Ex supply, he regenerates his energy at a rate of comes from Spain, and learned about his
S 10 Gd Karma = 22 10 points every round. Therefore, if he mutant powers when he was a teenager. He
E 20 Ex retreated for three rounds after he was fancies himself a modern swashbuckler and
R 6 Ty Resources = Rm (30) drained, he would have another Remarkable preys upon low life criminals infesting the poor
I 10 Gd attack ready (so after 10 rounds of non-release neighborhoods of New York: drug pushers,
P 6 Ty Popularity = 5 he will be completely recharged). His energy slumlords, and so on. The money he takes
will regenerate under any condition except from these scum he redistributes to the poor.
KNOWN POWERS: El Aguila's crime fighting methods have been
while he is releasing it. He gains no 10 points
Electric Shock: El Aguila can discharge any round he unleashes his blast. The outside the law, hence he is wanted by the
electricity built up in his own body through a electrical charge can be released by touching police and has even had run-ins with super
conductive medium. Since his power only the target, as an Edged Attack, or fired heroes like Power Man and Iron Fist.
works through a conductive metal, he carries a through the air as an Energy attack with a
yard long, double-edged steel sword which he range of up to 2 areas. His body generates
tells people houses a blaster (he does not

50
AURORA personalities within the same body. Aurora is eventually turning to crime for kicks. Though a
Jeanne-Marie Beaubier the "super human," very sure of herself, blackguard, Tom Cassidy has a certain
Altered mutant hero dominant, powerful, sometimes wild. irrepressible, devil-may-care charm about him
Jeanne-Marie is meek, shy, submissive, and that endears him to those who are not familiar
F 20 Ex Health = 66 denies her powers (the way her teachers with his criminal activities.
A 20 Ex wanted her to be at the orphanage where she Black Tom is the cousin, and longtime rival,
S 6 Ty Karma = 18 grew up). Whenever Aurora loses more than of Sean Cassidy (Banshee). When Sean was
E 20 Ex half of her Health in damage, she must make an Interpol agent he sent Tom to prison for life.
R 4 Pr Resources = Ty (6) a red Psyche FEAT roll. Failure indicates that Unknown to Sean, he had a daughter,
I 10 Gd Jeanne-Marie's persona becomes dominant. Theresa, by his former love, Maeve Rourke,
P 4 Pr Popularity = 6 She will neither fight nor use her super powers who was later killed by terrorists. Theresa was
KNOWN POWERS: for the remainder of the battle. Recently, a brought up by Black Tom, who recently sent
third personality has evolved, an Aurora her to her father. He is very honorable in family
Flight: Aurora can channel the kinetic energy character with Jeanne-Marie's sense of matters.
torn the atomic motion in her body into one responsibility. It is not known whether this
direction. She can fly at speeds of roughly character will become dominant, become an CALHOUN, JOSEPH
Shift X Air Speed in clear terrain. This use of equal with the others, or disappear completely
kinetic energy gives her Good body armor
"LICORICE"
from Aurora's psyche. Mutant citizen
when she is in flight. Her flying power used to
be much greater before certain experiments BLACK TOM F 2 Fb Health = 12
altered her. Aurora can also hover in the air by Thomas Samuel Eamon Cassidy A 2 Fb
carefully controlled downward thrust. When Mutant villain S 4 Pr Karma = 110
carrying a passenger, she will not fly faster E 4 Pr
than 8 areas per round, so they can breathe. F 20 Ex Health = 80 R 4 Pr Resources = Pr (4)
A 10 Gd I 6 Ty
Lightburst: Due to a molecular rearrangement S 10 Gd Karma = 40 P 100 Un Popularity = 0
experiment. Aurora can now perform her E 40 In
lightburst power by herself, whereas before R 20 Ex Resources = Rm (30) KNOWN POWERS:
she had to be in contact with her brother, I 10 Gd
Northstar, before a lightburst would come Mental Perception: Though Joe is usually in a
P 10 Gd Popularity = -5 comatose state, his mental mutant powers
forth. By concentrating, Aurora can produce a
burst of brilliant light which can blind watchers KNOWN POWERS: give him some knowledge of world affairs by
with Monstrous intensity up to 6 areas away. providing him with dreams of what is
Force Bolts: Black Tom's mutant ability allows happening outside of his hospital room. These
Now if Aurora and her brother touch, they both him to project force bolts from his body. These
lose their powers for 1-10 rounds. dreams are often incomplete or distorted,
do Remarkable intensity damage without a however, and Joe's later recreation of an
Non-Detection: Due to experiments Walter focus, Amazing intensity when using a historical event or time period is usually not
Langkowski ran on Aurora, she cannot now be shillelagh (a sort of Irish cane/bludgeon), as accurate. His mental perception is automatic
detected by any mutant-detection devices, wood focuses his power. and requires no FEAT of any kind. Apparently
including Cerebro and the Sentinels. She Heat Bolts: Black Tom can also fire heat bolts Joe used to have more of a precognitive type
registers as a human on all such devices. at Remarkable intensity without a focus, of perception, and it was this power that
Multiple Attacks: Aurora can strike multiple amazing intensity when using a shillelagh. His gangsters in the '30s wanted to use. This
blows against the same target. This has the Amazing heat bolts can melt steel alloys and precognition seems to have faded since his
equivalent effect of one Incredible damage granite. accident.
blow a round. Check for the chance of stun Sonic Immunity: Black Tom is immune to both Altering Reality: When Joe regains
with any target of less than Incredible Banshee's and Siryn's sonic powers. He is consciousness, which is rarely, he can
Endurance that suffers damage from this probably immune to all forms of sonic attack. mentally reach out and re-shape the world to
attack. his desire. He can do this with Unearthly
Special Tricks: Black Tom and Juggernaut ability. Events can be altered, time slips can
Costume: Aurora's costume is designed to have one of the most efficient criminal exist combining modern heroes with past
withstand the wear and tear clothes endure partnerships. Usually Black Tom plots out their events, and so on. Joe can reach out over a
when flying at sonic speeds. Her natural body crimes and takes care of individual range of 1000 miles and alter reality in a 25
armor protects her flesh and eyes from those interference while Juggernaut handles the area section. Characters actually never move
same factors. heavy competition or tasks (busting through or fly in the dream world, it just seems like
TALENTS: Jeanne-Marie is a grade school walls, vaults, etc.). Because they work so well they can. This area can be moved so
teacher and can support herself in that together, Black Tom and Juggernaut share an characters traveling across country can
occupation. All of her personalities speak additional 100 point Karma pool when they actually pass through the terrain with the
French and English fluently. perform one of their carefully plotted crimes. altered reality area moving with them. This
TALENTS: Thomas speaks both Irish and dream world usually revolves around 1936 or
CONTACTS: Aurora is a member of the shortly before.
Canadian Alpha Flight super hero team and English.
Any character suffering damage or dying in
can count on them for support. She was also CONTACTS: Black Tom is the partner of the dream world will lose Karma for being
the girlfriend of the late Dr. Walter Langkowski Juggernaut (see the V.I.P. section). defeated, but will actually be alive and well
of Alpha Flight (formerly Sasquatch, then Box) when the dream is over, just unconscious. A
and is the sister of Northstar, though she RUNNING BLACK TOM: Tom Is a compulsive character's powers and abilities can be
shares no great love for him. thrill seeker, losing his estates and castle to increased or decreased in Joe's dream world,
his younger cousin Sean on the roll of the usually randomly. Joe's dream worlds last for a
RUNNING AURORA: Jeanne-Marie is a dice, becoming a soldier of fortune, and
classic paranoid—that is, she has two distinct

51
day at the most and only he can bring them music industry. creative that sometimes an attack seems
back to the normal world. much more threatening than it actually is. If a
RUNNING LILA: Not much is known of Lila. normal opponent of hers has never seen her
TALENTS: Joe was a jazz clarinetist before She says she is a native of Earth who was powers before, and has a Psyche of Good or
his run in with the mob. sold into interstellar slavery at a young age. less, he must make a Psyche FEAT roll
She sees herself as an interstellar packrat and against her first two attacks (if they are
CONTACTS: None. thief of the first order. Being a rock star is sufficiently flashy). If either of the rolls fail, the
RUNNING "LICORICE" CALHOUN: Joe was something she just does for kicks. Lila has a opponent is convinced that the power she is
a clarinetist for "Sweet" Tommy Connors Jazz strong sense of self-preservation. emanating is much more dangerous and
Band. He was 33 years old in 1936 when he unpredictable than it really is and will attempt
was deliberately run down by gangsters who DAZZLER to escape from her attacks and quit whatever
had learned of his mutant power of Alison Blaire he was doing when she intervened (mugging,
perceptions and tried to enlist his aid to no Mutant hero robbing, etc.).
avail. Since then he has been lying in a coma F 10 Gd Health - 40
in a hospital, occasionally regaining Costume: Dazzler now wears a special costume
A 10 Gd in combat that stores sonic energy of
consciousness and having his fevered mind S 10 Gd Karma = 16
create his dream world somewhere, then Remarkable level at all times. Therefore she can
E 10 Gd use this energy to create Remarkable light
lapsing back into a coma after a day. His most R 4 Pr Resources = Pr (4)
recent dream world trapped She-Hulk, the effects in a sound environment that is relatively
I 6 Ty quiet. The costume has enough energy for up to
Human Torch, Invisible Girl, and Nick Fury, P 6 Ty Popularity = 0
head of S.H.I.E.L.D. in it. five attacks before it runs out and she has to
KNOWN POWERS: again rely on surrounding sound.
CHENEY, LILA Sound/Light Conversion: Alison has the ability TALENTS: Alison has the Performer talent.
Mutant renegade to convert sound waves into coherent light. She is an accomplished and talented singer of
She can create several effects with this light: Incredible ability. She has also used roller
F 10 Gd Health = 66 skates (which magnetically attach to her
A 20 Ex 1. As a laser, range 2 areas.
2. As a laser light shield around herself which boots) in her acts in the past, and can skate up
S 6 Ty Karma = 36 to 3 areas per round. Dazzler has studied
E 30 Rm provides protection against physical and
projectile attacks. hand-to-hand combat with the X-Men and
R 20 Ex Resources = Rm (30) knows martial arts type A and D.
I 10 Gd 3. Used to dazzle, creating confusion and/or
P 6 Ty Popularity = 55 blindness in those victims who fail an CONTACTS: Dazzler is friends with the X-Men
Endurance FEAT roll versus the intensity of and the New Mutants. She had many friends
KNOWN POWERS: the light. among the Gladiators and was one herself.
Specialized Teleport: Lila has extremely 4. Used to calm or hypnotize targets, effective Alison has had many boyfriends in the past:
powerful long-ranged teleportation powers range is 1 area. Roman Nekoboh the movie producer, Warren
with specific limitations. She may only teleport 5. As a beautiful light show to accompany her Worthington III (Angel), the Beast, and others.
over interstellar distances, and to places that performances.
The intensity of the laser and the RUNNING DAZZLER: Alison discovered her
are well known to her, such as a home. Her mutant powers in high school and used them
homes are spread around the Earth, London, effectiveness rank of the dazzle, shield, and
hypnotic abilities is determined by the amount to enhance her singing career. She had great
Los Angeles, etc., and she has at least one success in her early days and even made a
home in the stars (see below). When of ambient sound energy available. Usually, in
complete silence, no energy is available. In movie, which was never released. The movie's
teleporting she takes everyone in the same producer, also her boyfriend at the time,
area, friend or foe, with her. To teleport from normal sound areas (where there is
conversation or at least background noise) she Roman Nekoboh, felt that the movie was the
one home on Earth to another, Lila must first perfect time to publicly proclaim that she was
go to her Dyson Sphere home, then back can summon up effects and damage of up to
Excellent intensity: even higher ranks can be a mutant. This plan backfired, it stirred up
again. intense anti-mutant sentiment in America, and
attained in noisier environments. Use the
Dyson Sphere: Lila's home, located in the following as a guide: she was blacklisted in the entertainment
Milky Way beyond the range of Earth's Radio, crowded room = Remarkable community. Now she has trouble finding
scanners, is a Dyson sphere, a star totally Streets, loud music = Incredible regular singing jobs and has had to take
encircled by a construct of unknown origin that Explosions, subways = Amazing low-paying gigs to make ends meet.
is 200 million miles in diameter. The inner side Jet engines, rockets = Monstrous
of the sphere, facing the star, is covered by a Banshee's scream, ultrasonic attacks = DIAMOND LIL
huge, ancient and magnificent, apparently Unearthly Lillian Crawley
abandoned city, which Lila uses as home For each round of Monstrous or Unearthly Mutant villain
base. There are a number of hi-tech devices in damage she causes, Alison must make an
the dome, which Lila has discovered how to Endurance FEAT roll to continue at the same F 20 Ex Health = 150
operate through trial and error. level the next round. Failure means that her A 10 Gd
intensity suffers a -1 CS for the next 1-10 S 20 Ex Karma = 16
TALENTS: Lila has the Performer talent. She rounds. Dazzler prefers using the sound of E 100 Un
is also a thief of Remarkable talents and once music as a source for her powers. She cannot R 4 Pr Resources: Pr (4)
planned on stealing Earth and selling it. use her own unamplified voice as a source of I 6 Ty
CONTACTS: Lila has contacts with Professor sound waves. P 6 Ty Popularity = -5
Xavier and his New Mutants through Sam Light Immunity: Dazzler is immune to all light KNOWN POWERS:
Guthrie (Cannonball), whom she finds attacks.
charming. She will help them as readily as Invulnerability: Lil has Class 1000 body armor
they will help her. Lila has connections in the Special Tricks: Dazzler's use of light is so against physical or energy damage, including

52
heat and cold. Any attempts to slam or stun talents. single round she can generate enough heat
her must be made at a -2 CS for the attack Note: Willie's body does not have natural in an area to set the floor or street on fire.
due to her body's hardness. This hardness resistance to the cosmic radiation It absorbs. She can also throw microwave "bubbles"
extends to her entire being, such as her hands As a result, if Willie does not learn how to use up to 2 areas that have the same melting
and nails, which may rend things of Amazing his powers to siphon off the energy, he starts strength.
Material Strength or less, and her hair, which dying of radiation poisoning. This happened 3. She can direct the microwave energy
way be used as a whip for Excellent Edged once before; Willie went into a coma and his behind and under her to fly. She has
Weapons Attacks. Lil's invulnerability is such mind created warped, destructive versions of Typical Air Speed and Excellent
that her body's sense of touch is extremely the Fantastic Four. The characters created by maneuverability. She can generate enough
reduced. Normally she does not feel pain, and this method are every bit as powerful as lift to equal Excellent Strength in carrying
a strike on her body of Typical Strength or less Willie's normal duplicates, but are evil and weight with her.
is not even noticed by her. cannot be controlled by Willie. Unless the 4. She can create a heat sphere around
cosmic energy that created them is absorbed, herself that melts any projectiles fired at
TALENTS: None.
they cannot really be defeated because her, offering her Amazing protection from
CONTACTS: Lil is a member of the criminal Willie's mind keeps creating them as fast as normal projectiles.
organization known as Omega Flight. She has they are destroyed up to the defeat of twelve If Firestar is excited, angry, or under any
contacts with its other members, including different duplicate characters, which is enough other undue stress, then she must make a
Flashback, another mutant, and its founder, energy drain so Willie is unable to create Psyche FEAT roll. Failure indicates that she
Jerome Jaxon, executive vice president of more. has lost control of herself for 1 round and
Roxxon Oil. melted something down or blown something
TALENTS: None. up as a result of her uncontrolled emotions.
RUNNING DIAMOND LIL: Lil was a waitress
CONTACTS: Willie was helped by Reed Firestar is apparently immune to any damage
when she was recruited by Canada's
Richards once before. from microwaves, which can be lethal to
Department H for membership into Gamma
Flight, the second back-up team for Alpha humans.
RUNNING WILLIE EVANS JR.: Willie is a
Flight. When that program was abolished by youngster, slightly older than Franklin CONTACTS: The only contact Firestar may
the Canadian government, she was recruited Richards, whose mutant power has recently have is Professor Xavier, who once offered her
into Omega Flight to destroy James Hudson, manifested itself. Willie's parents were a position with the New Mutants.
the Guardian, and Alpha Flight. She has been referred to Professor Xavier by Reed
with Omega Flight ever since. RUNNING FIRESTAR: Angelica was a
Richards, but so far indications are that they
never followed up with their son's training. If confused and lonely thirteen year old when
EVANS, WILLIE JR. this is so, he is in great danger as the cosmic she discovered she was a mutant. She was
Mutant child radiation in his body should be building up to picked on at school, her grandmother (the only
critical levels again soon and he does not real friend she had) died, and her father was
F 4 Pr Health = 20 know how to control his power. Willie may also afraid of her. Though Professor Xavier
A 6 Ty have other powers not yet revealed. discovered her through Cerebro, Emma Frost
S 4 Pr Karma = 87 arrived first and enrolled the girl in her private
E 6 Ty FIRESTAR school. Firestar was a private student of
R 6 Ty Resources = Pr (4) Angelica Jones Emma Frost at her Massachusetts Academy.
I 6 Ty There she was trained and learned to control
Mutant (trainee)
P 75 Mn Popularity = 0 her power, but she was also used, first by
F 10 Gd Health = 56 Empath to help Thunderbird try to get revenge
KNOWN POWERS: A 10 Gd on Professor Xavier, then by Emma Frost who
Duplicate Generation: Willie's mutant body S 6 Ty Karma = 60 tried to develop her as an expendable
constantly absorbs an unusually high rate of E 30 Rm assassin. Angelica's best friend and
cosmic energy. Willie's mind uses this energy R 6 Ty Resources = Pr (4) bodyguard at the school, Randall, found out
to create duplicates of anyone Willie has seen I 4 Pr about her being manipulated into trying to kill
or studied (or even read about), complete with P 50 Am Popularity - 0 the Black Queen for Frost, and was able to tell
super powers. Willie must create these KNOWN POWERS: Angelica the truth, though he paid for the
characters within the same area he is attempt with his life. Feeling betrayed by
occupying, but then can control them by Microwave Manipulation: Angelica's mutation everyone, Firestar faced the White Queen,
maintaining his concentration, even if they are allows her to continually absorb microwave defeated her, and demolished Frost's
out of his sight. energy from her environment, and then to underground training complex. This marks the
The limits on Willie's characters' range and project it for a variety of effects. She must first step in Firestar becoming a major,
duration are unknown, but he has created make a successful Psyche FEAT roll to use powerful mutant. She is now living at home
duplicates of the Fantastic Four that were her powers, and her body has a visible aura with her widowed father, trying to live out the
every bit as powerful as the originals. These when she does this. She is still pretty new at life of a normal teenager.
duplicates fought miles away from Willie's manipulating her powers and the full extent of
location and lasted for hours. The only them are unknown, but this is what she has FLASHBACK
difference between the duplicates and the displayed so far: Gardner Monroe
originals are that no powers over Monstrous 1. A microwave blast that can cause up to Mutant villain
level can be duplicated (the power will exist at Unearthly damage to living organisms or
Monstrous rank); and that the duplicates are Monstrous damage to non-living matter. F 6 Ty Health = 28
not creative, have little memory, and depend Her range with these blasts is 3 areas. A 6 Ty
on Willie's concentration to exist. This last
2. Generate heat of Monstrous intensity S 6 Ty Karma = 26
point equates to the duplicate having a -1 CS
melting obstacles up to the size of 1 area. E 10 Gd
She has melted obstacles while flying so R 10 Gd Resources = Pr (4)
off of the original's Fighting ability and do not
fast she did not have to slow down. In a I 10 Gd
have a Reason greater than Typical nor any P 6 Ty Popularity = -4

53
KNOWN POWERS: disappear forever. Otherwise, the counterpart FORGE
who dies is from a different timeline and will (real name unrevealed)
Temporal Counterparts: Flashback can not actually effect Flashback's future.
psionically summon "future men," that is Mutant neutral
However, Flashback does not know this and
temporal counterparts of himself from the death of any counterpart serves to shake F 10 Gd Health = 50
alternate future timelines, to himself in the his sanity and lower his Reason, Intuition, and A 10 Gd
present. He can summon multiple versions of Psyche by one rank each for 48 hours after S 10 Gd Karma = 100
himself from different timelines, thus making a the death occurs. E 20 Ex
whole team of himself (usually up to 6, any R 40 In Resources: In (40)
more requires a red Psyche FEAT roll). He can TALENTS: Gardner is an actor. He has an I 10 Gd
summon all of them in one round, they will Excellent skill for portraying someone else, as P 50 Am Popularity = 3
appear within 2 areas of him, and will long as that person is roughly his size, sex,
disappear if he wishes them gone or is and appearance. KNOWN POWERS:
knocked unconscious. These counterparts Invention: Forge has mutant powers that seem
CONTACTS: Gardner is a member of the
have the same ability scores as the original like talents to other people; his Reason is
Flashback does and can engage in missions, criminal organization known as Omega Flight.
He has contacts with its other members, Incredible in kit-bashing and cybernetics,
combat, etc. under his control. The Amazing in electronics and sonics, and
counterparts seem to have no memory of including Diamond Lil, another mutant, and its
founder, Jerome Jaxon, executive vice Unearthly in optics and holography. A few of
where they are from when they are in the his inventions are included in the Items
present and cannot convey future information president of Roxxon Oil.
section.
to him. Their costumes are always a negative RUNNING FLASHBACK: Gardner was an
of the original Flashback's, so he is easy to actor when he was recruited by Canada's Headquarters: Forge designed his
distinguish. Since these counterparts are from Department H for membership into Gamma headquarters in Dallas's Eagle Plaza, he lives
alternate timelines, the death of one is not Flight, the second back-up team for Alpha in the top five floors in a multi-level suite. This
necessarily the death of the Flashback Flight. When that program was abolished by suite is equipped with holograms of Unearthly
character in the present (or in the game the Canadian government, he was recruited intensity that can change the entire decor of
campaign). If the Flashback character is used into Omega Flight to destroy James Hudson, the place and, though actually harmless in
in a Judge's campaign and one of his the Guardian, and Alpha Flight. He has been themselves, can sometimes be dangerous.
counterparts dies, the Judge should roll with Omega Flight ever since. Anyone not familiar with them suffers a -2 CS
percentile dice. A result of 01-05 indicates that to his Agility when moving about here (if
the counterpart was from the campaign future fighting here, they suffer an additional -2 CS
timeline and that at some point in time in the to their Fighting and Intuition abilities when
future of the game, Flashback should simply any unfamiliar hologram is encountered).
Magic: Though he has not used his powers for at KNOWN POWERS: when he was a child, David became catatonic,
least a decade, Forge used to be a pupil of a then autistic. Because of the use of his powers
Cheyenne shaman named Naze. He had Telekinesis: Gypsy Moth Is a mutant with the during the unfortunate event, and the state of
developed considerable powers, but for some power to manipulate materials by mental his mind afterwards, David's personality
unexplained reason, quit using them during the command. She prefers manipulating "soft" splintered. Though David's core personality is
conflict in Vietnam. Recently, he was able to call materials, such as organic tissue and fabric, now intact, different characters within him
forth his spirit sight. He must make a yellow as opposed to "hard" inorganic ones. Gypsy control his psionic powers. When an individual
Psyche FEAT roll for this but if successful, he will Moth can manipulate non-living material at personality takes control of David, the
see things as they truly are for 10 rounds, Monstrous level, though she only willingly individual power it wields can be used. The
ignoring illusions, holograms, etc. If and when he affects materials of up to Remarkable Material personalities that have made themselves
decides to use his full magic powers, he will be Strength rank. This is sufficient, in most cases, known so far, and their powers, are listed
rusty and a novice level magic wielder of to cause a hero's costume or hair to constrict below.
Remarkable power. Other spells that he can use or bind (treat as a wrestling hold at the
clothing's Material Strength rank, maximum of Telepathy: Jemail Karamani, the
have not yet been revealed.
Remarkable). Gypsy Moth can also affect consciousness of a former terrorist whose
Bionics: Forge created a bionic right hand and organic material, causing muscles to cramp or actions made David catatonic, is now a caring,
leg to take the place of those he lost in skin to break. She must make a Psyche FEAT loving entity that seeks to help David regain
Vietnam. His hand is disguised to look like a roll to do this; if she is successful, the victim normalcy. He controls David's telepathic
real hand and is permanently attached to the must make an Endurance FEAT roll or suffer powers. He can read minds and project
muscles, bones, etc. It gives him all the up to Remarkable damage (check for stun if thoughts and images with Monstrous ability.
dexterity and use of a normal hand. His leg applicable). Her powers are effective within a His range is 75 miles (175 miles if he makes
looks like a bionic limb and is detachable at range of 1 area. an Endurance FEAT roll). He can also fire
the thigh. It does not slow his movement down telepathic bolts of up to Amazing potency at a
for normal periods of time, but after extensive Flight: The maximum weight Gypsy Moth can range of 3 areas.
use (over 16 hours straight) Forge often uses a fly using her psychokinetic powers to lift her is
cane to take the pressure off. Both limbs have 120 pounds. This allows her to move a Telekinesis: Jack Wayne, a swaggering adult
their own internal power supply. maximum of 2 areas per round. She cannot robust adventurer, commands David's
carry significantly more than her weight. telekinetic powers. He can levitate up to a 1
TALENTS: Forge has an Excellent Reason in Gypsy Moth's wings are purely ornamental, ton object up to 5 areas away. He can place a
business matters. He has the Military talent usually constructed on the spot from available telekinetic force field around himself providing
and martial arts Type A from his years in the materials. If she is standing on a him with Amazing protection from any attack.
service. He must know some Cheyenne to well-supported, flat surface, she can levitate Jack can also telekinetically levitate David's
have worked as a shaman for his tribe. others, up to 120 pounds. body and have it float along at 3 areas per
CONTACTS: Forge works for the U.S. TALENTS: Sybil Dvorak speaks English as round through this method.
Department of Defense as an independent well as her native Rumanian. Pyrotics: Cyndi, a temperamental, rebellious
contractor and has connections with the teenage girl, controls David's pyrotic powers.
military, including Peter Henry Gyrich and CONTACTS: Gypsy Moth has fought
She can generate heat in an area (up to 4
Project: Wideawake, though Forge does not alongside the original Spider-Woman in the
areas away) of Remarkable intensity or create
know what they actually do. past when they had a common foe. Her main
flames of an Incredible intensity in a single
support group is her hedonistic cult. She often
RUNNING FORGE: Using his own abilities, round. She can also concentrate on a single
has her servants steal for her. Usually those item up to 5 areas away and, if it is of
Forge literally rebuilt himself when a bombing thefts are of shiny baubles, soft furs, and
raid in Vietnam cost him his right leg and hand, Incredible Material Strength or less, it will
unusual organic substances, such as peacock burst into flames or melt.
and seriously injured his right side. He has been feathers.
King a solitary existence since then, devoting his David may possibly have other splinter
Me to his inventions and quickly becoming one of RUNNING GYPSY MOTH: Dvorak's use of her personalities within his mind with other
America's premier inventors. But he has opened power is affected by her desire to be powers. Only time will tell.
himself up, lately, to Storm, only to have one of surrounded by softness, to the point that she
his inventions stand between the two of them cannot tolerate being touched herself and will CONTACTS: David trusts his mother, Gabrielle
getting any closer. Recently he developed a react violently if touched or attacked. She is Haller (Israeli ambassador to England), his
larger, orbiting version of the neutralizer to use extremely materialistic and does not seem to father, Professor Charles Xavier, and Moira
against the Dire Wraiths, alien magic wielding have a firm grasp on reality. MacTaggert and the New Mutants Cypher,
creatures who were intent on the domination of Wolfsbane, and Mirage, who helped David's
the Earth. He destroyed the creatures and their LEGION core personality to stabilize.
homeworld, then altered the device so it could David Charles Haller RUNNING LEGION: David is the son of
not be used against Earth's super-powered Mutant child Professor X, though Charles did not know it
population. F 2 Fb Health = 16 until recently, and apparently inherited many
A 4 Pr of his father's powers plus new ones as well.
GYPSY MOTH S 4 Pr Karma = 81 When he was 10 years old, he witnessed a
Sybil Dvorak E 6 Ty terrorist gun down his godfather. At that
Mutant villain R 4 Pr Resources = Ty (6) moment his powers catalyzed and he
I 2 Fb incinerated the attackers' brains. The shock of
F 6 Ty Health = 42 this event and his attack, combined with his
A 10 Gd P 75 Mn Popularity = 0
mentally absorbing Karami's consciousness
S 6 Ty Karma = 36 KNOWN POWERS: led to David going catatonic, then autistic.
E 20 Ex During the following years his powers ran
R 6 Ty Resources = Rm (30) Psionics: David is an extremely powerful
mutant with multiple psionic powers, not all yet uncontrolled and other personalities were
I 10 Gd absorbed and gained control over David's
P 20 Ex Popularity = 70 revealed. Due to a severely traumatizing event

55
different powers. Today he once again has a his father drove him out to the American Amazing intensity may see through the illusion
core personality, but it is that of a ten year old desert and abandoned him. Mandrill swore to and not be harmed by It.
(the age when he went catatonic), while his survive and get his revenge on his parents. He
body is that of an older teenager. He is living met Nekra in the desert; they survived Mental Blast: Mesmero can psionically cause
peacefully now on Muir Island, but it will be together and educated each other through pain in others, even those who are not
many years before his mind stabilizes to the hypnotised and do not believe in his illusions. His
stolen books. As he grew older, he began to Psyche is Monstrous level for this power and he
point where he could be a player character. It take on the shape of a large ape, hence his
is suspected that David may have many other attacks by making a successful Psyche FEAT roll
name. Eventually Nekra was captured by for up to four targets in the same area.
buried personalities in his mind with other S.H.I.E.L.D., but Mandrill escaped to plot
powers, waiting to take over some day. many more criminal activities. His present TALENTS: Unknown.
whereabouts is unknown. CONTACTS: Mesmero has worked as a stage
MANDRILL Mandrill is yet another of the hypnotist and has contacts in theatres,
Jerome Beechman "conquer-the-world" type of villains, feeling theatrical agents, and carnival people.
Mutant villain that only he has the power to control it. He is
extremely chauvinistic, as one might expect RUNNING MESMERO: Mesmero's past is
F 20 Ex Health = 120
with his power, and quite ruthless. almost unknown. He worked under an android
A 40 In
he thought was Magneto with a group of
S 30 Rm Karma = 46
E 30 Rm MESMERO androids disguised as mutants known as the
(real name unrevealed) Demi-Men. It was Mesmero who first sought
R 6 Ty Resources = Pr (4) out Polaris. He has fought Magneto in the
I 20 Ex Mutant villain
past, but sought to rule mankind with mutants,
P 20 Ex Popularity = -5 F 6 Ty Health - 38 the same philosophy as Magneto used to hold.
KNOWN POWERS: A 6 Ty Mesmero has battled Sentinels, Spider-Man,
S 6 Ty Karma = 66 and the X-Men, once capturing and controlling
Speed Bursts: Like a great ape, Mandrill can E 20 Ex almost the entire team, making them think
run on all fours for short periods of time R 10 Gd Resources = Ty (6) they were circus attractions. His personality
(maximum of 3 rounds with a 10 round rest I 6 Ty seems to be average for a would be
period in between). This burst is equivalent to P 50 Am Popularity = 0 world-conquering mutant. His current
Excellent Land Speed. whereabouts are unknown.
KNOWN POWERS:
Attraction: Mandrill has a chemically-based
ability to attract and enslave most human Hypnosis: Mesmero's mutant power is a form NEKRA
women by emitting a high concentration of of instant hypnosis whereby any individual Nekra Sinclair
pheromones into the air. He can either affect character who is in line-of-sight and makes Mutant villain
all women within a 2 area radius or target one eye contact with Mesmero must make a
woman in line-of-sight up to a maximum range Psyche FEAT roll vs. Amazing Psyche or be F 30 Rm Health = 110
of 5 areas. Any woman within range is allowed warped. A successful roll means that the A 40 In
a Psyche FEAT roll vs. Monstrous intensity to target has resisted Mesmero's hypnotic S 10 Gd (40 ln) Karma = 56
resist the hormonal reaction. If she fails, she is suggestion and is not hypnotized. If he looks E 30 Rm
extremely attracted to Mandrill, becomes at Mesmero's face again, he must make R 6 Ty Resources = Pr(4)
submissive to him, and is open to his another roll. If any Psyche FEAT roll fails, it I 10 Gd
manipulations (as a friendly contact). If a means that Mesmero has successfully P 40 In Popularity = -5
female character has the hormonal effect hypnotized the victim. The affects of the KNOWN POWERS:
reinforced over a few months, she can hypnosis vary and are up to Mesmero. They
become addicted to his pheromones and will include partial or complete amnesia, adding Increased Strength: When Nekra feels
be in his power almost permanently (some new memories of things that really did not extreme hate, either through outside
electric shocks of at least Good intensity to the exist, alteration of the character's personality circumstances (like a mutant-hating mob) or
brain can snap them out of it). (making him a villain instead of a hero, etc.), through a Psyche FEAT roll, her Strength
complete paralysis (though the victim is aware increases to the amount listed above in
TALENTS: Mandrill has a Remarkable ability parentheses. This hormonally increased
to forage and survive in the wilds. of what is happening), and whatever else
Mesmero wishes them to do that is within their Strength cannot be maintained for longer than
CONTACTS: Mandrill spent many years with powers to complete. Actions contrary to the an hour (with a lapse of 8 hours before she
Nekra Sinclair, another mutant youngster, and character's nature (i.e. Karma losing) permit can again increase her Strength). Her
plotted many of his criminal activities with her. the victim to make another Psyche FEAT roll to Endurance and Health do not increase with
He formed Black Spectre, an organization of break free of the influence. Mesmero has been this power.
black women dedicated to the overthrow of the able to maintain hypnotic control over seven Body Armor The same hormonal transformation
American government; Fern-Force, a women's individuals at the same time, though they were that gives Nekra her Increased Strength also
army composed of radicals and dissidents for not in the same place. gives her body armor. Again, she must feel
the purpose of world conquest; and Mutant extreme hate to trigger her body mechanism and
Force, Magneto's final evil mutants team that Illusion Generation: Mesmero can also create
three-dimensional illusions. He does this with this can be done through external influence or a
he had abandoned and Mandrill took over. successful Psyche FEAT roll. This Amazing body
Amazing ability. His illusions are so realistic
RUNNING MANDRILL: Mandrill's father and that even when a character realizes it is an armor has the same duration as her Increased
Nekra's mother were victims of the same illusion, he still subconsciously believes it is Strength power.
radiation explosion accident. Mandrill was real and cannot help but act accordingly. Limitation: Nekra's enhanced senses make
born black and extremely hairy, even though While damage is imaginary, it is still removed her extremely vulnerable to scent-based
his parents were Caucasian. It soon became from Health, with 0 Health resulting in attacks. She is a -2 CS on FEATs involving
obvious that he was a mutant, and at age 10, unconsciousness for 1-10 rounds. Only scent-attacks (including tear gas).
characters making a red Psyche FEAT roll vs.

