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Title: 7th grade math review

2. Context: Math

3. Learners: 7th grade advanced math class. 24 students 12 girls and 12 boys. 1 with an IEP
and 1 with a 504. Two with prior game making experience. 13 students like to play videos
games overall.

4. Goals of Constructionist Gaming:


To create a game where other students can learn from.
To remediate older content that they might have forgotten.
To help students reconnect with other students.
To help advance technical and gaming skills.

5.Duration: 3 Weeks 55 minute classes. Students can decide to work from home if they need
to.

6. Learning Objectives and standards. Students will be able to choose any of the 7th grade
math standards to create a game with.

7.Game Design Task - The students will develop a game to help themselves or others review
for the math milestones. Students will choose what type of game they prefer to make. They will
have to incorporate 15-20 math problems within their video game.

8.Game Design Software:


Yoyo Games Flowlab Unity

Cost Desktop $30 per Education $24 per Free licenses with
seat month ( unlimited grant offer now
games, students
Website $50 per accounts, export) Free for beginners
seat and students
Free ( 3 games, 50
objects, 1 user
account, no game
exporting)

Pros Easy to use with Drag Friendly to use and Free for students
and Drop without no coding needed.
using coding right All age groups
away. Students can design
own art. Tutorials
Tutorials
Store on the cloud

Teacher dashboard-
to see all students
project

App export

Cons Cost, Only for 12 Cost $ 144 per year I do not see one at
months, Only two this time.
education licences
are only available for
Schools

Age Ranges All ages All ages All ages

Rationale: I would select Flow lab. I like that it seems very easy to use. There is also a lot of
information on the Flow lab website and on the internet about Flowlab. I like the teacher
dashboard, where the teacher can see each of the student's game and progress. I like app
export because the game can be played on mobile devices. The cost is too much for me, but I
think it would be worth it for students to create a review for milestones that is interactive and fun
for 7th graders.

9. Procedures:

Day 1- Get students similar with Flowlab. Login in and playing with it. Also review classroom
expectation.

Day 2- Students will be given a list of standards and “I can” statements for students to choose
which math standard they prefer to work with. Once a standard is chosen it will be removed
from the list. Students have to create about 15-20 math problems that are relevant to their
standard.The students will work out those math problems to ensure that they know the correct
answer to use in their video game.

Day 3-Day 4 Students will submit questions and answers to the teacher for verification. They
will also allow another person in the class to review and work out their math problems.

Day 5- Students will develop a plan to incorporate all questions in their video game and also
plan what type of video game they prefer.

Day 6- 10 Students will work on their video game. Teacher will work one on one with students
that need extra support or guidance.

Day 11- Peer review on project day. Other students will play their video games and look for
errors or ideas for improvement.
Day 12-13 Students will receive comments back from other students and the teacher. Students
will correct anything that is needed to make their video game a success.

Day 14- Students will present their video game.

Day 15- Students will share their video game to other 7th grade math classes.

10. Evaluation: Students will be graded by using two rubrics. Students will be evaluated by the
teacher and then by their peers. Teacher rubric will consist of content material, work ethic, and
creativity. The student rubric will grade students on how they like the game,was it easy to use
and understand, and are their any improvements that need to happen.

11. Expected Benefits:

Dimensions Expected Benefits

Personal Dimensions Learning coding No coding required for Flowlab.

Learning content Students will review math concept that they


might have forgotten.

Learning about Students will have to play each other games


learning to gives reviews and suggestion to improve
the designer game. Once game is complete,
other math students will be invited to play
their game so that they can review for
milestones.

Social Dimensions Students will be able to assist others.


Students will be able to work in pairs if
needed.

Cultural Dimensions 13 students are gamers but 11 of them are


not. Creating a video game will create
ownership and students might be willing to try
other things that they really did not like.

12. Expected Challenges and support needs.


Challenges That I see:
+Girls wanting to create a video.
+Time
+creating games that are too violent.
+too much focus on creating the game and not on math content
+might need another teacher to assist
+students overwhelmed with creating a game
13. Reflection - I think students creating games is such an amazing idea. For me at this
moment, I can not focus on it because I teach math and math is a content that is tested in April.
I think that other content areas such as Social Studies and Science would really do well with this
as a project based assignment. I did asked my students what website they prefer and many said
Flowlab because it is easy to use. I think it would be very hard for girls to get involved in the
gaming experience.

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