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wICKED “k” Games

and

LouIS Porter JR
DESIGN
PRESENTS

Headband

Eyes
Head / Face

Neck
Ammunition

Shoulder

Armor / attire Chest

Body

advanced character
Shield
Belt

Wrists

portfolio (PFRPG) ring

Ring
hands

Weapon
Weapon

Weapon
Weapon

Concealed Object

Concealed weapon

Feet

Illustration by: Lauren Feehery

WKG
Guide to the Advanced Character Portfolio
This set of sheets employs half-sheet printing and mix & match pairing
for having a flexible and well-tailored character sheet for all builds. At the
beginning of each chapter there is a brief guide explaining suggestions to
attempt to make the selection process as smooth as possible.
Every character sheet will need the following two pages and at least
one combination of half-sheets or one full page combo. Using bookmarks to
navigate is suggested as it makes quick work of moving through the many
pages. Psionics have been implemented in all sheets in an effort to reduce
redundant pages.
Front Page- Basic information about the character including essentials.
Inventory - Necessary for tracking possessions and wealth.
Combinations - Needed to include racial traits, class features, and feats.

The following sheets and tools are optional and available to make both game
play and tracking information easier.
Combinations - Grouped class abilities, creatures aiding the characters, etc.
Adventure Log - A set of sheets for recording events, setting up default gear, and
tracking relationships with NPCs.

Recent Updates
Changes made from v1.25.10 to v3.14.10 include:

Split chapters into individual files while forms being completed.


Altered weapons bars in the alternative setup summary to include properties.
Changed 0-level bonus spells from “0” to a dark box for homebrews.

• Labeled front pages with page name.


• Completely fillable adventure Log
• First set of Fillable, Autocalculating sheets (more features to come).
• Striping Front Page skills for easier reading.
• Added Melee, Ranged, and other BAB bars.
• Damage Reductions moved, against bar added.
• Added HP box to Leveling Sheets.
• Added Character box sheet to inventory chapter, also artless inventory.

Future Updates

The future updates not yet enacted will be listed here with each
available update. Check back if an expected update has not occurred yet.
The following updates are in the process of being implemented:
Added magic intelligent items and animated objects sheets
Single Session Card for Buffs, Short HP, and Short XP
More Fillable & Savable Forms
More Auto-calculating features
Half-Sheet magic intelligent items/permanently animated objects
3.5 backwards compatible useable sheets

For questions, comments, concerns, and feedback:

Contact WICKED K GAMES via email


Kakarasa at gmail dot com
(manual entry reduces spam greatly, thanks!)
Front Sheets
There are two types of front sheets included in this portfolio:

• Solitary – The solitary sheet is designed to be the same as a


traditional characters sheet. A single page with all the info fit in
one place.

• Paired (actually two sheets) - The paired set is based on a different


approach: placing all the information that is secondary or not
needed as often on a second sheet, the primary sheet has space for
more weapons, more details, and streamlined information.

So how is the split chosen? The information that is used to add up


totals and for leveling up is moved onto the leveling sheets. The totals,
along frequently accessed lines, are placed on the summary sheet. While
double-sided printing is useful, it isn't recommended to put the two on the
same piece of paper (lots of flipping over when leveling).
Alternative design features may be available as the file evolves,
including landscape styles and different page sizes. Please refer to the
bookmarks for labeled differences.

• Summary Page
• Leveling Page
• Solitary
front solitary
PAGE
Character Name PLACE OF ORIGIN / HOMELAND CAMPAIGN / WORLD Player NAME

Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon
WKG
Current current base buffing buffing equipment inherent ____________
Initiative © Wicked “k” Games - 2010
Score modifier score amount time left bonus bonus changes
current temp DEX feat class Misc
various
Str + = + + +
speed types
ground armored
Dex classes level bab rank hp / lvl fort ref will

Con Ft.

burrow climb
Int
Wis Ft. Ft.

sneak swim
Cha
Total Buff time Base stat equip class MISC temporary modifier
Ft. Ft.
Fortitude + =
(Constitution) bab ranks racial fort ref will
fly flight
level
favored class control
total total total hp + base base base
Reflex + =
(Dexterity) Ft.

Will + = RACe Class


(Wisdom) CLASS
SKILL Skill Names Total
BONUS
ABILITY SCORE total
USED Mod ranks
OR skill
FEAT trained
Misc
MOD
NOTES:

+ + + +
O Autohypnosis = wis
+ + + +
O Acrobatics = DEX
Hit Points max hp Combat Maneuver base + + + +
current Temp BaB STAT feat SIZE misc O Appraise = INT
+ = + + + + O Bluff = CHA + + + +
+ + + +
DR O Climb = STR
Combat Maneuver DEFENSE + + + +
current Temp Bab STR Dex SIZE O Craft _________________________ = INT
against + + + +
+ = 10 + + + + O Craft _________________________ = INT
O Diplomacy = CHA + + + +
elemental resistances O Disable Device = DEX + + + +
bleeding / wounds acid cold elec. fire sonic _______ _______
+ + + +
hit point loss rounds O Disguise = CHA
O Escape Artist = DEX + + + +
BAB total BAB BONUS STAT SIZE FEAT MISC + + + +
O Fly = DEX
armor spell arcane MELEE = O Handle Animal = CHA + + + +
CHECK RESIST SPELL + + + +
PENALTY [ dc ] FAILURE RANGE = O Heal = WIS
O Intimidate = CHA + + + +
OTHER = + + + +
O Knowledge [ARCANA] = INT
current temp ArmOr shield natural SIZE dex DODGE DEFLECT class MISC O Knowledge [DUNGEONEERing] = INT + + + +

full ac + = 10 + O Knowledge [ENGINEERING] = INT + + + +

O Knowledge [GEOGRAPHY] = INT + + + +


Touch + = 10 +
O Knowledge [HISTORY] = INT + + + +

FlatFoot + = 10 + O Knowledge [local] = INT + + + +

O Knowledge [Nature] = INT + + + +


armor acp base asf %
O Knowledge [nobility] = INT + + + +
Enhanced type hp HARDNESS max dex
O Knowledge [planes, the] = INT + + + +
defensive acp mod asf % + + + +
O Knowledge [psionics] = INT
Enhanced type hp HARDNESS max dex
O Knowledge [religion] = INT + + + +

defensive acp mod asf % O Linguistics = INT + + + +

Enhanced type hp HARDNESS max dex O Perception = WIS + + + +

O Perform _______________________ = CHA + + + +


AMMO TYPE MW / ENCH PROPERTIES
O Perform _______________________ = CHA + + + +
AMMO TYPE MW / ENCH PROPERTIES
O Profession ____________________ = WIS + + + +
Weapon ammo / use RANGE + + + +
O Psicraft = WIS
DMG TYPE SIZE hp HARDNESS rEACH
O Ride = DEX + + + +

