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1.

Bridge
2. Office
3. Stateroom
7 4. Airlock
5. Crew common area
6. Fresher
1 7. Avionics/sensors
2 8. Cargo Crane
9. Ship’s locker
10. Cargo hold
6 9 11. Power plant
4 12. Manoeuvre drive
3 5 3 13. Jump Drive
14. Low berths
3 15. Fuel Processors
16. Passengers common area

6
3

16 4
8
15 15 3 3

10 3 3

3 3

Fuel Fuel

Fuel
11 14

Upper Deck
13
12 12

Lower Deck
1. Bridge
2. Office
3. Stateroom
7 4. Airlock
5. Crew common area
6. Fresher
1 7. Avionics/sensors
2 8. Cargo Crane
9. Ship’s locker
6 9 10. Cargo hold
11. Power plant
4
12. Manoeuvre drive
3 5 3 13. Jump Drive
14. Low berths
3 15. Fuel Processors
16. Passengers common area

8
15 15 3 3

10 3 3

3 3
4
6
16
Fuel Fuel
14

11 Upper Deck
13
12 12

Lower Deck
to Quadrant 4 to Quadrant 1 to Quadrant 2 to Quadrant 3

3
3 2
3
Drive pod 1 3 1 Drive pod 2
Upper deck Upper deck 3
3 10
3
5 3 5
3 12
6 19 6
3
14
15 18 1. Bridge
7 7
8 2. Office
16 3. Stateroom
13 12 9 13 4. Common Area
5. Power plant
6. Manoeuvre drive
7 Jump drive
4 17 8. Pinnace docking space
Quadrant 1 Quadrant 2 4 Quadrant 3 Quadrant 4 14 9. Lift
11 3 10 10. Fresher
Docking Ring
11. Laboratories
12. Air lock to outer ring
3 11
13. Sensors
10 14. Probe drones
3 3 15. Cargo area
16. Ship’s locker
3 3 9 17. Pinnace boarding area
18. Maintenance bay
19. Air raft boarding area
3 3

3 3

to Quadrant 2 to Quadrant 3 to Quadrant 4 to Quadrant 1 Access to outer ring


Deck 1 - Deck 2 - 6 Deck 3 - 6
Lower Drive Deck Drive Deck Marshalling Deck 14

13
Fuel Fuel
Fuel
Fuel
2 8 9
1
1
4 5 4 5 7 7

6 6 6 12 6
3 10
Fuel 11 Fuel
Fuel Fuel

14
6 6

6 Common area 6 6
Deck 4 - Deck 5 - Deck 6 -
Quarters 15 Cargo Deck Quarters
14 14 14
16 9 Fuel 16 9
Fuel 17 16 Fuel 16 Fuel
16 16
16 18 17 16
16 Fuel Fuel 16

15 7 7 15 7 7 7 7

6 16 6 6 6 6 21 6
16 Fuel Fuel Fuel 23
Fuel Fuel Fuel
16 16 19 22
9 20
16 Fuel
14 14 14
15
6 6 6

Deck 7 - 6 Deck 8 - 6
Quarters 14 Bridge 14 1. Manoeuvre Drive
16 9 2. Jump drive
3. Power plant
16 16 4. Modular cutter docking space - port
5. Modular cutter docking space - starboard
16
6. Landing leg
Fuel Fuel Fuel Fuel 7. Modular cutter docking space and bay
16 6 26 28 6 8. Armoury
27 9. Fresher
7 7 4 5 10. Marshalling area
11. Secure vault
12. Storage area
29
13. Repair drones
6 9 16 6 30 14. lift
Fuel Fuel Fuel Fuel 15. Triple turret
16 16. Stateroom
25 17. Common area
18. Cargo hold
24
19. Air/raft
20. Air/raft berth
14 14 21. Ship’s locker
6 6 22. Air lock
23. Entry area
24. Galley
25. Mess
26. Captain’s office
Deck 9 - Deck 10 - 27. Sensors
Gunnery Avionics 28. Control pit
15 15 29. Computers
31 30. Captain’s suite
31. Sickbay
32. Owner’s lounge
32 33. Owner’s suite
4 16 16 5 34. Avionics

