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jALAXY IN FLAMES
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3 | HOLD THE LINE
A terrible plague has left the glorious crop oceans of Nethamus as little more than blackened
sludge, though all is not lost while the vast factory-crawlers yet survive, their district-sized
cargo holds packed with enough grain to feed the entire Konor System. However, an armoured
‘THE ARMIES
Each player must first muster an army from the
miniatures in their collection. A player can include
any models in their army, but if their army is Battle-
forged, they will be able to use the unique Fate of
Konor Stratagems and the appropriate Stratagems
included within this mission.
In this mission, if one player's Warlord has the
Impertum keyword, they are automatically the
Defender, and their opponent isthe Attacker. Ifboth
player’s Warlords have the IMPERIUM keyword, or
neither player's Warlord has the IMPERIUM keyword,
the players must roll offto decide who will be the
Attacker and who will be the Defender,
‘THE BATTLEFIELD
Create a battlefield using the deployment map
included with this mission and then set up terrain.
‘The battlefield should contain little cover beyond
the odd piece of debris and battlefield detritus,
representing the vast blackened plains that once
teemed with crops.
DEPLOYMENT
Afier terrain has been set up, the players then
alternate deploying their units, one at a time, starting
with the Defender. A player's models must be set up,
wholly within their own deployment zone.
spearhead races towards one such leviathan, and must be intercepted at all costs.
FIRST TURN
‘The Defender rolls a D6. On a roll of 6, the Defender
can choose to take the first turn; otherwise the
Attacker has the first turn,
BREAKTHROUGH
‘The Attacker’s units can move off the battlefield
edge labelled ‘Exit Route’ so long as all of the models
ina unit are able to make it off the board in the
same phase, Any units that do so have reached an
effective range to attack the factory-crawler behind.
the Defender’s line - they are removed from the
battlefield and take no further part in the battle.
BATTLELENGTH
‘The players should use the Random Battle Length
rules (see the Narrative Play Mission Rules in the
Warhammer 40,000 rulebook) to determine how long
the battle lasts.
VICTORY CONDITIONS
At the end of the game, the player who has scored
the most victory points wins a major victory. Ifboth
players have the same number of victory points,
the gameiisa draw. Victory points are achieved for
the following:roe eT
Armoured Spearhead: Each time the Attacker Crush the Foe: Each time the Defender destroys an
i 1
destroys an enemy unit, they score 1 victory point. enemy unit, they score I victory point. The Defender &
In addition, the Attacker scores I victory point for _scores 1 additional victory point ifthe last model
each of their units that moved off the battlefield via__in the enemy unit was slain by an attack made bya
the Exit Route (see Breakthrough, above), or 2victory friendly Venere.
points for each Vrsiicix model that moved off the
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battlefield in this manner. Slay the Warlord: If the enemy Warlord has been’
slain during the battle, you score 1 victory point.
Pare eT
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STRATAGEMS
q In this mission, the players can use Command Points (CPs)
to use the following bonus Stratagems:
(og ARMOURED ASSAULT
PO ema
Use this Stratagem in your Shooting phase to shoot with a Ventcrz from your army that Advanced earlier
in the turn. It counts as not having moved for the purposes of firing its weapons.