Attack Damage CRITICAL O Sense Motive = WIS + + + +

O Sleight Of Hand = DEX + + + +


Weapon ammo / use RANGE
O Spellcraft = INT + + + +
DMG TYPE SIZE hp HARDNESS rEACH
+ + + +
O Stealth = DEX
Attack Damage CRITICAL + + + +
O Survival = WIS
Weapon ammo / use RANGE O Swim = STR + + + +
+ + + +
DMG TYPE SIZE hp HARDNESS rEACH O Use Magic Device = CHA
O Use psionic Device + + + +
Attack Damage CRITICAL = CHA
O ________________________________ = ____ + + + +
Weapon ammo / use RANGE
+ + + +
O ________________________________ = ____
DMG TYPE SIZE hp HARDNESS rEACH
O ________________________________ = ____ + + + +
Attack Damage CRITICAL O ________________________________ = ____ + + + +
front summary PAGE - 1 of 2 / * use with leveling page*

Character Name PLACE OF ORIGIN / HOMELAND CAMPAIGN / WORLD Player NAME

Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon
WKG
favored class level racial base atk Initiative © Wicked “k” Games - 2010
total hd total delay ability various
modifiers score
Current
Score
current
modifier
buffing
amount
buffing
time left
temporary
changes speed types
MELEE Str ground armored
next level base attack Hit Points max hp
class choice bonus total RANGE Dex Ft.

burrow
OTHER
DR Con climb

Total Buff time temporary modifier Int Ft. Ft.


against
Fortitude
(Constitution)
+
Wis sneak swim

Reflex bleeding / wounds Cha Ft. Ft.


+
hit point loss rounds
(Dexterity)
Immunities / resistances fly flight
acid cold elec. fire poison sonic _______ control
Will +
(Wisdom)
armor spell arcane Ft.
CHECK RESIST SPELL
PENALTY [ dc ] FAILURE
Total Buff time
trained
SKILL Skill Names Total
BONUS
ABILITY
USED
circumstancial
modifier / conditions
full ac +

Total Buff time O Autohypnosis = wis


Touch + combat maneuver
+ O Acrobatics = DEX
base / bonus O Appraise = INT
combat maneuver O Bluff = CHA
FlatFoot +
defense
+
O Climb = STR
O Craft _________________________ = INT
armor acp base asf %
O Craft _________________________ = INT
Enhanced type hp HARDNESS max dex
O Diplomacy = CHA

defensive acp mod asf % O Disable Device = DEX


O Disguise = CHA
Enhanced type hp HARDNESS max dex
O Escape Artist = DEX
defensive acp mod asf %
O Fly = DEX
Enhanced type hp HARDNESS max dex O Handle Animal = CHA
O Heal = WIS
AMMO TYPE MW / ENCH PROPERTIES
O Intimidate = CHA
AMMO TYPE MW / ENCH PROPERTIES
O Knowledge [ARCANA] = INT
AMMO TYPE MW / ENCH PROPERTIES
O Knowledge [DUNGEONEERing] = INT
AMMO TYPE MW / ENCH PROPERTIES O Knowledge [ENGINEERING] = INT
AMMO TYPE MW / ENCH PROPERTIES O Knowledge [GEOGRAPHY] = INT

AMMO TYPE MW / ENCH PROPERTIES O Knowledge [HISTORY] = INT


O Knowledge [local] = INT
Weapon ammo / use RANGE O Knowledge [Nature] = INT

DMG TYPE SIZE hp HARDNESS rEACH O Knowledge [nobility] = INT


O Knowledge [planes, the] = INT
Attack Damage CRITICAL
O Knowledge [psionics] = INT
Weapon ammo / use RANGE O Knowledge [religion] = INT
O Linguistics = INT
DMG TYPE SIZE hp HARDNESS rEACH
O Perception = WIS
Attack Damage CRITICAL
O Perform _______________________ = CHA

Weapon ammo / use RANGE O Perform _______________________ = CHA


O Profession ____________________ = WIS
DMG TYPE SIZE hp HARDNESS rEACH
O Psicraft = WIS
Attack Damage CRITICAL
O Ride = DEX

Weapon ammo / use RANGE O Sense Motive = WIS


O Sleight Of Hand = DEX
DMG TYPE SIZE hp HARDNESS rEACH
O Spellcraft = INT
Attack Damage CRITICAL O Stealth = DEX

Weapon ammo / use RANGE O Survival = WIS


O Swim = STR
DMG TYPE SIZE hp HARDNESS rEACH
O Use Magic Device = CHA
Attack Damage CRITICAL O Use psionic Device = CHA
O ________________________________ = ____
Weapon ammo / use RANGE
O ________________________________ = ____
DMG TYPE SIZE hp HARDNESS rEACH
O ________________________________ = ____
Attack Damage CRITICAL O ________________________________ = ____
Character Name CAMPAIGN / WORLD
Hit Points front leveling
classes level bab rank hit die fort ref will
F
u
l
t
o
F
l
a
part 2 of 2 pages
* for use with * WKG
l u
t
F front summary
c
o
a h
o
c original original equipment inherent ____________ ____________
t
Score modifier bonus bonus changes changes
base number
10 10 10 Str
armor bonus

favored class level bab ranks racial fort ref will Dex
total total total hd base base base
shield bonus
Con
Initiative totals natural armor
Int
current temp DEX feat class Misc

+ = + + + dex modifier Wis


Total Base stat equip class MISC

Fortitude
dodge bonus Cha
=
(Constitution)

RACe Class
Reflex =
deflection bonus
CLASS
SKILL Skill Names Total
BONUS
ABILITY SCORE total
USED Mod ranks
OR skill
FEAT trained
Misc
MOD
(Dexterity)

+ + + +
O Autohypnosis = wis
Will size modifier
= + + + +
(Wisdom) O Acrobatics = DEX
O Appraise = INT + + + +
NOTES:
class bonus + + + +
O Bluff = CHA
O Climb = STR + + + +
_________ bonus + + + +
Combat Maneuver base O Craft _________________________ = INT
total O Craft _________________________ = INT + + + +
Bab STR feat SIZE misc

_________ bonus O Diplomacy = CHA + + + +


= + + + +
O Disable Device = DEX + + + +
Combat Maneuver DEFENSE O Disguise = CHA + + + +
total Bab STR Dex SIZE total modifiers
O Escape Artist = DEX + + + +
= 10 + + + +
O Fly = DEX + + + +

