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Evolut i o
w a y s to p la y together
Inventing ne w
Speakers
Rocky Forehand
Ben Bricker
Nate Niederkorn
Jared Hagans
Ian Freshwater
Jacob Grealy
y o f M ul t i pl a ye r
His t o r
k ed M u lt ip la ye r Games
Non-Networ
r d e Ga m e s
f M u l t ip l a y e 7 0 ’ s Ar ca
His tory o
Warcraft (1994) -
Introduced multiplayer
facilities were essential
for future RTS titles.
e s u se p e rs is te n t wo rl ds, th a t
● Some gam
is shared by all players.
e s h a v e p la y e rs a lw a y s a ble to
● Other gam
it h e a c h o th e r w it h o u t be in g
interact w
NPCs.
u l ti p l a y e r E x a mp l e s
Seamless M
Journey
Watch Dogs h e r p la yers
En c o un te r o t
Play as NPCs while online
u l ti p l a y e r E x a mp l e
Seamless M
Destiny
is shar ed by al l on li ne pl ay er s
Persistent, shared world that
s M u l ti p l a y e r W at c h _ D o g s
Se a m l e s
m ai n play er to ne ve r kn ow if the
● This causes the
NPC is an AI or other player.
u l ti p l a y e r J o ur n e y
Seamless M
te r ot he rs w hi le pl ay in g th ro ugh
● Players can encoun
their single player game.
ar e in a sh ar ed w or ld th at pe rsists even
● Player s
when they are not playing.
th e ab il it y to pl ay w it h or w ithout others
● They have to gether.
an d ca rr yi ng ou t m is si on s
by joining up
M u l ti p l a y e r ?
S e am l e s s
Why
to play w it h ot he rs ha s al w ay s been
● The option line
as ev id en t w it h co -o p an d on
appealing,
multiplayer.
pl ay er is like co -o p ca m pa ig ni ng or
● Seamless multi ut sw itching
he ne ve r yo u wan t, w it ho
versus mode w
out of single player mode.
y to ju m p ri gh t in gi ve s pl ay er s more
● The abilit others.
d op po rt un it ie s to pl ay w it h
options an
u lt i p l a y e r
Winless M
l ti p l a y e r a t is i t ?
Winless Mu Wh
o p o ss ible w a y to win th e g am e.
● N
la y e rs fig h t to g e th e r to su rv iv e.
● P
la y e rs h av e d ied , th e g a m e
● Once all p
ends
M u l ti p l a y e r E x a m p le s
Winless
rk to g e th e r to fig h t wa v es o f
● Players wo
zombies.
ti p l a y e r f ig ht M o d e
W i nl e s s M u l Fire
g h e n dle ss se ts o f ro u n d s
● Players fight throu
of enemies. s
sta rt s o n c e a ll th e ro u n d
● A new, harder set
th e p re vio us se t is c o m p le ted .
of
s s Mo d e s ?
Why Winle
r’ s g o a l is to su rvive a s lo n g as
● The playe
they can.
a te s p la y e rs to kee p im p ro v in g.
● This motiv
s o b ta in in g n e w w eap on s
● Other goals such a
il ls m o tiv ate th e pla y e rs to
or new sk
continue playing.
s i v e M ul t i p la y e r
P as
l ti p l a y e r a t is i t ?
Passive Mu Wh
a lo n e w h e n y o u c an p la y alo n e
“Why play
together?”
n li n e , b u t n o t “ p la y e d ” o n li n e.
