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The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.
Basic Statistics:
Name: Luca
Age: 324 y/o
Nationality: Elven
Socioeconomic Level as a Child: Poverty
Socioeconomic Level as an Adult: Self-reliant (off-the-grid)
Hometown: Redwood Village
Current Residence: Sunflower Mountain
Occupation: Inventor/tinkerer
Income/Salary: N/A
Birth Order: 2nd (youngest)
Siblings (describe relationships): Tunk (older brother, deceased)
Spouse (describe relationships): N/A
Children (describe relationships): N/A
Grandparents (describe relationships): Uma (grandmother, deceased)
Ronan (grandfather, deceased)
Grandchildren (describe relationships): N/A
Significant Others (describe relationships): N/A
Relationship Skills: Untried (never dated)
Physical Characteristics:
Height: 5’3”
Weight: 152 lbs
Race: Elven
Eye Color: Green
Hair Color: Gray
Glasses or Contact Lenses?: Bifocals
Skin Color: Tanish gray
Shape of Face: Angular, long chin, high cheekbones
Distinguishing Features: Long thin fingers, mechanical limbs
Manner of Dress: Modest; shirtless, scarfed
Mannerisms: Looking at objects very closely, talks
loudly to himself
Habits (smoking, drinking, etc.): Pipe smoking
Health: Aging but functioning, cough
Hobbies: Gardening, tinkering
Speech Patterns: Animated, mild stutter
Disabilities: Deaf in one ear
Style (elegant, shabby, etc.): Shabby
Greatest Physical Flaw: Scare along jawline
Best Physical Quality: Mechanical legs
Intellectual/Mental/Personality Attributes and Attitudes:
Educational Background: Mechanical apprenticeship, mostly
self-taught
Intelligence Level: Wise, borderline genius
Mental Illnesses (if any): Mania
Learning Experiences: Variety of mechanical pets
Short-term Life Goals: Inventing flight technology
Long-term Life Goals: Full self-mechanization
How does character see himself/herself?: Superior in intellect
How does character believe he/she Narcissistic
is perceived by others?:
How self-confident is the character?: Highly, inflated ego
Does the character seem ruled by emotion, Ruled by logic, inattentive to own
emotions
or logic, or some combination thereof?:
What would most embarrass this character?: Being proven wrong
Emotional Characteristics:
Strengths/Weaknesses: He channels anger, irritation, and
dissatisfaction into productivity
Introvert or Extrovert?: Introvert, highly reclusive
How does the character deal with anger?: Silently, sometimes destructive
outbursts
With sadness?: Sleep
With conflict?: Verbal argument, trying to convince
the other that he is correct
With change?: Strong aversion to change, creature
of habit
With loss?: Indifference, except for a close few
What does the character want out of life?: Immortality
What would the character like to change in
his/her life?: He wants a close companion, but is
unwilling to make the effort himself.
What motivates this character?: Mania, and the belief that he can
build himself into a deity.
What frightens this character?: Depression
What makes this character happy?: Breakthrough ideas, gardening
Is the character judgmental of others?: Highly, judgmental of abilities
Is the character generous or stingy?: Stingy
Is the character generally polite or rude?: Abrasive, often unintentionally
Behaviors and Mannerisms:
Group Behaviors: Silence, does not work well as a cog
in the grander scheme
Individual Behaviors: Speaks thoughts out loud
Catch Phrases: “Why do you think that?”
Skills/ abilities:
inherent: Invention, problem solving,
studying/notetaking, observation
will learn: Alchemy/chemistry
Spiritual Characteristics:
Does the character believe in a God? Many gods? None at all?:
o He believes he will be the first to ascend to godliness.
What are the character's spiritual beliefs?:
o N/A
Is religion or spirituality a part of this character's life?:
o He studies gods as a means of realizing his own goal.
How the Character is Involved in the Story:
Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.):
o “Wise old man”
Scene where Character First Appears:
o Near the middle of the heroes journey, in his own hut within the woods. Perhaps
he gives the hero artifacts which are important for completing the quest
Relationships with Other Characters:
o N/A (recluse)
Scenarios:
While the following scenarios are not specific to any game, they will help to further define your
character's persona.
How does the character hold a baby?:
o He will avoid holding the baby at all costs. In a matter of life and death, he would
place one palm underneath the baby’s bottom, and one palm across the baby’s
belly.
What does the character do when they are left in a room alone?:
o He might begin closely examining the elements in the room and inspecting the
way things feel with his fingers.
How does the character act around the opposite sex?:
o He is not interested in sex, he will treat women the same way he treats men.
Character Growth (How is the character different at the end of the game or story from
when the game or story began?):
Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion: funny, sad, surprised, etc. An example would be something like this: A kid in a
karate gi stands in front of a board ready to attempt to snap it. The board is suspended
between two cinder blocks as the kid tries every move to break the board, but the board
will not budge. Finally, after falling on the floor, he sits up and leans on the board with his
elbow, chin resting on his palm with the look of frustration on his face. The board snaps
and he falls again with a thud and dust puffs up.