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New Roster (Warhammer 40,000 8th Edition) [113 PL, 1499pts]

Battalion Detachment +3CP (Orks) [113 PL, 1499pts]

Dedicated Transport [5 PL, 82pts]

Trukk [5 PL, 82pts]


Selections: Big Shoota [6pts]
Categories: Faction: <Clan>, Faction: Ork, Transport, Trukk, Vehicle, Dedicated Transport
Abilities: Explodes (6+/6"/D3), Open-Topped, Ramshackle, Transport Wound Track: Trukk1, Trukk2, Trukk3, Transport:
Trukk, Unit: Trukk, Weapon: Big Shoota

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
(6+/6"/D3) embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this
Open-Topped model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen
Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so
on.

Roll a D6 each time this model suffers damage from an attack that has a Damage characteristic of
Ramshackle
more than 1. On a roll of 6, reduce the damage caused by the Attack to 1.

Transport Wound
Wounds Move Strength Attacks Ref
Track

Trukk1 6-10+ 12" 6 3

Trukk2 3-5 8" 5 D3

Trukk3 1-2 6" 4 1

Transport Capacity Ref

12 ORK INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of
Trukk
2.

Unit M WS BS S T W A Ld Save Ref

Trukk * 5+ 5+ * 6 10 * 6 4+

Weapon Range Type S AP D Abilities Ref

Big
36" Assault 3 5 0 1 - Xenos 2 p132
Shoota

Heavy Support [21 PL, 271pts]

Big Trakk [9 PL, 135pts]


Selections: 2x Big Shoota
Categories: Faction: <Clan>, Faction: Ork, Transport, Vehicle, Battlewagon, Heavy Support
Abilities: Explodes (6+/6"/D6), Mobile Fortress, Open-Topped, Transport Wound Track: BigTrakk1, BigTrakk2, BigTrakk3,
Transport: Big Trakk (Zzap gun), Unit: Big Trakk, Weapon: Big Shoota

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
(6+/6"/D6) embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Mobile This Model ignores the penalty for moving and firing Heavy weapons, but it does not apply to
Fortress embarked models (per GW FAQ Xenos 2 ver1)

Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
Psychic Warp
Range Details Ref
Power Charge

Select a friendly ORK INFANTRY unit within 6" of the psyker. Remove this unit from the
battlefield, and then set it up anywhere on the battlefield more than 9" from any enemy
Da Jump 7 6"
models. This unit counts as having moved for the purposes of any rules (e.g. firing
Heavy Weapons).

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within
Smite 5 18" 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test
was more than 10 the target suffers D6 mortal wounds instead.

Unit M WS BS S T W A Ld Save Ref

Weirdboy 5" 3+ 5+ 5 4 4 3 6 6+

Weapon Range Type S AP D Abilities Ref

Weirdboy
Melee Melee +2 -1 D3 -
Staff

Elites [21 PL, 152pts]

Nobz [21 PL, 152pts]


Categories: Elites, Faction: <Clan>, Faction: Ork, Infantry, Nobz
Rules: 'Ere We Go!, Mob Rule
Abilities: Keepin' Order

Boss Nob [28pts]


Selections: Ammo Runt [4pts], Big Choppa [7pts], Slugga
Categories: Ammo Runt, Gretchin, Infantry
Abilities: Ammo Runt, Unit: Ammo Runt, Boss Nob, Weapon: Big Choppa, Slugga, Stikkbombs

Nob [28pts]
Selections: Ammo Runt [4pts], Big Choppa [7pts], Slugga
Categories: Ammo Runt, Gretchin, Infantry
Abilities: Ammo Runt, Unit: Ammo Runt, Nob, Weapon: Big Choppa, Slugga, Stikkbombs

Nob [24pts]
Selections: Big Choppa [7pts], Slugga
Unit: Nob, Weapon: Big Choppa, Slugga, Stikkbombs

Nob [24pts]
Selections: Big Choppa [7pts], Slugga
Unit: Nob, Weapon: Big Choppa, Slugga, Stikkbombs

Nob [24pts]
Selections: Big Choppa [7pts], Slugga
Unit: Nob, Weapon: Big Choppa, Slugga, Stikkbombs

Nob [24pts]
Selections: Big Choppa [7pts], Slugga
Unit: Nob, Weapon: Big Choppa, Slugga, Stikkbombs

Abilities Description Ref

Each time this unit shoots, when making to hit rolls, you can re-roll one dice for each ammo runt
Ammo accompanying it. When rolling to wound this unit, always use the Unit's Toughness (While it is on the
Runt battlefield). The death of a Ammo Runt is ignored for the purposes of morale. If the unit has CHARACTER,
then the Ammo Runt is considered to have the CHARACTER keyword for the purposes of shooting attacks.

Keepin' Roll a D6 for each model that flees from a (Clan); unit that is within 3" of any friendly (Clan); unit with this
Order ability. On a 6, that model doesn't flee.
Unit M WS BS S T W A Ld Save Ref

Ammo
5" 5+ 4+ 2 2 1 1 4 6+
Runt

Boss Nob 5" 3+ 5+ 5 4 2 3 7 4+

Nob 5" 3+ 5+ 5 4 2 3 6 4+

Weapon Range Type S AP D Abilities Ref

Big Choppa Melee Melee +2 -1 2 -

Slugga 12" Pistol 1 4 0 1 -

Grenade
Stikkbombs 6" 3 0 1 -
D6

Fast Attack [9 PL, 130pts]

Stormboyz [5 PL, 87pts]


Categories: Faction: Ork, Faction: <Clan>, Fast Attack, Stormboy, Infantry, Jump Pack, Fly
Rules: 'Ere We Go!, Mob Rule
Abilities: Full Throttle

Boss Nob [15pts]


Selections: Big Choppa [7pts]
Unit: Boss Nob, Weapon: Big Choppa, Slugga, Stikkbombs

9x Stormboy [72pts]
Unit: Stormboy, Weapon: Choppa, Slugga, Stikkbombs

Abilities Description Ref

Full This unit can Advance and charge in the same turn, but if it does so, roll a D6 for each model after any
Throttle Overwatch has been resolved, for each roll of a 1, the unit suffers a mortal wound.