56
Voodoo: Nekra has recently learned some RUNNING NEKRA: Mandrill's father and withstand the wear and tear clothes endure
voodoo rituals from the Black Talon, a Nekra's mother were victims of the same when flying at supersonic speeds. His natural
villainous magic wielder of the voodoo school radiation explosion accident. Nekra was born body armor protects his flesh and eyes from
of magic. The only actual spell that she has chalk white with fangs, even though her those same factors.
completely mastered at this time is the parents were black. She suffered through a
childhood filled with hate and ran away from TALENTS: Jean-Paul is a world class
following:
home when she was 10. As luck would have it, champion skier, which accounts for his
NECROMANCY (Remarkable): Nekra can she ran across Mandrill in the desert and they resources. He speaks French and English
create up to a dozen zombies from the dead teamed up to plot the conquest of West Africa fluently.
per day. These zombies' statistics are: and later America. Eventually she was CONTACTS: Northstar has a rocky
F 6 Ty Health: 26 captured by S.H.I.E.L.D., who kept her relationship with Alpha Flight (in which he was
A 4 Pr drugged so her violent emotions would not a member), but would receive their aid if he
S 6 Ty Karma: 8 activate her powers. She escaped from them needs it. In addition, Jean-Paul was once a
E 10 Gd because of televised subliminal hate member of a militant French Canadian
R 2 Fb Resources: None broadcasts by the Hate-Monger, and went on separatist cadre and may still maintain
to gain control of a world-wide radical cult connections with them.
I 4 Pr
dedicated to Kali. She later fought the original
P 2 Fb Popularity: -5
Spider-Woman and, discovering too late that RUNNING NORTHSTAR: Jean-Paul was
Since zombies have no nerve endings and she was vulnerable to Spider-Woman's separated from his sister when still very young
feel no pain, it is not so easy to damage then. pheromone emissions, was badly injured in (she to an orphanage, he to relatives). He
They have the equivalent of Excellent body the battle. She lay in a S.H.I.E.L.D. medical grew up relying on only himself, eventually
armor against physical or energy attacks. complex in a comatose condition for months, discovering his powers and using them to
Zombies feel no cold or heat and radiation or but then made a miraculous recovery and become a top rated skier. Unfortunately on the
gas does not affect them. Since their escaped the facility. She sought out the Black way to the top he also became an arrogant,
animation is magical, they have no real mental Talon and learned some voodoo from him. It pushy, bad-tempered, and egotistical young
functions and cannot be psionically affected. was the Black Talon who introduced the Grim man. He has departed from Alpha Flight and
Reaper to Nekra, and she soon fell in love with has not really devoted his life to anything but
Running Zombies: Nekra completely controls him. But a scheme to destroy the Vision and himself.
her zombies, and can do so at a range of 10 Scarlet Witch soon went awry and the Grim
miles. Zombie creation can only take place in Reaper died in his flight from them. Nekra NUKLO
a graveyard or other location where the found his body, animated it into a zombie Robert Frank Jr.
remains of men can be found. A preparation state, and swore revenge on the Vision for her Mutant reformed villain
period of four rounds is required before lover's death. Her current activities are
creation can commence. Nekra can summon unknown. F 10 Gd Health: 110
up to two zombies per round (a single power A 30 Rm
rank FEAT roll is required for the two zombie NORTHSTAR S 40 In Karma: 16
creations) and they will remain animated until Jean-Paul Beaubier E 30 Rm
defeated or she dismisses them. Zombies can Mutant hero R 6 Ty Resources: Pr (4)
either fight with their hands or use hand-held I 6 Ty
melee weapons such as swords, bludgeons, F 20 Ex Health = 70 P 4 Pr Popularity: 0
MO. A 20 Ex
S 20 Ex Karma = 22 KNOWN POWERS:
Nekra also knows the most ancient of
necromantic spells, that of the creation of a E 30 Rm Nuclear Generation: At one time Nuklo
specific zombie, bringing back a loved one R 6 Ty Resources = Ex (20) generated so much nuclear energy that he
almost to the state of the living. This can only I 6 Ty would grow (up to 20 feet tall), or split into
be done once every few months, requires the P 10 Gd Popularity = 40 separate beings that could fuse back together
body to be dead only a short time, and takes a again, or could fire concussive energy blasts
KNOWN POWERS:
tremendous effort out of the necromancer. It is of up to Incredible power. Since most of this
with this more powerful zombie-creating spell Flight: Northstar can channel the kinetic excess energy has been drained from his
mat she preserved her lover. energy from the atomic motion in his body into body, Nuklo has lost these extreme powers,
one direction. He can fly at supersonic speeds but has retained the increased strength.
TALENTS: Nekra has an Excellent ability to of roughly the speed of sound (Air Speed: Shift endurance, agility, and resistance to injury that
forage and survive in the wilds. She also Y). This use of kinetic energy gives him his body evolved to handle the dangerous
knows martial arts types A, B, and E. Excellent body armor when he is in flight. radiation levels. His body no longer emits
CONTACTS: Nekra spent many years with Northstar can also hover in the air by carefully excess levels of radiation.
Mandrill, another abandoned mutant controlled downward thrust. When carrying a
Resistance: Nuklo has Remarkable resistance
youngster, and plotted many of his criminal passenger, he will not fly over 6 areas per
to physical damage, heat, and cold.
activities with him. She helped form Black round, so they can breath and not be
Furthermore, he has Amazing resistance to
Spectre, an organization of black women damaged by the wind.
energy damage based on radiation energy.
dedicated to the overthrow of the American Multiple Attacks: Northstar can strike multiple
government. Later she became the High Movement: Nuklo has Excellent Land Speed
blows against the same target. This has the
Priestess of the Cult of Kali, but she seems to equivalent effect of one Incredible damage movement.
have ignored them since coming out of her blow a round. Check for the chance of stun CONTACTS: Dr. Linda Hyams, a psychologist
coma. She has worked with Black Talon in the with any target of less than Incredible living in upstate New York, took criminal
past (learning voodoo from him) and is in love Endurance that suffers damage from this custody of Frank and has brought him into
with the villain, Grim Reaper, who is now a attack. society as a hard working citizen.
zombie.
Costume: Northstar's costume is designed to

57
RUNNING NUKLO: Robert is the son of red Psyche FEAT roll before they attempted opponents at once, using his Fighting ability.
Robert Frank and Madeline Joyce, also known any action. The attack does no damage but can stun or
as the old World War II heroes, Whizzer and slam anyone in the area as a Shift X attack.
Miss America. His mutant powers were Vulnerability to Metal: Proteus could not abide
metal, as it could imprison him or destroy him. Thick Skin: Pietro's body is slightly tougher
immediately apparent in his youth as he
For instance, he could not possess than a normal man's, enabling him to
emitted toxic levels of radiation. His parents Wolverine's body because of his withstand the strains of high velocity. Treat his
were persuaded by the government to place adamantium-laced skeleton. Any metal skin as Good body armor.
Robert in a special container that would drain weapons striking Proteus have a + 2 CS
off his energy while placing him in a state of bonus for damage. This vulnerability led to his Resistance to Cold: Pietro's metabolism is so
suspended animation. Over the decades the destruction, as Proteus dies if his Health is high that he has an Incredible resistance to
capsule found its way into the hands of the reduced to 0 by damage due to metal. cold.
Avengers, who accidentally freed Robert. He
CONTACTS: None. CONTACTS: Quicksilver is the son of the
had aged very little over the years, but still
mutant Magneto and the brother of the Scarlet
emitted high levels of radiation. This RUNNING PROTEUS: Decades ago, Moira Witch. He and his sister were very close, but
disorientation at being brought back to a world and Joseph MacTaggert had a son whose he cannot accept her marriage to the synthoid,
he did not recognize led Nuklo amok and the mutant powers grew to be devastating. The the Vision. Though Magneto has tried to make
Avengers were forced to subdue him and hand father left the family as a result and Moira had amends, Pietro has no love for his father.
him over to the army. Eventually Nuklo was to have her son confined in a special cell on Quicksilver once belonged to the Avengers,
rescued by his father, who died In the attempt, Muir Island. She named him Mutant X, but he then left and married Crystal of the Inhumans.
and had his energy levels reduced to a safe called himself Proteus. Moira devoted her life He has recently left her because of her
degree. His muscular process is still nuclear to genetic research after that. Proteus, having infidelity. At this time he has no contacts.
powered, but no longer dangerously radiates. consumed his own body, waited for years to
Nuklo is no longer disoriented and seems to be released and 'feed.' Proteus never really RUNNING QUICKSILVER: Quicksilver started
better handle his bad temper. He has been a developed a personality more than a predator out his costumed career on the wrong foot and
loner by necessity but now wants to begin his who hunts creatures so it may live. He looked was a member of the original Brotherhood of
life anew. on other characters as most humans look on Evil Mutants. He and his sister eventually left
cattle. A battle between the X-Men and that group and joined the Avengers. He
PROTEUS (alias Mutant X) Magneto accidentally shut off the automatic became an inactive member of the Avengers
(unnamed son of Moira MacTaggert) security locks holding him in and Proteus and tried enjoying the quiet life of a family man
Mutant villain (deceased) escaped. Professor X, the X-Men, and Moira married to an Inhuman and living in their moon
all searched for him, following a trail of colony. His tranquility was recently shattered
F 4 Pr Health = 34 when he learned that his wife, Crystal, loved
A 4 Pr consumed bodies. As Proteus usually
attacked with surprise, there was never another man. Enraged, he has returned to
S 6 Ty Karma = 89 Earth with his sanity in question. It appears
E 20 Ex enough warning given to allow them to reach
him. They finally caught up to him shortly after that he is now returning to his former, criminal
R 4 Pr Resources = Pr (4) ways.
I 10 Gd he had entered his father's body. Attempts to
destroy him or capture him were to no avail, Pietro has a bad temper, is quarrelsome,
P 75 Mn Popularity = -5 proud, overbearing, and overconfident. He has
but he made a lethal mistake. Desperate to
KNOWN POWERS: enter a fresh "shell," Proteus started to enter always nursed a deep fear and dislike for
the body of Colossus, who was able to react in humans.
Life Force Vampirism: Proteus lived on the
force of other humans or humanoids. If he time and turn into his metal form. Theoretically
makes a successful Psyche FEAT roll vs. this action demolecularized Proteus...at least SABERTOOTH
he has never been heard of since. (real name unrevealed)
Excellent intensity, he would enter another Mutant villain
character's body (or "shell" as he thought of
it), then live off of the body's life force. The QUICKSILVER F 40 In Health = 120
Endurance of the host body drops one rank Pietro Maximoff A 30 Rm
per every 10 hours possessed. When the Mutant hero (retired) S 20 Ex Karma = 22
Endurance reaches Feeble, it stops and the F 10 Gd Health = 150 E 30 Rm
body resembles rotting flesh. He was not A 100 Un R 6 Ty Resource = Ty (6)
always this way, at one time he occupied his S 10 Gd Karma = 36 I 10 Gd
own body. But over the course of years he E 30 Rm P 6 Ty Popularity = 0
consumed it and became a creature of R 20 Ex Resources = Gd (10)
sentient energy that could not be detected on KNOWN POWERS:
I 6 Ty
advanced mutant detection equipment. P 10 Gd Popularity = 20 Altered Sight: Sabertooth's eyesight is not
Proteus preferred to occupy non-super normal, he has no color vision whatsoever,
powered bodies, as the minds were easier to KNOWN POWERS: seeing the world only in black and white, but
enter. does have Remarkable infravision and can
Lightning Speed: Quicksilver normally runs at
Reality Warp: Proteus had the mutant power Shift X Land Speed. He can reach this speed see in the dark.
to warp reality, even down to the most basic in a single round and can stop in a single Heightened Senses: Sabertooth's senses of
laws of physics. This operates like an Illusion round. He has no trouble cornering, hearing, smell, and taste have all been raised
power, but the effects on the victims are real. zig-zagging, and other maneuvers, even at to the Amazing level. He can use these
While he could do this in the area he such high speeds. senses as an Amazing Tracking Ability power.
occupied, he could also target on a character Sabertooth can remember previous scents
that was in his line-of-sight and warp reality Power Stunt: By running in circles, Quicksilver
can make small cyclones that fill a whole area and tastes, can detect illusions by their lack of
around them too. He did this with Unearthly the same, and identify people or substances
power, forcing anyone in the warp to make a in one round. This is an attack against many

58
by their smell or taste. It is impossible to drug
SCARLET WITCH and he cannot gain enough traction to hop"),
Wanda Maximoff and the Judge determines what actual results
or poison Sabertooth by slipping anything into are achieved. To use the power, the player
Mutant hero
his food or drink as he automatically detects it. must make a successful Psyche FEAT roll. If
When concentrating on listening and smelling, F 10 Gd Health = 46 the Scarlet Witch is trying to alter probabilities
his Intuition is raised to Remarkable (he can A 10 Gd around unnatural materials or energies, such
ear light breathing 200 feet away in a cave). S 6 Ty Karma = 60 as complex alloys or force fields, her Psyche
He can use this last power stunt while walking. E 20 Ex suffers a -1 CS when making the FEAT roll.
R 10 Gd Resources = Ty (6)
Claws and Bite: Sabertooth has claws and Magic: Wanda has always been thought of by
I 20 Ex
teeth made of an unknown material of P 30 Rm Popularity = 30 many as a magic wielder, but this was a
incredible strength. He can use the claws as a misrepresentation of her powers by others, a
Remarkable Edged Attack and, if he can KNOWN POWERS: misunderstanding which she fostered.
Grapple for at least one full round, can bite as Recently she has sought to increase her
a Remarkable Edged Attack. Probability Field Alteration: The Scarlet
Witch's power sometimes seems magical, but knowledge of the arcane arts by studying with
TALENTS: None known. is actually a result of her mutation. In her an actual witch, Agatha Harkness. Wanda has
younger days, the mutation seemed to act cast Eldritch Bolts, summoned Shields, and
CONTACTS: Sabertooth has been even reformed a destroyed book, but whether
without conscious effort, but was unfocused.
underground for awhile, but rumors abound she actual has any long term working
Minor disasters and events would occur which
that he has joined a large mutant criminal knowledge of these spells is as yet unknown.
helped her and her allies in their efforts, but in
organization. Wanda has taken on a young female disciple
a way in which she would have no
RUNNING SABERTOOTH: Sabertooth's past forewarning. Her opponents would trip, or to learn from her, but as yet has not really
has not yet been revealed. He has the hardware they were using would short out, etc. been able to teach her anything. Only time will
predatory instincts of one of the great cats, but Now that she is older she can focus her tell if Wanda can be a top-rated magic-wielder
also has their natural distrust and dislike of powers and consciously disrupt probability or not.
weaker creatures. He can be a snarling, fields at a Remarkable rank so that very TALENTS: Wanda has some occultist training.
vicious fighter almost on the same level with unlikely events occur. This does not affect an She has a +2 Column Shift when researching
Wolverine. He has killed in the past and will do event that is impossible; she cannot create or dealing with occult events or cults.
so again if it helps him get what he wants. obstacles from nothing or simply make
hardware disappear. When the Scarlet Witch CONTACTS: Wanda once belonged to the
uses her power, the player must describe Brotherhood of Evil Mutants but renounced
precisely what effect is desired (such as "I evil and became a member of the Avengers.
wish to hex the Toad so that the room ices up She has contacts with her husband, the

59
Vision, and members of the Avengers and RUNNING THE SILVER SAMURAI: Kenuichio wrestling, and piloting.
West Coast Avengers. She has also met and is a proud and ambitious young man. He fully
worked with Spider-Man. believes in the ancient training of bushido and CONTACTS: For a time Taskmaster used his
has dedicated himself to Viper. He has little or wide range of skills as a trainer of aspiring
RUNNING SCARLET WITCH: Wanda has no fear of combat. criminals, hoping to become a supplier of
always been optimistic and handles her criminal talent to the underworld. His training
responsibilities and powers quite well. She centers were all eventually discovered and
tends towards modesty and is extremely loyal
TASKMASTER shut down, but he still has extensive
to her brother, her husband, and her friends, (real name unrevealed) underworld connections. He has no friends or
the Avengers. She and the Vision are currently Mutant villain relatives.
taking an extended leave of absence from the F 50 Am Health = 150 RUNNING TASKMASTER: Taskmaster has
Avengers for a number of reasons. If and A 50 Am not displayed very many quirks to his
when they will return is unknown at this time. S 20 Ex Karma = 56 personality. He is a professional in his criminal
E 30 Rm dealings and seems to bear no grudges
SILVER SAMURAI R 10 Gd Resources = Gd (10) against those who have foiled him in the past.
Kenuichio Harada I 40 In
Mutant villain P 6 Ty Popularity = -5 TATTLETALE
F 30 Rm Health = 110 KNOWN POWERS: Franklin Benjamin Richards
A 20 Ex Mutant child
Photographic Reflexes: If the Taskmaster
S 20 Ex Karma = 50 F 4 Pr Health = 18
watches someone perform an action, he can
E 40 In A 6 Ty
duplicate that action exactly. He cannot
R 10 Gd Resources = Gd (10) S 2 Fb Karma = 101
duplicate super powers. He must watch the
I 20 Ex E 6 Ty
action (or a tape of the action) for a minimum
P 20 Ex Popularity = -20 R 6 Ty Resources = None
of one hour before he acquires it. He has an
KNOWN POWERS: upper limit of Amazing on any ability I 20 Ex
duplicated. He has watched many tapes of P 75 Mn Popularity = 5
Tachyon Field: The Silver Samurai can Captain America; as a result, he can fight as
summon an extremely powerful energy field. KNOWN POWERS: Franklin has exhibited
well as Captain America. He has also studied extremely potent mental powers when under
The focus for this energy is his katana, a Spider-Man, Iron Fist, Daredevil, Tigra, the
samurai longsword. As a result, this sword dire stress (like seeing his parents' lives
Punisher, and El Aguila. From them he has threatened). These powers dwarf even the
causes up to Unearthly damage and may cut gained their physical talents, fighting skill, and
through materials of less than Unearthly power of creatures such as Annihilus. Most of
Agility. Franklin's powers are currently under mental
Material Strength in a single round.
Prediction Ability: The Taskmaster can predict blocks because he cannot control them, and
Body Armor: Kenuichio wears a light steel the actions of anyone he has studied. In each they will only surface again when the child
alloy suit of plate armor in the Oriental style round he attempts to do so, he makes an reaches maturity. The only part of his powers
that provides Remarkable body armor. The Intuition FEAT roll for every opponent that he usable at this time are his precognitive dream
design is a modern version and does not is aware of in the vicinity. If the roll is powers.
hinder his sight or movement. successful, he does not have to decide what to Precognition: This power usually manifest's
Teleport Ring: The Silver Samurai has a do in that round until after the hero or heroes itself in the child's dreams, but lately has also
hi-tech ring which allows him to teleport have declared their actions. been effective when the child is awake. Before
without error up to 3 miles away at an Any hero whom he has studied fights an adventure, the Judge should make a
Unearthly rank. against the Taskmaster with a -2 CS. If the Psyche FEAT roll for Franklin. A white result
hero surprises him, this modifier does not means no noticeable dreams, a green result
TALENTS: Kenuichio is an Oriental weapons apply for the first round of combat.
master, gaining a +2 CS with the katana, means ordinary dreams (Judge should feel
shurikens, and other oriental weapons. He Weapons/Equipment: The Taskmaster carries free to make something up), and a yellow or
knows martial arts types A and E. He has a steel alloy throwing shield (2 area range red result means that the character has
Amazing knowledge of bushido, the fighting causing Remarkable damage, does not peered into the future. If the latter occurs,
methods and code of honor of ancient return); a bow with some special arrows like inform the player of a dream. Run the dream
Japanese samurai. Kenuichio can speak both Hawkeye's; a steel alloy sword (causing as the initial encounter of the adventure. Run
Japanese and English fluently. Excellent damage); a multipurpose billy club it until the dream-Franklin must do something,
like Daredevil's that can give a +1 CS when then end the dream. Be free with information
CONTACTS: Kenuichio has many contacts used with Acrobatics or be used as a that would otherwise be withheld from a
through different sources. His father was a bludgeon weapon causing Good damage, and player, but couch it in cloudy terms. Franklin's
former Japanese crimelord, Shingen Harada, a .45 caliber automatic pistol (9 shots, 3 area dreams should give warnings, but not foretell
head of clan Yashida, but disinherited him. range, causing Good damage). the results of battles, actions, or adventures.
Through the efforts of Mastermind, Mariko He also has a variety of small common
Yashida, his half-sister and now head of the CONTACTS: Franklin has contacts with his
devices, such as magnesium flares, gas parents, Reed and Sue Richards (Mr.
clan, pardoned Kenuichio for his past bombs, etc., that he uses as desired for
transgressions and made him her heir. She is Fantastic and the Invisible Woman of the
escape or distracting his opponents. Fantastic Four), his uncle Johnny Storm
now duty bound to that decision. His cousin,
whom he does not get along with, is the TALENTS: Only some of the Taskmaster's (Human Torch), and his favorite 'uncle' and
Japanese mutant hero, Sunfire. His lover and talents are known. With his photographic 'aunt': The Thing and She-Hulk. His best
criminal partner is Viper, and through her he reflexes it would be child's play for him to pick friends are the children of the Power family,
has Excellent criminal contacts in America. In up a physical talent he did not already whose super identities are the Power Pack
the past he has allied with the Mandrill and the possess. He is known to have the talents of and with whom he 'adventures.'
original Black Spectre. marksman, weapon master, all martial arts,

60
RUNNING FRANKLIN RICHARDS: Franklin is CONTACTS: Larry had contacts with the Klaw, Melter, Radioactive Man, Egghead,
a good kid, inquisitive but with an unusual government and the military. Moonstone II, Beetle, Scorpion, Shocker I, and
awareness of how much trouble he can get Tiger Shark. Consider him to have good
into if he is not careful (most likely learned RUNNING LARRY TRASK: Larry became underworld contacts for the sake of acquiring
from his responsible parents). He makes obsessed with destroying mutants when his a new identity.
friends with kids his own age easily,, and is a father was destroyed by the Sentinels he
created. Larry blamed the X-Men for the RUNNING WHIRLWIND: When David Cannon
member of the Power Pack. Franklin has a
death, and designed the Mk II Sentinels to learned of his mutant powers, he quickly put
very strong sense of what is right and wrong,
hunt down all mutants and destroy them. This them to use becoming a bully and petty thief.
far more developed than most kids his age. As
all changed when Larry discovered he was a He tends to be a bit of a braggart, is
a result of his not being able to control his self-confident, and prefers working alone or as
mutant powers, which surfaced at a mutant. He helped the X-Men defeat the
Sentinels. Later, he helped the Avengers a freelance criminal hired for a specific job.
remarkably young age, his parents have seen
to it that most of his powers have been locate the remaining Sentinels in the desert,
dampened until he is not so vulnerable to but Larry was killed by one of his own
environmental stimulus. creations who saw him as nothing more than a
mutant threat.
TRASK, LARRY
Mutant villain (deceased) WHIRLWIND
F 6 Ty Health = 28 David Cannon
A 6 Ty Mutant villain
S 6 Ty Karma = 34 F 10 Gd Health = 90
E 10 Gd A 40 In
R 20 Ex Resources = Ex (20) S 10 Gd Karma = 18
I 4 Pr E 30 Rm
P 10 Gd Popularity = 0 R 6 Ty Resources = Ty(6)
KNOWN POWERS: I 6 Ty
P 6 Ty Popularity = -8
Precognition: Larry had his mutant power
hidden from him most of his life by his father KNOWN POWERS:
and the medallion his father gave him. When Spinning: Whirlwind can spin his body up to
tarry was no longer dampened, he had 400 revolutions per minute. He has an almost
uncontrollable precognitive sights, and could perfect sense of balance. Only a character
even see the death of characters in the future. with Unearthly or greater Strength can try to
If Larry is used in the game, the Judge should grab or grapple and stop him while he is
roll a Psyche FEAT roll for Larry at the spinning.
beginning of each adventure. A white or green
result indicates Larry has no visions. A yellow Lightning Speed: He can travel while spinning,
or red result indicate that Larry has had a looking like a small hurricane. When traveling
vision of his near future timeline. The Judge in this form, he has Excellent Land Speed.
should determine what the vision is, write it Flight: Whirlwind can fly at Good Air Speed for
down, tell the player running Larry about it, up to 12 rounds. He is unable to use his arms
then make sure it is added to the adventure for anything else while flying because he is
sometime in the next few days of game time. using them as crude helicopter blades.
The event may be anything from the
performance of a crime to a character's Force Field: Any time he is spinning,
defeat. Whirlwind has the equivalent of Remarkable
body armor. If he does nothing else, and
Medallion: Larry's father was Bolivar Trask, the spends one round preparing, he can create an
inventor of the Sentinels. Bolivar did not trust Incredible air cushion force field.
mutants and saw them as threats to mankind.
When he discovered that his own son was a Tornado: Whirlwind can create tornado-force
mutant, though, he could not turn him in. winds in the area he occupies and all adjacent
Instead, Bolivar designed a hi-tech device areas. Loose objects in these areas are picked
disguised as a medallion that prevented up and hurled with great force. Whirlwind has
Larry's power from fully manifesting and a +2 CS to the damage he causes by using
screened Larry from all mutant scanners, this attack form. He can also pick up people
whether artificial or characters. The medallion (Strength is Remarkable for this task) by
did its work so well that Larry never suspected making a red Grabbing FEAT roll. If he tosses
that he was a mutant. After the medallion was them while still in tornado mode it causes
removed and Larry was discovered to be a Remarkable damage to the victim. He must
mutant, the medallion disappeared. Its make an Agility FEAT roll if he wants to toss
location today is unknown. someone or something to a specific spot.
TALENTS: Larry had the Engineer talent and CONTACTS: Whirlwind worked as a circus
an Incredible Reason in the fields of performer, pro wrestler, and professional
cybernetics and robotics. He was the creator iceskater in his younger days and has Good
of the Mk II Sentinels, the most powerful contacts in those areas. In the past, he has
Sentinels yet devised. worked with the villains Count Nefaria, Ultron,

61
RUNNING ARCADE: Arcade is a psychotic
This section includes those non-mutant
characters who have had great impact on the
VILLAINS killer. He discovered this early in his life when
he claims he murdered his father rather than
lives of certain mutants (like the X-Men) or ARCADE be disinherited. It was so easy for him that he
mutants as a whole (like Peter Henry Gyrich). (real name unrevealed) felt it was his true calling and he has used his
The format for these characters is the same as Human villain vast wealth since to build numerous death-trap
that used for mutant characters, but complexes called Murderworlds. It is not the
sometimes an abbreviated format is F 6 Ty Health = 42
A 20 Ex taking of another life that thrills Arcade, it is
substituted for characters that will seldom be the game he always places them in to do it. He
used in a game, or only appear to add flavor to S 6 Ty Karma = 56
E 10 Gd loves the game and the thrill of the chase,
the game. V.I.P.'s are broken down into three especially when the opponent's stake is his
specific groups: villains, supporting R 30 Rm Resources = Rm (30)
I 20 Ex life. Arcade does have a bizarre sense of
characters, and aliens. Villains include those honor, though, and he will allow an opponent
non-mutant villains that either have clashed P 6 Ty Popularity = -5
to leave his complex if the opponent has won.
with one of the mutant hero teams a number KNOWN POWERS: None. He has coerced the X-Men to play in his
of times, or have an important connection to a Murderworlds in the past numerous times.
mutant (like the Silver Samurai's lover and Weapons: Arcade has been known to carry
any number of different handguns, his favorite In addition to his two assistants, Arcade
partner in crime, Viper). Supporting characters employs numerous advanced technology
are non-powered characters who are friends being a dart pistol that fires initialed darts
robots in his Murderworlds that resemble
or antagonists of mutants and have figured in tipped with Amazing intensity knockout poison
humans and super powered characters. They
a number of Marvel mutant storylines. Aliens (holds five darts, range is 3 areas, any body
are equipped with built-in devices that
include those alien races that have battled, armor over Excellent stops them, they do not simulate those character's physical powers
befriended, or allied with mutant teams in the inflict damage). and abilities (all powers operate at -1 CS
past. from the original).
TALENTS: Arcade's Reason is Incredible in
the fields of mechanics, robotics, architecture,
and applied technology.
CONTACTS: Arcade has Incredible contacts
for acquiring advanced technological items
and weapons. He has two assistants that are
listed right after this entry. They are
completely loyal to him. Arcade may have
some contact with Toad as he set him up with
his own amusement park in the past.

