Академический Документы
Профессиональный Документы
Культура Документы
Bridge
2. Office
3. Stateroom
7 4. Airlock
5. Crew common area
6. Fresher
1 7. Avionics/sensors
2 8. Cargo Crane
9. Ship’s locker
10. Cargo hold
6 9 11. Power plant
4 12. Manoeuvre drive
3 5 3 13. Jump Drive
14. Low berths
3 15. Fuel Processors
16. Passengers common area
6
3
16 4
8
15 15 3 3
10 3 3
3 3
Fuel Fuel
Fuel
11 14
Upper Deck
13
12 12
Lower Deck
1. Bridge
2. Office
3. Stateroom
7 4. Airlock
5. Crew common area
6. Fresher
1 7. Avionics/sensors
2 8. Cargo Crane
9. Ship’s locker
6 9 10. Cargo hold
11. Power plant
4
12. Manoeuvre drive
3 5 3 13. Jump Drive
14. Low berths
3 15. Fuel Processors
16. Passengers common area
8
15 15 3 3
10 3 3
3 3
4
6
16
Fuel Fuel
14
11 Upper Deck
13
12 12
Lower Deck
to Quadrant 4 to Quadrant 1 to Quadrant 2 to Quadrant 3
3
3 2
3
Drive pod 1 3 1 Drive pod 2
Upper deck Upper deck 3
3 10
3
5 3 5
3 12
6 19 6
3
14
15 18 1. Bridge
7 7
8 2. Office
16 3. Stateroom
13 12 9 13 4. Common Area
5. Power plant
6. Manoeuvre drive
7 Jump drive
4 17 8. Pinnace docking space
Quadrant 1 Quadrant 2 4 Quadrant 3 Quadrant 4 14 9. Lift
11 3 10 10. Fresher
Docking Ring
11. Laboratories
12. Air lock to outer ring
3 11
13. Sensors
10 14. Probe drones
3 3 15. Cargo area
16. Ship’s locker
3 3 9 17. Pinnace boarding area
18. Maintenance bay
19. Air raft boarding area
3 3
3 3
13
Fuel Fuel
Fuel
Fuel
2 8 9
1
1
4 5 4 5 7 7
6 6 6 12 6
3 10
Fuel 11 Fuel
Fuel Fuel
14
6 6
6 Common area 6 6
Deck 4 - Deck 5 - Deck 6 -
Quarters 15 Cargo Deck Quarters
14 14 14
16 9 Fuel 16 9
Fuel 17 16 Fuel 16 Fuel
16 16
16 18 17 16
16 Fuel Fuel 16
15 7 7 15 7 7 7 7
6 16 6 6 6 6 21 6
16 Fuel Fuel Fuel 23
Fuel Fuel Fuel
16 16 19 22
9 20
16 Fuel
14 14 14
15
6 6 6
Deck 7 - 6 Deck 8 - 6
Quarters 14 Bridge 14 1. Manoeuvre Drive
16 9 2. Jump drive
3. Power plant
16 16 4. Modular cutter docking space - port
5. Modular cutter docking space - starboard
16
6. Landing leg
Fuel Fuel Fuel Fuel 7. Modular cutter docking space and bay
16 6 26 28 6 8. Armoury
27 9. Fresher
7 7 4 5 10. Marshalling area
11. Secure vault
12. Storage area
29
13. Repair drones
6 9 16 6 30 14. lift
Fuel Fuel Fuel Fuel 15. Triple turret
16 16. Stateroom
25 17. Common area
18. Cargo hold
24
19. Air/raft
20. Air/raft berth
14 14 21. Ship’s locker
6 6 22. Air lock
23. Entry area
24. Galley
25. Mess
26. Captain’s office
Deck 9 - Deck 10 - 27. Sensors
Gunnery Avionics 28. Control pit
15 15 29. Computers
31 30. Captain’s suite
31. Sickbay
32. Owner’s lounge
32 33. Owner’s suite
4 16 16 5 34. Avionics
16
33
15 15 34
1
3
4
5 5 1. Avionics/Sensors
2. Bridge
4 3. Fresher
4. Stateroom
5. Triple turret
4
6. Airlock
7. Common area
4 8. Ship’s locker
9. Cargo hold
4 10. Ship’s boat docking space
11. Fuel scoops and fuel processors
12. G Carrier docking space
4 6
13. Low berths
4 14. Power plant
15. Manoeuvre drive
4 16. Jump Drive
4 17. Lift
11 11
4 7
5 5 12 13
10 4 3
8 14
17 17
Fuel Fuel
Fuel
Fuel 9
16
15
Fuel Fuel
1. Sensors/Avionics
2. Bridge
3. Office
4. Fresher
5. Air lock
6. Stateroom
1 7. Fuel scoops and fuel processors
8. Workshop
9. Probe drones
10. Ship’s locker
2 11. Air/raft docking space
3
12. Power plant
13. Manoeuvre drive
4 5 14. Jump drive
15. Double turret
6 6 16. Cargo hold
7 6 6 7
8 11
16
9
15
10
12
Fuel
Fuel Fuel
14
13