Unit M WS BS S T W A Ld Save Ref

Boss Nob 12" 3+ 5+ 5 4 2 3 7 6+

Stormboy 12" 3+ 5+ 4 4 1 2 6 6+

Weapon Range Type S AP D Abilities Ref

Big Choppa Melee Melee +2 -1 2 -

Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee user 0 1
weapon.

Slugga 12" Pistol 1 4 0 1 -

Grenade
Stikkbombs 6" 3 0 1 -
D6

Warbuggies [4 PL, 43pts]


Categories: Faction: <Clan>, Faction: Ork, Vehicle, Fast Attack, Warbuggies
Rules: 'Ere We Go!, Mob Rule
Abilities: Outriders

Warbuggy [43pts]
Selections: Twin Big Shoota [10pts]
Unit: Warbuggy, Weapon: Twin Big Shoota

Abilities Description Ref


During deployment, you can set up a unit of Warbuggies on the army's flanks instead of on the battlefield. At
Outriders the end of any of your Movement phases, the Warbuggies can race in to encircle the foe - set them up so
that each model is touching a battlefield edge and is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Warbuggy 14" 3+ 5+ 4 5 5 4 6 4+

Weapon Range Type S AP D Abilities Ref

Twin Big
36" Assault 6 5 0 1 -
Shoota

Troops [44 PL, 652pts]

Boyz [13 PL, 193pts]


Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Green Tide

Boss Nob [19pts]


Selections: Power Klaw [13pts], Slugga
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbombs

29x Ork Boy W/ Slugga & Choppa [174pts]


Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbombs

Abilities Description Ref

Green
If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.
Tide

Unit M WS BS S T W A Ld Save Ref

Boss
5" 3+ 5+ 5 4 2 3 7 6+
Nob

Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with
Choppa Melee Melee user 0 1
this weapon.

When attacking with this weapon, you must subtract 1 from the hit
Power Klaw Melee Melee x2 -3 D3
roll

Slugga 12" Pistol 1 4 0 1 -

Grenade
Stikkbombs 6" 3 0 1 -
D6

Boyz [13 PL, 193pts]


Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Green Tide

Boss Nob [19pts]


Selections: Power Klaw [13pts], Slugga
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbombs

29x Ork Boy W/ Slugga & Choppa [174pts]


Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbombs
Abilities Description Ref

Green
If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.
Tide

Unit M WS BS S T W A Ld Save Ref

Boss
5" 3+ 5+ 5 4 2 3 7 6+
Nob

Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with
Choppa Melee Melee user 0 1
this weapon.

When attacking with this weapon, you must subtract 1 from the hit
Power Klaw Melee Melee x2 -3 D3
roll

Slugga 12" Pistol 1 4 0 1 -

Grenade
Stikkbombs 6" 3 0 1 -
D6

Boyz [13 PL, 193pts]


Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Green Tide

Boss Nob [19pts]


Selections: Power Klaw [13pts], Slugga
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbombs

29x Ork Boy W/ Slugga & Choppa [174pts]


Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbombs

Abilities Description Ref

Green
If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.
Tide

Unit M WS BS S T W A Ld Save Ref

Boss
5" 3+ 5+ 5 4 2 3 7 6+
Nob

Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with
Choppa Melee Melee user 0 1
this weapon.

When attacking with this weapon, you must subtract 1 from the hit
Power Klaw Melee Melee x2 -3 D3
roll

Slugga 12" Pistol 1 4 0 1 -

Grenade
Stikkbombs 6" 3 0 1 -
D6

Boyz [5 PL, 73pts]


Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Green Tide

Boss Nob [19pts]


Selections: Power Klaw [13pts], Slugga
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbombs

9x Ork Boy W/ Slugga & Choppa [54pts]


Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbombs

Abilities Description Ref

Green
If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.
Tide

Unit M WS BS S T W A Ld Save Ref

Boss
5" 3+ 5+ 5 4 2 3 7 6+
Nob

Ork Boy 5" 3+ 5+ 4 4 1 2 6 6+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with
Choppa Melee Melee user 0 1
this weapon.

When attacking with this weapon, you must subtract 1 from the hit
Power Klaw Melee Melee x2 -3 D3
roll

Slugga 12" Pistol 1 4 0 1 -

Grenade
Stikkbombs 6" 3 0 1 -
D6

Selection Rules
'Ere We Go!: A unit with this ability can re-roll failed charge rolls. (Xenos 2 p10)
3. Tenacious Survivor: Roll a dice each time this warlord loses a wound. On a 6, the warlord shrugs off the damage and does not lose the
wound.
Mob Rule: A unit with this ability can use the number of models in their unit as their Leadership characteristic. In addition, a unit with this ability
can use the Leadership Characteristic of any friendly ORK unit within 6". (Xenos 2 p10)

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