62
MISS LOCKE ANDREA object for determinations of Material Strength.
(full name unrevealed) F 6 Ty Health = 42 Buildings, cars, and other, similar solid objects
Human henchman A 10 Gd do not slow him. Spider-Man's webbing, force
F 10 Gd Health = 36 S 6 Ty Karma = 36 fields, and the like will slow him to 1 area per
A 10 Gd E 20 Ex round. The only way to "put him on ice" is to
S 6 Ty Karma = 0 R 10 Gd Resources = Ex (20) either neutralize him psionically, or do
E 10 Gd I 6 Ty something like throw him into hardening
R 10 Gd Resources = Ty(6) P 20 Ex Popularity = 0 concrete 100 feet deep (which once kept him
I 10 Gd "on ice" for a few months).
KNOWN POWERS:
P 10 Gd Popularity = 0 Invulnerability: Cain's mystical transformation
Disintegration Beam: When in physical contact not only made his body extraordinarily
KNOWN POWERS: None. Andrea can fire a beam that will disintegrate resistant to injury, it also provided him with a
RUNNING MISS LOCKE: Miss Locke is a matter at an Incredible intensity. It has no mental force field that he constantly keeps
devoted agent of Arcade's, and is responsible effect on items with Monstrous Material around his body. This all equates into Class
for the coordination of the Murderworld Strength or better. She cannot fire her beam 1000 body armor, protecting him against
complex. She is also often used as bait when when her brother is firing his. physical damage, energy attacks, radiation,
Arcade kidnaps "players" for his Agents: The Strucker twins organized and toxins, corrosives, heat, cold, and gases. He
Murderworlds. Locke herself is a psychotic lead a secret terrorist organization, also has no need to breathe, eat, or drink (his
killer. Once a year, Locke is allowed 24 hours named Fenris. Agents of this organization are mystical energies sustain him), and is not
to kill Arcade and take over Murderworld using sometimes equipped with hi-tech battle suits. subject to any diseases. In addition,
Murderworld as the battlefield. In the past, he These battle suits add a +3 CS to the agent's Juggernaut has Monstrous resistance to
has recruited or coerced heroes into Strength (maximum of Remarkable), a +4 CS magical attacks. He is still vulnerable to
protecting him during this life and death game. to the agent's Endurance (maximum of mental and emotional attacks, but wears a
Incredible), provide Incredible protection vs. helmet from the mystic entity of Cytorrak that
MR. CHAMBERS physical attacks and Remarkable protection acts as an Unearthly force field from such
(full name unrevealed) vs. heat, cold, radiation, and energy attacks, attacks. He has welded this helmet around his
Human henchman and provide Poor Air Speed flight head (with Monstrous Strength welds), so that
capability. Fenris agents have access to hi-tech it is difficult to remove. Recently he has
F 10 Gd Health = 32
weaponry and gadgets. fashioned a skull mask of the same material
A 10 Gd
S 6 Ty Karma = 0 RUNNING FENRIS: Andreas and Andrea and wears it underneath the helmet in case
E 6 Ty Strucker are the twin children of Wolfgang von the helmet is ripped off.
R 20 Ex Resources = Ty (6) Strucker, a deceased Nazi war criminal and Juggernaut does have a few vulnerabilities.
I 6 Ty creator of the subversive organization called If, for some reason, he lowers his force field,
P 6 Ty Popularity = 0 HYDRA. He had his children genetically certain highly concentrated energy attacks can
altered so they would have super powers. Now jam his neural system, making him helpless.
KNOWN POWERS: None. that he is dead, they have started their own He can be affected by certain mystical forces
TALENTS: Chambers's Reason is Remarkable terrorist organization, also called Fenris. So (Cytorrak spells or items gain +1 CS against
in matters of mechanics and electronics. far, they have tried to kill Magneto, Professor Juggernaut). Marko once used the Ruby of
Xavier, and Gabrielle Haller, three antagonists Cytorrak to give his partner, Black Tom,
RUNNING MR. CHAMBERS: Mr. Chambers is of their father. They also tried to blame many Juggernaut-like powers. Instead of raising
a devoted agent of Arcade's, and is criminal acts on the X-Men. and destroy them. Black Tom's abilities to Juggernaut's, it altered
responsible for the maintenance and repair of They have encountered Ororo (Storm) on her both of their statistics (lower Juggernaut's
the Murderworld complex. He is also used as own in Africa (not knowing she was an X-Man) Fighting, Strength, and Endurance by -2 CS
a strongarm when Arcade kidnaps "players" and casually shot her down (they thought they and use those ranks for both characters, lower
for his Murderworlds. killed her). The two are dangerous, psychotic the Invulnerability and Force Field to
killers who will let nothing stand in the way of Monstrous for both, take away Black Tom's
FENRIS their immediate gratification, let alone their blasting power). Cain eventually was able to
Andrea and Andreas Strucker long term goals. Their present whereabouts reverse the process and threw the ruby into
Altered humans and plans are unknown. orbit, so that no other man could become a
Juggernaut and steal his power.
ANDREAS
F 10 Gd Health = 46 JUGGERNAUT CONTACTS: Cain is the partner and best
A 6 Ty Cain Marko friend of the mutant villain, Black Tom Cassidy.
S 10 Gd Karma = 20 Magically altered Human
RUNNING JUGGERNAUT: Unlike his
E 20 Ex F 30 Rm Health = 234 half-brother, Professor Xavier, Cain is a
R 10 Gd Resources = Ex (20) A 4 Pr
I 4 Pr
spiteful, angry, vengeful man. He gained his
S 100 Un Karma = 20 powers as a result of raiding a Cytorrak temple
P 6 Ty Popularity = 0 E 100 Un located in Asia; he stole a mystic gem and
KNOWN POWERS: R 6 Ty Resources = Ty (6) thereby incurred a curse that turned him into a
I 4 Pr juggernaut. Thereafter, he turned to crime and,
Concussive Force: When in physical contact P 10 Gd Popularity = -30 although many of his crimes have been foiled
with his sister, Andreas can fire a bolt of
KNOWN POWERS: by the X-Men and others, Juggernaut has
unknown energy causing Incredible damage
never been caught—and if he were, what
through concussive force. He cannot fire his Movement: Juggernaut can normally move 2 prison could hold such an unstoppable man?
beam when his sister is firing hers. areas per round. He is, however, literally
unstoppable. Consider him a Class 1000

63
LADY DEATHSTRIKE LIVING MONOLITH body armor vs. physical and energy attacks.
Oyama Yuriko Ahmet Abdol He also acquires the power of firing Incredible
Cybernetically altered human Latent mutant villain ranked energy blasts at a range of up to 3
areas.
F 30 Rm Health = 100 F 6 Ty Health = 46
A 30 Rm A 10 Gd Movement: Remarkable Land Speed.
S 20 Ex Karma = 22 S 10 Gd Karma = 46 RUNNING PHASE II: Ahmet must receive
E 20 Ex E 20 Ex cosmic radiation of a high level (Incredible or
R 6 Ty Resources = Rm (30) R 20 Ex Resources = Gd (10) Amazing rank) for 30 rounds before turning
I 10 Gd I 6 Ty into the Phase II Living Monolith. To do this, he
P 6 Ty Popularity = 0 P 20 Ex Popularity = 0 must be within 20 areas of the source of
KNOWN POWERS: KNOWN POWERS: cosmic radiation. He then grows to 33 feet tall.
He then begins to take on the gray hue and
Cybernetics: Oyama has had her abilities Latent Mutation: Ahmet is a perfect example texture of stone and his eyes begin to glow
boosted to their present level through the of a latent mutant, one who may be a mutant, slightly.
implantation of cybernetic devices. Her but whose mutant powers do not manifest
cybernetic body sections act to give her an themselves naturally. Usually a latent mutant PHASE III LIVING MONOLITH
overall Excellent body armor. She has a becomes a super powered character by F 30 Rm Health = 175
built-in medical scanner that can be tied into a setting off his mutations through a chemical A 20 Ex
computer of her choosing or to agents in her accident, a dose of radiation, etc. Ahmet S 50 Am Karma = 80
employ so they can follow not only her exact becomes the Living Monolith when he absorbs E 75 Mn
location, but they can monitor her Health a massive amount of cosmic energy. He R 20 Ex Resources = 0
status, consciousness status, etc. and rush to usually requires a cosmic battery to trigger his I 20 Ex
her aid if she needs it. She is equipped with a mutant powers. So far only three batteries P 40 In Popularity - 0
built-in communicator, range is 1 mile in the have been discovered; Alex Summers (who, Additional Powers: The Phase III Living
city, 10 miles in the country. She also has as Havok, absorbs cosmic energy naturally), Monolith has a body that acts as Remarkable
built-in optical enhancements that allow her to the Fantastic Four members Mr. Fantastic, body armor vs. physical and energy attacks,
see farther than normal, in the dark, and Invisible Woman, Thing, and the Human Torch including heat, cold, and non-cosmic radiation.
prevent her from being blinded. Her cybernetic (who were created by cosmic energy), and the He is completely impervious to diseases, gas,
systems heal her at a rate of 6 points an hour. Cheops Crystal. and toxins in this phase. His energy blasts
And she has claws built into her hands (not increase to Amazing rank at a range of up to 5
outside like Wolverine's) that can extend at will Cosmic Ray Absorption: When Ahmet absorbs
excessive cosmic energy he begins to change areas.
and cause up to Incredible damage on the
Edged Attack column. into the Living Monolith through different Movement: Incredible Land Speed.
phases. These are listed below.
TALENTS: Oyama speaks fluent Japanese RUNNING PHASE III: Ahmet must receive
PHASE I LIVING MONOLITH
and English. cosmic radiation of a Monstrous level for 10
(previously called the Living Pharoah) hours or an Unearthly level for 50 rounds
CONTACTS: Oyama has contacts with Spiral F 10 Gd Health = 80
before turning Into the Phase II Living
and her Body Shop, the location where she A 10 Gd
Monolith. To do this, he must be within 30
underwent her cybernetic transformation. She S 30 Rm Karma = 50
areas of the source of cosmic radiation. He
has had agents in her employ transformed to E 30 Rm
then grows to 41 feet tall and appears to be
cyborgs in the past to help her track down and R 20 Ex Resources = 0
made of living stone, except for his glowing
kill Wolverine. The original three agents were I 10 Gd
eyes.
agents that Wolverine trashed and who hated P 20 Ex Popularity = 0
This is as far as the Living Monolith normally
him with a passion. Her cyborg agents are progressed. Ahmet usually lost his powers
each different and can be equipped with Additional Powers: His body must be treated
as Excellent body armor vs. physical and after he was defeated. Any damage he
almost anything (see the Villainous Agents at sustained as the Living Monolith did not
the end of this section). energy attacks.
transfer to his human form unless it brought
RUNNING LADY DEATHSTRIKE: Oyama is Movement: Excellent Land Speed. his Health below 46 points. Any damage
the daughter of a scarred Japanese warlord RUNNING PHASE I: Ahmet must receive sustained in human form was transferred to
who developed the process to bond cosmic radiation of a medium level (Excellent his Living Monolith form if he changed.
adamantium with bone. He was slain while or Remarkable rank) for a while before turning PHASE IV LIVING MONOLITH
fighting Daredevil, and she seeks to regain her into the Phase I Living Monolith. To do this, he Not content with Phase III, Ahmet finally
father's honor by rediscovering the secret must be within 10 areas of the source of began, in his Phase III form, to be able to
process. For past transgressions against her cosmic radiation for at least 10 rounds. He absorb cosmic radiation from the atmosphere,
family Oyama hates Wolverine as much as then grows to 26 feet, but still looks human. growing hundreds of feet in height and shifting
Daredevil. In an effort to hunt him down and all of his powers up + 2 CS and all of his
kill him, Oyama sought out Spiral's Body Shop PHASE II LIVING MONOLITH
F 20 Ex Health = 130 abilities up to Class-3000 level, until he went
and became a cyborg. She has already failed into space and became a "living planet."
to defeat Wolverine in her cyborg state once. A 20 Ex
Though Wolverine could have killed her, and S 40 In Karma = 70 Limitations: Ahmet never receives any Karma
she wished for death, he refused. As a result E 50 Am once he ascends past Phase II.
she hates him even more and she will hunt R 20 Ex Resources = 0
I 20 Ex TALENTS: Ahmet has Remarkable skill as an
him again as soon as she is able. archeologist. He can speak fluent Egyptian or
P 30 Rm Popularity = 0
English.
Additional Powers: The Phase II Living
Monolith has a body that acts as Incredible CONTACTS: Ahmet is also known as the

64
living Pharoah. He is the leader of an Form Change: Because Magus is both organic Savage Land, Dr. Lykos was bitten by a
intemational cult that believes he is the direct and mechanical in nature, he can also assume radioactive pteranodon, possibly part of the
descendant of the pharoahs and should rule the shape and appearance of anything organic evolution that allows the ancient flying
the earth. He has thousands of villainous as well as anything mechanical. Thus he can dinosaur to yet live. Chemicals from the
agents with hi-tech weapons and vehicles all appear as a human or alien male, female, or dinosaur's body mixed with Lykos's own
around the world at his disposal. whatever. He has Amazing skill at copying metabolism, altering the way his body attains
RUNNING THE LIVING MONOLITH: Ahmet specific humans. sustenance. Now Dr. Lykos has no need to
Abdol has an interesting theory concerning the Conversion and Draining: Magus can physically eat, but he must drain the life force
ancient Egyptian pharaohs. He believes they immediately heal damage. He does this by out of living animal organisms to survive. For a
were powerful mutants and ruled through fundamentally altering the DNA structure of an while, Lykos lived on humans, paralyzing them
those mutations. This theory became an organic entity and transforming it into a with hypnosis (they have a Psyche FEAT to
obsession and, through experimentation, techno-organic construct, like himself. Then resist), then draining small amounts from them
found that he was a latent mutant. He also he simply drains the energy (its "lifeglow"), during their visit to his office. It takes Lykos 30
discovered Alex Summers' mutant powers and thereby rendering it inert. This is rounds to completely drain a human being,
kidnapped him so he could serve as the accomplished through Magus's touch when he leaving it a shell of its former self. After a half
medium for Ahmet's powers. Ahmet became a wills it. It leaves behind a lifeless, crystalline hour of being drained, all abilities and powers
man hungry for power and convinced that he shell of the organism he drained. The amount of a character are reduced by -1 CS for at
could one day rule the Earth. Instead, he of healing gained depends on the source least two days. By continuing this process,
became a god among men, then ascended to (equal to the Health of living creatures, eventually a creature drops below Feeble in all
become a planet, happy and content at last Material Strength rank for objects such as of its abilities and dies. Currently, Lykos has
that he was at peace with himself. plants and food, or Judge's discretion). While his cravings relatively in control and only feeds
Magus knows the difference between a human on lesser animals. If he feeds on the life force
MAGUS being and a lower life form animal, he does of a mutant, he turns into a pteranodoid, a
Magus is his only name not really care what he drains as long as it humanoid pteranodon.
Alien feeds him. He performs this conversion as a
FEAT roll vs. unearthly intensity. Pteranodoid Form: In this humanoid, bipedal
F 75 Mn Health = 775 form of a pteranodon, Lykos reverts to the
A 100 Un Stellar Movement: Magus can travel through character of Sauron and becomes much more
S 100 Un Karma = 275 the vacuum of space with no difficulty and can bestial in his desires and morals. He grows
E 500 Shift Z pass through hyperspace at Class-3000 Air wings with manipulative claws at the ends. His
R 75 Mn Resources = None Speed. ability scores increase to those in
I 100 Un parentheses. Damage to Karl's pteranodoid
Limited Telepathy: Magus has Incredible
P 100 Un Popularity = 0 form is healed when he returns to human form
telepathy for the purpose of learning a new
unless either the damage is done by radiation
KNOWN POWERS: language from a planet's native. It takes him
or his Health drops below 32. In these cases,
five rounds to assimilate the language.
Shapechanging: Magus is a "techno-organic" the damage is then transferred to his normal
metamorph, able to alter his shape and form CONTACTS: None. state. Any damage Karl suffers to his human
into any form he desires. His actual height, for form is transferred over to his pteranodoid
RUNNING MAGUS: Magus's home planet has form. Karl's powers wear off in 1-10 days or
example, can be from 6 feet to 45 million evolved a combination man/machine as its
nautical miles (the massive sizes only when he immediately if he suffers the equivalent of an
dominant life form. Young are produced on a Unearthly energy shock in a single round.
is not around any gravitational fields). He can genetic production line, with the elders
extend any portion of his body 10 areas away weeding out the weak and unsuitable in a Wings: In his pteranodoid form, Sauron can
from his main trunk, including his optic battle to the death (called a "hunt"). Magus, attain Good Air Speed and has Monstrous
sensors. He can modify his Amazing Material apparently the ruler of his planet, has come to Agility to maneuver in the air. He can carry up
Strength body to form plugs, supports, Earth looking for his runaway offspring, the to 500 Ibs. in flight. His hands turn to claws
vehicles, even a fully operative spaceship for New Mutant called Warlock. Magus plans on that can cause Typical damage on the Edged
twenty with life support — in short, he can turn destroying Warlock, and thereby ending the Attack column, but are still manipulative
himself into anything. He has Unearthly hunt. He has already been stopped once by enough to handle technological items.
control over these changes and can maintain the X-Men and has not been seen since, as he
them under stress. Portions of his body can be Talons and Beak: When in pteranodoid form,
does not wish his presence to be known by
separated or shredded (Incredible Material Sauron's feet become talons and his skull
other local characters of his power level
Strength if shredded), and Magus will merely takes on the shape of the long "beaked"
(Galactus, Odin, and so on).
regrow that part in normal healing. pteranodon. Both his bite and his talons can
cause Excellent damage on the Edged Attack
Holographic Projection: Magus is equipped SAURON column. He can only use his talons if he is
with a holographic projector that can present Dr. Karl Lykos flying and his Strength is considered +1 CS
an image at a distance of up to 20 areas away. Altered human for purposes of Grabbing a target and flying
The only way to "disbelieve" these images is F 6 Ty (20 Ex) Health = 32 (90) away with it. He can only use his beak if he is
to touch them. He can present the image of A 6 Ty (20 Ex) holding something or right next to an
anything he sees or has seen and stored in his S 10 Gd (20 Ex) Karma = 60 opponent. Therefore, for game's sake, he can
memory. E 10 Gd (30 Rm) never use both beak and talon attacks in the
Cloaking: Magus is completely cloaked, as R 20 Ex Resources = Ty (6) same round.
Class-1000, against any form of electronic I 10 Gd Warped Hypnosis: Sauron can psionically
tracking, sonar, radar, psionics, or physical P 30 Rm Popularity = 0
warp an opponent's concept of reality and
tracking powers or talents. It is not known if he KNOWN POWERS: present it as a nightmarish world where
can be detected by magic. everyone is a monster. He does this by a form
Life Force Vampire: On an exploration into the of instant hypnosis whereby any individual

65
character who is in line-of-sight and makes mutated them. He called them the Strange PIPER: Piper was so named because he could
eye contact with Sauron must make a Psyche Ones, and later, Neo-Mutants, but they are play pan pipes or other woodwind instruments
FEAT roll or be warped. A successful roll known to everyone else involved as the and, through the manipulation of their sonlcs,
means that the target has avoided Sauron's Mutates of the Savage Land. Each character summon and command any monsters,
eyes in time and is not hypnotized. If he looks had his own, unique power, but instead of mindless savages, or animals hearing it. The
at Sauron's face again, he must make another being born with them, as a mutant is, Magneto range of his music is 12 areas in the country, 2
roll. If any Psyche FEAT roll fails, it means that "granted" them the power, along with an areas in the city. His Psyche was Remarkable
the victim now sees others, especially his increased intellect. He planned on mutating in this power, and he had to make a successful
former comrades, as monsters and will attack thousands of the Swamp People and, with this Psyche FEAT roll to manipulate the creature.
them immediately. This warped illusion will last super powered army, conquering the world,
VERTIGO: Vertigo had the same power as
for 2 + 1-10 rounds (or until the affected but the X-Men foiled his plans. Those Savage
Equilibrius but she could only affect one
character is knocked unconscious), even if Land Mutates that he had created eventually
individual at a time. Also, her power was
Sauron leaves the area. devolved back to their original state, except
through a psionic blast, not eyesight. Instead
Lorelei who later joined Magneto's
Special Trick: Sauron will often fly to surprise a of the victim making the FEAT roll, Vertigo
Brotherhood of Evil Mutants.
target, then use his hypnosis on him (Judges must make a successful Psyche FEAT roll to
The Savage Land Mutates that Magneto
may want to grant a player character + 20 succeed: Her Psyche is Incredible.
had created are listed below.
Karma for good roleplaying as a hypnotized
victim). AMPHIBUS: Amphibus looked like a large VIPER
frog, was amphibious (could stay submerged (real name unrevealed)
Vulnerability to Cold: Sauron dislikes the cold in water for an hour), and had a Monstrous Human terrorist/villain
intensely and, thus, cannot climb to great Leaping rank.
altitudes. When he enters an area where the F 20 Ex Health = 70
temperature is 45 degrees or below, all of his BARBARUS: Barbarus had four arms that he A 20 Ex
powers and ability scores lose -1 CS. For had complete control over, he could attack S 10 Gd Karma = 46
every 10 rounds he stays in a cold area (or is with all four of them a round. He used either E 20 Ex
wrapped in ice, etc.), he loses an additional his fists, grappled, or used a bludgeon R 20 Ex Resources = Rm (30)
-1 CS (not to lower below Feeble). weapon. He also had Amazing Strength, I 20 Ex
Remarkable Endurance, and Excellent P 6 Ty Popularity = 0
CONTACTS: None. Fighting abilities, resulting in a 106 Health.
KNOWN POWERS: None.
RUNNING SAURON: The tale of Dr. Lykos is
BRAINCHILD: Brainchild possessed a
very similar to those old Wolfman movies; a Weapons: Viper wears prosthetic fangs, which
computer-like mind, an Amazing Reason, but
decent, respected doctor is accidentally secrete a lethal poison (Remarkable potency
the emotions of an adolescent. He could throw
transformed into a monster and must commit rank) made from snake venom. Most hospitals
hideous acts to stay alive. Eventually Dr. Lykos stone axes with Amazing Agility, and always
carried at least one with him. It was Brainchild carry an anti-venom that will prevent further
returned to the Savage Land to live there as damage from her poison but a victim must get
Sauron and hunt free and wild. Supposedly, who restored Magneto's machines and tried to
to it before 8 hours elapses for it to be
he has since been cured of his metamorphic create more mutates.
affective. She further outfits herself with the
disease, but since he has not been heard from EQUILIBRIUS: If one looked into Equilibrius's following:
recently, no one knows if this is true or not. eyes (required line-of-sight), one had the * Eight throwing darts tipped with the same
chance of being affected by his power to poison (range is 2 areas, damage caused is
SAVAGE LAND MUTATES distort the equilibrium. Equilibrius's Psyche 3 points plus the poison).
Mutated Swamp People from the Savage Land was Incredible. A character who looked in the * A laser pistol with an infra-red scope (range
Used by Magneto as agents direction of Equilibrius's face had to make a is 6 areas, damage caused is 25 points, it
Psyche FEAT roll vs. Incredible Intensity. A holds 5 shots before it has to be recharged,
AVERAGE MUTATE ABILITIES successful roll meant that the potential victim and can fire in the dark with no penalties for
F 10 Gd Health = 42 averted his eyes in time, but any subsequent aim).
A 6 Ty viewing of Equilibrius's face would require * Any one of hundreds of hi-tech weapons
S 6 Ty Karma = 20 another check. An unsuccessful roll meant developed by the old secret, subversive
E 20 Ex that Equilibrius had induced vertigo in the agency, HYDRA.
R 4 Pr Resources = Fb (2) character. A character with this affliction had
I 10 Gd an immediate -4 CS to all actions and could TALENTS: Viper uses all normal weapons
P 6 Ty Popularity = 0 not stand up. This lasted for 1 + 1-10 rounds. (including ballistic and laser weaponry) with
Remarkable skill. She has been rigorously
BACKGROUND: In his villainous past, GAZA: Gaza was a giant with Incredible trained in hand to hand fighting, knows all
Magneto tried many schemes that organized Strength and Endurance, and a 96 Health. He martial arts types, and has Excellent Strength
mutants into an effective force that he used to was blind, but could see psionically and when Grappling, Grabbing, or Escaping. Viper
try and take over the world, assuring therefore was not affected by illusions and has Remarkable knowledge of all hi-tech Items
mutantkind a safe place in it. One of his could not fall victim to any attacks that developed by both Hydra and many other
schemes took place in the Savage Land, a required the victim to look into someone's criminal organizations; items such as vehicles,
secret prehistoric world best known as the eyes. computers, defense systems, etc. Viper has
land of Ka-Zar. By assuming the guise of "the the Leadership talent.
Creator," he built a large installation. Using his LORELEI: See her description in the
superior intellect in the field of genetics, his Brotherhood of Evil Mutants section. CONTACTS: Viper was at one time head of
magnetic manipulation powers, and tapping HYDRA's New York operations (under the alias
LUPO: Lupo could psionically summon and Madame Hydra). She still has criminal
into the power of the South Magnetic Pole for command carnivores with Remarkable skill,
immense energy, he used this energy on a contacts from those days. She was the
except wolves, with which he could talk and reorganizer and leader of the dreaded Serpent
handful of Swamp People, no more intelligent control with Amazing skill.
than the average prehistoric man, and Squad, and is considered to have Excellent
contacts with Cobra, Eel I (now deceased), type 6. They have Excellent knowledge of all disease.
and Princess Python. Since that time she has the organization's equipment. When a
become the lover and partner of the mutant Built-in Weapons: Most, but not all, cyborgs
sub-commander is with a battle group, the loss
villain Silver Samurai, and has been the leader have some built-in weapons, usually a laser. A
of personnel climbs to 75% before a group will typical example is a laser built into the hand
of many different criminal operations and break ranks.
organizations. that fires Remarkable laser blasts at a range
of 5 areas with a maximum of 5 shots before
RUNNING VIPER: Viper is an attractive. COMMANDERS recharging is required.
well-built young woman, except that her hair Human, mutants, aliens, cyborgs, etc.
always covers the right side of her face where Full Scanners: Most cyborgs are equipped
F 20 Ex Health = 70 with infra-red and starlight optics, sonar, and
she has been scarred in the past. Her whole A 10 Gd radar. This allows the cyborg to "see" in the
adult life has been dedicated to the pursuit of S 20 Ex Karma = 30 dark, smoke, gas, underwater, or in the air.
criminal activities and she is one of the most E 20 Ex Consequently, if a cyborg is using a specific
experienced villains around. Her attitude R 10 Gd Resources = Gd (10) scanner and it is overloaded (such as a high
(concerning all but her lover) is cold, ! 10 Gd heat blast while using an infra-red scanner),
calculating, and ruthless. P 10 Gd Popularity = 5 the cyborg is blinded for a round, then
A commander is a right-hand man, a first switches to another scanning mode the next
VILLAINOUS AGENTS round. If intense light, high heat, and strong
In the course of this book many agents of lieutenant, the employee (or employees in the
case of a large organization) that are the most sonics (Remarkable rank or higher for each)
criminal organizations or government are all directed at a cyborg for 3 consecutive
organizations have been mentioned (Project: valued and trusted...and powerful, after the
leader. All commanders are +2 CS with all rounds, it loses all scanning functions and
Wideawake personnel, Hellfire Club agents, operates blindly (-4 CS for all actions).
and so forth). Though all of these agents wear weapons available to the organization. They
different uniforms, have different talents and know martial arts types A & B. They have Med-Scanners: Most cyborgs are equipped
goals, and have different leaders, they all can Remarkable knowledge of all the with an internal unit which scans their life
be classified into three groups: operatives (or organization's equipment. When a commander support systems (breathing, brainwaves, etc.)
agents), sub-commanders (or group agents), is with a battle group and he has at least one and broadcasts that information to a master
and commanders (or mission heads). The sub-commander under him, the chance of the computer or controller somewhere. In this
following statistics are provided for ease of group breaking ranks is only considered after fashion, it can be known at a distance if the
game play. Judges should add additional 85% casualties are inflicted on the group. cyborg has been terminated or if it is In danger
talents and equipment as they see fit. Commanders are the most likely personnel to of such a fate.
be saved by an organizational head.
Full Human Attack Capabilities: Cyborgs can
OPERATIVES CYBERNETIC AGENTS use any weapon a human can, or can fight
Human hand-to-hand. Some have programmed
Part human, part machine
F 10 Gd Health = 32 computer units in them that add talents to the
A 6 Ty F 30 Rm Health = 100 unit, such as a +2 CS with guns or martial
S 10 Gd Karma = 18 A 20 Ex arts Types A through C.
E 6 Ty S 20 Ex Karma = 16
E 30 Rm Additional Equipment: The Judge can add
R 6 Ty Resources = Pr (4) various additional powers and capabilities to a
I 6 Ty R 6 Ty Resources = Gd (10)
I 6 Ty cyborg; most duplicate powers of super
P 6 Ty Popularity = 0 heroes, though usually at a lesser rank. For
P 4 Pr Popularity = -5
All operatives have a +1 CS with the every added power, though, a little more
weapons they carry, usually a handgun of Cybernetic agents are often used by villains. humanity must be sacrificed to machinery.
some sort. Operatives generally are trained in Lady Deathstrike, herself a cyborg, has
employed three of them at a time to act as Limitations: Cyborgs are powered by various
the use of any installation or vehicular types of energies. While some of the most
equipment available. Operatives will follow body guards and flanking attackers when they
hunted Wolverine. Often, they are agents who expensive and superior types have their own
their superior's orders implicitly unless their miniature nuclear reactors, most retain a
have lost limbs or other functions in service to
combat group suffers over 65% casualties. In the villain and the villain does not want to lose charge of energy, such as electrical energy.
that case they all must make an Intuition FEAT them or their loyalty. Generally, cyborgs are The most common type of charge is the
roll. Any who fail will either run and hide, give regarded as freaks, even by themselves, and electrical charge that will power the unit for a
up, or attempt to return to base on their own. they hate whoever forced them into their 24 hour period. If the unit fails to recharge at
If the leader is with them, add another 5% to partially artificial state by defeating them. this time, each ability and power loses a -1
the total casualties lost before the group Cyborgs always have organic brains. CS per hour until all abilities are gone and the
breaks). Consequently, they can be affected by those cyborg is dead. If death occurs, the
attacks which affect the mind (psionic, mechanical units may be reactivated, but the
SUB-COMMANDERS magical, illusions, etc.) These characters are brain is dead and gone. The cyborg may then
Human considered human and Karma loss for only be refitted as a robot (Reason, Intuition,
completely destroying them is identical to and Psyche all have Poor ability scores).
F 20 Ex Health = 50
A 10 Gd killing a character.
S 10 Gd Karma = 26 KNOWN POWERS:
E 10 Gd
R 10 Gd Resources = Ty (6) Armor: Cyborgs generally have Remarkable
I 10 Gd body armor vs. physical and energy attacks.
P 6 Ty Popularity = 3 Resistance: Cyborgs usually have Amazing
All sub-commanders are + 2 CS with all resistance to poisons, gas, heat, cold, and
handguns and rifles. They know martial arts