O Handle Animal = CHA + + + +


Weapon BAB / dice stat item feat size misc.
O Heal = WIS + + + +
sale price bonus
market at market cost Attack + + + +
O Intimidate = CHA
statistics
Damage + + + +
O Knowledge [ARCANA] = INT
special + + + +
O Knowledge [DUNGEONEERing] = INT
powers + + + +
O Knowledge [ENGINEERING] = INT
Weapon + + + +
BAB / dice stat item feat size misc. O Knowledge [GEOGRAPHY] = INT
sale price bonus + + + +
market at market cost Attack O Knowledge [HISTORY] = INT
statistics O Knowledge [local] = INT + + + +
Damage
O Knowledge [Nature] = INT + + + +
special
+ + + +
powers O Knowledge [nobility] = INT
O Knowledge [planes, the] = INT + + + +
Weapon BAB / dice stat item feat size misc. + + + +
O Knowledge [psionics] = INT
sale price bonus
market at market cost Attack O Knowledge [religion] = INT + + + +
statistics
Damage O Linguistics = INT + + + +
special O Perception = WIS + + + +
powers + + + +
O Perform _______________________ = CHA
+ + + +
Weapon BAB / dice stat item feat size misc. O Perform _______________________ = CHA
sale price bonus O Profession ____________________ = WIS + + + +
market at market cost Attack
statistics O Psicraft = WIS + + + +
Damage
O Ride = DEX + + + +
special
powers O Sense Motive = WIS + + + +

O Sleight Of Hand = DEX + + + +


Weapon BAB / dice stat item feat size misc. + + + +
O Spellcraft = INT
sale price bonus
market at market cost Attack + + + +
O Stealth = DEX
statistics
Damage O Survival = WIS + + + +
special O Swim = STR + + + +
powers + + + +
O Use Magic Device = CHA
Weapon + + + +
BAB / dice stat item feat size misc. O Use psionic Device = CHA
sale price bonus + + + +
market at market cost Attack O ________________________________ = ____
statistics + + + +
Damage O ________________________________ = ____
O ________________________________ = ____ + + + +
special
powers O ________________________________ = ____ + + + +
Character Name PLACE OF ORIGIN / HOMELAND CAMPAIGN / WORLD Player NAME Initiative © Wicked “k” Games - 2010
current temp DEX feat class Misc

+ = + + +
Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon

Current current buffing buffing equipment inherent ____________ temporary RACe Class
Score modifier amount time left bonus bonus changes changes CLASS
SKILL Skill Names Total
BONUS
ABILITY SCORE total
USED Mod ranks
OR skill
FEAT trained
Misc
MOD
Str + + + +
O Autohypnosis = wis
Dex front solitary - page 1 of 1 O Acrobatics = DEX + + + +

Con pfrpg O Appraise = INT + + + +

O Bluff + + + +
Hit Points max hp = CHA
Int
Wis
WKG O Climb
O Craft _________________________
= STR
= INT
+
+
+
+
+
+
+
+
+ + + +
Cha various O Craft _________________________ = INT
DR + + + +
Total Buff time Base stat equip class MISC temporary modifier
speed types O Diplomacy = CHA
O Disable Device = DEX + + + +
Fortitude ground armored
+ =
O Disguise = CHA + + + +
(Constitution) against
O Escape Artist = DEX + + + +
Reflex Ft.
+ =
O Fly = DEX + + + +
(Dexterity)
burrow climb
bleeding / wounds O Handle Animal = CHA + + + +
Will + = hit point loss rounds + + + +
(Wisdom) Ft. Ft. O Heal = WIS
O Intimidate = CHA + + + +
NOTES: sneak swim
O Knowledge [ARCANA] = INT + + + +
armor spell arcane
current temp ArmOr shield natural SIZE dex DODGE DEFLECT class MISC Ft. Ft. O Knowledge [DUNGEONEERing] = INT + + + +
CHECK RESIST SPELL
full ac + = 10 + fly flight PENALTY [ dc ] FAILURE O Knowledge [ENGINEERING] = INT + + + +
control + + + +
O Knowledge [GEOGRAPHY] = INT
Touch + = 10 +
Ft. O Knowledge [HISTORY] = INT + + + +
+ + + +
FlatFoot + = 10 +
Combat Maneuver base O Knowledge [local] = INT
enhance hp hardness enhance hp hardness enhance hp hardness current Temp Bab STR feat SIZE misc + + + +
O Knowledge [Nature] = INT
ARMOR SHIELD ITEM + = + + + +
O Knowledge [nobility] = INT + + + +
+ + + +
armor acp base asf % Combat Maneuver DEFENSE O Knowledge [planes, the] = INT
current Temp Bab STR Dex SIZE O Knowledge [psionics] = INT + + + +
Enhanced type hp HARDNESS max dex
+ = 10 + + + + O Knowledge [religion] = INT + + + +
defensive acp mod asf % + + + +
O Linguistics = INT
Enhanced type hp HARDNESS max dex elemental resistances + + + +
acid cold elec. fire sonic _______ _______ O Perception = WIS
O Perform _______________________ = CHA + + + +
AMMO TYPE MW / ENCH PROPERTIES
O Perform _______________________ = CHA + + + +
AMMO TYPE MW / ENCH PROPERTIES BAB total BAB BONUS STAT SIZE FEAT MISC

O Profession ____________________ = WIS + + + +


MELEE =
Weapon ammo / use RANGE
O Psicraft = WIS + + + +

DMG TYPE SIZE hp HARDNESS rEACH RANGE = O Ride = DEX + + + +

Attack Damage CRITICAL O Sense Motive = WIS + + + +


OTHER =
O Sleight Of Hand = DEX + + + +
Weapon ammo / use RANGE classes level bab ranks hit die fort ref will
O Spellcraft = INT + + + +
DMG TYPE SIZE hp HARDNESS rEACH + + + +
O Stealth = DEX
Attack Damage CRITICAL + + + +
O Survival = WIS
Weapon ammo / use RANGE O Swim = STR + + + +
+ + + +
DMG TYPE SIZE hp HARDNESS rEACH O Use Magic Device = CHA
O Use psionic Device = CHA + + + +
Attack Damage CRITICAL
O ________________________________ = ____ + + + +
Weapon ammo / use RANGE + + + +
O ________________________________ = ____
level bab ranks racial fort ref will
favored
DMG TYPE SIZE hp HARDNESS rEACH total total total hd base base base
O ________________________________ = ____ + + + +

Attack Damage CRITICAL O ________________________________ = ____ + + + +


© Wicked “k” Games - 2010
ability Character Name PLACE OF ORIGIN / HOMELAND CAMPAIGN / WORLD Player NAME
Current current buffing buffing temperary
score Score modifier amount time left changes

Str Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon

Dex favored class level racial


total hd
trained
SKILL Skill Names Total
BONUS
ABILITY
USED
circumstancial
modifier / conditions