● O
P la y e rs do n o t in te ra c t d ir e ctl y
●
● Data is shared
y e r w it h M u lt ip la y e r Ele me n ts
● Single-Pla
i p l a y e r S t r e e t P a s s
Pa ss iv e Mu l t 3 D S
http://cdn.medialib.officialnintendomagazine.co.uk/screens/dir_509/image_50901.jpg
http://nintendoconnect.com/wp-content/uploads/2012/02/streetpass-mii-plaza.jpg
i p l a y e r S t r e e t P a s s
Pa ss iv e Mu l t 3 D S
Mu l ti p l a y e r E x a m p les
Passive
Dark Souls
● Orange Soapstone
Messages
● Blood Stains
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com/2013/11/dark-souls-2-message.jpg
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net/__cb20131115182725/darksouls/images/8/85/Bl
oodstain.jpg
Mu l ti p l a y e r E x a m p les
Passive
Dragon’s Dogma
● Pawn System
(Similar to StreetPass)
● Ur-Dragon
● Offers no goal
p la y e rs to m ak e th e ir o w n
● Designed for
play style
u l ti p l a ye r E xa m p l e s
Goalless M
e
● Maintain your villag
hbors
● Befriend animal neig
o ra te a n d u p g ra d e y o ur home
● Dec
s M u l ti p l a ye r M u l t i p l a ye r
Go a l l es
village
● Everyone visits one person’s
Ca n do th e sa m e th in gs as in single player
●
rp os e as id e fr om sh arin g/ pl ay ing together
● No real pu
ye r a d e G o a ls
s M u l ti p l a P la y e r- M
Goalles
● Net Tag
● Bug or Fish Catching Contest
● Hide & Seek
u l ti p l a ye r M i n e c r a f t
Goalless M
● Survival Game
Fi nd Resour ces, Figh t M on sters, Craft
●
ld
● Build and Reshape your Wor
s M u l ti p l a ye r M u l t i p l a ye r
Go a l l es
Ev er yo ne vi si ts on e pe rs on ’s world
●
th e sa m e th in gs as in si ng le player
● Can do
as id e fr om sh ar in g/ pl aying to gether
● No real purpose
ye r a d e G o a ls
s M u l ti p l a P la y e r- M
Goalles
● Install adventure
maps to play
● Maps made by
others
● Similar to text
based games
ye r a d e G o a ls
s M u l ti p l a P la y e r- M
Goalles
8:35
e r G a m e p la y
s M u l ti p l a y D e si g ni n g
Goalles
● Animal Crossing
added timer &
hammer tools
● Minecraft added
creative mode
s M u l ti p l a ye r G r i e f i ng
Goalles
m o n a m o n g g o a ll e ss m u lt ip la yer
Com
s M u l ti p l a ye r G r i e f i ng
Goalles
v e rtis e d “ A lw a y s O n li n e ” a s
Companies have ad n s
fits th e so c ia l in tera c ti o
a feature that bene
between players.
u t it m a in ly ju st se rv es a s la z y
Perhaps, b
Digital Rights Management.
M a n a g e m e n t
Digit a l R ig hts
y e d w it h o u t a n in te rn e t
The game cannot be pla
connection.
h o ld e r’ s p u rc h a se o f c o n ten t
-Verify account
M a n a g e m e n t
Digit a l R ig hts
M a n a g e m e n t
Digit a l R ig hts
Problems:
e s, g e ne ra l p u b lic b ac kla sh
Server issu
w a y s O nl i n e
Al
w ith o ut a n y o n li n e p la y ers :
Game can persist
s fo r A sy n c h ro n o us M u lt ip la ye r
This allow
s M u l t ip l ay e r
Asyn c hr o no u
a g a m e “ to g eth e r” w it h o u t
Players can play
b e in g on li n e a t th e sa m e ti me
actually
s M u l t ip l ay e r
Asyn c hr o no u
Asymmetrical Maps
Symmetrical Maps
Asymmetrical Abilities
Asymmetrical Objectives/Goals
VS
c al G a m e p l ay Wii U
As y m m et r i
Mario Chase, Nintendo Land
ep l a y d v a n t a g e s
tr ic a l Ga m A
Asymme
-More Variety
re la te d to the re al w o rl d
-More closely
l a y a n t a g e s
tr ic a l Ga m ep Di s a dv
Asy m m e
lan c e c o m p e ti tiv e g a m ep la y
-Harder to ba
e v e lo p m e n t ti m e / re so u rc e s
-Additional d
pro ne to b u g s / un e x p e c te d
-More
interactions
e o f M ul t i pl a y e r
Fut u r
u l ti p l a y e r
Future of M
Three major factors:
-Technology
-User Experience
-Business
u l ti p l a y e r
Future of M
Technology
-Nintendo Wii U
-Microsoft Smart
Glass
-Playstation Vita
User Experience
Users are growing tired
of playing the same
games
u l ti p l a y e r
Future of M
Technology
Smart phones;
-Small intervals of time
-Sporadic internet
connection
User Experience
Increase in “casual” gamers
-prefer slow paced simple
gameplay
u l ti p l a y e r
Future of M
Technology
-Current games push graphics
hardware to it’s limit
Buisness
-Offline multiplayer can be played
with one copy of a game
User Experience
-Most Users (70%*) do not finish
Increase in multiplayer games of all
single player games
kinds including seamless, winless
-People are social beings and in
and goalless multiplayer.
general like to experience things with
others
Business
Creating single player experiences is
expensive:
-Programmers to program AI
-Artists to create assets
-Designers/Authors to create *According to Steam Statistics
story
n o f M u l t i p la ye r
Evolut i o
w a y s to p la y together
Inventing ne w