67
COOPER, DR. VALERIE Petrie, the President's National Security the idea and is now the Presidential liaison for
Human Advisor. She has been assigned to Project: that group. She was with Gyrich when Storm
Wideawake, despite her personal doubts was stripped of her powers, and has been told
F 6 Ty Health = 32 about the project and Henry Peter Gyrich. She by Rogue that she will pay for her actions.
A 10 Gd did such a good job in that assignment, that
S 6 Ty Karma = 40 CONTACTS: Dr. Cooper has extensive
she has recently taken on added
E 10 Gd contacts with the U.S. Government and
responsibility. She was approached by
R 10 Gd Resources = Gd (10) military.
Mystique with a plan to convert her criminal
I 10 Gd organization, the Second Brotherhood of Evil
P 20 Ex Popularity = 5 Mutants, into a mutant deterrent team,
Valerie is an assistant to Judge Richard Freedom Force. Valerie sold the President on

68
CORBEAU, PETER Mutants' medical needs (her ability with the HUNTER, STEVIE
Human computerized medical equipment in the Human
mansion, including the auto-doc, makes her
F 4 Fb Health = 44 the equal of a doctor). Recently, Tom and F 6 Ty Health = 56
A 10 Gd Sharon were controlled by Empath, but seem A 20 Ex
S 10 Gd Karma = 50 to have regained control of their lives. S 10 Gd Karma = 30
E 20 Ex E 20 Ex
R 30 Rm Resources = Ex (20) GYRICH, PETER HENRY R 10 Gd Resources = Ty (6)
I 10 Gd I 10 Gd
Human
P 10 Gd Popularity = 12 P 10 Gd Popularity = 10
F 10 Gd Health = 32
Peter Corbeau is an astronaut, physicist, Stevie Hunter was a world-class dancer
A 10 Gd
engineer, and the designer of Starcore, the before an accident injured her legs. While she
S 6 Ty Karma = 30
manned orbital solar laboratory. He is a friend regained her ability to walk, she would never
E 6 Ty
of Professor Xavier's and has assisted the dance as she had before (even excessive
R 10 Gd Resources = Am (50)
X-Men many times both on the ground and strain such as running will make her legs go
(through his agency)
when they have gone into space. out). She then became a teacher of dance so
I 10 Gd
that she could pass her training on to others.
CONTACTS: Peter has many contacts in the P 10 Gd Popularity = 10
One of her students was Kitty Pryde
scientific community.
Henry is a top agent for the National (Shadowcat, though she was called Ariel
Security Council. His most publicized action to then). As a result of that contact, Stevie soon
CORSI, THOMAS date revolves around his former position as became a friend of Charles Xavier and an
Human liaison to the Avengers. His investigation into instructor in dance and exercise for the New
F 10 Gd Health = 46 the Avengers security resulted in that group Mutants. She is fully aware of their powers,
A 6 Ty losing its government sanction and access to and has even assisted them on missions,
S 10 Gd Karma = 22 the government information net. This decision playing a minor role.
E 20 Ex was later overturned in court. Henry was
R 6 Ty Resources = Ty (6) switched from this position to that of the LOCKHEED THE DRAGON
I 10 Gd director of Project: Wideawake (see the Dragon
P 6 Ty Popularity = 5 Mutant Menace section). His authorization
comes from the office of the President, and he F 10 Gd Health = 52
Tom Corsi was a Westchester County Police answers only to the Oval Office. It was Henry A 30 Rm
Officer investigating an attack on Danielle who first enlisted Forge's aid in creating S 2 Fb Karma = 60
Moonstar, when the Demon-spirit-bear who devices for the U.S. Government, and it was E 10 Gd
had attacked her sucked Tom into it (and later, Henry who confiscated Forge's neutralizer and R 20 Ex Resources = None
nurse Sharon Friedlander). Tom was used it to strip Storm's powers (though he was I 20 Ex
eventually freed from the spirit dimension, but aiming at Rogue). Gyrich's obsession with his P 20 Ex Popularity = 0 (unknown)
as a handsome American Indian. Since that work shows the kind of man he is: cold,
time, Tom has worked as the handyman for heartless, and aggressive. If it was up to him, Lockheed is a type of dragon, an alien
Professor Xavier at his School for Gifted every super powered person on Earth would creature that the X-Men discovered on the
Youngsters. Recently, Tom and Sharon were have his powers stripped or be locked away. Brood's homeworld, where he hunted the
controlled by Empath, but seem to have Brood for food. Lockheed followed the X-Men
CONTACTS: Gyrich has vast contacts with the home to Earth and adopted Kitty Pryde as his
regained control over their own lives. U.S. Government and with law enforcement owner. Lockheed can fly at Typical Air Speed,
agencies. and can hover in place. He can breathe fire up
FRIEDLANDER, SHARON to 1 area away, causing Remarkable damage.
Human HODGE, CAMERON Lockheed is impervious to fire and heat of
F 6 Ty Health = 38 Human Amazing level and under. His mind is of a type
A 6 Ty that not even Professor Xavier can penetrate
F 4 Pr Health = 26
S 6 Ty Karma = 36 A 6 Ty (he has a Class-1000 Psi-Screen), so that no
E 20 Ex S 6 Ty Karma = 36 one is really sure what he is thinking, but it
R 20 Ex Resources = Ty(6) E 10 Gd does appear that he understands English and
I 10 Gd R 20 Ex Resources = Gd (10) may even have a language of his own. He has
P 6 Ty Popularity = 5 I 10 Gd proven time and time again that he has a great
P 6 Ty Popularity = 15 love of eating and for his mistress, Kitty
Sharon Friedlander was the Emergency
(though not necessarily in that order).
admitting nurse the night that Danielle Cameron Hodge is an old college roommate
Moonstar was attacked by the
Demon-spirit-bear. The spirit returned to finish
of Warren Worthington III. He was working for MACTAGGERT, MOIRA
one of New York's top advertising and public Human
the job and sucked Sharon into it (and earlier, relations firms, when Warren hired him away
officer Tom Corsi, who was a friend of to do research on public opinion concerning F 6 Ty Health = 32
Sharon's). Sharon was eventually freed from mutants, and how to change that opinion to a A 10 Gd
the spirit dimension, but as a handsome favorable one. Cameron came up with the S 6 Ty Karma = 60
American Indian woman. Since that time, concept of X-Factor and is now its chief E 10 Gd
Sharon has worked as the resident nurse for administrator and public relations director. R 30 Rm Resources = Ex (20)
Professor Xavier at his School for Gifted Cam also screens the mail, discarding the I 20 Ex
Youngsters, also performing some domestic crank mail but alerting X-Factor to possible P 10 Gd Popularity = 13
duties out of love for her charges. She and mutant recruits.
Nightcrawler tend to all the X-Men and New Moira is a noted geneticist who maintains a
research facility on Muir Island, off the coast of

69
Scotland. She is the daughter of the Scots thought Rossi was an ex-boyfriend of hers. Candy Southern is the long-time love of
Lord Kinross, and was the wife of Joseph Mike has been invaluable to Professor Xavier, Warren Worthington III (Angel). They first met
MacTaggert, a member of the British and has warned him of impending attacks and when Angel was a member of the original
Parliament. She has won a Nobel Prize for her actions by illegal covert agencies a number of X-Men, and have been together off and on
work in genetics, and is a close personal times in the past. since then, finally setting up housekeeping in
friend and associate of Professor Charles Warren's New Mexico "Aerie." When Warren
Xavier. She and Charles were very close TALENTS: Rossi knows martial arts Types A volunteered his place as a headquarters for
before the war, but drifted apart in the years and C. He has the Marksman and Espionage the New Defenders (now defunct), Candy's
that followed. Moira and Joe had a mutant talents. Remarkable Reason in business and
son, named Proteus, who eventually killed his management made her the logical choice as
father before being killed himself trying to SEFTON, AMANDA official leader of that team. But now that the
attack Colossus. The loss of her son has not Jemaine Szardos New Defender phase of her life Is over and
prevented her from "having children." She is Human, sorceress Warren has moved to New York City to set up
the guardian of Rahne Sinclair (Wolfsbane), F 10 Gd Health = 56 X-Factor, plus the fact that his affections are
and may possibly someday be the step-mother A 10 Gd beginning to respond to Jean Grey again, their
of Siryn, Sean's daughter. Moira is Sean S 6 Ty Karma = 80 relationship is beginning to be strained.
Cassidy's love now, and splits her time E 30 Rm
between her research station and Cassidy
R 10 Gd Resources = Gd (10) YASHIDA, MARIKO
Keep. She employs Jamie Madrox to work for Human
I 20 Ex
her at the station.
P 50 Am Popularity = 10 F 4 Pr Health = 38
RASSENDYLL, JUDITH Amanda Sefton is an airline stewardess who A 10 Gd
Human began dating Kurt Wagner (Nightcrawler) S 4 Pr Karma = 40
shortly after he joined the X-Men. She was not E 20 Ex
F 6 Ty Health = 24 R 10 Gd Resources = Rm (30)
put off by Kurt's demonic appearance because
A 6 Ty she was in reality the Sorceress Jemaine, I 20 Ex
S 6 Ty Karma = 18 Kurt's German childhood sweetheart. Some P 10 Gd Popularity = 20
E 6 Ty believed that Amanda's magical powers
R 6 Ty Resources = Rm (30) Mariko is the daughter of Shingen Harada,
derived from her mother's magical influence. former head of Clan Yashida and crimelord of
I 6 Ty However, her mother, Margali of the Winding
P 6 Ty Popularity = 0 the Tokyo underworld. She first met the X-Men
Road, had her magical powers removed by when they visited the house of her cousin,
Judith Rassendyll was a college student Doctor Strange (for her own good), and Shiro Yashida (Sunfire). She soon fell deeply
who was out jogging one day when she was Amanda's still remain. If the Judge is using a in love with Logan (Wolverine), and he with
abducted by Arcade's man, Chambers, and general magic system within the campaign, her. Her father, however, dictated her marriage
released in Murderworld. Fortunately for her suffice it to say that Amanda has Incredible to someone else, but in an ensuing conflict
Kurt Wagner heard the sound of the huge magical powers, and can use all three types of both her husband and her father were slain.
vacuum truck they used to abduct her (he had energy, with two limitations: she cannot effect Mariko's plans to wed Logan were interrupted,
been picked up the same way once) and solid, non-living matter and she can perform first by Mastermind, and later by her own
rescued her. It seems that someone wanted no magic around cold iron. sense of duty to deal with her father's legacy
her dead because, unbeknownst to her, she is If the Judge is using the Realms of Magic of crime. As head of Clan Yashida, Mariko has
the last of the Elfburgs, and heir to the throne advanced magic system, then Amanda is a proven a reasonable, competent leader, but,
of Ruritania. She and Kurt shared an affection Disciple of Nature Magic (possibly fairy or through Mastermind's intervention, Mariko
for each other, but it has not had time to grow druidic) with a vulnerability to cold iron. She pardoned her step-brother Kenuichio Harada
beyond that stage as she was whisked off to has displayed the following powers in the past: (Silver Samurai) and made him her heir. He
Ruritania by high government officials to Shield (Incredible), Protection from Fire and Viper would love to see her pass
become queen. Elementals (acts as an Amazing Shield spell away...soon...so Kenuichio can inherit his
against fiery creatures), Dimensional Aperture father's criminal empire. Mariko has taken in
ROSSI, MICHAEL (Remarkable), Healing (Incredible), Healing the child Akiko, whose mother perished in a
Human Others (Remarkable), Net (Incredible), and dragon attack on Japan that the X-Men turned
F 20 Ex Health = 60 Death Image (Remarkable—can make herself aside.
A 10 Gd or another willing character appear as though
S 10 Gd Karma = 40 they are dead).
E 20 Ex Recently, Amanda and Kurt have had
R 10 Gd Resources = Ty (6) difficulties in their relationship, stemming from
I 20 Ex his alienation that developed after he
P 10 Gd Popularity = 10 confronted the Beyonder and through his
meeting Judith Rassendyll.
Michael Rossi is a Colonel in the U.S. Air
Force. His position is an undercover SOUTHERN, CANDY
intelligence agent. He has been Investigating Human
various illegal government operations,
especially Project: Wideawake. He was Carol F 10 Gd Health = 32
Danvers partner and lover, when she worked A 6 Ty
for military intelligence. Rossi has met Rogue, S 6 Ty Karma = 40
who absorbed the personality of the woman he E 10 Gd
loved, and was taken aback as she R 20 Ex Resources = Rm (30)
automatically assumed Danvers's persona and I 10 Gd
P 10 Gd Popularity = 6

70
ACANTI saved this race from Brood enslavement in spreading the Brood empire, they feed off of
Alien Race the past. They are held in great reverence by the inside of the Acanti. Eventually, me
the Acanti. creatures die from flight exhaustion and
F 2 Fb Health = 1222 internal damage. Their huge rotting corpses
A 20 Ex RUNNING ACANTI: The Acanti are huge, are then "beached" on a planet, where they
S 200 Shift Y Karma = 1105 sentient beings that have roamed the serve as food sources for a colony and their
E 1000 C-1000 spaceways since creation in the endless bones provide the structures for Brood
R 75 Mn Resources = None pursuit of knowledge. They have a "racial buildings. Recently, the X-Men and
I 30 Rm soul," a knowledge/religious existence that is Starjammers destroyed Broodworld and,
P 1000 C-1000 Popularity = 0 within their leader, the Prophet-Singer. The hopefully, have stopped the slaughter and
songs he sings, and the Acanti repeat, over hideous use of these wondrous creatures.
KNOWN POWERS: the vast reaches of space keeps their society
Space Flight: Acanti are massive, space- alive. If he were to die before passing on their BROOD
faring creatures similar to Earth whales. They knowledge and beliefs, the race would soon
Alien Race
fly through the stars at Class-3000 speed. die. In their drive for galactic domination the
Brood (see below) have used their AVERAGE BROOD MEMBER
Natural Invulnerability to Space: It seems bioengineering skills to turn the Acanti into F 20 Ex Health = 50
that the Acanti (and their insides) are living, mindless starships. They lobotomized A 10 Gd
invulnerable to the cold and pressures of the Acanti, equipped them with cybernetic S 10 Gd Karma = 22
space. It is not known if they eat, or what, but controls which provided the Brood pilots with E 10 Gd
it is presumed that they somehow absorb Good control, and outfitted the creatures with R 6 Ty Resources = Ex (20)
cosmic or solar energy to sustain weaponry; lasers which cause Monstrous I 6 Ty
themselves. damage. And while they fly the cosmos, P 10 Gd Popularity = -40
CONTACTS: The X-Men and Starjammers

71
BROOD HUNTER limited precognition which allows her to destroyed himself.
F 30 Rm Health = 60 anticipate character attacks (she cannot be After this the Shi'ar High Council decided
A 10 Gd surprised or blindsided). She can inject eggs that Lilandra was the next in line for the
S 10 Gd Karma = 36 into a living host (a character) by successfully throne, and brought her back from Earth,
E 20 Ex striking with her tail (no poison is injected). where she was awaiting their decision, to rule.
R 10 Gd Resources = In (40) She usually does this when the victim is Shortly thereafter, Lilandra's sister, called
I 6 Ty unconscious. The victim must be alive during Deathbird, who had been exiled for
P 20 Ex Popularity = -50 the entire 1-10 week incubation process for undisclosed crimes, led a successful coup
the new Brood queen to live. At the end of this d'etat against Lilandra. Deathbird's alien
BROOD QUEEN time period, the character is transformed into allies, the Brood, won the day for her, and
F 30 In Health = 110 a Brood queen with all the powers of the Lilandra was forced to flee once more, taking
A 10 Gd queen who automatically dies when the new refuge with the Starjammers and returning to
S 20 Ex Karma = 140 queen is born. This process can be halted only Earth to await a counter-revolution.
E 50 Am by characters with high natural immunities, or Meanwhile, Deathbird is running the Empire,
R 20 Ex Resources = Mn (75) by advanced medical aid. The queen has been and most probably planning on returning them
I 20 Ex known to plant eggs in more than six hosts at to a more active state of expansionism, a
P 100 Un Popularity = -50 a time. policy they were learning to modify under
KNOWN POWERS: Lilandra. If and when the counter-revolution
RUNNING THE BROOD: The Brood were takes place, the X-Men will probably have a
Body Armor: All members of the Brood have natives of a nightmare planet known only as part in it.
thick, scaly hides that provide protection "Broodworld." Their society was an absolute
against physical and energy attacks. Normal matriarchy built on an organizational structure DEATHBIRD
Brood members' hides grant them Good much like that of terran insects. The Brood
Alien Mutant
protection, while the hunters and queen have race is savage, merciless, and motivated by
Excellent protection hides. the drive to eat, conquer, and produce more F 20 Ex Health = 90
Brood. In their drive for domination, the Brood A 10 Gd
Sting: All Brood have double tails ending in have developed advanced weaponry and S 30 Rm Karma = 26
wicked spikes that have poison spines. bioengineering, and use other races for their E 30 Rm
Normal Brood have a Good proficiency with pleasure (see the Acanti above). Recently, the R 10 Gd Resources = Un (100)
their tails, causing Good damage. Brood Brood made the mistake of trying to conquer I 6 Ty
hunters have an Excellent proficiency with Earth. Eventually the X-Men and Starjammers P 10 Gd Popularity = 0
their tails causing Excellent damage, and the were forced to encounter them in deep space
Brood queen has a Remarkable proficiency and destroy Broodworld. Members of the KNOWN POWERS:
with her tail causing Excellent damage. Any Brood are scattered across the galaxies, but it Flight: Deathbird is a mutant because, though
character who is struck by this tail must make is not known if any queens survived the she comes from an avian/humanoid race, she
an Endurance FEAT roll vs. the poison's destruction of their home. is a genetic throwback with a feathered head
intensity or fall unconscious for 1-10 hours. and wings. She has Monstrous control over
The tail can only be brought into combat every SHI'AR her flying, which can reach Good Air Speed for
other round. The Shi'ar Empire is an interstellar, up to 6 hours, less if she is carrying extra
Bite: All Brood members have razor sharp multi-galactic, multi-species sovereignty that is weight. If she is on a high-energy food supply,
teeth that can cause Good damage. They can under strict control of the Shi'ar, a race of which she can only get from Shi'ar sources,
use their bites to attack nearby opponents avian/humanoid aliens. The native world of the she can fly up to 20 hours. Her load-lift
every round, even those rounds that they use Shi'ar race is called Aerie, but the ruling capacity is 290 pounds, but it must be
their tail. planet of the Empire is an artificial planet attached to her back or feet as her arms are
named the Imperial Throneworld. The empire used to fly. She can hover in place, but not
Instant Disintegration: When any member of is reached from the Solar System by a very well and not more than two rounds. She
the Brood race reaches 0 Health, he dissolves stargate, an interspace warp that allows a ship can use her hands for other things while flying.
on the spot. (or super powered individual who flys) to
traverse space at Class-5000 Air Speed. All Pinions: Deathbird's pinions (her wingtip
Flight: Brood hunters have light, gauzy wings feathers) are sharp, spur-like vanes and can
and can fly at Poor Air Speed. the stargates to the Empire are now heavily
guarded, as a result of past Starjammer be used for fighting, causing Good damage on
Vulnerability to Dragons: Unexplainably, the activities. the Edged Attack column.
Brood live in stark terror of an alien miniature The ruling family of the Shi'ar Empire have Talons: Deathbird's fingernails are
dragon race that lived on "Broodworld," undergone tempestuous times lately, and have extraordinarily long, hard, and sharp. They
though they may not have been native to it. plunged the Empire into civil war at least once, cause Excellent Edged Attack damage, but
Lockheed, Kitty Pryde's dragon, is a member and possibly again soon. The rightful and are Remarkable Material Strength.
of that race. Though other flaming attacks do declared heir to the throne was named D'ken,
not seem to overly worry the Brood, they have and was quite insane. His plans for Berserk Frenzy: Deathbird can go into a
a cumulative 25% chance per dragon present expansionism included using ancient items of berserk frenzy when she is in combat. She
of breaking ranks and running scared, even in almost unlimited, and dangerous power. When must make a red Endurance FEAT roll to do
their queen's palace. his sister, Princess-Majestrix Lilandra this, as it is a metabolic change over which
Neramani, opposed him, he decided that she she has no control. If the roll is made, both her
ADDITIONAL QUEEN STATISTICS: The was attempting to usurp the throne. This Fighting and Endurance ranks increase by a
Brood Queen is the absolute ruler of her race, plunged the Shi'ar government into a bloody +1 CS, but they do not alter her Health. She
though she may raise other queens to rule civil war, that ended when the X-Men assisted can only retain this frenzy for 10 rounds a day,
upon her demise. She has Unearthly telepathy Neramani in stopping D'ken from destroying as it is exhausting to the system.
with her subjects and can communicate with the Empire by the misuse of power. He went Weapons: Deathbird carries a number of
them over light-years. She also has a form of incurably insane and is believed to have

72
telescoping "javelins" on her wristlets. These can live in any environment for at least two Imperial Guard (see below). In his capacity he
can be expanded to javelin length (a bit over weeks. has individually fought, or led his corps in
two feet long) and perform different functions, fighting, other aliens, the X-Men, and the
Flight: Gladiator can fly both in space and in a
depending on their type. She can throw these Fantastic Four (the latter in the mistaken belief
planet's atmosphere. His Air Speed in space is
javelins with Remarkable Agility up to 4 areas that they were Skrulls). He is sometimes a
Ciass-5000, but he slows down in a planet's
away. The types of javelins that have been figure that seems to be straight out of an Earth
atmosphere, most likely because the
shown so far include: tragedy play; the noble warrior, following his
Shockwaves of his normal speed combined
a) Normal javelin that is a blunt weapon vow of loyalty to protect the Shi'ar Empire,
with his invulnerable body would cause havoc
causing Remarkable damage. even when it means attacking those whom he
on a planet's surface. If he is just flying from
b) Javelin which causes no physical damage, feels are not evil. Gladiator is completely
place to place on a planet and can attain a
but releases a gas which fills up the area aware of how powerful and important he is
safe altitude, his Air Speed is Shift Z, but in
struck. The gas is distracting and hard to and this sometimes comes out in his
combat or at low altitudes it is Incredible.
breathe. Everyone suffers a -1 CS for all comments, though he is not given to boasting.
FEATS performed in the area, unless they Psychic Reflection: Any character attempting
are protected from gas. The gas dissipates a psionic attack against Gladiator must make IMPERIAL GUARD,
in three rounds, multiple strikes only a yellow Psyche FEAT roll. If it succeeds, it ROYAL ELITE
expand the area of gas, not the potency. means the attacker was aware of the The Imperial Guard exists to act as
c) Two javelins that, when held in both of ramifications at the last second and stopped enforcers of imperial law. Each division of the
Deathbird's hands, then touched together, the attack. If it failed, it means the character's Imperial Guard has a leader, known as the
produce an Incredible strength electrical psionic attack was immediately turned back on Praetor. The division that we are concerned
bolt. These two javelins can produce eight him as an attack of the same type, but at a -1 with is the Royal Elite, who, under the
bolts, with a 2 area range, before they are CS strength. leadership of Gladiator, exist to protect the
drained. Heat Beams: Gladiator is able to project heat majestrix or majestor of the Empire. The ranks
CONTACTS: Deathbird has used the alien beams from his eyes that cause up to of the all Imperial Guard divisions are made up
Monstrous damage at a range of 10 areas. of super champions gleaned from all of the
races of Badoon and Brood in the past to
worlds within the Shi'ar Empire. The Royal
further her political aspirations. She has Heightened Vision: Gladiator has vision that Elite contains the best of those champions,
contacts with both, but does not trust them. allows him to see a far greater distance than a drafted from other divisions. For the ease of
She also enlisted the aid of rebellious normal person. game play, the average ability statistics for
members of the Royal Elite Imperial Guard in Royal Elite Imperial Guard members are listed
her coup (including Hussar, Fang, Warstar, Items: Gladiator carries an inflatable
incarceration bubble with him that can expand below.
and Quasar). Since she is now the acting
Majestrix, it seems logical that she can order to hold up to six human sized characters. He AVERAGE ROYAL ELITE IMPERIAL
the entire Guard with complete confidence in uses this bubble to carry criminals, GUARDSMAN
their loyalty. subversives, etc. through space with him, like F 20 Ex Health = 90
a portable jail cell. The Material Strength of A 20 Ex
RUNNING DEATHBIRD: Deathbird is a crafty, the bubble is Monstrous. S 20 Ex Karma = 70
usurping, manipulative woman. She has E 30 Rm
deposed her sister as Empress and plans to It is believed that many of Gladiator's
powers may actually be psionic instead of R 20 Ex Resources = Ex (20)
hold on to the throne by any means possible, I 20 Ex
even using members of alien races unfriendly physical powers. Through covert use of
pyrokinesis, levitation, telekinesis, and illusion, P 30 Rm Popularity = 0 on Earth
to the Shi'ar Empire. She hates her sister, (30 in the Empire)
Lilandra Neramani, and will not rest until she he may appear to be something he really is
is dead and the throne is secured. not. Though this is a theory, it is known that if All Guardsmen wear anti-grav devices that
Gladiator begins to doubt himself, all of his allow them to fly at 5 areas per round.
GLADIATOR powers are affected. For game's sake, if The following characters are known Royal
Gladiator begins to lose confidence in himself Elite Guardsman. Their powers are listed
Shi'ar
all of his powers' ranks drop by a -2 CS, and along with a reference, if possible, to another
F 75 Mn Health = 725 his abilities drop by a -3 CS until he regains character in this book that has a similar power.
A 50 Am his confidence. If the Judge wishes to use a Guardsman, he
S 100 Un Karma = 675 It has also been theorized, but not proven, may use the referred character to detail the
E 500 Shift Z that some of Gladiator's powers may be royalist's abilities and powers.
R 100 Un Resources = Mn enhanced by Shi'ar technology. He once
I 75 Mn picked up the Baxter Building (the skyscraper ASTRA: Astra's powers are not fully revealed
P 500 Shift Z Popularity = 15 that houses the Fantastic Four Headquarters) but believed to be on the order of her
(100 in the Empire) without having it crumble, an almost becoming intangible at will. Use Shadowcat's
impossible task without some form of Phasing power for this, but Astra is not able to
KNOWN POWERS:
technological device that would stabilize the walk on air.
Invulnerable: Gladiator has the equivalency of structure. If he is using hi-tech devices, he has
Unearthly access to them and control over EARTHQUAKE: Earthquake is a sentient
Unearthly body armor against physical and
reptilian humanoid. He can psionically create
energy attacks. He has Shift Z invulnerability them.
earthquakes and tremors on a planet's
to heat, cold, gas, disease, and most radiation,
CONTACTS: It is Gladiator's sworn duty to surface. This acts as an Amazing ranked
though it is known that he is not invulnerable
protect the Shi'ar Empire, no matter who Earth Control power. He can use the debris as
to certain, unspecified, types of radiation.
rules. He has Monstrous contacts within the a missile causing Incredible damage.
Environmental Independence: Gladiator can Empire. ELECTRON: Electron is a member of the
survive in deep space with no air, heat, or
RUNNING GLADIATOR: Gladiator is the Shi'ar race, but can fire electrical bolts from
sustenance other than what his body
regenerates. For all intents and purposes, he Praetor (leader) of the Shi'ar Royal Elite his body. Use El Aguila's electrical powers