Con O Autohypnosis = wis

Int next level base attack


O Acrobatics = DEX

class choice bonus total base attack O Appraise = INT


Wis
modifiers O Bluff = CHA

Cha O Climb = STR


MELEE
O Craft _________________________
Total Buff time front summary - page 1 of 2 Initiative = INT

RANGE O Craft _________________________ = INT


total delay
full ac + * use with leveling page * O Diplomacy = CHA
Total Buff time OTHER
O Disable Device = DEX
combat maneuver
Touch +
+
base / bonus Hit Points max hp O Disguise = CHA
various O Escape Artist = DEX
FlatFoot +
combat maneuver
+ speed types
defense DR ground armored
O Fly = DEX
O Handle Animal = CHA
armor acp base asf % O Heal = WIS
against Ft. Ft.
Enhanced type hp HARDNESS max dex
burrow climb
O Intimidate = CHA
O Knowledge [ARCANA] = INT
defensive acp mod asf %
bleeding / wounds O Knowledge [DUNGEONEERing] = INT
Ft. Ft.
Enhanced type hp HARDNESS max dex hit point loss rounds
O Knowledge [ENGINEERING] = INT
sneak swim
defensive acp mod asf % O Knowledge [GEOGRAPHY] = INT
O Knowledge [HISTORY] = INT
Enhanced type hp HARDNESS max dex armor spell arcane Ft. Ft.
CHECK RESIST SPELL O Knowledge [local] = INT
fly flight
PENALTY [ dc ] FAILURE
Weapon ammo / use RANGE control O Knowledge [Nature] = INT

DMG TYPE SIZE hp HARDNESS rEACH Ft. O Knowledge [nobility] = INT


O Knowledge [planes, the] = INT
Attack Damage CRITICAL Total Buff time temp modifier
O Knowledge [psionics] = INT
Fortitude +
Weapon ammo / use RANGE (Constitution) O Knowledge [religion] = INT
O Linguistics = INT
DMG TYPE SIZE hp HARDNESS rEACH Reflex + O Perception = WIS
(Dexterity)
Attack Damage CRITICAL
O Perform _______________________ = CHA
Will +
Weapon ammo / use RANGE (Wisdom)
O Perform _______________________ = CHA
O Profession ____________________ = WIS
DMG TYPE SIZE hp HARDNESS rEACH Immunities / resistances
acid cold elec. fire poison sonic _______ O Psicraft = WIS
Attack Damage CRITICAL O Ride = DEX

Weapon ammo / use RANGE O Sense Motive = WIS


AMMO TYPE MW / ENCH
O Sleight Of Hand = DEX
DMG TYPE SIZE hp HARDNESS rEACH PROPERTIES
O Spellcraft = INT
Attack Damage CRITICAL AMMO TYPE MW / ENCH O Stealth = DEX
PROPERTIES O Survival = WIS
Weapon ammo / use RANGE
AMMO TYPE MW / ENCH O Swim = STR
DMG TYPE SIZE hp HARDNESS rEACH
O Use Magic Device = CHA
PROPERTIES
Attack Damage CRITICAL O Use psionic Device = CHA
AMMO TYPE MW / ENCH
O ________________________________ = ____
Weapon ammo / use RANGE PROPERTIES
O ________________________________ = ____
DMG TYPE SIZE hp HARDNESS rEACH AMMO TYPE MW / ENCH
O ________________________________ = ____
Attack Damage CRITICAL PROPERTIES O ________________________________ = ____
Character Name
original original equipment
CAMPAIGN / WORLD
inherent ____________ ____________ Fortitude Reflex Will Hit Points Initiative © Wicked “k” Games - 2010
(Constitution) (Dexterity) (Wisdom) current temp DEX feat class Misc
Score modifier bonus bonus changes changes
+ = + + +
Str MISC MISC
Class
RACe
CLASS
Skill Names Total ABILITY SCORE total
OR skill
Misc

Dex SKILL BONUS USED Mod ranks MOD


FEAT trained
class class + + + +
O Autohypnosis = wis
Con equip equip
O Acrobatics = DEX + + + +

O Appraise = INT + + + +

Int O Bluff = CHA + + + +


stat stat O Climb = STR + + + +
Wis O Craft _________________________ = INT + + + +

Base Base O Craft _________________________ + + + +


Cha
= INT
O Diplomacy = CHA + + + +
= = =
current ArmOr shield natural SIZE dex DODGE DEFLECT class MISC O Disable Device = DEX + + + +
Total Total + + + +
full ac = 10 + O Disguise = CHA
O Escape Artist = DEX + + + +
NOTES:
Touch = 10 + O Fly = DEX + + + +

O Handle Animal = CHA + + + +


FlatFoot = 10 + + + + +
O Heal = WIS
O Intimidate = CHA + + + +
Weapon BAB / dice stat item feat size misc. front leveling - page 2 of 2 + + + +
O Knowledge [ARCANA] = INT
market
sale price
at market
bonus
cost Attack * use with front summary * O Knowledge [DUNGEONEERing] + + + +
= INT
statistics
Damage + + + +
O Knowledge [ENGINEERING] = INT
special + + + +
O Knowledge [GEOGRAPHY] = INT
powers
O Knowledge [HISTORY] = INT + + + +
Weapon BAB / dice stat item feat size misc. Combat Maneuver base O Knowledge [local] = INT + + + +
sale price bonus current Temp Bab STR feat SIZE misc
market at market cost Attack O Knowledge [Nature] = INT + + + +
statistics + = + + + +
Damage O Knowledge [nobility] = INT + + + +
special Combat Maneuver DEFENSE O Knowledge [planes, the] = INT + + + +
powers current Temp Bab STR Dex SIZE + + + +
O Knowledge [psionics] = INT
Weapon BAB / dice stat item feat size misc. + = 10 + + + +
O Knowledge [religion] = INT + + + +
sale price bonus + + + +
market at market cost Attack elemental resistances O Linguistics = INT
statistics + + + +
Damage acid cold elec. fire sonic _______ _______ O Perception = WIS
special O Perform _______________________ = CHA + + + +
powers + + + +
BAB total BAB BONUS STAT SIZE FEAT MISC O Perform _______________________ = CHA
Weapon BAB / dice stat item feat size misc. MELEE O Profession ____________________ = WIS + + + +
=
sale price bonus + + + +
market at market cost Attack O Psicraft = WIS
statistics RANGE = + + + +
Damage O Ride = DEX
special OTHER = O Sense Motive = WIS + + + +
powers + + + +
O Sleight Of Hand = DEX
classes level bab ranks hit die fort ref will
Weapon O Spellcraft = INT + + + +
BAB / dice stat item feat size misc.
sale price bonus + + + +
market at market cost Attack O Stealth = DEX
statistics + + + +
Damage O Survival = WIS
special O Swim = STR + + + +
powers + + + +
O Use Magic Device = CHA
O Use psionic Device + + + +
Weapon BAB / dice stat item feat size misc. = CHA
sale price bonus
O ________________________________ + + + +
market at market cost Attack = ____
statistics + + + +
Damage favored level bab ranks racial fort ref will O ________________________________ = ____
total total total hd base base base + + + +
special O ________________________________ = ____
powers O ________________________________ = ____ + + + +
Inventory
There are several features of the inventory sheet that remain
constant throughout: Magic item slots, carrying capacities via strength,
gemstones and coined wealth, gear/equipment, and disposable/usable items.
That leaves the boxes for extra weapons, consumable magic items,
tool/kit boxes, and containers. These vary by sheets, and depending on how
frequently your character will be using each of the different features,
each sheet will have a varying degree of usefulness to your build. With any
class using two weapon fighting, the extra weapons sheet is recommended as
there is a box for marking the stats when the weapons are in use. In the case
of alchemists and rogues, the extra kit/tool slots is useful for tracking the
most commonly used or use limited items. Spellcasters may find the extra
magic object essential to recording wand and staff charges.