16
33

15 15 34
1

3
4

5 5 1. Avionics/Sensors
2. Bridge
4 3. Fresher
4. Stateroom
5. Triple turret
4
6. Airlock
7. Common area
4 8. Ship’s locker
9. Cargo hold
4 10. Ship’s boat docking space
11. Fuel scoops and fuel processors
12. G Carrier docking space
4 6
13. Low berths
4 14. Power plant
15. Manoeuvre drive
4 16. Jump Drive
4 17. Lift
11 11
4 7
5 5 12 13

10 4 3
8 14

17 17

Fuel Fuel

Fuel
Fuel 9
16

15

Upper Deck Lower Deck


1. Stateroom
2. Sensors
3. Manoeuvre Drive
4. Jump drive
5. Fresher
6. Power plant
7. Air/raft docking space
Fuel Fuel 8. Double turret
9. Office
10. Common area
11. Ship’s locker
12. Bridge
13. Multi-environment space
2 13 17 14. Launch docking space
1 1 1 1 15. Cargo hold
4 5 9 1 1 5 16. Trophy lounge
18 17. Fuel scoops and fuel processors
18. Airlock
3 7
8
6 14 16
11
12
1 1 1 1 1
2 13 15 17
10

Fuel Fuel
1. Sensors/Avionics
2. Bridge
3. Office
4. Fresher
5. Air lock
6. Stateroom
1 7. Fuel scoops and fuel processors
8. Workshop
9. Probe drones
10. Ship’s locker
2 11. Air/raft docking space
3
12. Power plant
13. Manoeuvre drive
4 5 14. Jump drive
15. Double turret
6 6 16. Cargo hold

7 6 6 7

8 11

16
9
15
10
12
Fuel
Fuel Fuel
14
13

Upper deck Lower deck


1. Sensors/Avionics
2. Bridge
3. Office
4. Fresher
5. Air lock
6. Stateroom
1 7. Fuel scoops and fuel processors
8. Cargo hold
9. Mining drones
10. Ship’s locker
2 11. Power plant
3
12. Manoeuvre drive
13. Jump drive
4 5 14. Double turret

6 6

7 7

8 10

14
9
11
Fuel Fuel Fuel
13
12

Upper deck Lower deck


1. Passenger’s lounge
2. Bar/Galley
3. Lift
4. Fresher
5. Spa/steam room
6. Stateroom
7. Avionics/sensors
8. Bridge
9. Office
10. Ship’s locker
1 11. Crew common area
2 2 12. Power plant
13. Manoeuvre drive
14. Jump drive
15. Cargo hold
16. Launch docking space

3 3

5 5
6 4 4 6
7
6 6 Fuel Fuel

6 8 6

6 6
9
6 6
6 6
6 6 15 15
6 6
6 6
6 9
6 6 Fuel
15 15
Fuel 6 6 6

6 6
4
6 6
10 11
6 6
3 3
4 4
12 Fuel 16 Fuel
14
13

Upper deck Quarters deck Cargo deck Lower deck


1
1. Sensors/Avionics
17 2 2. Bridge
3. Stateroom
4. Crew common area
18
5. Fresher
6. Ship’s locker
3 3 7. Passenger common area
8. Low berths
3 3 9. Passengers air lock
10. Boarding area
5
11. Power plant
3 4 6 12. Manoeuvre drive
5 13. Jump drive
3 7 14. Fuel scoops and fuel processors
15 15. Main cargo bay
3 16. Aft cargo bay
17. Forward cargo bay
18. Air lock
3 3

3 3

3 3

14 14 3 3

3 3

11 16 11 8 3

13 13 3

10 9

Fuel 12 12 Fuel Fuel

Lower deck Middle deck

Upper deck
1
14 1. Avionics / Sensors
2. Bridge
3 2 3. Office
4. Air lock
5. Air/raft docking space
8 4
6. ATV bay
13 13 7. Lift
5 6 13 13 8. Fresher
9. Ship’s locker
13 10. Cargo bay
15 11. Ship’s boat docking space
12. Ship’s boat
13 8
13. Stateroom
7 8 e 7 14. Luxury room
11 13 d 13 15. Passengers Common area
Fuel 9 a. Theatre
12 13 b. Dining room and kitchen
c. Gym
d. Salon
13 16 c 13 e. Computer room
10 16. Crew common area
b a 17. Power plant
18. Manoeuvre drive
19. Jump drive
4

Fuel
Fuel Fuel

19
17 17

18 18

Upper deck

Lower deck
1 1. Bridge
2 2. Fresher
3 Cargo hold
4. Power plant
5. Manoeuvre drive
3

Also called a life boat, due to one of its


expected roles, this craft uses a 20-ton hull
and can easily be flown by a single skilled
individual. A launch can be configured
4 Fuel to engage in a wide variety of roles, but
ambitious schemes will find themselves
5 limited by the small hull and weak power
plant. However, for the price, the launch
provides a means to very cheap space travel.