73
for Electron, but Electron need not use a MENTOR: Mentor's power is unknown, but it proportionate Health. B'nee also has an
focusing medium, like Aguila's sword. has been suggested that his Reason is of the Incredible electrical shocking power, delivered
Unearthly level, which would place him in the by his touch. C'cil has Remarkable body
FANG: Fang was a traitor who helped same position with the Royal Elite Imperial armor.
Deathbird and the Brood overthrow Lilandra. Guardsman that Gremlin has with the Soviet
He died on Broodworld, as a Brood host body. Super-Soldier team. NERAMANI,
Fang had heightened senses; use the
heightened senses powers for Wolfsbane's MIDGET: Midget has the power to shrink PRINCESS-MAJESTRIX
wolf form, if Fang is to be represented. Fang's herself. Treat this as identical to the shrinking LILANDRA
Strength was Remarkable. power of Tower, member of the Alliance of Evil Alien
with a Remarkable power rank.
HOBGOBLIN: Hobgoblin is an antennaed F 10 Gd Health = 80
humanoid who is a shape-shifter of NIGHTSHADE: Nightshade is a blue-skinned A 10 Gd
tremendous power. His Psyche is Monstrous, female, humanoid whose exact powers are S 30 Rm Karma = 36
and when he makes a successful Psyche unknown, but believed to be the creation of E 30 Rm
FEAT roll he can change into any shape and darkness. She must make a Psyche FEAT roll R 20 Ex Resources = Un (100)
size he wishes. If he changes into a creature, to use her power. If successful, Nightshade I 6 Ty
he automatically gains the Strength and can cover 4 areas with Monstrous intensity P 10 Gd Popularity = 0
Endurance of that creature, and any damage darkness so deep that no one can effectively
sustained in that form does not carry over to see in it even with infrared abilities. Everyone KNOWN POWERS:
his normal form, unless it is fatal. Endurance operates at a -4 CS for any action that Limited Telepathy: Lilandra's telepathic powers
losses do carry over. When in creature form he normally involves sight, such as combat, are not completely known yet, but she can
must make a Psyche FEAT roll. If that roll is moving, and so forth. Any ranged attack in this contact Professor Xavier telepathically up to
successful, he gains all of the powers of the area would be made at a -6 CS. She can also vast stellar distances with Shift Z ability.
creature he has changed into. Hobgoblin create shadowy illusions with Remarkable
cannot remain in the form of the same ability. Battle Armor: Lilandra, though in exile, has
creature for more than 5 rounds or he runs the retained the Majestrix battle armor which
ORACLE: Oracle is a telepath who has the provides her with Incredible body armor
risk of having his personality permanently
equivalent telepathic powers of Emma Frost, against physical and energy attacks.
change to the creature's (yellow Psyche FEAT
the White Queen of the Hellfire Club, but with
roll for every round after the fifth to resist this TALENTS: Lilandra has Incredible Reason
Amazing ability.
change). It takes Hobgoblin a full round to when it comes to items and devices produced
change from one form to another. QUASAR: Quasar is another of the Royal Elite by Shi'ar technology.
who assisted Deathbird in her rebellion, and
HUSSAR: Hussar is a female, bright red, CONTACTS: Lilandra has contacts with a
whose present status is unknown. He appears
cloven-hooved alien humanoid. She has political element within the Shi'ar Empire who
to be humanoid, but has black and white skin
Amazing Agility with her neuro-whip. an wishes to see her on the throne (possibly
that is pigmented to look like star patterns in
entangling attack that affects the nervous some of those elements are in the Imperial
space. He has Unearthly Strength, Amazing
system of the target. When she hits Hussar Guard), and contacts with the X-Men. who
Endurance, Incredible body armor, and, of
strikes vital nerve points of her opponent. helped her ascend to the throne once before.
course, better Health because of it.
Those hit must make an Endurance FEAT roll She has chosen Professor Xavier as her
or fall unconscious for 1-10 rounds. SMASHER: Smasher is a human-looking alien Shivarn'n Halanam (Imperial consort), and has
Hussar supported Deathbird's coupe. Her who has Monstrous Strength and, of course, become allied with the rebel Starjammers,
present status is unknown. better Health because of it. He has who wish to see her returned to the throne.
Remarkable body armor.
IMPULSE: Impulse has an optical blast that is RUNNING LILANDRA: Lilandra is a regal and
very similar to Cyclops's power, but of STARBOLT: Starbolt can ignite his whole body proud woman who is a perfect Empress for the
Incredible intensity with a 3 area range. It is and shoot fiery bolts from his body. The type of Shi'ar Empire. Unlike her mad brother D'ken
theorized that Impulse may actually be a energy source that he uses to create this fire and her usurper sister, Deathbird, she believes
sentient being made of pure energy, that is is unknown. He has Amazing control over this that the Shi'ar government must modify its
using a costume which gives the appearance power and Amazing Fire Generation, causing expansionistic policies and take a more
of a humanoid form. up to Amazing damage with his flames and responsible, less militant role in galactic
MAGIC: Not to be confused with of the covering up to 4 areas with his bolts. affairs. She is currently in exile, nursing her
New Mutants, Magic is a member of the Shi'ar TEMPEST: Tempest's powers are not yet fully beloved back to health, and awaiting some
race that is a powerful sorceress. See Selene, known, but so far seem identical to his fellow word on a movement that will help launch her
the Black Queen of the Hellfire Club, for Guardsman, Electron. The main difference is return to the Empire and a reclaiming of her
guidelines on how powerful Magic should be. Electron generates his own electricity and throne.
If the Judge is using the REALMS OF MAGIC Tempest draws his energy from the
magic system, use Clea's statistics for Magic, environment around him. SIDRI
but substitute different dimensional entreaty Alien Race
power. TITAN: Titan has the power to grow into giant Individual Sidri Bounty Hunter
size, which is the equivalent of Tower's F 10 Gd Health = 32
MANTA: Manta has the same heightened growing power. He does this with Remarkable A 6 Ty
sight power that Wolfsbane's wolf form has. ability. S 6 Ty Karma = 20
She also has Heat Detection of Monstrous E 10 Gd
rank. In addition, she can also project a WARSTAR: Warstar is the title for a
mechanoid symbiote of two separate beings, R 6 Ty Resources = Ex (20)
blinding blue or white light, whose effect is I 10 Gd
similar to Aurora's light burst power, but of an C'cil (who is 7(FM) 2(IM) tall) and B'nee (who
is 2(FM) 2(IM) tall and rides on C'cil's back). P 4 Pr Popularity = N/A
Amazing intensity. Whether her blinding light
is from her body or her costume is unknown. Both characters have Amazing Strength, and

74
KNOWN POWERS: ebony, spider creatures with one, wide red the Royal Elite Imperial Guardsman who back
eye. They are usually hired on a single Lilandra, but that is unknown.
Colony Ship: The Sidri bounty hunters can contract basis, like to kill Starjammers, but
combine their mass of hundreds of bodies to hundreds of them are employed for this BINARY
form a large, black, organic starship shaped mission. They can fly to a specific planet, Carol Susan Jane Danvers
like a manta ray which has atmospheric flight break apart into a swarm, find the objective Altered Human
capabilities. The statistics for the ship are: and complete it, then reform into their ship
and fly away. They are tenacious to say the HUMAN FORM
Control: Good F 40 In Health = 110
Speed: Amazing (must use stargates for least.
A 20 Ex
hyperspace travel) S 20 Ex Karma = 50
Body: Remarkable STARJAMMERS E 30 Rm
The Starjammers is a group of renegade
When the body integrity of the ship is R 10 Gd Resources = Ty (6)
spacers who perform acts of piracy and
breached, the only option the attacker has is I 30 Rm
sabotage in the tradition of old English
to attack individual passengers, or members of P 10 Gd Popularity = 0
Buccaneers. The original Starjammers,
the structure. If more than 50 passengers are Corsair, the leader, Ch'od, Hepzibah, and BINARY FORM
destroyed by subsequent attacks, the ship Raza met in the slave pits of the Shi'ar F 40 In Health = 2080
literally falls apart in mid-air and rains Sidri to Empire. This was during the reign of D'ken the A 40 In
the ground. They seem to be able to fall from mad and the atrocities of the Empire were S 1000 C-1000 Karma = 115
remarkable heights, and still live. many. Thus, when the four escaped and stole E 1000 C-1000
Eye Beam: Each Sidrian bounty hunter has a a starship, they swore vengeance on the R 10 Gd Resources = Ex (20)
single, wide eye which fires an energy beam. tyrannical government that had enslaved I 30 Rm
The beam causes Excellent damage. When them. They are named the Starjammers P 75 Mn Popularity = 0
combined in the ship form, the eye beam because that is the name of their ships (of
which they have at least two). Soon others KNOWN POWERS:
causes Monstrous damage.
joined the Starjammers to fight for freedom. Transformation: Carol can transform herself
Adaptive Defense: If a Sidrian bounty hunter The Starjammers first met the X-Men when into her Binary form at will. Binary's powers
faces a certain attack twice (such as heat rays, they teamed up to fight the Royal Elite are listed hereafter. As Binary, she taps cosmic
darkforce beams, etc.), he can generate body Imperial Guard, who were protecting the energy and releases it in a number of ways.
armor to protect himself against any further insane D'ken. In a roundabout way, the Her personality, memories, etc. do not alter,
attack. Starting the next round, the individual Starjammers were responsible for putting only her physical appearance, as her skin
Sidrian has Good armor against that specific Lilandra on the throne, and she stopped the turns deep red and her hair becomes cold
attack only. Two rounds later, the armor Empire's attempts at capturing the flame. She cannot stay in this form indefinitely,
progresses to Excellent potency. That armor Starjammers. But now that Lilandra is in exile, but that length of time is not yet known (days
can exist as long as the Sidri desires and does Deathbird has let it be known that the at least). A lot would depend on her
not slow his reactions. An individual member Starjammers are outlawed and must be expenditure of power (if she were to be used
of the Sidri can possess two different types of hunted down, and she has increased security as a sort of living battery, her powers could be
armor at any one time, but must shed one of at the stargates to prevent surprise depleted in a matter of hours).
them before adding another (shedding time is Starjammer attacks. Lilandra and the
two rounds). The colony ship acts under the Starjammers have allied, along with Professor Flight: Binary can convert her cosmic energy
same principal. Xavier and the X-Men, in their fight against to release in such a way as to enable her to fly
Deathbird and her Brood allies. at near lightspeed, Air Speed: Class-3000.
Swarm Attack: Sidrian bounty hunters attack Because of a tremendous energy release
in swarms of dozens (or hundreds). They All humanoid Starjammers use blaster when she does this, Binary must not fly faster
usually surround a building, then swarm into it pistols and swords. The pistols have a 3 area than 6 areas per round in the atmosphere of a
by all possible entrances. It is usually effective range, hold 15 shots in their power planet or she may ignite the landscape and
impossible to face such odds, and the best packs, and cause Excellent Force damage. any living organisms that may live there. She
tactics are usually fighting through to an exit, The swords are used primarily in combat has flown in space in the past, but how long
and then fleeing (there is no Karma loss for where a stray shot might damage a ship, she can fly there is unknown. She has
fleeing from Sidrian bounty hunters unless the jeopardizing its atmospheric integrity or Monstrous Agility when in flight. Her Strength
Judge feels the characters had a good chance controls, a hostage, or some valuable is not lessened when flying.
of winning the conflict, and do not leave equipment the Starjammers want. The sword
anyone behind). Because of this swarm, is made of Amazing Material Strength metal Focused Energy Release: Binary can do many
though, no more than two Sidri can come to alloy, causes 15 points of damage, and is fitted things by altering the focus of her cosmic
grips with any one character at any one time. with a non-conductive grip so striking into energy release. She can emit heat, light, and
The most effective way to handle a swarm robots or electrical machinery will not conduct the rest of the electro-magnetic spectrum as
attack is to entice the swarm into a potentially a shock to the user (as Incredible Electrical well as gravity. Whenever she wishes to focus
explosive area (like a petroleum plant), and Resistance). Starjammers are trained to fight her cosmic energy and utilize it, she must
blow the whole plant sky high. with a blaster and a sword at the same time make a Psyche FEAT roll. Power Stunts
with no penalties; they may elect to either include:
Vulnerability: The Sidri are vulnerable to
intense heat. Any fire or heat attack of shoot twice and not use the sword or shoot a) Beam attacks (heat, laser, microwave,
Remarkable potency or greater adds a +1 CS once and hack once per round. gravitational/pressor, energy, force, or
to its damage rank. Talents: All Starjammers are marksmen with whatever) with a range of 4 areas that can
blasters and masters with their swords (+1 CS cause up to Monstrous damage.
RUNNING THE SIDRI: The Sidri that the for each weapon to hit). b) Blast effect (same types as listed above)
X-Men have encountered are bounty hunters Contacts: All Starjammers are considered that can cause up to Unearthly damage to
in the employ of enemies of the Shi'ar Empire. to have contacts with the X-Men. They may everything and everyone in a 6 area radius
They are large (7 feet wide), four-legged, pure secretly have some connections with a few of

75
(much larger radius If she is In the air or In CORSAIR Starjammers follows:
space). Major Christopher Summers
c) Light burst (Intense light waves) that can CH'OD: Ch'od is a male Saurid, a large,
Human green, scaly member of his amphibious race.
blind anyone for 1-10 rounds if they do not
make an Endurance FEAT roll vs. F 20 Ex Health = 80 His Strength and Endurance are Amazing and
Monstrous intensity. A 20 Ex his hide is so thick that it acts as Excellent
d) Repower almost any type of battery that is S 20 Ex Karma = 26 body armor against physical attacks. His
charged with electro-magnetic energy. This E 20 Ex talents include martial arts Type A, C, and D,
ranges from hi-tech weapon batteries to R 10 Gd Resources: Ex Amphibious, and Philosophical. He has a
starship batteries. The amount of time I 10 Gd pet...something, called Cr'reee (a small,
required and the drain on Binary's power is P 6 Ty Popularity = -10 four-legged mammal, which makes strange,
determined by the Judge. (with "loyal" imperial but comforting sounds) which usually is
citizens, ( + 10 with perched on his shoulder like a monkey. Ch'od
Cosmic Perception: When she is in her Binary "rebellious" Imperial seems to be the most easy-going of the
form, Carol has a Class 1000 Psyche for the citizens) Starjammers.
purpose of her perceptions on a universal
KNOWN POWERS: None. HEPZIBAH: Hepzibah is a female Mephitisoid.
scale. This means that she has certain
Her Reason is Remarkable in matters of
heightened perceptions concerning the flux of Weapons: Corsair wears gauntlets that are astronavigation and ship's repair. She appears
ambient energy used in the space around her. equipped with "phasing jewels." When he as a black and white feline humanoid (looks
If on a planet, she can detect the use of any touches them, they form two blasters, one in like a female humanoid skunk because of her
energy, dimensional apertures, stargates, etc. each hand, from the molecules in the air tail). Hepzibah has Remarkable night vision,
of Monstrous rank or higher. In space she can surrounding Corsair's hands. When he retractable claws that cause Good damage as
detect warping starships, stars going nova, desires, they simply vanish back into thin air. an Edged Attack, and an enhanced sense of
space battles using massive energy weapons Whenever they appear, they are fully loaded. smell that allows her the Tracking power of
beyond sight, etc. This does not mean she
TALENTS: Summers was a major in the United Good rank. She apparently has some
automatically knows how the specific energy is
States Air Force before he was abducted and emotional attachment to Corsair. This is
used, but she can tell its level and general
has greatly improved his piloting ability since matched by her hatred for the Empire.
purpose (dimensional travel, high intensity
weapon, etc.). then. He may make a Reason FEAT roll to figure RAZA: Raza is an unusual Shi'ar, with a bald
out how to fly any atmospheric aircraft or skull, pointed ears, and cybernetic parts. His
TALENTS: Carol's phenomenal human ability spacecraft. If successful, he can fly it with left eye is bionic, allowing him to see normally
statistics are due to her training as an agent. Excellent proficiency. After having flown in a craft in the light and dark, and it may have other
She is about as close to Captain America as for 10 hours, Summers's proficiency with the undisclosed abilities. Raza's left arm is also
any female agent has ever been. Though she craft ascends to Amazing. He has Monstrous bionic, and has Incredible Strength. He has
had many talents as Carol Danvers, they were proficiency in piloting the Starjammer ships and taught himself to be ambidextrous so that he
all accidentally erased from her mind by has the mechanics talent for all flight vehicles. may use that arm to its full advantage. No
Rogue. Professor Xavier eventually reinstated Like his sons, Corsair has the Leadership talent. reason has been given for Raza's bionic parts,
some of them, including her Incredible talents
CONTACTS: Summers is the father of Scott but his hatred for the Empire, and bitterness
in intelligence work and as a pilot.
Summers (Cyclops) and Alex Summers towards life, hint that he was not born that
CONTACTS: Carol had all memory of her (Havok), and the alternate timeline grandfather way.
contacts erased by Rogue, who now of Rachel Summers (the current Phoenix). SIKORSKY: Sikorsky is a Chr'ylite, a small
remembers them. While some of the
RUNNING CORSAIR: Christopher Summers's (one and a half feet long from head to tail)
memories were returned to her, none of the
terran life came to an end one day over a insectlike race, that resemble a cross between
emotions could be and so those contacts, for
decade ago when the aircraft he was flying a dragonfly and a helicopter. They can fly with
all intents and purposes, are gone. After the
attracted the notice of a Shi'ar exploratory Poor Air Speed. Chr'ylites have Poor ranks in
erasure, Carol became close with the X-Men,
vessel. He and his wife were abducted, but all of their abilities, except Reason, which is
and almost joined them.
only after their children were jettisoned. He Excellent. They are known for their medical
RUNNING BINARY: Carol Danvers was an was transported to Throneworld, enslaved, expertise. Sikorsky is the Starjammer's medic
intelligence agent for the Air Force, chief of and forced to watch his wife murdered by the and has Incredible Reason when dealing with
security for NASA, a magazine editor, then-Majestor D'ken. He led a breakout from medicine and handling advanced medical
freelance journalist, and a super heroine the slave pits and formed the Starjammers. machinery.
called Ms. Marvel in the past. All of that was Christopher sees himself as a futuristic version WALDO: Waldo is the name of the intelligent
drained from her during a combat with Rogue, of his heroes of legend, the corsairs and computer aboard the spaceship, Starjammer.
however, and Carol's life started anew. She privateers of the old swashbuckler days. He He has a floatable robotic form that links with
was later abducted by the Brood and loves his sons dearly, but cannot give up his the master computer. It has an Excellent Body,
subjected to their evolutionary ray, which freebooting ways. Feeble Air Speed, Remarkable Controls, and
released the genetic alteration in her DNA
Unearthly Reason. Waldo's robot form is
planted by a Kree device which had made her OTHER STARJAMMERS treated as one of the crew by the other
Ms. Marvel in the first place. Since she was
F 20 Ex Health = 60 Starjammers. Though Waldo is sapient, he is
left a blank emotional slate after Rogue's
A 10 Gd not necessarily sentient.
absorption, she was looking for adventure to
fill the void. When introduced to the S 10 Gd Karma = 26
Starjammers, she jumped at a chance to join E 20 Ex
them. R 10 Gd Resources = Ex (20)
I 10 Gd
P 6 Ty Popularity = see Corsair
A brief description of the remaining

76
Background Peter Henry Gyrich, a top agent for the spent his vast fortune hiring experts in the
Mutants in the Marvel Universe have usually National Security Council, was chosen to be various fields of science required to build
been feared, even when they were filling the head of operations for Project: Wideawake. mechanical mutant hunters. Their creations,
role of a super hero. Over the years, the term But right from the start the commission has the Mark I Sentinels, were extremely powerful,
"dirty mutie" became synonymous with "evil had troubles, mainly because they have not but were constructed with faulty logic. Those
mutant," a concept strongly reinforced by completely defined their course of action for early Sentinels soon decided that the only way
Magneto and his Brotherhood of Evil Mutants. handling the American mutant population to protect the "imperfect" human society was
Eventually "dirty mutie" came to include all explosion. Because mutants are beginning to for them to dominate it and control it. Trask
mutants and racist prejudice against homo pop up all over the world, some members of eventually came to see the error of his ways
superior increased. Helping to fan the flames the administration decided that America and sacrificed his life destroying the head
of this fear and hatred were various scientists, should start enlisting the aid of friendly Mark I Sentinel, called the Master Mold. The
politicians, and bureaucrats who were either mutants into the ranks of government ensuing explosion destroyed most of the other
filled with ignorance, fear, and envy agencies (under careful control, of course) for Sentinels.
themselves or had a grudge against a specific America's protection. Other members of the All Sentinels are 20-foot tall robotic
mutant individual or team. The atmosphere of administration felt that the mutants should be humanoids with their sensory package (how
misunderstanding was worsened by the public rounded up and used as a resource, but their they see, hear, etc.) in their head unit, but their
admission of mutations by starlet Alison Blair methods denied mutants even their most basic computer/brain in their trunk. All Sentinels
(Dazzler). Instead of bringing the problems to civil rights. Still other bureaucrats believe that have minimum senses of heightened sight and
light, she only startled and worried more all mutants should be destroyed. Project: hearing; that is, they can see and hear a little
people who see mutants as a growing threat. Wideawake has evolved more towards the better than man. Their sense of touch is
Inevitably this gave way to persecution, as second way of thinking (mutants as a equivalent to mankind, and though it is not
individuals who were believed to be mutants resource) under the direction of Petrie and definite, they seem to have no sense of taste
(usually by displaying some power in public) Gyrich. or smell. All Sentinels can speak and,
were accosted, and sometimes murdered, in Realizing that they would have a fight on presumably, are programmed with a number
the streets. This frenzy has also been their hands against mutant teams, such as the of languages. They can also communicate
spreading, at least minimally so far, to all X-Men, the government has enlisted the aid of with each other, or with a base computer, at an
super powered individuals. After all, the various private firms and interests to develop unlimited range. They can walk as well as an
average person has no idea what character methods and equipment which will strengthen organic humanoid, and with Good Land
may be an altered human and who may be a their position. Strangely enough, some of the Speed. They cannot run, jump, or leap. And all
mutant. most efficient items and fighters have been Sentinels are sealed against unusual
recruited from the mutants themselves, environmental pressure and weather effects.
Project: WIDEAWAKE whether knowingly or unknowingly. The They can go into deep space, into the ocean
The U.S. Government had been studying mutant named Forge has developed many depths, can withstand normal weathering,
the mutant problem for years. Federal Judge items for the various defense departments, etc. The known description and powers of
Chambers headed up the Federal Council on including a gun that would strip a mutant's the Mark I Sentinels is as follows:
Mutant Activities, which concluded with a powers away from him for an indeterminate
5-year study that was interpreted to show period of time. This item was to be used Mark I Sentinel
mutants were a menace to mankind. against Rogue, but when Storm intervened, F 30 Rm Health = 155
Meanwhile, Senator Edward Kelly was also stripped her powers away instead. While all A 10 Gd
conducting a study on the mutant situation. known models of the device have been S 40 In Karma = —
He, too, did not trust mutants, but his destroyed, and Forge made sure the plans E 75 Mn
aspirations toward the presidency prompted were eliminated, he still continues to blindly R 20 Ex Resources = —
him to be much more vocal about the "mutant work for the U.S. defense agencies. Recently, I 4 Pr
menace." Mystique, and her Second Mystique and her Second Brotherhood of Evil P 4 Pr Popularity = —
Brotherhood of Evil Mutants, sought to show Mutants struck a deal with the U.S.
Government to become a mutant deterrent KNOWN POWERS:
people that mutants could not be pushed
around and attempted to assassinate Kelly. force answerable only to the Oval Office Flight: Mark I Sentinels can fly 8 areas per
They were stopped in the nick of time by the through a Special Presidential Liaison (Dr. round by using jets built into their boots.
X-Men. Instead of defusing the situation, Valerie Cooper). Thus Freedom Force was
Mystique had only made it worse. Despite the born, a mutant team designed to fight Mutant Detection: The heart of the Sentinel is
fact that he was saved by mutants, Kelly clung mutants. But it is the involvement of Sebastian an all-band spectrum organic analyzer. This
to his radical mutant deterrent theories and Shaw, the Black King of the Hellfire Club, and analyzer can detect all living things within 4
helped press the White House for more action. himself a secret mutant, that may turn out to areas, and determine whether each is animal,
In response to all these pressures, the be the greatest threat to American mutants. As human, mutant, or none of the above. In
President secretly instructed the National head of Shaw Industries, a major U.S. defense addition, Sentinels are tied to a central
Security Council to create a covert, illegal contractor, Shaw has provided the Department processor that relays information about
commission to deal with the problems posed of Defense with new versions of the particular mutants.
by the increasing numbers of mutants in mutant-hunting Sentinels. Body Armor: Each Sentinel's internal workings
America. Codenamed Project: Wideawake, the are protected by a flexible, micro-chainmail
commission is headed by the National
Security Advisor, Judge Petrie, and includes
Sentinels armor which provides Excellent body armor. If
the armor is attacked, treat it as Remarkable
Frank Lowell of the C.I.A., Raven Darkholme The Sentinels were first designed years ago
by the noted anthropologist, Bolivar Trask. material.
(who is the alter ego of Mystique) of the
Defense Department, Dr. Valerie Cooper, Trask had stumbled onto the fact that his son Energy Beam: Mark I Sentinels have energy
Special Assistant to the National Security was a mutant, and soon became obsessed and force beams of different types (plasma
Advisor, plus many other currently unknown with the conviction that mutants were the next beams, electron beams, heat rays, etc.) built
members of the U.S. intelligence community. evolutionary step of mankind, and would into their fingers and chest. These beams
eventually dominate and enslave mankind. He have a 2 area range and cause Remarkable

77
damage. one round, disintegrate up to a cubic yard of was removed, Trask was identified by the
up to Remarkable Strength inorganic matter. Sentinels as a mutant, and they became their
Stun Ray: The Mark I Sentinel has an energy
own masters. The X-Men destroyed a number
beam whose only function is to stun
organisms. It has Remarkable intensity, a
MARK II SENTINELS of the Mk II Sentinels and eventually
Lawrence Trask continued his father's work, convinced their leader, called Number Two,
range of 3 areas and if the Sentinel makes its
unaware that he, himself, was a mutant. He that the only way to destroy mutants was to
Agility FEAT roll to hit, the victim is stunned for
rebuilt some of the damaged Mark I Sentinels, destroy the source of ultimate radiation which
1-10 rounds.
and constructed many new ones. His burning caused mutations, either directly or indirectly,
Disintegrator Beam: The Mark I Sentinels ambition was to get revenge on the X-Men, the sun. He led his Sentinels to the Sun and
were equipped with a disintegrator beam who he believed had killed his father. When orbited it for awhile, then returned to Earth,
which had a range of 2 areas and could, in the inhibitor medallion that Trask always wore apparently with a flawed program that allowed

78
him to kill humans in pursuit of his quest to and has a range of 3 areas. The Material MARK III SENTINELS
eliminate mutants. He and what was left of his Strength of the net is Incredible. The U.S. Government obtained ownership
Sentinels went to the Great Australian desert of what was left of the Sentinels after Larry
and began working on a means to cause solar Sonic Attack: Mk II Sentinels are equipped
Trask's death. Stephan Lang was established
flares that would "purify" mankind of its with sonic attack capability. It can either be
as head of the project to try and recover what
genetic flaws. Then, he and the other Mk IIs used as the Mk I stun ray, as a 2 area radius
he could from Trask's possessions (he had
would artificially recreate human life on Earth sonic attack causing Remarkable damage, or
destroyed most of his notes and files
with no mutational flaws. Number Two and the as a sonic beam causing Incredible damage
concerning Sentinel construction before he
rest of the Mk IIs were destroyed by the up to 3 areas away.
died). Unknown to his superiors, though, Lang
Avengers or deactivated and buried before Gas Jets: Mk II Sentinels have gas jets in their was a mutant hater and sought to personally
they could complete their plan. Larry Trask hands that can emit various types of gas develop the Sentinel project through
was killed during this mop-up of the Sentinels. (knockout gas, tear gas, obscuring vision, non-government channels. He sought out and
F 40 In Health = 245 etc.), all with Remarkable potency. The gas enlisted the aid of the Hellfire Club's Inner
A 30 Rm could be sprayed up to 2 areas away. Circle, especially the then-Black Bishop,
S 75 Mn Karma = — Sebastian Shaw. The Inner Circle gave Lang
Learning Program: The greatest danger of the the capital he needed to start construction on
E 100 Un Sentinels, starting with the Mk II series, is their
R 20 Ex Resources = — Mk III Sentinel and an orbiting space station
ability to learn from their mistakes. After three that they would use as a base, because the
I 10 Gd rounds of battling an opponent, all Sentinels Inner Circle wished to recruit the mutants as
P 6 Ty Popularity = — receive a +1 CS when fighting that character resources. Lang, however, planned on
KNOWN POWERS: in the future. Even the destruction of a destroying mutants everywhere. He developed
Sentinel in the third round will not prevent the not only the Mk III Sentinel and the space
Flight: Mark II Sentinels can fly 12 areas per information from being broadcast back to help station, but the X-Sentinels as well. All of his
round by using jets built into their boots. other Sentinels in future battles. This also creations were destroyed in battles with the
Mutant Detection: This is the same as the Mk I justifies a Judge taking appropriate measures X-Men, and Lang was left a mindless
version, but has a 6 area range instead. to neutralize a specific type of attack the next vegetable. His brain pattern, which he had
time the Sentinels attack. For instance, if a encoded into the Mk III Master Mold, was
Body Armor: This is the same as the Mk I mutant with the power to light burst blinds the destroyed along with the robot by the Hulk
version, but provides Incredible body armor optical sensors of a Sentinel, and he is around some time later.
instead. If the armor is attacked, treat it as long enough to broadcast this, the Judge Because of the secrecy involved with his
incredible material. could fairly equip the next Sentinel sent after project, the desire not to create more
that character with an overriding device that Sentinels who would rebel, and incomplete
Energy Beam: Mk II Sentinels have energy
prevents optical sensor burnout, provided notes from Trask's estate, Lang's Sentinels are
beams similar to the Mk I versions, but have a
enough time was available for the attachment the weakest yet developed.
6 area range and cause Amazing force or
and the materials were available. By the time
energy damage. F 20 Ex Health = 120
the Mk V series comes along, each Sentinel is
Catch-Web Cables: High-strength plastic highly specialized to handle a specific mutant. A 10 Gd
cables shoot from the Mk ll's wrist to restrain S 40 In Karma = —
Self-Repairing: Because of their learning E 50 Am
dangerous mutants. These cables are of programs, all Sentinels from the Mk II series
Amazing Material Strength, and may be shot R 4 Pr Resources = —
on, can repair themselves IF: I 4 Pr
up to 2 areas away. a) They have at least 20% of their Health left; P 4 Pr Popularity = —
Water Jets: Mk II Sentinels have high-pressure b) The proper materials are available. They
water jets in their fingers. These cause only are always available at the Sentinel's home KNOWN POWERS:
Excellent Force damage up to 3 areas away, base. If not at their home base, a Sentinel
Flight: Mk III Sentinels can fly 7 areas per
but anyone hit has to make a yellow Agility cannot repair itself to better than 75% of its
round by using jets built into their boots.
FEAT roll or be knocked down. If the victim is Health;
struck with the water jet while he is down, he c) The proper time is available. For game's Mutant Detection: This is the same as the Mk I
has to make an Endurance FEAT roll vs. sake figure on a half-hour's time required to version, but has a 5 area range instead.
Excellent intensity to regain control of himself. repair 10 Health points.
Body Armor: This is identical to the Mk I
Scalding Steam: Mk II Sentinels can spray Remote Control: Mk II Sentinels will respond Sentinel, Excellent body armor, Remarkable
scalding steam from their fingers at a target in to a special control helmet that was Material Strength.
the same area. This steam is of Incredible specifically designed to allow a human being
heat intensity. to control them. The operator does not have to Energy Beam: This is identical to the Mk I
be within line-of-sight of the Sentinel, as he is Sentinel, Remarkable force or energy beams
Adhesive Coating: Mk II Sentinels could spray psionically linked to the robot's sensors. If run with a 2 area range.
a liquid adhesive coating which contained this way, the human can do nothing else but
elements which would shield the character Gas Jets. This is identical to the Mk II
concentrate and the Sentinel suffers a -1 CS Sentinel, various Remarkable potency gases
inside from solar or cosmic rays, while for its Fighting, Agility, Strength, and
allowing him to breath. In this way, certain with a 2 area range.
Endurance abilities. A mutant who would try to
mutants (Sunspot, Havok, etc.) could be control a Sentinel in this manner would be Atmos-Sphere: Mk III Sentinels are equipped
deprived of their energy sources and rendered immediately detected and the Sentinel would with a type of life support bubble that can hold
inert. attack him unless the mutation somehow up to 6 human-sized life forms. The
Metallic Nets: Each Mk II Sentinel has a allowed the mutant to tap in and control the atmos-sphere is heated and has enough
built-in metallic net that uses to trap the more energy impulses while a human was wearing oxygen to allow the transport of air-breathing
defenseless mutants. This is considered a it. beings in space. It is made of Incredible
Thrown Blunt weapon that entangles if it hits Material Strength.

