Академический Документы
Профессиональный Документы
Культура Документы
These sheets are intended only for the personal use of existing owners of the game for additional reference.
Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not
benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and
used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
COSMIC ENCOUNTER
v1.2
Game:
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
The offense (active player) has one encounter with another player. The offense (active player) has one encounter with another player.
Offense wins the encounter or successfully makes a deal: Offense wins the encounter or successfully makes a deal:
Offense may have a second encounter with another player. Offense may have a second encounter with another player.
Offense loses encounter or deal fails: Play passes to the left. Offense loses encounter or deal fails: Play passes to the left.
1. REGROUP The offense retrieves 1 ship from the warp. 1. REGROUP The offense retrieves 1 ship from the warp.
2. DESTINY The offense draws a destiny card to determine 2. DESTINY The offense draws a destiny card to determine
the defense and target system. the defense and target system.
3. LAUNCH The offense aims the hyperspace gate at one of 3. LAUNCH The offense aims the hyperspace gate at one of
the defense’s colonies in the target system and places up to the defense’s colonies in the target system and places up to
4 ships in the gate. 4 ships in the gate.
4. ALLIANCE The offense invites allies, then the defense 4. ALLIANCE The offense invites allies, then the defense
invites allies. invites allies.
Starting to the left of the offense and continuing clockwise, Starting to the left of the offense and continuing clockwise,
allies join sides and send up to 4 ships each to help their side. allies join sides and send up to 4 ships each to help their side.
5. PLANNING The offense and the defense each select an 5. PLANNING The offense and the defense each select an
encounter card and play them facedown. encounter card and play them facedown.
6. REVEAL The offense and the defense turn their encounter 6. REVEAL The offense and the defense turn their encounter
cards faceup and add up their totals. cards faceup and add up their totals.
Reinforcement cards can be played by the offense, defense Reinforcement cards can be played by the offense, defense
or any allies. or any allies.
7. RESOLUTION Players determine the winner of the 7. RESOLUTION Players determine the winner of the
encounter and resolve any effects from the encounter. encounter and resolve any effects from the encounter.
When timing conflicts occur, resolve effects in this order: When timing conflicts occur, resolve effects in this order:
1. The offense. 1. The offense.
2. The defense. 2. The defense.
3. Players who are not the main players, starting with the player 3. Players who are not the main players, starting with the player
to the left of the offense and proceeding clockwise. to the left of the offense and proceeding clockwise.
Winning Winning
The winner is the first player to have 5 colonies on any planets The winner is the first player to have 5 colonies on any planets
outside his home system. outside his home system.