1 1. Avionics
2. Cockpit
3. Sensors
4. Power Plant and Manoeuvre Drive
3 3
2 5. Fuel tanks

Consisting of little more than a power


plant and pulse laser with a pilot strapped
5 4 5 to the top, the light fighter is a small, fast
and highly manoeuvrable craft designed
to make high-speed runs on enemy ships
and destroy other small craft. Designed to
adhere to a strict budget, the light fighter
allows even the poorest worlds a chance at
self-defence.
1

4
ATV Module Fuel Module Cargo Module
5 3 The modular cutter is notable for having
30 tons dedicated to a detachable
module; this allows the cutter to quickly
and efficiently change roles during a
voyage without needing extensive refits
6
at a starport. While there are a great
many customised modules available for
the cutter, the three most common and
routinely available for the cutter are listed
below and detailed on Page XX.

Fuel ATV Module: The ATV module costs MCr1.8.


Fuel Module: The Fuel module costs MCr1.
ATV
Open Module: The Open module costs
MCr2.

Fuel
1. Avionics/Sensors
7
2. Bridge
8
3. Airlock
9 4. Cabin Space
10 5. Fresher
6. Module docking pace
7. Cargo Hold
8. Ship’s locker
9. Power Plant
10. Manoeuvre Drive
1
2 1. Avionics/Sensors
2. Bridge
3 4 3. Fresher
4. Airlock
5. Cabin Space
5 6. Ship’s locker
7. Cargo Hold
8. Fuel Tanks
9. Power Plant
6 4 10. Manoeuvre Drive
The pinnace is a popular choice as
an auxiliary vessel for adventuring or
exploratory ships, as it has the speed,
range and cargo capacity to support
extended missions. It combines a
generous cargo hold with a speed that 7
leaves most star ships trailing far behind,
and can be configured for light combat
operations with the addition of weaponry 8
8
to its fixed mount.

9 9

10 10
1
The ship’s boat is both fast and versatile,
2 1. Avionics making it a popular choice for auxiliary
craft. While most commonly seen hauling
3 2. Bridge small cargo and passenger loads between
4 3. Air lock ships and worlds, in smaller militaries the
4. Cabin space ship’s boat is also used as a boarding craft
5. Fresher by marine assault teams.
6. Ship’s locker
7. Cargo hold
8. Power plant
9. Manoeuvre drive

5 6

8
9

1 1. Avionics
2. Bridge
2 3. Air lock
4. Cabin space
5. Fresher
6. Cargo Hold
One of the most common craft seen in 7. Fuel
5 4 8. Power plant
space, the shuttle is present throughout the
galaxy and becomes a standard vessel for 10 9. Manoeuvre drive
orbital operations as soon as a civilisation 10. Ship’s locker
makes it first firm steps into space. It is
designed to carry passengers and cargo from 6
orbit to surface and back again, as well as
act as an interplanetary transport.

7 7
8 8
9 9
1 1. Avionics
2. Bridge
2 3. Fresher
3 4. Cabin space
4 5. Ship’s locker
6. Cargo hold
7. Fuel tanks
5 8. Power plant
9. Manoeuvre drive

The slow boat appears either as an early


design of the ship’s boat, before power plants
6
and manoeuvre drives become more efficient,
or as an intentional throttling back of the
ship’s boats performance. Either way, the
slow boat is comparable to the ship’s boat
but it trades speed for increased cargo space.

7 7

8 8
9 9

1
2 1. Avionics/Sensors
2. Bridge
3 3. Fresher
4. Cargo Hold
8
5. Fuel Tanks
6. Power Plant
7. Manoeuvre Drive
8. Ship’s locker

Like the slow boat, the slow pinnace trades


speed and raw performance for increased
4 cargo space, though this craft is based on
the traditional pinnace. As a larger hull, it
provides even more cargo carrying capacity
than a slow boat, and many are customised
to become troop or vehicle transports, or to
5 5 serve as fuel skimmers for larger ships.

6 6

7 7