6 6
7 7
8 10
14
9
11
Fuel Fuel Fuel
13
12
3 3
5 5
6 4 4 6
7
6 6 Fuel Fuel
6 8 6
6 6
9
6 6
6 6
6 6 15 15
6 6
6 6
6 9
6 6 Fuel
15 15
Fuel 6 6 6
6 6
4
6 6
10 11
6 6
3 3
4 4
12 Fuel 16 Fuel
14
13
3 3
3 3
14 14 3 3
3 3
11 16 11 8 3
13 13 3
10 9
Upper deck
1
14 1. Avionics / Sensors
2. Bridge
3 2 3. Office
4. Air lock
5. Air/raft docking space
8 4
6. ATV bay
13 13 7. Lift
5 6 13 13 8. Fresher
9. Ship’s locker
13 10. Cargo bay
15 11. Ship’s boat docking space
12. Ship’s boat
13 8
13. Stateroom
7 8 e 7 14. Luxury room
11 13 d 13 15. Passengers Common area
Fuel 9 a. Theatre
12 13 b. Dining room and kitchen
c. Gym
d. Salon
13 16 c 13 e. Computer room
10 16. Crew common area
b a 17. Power plant
18. Manoeuvre drive
19. Jump drive
4
Fuel
Fuel Fuel
19
17 17
18 18
Upper deck
Lower deck
1 1. Bridge
2 2. Fresher
3 Cargo hold
4. Power plant
5. Manoeuvre drive
3
1 1. Avionics
2. Cockpit
3. Sensors
4. Power Plant and Manoeuvre Drive
3 3
2 5. Fuel tanks
4
ATV Module Fuel Module Cargo Module
5 3 The modular cutter is notable for having
30 tons dedicated to a detachable
module; this allows the cutter to quickly
and efficiently change roles during a
voyage without needing extensive refits
6
at a starport. While there are a great
many customised modules available for
the cutter, the three most common and
routinely available for the cutter are listed
below and detailed on Page XX.
Fuel
1. Avionics/Sensors
7
2. Bridge
8
3. Airlock
9 4. Cabin Space
10 5. Fresher
6. Module docking pace
7. Cargo Hold
8. Ship’s locker
9. Power Plant
10. Manoeuvre Drive
1
2 1. Avionics/Sensors
2. Bridge
3 4 3. Fresher
4. Airlock
5. Cabin Space
5 6. Ship’s locker
7. Cargo Hold
8. Fuel Tanks
9. Power Plant
6 4 10. Manoeuvre Drive
The pinnace is a popular choice as
an auxiliary vessel for adventuring or
exploratory ships, as it has the speed,
range and cargo capacity to support
extended missions. It combines a
generous cargo hold with a speed that 7
leaves most star ships trailing far behind,
and can be configured for light combat
operations with the addition of weaponry 8
8
to its fixed mount.
9 9
10 10
1
The ship’s boat is both fast and versatile,
2 1. Avionics making it a popular choice for auxiliary
craft. While most commonly seen hauling
3 2. Bridge small cargo and passenger loads between
4 3. Air lock ships and worlds, in smaller militaries the
4. Cabin space ship’s boat is also used as a boarding craft
5. Fresher by marine assault teams.
6. Ship’s locker
7. Cargo hold
8. Power plant
9. Manoeuvre drive
5 6
8
9
1 1. Avionics
2. Bridge
2 3. Air lock
4. Cabin space
5. Fresher
6. Cargo Hold
One of the most common craft seen in 7. Fuel
5 4 8. Power plant
space, the shuttle is present throughout the
galaxy and becomes a standard vessel for 10 9. Manoeuvre drive
orbital operations as soon as a civilisation 10. Ship’s locker
makes it first firm steps into space. It is
designed to carry passengers and cargo from 6
orbit to surface and back again, as well as
act as an interplanetary transport.
7 7
8 8
9 9
1 1. Avionics
2. Bridge
2 3. Fresher
3 4. Cabin space
4 5. Ship’s locker
6. Cargo hold
7. Fuel tanks
5 8. Power plant
9. Manoeuvre drive
7 7
8 8
9 9
1
2 1. Avionics/Sensors
2. Bridge
3 3. Fresher
4. Cargo Hold
8
5. Fuel Tanks
6. Power Plant
7. Manoeuvre Drive
8. Ship’s locker
6 6
7 7