79
X-SENTINELS from the eyes. Gas Jets: This is identical to the Mk II
F 20 Ex Health = 120 Sentinel, various Remarkable potency gases
Gas Jets: This is identical to the Mk II with a 2 area range.
A 10 Gd Sentinel, various Remarkable potency gases
S 40 In Karma = — with a 2 area range.
E
R
50
4
Am
Pr Resources = — Catch-Web Cables: This is similar to the Mk II Future Timeline
I 2 Fb Sentinel, but the cables are made of Though we do not know for sure what the
P 2 Fb Popularity = — Remarkable Material Strength steel. future will hold for mutants in America, we do
know what has happened on a parallel Earth.
The X-Sentinels were androids of Marvel Search Lights: The Mk IV Sentinel is equipped Rachel Summers comes from an almost
Girl, Cyclops, the earliest form of Beast, with searchlight eyes, for better hunting in the identical Earth, but whose timeline has already
Iceman, Angel, Havok, Professor Xavier, and shadows and dark. differed from ours. In Rachel's timeline,
Lorna Dane before she became Polaris. They MARK V SENTINEL Senator Kelly was successfully assassinated
were designed to confuse the X-Men just long F 20 Ex Health = 190 by the Second Brotherhood of Evil Mutants.
enough for them to be destroyed. Each A 20 Ex By 1988, the Mutant Control Act was passed
android could simulate the original's physical S 50 Am Karma = — by close Congress, giving the Department of
abilities and powers, but not mental ones E 100 Un Defense and all of the American Intelligence
(though some, like telekinesis, could be R 10 Gd Resources = — agencies wide spread powers for the purpose
duplicated by physical means, such as a I 6 Ty of identifying mutants and neutralizing the
tractor beam). The power would seem P 4 Pr Popularity = — mutant menace. By the year 2013, three
identical up to the Incredible rank, anything distinct classes of Americans exist, all
over that would just remain Incredible. A set of KNOWN POWERS: identified by large code letters on their
X-Sentinels faced their counterparts and were clothing:
destroyed, but it is not known if Lang built any Flight: Mk V Sentinels can fly 10 areas per
round by using jets built into their boots. H—Normal humans, who can breed and have
others. most of the freedom they do today.
Mutant Detection: This is the same as the Mk I A—Anomalous Humans possessing mutant
MARK IV & V SENTINELS version, but has a 1 mile range instead. genetic potential. These humans cannot
With the creation of Project: Wideawake, breed and are considered second class
Shaw Industries began secretly creating Body Armor: This is identical to the Mk IV
citizens.
Sentinels for the U.S. Department of Defense, Sentinel, Remarkable body armor and Material
M—Mutants, who are hunted down and either
They have developed two versions already, Strength.
captured and placed in concentration
the Mk IV and Mk V, and have the Mk VI on Energy Beam: The Mk V Sentinels have camps, or murdered.
the drawing board. These Sentinels, while not energy beams similar to the Mk I version, but By the beginning of the twenty-first century,
as powerful as the Mk II, are used more they cause Amazing damage instead. the state of America, and the world in general,
efficiently by the U.S. than any of Its has severely degenerated. To accomplish the
predecessors, often in conjunction with other Gas Jets: This is identical to the Mk II government's mutant deterrent goals, the
units, such as crack agents in Mandroid armor. Sentinel, various Remarkable potency gases Sentinels are in charge and the country looks
The Mk IV, V, and VI Sentinels are extremely with a 2 area range. like a world at war. Society is quickly breaking
customized and have numerous additional Cold Beams: The Mk V Sentinels can spray down, and the large urban areas are
powers to the ones listed below, that may be liquid nitrogen from their eyes. An opponent dangerous to inhabit due to Sentinel/mutant
added on for specific defense against a known hit by this beam makes an Endurance FEAT battle damage and rogue humans living in
mutant. The Judge may add other powers roll and checks on the Stun Column. If gangs. The Sentinels or army have wiped out
listed from the Sentinels above, or create his Stunned, the character is encased in a sheath most of the super heroes, mutant and
own, depending on the nature of the mutants of ice (Good Material Strength). non-mutant alike, as well as any others who
being hunted. seek to protect mutants or oppose the
MARK VI PROTOTYPE SENTINEL Sentinels. This, of course, also includes
MARK IV SENTINEL
F 30 Rm Health = 250 political "dissidents." The entire North
F 20 Ex Health = 165
A 20 Ex American continent is ruled by Sentinels, and
A 20 Ex
S 50 Am Karma = — the rest of the world has aimed its nuclear
S 50 Am Karma = —
E 150 Shift X arsenal at America. They have served notice
E 75 Mn
R 10 Gd Resources = — on America that if the Sentinels leave the
R 6 Ty Resources = —
I 10 Gd confines of North America, it means world
I 6 Ty nuclear war. And to make matters worse, the
P 4 Pr Popularity = — P 6 Ty Popularity = —
ultimate defense robot has been created to
KNOWN POWERS: KNOWN POWERS: surpass the Sentinels, Nimrod.
Flight: Mk VI Sentinels can fly 10 areas per We know of the Alpha and Omega series
Flight: Mk IV Sentinels can fly 9 areas per Sentinels from Rachel's stories, and we know
round by using jets built into their boots. round by using jets built into their boots.
of Nimrod, because it followed her to the
Mutant Detection: This is the same as the Mk I Mutant Detection: This is the same as the Mk I Marvel Universe Earth, drifting across
version, but has a 7 area range instead. version, but has a 2 mile range instead. timelines as she did. Although events have
Body Armor: This is identical to the Mk IV already occurred differently from Rachel's
Body Armor: The Mk IV Sentinels have timeline's past, it is no guarantee that her
Remarkable body armor. If the armor is Sentinel, Remarkable body armor and Material
Strength. ghastly future will not yet be the fate of the
attacked, it is Remarkable Material Strength. mutants in the timeline she currently inhabits.
Energy Beam: The Mk IV Sentinels have Energy Beam: This is identical to the Mk V
energy beams similar to the Mk I but they Sentinel, fires a force or energy beam of
cause Incredible damage and may also fire Amazing intensity at a 2 area range.

80
21st CENTURY Encephalo-Scan: Omega Sentinels are c) The proper time is available. For game's
ALPHA SENTINEL equipped with a sensory beam that scans the sake, Nimrod can repair 15 Health points
brainwaves of characters its interrogating to every half hour.
(Warrior type) tell if they are lying or not. If the character is
purposely telling a lie, he must make a red Disintegrator Beam: Nimrod has a
F 50 Am Health = 290 disintegrator beam similar to the Mk I Sentinel,
A 40 In Psyche FEAT roll, if he misses the roll, the
Sentinel will know he is lying and react but it can affect up to Incredible Material
S 50 Am Karma = — Strength items or objects.
E 150 Shift X accordingly.
R 20 Ex Resources = — Electrical Insulation: Omega Sentinels are Pressor-Tractor Beam: Nimrod has a peculiar
I 10 Gd insulated to provide Remarkable resistance energy beam which pulls a target toward him
P 10 Gd Popularity = — against an electrical attack of any nature. or pushes it away from him. The Strength of
the beam is Monstrous. It can propel a target 1
KNOWN POWERS: Darts: Omega Sentinels contain ten area away for every rank above Good used.
Flight: Alpha Sentinels can fly 12 areas per javelin-sized steel darts in their trunk. They For instance, if using an Incredible ranked
round by using jets built into their boots. can fire these up to 4 areas away, causing pressor setting, a character hit would be
Excellent Edged Attack damage to any moved 3 areas away in one round. If that
Mutant Detection: This is the same as the Mk I character or obstacle of Incredible Material character struck something in the third area, it
version, but has a 10 mile range instead. Strength or under. would be the equivalent of an Incredible
Body Armor: This is identical to the Mk II strength attack.
Learning Program: Omega Sentinels have
Sentinel, Incredible body armor and Material learning programs similar to all of the other Force Field: Nimrod can surround himself with
Strength. Sentinels, except they learn in two rounds an Incredible Strength force field.
Energy Beam: This is identical to the Mk II instead of three.
Teleportation: Through the use of his many
energy beams, a 6 area range of Amazing technical powers, Nimrod can teleport either
intensity energy or force. NIMROD line-of-sight (if he is not familiar with the area)
Electrical Insulation: Future Sentinels are (Ultimate Sentinel Robot) or up to 5 miles away (if the area has been
insulated to provide Excellent resistance F 50 Am Health = 300 computed by him). He must make a successful
against any electrical attack of any nature. Psyche FEAT roll to accomplish this.
A 50 In
Darts: Alpha Sentinels contain 10 javelin-sized S 50 Am Karma = 70 Nerveshock: Anyone touching Nimrod must
steel darts in their trunk. They can fire these E 150 Shift X make an Endurance FEAT roll or be stunned
up to 3 areas away, causing Excellent Edged R 30 Rm Resources = In (40) for 1-10 rounds. If Nimrod grabs a character,
Attack damage to any character or item of I 30 Rm they must make a red Endurance FEAT roll or
Remarkable Material Strength or under. P 10 Gd Popularity = +10 be stunned until he lets them go.
(currently in U.S.)
Additional Equipment: Alpha Sentinels are Inhibitor Field: Nimrod can generate a psionic
designed as killer/hunters who go on long KNOWN POWERS: inhibitor field In the area he is in plus all
range foraging missions. They are equipped adjacent areas. Anyone attempting to use any
Matrix Battle Computer: This operates as an
with all other powers for the Sentinels listed psionic or mental powers, mutant or otherwise,
Omega series Sentinel's Learning program,
above when they go on a long range mission must make a red FEAT roll to do so.
but Nimrod does not have to actually battle
(defined as more than one hour's flight from the Full Scanners: Nimrod's scanners are so
their home base). character to gain his advantage, he can view acute and so protected, that he cannot be
recordings of the battle instead. blinded or deafened. They operate as
21 st CENTURY Mutant Detection: Nimrod has a built-in
Class-1000 intensity. On Earth, he can tie-in to
OMEGA SENTINEL detection ability out to 20 miles, but he can
orbiting satellites and scan huge areas for
mutants (though the location is not precise). In
(Executive type) tap addition, he can scan a character up to 2
into a sophisticated computer sensing system areas away and identify not only a character's
F 50 Am Health = 290 like the Omega Sentinels.
A 40 In powers, but their power rank as well. If the
S 50 Am Karma = — Body Armor: Nimrod has Amazing body character is known in Rachel's timeline, then
E 150 Shift X armor Nimrod gains a +1 CS when fighting him.
R 30 Rm Resources = — of Amazing Material Strength. Shockweb: Nimrod can create a Remarkable
I 20 Ex strength energy web. It is shaped like a
Energy Beam: Nimrod also has numerous
P 10 Gd Popularity = — vertical web and covers one area. It does not
types of energy beams that fire from his
KNOWN POWERS: hands, chest, and eyes. They have a range of have to be anchored to anything. Nimrod can
4 areas and can cause up to Monstrous create it up to two areas away. It lasts only one
Flight: Omega Sentinels can fly 12 areas per damage. round, and Nimrod must make a Remarkable
round by using jets built into their boots. FEAT roll each round he creates one. Nimrod
Self-Repairing: Nimrod is self-repairing like creates these webs in the path of very fast or
Mutant Detection: Similar to the Alpha
most of the Sentinels, except his abilities are flying characters who will hit it and be
Sentinel, but can tap into main base computer far better since he has complete control of his
net and detect a mutant 100 miles away. entangled before they can react. The net has
molecular construction and can make repairs the equivalent of Amazing Material Strength.
Body Armor: Identical to the Mk II Sentinel, by reassembling his molecules. He can repair Anyone becoming entangled in it not only
Incredible body armor and Material Strength. himself IF: receives Remarkable damage from its energy
a) He has at least 10% of his Health left; but must make an Endurance Feat roll to
Energy Beam: Energy or force beam of b) For every 20 points of Health restored he
Amazing intensity with a 7 area range. avoid being stunned.
lowers at least one power by two ranks. He
will retire from battle or a mission rather
than allow his powers to drop under
Excellent level;

81
Special Items automatic emergency transmitting device that
is activated when the escape capsule is
ELECTRONIC MASS CONVERTER: This
device was created by Professor Xavier years
This section includes devices and vehicles jettisoned. The Blackbird can carry more than ago, but is rarely used by him anymore. It
that have played an important part in a four passengers, but those extra passengers intensifies the user's thought waves and
mutant's life or adventure in the past. Devices will be without such protection. Unlike the allows him to drive out any specific memories
that are used constantly by the character, such similar YF-12A, the Blackbird has no on-board from any and all characters he wishes within
as Wolverine's claws, can be found in the weapon systems. However, its canopy is 10 areas with no FEAT roll required, if the
character's description. composed of a synthesis of plastiglass and memories are of events that have occurred
ACID BOMB: This Brood weapon looks like a ruby quartz with special polarizing elements within the last 24 hours. The device is
rifle grenade. It is launched from any Brood which focus and amplify the effects of extremely powerful and Charles most likely
rifle, has a 3 area range, and causes Excellent Cyclops's optical blast (or hand-held laser fire). wished for it to not fall into the wrong hands.
damage per turn to any character or item of The effect is to shift the power rank of the fire
+ 2 CS, covering a range of one-half mile, but FORGE'S NEUTRALIZER: This hand held
Amazing Material Strength or less for five device, designed by the mutant inventor
rounds. Only large amounts of water or basic only straight forward.
The Blackbird can circle the globe without Forge, is in the shape of a hand gun. When it
chemicals can neutralize the acid. strikes a mutant character, it strips him of
refueling and can ascend to the very edge of
ARCADE'S TRUCK: Arcade often employs an space. It flies at hyper-sonic speeds, nearly 5 some or all of his powers either temporarily or
unusual truck when he kidnaps characters oft times the speed of sound, and very few permanently, depending on the setting. The
the street. It looks like a normal sanitation aircraft (or super powered characters) can gun could be set for a removal time of 1-10
department truck (Control: Typical, Speed: keep up with it. It is equipped with three month rounds, 1-10 hours, 1-10 weeks, 1-10 months,
Good, Body: Excellent), but the driver can survival gear for seven characters, all-band or permanently. Supposedly, all prototypes
operate a huge suction tube from the top. This communications equipment, intelligence and designs of this weapon have been
equates to a Remarkable ability to strike and gathering equipment of Shi'ar and human destroyed by Forge.
cover the target with the tube. The air pull design, automatic fire extinguishing sensors FORGE'S SCANNER: This hand held scanner
inside the tube is as Incredible Strength. It and equipment, and camouflage netting and will tell a character trained in reading its output
deposits any who are pulled up inside it into a poles for covering the Blackbird when on who is or is not baseline human, mutant, or
Remarkable Material Strength vault in the ground. alien. It even differentiates between Kree,
back of the truck. This vault is also equipped Skrulls, Dire Wraiths, and other alien races.
with Remarkable potency knockout gas. After CEREBRO: Cerebro is a second generation
mutant detecting device created by Professor Forge's scanner has a 10 area range.
the victim has been successfully sucked into
the truck, he is then driven to Arcade's base Xavier (the original device was called Cyberno IMAGE INDUCER: This cigarette pack-sized
and deposited there. and not nearly as efficient). Cerebro detects device was used for awhile by Nightcrawler as
mutants by focusing on the distinctive psionic a form of disguise. It could be programmed to
BLACKBIRD: The Blackbird is Professor wavelengths that a mutant's brain generally create an image around the user of any
Xavier's Lockheed RS-150 reconnaissance possesses. This device will only detect human character he desired. Treat this as an
plane that has been heavily modified. It has mutants once their powers have manifested Unearthly ranked illusion. Nightcrawler used it
the following characteristics: themselves, usually during adolescence, but it a few times, then stowed it away somewhere
Control: EXCELLENT can pinpoint the precise location of the mutant because he wanted to live life as he appeared.
Speed: SHIFT Z and the relative strength of his or her powers
once the detection power is activated. Cerebro KNIGHTS OF HELLFIRE ARMOR: This
Body: EXCELLENT hi-tech armor was designed by Shaw
can be set to scan and detect automatically,
The Blackbird has silent Vertical Take-Off but its range and effectiveness are then Industries and is available only to commander
and Landing capability (VTOL). It is equipped limited. (This device can be used by the Judge level agents of the Inner Circle. It provides the
with a Shi'ar cloaking device that provides it as a method of introducing new mutant friends following powers to its wearer:
with Unearthly detection from all types of or foes.) Professor Xavier can extend his own Ability Modifier: The wearer has a Strength of
scanning. The ship is manned by a crew of mutant-sensing power to worldwide scope by Amazing while wearing the suit due to its
three and has crash couches for an additional using Cerebro, but doing so requites him to powered exoskeleton.
four persons. Crash couches provide make a Psyche FEAT roll or be reduced in
Monstrous protection to those strapped in ability (lose 10 Health, cannot use psionic Body Armor. Provides Remarkable protection
them in the event of a crash. The entire flight powers) for 1-5 days afterward. Cerebro has a against physical and energy attacks.
deck, carrying all seven characters, is a remote hook-up in Xavier's desk, the Explosive Charge: Each suit is equipped with
survival capsule that can be jettisoned in case Blackbird, and Professor Xavier's Rolls Royce. a hidden explosive charge that the wearer
of emergency. It is airtight (can even maintain There are even portable, wrist-worn unite that does not know about. If he is caught or
its integrity in outer space), holds enough tie-in to Cerebro for on the sight location of the knocked unconscious, the explosives can be
oxygen for 36 hours, contains food and scuba detected mutant. detonated by anyone at the control console
gear for all seven personnel, and has an

82
back at the Hellfire Club. It is an effective instructions. back again by striking his old body with the
method for keeping flunkies from talking. beam.
MINDTAP MECHANISM: This device was
flame Thrower: The flame thrower is built into designed by Emma Frost, the White Queen of PSI-ID WEAPON: The Psi-ld weapon is a
the arm of the suit, has a range of 2 areas, the Hellfire Club, for a mutant whose powers Brood rifle which strikes as a Remarkable
causes Remarkable damage, and can melt include illusion generation. It allows that kind force weapon with a range of 5 areas. Upon
materials of less than Remarkable Material of mutant to monitor a potential victim's contact with a target, it amplifies the victim's
Strength. thoughts, without being aware that they are subconscious primal fears and hatred, and
being read. Then he can project his illusions twists and reshapes them to make them even
Force Field: Raises protection from physical
directly into the victim's mind by altering the more hideous. A character struck by the Psi-ld
and energy attacks to Incredible, but the sonic
reality around the victim to that which closely beam must make a Psyche FEAT roll vs.
beam and Strength enhancing exoskeleton
resembles their innermost desires. The user Monstrous intensity or be completely disabled
cannot be used while this is on.
must make a Psyche FEAT roll (with his while he struggles and screams with his id. A
Grav-Grip Boots: The armor is equipped with Psyche as a +2 CS) to initiate contact with the successful roll implies that the character was
boots that seem to defy gravity. They are mind every time he wishes to plant an illusion. able to hold onto reality, then dodge the beam.
covered with synthetic micro-suction material By continually planting illusions, a proficient As long as the beam is trained on a character,
that allows the wearer to walk on walls at a illusionist can eventually affect almost any he is affected by his fears, which do not
rate of 2 areas per round. Me must make an mind and reprogram it as he desires. appear real to anyone else. If two characters
Agility FEAT roll if walking on a wall of slick Mastermind used this device to increase his are close enough to touch each other when
material and his movement rate is cut down to powers and establish a hold over the original the beam strikes, both can be effected and
1 area per round. Phoenix, turning her into the Black Queen for must make a roll. An individual suffering the
On-Board Battle Computer: The suit is a while. effects of the beam will attack anyone who
equipped with a micro-computer programmed comes near him.
MUTANT POWER INTENSIFIER: This ray gun
to analyze an attack and defend against it. device was created by Hank McCoy. When PSI-SCREAM DEVICE: This is an anti-mutant
Add a +1 CS to the wearer's Fighting ability striking a character it can increase his power terrorist device that is tripped when a
vs. any opponent he fights for more than two up to the CLASS 3000 level. This is not always character in the same area as the device uses
rounds. desirable, as most mutants could not learn to any mental power. It amplifies the use of any
On-Board Communications: The Knights of control their increased mutations and could be psychic energy used near it a hundredfold and
Hellfire armor is equipped with a minicam, seriously harmed or killed by them. This instantly feeds it back to its source. Treat this
device was used against Unus, whose force as a Monstrous level mental attack against the
voice-activated microphone, and
field became so strong that he could not pull user. If successful, it causes Incredible
micro-receiver in the helmet. These are
food or drink through it, and even air could not damage and the character must make a
constantly on and provide anyone at the
pass through. The intensifier can also be set Psyche FEAT roll or be stunned for 1-10 hours.
control console back at the Hellfire Club with a to return the mutant power back to normal, but The device is the size of a wallet and is good
first person view of what is happening during past events have indicated that this return to for one use.
the operation and the ability to communicate normality may wear off after some years and
directly with the team. the power will slowly increase to its dangerous PSIONIC HEADBAND: This hi-tech device
level. The whereabouts of the device is was created by Hank McCoy and Professor
Sonic Beam: This beam has two functions. It Xavier. It is worn as a headband by a
can be used as a general sonic attack device, currently undisclosed.
non-psionic character, and they can
causing Excellent damage up to 5 areas away. NEUTRONIC TANGLER GLOVE: This glove telepathically communicate with a mutant with
It can also be focused down to a tight beam was once used by Black Tom Cassidy against mental powers.
that is used on one target who is in the same the X-Men. It does not cause physical
area as the suit. If it hits the victim, it damage, but causes extreme mental agony. RESTRAINTS: An amazing amount of
scrambles his brainwaves, like a form of Any character who is interrogated while the different devices have been used to restrain
psychic epilepsy. The character is completely glove is used on him must make a Psyche various mutants in the past. Magneto created
helpless. However, to work properly the beam hypno-magnetic bands, titanium hand and feet
FEAT roll every 15 minutes or break down and
MUST be set for a specific character's cuffs, thermo-nuclear heat tubes, and the like
give the information requested. Victims are
brainwave at the beginning of the adventure. to counter-act the X-Men's powers. The Judge
affected by Amazing intensity pain.
can simply create one of these items for any
Though the Knights of Hellfire armor is not PERSONA EXCHANGE MODULE: This mutant he desires, give it a name, and,
outfitted to fly, they do come with a silent device, shaped like a gun, was developed by usually, give it one minor flaw so that the
anti-grav sled. This scooter-like vehicle has the Hellfire Club. To date it has only been used clever character can defeat it by figuring out.
Good body armor, moves at 5 areas per round, by Emma Frost, the White Queen, on Storm The most effective restraint is the Inhibitor
and is equipped with a blaster on the front when she still had her powers. When the Field, which comes in many shapes and sizes.
(Excellent damage, up to 3 areas range). beam of the gun strikes a character, the An inhibitor field completely dampens a
MIND-PROBE: This large apparatus, also consciousness of the victim is exchanged with mutant's powers, no roll is allowed to
sometimes called a Mental-Wave Amplifier, the consciousness of the user. All of the overcome it. The character still has his normal
was designed by Professor Xavier based on a powers and abilities remain the same, in abilities and talents. Most inhibitor fields are
published article by Dr. Henry Pym. It allows a effect, but the person inside the body is technological and cover a specified area. If
character who is trained in its use to skim the different and the talents change. Because of their power is cut, the field is gone and the
surface of a character's mind. The character this, the powers and abilities are at a -1 CS powers are immediately returned to the
must be unconscious and the user must make for 24 hours while the characters get used to character.
a Psyche FEAT roll or suffer psionic backlash their new bodies. Immediately after the switch,
TANGLE WEB: The Tangle Web is a Brood
resulting in his Psyche being lowered by a -1 the victim is helpless for 1-10 rounds, due to a
weapon that fires a small explosive package
CS for 1-10 days. The device is really useful in psychic vertigo effect. The transference is
for a range of 4 areas. The package detonates
trying to find out if an unconscious person is permanent, unless the victim of the first shot
before it strikes the target, sending dozens of
trying to communicate a concept or can obtain the device and switch personalities
Remarkable Strength streamers zipping

83
around the target. If the target fails a red BODY SHOP: The Body Shop is an shore of Breakstone Lake. Most of the land is
Agility FEAT roll, the streamers completely establishment equipped with devices of alien lightly wooded, with low hills rising to the east.
enwrap him so that he cannot move. Starting technology. It was created by Spiral, who Nestled in these hills are the runway and
the round after the target is hit, the streamers operates it in a covert fashion. It sells underground hangars for the Blackbird. The
begin to tighten, causing Typical damage per cybernetics; that is, for an exorbitant fee, Blackbird is kept underground, with the
round until the character goes unconscious. Spiral can turn a character into a cyborg (see hangars and tool shops, for secrecy, and is
VIP Villainous Cybernetic Agents for raised to the runway by a huge turbo-lift. The
X-FACTOR PLANE: The X-Factor's plane is a hangar area and boathouse on the lake are
prototype "aerospace plane" developed by examples). She also claims to be able to revert
the customer back to human form, but that is connected to the main mansion by
Worthington Industries (which is owned by underground tunnels. Finally, a Very Low
Angel). This civilian model is being "tested" doubtful and has yet to be done. The Judge
should feel free to create any amount of Frequency (VLF) antenna is buried beneath
by X-Factor, for the aircraft's actual intended the grounds west of the mansion, allowing the
use is to someday replace the space shuttle. It cybernetic abilities for a character (see Lady
Deathstrike for an example) and charge complex to pick up communications from
has the following characteristics: around the world and throughout outer space.
accordingly. The time required is usually no
Control: REMARKABLE more than a week. Spiral can also equip her Hangar Area: This part of the complex can be
Speed: SHIFTY customers with highly advanced versions of reached by heading east overland, by a
Body: EXCELLENT contemporary weaponry...for a price, of shuttle tube transport system running through
course. Spiral's intent behind this, as well as a tunnel from the mansion, or by going
The X-Factor plane requires a long runway
the Body Shop's location and customer through an underwater lock beneath
to take off and land. It has no known cloaking
requirements, is unknown. Spiral can Breakstone Lake. The underground monocar
devices on board, but can outrun most
magically move the Body Shop from place to shuttle takes less than a minute to reach the
missiles. The plane is the size of a Boeing 727
place, and through time and dimensions as hangar area. The hangars themselves have
and is manned by a minimum crew of three. It
well. facilities to produce or repair almost any type
has crash couches for an additional six
persons. Crash couches provide Monstrous X-MEN MANSION: Professor Charles Xavier's of aircraft from scratch.
protection to those strapped in them in the School for Gifted Youngsters is located at The Main Building: The aboveground portion
event of a crash. The entire flight deck, 1407 Graymalkin Lane in Salem Center, of the mansion is divided into three wings. The
carrying all nine characters, is a survival Westchester County, New York, some 40 miles western wing contains the dining rooms, the
capsule that can be jettisoned in case of north of New York City. The property, located kitchen, and living quarters for the New
emergency. It is airtight (designed to withstand on the shore of Breakstone Lake, has been in Mutants. The eastern wing holds the library,
space), holds enough oxygen for four months Xavier's family since 1698. The mansion itself the main computer, and living quarters for the
(has a recyclable air system), contains food has been destroyed many times in the past as X-Men, including Ororo's loft in the attic. The
and gear for all nine personnel for four a result of battles. The present incarnation of central building, or main wing, contains
months, and has an automatic emergency the mansion was built using Shi'ar technology Professor X's quarters, his office, and
transmitting device that is activated when the provided by Empress Lilandra Neramani. Cerebro.
escape capsule is jettisoned. The X-Factor The heart of the complex is in the levels
Defenses: Due to the nature of the school,
plane can carry more than six passengers, but below the mansion proper. The basement
most of the mansion's defenses are passive in
those extra passengers will be without such appears normal for its type, containing a
nature. Alarm sensors line the perimeters of
protection. The X-Factor plane has no back-up generator, water heaters, furnace,
the main roads and paths and surround the
on-board weapon systems. and storage room, but the complex actually
major buildings. These alarms are of
The X-Factor plane is designed to fly like a runs much deeper.
Remarkable sophistication. When an alarm is
jet in Earth's atmosphere, but has the capacity The sub-basement is broken into two levels,
tripped it will be noted on the security monitors
to leave the atmosphere and enter into orbit the medical level and the Danger Room.
located in Xavier's office, the Danger Room,
around the Earth, even dock with a space Access to these lower levels is restricted. The
the hangar areas, the labs, and the briefing
station. Since it can reach such altitudes, the elevators operate on palm activated plates
rooms.
X-Factor plane can fly from the east coast to that are keyed to open only for authorized
The world at large does not know that
the west coast in 12 minutes, and reach any members of the two teams. Should power be
Xavier's school is the headquarters of the
destination on the planet in 90 minutes. The cut, there are stairs leading up to the main
X-Men and the training facility for the New
aircraft can circle the globe without refueling, mansion.
Mutants. Xavier prefers it this way, since
in low Earth orbit, for weeks. The cargo bay The Medical level contains extensive health,
widespread knowledge of the truth might
has been renovated to live-in quarters, rest, and recuperative facilities. The health
result in attacks against the school. Several
complete with all the luxuries of an expensive facilities include a gymnasium, steam rooms,
powerful groups, including the Avengers,
apartment, including sleeping quarters for six, sauna, and an indoor pool. The medical
Fantastic Four, and Hellfire Club, know the
all-band communications and television facilities include auto-docs and monitors
location and true purpose of the mansion. The
equipment, a galley for meal preparation, and (Shi'ar technology) that allow characters to
latter group has stolen the plans from an
a large lounge/work area. The craft is heal up to twice their Endurance in a single
earlier version of the mansion, and has
equipped with automatic fire extinguishing day from normal damage (physical injury,
duplicated both the Cerebro mechanism
sensors and equipment, a quad-computer burns, known diseases) and increases nurse
(which they call Mutivac), the old computer
backup system that virtually eliminates Friedlander's abilities to that of a General
system, and the old Danger Room (but not any
computer error, and the most sophisticated Practitioner of medicine. Also on this level is
Shi'ar technology that has been included
navigational systems of any Earth-created the terminal for the shuttle tube system to the
since then). Player characters who are
ship. hangar area.
mutants or friends of anyone connected with
the school should lose Karma for needlessly The Danger Room level is ten meters below
Locations endangering the school and its staff by
revealing its true purpose.
the mansion itself, for the protection of the
innocents aboveground. No matter what
This brief section covers some locations that happens on this level, there is no indication of
may come into play when using mutant Mansion Grounds: The mansion occupies a anything wrong on the ground floor. The level
characters. 3-mile-long, 1-mile-wide plot of land on the

