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Daemon Edit 0 28 …
Statistics
As a Vyre myrmidon, the
Models listed by Faction Daemon lacks force fields but
Models listed by Expansion has higher ARM and more hull
List of Spells boxes than House Shyeel
List of Special Abilities heavies. Vyre myrmidons are
also slightly slower, though
their MAT and RAT are the
same—good and okay
respectively. Expect to boost to
hit with the Vortex Cannon
Cryx
almost every time.
Cygnar
Khador
Protectorate of Menoth
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Protectorate of Menoth Weapons and Attacks
Retribution of Scyrah
Vortex Cannon – An
Convergence of Cyriss
Mercenaries interesting weapon with a unique effect in its Vortex Blast.
Four Star Syndicate Magical Weapon
Highborn Covenant Vortex Blast – If it directly hits an enemy model, don't roll damage. Instead,
Puppet Masters first push all models within 2" of the hit model directly towards it by 2" in any
Searforge Commission order you want. Then center a 3" AOE on the model directly hit. All models in
Talion Charter
the AOE suffer a damage roll with a POW equal to the POW of the Vortex
Cannon.
Heavy Rune Fist – Moderate POW.
Magical Weapon
Open Fist
Blessed – When attacking with this weapon, ignore spell effects that buff a
model's DEF and ARM.
Circle Orboros Light Rune Fist – As above, but weaker.
Legion of Everblight Magical Weapon
Skorne Open Fist
Trollbloods Blessed
Minions
Blindwater Congregation
Thornfall Alliance Thoughts on the Daemon
The Daemon is kind of a mixed bag; a 'jack designed for melee combat and equipped for
ranged combat. It doesn't hit as hard as a true melee brawler, but it will still easily pulp solos.
Its gun is essentially a 10" hand cannon with a neat effect to clear out clumps of infantry,
but it may require constant attack roll boosts to be effective. The Daemon is flexible,
however, fully capable of mulching infantry and the odd medium-weight solo or light
Newbie Page 'jack/beast. Its Blessed fists mean that you can run it into those Man-O-War Shocktroopers
with Iron Flesh and hit them on 5s instead of 8s.
Faction Overview
General Strategies
Scenario Play The effect on the Vortex Cannon is a toned-down version of Hellmouth, which lets you
efficiently prune down infantry swarms. Likewise, you can yank anything with Stealth or
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Tournament Analysis efficiently prune down infantry swarms. Likewise, you can yank anything with Stealth or
Army List Builders high DEF into the blast if they're foolish enough to hang out near low DEF models. This
Army List Archive includes solos, support models (looking at you, Choir of Menoth), or even warcasters like
Theme Forces Deneghra1 or the Old Witch. The bigger—and lower-DEF—the target for this, the better.
Glossary of Abbreviations Even if you can't hurt the original target, or can't catch every model moved in the blast, just
pulling your opponent's models out of position forces a reaction, and it only gets worse
when combined with other area effect abilities.
Ravyn
Locomotion lets the Daemon reposition and still get the aiming bonus. Her feat is useful for
focus efficiency, as it is with any ranged attack.
Blinding Light makes things easier to hit, and Ancillary Attack doubles the damage output.
Under the feat hilarious amounts of infantry murder.
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Dawnguard Sentinels + UA
With Pronto, the Daemon can advance 5" outside its activation in order to gain additional
threat range, the aiming bonus, or to return to safety after firing.
edit
edit
Retribution Mercenary
Index
Mercenary None at present
SPACERWarcastersSPACER
Mercenary Different types of
Warjacks Mercenary warjacks
can only be taken by
specific Mercenary
models ... which means
there's too many
permutations to list
here (in any sort of
meaningful way).
Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to
be playing a game which allows 2 (or more) warcasters.
Privateer Press, Iron Kingdoms, The Witchfire Trilogy, WARMACHINE, HORDES, Warcaster, Warjack, Cygnar, Khador, Cryx, Menoth, Protectorate of Menoth,
Protectorate, Trollblood, Circle Orboros, Legion of Everblight, Skorne, Full Metal Fantasy™, Steam Powered Miniatures Combat, Monstrous Miniatures Combat and
all other character names, their distinctive likenesses, and faction symbols are property of Privateer Press, Inc. and © 2000-2014 Privateer Press. Some text and
images presented here are the property of Privateer Press, Inc. Used with permission.
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