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[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Users/Justin/Desktop/Power & Revolution/
[0:00:00 - 0] userpath: C:/Users/Justin/Documents/Power & Revolution/
[0:00:00 - 0] SteamAPI_Init() ok. Id=
467520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2016 ST /V=PAR ENGLISH DL /P=PAR ENGLISH DL /M=440000
[0:00:00 - 0] REG Version: 6.16.0.0
[0:00:00 - 0] EXE Version: 6.16.0.0
[0:00:00 - 0] Date: 2018/2/12 19:35:8
[0:00:00 - 0] GEOL Interface (Thu Mar 24 12:17:26 2016), build (May 21 2016
11:20:57)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=653446038 size=7616614
[0:00:00 - 0] gsk=76561202199362978
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16322
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] mess=REactiveapp=1
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: GeForce GTX 745/PCIe/SSE2 / OV:4.6.0 NVIDIA 388.13 /
SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 51
[0:00:00 - 0] Texture compression 1: 83f2
[0:00:00 - 0] Texture compression 2: 83f3
[0:00:00 - 0] Texture compression 3: 8b90
[0:00:00 - 0] Texture compression 4: 8b91
[0:00:00 - 0] Texture compression 5: 8b92
[0:00:00 - 0] Texture compression 6: 8b93
[0:00:00 - 0] Texture compression 7: 8b94
[0:00:00 - 0] Texture compression 8: 8b95
[0:00:00 - 0] Texture compression 9: 8b96
[0:00:00 - 0] Texture compression 10: 8b97
[0:00:00 - 0] Texture compression 11: 8b98
[0:00:00 - 0] Texture compression 12: 8b99
[0:00:00 - 0] Texture compression 13: 9274
[0:00:00 - 0] Texture compression 14: 9275
[0:00:00 - 0] Texture compression 15: 9276
[0:00:00 - 0] Texture compression 16: 9277
[0:00:00 - 0] Texture compression 17: 9278
[0:00:00 - 0] Texture compression 18: 9279
[0:00:00 - 0] Texture compression 19: 9270
[0:00:00 - 0] Texture compression 20: 9271
[0:00:00 - 0] Texture compression 21: 9272
[0:00:00 - 0] Texture compression 22: 9273
[0:00:00 - 0] Texture compression 23: 93b0
[0:00:00 - 0] Texture compression 24: 93b1
[0:00:00 - 0] Texture compression 25: 93b2
[0:00:00 - 0] Texture compression 26: 93b3
[0:00:00 - 0] Texture compression 27: 93b4
[0:00:00 - 0] Texture compression 28: 93b5
[0:00:00 - 0] Texture compression 29: 93b6
[0:00:00 - 0] Texture compression 30: 93b7
[0:00:00 - 0] Texture compression 31: 93b8
[0:00:00 - 0] Texture compression 32: 93b9
[0:00:00 - 0] Texture compression 33: 93ba
[0:00:00 - 0] Texture compression 34: 93bb
[0:00:00 - 0] Texture compression 35: 93bc
[0:00:00 - 0] Texture compression 36: 93bd
[0:00:00 - 0] Texture compression 37: 93d0
[0:00:00 - 0] Texture compression 38: 93d1
[0:00:00 - 0] Texture compression 39: 93d2
[0:00:00 - 0] Texture compression 40: 93d3
[0:00:00 - 0] Texture compression 41: 93d4
[0:00:00 - 0] Texture compression 42: 93d5
[0:00:00 - 0] Texture compression 43: 93d6
[0:00:00 - 0] Texture compression 44: 93d7
[0:00:00 - 0] Texture compression 45: 93d8
[0:00:00 - 0] Texture compression 46: 93d9
[0:00:00 - 0] Texture compression 47: 93da
[0:00:00 - 0] Texture compression 48: 93db
[0:00:00 - 0] Texture compression 49: 93dc
[0:00:00 - 0] Texture compression 50: 93dd
[0:00:00 - 0] Texture compression 51: 12345678
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 3072 / avail= 3034
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 0] Directsound init ok. Buffer size=16384
[0:00:00 - 0] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1008 Total=63 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 58] bootgame
[0:00:02 - 131] Accueil
[0:00:02 - 135] bootgameend
[0:00:13 - 820] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:00:13 - 822] _wintobmp out=8519681
[0:00:23 - 1410] newgame scenar=4000 joue:US:P-10,
[0:00:23 - 1423] lod=1
