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CT jALAXY IN FLAMES FAICGFRUNUN 3 | HOLD THE LINE A terrible plague has left the glorious crop oceans of Nethamus as little more than blackened sludge, though all is not lost while the vast factory-crawlers yet survive, their district-sized cargo holds packed with enough grain to feed the entire Konor System. However, an armoured ‘THE ARMIES Each player must first muster an army from the miniatures in their collection. A player can include any models in their army, but if their army is Battle- forged, they will be able to use the unique Fate of Konor Stratagems and the appropriate Stratagems included within this mission. In this mission, if one player's Warlord has the Impertum keyword, they are automatically the Defender, and their opponent isthe Attacker. Ifboth player’s Warlords have the IMPERIUM keyword, or neither player's Warlord has the IMPERIUM keyword, the players must roll offto decide who will be the Attacker and who will be the Defender, ‘THE BATTLEFIELD Create a battlefield using the deployment map included with this mission and then set up terrain. ‘The battlefield should contain little cover beyond the odd piece of debris and battlefield detritus, representing the vast blackened plains that once teemed with crops. DEPLOYMENT Afier terrain has been set up, the players then alternate deploying their units, one at a time, starting with the Defender. A player's models must be set up, wholly within their own deployment zone. spearhead races towards one such leviathan, and must be intercepted at all costs. FIRST TURN ‘The Defender rolls a D6. On a roll of 6, the Defender can choose to take the first turn; otherwise the Attacker has the first turn, BREAKTHROUGH ‘The Attacker’s units can move off the battlefield edge labelled ‘Exit Route’ so long as all of the models ina unit are able to make it off the board in the same phase, Any units that do so have reached an effective range to attack the factory-crawler behind. the Defender’s line - they are removed from the battlefield and take no further part in the battle. BATTLELENGTH ‘The players should use the Random Battle Length rules (see the Narrative Play Mission Rules in the Warhammer 40,000 rulebook) to determine how long the battle lasts. VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points wins a major victory. Ifboth players have the same number of victory points, the gameiisa draw. Victory points are achieved for the following: roe eT Armoured Spearhead: Each time the Attacker Crush the Foe: Each time the Defender destroys an i 1 destroys an enemy unit, they score 1 victory point. enemy unit, they score I victory point. The Defender & In addition, the Attacker scores I victory point for _scores 1 additional victory point ifthe last model each of their units that moved off the battlefield via__in the enemy unit was slain by an attack made bya the Exit Route (see Breakthrough, above), or 2victory friendly Venere. points for each Vrsiicix model that moved off the | ' ; ' battlefield in this manner. Slay the Warlord: If the enemy Warlord has been’ slain during the battle, you score 1 victory point. Pare eT eee STRATAGEMS q In this mission, the players can use Command Points (CPs) to use the following bonus Stratagems: (og ARMOURED ASSAULT PO ema Use this Stratagem in your Shooting phase to shoot with a Ventcrz from your army that Advanced earlier in the turn. It counts as not having moved for the purposes of firing its weapons.

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