[Portrait Layout]
• Artless
• Balanced
• Magic Objects
• Solo Art Image
• Weapons

[Landscape Layout]
• Containers
• Magic Objects
• Weapons
magic gear & equipment slots extra weapon slots / backup weapons
twf name attack damage crit range ammo type size lbs
Headband

Eyes
[
Head / Face

Ammunition
Neck [
Shoulder
[
Armor / attire Chest

consumable & reusable magic objects


Body type item / effect cl uses / used

Shield
Belt

Wrists

ring

hands
Ring

Weapon
Weapon

Weapon
Weapon

Concealed Object

Concealed weapon

Feet properties
kit / tool

appearance weakness
hardness hp bypass dc prerequisites use limit use consumed

skills modified

kit / tool properties

carrying capacity & loads appearance weakness


hardness hp bypass dc prerequisites use limit use consumed
LIGHT MEDIUM HEAVY LIfT up lift off push or
LOAD LOAD LOAD over head ground drag skills modified

container properties

appearance lock / trap SYMBOL

loot & single use items gear & equipment hardness hp volume capacity available % weight limit weight held

object where lbs used object where lbs worn outer size

____________________________ ___ ___ ____________________________ ___ ___


container properties
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL

____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties
____________________________ ___ ___ ____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held

____________________________ ___ ___ ____________________________ ___ ___ outer size


____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties

____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___
outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ platinum [gp x 10 ]: fine jewels [gp x 1K ]:
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: grand jewels [gp x 5K ]:

Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
magic gear & equipment slots consumable & reusable magic objects
type item / effect cl uses / used
Headband

Eyes
Head / Face

Neck
Ammunition

Shoulder

Armor / attire Chest

Body

Shield
Belt

Wrists

ring

hands
Ring

Weapon
Weapon

Weapon
Weapon

Concealed Object

Concealed weapon

Feet properties
kit / tool

appearance weakness
hardness hp bypass dc prerequisites use limit use consumed

skills modified

kit / tool properties

carrying capacity & loads appearance weakness


hardness hp bypass dc prerequisites use limit use consumed
LIGHT MEDIUM HEAVY LIfT up lift off push or
LOAD LOAD LOAD over head ground drag skills modified

kit / tool properties

appearance weakness
loot & single use items gear & equipment hardness hp bypass dc prerequisites use limit use consumed

object where lbs used object where lbs worn skills modified

____________________________ ___ ___ ____________________________ ___ ___


container properties
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL

____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties
____________________________ ___ ___ ____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held

____________________________ ___ ___ ____________________________ ___ ___ outer size


____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties

____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___
outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ platinum [gp x 10 ]: fine jewels [gp x 1K ]:
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: grand jewels [gp x 5K ]:

Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
magic gear & equipment slots extra weapon slots / backup weapons
twf name attack damage crit range ammo type size lbs
Headband

Eyes
[
Head / Face

Ammunition
Neck [
Shoulder
[
Armor / attire Chest

[
Body

Shield
consumable & reusable magic objects
Belt type item / effect cl uses / used

Wrists

ring

hands
Ring

Weapon
Weapon

Weapon
Weapon

Concealed Object

Concealed weapon

Feet properties
kit / tool

appearance weakness
hardness hp bypass dc prerequisites use limit use consumed

skills modified

kit / tool properties

carrying capacity & loads appearance weakness


hardness hp bypass dc prerequisites use limit use consumed
LIGHT MEDIUM HEAVY LIfT up lift off push or
LOAD LOAD LOAD over head ground drag skills modified

kit / tool properties

appearance weakness
loot & single use items gear & equipment hardness hp bypass dc prerequisites use limit use consumed

object where lbs used object where lbs worn skills modified

____________________________ ___ ___ ____________________________ ___ ___


container properties
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL

____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties
____________________________ ___ ___ ____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held

____________________________ ___ ___ ____________________________ ___ ___ outer size


____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties

____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___
outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ platinum [gp x 10 ]: fine jewels [gp x 1K ]:
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: grand jewels [gp x 5K ]:

Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
consumable & reusable magic objects extra weapon slots / backup weapons
type item / effect cl uses / used twf name attack damage crit range ammo type size lbs

[
[
[
kit/tool located
looks weak vs
hard hp bypass prereq use limit consumed
skill bonus

kit/tool located
looks weak vs
hard bypass prereq use limit consumed
carrying capacity & loads hp
skill bonus
LIGHT MEDIUM HEAVY LIfT up lift off push or
LOAD LOAD LOAD over head ground drag
kit/tool located
looks weak vs
hard hp bypass prereq use limit consumed
loot & single use items gear & equipment skill bonus
object where lbs used object where lbs worn
kit/tool located
____________________________ ___ ___ ____________________________ ___ ___ looks weak vs
____________________________ ___ ___ ____________________________ ___ ___ hard hp bypass prereq use limit consumed
____________________________ ___ ___ ____________________________ ___ ___
skill bonus
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ storage special
____________________________ ___ ___ ____________________________ ___ ___ looks danger
/ mark
____________________________ ___ ___ ____________________________ ___ ___ hard hp volume cap open % lbs. now max lbs.
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ storage special
____________________________ ___ ___ ____________________________ ___ ___ looks danger
/ mark
____________________________ ___ ___ ____________________________ ___ ___ hard hp volume cap open % lbs. now max lbs.
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ storage special
____________________________ ___ ___ ____________________________ ___ ___ looks danger
/ mark
____________________________ ___ ___ ____________________________ ___ ___ hard hp volume cap open % lbs. now max lbs.
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___ gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___ [gp ]:
platinum [gp x 10 ]: fine jewels x 1K
____________________________ ___ ___ ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]:
Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
magic gear & equipment slots