84
contains a library, mission briefing and decide how tall the Danger Room scenario is automatically blows up), causing Remarkable
debriefing rooms, the major communications in advance, as each 8 foot ascent is also damage. Even more information can be added
room, back-up computers for the computer considered an area in here. Finally, he should by a clever Judge, such as:
system and Cerebro, and reserve living assign the entrance to one of the border
plates. It is important to know where the A1— (Pryde) 3 FLYING BOMBS (fr: A4-2)
quarters. All the equipment and information
characters enter when programming the room. (Hit-Ex, Rng-4-Boom, Dam-Go, Check stun)
needed for a mission is contained on this level
and the X-Men and New Mutants proceed Playing the Danger Room: An entire evening This indicates that when Kitty Pryde steps
here before leaving for a mission. The majority of game play can be spent in the Danger on panel A1, three flying bombs are released
of the level, however, is occupied by the Room, complete with Karma earned for from panel A4, elevation of 2 areas (which
Danger Room (see the next entry). accomplishing the mission or lost for failing. means out of the wall at 16 feet high), and
zoom immediately for her. They hit as
THE X-MEN MANSION DANGER ROOM: The The mission, along with the appropriate
Excellent ability, have a range of 4 areas
Danger Room is a training ground for mutants Karma, must be set by the Judge in advance
before they explode, cause Good damage
learning to use, improve, or maintain the use and can vary widely from a few points for
each, and the character should be checked on
of their powers. This is done by simulated crossing the room and exiting the door (with the Stun column if struck. One last example is
combat conditions using built-in tests, devices, numerous obstacles and traps in between) to in order:
and obstacles to challenge those within the whole adventures spent in a fantasy or
room. The current Danger Room in the X-Men futuristic land (with many encounters along the C5—1x2 EX. WALL for 4 turns
Mansion is enhanced by Shi'ar technology, way). It is all up to the Judge.
specifically with holographic projectors, a This decodes into any character stepping on
A player character performing in the Danger
mobius strip generator, and Shi'ar computers floor plate C5 sets off an Excellent Material
Room can lose Health as he normally would,
coordinating the whole room. The result of this Strength wall that is 1 area wide by 2 areas tall
but since many of the attacks are illusionary
is a Danger Room that can completely (always record width by height, then add
and the rest are buffered by the computers, thickness if necessary). The wall will pop up in
duplicate any site or situation on or off the the actual loss is figured out a different way.
Earth for training purposes. While the Hellfire an instant and stay there for 4 turns, then
Deduct the Health as you normally would from disappear into the floor again. Maybe the
Club's secret Hellion Complex, underneath successful attacks, when a character reaches
Emma Frost's Massachusetts Academy, has a Judge put it there to rattle the character,
0 Health he goes unconscious. When the maybe as the first section of a trap.
Danger Room (called the Combat Room) built session is over, the actual Health lost is
on stolen designs of one of Professor X's Below is just a brief list of the many events
one-quarter of that sustained in the Danger you can use in the Danger Room.
earlier Danger Rooms, it does not include this Room. So if a character finishes the session
sophisticated holographic capability. The area with a loss of 32 Health, he has actually only ENERGY WEAPONS: Weapons that fire
is usually monitored by Professor Xavier, or lost 8 points. beams of a specific type of energy (magnetic,
another responsible adult, from an overhead NOTE: If the safety lock is turned off in the gravitational, heat, laser, etc,), sonic weapons
control room. There is a safety lock built into (stun?), concussive blasts, light bursts, etc.
control room by some villain, Health loss is full
the room's computers that prevents the room
and for real. Anyone being hit by anything in MISSILES: Explosive rockets, flying batons,
from killing any character. This lock can be
the danger room will know that immediately. whizzing razor rings, and other attacks
turned off in the main control room, but it must
be a conscious act to do so. For most of the How to Program the Danger Room: There through the air. Always list range.
game's purposes, the safety lock is always on are two ways to program the room, randomly NORMAL WEAPONS: Machine guns, cannon,
and no character can be killed in the Danger or for select characters. The basic difference and other percussion weapons,
Room. In any event, if a session gets out of is that for select individuals, the room senses
control, activity can be terminated either from flame-throwers, water-cannons, crossbow
their positions and attacks them with situations
the control room or by pushing a cut-off button bolts, javelins, rams from the walls, etc., from
you have preprogrammed for them. So, if a
near the door within the Danger Room itself. fixed, movable, or tracking positions.
character steps on a plate in a randomly
(Interestingly, Emma Frost has recorded her programmed Danger Room, whatever is listed OBSTACLES: Sliding walls, cubes, bars, rings,
Combat Room to completely ignore her, so for that plate happens (if anything). If the room netting, and other obstacles that can also be
she can walk through the room and not be is specifically programmed, a character will used to a character's advantage. Smoke
attacked.) The Danger Room is equipped with only trip something that the room has screens, hydraulic presses designed to keep a
many programs, a gymnasium mode, a simple programmed on that plate for HIM. Many character in place, etc.
obstacle apparatus mode for increasing one's events can be programmed into one area,
flying ability or whatever, a clean-up mode for each for a different character. In both methods ROBOTICS: Robots of any type the Judge
ridding the room of the debris inevitably left by you list on a separate sheet of paper the plate desires, robotic limbs from the walls and
the characters from destroying devices, and code, then the event (or events for each floors, such as hands, tentacles, and so on.
others. But the one we are most interested in character). The kinds of events in a Danger TRAPS: Trapdoors or chutes into pits, water
is the combat mode. Room is almost limitless. The proficiency and vats, electric grids, deadweights that fall on
On the back of the detachable fold-out, potency of any attack can be up to Monstrous, the area, nets that fall on an area, steam jets,
found at the end of this book, is a sample of but should be around the character's average oil slick on floor or walls, huge suction tubes,
the Danger Room floor. Each floor plate is power rank. After listing the event on the nets and catchers from the floor and walls,
considered an area in the Danger Room, if you sheet, the Judge should list the rank of etc.
can move 3 areas per round, you move 3 damage, the range (if appropriate), and the
plates. Note that the plates are coded with attack's proficiency to hit, such as: The Judge may want to assign a fixed
letters and numbers. This is so a Judge can Material Strength to all items not otherwise
program his Danger Room for an adventure in A1—FLYING BOMB (Hit-Ex, Rng-4, Dam-Re) noted (Excellent is suggested). When using
advance, and know what plates trigger off Which would indicate that anyone who steps the Shi'ar holograms, a successful psionic
what effects. He can even increase the size of on panel A1 receives a flying bomb attack power used against a holographic opponent
the Danger Room by photocopying the fold-out (most likely from the wall above it) striking as will work if the proper FEAT roll is successful.
and changing the codes so that the Danger an Excellent ability, with a range of 4 areas
Room is longer, wider, etc. He should also before it is no longer a threat (or maybe

85
Introduction a bad dream and that their son's power had Know each other, and that there is a mutant
gone away. plot brewing to overthrow the government. But
This mini-adventure is included in this book as But Willie's power had not gone away, his Willie shows no more knowledge of the other
a means of introducing more mutant super body had just adjusted, while he was growing, mutants than the average person.
heroes into a campaign. The adventure itself to better handle the cosmic radiation he Next, Gyrich wants his technicians to try to
is not programmed for specific player absorbed. Lately, though, unbeknownst to trigger Willie's mutation again, hoping he can
characters, that is, it is not set-up only for the Willie or his parents, his powers had isolate the exact stimulus and possibly create
X-Men or the New Mutants. It is an open manifested themselves in his dreams. a drug that will arrest it. They use the only
participant scenario, where any mutant hero The first four encounters are to take place radiation source immediately available to
the player wants to run, including a days or weeks before the main adventure, sort them, cosmic radiation. Of course, they are
player-generated character, can be used. It is of a psychic rumbling before a major storm. not aware that Willie's body has absorbed
designed for four or five medium-level Encounter 4 presents a version of Mastermind almost lethal levels of cosmic radiation already
characters. If there are fewer or weaker and the heroes will most likely believe that he and is on the brink of a relapse into his
characters playing, the Judge may want to somehow has been using his illusions in a new comatose/dream state. The minute Willie is hit
alter the encounters so that they are weaker manner to cause damage. During these with the rays he passes out and a warped
(fewer opponents or longer time between encounters Cerebro (and the Hellfire Club's version of Nekra appears in the park outside,
encounters so the heroes can heal, etc.) If the Mutivac) picks up sporadic signals of a latent beginning Encounter 6.
Judge feels the player characters are really mutation manifesting itself, though not long By the time the Knights of Hellfire arrive,
tough, or there are more than five, then he enough for them to lock onto. However, Willie's condition has worsened considerably
may want to strengthen the opposition a bit Project: Wideawake has also picked up on the and he is within the medical ward of the 11th
(add more opponents, increase their firepower, child's emerging power by a stroke of pure floor, where he will stay until the end of the
or whatever). This mini-adventure requires the luck. On the test run of a new Mk V Sentinel, it scenario. If Willie has the opportunity to create
MARVEL SUPER HEROES* Advanced Game happened to fly over the Evans household nine more dream-characters he will come out
Supplement, especially the City Map that while Willie was creating one of his fevered of his coma, but be seriously weakened. If not,
accompanies it, and the map of the interior of dream characters. Since its present the radiation will eventually kill him (unless a
the Federal Building included at the end of this instructions were to record data but not react character who absorbs cosmic radiation can
section. to it, the Sentinel returned to base and be found to siphon off enough to stabilize
This scenario may be added to the Judge's reported the sighting. Willie). In either case, the player character's
existing campaign if the player characters Peter Henry Gyrich took charge of the primary mission for this entire scenario is to
involved are mutants. We stress mutants here, operation personally, as this was Project: rescue Willie and get him major medical help
as most of the encounters are geared towards Wideawake's first opportunity to observe what before he dies. The best places to obtain this
them, and it is in keeping with this book's they thought was an emerging mutant. Gyrich help include Professor Xavier's mansion, the
theme of Children of the Atom. This hoped to eventually kidnap the boy at the most Starjammer ship's medical bay, the Fantastic
mini-adventure includes many short opportune moment, and experiment on him to Four's Baxter Building, X-Factor's facilities, or
adventures that are tied into one major story. see what actually triggered the powers. He set even the Hellfire Club.
That story is explained in the Background up a surveillance team to monitor the Evans
section below. family members, following them wherever they
went. Project: Wideawake team members Encounter 1
Background recorded Willie's second dream (the second
encounter) and felt he should be abducted A Dazzling Performance
This scenario revolves around the mutant before any more occurred. Gyrich agreed with SUMMARY: Willie's power siphons off his
child named Willie Evans, Jr. Before reading them and moved his Sentinels in position to radiation poisoning for the first time in years. It
any further, you should review his description kidnap the child. occurs during his sleep, following an evening
in the Miscellaneous Mutants section. Though As will be explained in Encounter 5, the of television watching that included a
Reed Richards referred Willie to Professor location of the kidnapping is not that documentary on mutants, featuring footage of
Xavier, he has never been enrolled in Xavier's important. What is important is that the Hellfire Dazzler, who had told the world she was a
school. For the sake of this mini-adventure, Club knew of the Sentinels' activities because mutant. That night, an evil, warped version of
this is what has happened to Willie since the of Shaw's close contacts with the Department Dazzler appears.
day the Fantastic Four helped him: of Defense. Within minutes of the abduction,
Upon returning home with a "drained" the Knights of Hellfire appear, hoping to STARTING: This encounter can take place
Willie, his parents discussed his mutation for abduct Willie themselves before the Sentinels anywhere the Judge desires in or around New
weeks, trying to decide what to do. He seemed arrive, but settle on interrogating Willie's York City. It should occur days, or even weeks
alright, now that the cosmic radiation had parents. This is when the player characters before the major scenario, possibly with an
been drained from his body, and no more are first brought into the current scenario. unrelated scenario run between this and the
manifestations of his mutant power occurred. Willie has been brought to the Federal rest of the adventure. The encounter will start
Weeks turned into months, which turned into Building for testing, even as the player if and only if the players respond to television
years, and Willie's parents put aside their characters arrive to help his parents. The first and radio broadcasts of some strangely
fears. thing Gyrich does is plug him into the new garbed female, who resembles the
"Maybe," they thought, "Mr. Fantastic was Psionic Identification Device Project: mutant-starlet Dazzler. A news team provides
wrong. Maybe it was just a freak occurrence Wideawake's technicians have created. In a the television audience with live coverage of
and Willie was not a mutant after all." matter of minutes, Willie is bombarded with her going on a rampage.
Even if Willie was a mutant, the growing images and video footage of all the known
hatred in the country towards mutants was a ENCOUNTER: As the heroes approach the
mutants in this country. The file is extensive site of Dazzler's mayhem, they will note a
factor his parents could not overlook. If they and, for the sake of the game, includes most live-action news team on the spot. If they wish
brought their child to this Professor Xavier, he of the characters listed in this book. Willie is to retain their anonymity, they will have to
might teach Willie to use his powers... and it monitored the entire time for reactions to the either draw the Dazzler away from the
had been so long since Willie had shown any images. It is Gyrich's belief that most mutants cameras (which have a filming range of 4
signs of being a mutant. They hoped it was all

87
areas) or somehow disrupt the filming. The the main scenario, preferably following the last City Map 1 that came with the original
warped Dazzler will take no notice of them, major scenario the Judge ran. This time, as MARVEL SUPER HEROES® Game. It should
unless they attract her attention by attacking luck would have it, the encounter will happen take place at least two days after Encounter 2.
her or by a display of power within 6 areas of within line-of-sight of at least one of the player The Judge should wait until he has the
her, whereupon she will attack. Any one of the characters. It will appear as though the opportunity to draw the player characters into
player characters who has met Dazzler will warped Quicksilver and the warped Scarlet this area on some pretense (possibly following
note that this character looks like Dazzler, yet Witch are battling each other. up on another adventure).
it somehow...twisted. Also, this character is
wearing Dazzler's old costume, the one she ENCOUNTER: Once the heroes arrive at the ENCOUNTER: When the heroes are within 6
used to wear when she was shooting her site, the two warped ex-Avengers will areas of the construction sight, they will see
movie. immediately attack them. Use Quicksilver's an awesome sight, as will everyone else in the
Use the Dazzler's statistics for this and Scarlet Witch's statistics for the surrounding neighborhood. Up from the
character, but limit the damage she can cause characters, but modify them in the following ground, ripping through the surface like paper,
to no more than Monstrous and lower her ways. Quicksilver will have lost 30 Health is what appears to be the final phase version
Fighting ability to Typical. She will retreat if points by this time, from battling the Scarlet of the Living Monolith before it ascended into
she is being badly beaten, but stop a few Witch, have a Fighting ability of Typical, an planethood. It will stand 100 feet tall and look
areas away and begin going on a rampage Agility of Monstrous, and a Reason of Typical. like it was carved from solid stone. His bright,
again. Once her Health drops to 0, she The Scarlet Witch will have had her Health glowing eyes will simply look around the
disappears. If she is not defeated, but defeats reduced by 6 points from Quicksilver's attack areas, as if looking for someone to stomp on.
the player characters instead, she will have and have Fighting and Reason abilities of The police and citizens will run in terror; of it,
exhausted all her energy and disappear Typical. Neither of the warped characters will the Living Monolith has rampaged through
anyway. retreat. Once the warped characters' Health New York City once before. It will be obvious
reaches 0 they disappear. If they defeat the to any hero that he does not have much of a
AFTERMATH: If asking around after the heroes, they will then continue to battle each chance of stopping this villain. What the
battle, bystanders will say that she just other, until one reaches 0 Health, then they heroes do not know is that the power drain for
appeared out of nowhere. Extensive will both disappear. a character this big is phenomenal and it only
questioning of bystanders will raise the has a Health of Poor and no abilities or powers
comment that the creature who just was AFTERMATH: If the heroes ask around after
to speak of. It is, in effect, a shadow villain and
beaten by the player characters looked "just this battle, they will find out that the two
cannot harm anyone. If no one touches it, it
like that mutie broad on TV tonight." When warped characters materialized out of thin air,
will dissipate after five rounds of looking
pressed, the bystander will mention the just like Dazzler had done. If they go back and
around. If any character has the courage to
documentary on mutants that Willie watched. check the previously mentioned mutant
attack it and causes Poor damage or better, it
If the player characters make an effort to documentary, they will again find out that both
will dissipate.
obtain a copy of the film, they should have no characters used tactics and struck poses
trouble finding it. In the documentary, both similar to those broadcast. They will also note AFTERMATH: This encounter is a good
Dazzler and the first Brotherhood of Evil that the sequence showing Quicksilver and lesson in courage. Whoever the first hero is (or
Mutants are featured, since they are publicly Scarlet Witch followed right after the sequence heroes are) to attack it (must be in the same
known as mutants. The shots of Dazzler on Dazzler. The next sequence is on the round if more than one attacker) receives the
sometimes show her in the exact positions she leader of the original Brotherhood of Evil full Karma for defeating it. Those who just
struck tonight during the battle. Even some of Mutants, Magneto! Again, try as they might, stood by or ran away lose out. It is common
her comments would be the same. Try as they this encounter will seem like an aimless knowledge that the Living Monolith
might, there will be no rhyme or reason to rampage to the player characters. Almost disappeared into space some time ago.
tonight's attack. If any character thinks to everyone who follows the Avengers knows that Absolutely no one who sees it dissipate
check Cerebro the next day, they will find a the Scarlet Witch and her husband, the Vision, believes that this was the Living Monolith. If
record of a mutational manifestation in the are on a leave of absence and have gone the heroes are not aware of these facts, the
area where they fought last night during the away. Judge should inform them of it now. He can
time that they fought the warped Dazzler. even bring in another NPC hero who had
KARMA:
rushed to the scene to confirm that this could
KARMA: Responding to the Threat +10
not possibly have been the Living Monolith. If
Responding to the Threat +10 Defeating Scarlet Witch +20
the hero player characters relate their recent
Defeating Quicksilver +50
Defeating the Warped Dazzler +30 experiences with these dissipating characters
Being Defeated -30
Being Defeated by the - 25 to the NPC hero, he will just shrug and say it
Gaining Information Afterwards +10
Warped Dazzler sounds like an illusion to him.
Gaining Information Afterwards +10
Encounter 3 KARMA:
Attacking the Living Monolith +100
Encounter 2 Fe Fi Fo Fum (to be divided among those who
first attacked—must have been
Speed and Spells SUMMARY: Willie's radiation level continues in the same round)
to rise and his dream creatures are still being Standing by and not attacking -20
SUMMARY: Willie is absorbing too much Running Away -40
produced. One of the most vivid images of the
cosmic radiation again. During his night's
documentary, that of the Living Monolith,
sleep he again siphons off power, this time
creating a warped version of both Quicksilver
sparks his appearance. Encounter 4
and the Scarlet Witch as he saw them on the STARTING: This encounter can take place
previously mentioned documentary. anytime the Judge desires, as Willie could be It's All Done With Mirrors
daydreaming too. Its location will be the empty SUMMARY: Willie's drain from creating the
STARTING: This encounter can take place
construction lot on the corner of W. 7th Living Monolith in Encounter 3 is slowly
anywhere the Judge desires in or around New
Avenue and N. Cleveland Street, located on beginning to lose its effect. He is beginning to
York City. It should occur a few days before

88
drift off all the time and dream. This time, it is KARMA: keeping them at bay, and many of New York's
a dream creature version of Mastermind that Defeating Phoenix Illusion +40 Finest have already fallen today."
Willie creates. This may lead the heroes to Defeating Mastermind +35
believe that they have discovered the source Being Defeated by -30 ENCOUNTER: Upon the heroes' arrival, they
of these recent illusions. Phoenix Illusion see the police pulling back, the park and
Being Defeated by Mastermind surrounding streets deserted, and at least two
STARTING: Again, this encounter can take live-action news teams set up on rooftops
after the Phoenix Illusion is gone -25
place anytime during the day or night, and filming the whole thing. In the park itself can
Anyone guessing that this is
anywhere in the city or near Willie's home. If be seen:
all tied in and Mastermind is
the Judge has no preference, it will take place —a young black woman lying prone (Mrs.
not really involved +10
on the northeast corner of the City Map 1 that Evans lying in shock);
comes with the original MARVEL SUPER —a young black man (Mr. Evans) being held
©
HEROES Game, in the park. It is up to the Encounter 5 by his lapels by one of the Knights who
Judge to again lure the player characters to occasionally shakes him, as if interrogating
this spot, this time with a story of a fire truck Knights Errant him (the Knight has his helmet off and lying on
that has blown up under its own pressure, the ground);
SUMMARY: The Knights of Hellfire have
harming dozens of people. The encounter —a damaged air sled smoking on the
missed the Sentinels and Willie Evans, and so
should take place within 24 hours of ground, behind the Knight who is interrogating
are intimidating his parents when the police
Encounter 3. Mr. Evans;
show up. During this battle, another live-action
ENCOUNTER: As the heroes approach the news team shows up and the heroes see this —numerous policemen, unconscious, lying
scene of the disaster, everything they see on the ground (their weapons are strewn hither
attack on television.
(firetruck, victims, passerbys. etc.) disappears. and yon);
STARTING: This encounter takes place during —seven other Knights on their air sleds
The illusion was only directed at them. Just for
the day in the easternmost area of Rathbone firing their blasters, forcing the police back at
a fleeting moment, they catch a glimpse of a
Park that is available to the Judge (the City least a block away from the park (add one
man (Intuition FEAT roll to see if they
Map that comes with the boxed MARVEL knight for every additional player character
recognize Mastermind), then he disappears. A
SUPER HEROES Game contains the western over five).
round later, as if in answer to the emergency,
half of Rathbone Park, while the City Map that The Knights are not expecting any trouble
the original Phoenix flies around a building,
is included in the MSH Secret Wars II Special from super heroes and are just preparing to
lands, and begins to talk with them like a
Campaign Adventure includes the eastern half leave on their air-cycles, when the heroes
normal super hero meeting friends. The Judge
of Rathbone Park). It should occur from two to arrive. They will battle for six rounds, then
should make sure they all know that the
four days after Encounter 4. One half hour those who are left will retreat, flying off in all
original Phoenix was destroyed a while back
before Encounter 5, Gyrich, who had the directions to avoid pursuit. The Knight on the
and the greatest probability is that this is an
Evans family followed, called in the Sentinels ground with the damaged air-cycle will treat
illusion. In fact, it is one of the dream state
to kidnap little Willie Evans, Jr. This took place Mr. Evans as a hostage until he is neutralized
Mastermind's illusions and should be treated
in Rathbone Park. Mrs. Evans went into shock by the player characters (or the police if the
accordingly. Mastermind can have no power
and Mr. Evans was hurt trying to stop them. player characters will not do it). The police will
rank over Monstrous, nor can his Illusions, his
Willie was taken by the Sentinels to a north not interfere with the battle between the
Fighting rank is Feeble and his Reason is
access tunnel off the river, and through that Knights and the heroes, and will only attempt
Typical. The strain of a dream character to
tunnel to the second level parking ramp to save Mr. Evans if the heroes obviously will
create and maintain an illusion is too much for
entrance to the Federal Building (see the map not.
prolonged action. If the illusionary Phoenix is
on page 94).
not defeated within seven rounds, she will AFTERMATH: This is a good chance for the
Meanwhile, Hellfire Club agents had called
disappear as if an illusion. If she is defeated, heroes to score Karma points on television as
in their own Knights of Hellfire to abduct Willie
she will also disappear as if an illusion. Either being one of the good guys. Of course, they
just moments before the Sentinels arrived (see
way, once gone Mastermind will appear on an can also lose Karma by making an
Villain Agents-Commanders in the VIP section
adjacent area, weakened and looking afraid. unfavorable impression (killing characters,
and their armor in the items section). By the
He will start to run west. If he is attacked uncalled for damage of property, letting the
time the Knights arrived, Willie and the
within the next two rounds, he will be too weak police rescue Mr. Evans, etc.) The
Sentinels were gone and police were
to present another illusion, otherwise he will determination of this publicized Karma, and
everywhere. Since the Knights had to talk with
be able to make an illusion of himself being the exact amount of it, is left to the Judge. If
Mr. Evans, they have been battling police,
invisible, switch directions and head south, any character follows one of the Knights as
while one of their numbers interrogates Evans.
and dissipate after another two rounds. If he is they scatter, the Knight will turn to fight after
The Judge must arrange for the heroes to see
caught and defeated, he will dissipate, but the three blocks of flight.
the live broadcast of the battle and hear the
heroes will not be sure if he was real and If the heroes seek out Mr. Evans after the
words of the live-action news announcer:
transported out of the area somehow, if this battle, he will ask to speak with the heroes
"Apparently little Willie Evans was abducted
was an illusion of him, or if it was another of alone and the police will accommodate him (as
this afternoon by giant robots from downtown
the weird occurrences that have been they whisk Mrs. Evans away to the hospital).
Rathbone Park. Shortly after, these men in
happening lately. Mr. Evans will tell the heroes Willie's entire
weird, armored costumes that are on your
AFTERMATH: Very little aftermath is involved screen now, arrived and kept everyone away past, and mention that his son has been
in this encounter. The Judge should hint and from the child's father. They were thought to having bad dreams again lately (if asked, he
subtly imply, if questioned, that it seems as be the local authorities until police arrived and will name the nights that match Encounters 1
though Mastermind is around to plague the were fired upon. Now the Evans family is &2).
heroes and has gotten away. being held hostage in the middle of the park, If asked, Mr. Evans will describe the two
while the battle rages around them. Though Sentinels who abducted his son, and tell them
the Special Weapons unit has been ordered that one of the Sentinels said "Come with us!
up by the New York Police Department, the
armored marauders seem to have no problem

89
It is illegal for a mutant to resist arrest by a as well as the remaining Knights. building.
Sentinel." (Obviously faulty programming of
the Sentinel in expectation of the future.) ENCOUNTER: The Knights will fight with the STARTING: This encounter can take place
Fortunately, no one else heard the Sentinel heroes against this Magneto until he is either immediately after Encounter 4, or a day
but Willie's parents. defeated, then, if all three still remain, attack later. Whatever day they are going into the
If asked, Mr. Evans will say that the armored the heroes, try to drive them off, and resume building, it will be a Sunday or a federal
men came out of nowhere, did not seem to their search for the boy. If only one or two holiday and there will only be skeleton crews
know anything about the previous giant robot Knights remain, they will get their tails out of working. The heroes can either enter through
attack, and kept asking Evans questions such there. the roof, through the front door, try to smash
as "Where have they taken your son?" "Can Use Magneto's character statistics with the through one of the windows, or through the
you hear his thoughts?" "Did the Sentinels following adjustments: his Fighting and underground parking ramp. The Judge should
say anything about where they were going?" Reason abilities drop to Typical, his powers mention to the heroes, if they take any time at
and the like. He tried to explain to the man never go above Monstrous, and his Flight all to scout out the objective, that there is a
that he had no idea of what was going on, but speed drops to 12 areas per round. sign near the underground parking ramp off of
that only seemed to provoke the man further. The warped Magneto will concentrate his West 6th Avenue, that directs visitors to the
After that, Evans will pass out from his injuries beginning attacks against the character(s) with Federal Building to park in this parking lot. If
and the police will put him in an ambulance. the most metal on them. This character, unlike they go down one level, they cannot help but
the present Magneto, has no difficulty with notice a) an entrance to the Federal Building
Just before the heroes are about to leave,
killing a character, so he will not simply in the southeast corner and b) a ramp that
the police will call out to them that the helmet,
remove them from play by magnetically flying says "For Federal Employees Only" that
left behind by the Knight on the ground, was
them out of there. At the same time, he has proceeds down to a lower level. The Judge will
making some kind of noise. Inside the helmet,
little Reason and an unconscious foe will be use the City Map that accompanies the
the communications receiver picks up a call ©
ignored. He will keep fighting until he has MARVEL SUPER HEROES Game to show
from the Hellfire Knight leader (there are
either defeated or driven away all of the the players where their target is and have
others, even if all those in this encounter were
heroes and Hellfire Knights (including them indicate where they will enter, exit, etc.
defeated). The transmission says, "Hellfire
characters who appear to have been The Judge himself will also use the Judge's
Knight leader to all Knight units. Mutivac has
defeated), or until he, himself is defeated, maps included in the back of this section. He
detected the mutant target in the area
whereupon he will disappear. should be careful not to let the players see
between North Hayes and North Fillmore
Streets, east-west, and West 9th and West 5th these maps, as they indicate actual windows,
AFTERMATH: The aftermath of this encounter relative wall strengths, etc.
Streets, north-south. Proceed there should include interrogating one of the
immediately." Knights. If the heroes pursue and capture one ENCOUNTER: Since this is the main scenario
NOTE: If the heroes are too badly damaged of the Knights, then they can interrogate him. of the mini-adventure, the description of the
to continue at this point, the Judge could If they do not do this, the Judge should supply Federal Building will be handled in great
arrange so that the helmet is taken into their them with one by having one of the previously detail, floor by floor. Refer to the map legend
custody for study, and this broadcast is made fallen Knights moan his way back into when referring to wall types, door types,
a little later, to let them have a chance to rest. consciousness. window types, and so on. And now, a few
The heroes can interrogate a prisoner by 'givens' for the entire building.
KARMA:
threatening him, etc., but not actually harming The building is a maximum security
Responding to the Threat +10
him (or they will suffer Karma loss). The building, that is, it is made of some of the
Each Knight Defeated +25
prisoner is interrogated by making a Psyche strongest materials, built at great cost, to
Good Publicity on TV +50
FEAT roll and a Reason FEAT roll, every 5 house most of the New York City branches of
Bad Publicity on TV - 60
minutes he is interrogated. If he fails both rolls the various federal law enforcement and
Each Important Piece of Information
at the same time, he will answer three intelligence authorities. All of the electrical
That They Received by Questioning +10
questions put to him by the interrogating conduits, plumbing pipes, and ventilation
character. He has the potential for telling all he systems are built between layers of the walls
Encounter 6: knows, including the fact that Emma Frost and have a life expectancy of one hundred
years. There is no way into them except
believes she had located the kid just before
A Magnetic Personality the warped Magneto attacked. He is through lighting or plumbing fixtures or the
somewhere within the Federal Building. After small vents. The designers opted for
SUMMARY: Upon the Knights' arrival in the thousands of small ventilation shafts, instead
the three questions are answered, the
area, the Hellfire Club's White Queen starts interrogating can begin again so three more of large ones. The vents in a room are no
telepathically scanning with Mutivac from afar questions can be asked. larger than six inches square. Every 30 feet,
to try to pinpoint Willie's position. Willie, in his the ventilation systems have small electronic
delirium, senses this and creates another warp KARMA: grids which deliver Remarkable shocks to
character to protect himself. Responding to the Threat +10 anything touching them larger than
Defeating the Warped Magneto +100 one-quarter inch.
STARTING: By the time the heroes arrive at Each Knight Defeated +25
the City Map that comes with the MARVEL The entire building is considered fire proof,
Successfully Interrogating the with smoke and heat sensors, and water
SUPER HEROES® Advanced Game, the Prisoner, per Fact Revealed +10
battle seems to be raging on 8th Avenue, sprinklers or foam nozzles everywhere. A
where it borders on the north section of Remarkable level fire, breaking out anywhere
Buchanan Park. Strewn over the area are Encounter 7 within the building, will be extinguished in two
rounds. Because of the high security factor of
about a dozen fallen Knights and their sleds.
Siege of the Federal Building the building, there are no emergency
Three more are circling a figure that appears stairwells, just the four elevators: A, which is
to be Magneto (judging by his powers) in his SUMMARY: Willie is being held somewhere in the public elevator going from floors S2 to 11,
old costume (the same one worn in the mutant the Federal Building. It is up to the heroes to B, which is another public elevator going from
documentary). As soon as the characters find him and get him to a hospital. Between floors S2 to 10, C, which is the U.S.
make themselves known, he will attack them, Willie and them is a maximum security