[0:00:23 - 1428] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:00:23 - 1428] <<<<< clrtex(-5) >>>>> vram avail (mb)=3634 frametime=1426
[0:00:23 - 1429] ->cleared: size=108326898 nb=270 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=3751
[0:00:23 - 1429] t_clrwintex=-5
[0:00:23 - 1429] ->clrwintex vram avail (mb)=3751
[0:00:23 - 1429] free all vtx=1097
[0:00:23 - 1430] ->freevtx vram avail (mb)=3761
[0:00:23 - 1430] ->free all mshzip=0
[0:00:23 - 1431] MALLOC=715M (nb=434 err=0 max=731M)
[0:00:23 - 1431] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:00:26 - 1576] 3Dto2D
[0:01:02 - 3771] <<<<< clrtex(-1) >>>>> vram avail (mb)=3335 frametime=3769
[0:01:02 - 3772] ->cleared: size=258471680 nb=302 (remaining entries=209 with
keep=0 bmpvram=0) Free entries=302 Vram avail (mb)=3575
[0:06:25 - 23126] <<<<< clrtex(-1) >>>>> vram avail (mb)=3505 frametime=23124
[0:06:25 - 23127] ->cleared: size=96797312 nb=305 (remaining entries=206 with
keep=0 bmpvram=0) Free entries=305 Vram avail (mb)=3582
[0:08:01 - 28884] ERROR [04] = File not found : C:/Users/Justin/Documents/Power &
Revolution/vid/cata/feu_foret.avi
[0:08:01 - 28884] ENTITY = 1965050
[0:08:01 - 28886] CLASS = Cdialog
[0:08:01 - 28886] FRAME = 28882 (481 sec)
[0:08:01 - 28886] SOURCE =
[0:08:01 - 28887]
[0:10:27 - 37649] <<<<< clrtex(-1) >>>>> vram avail (mb)=3494 frametime=37647
[0:10:27 - 37650] ->cleared: size=108079420 nb=402 (remaining entries=109 with
keep=0 bmpvram=0) Free entries=402 Vram avail (mb)=3597
[0:10:53 - 39233] ERROR [04] = File not found : C:/Users/Justin/Documents/Power &
Revolution/vid/cata/incursion.avi
[0:10:53 - 39234] ENTITY = 509911
[0:10:53 - 39234] CLASS = Cdialog
[0:10:53 - 39234] FRAME = 39231 (653 sec)
[0:10:53 - 39234] SOURCE =
[0:10:53 - 39234]
[0:10:56 - 39415] ERROR [04] = File not found : C:/Users/Justin/Documents/Power &
Revolution/vid/cata/agression.avi
[0:10:56 - 39416] ENTITY = 2538929
[0:10:56 - 39416] CLASS = Cdialog
[0:10:56 - 39416] FRAME = 39413 (656 sec)
[0:10:56 - 39416] SOURCE =
[0:10:56 - 39416]
[0:14:10 - 51029] <<<<< clrtex(-1) >>>>> vram avail (mb)=3487 frametime=51027
[0:14:10 - 51030] ->cleared: size=66421704 nb=266 (remaining entries=245 with
keep=0 bmpvram=0) Free entries=266 Vram avail (mb)=3541
[0:19:44 - 71048] <<<<< clrtex(-1) >>>>> vram avail (mb)=3446 frametime=71046
[0:19:44 - 71049] ->cleared: size=125854848 nb=333 (remaining entries=178 with
keep=0 bmpvram=0) Free entries=333 Vram avail (mb)=3561
[0:21:14 - 76491] endgame1
[0:21:14 - 76495] endgame2
[0:21:14 - 76495] endgame3-a
[0:21:14 - 76496] endgame3-b
[0:21:14 - 76496] endgame4
[0:21:14 - 76496] reset frontieres
[0:21:14 - 76497] endgame5
[0:21:14 - 76499] endgame6
[0:21:14 - 76499] endgame7
[0:21:14 - 76499] endgame8
[0:21:14 - 76499] bootgame
[0:21:21 - 76867] Accueil
[0:21:21 - 76868] bootgameend
[0:21:21 - 76869] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:21:21 - 76869] <<<<< clrtex(-5) >>>>> vram avail (mb)=3531 frametime=76867
[0:21:21 - 76869] ->cleared: size=148123136 nb=369 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=3695
[0:21:21 - 76869] t_clrwintex=-5
[0:21:21 - 76870] ->clrwintex vram avail (mb)=3695
[0:21:21 - 76870] free all vtx=2962
[0:21:21 - 76872] ->freevtx vram avail (mb)=3753
[0:21:21 - 76872] ->free all mshzip=1
[0:21:21 - 76872] MALLOC=758M (nb=1343 err=0 max=894M)
[0:21:21 - 76872] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:21:24 - 77078] _quit=0
[0:21:24 - 77078] ======================== endsys completed
========================
[0:21:24 - 77078] MALLOC=759M (nb=620 err=0 max=894M) / NOBJMAX=25226 (total=65536)

[0:21:24 - 77078] EXIT CODE=0 FRAME=77076 (1284 sec)

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