Headband

Eyes
Head / Face

Neck
Ammunition

Shoulder

Armor / attire Chest

Body

Shield
Belt

Wrists

ring

hands
Ring

Weapon
Weapon

Weapon
Weapon

Concealed Object

Concealed weapon

Feet
magic gear & equipment slots extra weapon slots / backup weapons gear & equipment
twf name attack damage crit range ammo type size lbs object where lbs worn

Headband ____________________________ ___ ___

Eyes
[ ____________________________
____________________________
___
___
___
___
Head / Face ____________________________ ___ ___

Neck
consumable & reusable magic objects ____________________________ ___ ___
Ammunition
____________________________ ___ ___
type item / effect cl uses / used
____________________________ ___ ___
Shoulder
____________________________ ___ ___
____________________________ ___ ___
Armor / attire Chest
____________________________ ___ ___
____________________________ ___ ___
Body ____________________________ ___ ___
____________________________ ___ ___
Shield
____________________________ ___ ___
Belt
____________________________ ___ ___
____________________________ ___ ___
Wrists ____________________________ ___ ___
ring ____________________________ ___ ___
____________________________ ___ ___
Ring
hands
properties
____________________________ ___ ___
kit / tool
____________________________ ___ ___
appearance weakness ____________________________ ___ ___
Weapon hardness hp bypass dc prerequisites use limit use consumed ____________________________ ___ ___
Weapon
skills modified ____________________________ ___ ___
Weapon ____________________________ ___ ___
Weapon
kit / tool properties ____________________________ ___ ___
Concealed Object appearance weakness gear & equipment Weight ____
hardness hp bypass dc prerequisites use limit use consumed
loot & single use items
skills modified
Concealed weapon object where lbs used
kit / tool properties ____________________________ ___ ___
Feet appearance weakness ____________________________ ___ ___
____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed
____________________________ ___ ___
skills modified
____________________________ ___ ___
____________________________ ___ ___
container properties
____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
carrying capacity & loads outer size ____________________________ ___ ___
____________________________ ___ ___
LIGHT MEDIUM HEAVY LIfT up lift off push or
container properties ____________________________ ___ ___
LOAD LOAD LOAD over head ground drag
____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
outer size ____________________________ ___ ___
____________________________ ___ ___
coinage, gems, & other wealth container properties ____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: low q. gems [gp x 10 ]: ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held
copper [gp x .01 ]: semi-precious [gp x 50 ]: ____________________________ ___ ___
outer size
[gp ]:
____________________________ ___ ___
silver [gp x 0.1 ]: med. q. gems x 100
____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]: container properties
____________________________ ___ ___
platinum [gp x 10 ]: fine jewels [gp x 1K ]: appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]: hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
fine artwork, jewelry, & other treasure combined total: outer size Loot & Use Items Weight ____
magic gear & equipment slots consumable & reusable magic objects gear & equipment
type item / effect cl uses / used object where lbs worn

Headband ____________________________ ___ ___


____________________________ ___ ___
Eyes
____________________________ ___ ___
Head / Face ____________________________ ___ ___
____________________________ ___ ___
Neck ____________________________ ___ ___
Ammunition
____________________________ ___ ___
Shoulder
____________________________ ___ ___
____________________________ ___ ___
Armor / attire Chest
____________________________ ___ ___
____________________________ ___ ___
Body ____________________________ ___ ___
____________________________ ___ ___
Shield
____________________________ ___ ___
Belt
____________________________ ___ ___
____________________________ ___ ___
Wrists ____________________________ ___ ___
ring ____________________________ ___ ___
____________________________ ___ ___
Ring
hands ____________________________ ___ ___
____________________________ ___ ___
____________________________ ___ ___
Weapon
____________________________ ___ ___
Weapon
____________________________ ___ ___
Weapon ____________________________ ___ ___
Weapon
kit / tool properties ____________________________ ___ ___
Concealed Object appearance weakness gear & equipment Weight ____
hardness hp bypass dc prerequisites use limit use consumed
loot & single use items
skills modified
Concealed weapon object where lbs used
kit / tool properties ____________________________ ___ ___
Feet appearance weakness ____________________________ ___ ___
____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed
____________________________ ___ ___
skills modified
____________________________ ___ ___
____________________________ ___ ___
kit / tool properties
____________________________ ___ ___
appearance weakness ____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed ____________________________ ___ ___
carrying capacity & loads skills modified ____________________________ ___ ___
____________________________ ___ ___
LIGHT MEDIUM HEAVY LIfT up lift off push or
container properties ____________________________ ___ ___
LOAD LOAD LOAD over head ground drag
____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
outer size ____________________________ ___ ___
____________________________ ___ ___
coinage, gems, & other wealth container properties ____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: low q. gems [gp x 10 ]: ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held
copper [gp x .01 ]: semi-precious [gp x 50 ]: ____________________________ ___ ___
outer size
[gp ]:
____________________________ ___ ___
silver [gp x 0.1 ]: med. q. gems x 100
____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]: container properties
____________________________ ___ ___
platinum [gp x 10 ]: fine jewels [gp x 1K ]: appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]: hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
fine artwork, jewelry, & other treasure combined total: outer size Loot & Use Items Weight ____
magic gear & equipment slots extra weapon slots / backup weapons gear & equipment
twf name attack damage crit range ammo type size lbs object where lbs worn

Headband ____________________________ ___ ___

Eyes
[ ____________________________
____________________________
___
___
___
___
Head / Face ____________________________ ___ ___