90
Department of Defense's elevator that goes The entire building is made of three wall devices can penetrate the building. All
from floor S2 straight to floor 11, D, which is types: Type A, reinforced concrete or steel of bureaus have separate communications
another U.S.D.D. elevator going from the 11th Remarkable Material Strength, Type B, solid frequencies through their own systems. They
to the 12 floor. The C and D elevators are stone blocks of Incredible Material Strength, all broadcast through a mega-scrambler on
unknown to the other bureaus in the building and Type C, granite blocks or steel alloys of the roof, but cannot tap into each other's
and are used by Project: Wideawake Amazing Material Strength. network. They can communicate via satellite
(hereafter referred to as P:W) personnel (note The doors within the Federal Building, with any of their stations in the world.
that elevator C is surrounded by Type C walls). whether room doors, elevator doors, or The electrical circuitry has pulsating
All elevators have emergency ladders in their oversized doors, are of three types: Type 1, breakers in it, which means that any high
shafts. There is one stairwell from the normal doors of either reinforced metal or electrical charge traveling through them must
helicopter pad on the roof to the twelfth floor. simulated wood that are of Excellent Material be of Excellent intensity or better before they
That will be covered later. Strength and have Remarkable level locks on short out. If a system is short circuited, it will
The entire building, from the outside, looks them (in the case of room or building exit only shut down the area shorted, and all
like it has windows evenly spaced on every doors), Type 2, strongly reinforced metal or adjacent areas. The electrical system will
floor aboveground. All of the windows are simulated wood doors of Remarkable Material automatically reset in three rounds, in any
coated with a mirror screen, so no one can Strength and all fitted with Incredible level case.
see in. In point of fact, only the windows locks, and Type 3, extremely reinforced metal All rooms marked "E" are rest rooms. They
are equipped for either sex, unless marked
shown on the individual levels are actually doors of Incredible Material Strength and all
otherwise.
windows that people inside can see through. fitted with Amazing level locks. None of the
All personnel not listed separately in this
They are a new bulletproof glass/high strength locks are electrical, so they cannot be shorted book will be considered as either agents,
plastic compound and have a Remarkable out. The locks are of a space age plastic and commanders, or sub-commanders. Use the
Material Strength. Any other window has an cannot be magnetically opened. It would Villain Agents entry in the V.I.P. section for
Incredible Material Strength, and then is require Incredible heat to melt them and the their general statistics.
backed by whatever wall type is there. If a door would melt first. The door hinges are NOTE: The Judge should feel free to add or
character wishes to smash through a window situated in such a manner as to be delete anything he wants. On the less
from the outside, have the player designate on inaccessible from either side of the door. important floors, (FBI, CIA, etc.) he may wish
the City Map which level and approximately Since all of the floors are high security to add characters or information peculiar to his
where on the building he wishes to enter. Look areas, no security scanners or video cameras game. The only "floating" encounter, that is
on the Judge's maps and see if that are mounted, for fear of someone tapping into an encounter not fixed to a specific locale, is
approximate location is a real or false window, the video line and identifying all the agents. the following one.
and treat accordingly. All real windows are The building itself has a nullifying field
equipped with sensors which detect breakage constantly broadcast around it, so no
and sound an alarm on the floor penetrated. electronic (or super powered) visual or hearing

91
Floating Encounter player characters alone, then figure out the the damage by a +2 CS. It can continue to add
Karma normally. If a warped hero was needed, lasers this way, up to a battery of 6 lasers, if all
SUMMARY: The player characters meet
subtract Karma from those heroes who were have a clear line-of-fire to the target, and if they
warped versions of themselves. defeated. Any player character who the Judge are not firing at another target.
STARTING: Before the players have gone too far feels actually defeated a warped character on Both Garage doors 23 and 24 are on this
(no more than three floors from the bottom up or his own, despite the warped hero's presence, level. They belong to Project: Wideawake and
if they enter in the middle, and on the roof if they should earn his Karma for defeating the villain. have been expertly camouflaged to appear as
try to enter through the roof), the player If an undefeated character did what he could if they have not been used in years. Both have
characters will run into warped versions of in the battle, but the warped hero actually sensors above them to tell if there are any
themselves. The fevered Willie, sensing their defeated the warped villain(s), grant the persons within eyesight of the doors. They will
presence, has sent them after their originals. The Karma to the warped hero, but do not deduct not open the doors if someone is around.
Judge may place them wherever he desires, but Karma from the undefeated player character. The Amazing Material Strength Garage door
they will not be too cleverly hidden in an The actual Karma won depends on who 23 is the exit from the tunnel that leads to area
ambush. Try to locate the conflict at least one defeated whom, and is up to the discretion of 6 of Sub-Basement Level 2, the special
floor away from Gyrich and Willie. the Judge. The Karma lost from being operations bay. If garage door 23 is breached.
defeated depends upon whether the player a Mk III Sentinel in S2, area 5 will come to
ENCOUNTER: The warped characters will character was defeated by a less powerful investigate. Garage door 24 (also Amazing
appear 6 areas away from the player character (-40), his own warped version Material Strength) is the exit from this level to
characters. Check for surprise as normal. (- 30), or a more powerful character (- 20). a tunnel that stretches miles north to open on
Each warped character will attempt to attack When the Karma has been determined, the an abandoned lot near the river. This is how
his own original, but if engaged by another players may continue. Project: Wideawake can move their Sentinels
player character, will attack him first. Only or advanced vehicles in and out of
when the first is destroyed will he then
continue after his own original. The player The Federal Building headquarters without being seen.
characters may fight whomever they choose SUB-BASEMENT Level 1
SUB-BASEMENT LEVEL 2 Parking lot.
and can reach. (Use the map on page 96, ignore numbers
(Use the map on page 96, ignoring
Use the characters' own statistics for their 16, 23 and 24.)
numbers 21 and 22.)
warped versions. Remember to lower the This is the normal underground parking lot
The parking level that is the same depth as
warped versions' Fighting ability by a -1 CS, for visitors and average employees of the
Sub-Basement level 2 is reserved only for
lower the Reason to Typical, and lower any Federal Building. It is reached by an open
Federal Building Employees of
power of Unearthly or greater to Monstrous. ramp on the southwest that has access onto
Sub-Commander rank and higher. It is also
Also, no warped version can perform power West 8th Avenue. The parking lot actually
used to store special vehicles, bring in
stunts. The warped version of each character opens up much farther to the northwest (the
fugitives, etc. The S2 parking level is only
will only disappear after it is destroyed, or the blank block), but this is the only location we
reached from the S1 parking level by either
original character is defeated (so it is are concerned with. The entire parking level is
the 16 ramp or the stairwell outside of 21. The
conceivable that a warped Beast who is patrolled by two NYPD officers in a squad car
ramp has a security guard (operative level) at
fighting the real Cyclops will disappear after (each armed with walkie-talkies, a six-shot
all times, armed with a six-shot handgun,
the real Beast is either defeated or leaves the handgun, a can of mace, and handcuffs; there
mace, and a nightstick. The guard gate is only
building for two rounds). is an eight-shot shotgun in the trunk). In
opened from inside the guard booth and is an
This encounter could get pretty hairy for the addition, there is a security guard outside of
Excellent Material Strength barrier. The
heroes. If they are down to two characters left 21, the entrance to the Federal Building, as
stairwell opens up to the entrance to the
and it looks like they will lose the Judge can described in the previous chapter. The only
Federal Building on level S1. There is an
use the Willie Option. That option is that other thing of note in here is the Garage Door.
armed security guard at the top of the stairs
Willie's mind is struggling with itself for 22. It opens into a 3 area long garage which
with a nine-shot automatic pistol and two extra
balance. Part of it suddenly realizes that these holds the maintenance equipment for the
clips. Both security guards are equipped with
characters are here to help him. He then parking lot. The lighting on this level,
walkie-talkies that keep them in contact with
sends a warped character to help the player combined with the many columns and pillars,
the building security commander.
characters. If he is defeated another warped act to limit normal eyesight to 4 areas.
The lighting combines with the many
hero will show up, and another, until the
columns and pillars down here to lower normal
warped villains are defeated. The final warped FLOOR SUB-LEVEL 2
eyesight to 3 areas.
hero will stay and assist the heroes in whatever (Use the map marked Sub-Level 2)
Since this is a high security installation, there
way he can for 10 +1 -10 rounds. The twist 1. Guardroom; one security guard
are built-in defenses down here. On support
is, the warped character is also a product of (operative) armed with a six-shot handgun,
columns 1, 4, 5, 6, 11, 12, 13, 14, 25, 26, 27, and
Willie's poisoning, so it should be a former mace, nightstick, and walkie-talkie. He also
28, there are auto-scans which run off the
villain who not only is acting as a hero, but has has an eight-shot shotgun in his cube. His job
building's security computer. They each have a
the demeanor of a hero also. Possible warped is to make sure no unauthorized personnel
range of 2 areas and guide the firing systems
heroes could include Juggernaut, Blob, Silver enter this level. Only U.S. Department of
(note that the scanners work on line-of-sight, so if
Samurai, Whirlwind, etc. Defense personnel are allowed down here.
a character is properly situated, like on the
AFTERMATH: If the encounter takes place on an northeast side of pillar 3, they cannot locate him). 2. This is a security door hidden behind
occupied floor, the miscellaneous people on the The auto-scans can see in the dark, but not some crates. It is so well hidden that to find it
floor will lock up any important material, then call through dense smoke or gas. without knowing it is there requires a
for help from the NYPD. The police will start with On pillars 2, 3, 7, 8, 9, 10, 15, 17, 18, 19, and successful Intuition FEAT roll.
the lobby and search floor by floor until they find 20, lasers are mounted. Each laser fires a beam 3. Project: Wideawake operative here,
the characters. This might add a little more that causes up to Remarkable damage. If the armed with a sub-machine gun. He is not to
pressure to the mission (use Villainous computer sees through its scanners that an allow any non-Project: Wideawake personnel
Agents-operatives statistics for the police). individual is not affected by Remarkable laser into area 4, and asks no questions of
If the warped characters are defeated by the fire, it will turn another laser on the target to raise personnel exiting from 4.

92
4. Project: Wideawake vehicle and Sentinel that has the building's furnaces, central air 7. This is a maintenance room containing all
repair and maintenance room. There is a Mk conditioning, water pumps, heaters, and the equipment the maintenance people use in
III Sentinel currently taken apart in here. Other filters, and a back-up electrical generator in cleaning the building (but not levels 11 and
than that, the place is abandoned. case Con-Ed has a blackout. 12).
5. Project: Wideawake storage of Sentinels. 8. This is an empty conference room.
Locations a through d are all Mk V versions, e FIRST FLOOR 9. This is the office of the manager of the
is a Mk IV, and back in the shadows, f is a Mk (Use the map marked Lobby Level) Federal Building. It also holds document
VI prototype. All of them but d are completely 1. This is the marble floored lobby of the copying and shredding equipment.
shut down. D is on low battery usage mode. Federal Building. Though today most of the
This means that unless it is disturbed it will offices are officially closed for the holiday (or FLOORS 2-10
remain 'asleep' and conserve power. It is Sunday), intelligence work never ends and so (Use the map marked Levels 2-10)
activated so it can investigate any tampering the building is open. There are numerous IN GENERAL: Each level is divided into two
with Garage Door 23 on parking level S2. large potted plants spread around the lobby areas, which are filled with cubicles of Good
Unless it is disturbed by gunshots from the and many large marble statues of past famous Material Strength. Most of these levels are
adjoining areas or by mass destruction within law enforcement officers (J. Edgar Hoover, deserted and most valuable documents stored
here, it will remain inert. Characters can Elliot Ness, and so on). There is an index by in various vaults. The lights are real low,
quietly try to open a Sentinel's hatch and rip the elevators door that reads: except for where the people are located,
out some wires, but that requires an Agility consider it dim lighting in the middle of the
AGENCY FLOOR floors. Room 1 on each level is always the
FEAT roll. If the roll is failed, enough noise was
made for Sentinel d to activate. It will demand CENTRAL INTELLIGENCE AGENCY 8 communications room, containing
identification, then enter combat for three FEDERAL BUILDING SECURITY 1 sophisticated communications equipment, the
rounds. At the end of the third round, it will FEDERAL BUREAU OF agency's main computer, document copying
activate the Mk IV Sentinel and another Mk V INVESTIGATIONS 9 and shredding machines, etc. There is an
Sentinel. If one of these backups are INTERNAL REVENUE SERVICE 2 agent on duty in every communications room.
destroyed within three rounds, it will not be SUPREME HEADQUARTERS FOR Most cubicles have office supplies and a
replaced, but if it is destroyed after three INTERNATIONAL ESPIONAGE, computer station. Any computer station can
rounds, another is activated, until all are used LAW ENFORCEMENT DIVISION. 4 tap into that agency's computer, but
up. U.S. DEPT OF DEFENSE 11 passwords are required. If searching for more
6. This large garage usually contains a U.S. DEPT OF JUSTICE than six rounds in a section, the player
number of vehicles of fantastic design, but all U.S. MARSHALL 7 characters can find at least one passcard for
are on assignment today (if the Judge wishes U.S. SECRET SERVICE 3 that floor's doors.
to include one in here of his own design that is U.S. DEPT OF TRANSPORTATION Type 1
fine—a mutant stealing a Project: Wideawake COASTGUARD 10 That agency's armory is always in Room 2.
vehicle is not a Karma loss activity, since it is U.S. DEPT OF THE TREASURY It usually contains, bullet-proof vests,
not evidence and P:W is an illegal ALCOHOL, TOBACCO, & handguns, rifles, sub-machine guns, tear gas
organization). FIREARMS DIV. 5 and smoke grenades and rifles, and some
The lower access to elevator C is off of this CURRENCY DIV. 6 may even contain LAWs rockets. The contents
area and requires a special I.D. card to open it of each armory is at the discretion of the
(it has a scanner which visually recognizes The Federal Building has its own security
guards. Unless otherwise stated, they are Judge.
Sentinels and allows them passage—no more The head of the New York branch of that
than two at a time). operative level, carry six-shot handguns and
mace. There are three of them always floor's agency has his office in room 3. It
stationed in the lobby, one at each door on usually contains valuable information that the
FLOOR SUB-LEVEL 1 Judge may be able to use for leading the
(Use the map marked Sub-Level 1) either side of the elevators, and one outside of
room 3. characters into further adventures.
7. This is a simple entryway from the S1 PERSONNEL: Each floor has 1 + 1-5
parking level to the Federal Building elevators. 2. This is an information booth where a
female clerk will provide information about people working. One is always in the
The door on the southeast is marked communications room. If there are more than
"Employees Only." federal law enforcement programs, etc.
3. This is the office of the head of security at three people on the floor, one of them is the
8. This is a security room. A guard here branch head. The head of each agency is a
checks to make sure that no one enters this the Federal Building. He is here today trying to
catch up on his work. He has an eight-shot commander level, every other agent there is a
area who does not have clearance. He is sub-commander level. All of them have
armed with a 20-shot sub-machine pistol and shotgun in a locker in his office. Treat him as a
sub-commander. six-shot revolvers (the Judge may vary this as
is a sub-commander. he desires).
9. A large expanse of pipes and machinery 4. This room contains the Federal Building
security force's security computer that A warped version of Nightcrawler is roaming
takes up this area. It is simply to discourage the 8th floor, but will only be noticed if a player
anyone from looking around. monitors break-in alarms, fire alarms, and
controls the S2 parking level's auto-scanners character arrives on that floor and starts
10. The door to 10 is so well camouflaged snooping around. Otherwise, he is just
and lasers. It also contains direct
that it requires an Incredible Intuition to even crawling around and quietly sabotaging the
roll the red FEAT roll result needed to locate it communications to all the heads of the
bureaus on all the floors above and to the office equipment. Use Nightcrawler's
if one does not know where to look. A statistics, but lower his Fighting to Good and
NYPD.
character with an architectural or engineering his Reason to Typical.
talent would automatically be allowed the 5. This is the security force's break room.
There is currently no one here. A warped version of Shadowcat is phasing
FEAT roll to find it, as they know there might randomly throughout the first through the tenth
be one. 10 is the back-up systems room to 6. This is the office of the owner of the
security building. It holds the plans for the floors. The Judge should roll 1d10 when the
room 11. If 11 is destroyed or otherwise fails, player characters first enter floors 1 through
10 kicks on automatically. structure of the entire building, except for
elevators C and D, which are described as 10 for her initial location. She will move up or
11. This is the maintenance systems room, down one floor, every round after that (50-50
utility shafts.
chance). If she is occupying the same floor as the Treasury Department handle different its kind in existence, not even the Project:
a player character, she will attack. If she is on jobs—Currency handles forgery, Wideawake computer files have these names
a floor when an elevator passes it, she will counterfeiting, and the protection of the mints. in them. Gyrich is with Willie in room 23.
follow the elevator (up to 2 floors at a time). A.T.F. handles illegal importing or 19. This is the Project: Wideawake meeting
Other than to the heroes, she will not show manufacturing of liquor (bootlegging) and all room for security non-Project: Wideawake staff
herself. Use Shadowcat's statistics for the forms of crimes dealing with the illegal (Sebastian Shaw, senators, etc.). It is also
warped character, lowering her Fighting to manufacturing or smuggling of firearms. bugged and taped by room 20. It has a huge
Good, and her Reason to Typical. etched-mirror map of the world on the north
FLOOR 11 wall. A massive oak table runs the length of
Brief Agency Descriptions: (Use map labeled level 11) the room and is surrounded by large, leather
CIA: The leading American intelligence Unless otherwise noted, no personnel are chairs.
agency which controls most U.S. information here today. 20 & 21. This is the Project: Wideawake
gathering and covert operations overseas. 12. This is the reception desk for the DOD. outer security room. All conversations and
Coast Guard: The Coast Guard is a division The receptionist is here today. She is nice, actions in rooms 13, 16, and 19 are recorded
of the Department of Transportation during polite, and has no idea what they do here. and videotaped through here. Two
peacetime, and is charged with the protection 13. This is the waiting lounge for people communications operatives are always on duty
of America's major internal rivers and lakes, who have appointments. It is bugged by the here. They are armed with twenty-shot
and with all of her shoreline. C.G. is also DOD and everything anyone says in here Is sub-machine gun pistols. They also have a
active in preventing drug smuggling over our recorded by the personnel in room 20. The constant open microphone to room 21. Room
waterways. room is equipped with a wall-sized one way 21 is a final security clearance room before
FBI: The leading American intelligence mirror (14), and all activity in lounge 13 is entering P:W's inner complex. There are three
agency which controls most U.S. criminal videotaped as well. No one is admitted to any Project: Wideawake operatives in here that are
investigations within U.S. boundaries that do of the DOD officers without full verification of to prevent anyone going through either way
not come under the jurisdiction of other their identity first. without checking their I.D.s. Two of them are
agencies. Anti-terrorism is becoming a major 14. One-way mirror. armed with sub-machine guns, one with an
part of their activities. 15. Colonel Daniel Sample's office. He is a automatic shotgun (can fire twice per round)
IRS: The investigative branch if the legitimate army officer and is here to handle that holds 10 shots. If the agents in room 20
American agency which oversees payment of all non-Project: Wideawake matter that relate note anyone sneaking into the floor via the
taxes. This branch has put many an organized to military intelligence. He is not here today. elevator or see trouble in the lounge or
gangster away for tax evasion. 16. This is a meeting room used by the meeting rooms, they inform the agents in room
SHIELD: This intelligence agency was DOD, or even by Project: Wideawake 21. Two agents go and check it out, one
originated by America, but is actually personnel when dealing with the non-security always stays on duty in 21 with his hand on a
international in authority. It usually handles public. It is also bugged and video-taped by dead-man switch. If room 20 is breached, the
super-powered villains and huge criminal room 20. agents in that room immediately trigger an
agencies. It currently is in great turmoil and is 17. This is Dr. Valerie Cooper's office here in alarm that lets the whole complex know it's
suffering from a power struggle to oust its New York City. It has invaluable information on under attack. The single guard in 21 then
leader, Nick Fury. many mutants, but most importantly, all the rushes to help them, releasing the dead-man
DOD: The Department of Defense is the information on Freedom Force. She has a switch and completely sealing the lock. It can
cover for the Project: Wideawake operations in computer station here that allows it to stand then only be opened from the inside. Usually
New York (see the 11th and 12th floors). alone or connect with DOD's mainframe the inside will not be open until they are sure
Justice/US Marshal: The main concern of computer. All of the Freedom Force everything is secure outside. This is normally
this agency with respect to the game is its information is on both computer discs and done by a few agents going down elevator C
witness protection program, whereby it printed documents in her desk safe. The safe to S2. then taking elevator A back to the 11th
protects federal witnesses (usually criminals is made of Monstrous material and it has a floor keeping in radio contact the whole time. If
who turn federal evidence) during the trial and Monstrous level lock on it. Dr. Cooper is not in this fails, they call in three Sentinels up to this
resettles them in a new life afterward. town at the current time. floor to open the door and capture the
Secret Service: This agency is primarily 18. This is Peter Henry Gyrich's office. It has intruders. If no Sentinels appear, they destroy
charged with the protection of the U.S. a computer station like in room 17, but all of their computer files and documents, and
President, Vice-President, their families, and his information is kept in the mainframe escape through the roof exit.
all candidates for the presidency. computers. A list of all known and suspected 22. A guard stands on duty here at all times,
Treasury: These two separate divisions of mutants is in his wall safe. It is the only list of to guard this level from anyone coming down

94
elevator 0 who is not supposed to. He is equipment herein is left to the Judge's authorized Project: Wideawake personnel, and
©
sub-commander level and is equipped with a discretion. The MARVEL SUPER HEROES the elevator shack for Elevator A in case it
20 shot sub-machine pistol. Game Accessory, Weapons Locker, is needs repairs. It also has a Project:
23. This is the Project: Wideawake medical invaluable for outfitting such a location. Wideawake armed guard (commander level
ward in NYC. It is equipped with an auto-doc 33. This is the room where agents who are with a sub-machine gun) making sure no one
similar to that in the X-Men mansion. on duty that week stay during their off hours. goes near that stairwell entrance. The stairwell
Currently, Willie is the only patient in here. Since Project: Wideawake is always subject to entrance, door, and lock are all made out of
Peter Henry Gyrich is in here too, observing. a moments notice, a crew of agents are Monstrous metal material. The guard carries a
He is equipped with a nine-shot automatic always here. The room is equipped with walkie-talkie and checks in with the 11th
pistol. bunks, chairs, television, stereo, etc. It can floor's room 20 every half hour.
24. This is the Project: Wideawake sleep eight. It currently holds six snoozing
communications room. It is the best equipped sub-commander level agents. They are AFTERMATH: The adventure should end in
such room in the whole building and has unarmed and will not awaken unless the alarm one of two ways: the heroes rescuing Willie
monitors covering all the covert activities of goes off or one of their fellow agents wakes and getting him competent medical help in
the Project: Wideawake organization within them. The first thing they do, when responding time, or Gyrich escaping with Willie and the
400 miles. The Sentinels can also be to an emergency, is go to the armory and heroes having to track him down (which is up
summoned from this room. If Gyrich feels the equip themselves. to the Judge to design). No other ending is
complex is threatened, he must come in here 34. This long room is a library/study room suitable, and another Willie option will have to
to summon the Sentinels. It then takes them for Project: Wideawake agents. It has pictures be used to arrive at one conclusion or another.
six rounds to arrive here from S2. of all the known mutants tacked up on the Even if all of the player characters are
25. This is the Project: Wideawake main walls, along with famous mutant supporters defeated, Willie's warped characters will
computer room. Though some duplicate files and those people strongly suspected of being become so tough, that Gyrich will not know
exist in the Washington Project: Wideawake a mutant. There are videotape machines in what is going on and mistakenly believe he is
bureau, most are kept right here. If this room here with a videocassette library of all known under full "mutie attack". The following Karma
is destroyed, Project: Wideawake operations footage of mutant super heroes and villains. is only some of the suggested results, the
will be set back more than a year. Full dossiers This is where the tapes were played for Judge should feel free to reward creative
on every known mutant are contained in the Willie's interrogation, though the device used planning on the player characters part for
computer files, PLUS damaging evidence that to feed those images to his mind is currently in assaulting the Federal Building. Since Gyrich
lists P:W's illegal activities. It would take the medical ward with him, not here. can only exit by the roof or the S2 secret
someone with at least Good computer skills to 35. This large theatre is the mission tunnels, the best possible scenario would be
access the computer, and Incredible or better briefing/debriefing room that also serves as a to flush him outside with Willie, and then take
skills to have a chance at making the red meeting room for all the agents of Project: him, but, of course, that implies that the
FEAT roll required to print out this information. Wideawake when they are here. It has a large heroes know where he is and how to scare
26. This is the maintenance room for the screen and a projector room, plus a him out.
supplies needs to keep floors 11 and 12 clean. ceiling-hung holographic projector. There is KARMA:
Project: Wideawake supplies their own only one agent currently here (operative level, Each operative level opponent
maintenance personnel. six-shot handgun). He is cleaning up the defeated +15
27. This is the elevator B works room. If place. Each sub-comm. level opponent
there is any breakdown with elevator B, it is 36. This is the office of the head of the New defeated +20
repaired here. York branch of the P:W. In his floor safe is a Each commander level opponent
FLOOR 12 list of all the Project: Wideawake agents defeated +25
(Use map labeled level 12) assigned to his office, their cover identities Gyrich defeated +30
Unless otherwise noted, no personnel are and addresses. It is the only list of its kind. He Each Sentinel rendered inoperative +30
here today. is not in today. Warped Nightcrawler defeated +40
28. This is the elevator C works room. If 37. This is the access stairway room to the Warped Shadowcat defeated +40
there is any breakdown with elevator C, it is rooftop. It has a guard in here at all times Each Sentinel defeated in combat +50
repaired here. Elevator A has its shed on the (sub-commander level, armed with a Anti-mutant information destroyed +60
roof. sub-machine gun). He is making sure that no Incriminating evidence secured +75
29. This is a lounge area for the Project: one comes in here from the roof who should Project: Wideawake seriously set back +90
Wideawake personnel. A small kitchenette is not. If he believes he cannot hold back an Willie safely captured and treated +125
located here, as is a coffee maker, radio, etc. invader, there is a red button that he is to push Mission accomplished without
30. A guard stands on duty here at all times, that will sound an alarm in the Project: having to injure any
to guard this level from anyone coming up Wideawake complex. There is also a security non-Project: Wideawake personnel +125
elevator D who is not supposed to. He is camera in here that ties-in to floor 11's room Mission aborted - 75
sub-commander level and is equipped with a 20, but it is currently having difficulties. It will Gyrich escapes with Willie -75
20 shot sub-machine pistol. not be turned on unless the alarm is sounded. Gyrich escapes by himself -50
31. This is the Project: Wideawake security There are a couple of Project: Wideawake Defeat by Sentinel -40
chief's office. He is commander level, carries uniforms in this room that agents don once Defeat by warped characters -30
an experimental X-ray laser pistol that has a they have arrived from their helicopter flight. Defeat by numerous agents -25
10 area range, has a 10 shot power pack, and Any act which sends debris down into
ROOFTOP LEVEL
causes Remarkable damage. He is here today, the streets, thus endangering
(No specific map, use the City Map)
and is always here when operatives are civilians -25
The rooftop has two helicopter pads, a large
working. Unnecessary acts endangering civilians -20
communications broadcasting antenna and
32. This is the Project: Wideawake armory. Unnecessary damage to other agency's
scrambler, an opening into elevator A for
Almost any kind of weapon a character could property -15
members of those non-Project: Wideawake
want is in here. An entire 30-man fighting team agencies to take down to their floors, the
can be fully equipped from this room. (Actual stairwell entrance down into the 12th floor for

95

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