Neck
[ ____________________________
____________________________
___
___
___
___
Ammunition
____________________________ ___ ___
Shoulder
[ ____________________________
____________________________
___
___
___
___
Armor / attire Chest
____________________________ ___ ___
consumable & reusable magic objects ____________________________ ___ ___
Body type item / effect cl uses / used ____________________________ ___ ___
____________________________ ___ ___
Shield
____________________________ ___ ___
Belt
____________________________ ___ ___
____________________________ ___ ___
Wrists ____________________________ ___ ___
ring ____________________________ ___ ___
____________________________ ___ ___
Ring
hands ____________________________ ___ ___
____________________________ ___ ___
____________________________ ___ ___
Weapon
____________________________ ___ ___
Weapon
____________________________ ___ ___
Weapon ____________________________ ___ ___
Weapon
kit / tool properties ____________________________ ___ ___
Concealed Object appearance weakness gear & equipment Weight ____
hardness hp bypass dc prerequisites use limit use consumed
loot & single use items
skills modified
Concealed weapon object where lbs used
kit / tool properties ____________________________ ___ ___
Feet appearance weakness ____________________________ ___ ___
____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed
____________________________ ___ ___
skills modified
____________________________ ___ ___
____________________________ ___ ___
kit / tool properties
____________________________ ___ ___
appearance weakness ____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed ____________________________ ___ ___
carrying capacity & loads skills modified ____________________________ ___ ___
____________________________ ___ ___
LIGHT MEDIUM HEAVY LIfT up lift off push or
container properties ____________________________ ___ ___
LOAD LOAD LOAD over head ground drag
____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
outer size ____________________________ ___ ___
____________________________ ___ ___
coinage, gems, & other wealth container properties ____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: low q. gems [gp x 10 ]: ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held
copper [gp x .01 ]: semi-precious [gp x 50 ]: ____________________________ ___ ___
outer size
[gp ]:
____________________________ ___ ___
silver [gp x 0.1 ]: med. q. gems x 100
____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]: container properties
____________________________ ___ ___
platinum [gp x 10 ]: fine jewels [gp x 1K ]: appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]: hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
fine artwork, jewelry, & other treasure combined total: outer size Loot & Use Items Weight ____
Half Sheets
Each half sheet has a top and bottom available. When making the
custom sheet, simple choose a top for the first printing, then a bottom for
the second printing.
The detailed class with feats and races sheet is the default sheet. Feat
chains have been made available for classes like fighter and monk that gain
many bonus feats and for use of feats needed to unlock other feats. For
space reasons it is recommended that bonus feats are placed with class
features and feats being used to unlock other feats are the only ones used
on the chains. If the end-user is not limited by space, the issue is resolved.
The spellcaster/class combination is recommended for spellcasters
without an animal companion or familiar paired with feats and race. With
animal companion or familiar, the detailed class with race and feat sheet is
recommended along with a separate familiar (or animal companion) half
combined with the detailed spellcaster. Any combination so desired is
available for creating any necessary sheets.
For example, a ranger with spells mounted on a dragon with a dire wolf
animal companion may want to use the following: The feats and race half
combined with the feats and spells half (for the ranger), and two mount
halves to have the dragon and dire wolf on.

[Portrait Layout Only]


• Detailed Class
• Feats and Race
• Class and ½ Chain
• Class and Spellcaster
• Detailed Spellcaster
• Familiar
• Companion / Mount
• Double Feat Chain
• Class and Manifester
• Detailed Manifester
• Psicrystal
PAGE uses uses uses DC
number
class abilities & functions left total frequency total
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
uses uses feat chains
left total
class abilities & functions
uses uses spells per day / spells known
left total
class abilities & functions
SPELL SPELL SPELLS Bonus SPELLS school ITEM
Save DC Level Per Day SPELLS Known SPELLS SPELLS
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

TRANSMUTATION
CLOSE RANGE Medium RANGE LONG RANGE

ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT

NECROMANCY
PER 2 LEVELS PER LEVEL PER LEVEL

CONJURATION
DIVINATION
ABJURATION

UNIVERSAL
EVOCATION
ILLUSION
concentration
modifier + level

current effective
caster level
CHOSEN SCHOOL
OPPOSITION SCHOOLS
bonus savING AGAINST
bonus to SAVE dc
spellcaster information spells per day / spells known

TRANSMUTATION
CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM

ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS

NECROMANCY
PER 2 LEVELS PER LEVEL PER LEVEL

CONJURATION
0 0

DIVINATION
ABJURATION

UNIVERSAL
EVOCATION
1st

ILLUSION
concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th

spell name Cl target Ongoing effect


Contingency / geas / quest
spell name target requirement set days
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

creature race & any templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd granted special ability
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O deliver touch
+
Dex O empathic link
Will +
(Wisdom) O imbue with spells
speeds
Con ground armored
Int NOTES: O improved evasion

Wis O improved familiar Ft.

Cha O scry on familiar burrow climb

current temp O share spells


elemental immunities CMb Ft. Ft.
full ac + current Temp O speak with kind
acid cold elec. fire sonic
fly swim
+
O speak with master
Touch +
O spell resistance Ft. Ft.
FlatFoot + elemental resistances cmd O store spells flight primary
current Temp used stored quality
hp hardness acid cold elec. fire sonic move type
spells
barding + Ft.
properties
stored

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O Acrobatics = DEX
Weapon DAMAGE TYPE temp hp
O climb = str
Attack critical Damage Range
O escape artist = dex

Weapon DAMAGE TYPE


bleeding / wounds O fly = dex
hit point loss rounds
Attack critical Damage Range O intimidate = cha

O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

creature race templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd tricks trained purpose
Fortitude + learned tricks
(Constitution)
Current current buffing buffing
O Attack
Initiative
Score modifier amount time left
Reflex feats & special abilities current temp
+
Str (Dexterity) O come +
Dex Will O defend
+ speeds
(Wisdom)
Con O down ground armored
NOTES:
Int O fetch
Wis O guard Ft.

burrow climb
Cha O heel
current temp
elemental immunities CMb O perform Ft. Ft.
full ac +
acid cold elec. fire sonic current Temp
O seek fly swim
+
Touch +
O stay
Ft. Ft.
FlatFoot + elemental resistances cmd O track
flight primary
hp hardness acid cold elec. fire sonic current Temp O work quality move type

barding +
properties O _________ Ft.

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O Acrobatics = DEX
Weapon DAMAGE TYPE temp hp
O climb = str
Attack critical Damage Range
O escape artist = dex

Weapon DAMAGE TYPE


bleeding / wounds O fly = dex
hit point loss rounds
Attack critical Damage Range O intimidate = cha

O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
feat chains
uses uses
left total
class abilities & functions power points daily / known
maximum power power powers power
power points Save DC Level known cost
0 0
current remaining
power points 1st
manifestation 2nd
point limit
3rd
4th
wild surge
5th
psy-enervation
6th
elude touch
7th
surging euphoria 8th
volatile mind 9th

psy-metabolism
CLOSE RANGE Medium RANGE LONG RANGE
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT

metacrativity
PER 2 LEVELS PER LEVEL PER LEVEL

clarsentience

psy-portation
psy-kinesis

telepathy
concentration
modifier + level

current effective
manifester level

CHOSEN discipline
bonus savING AGAINST
bonus to SAVE dc
face / senses
space reach
creature name personality alignment Player NAME

modifications / material composition type size gender Height Weight shape / form opaque color / pattern / texture vision scent
distance bonus
replacement cost master base attack power Total Buff time
& waiting time level bonus total resist personality benefit
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O channel power
+
Dex O deliver touch
Will +
(Wisdom) O flight
speeds
Con ground armored
Int NOTES: O improved evasion

Wis O improved psicrystal Ft.

Cha O personality burrow climb

base temp O power resistance


elemental immunities CMb Ft. Ft.
hardness + current Temp O self-propulsion
acid cold elec. fire sonic
fly swim
current temp
+
O shared powers
full ac + O sight link Ft.
Ft.
elemental resistances cmd O sighted flight primary
Touch +
current Temp quality
acid cold elec. fire sonic O telepathic link move type

FlatFoot + + O telepathic speech Ft.

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O climb = str
Weapon DAMAGE TYPE temp hp
O fly = dex
Attack critical Damage Range
O percpetion = wis

Weapon DAMAGE TYPE


bleeding / wounds O ______________________________ = ____
hit point loss rounds
Attack critical Damage Range O ______________________________ = ____

O ______________________________ = ____
Weapon DAMAGE TYPE
sub-dual damage O ______________________________ = ____
Attack critical Damage Range damage reduction
O ______________________________ = ____
Weapon DAMAGE TYPE O ______________________________ = ____
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
manifester information power points daily / known

psy-metabolism
CLOSE RANGE Medium RANGE LONG RANGE
25 FT +5 FT 100 FT + 10 FT maximum power power powers power
400 FT +40 FT
Save DC Level known cost

metacrativity
PER 2 LEVELS PER LEVEL PER LEVEL

clarsentience
power points

psy-portation
0 0
current remaining

psy-kinesis
power points 1st

telepathy
concentration
modifier + level manifestation 2nd
point limit
3rd
current effective 4th
manifester level wild surge
5th
CHOSEN discipline psy-enervation
6th
bonus savING AGAINST elude touch
7th
bonus to SAVE dc surging euphoria 8th
incarnate & Continual powers volatile mind 9th
power Cl target Ongoing effect
Contingency / geas / quest
name target requirement set days
PAGE uses uses uses DC
number
class abilities & functions left total frequency total
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
uses uses feat chains
left total
class abilities & functions
uses uses spells per day / spells known
left total
class abilities & functions
SPELL SPELL SPELLS Bonus SPELLS school ITEM
Save DC Level Per Day SPELLS Known SPELLS SPELLS
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
TRANSMUTATION

CLOSE RANGE Medium RANGE LONG RANGE


ENCHANTMENT

25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT


NECROMANCY

PER 2 LEVELS PER LEVEL PER LEVEL


CONJURATION
DIVINATION
ABJURATION

UNIVERSAL
EVOCATION
ILLUSION

concentration
modifier + level

current effective
caster level
CHOSEN SCHOOL
OPPOSITION SCHOOLS
bonus savING AGAINST
bonus to SAVE dc
spellcaster information spells per day / spells known
TRANSMUTATION

CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT

25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY

PER 2 LEVELS PER LEVEL PER LEVEL


CONJURATION

0 0
DIVINATION
ABJURATION

UNIVERSAL
EVOCATION

1st
ILLUSION

concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th

spell name Cl target Ongoing effect


Contingency / geas / quest
spell name target requirement set days
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

creature race & any templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd granted special ability
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O deliver touch
+
Dex O empathic link
Will +
(Wisdom) O imbue with spells
speeds
Con ground armored
Int NOTES: O improved evasion

Wis O improved familiar Ft.

Cha O scry on familiar burrow climb

current temp O share spells


elemental immunities CMb Ft. Ft.
full ac + current Temp O speak with kind
acid cold elec. fire sonic
fly swim
+
O speak with master
Touch +
O spell resistance Ft.
Ft.
FlatFoot + elemental resistances cmd O store spells flight primary
current Temp used stored quality
hp hardness acid cold elec. fire sonic move type
spells
barding + Ft.
properties
stored

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O Acrobatics = DEX
Weapon DAMAGE TYPE temp hp
O climb = str
Attack critical Damage Range
O escape artist = dex

Weapon DAMAGE TYPE


bleeding / wounds O fly = dex
hit point loss rounds
Attack critical Damage Range O intimidate = cha

O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

creature race templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd tricks trained purpose
Fortitude + learned tricks
(Constitution)
Current current buffing buffing
O Attack
Initiative
Score modifier amount time left
Reflex feats & special abilities current temp
+
Str (Dexterity) O come +
Dex Will O defend
+ speeds
(Wisdom)
Con O down ground armored
NOTES:
Int O fetch
Wis O guard Ft.

burrow climb
Cha O heel
current temp
elemental immunities CMb O perform Ft. Ft.
full ac +
acid cold elec. fire sonic current Temp
O seek fly swim
+
Touch +
O stay
Ft. Ft.
FlatFoot + elemental resistances cmd O track
flight primary
hp hardness acid cold elec. fire sonic current Temp O work quality move type

barding +
properties O _________ Ft.

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O Acrobatics = DEX
Weapon DAMAGE TYPE temp hp
O climb = str
Attack critical Damage Range
O escape artist = dex

Weapon DAMAGE TYPE


bleeding / wounds O fly = dex
hit point loss rounds
Attack critical Damage Range O intimidate = cha

O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
feat chains
manifester information power points daily / known
psy-metabolism

CLOSE RANGE Medium RANGE LONG RANGE


25 FT +5 FT 100 FT + 10 FT maximum power power powers power
400 FT +40 FT
Save DC Level known cost
metacrativity

PER 2 LEVELS PER LEVEL PER LEVEL


clarsentience

power points
psy-portation

0 0
current remaining
psy-kinesis

power points 1st


telepathy

concentration
modifier + level manifestation 2nd
point limit
3rd
current effective 4th
manifester level wild surge
5th
CHOSEN discipline psy-enervation
6th
bonus savING AGAINST elude touch
7th
bonus to SAVE dc surging euphoria 8th
incarnate & Continual powers volatile mind 9th
power Cl target Ongoing effect
Contingency / geas / quest
name target requirement set days
uses uses
left total
class abilities & functions power points daily / known
maximum power power powers power
power points Save DC Level known cost
0 0
current remaining
power points 1st
manifestation 2nd
point limit
3rd
4th
wild surge
5th
psy-enervation
6th
elude touch
7th
surging euphoria 8th
volatile mind 9th
psy-metabolism

CLOSE RANGE Medium RANGE LONG RANGE


25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT
metacrativity

PER 2 LEVELS PER LEVEL PER LEVEL


clarsentience

psy-portation
psy-kinesis

telepathy

concentration
modifier + level

current effective
manifester level

CHOSEN discipline
bonus savING AGAINST
bonus to SAVE dc
face / senses
space reach
creature name personality alignment Player NAME

modifications / material composition type size gender Height Weight shape / form opaque color / pattern / texture vision scent
distance bonus
replacement cost master base attack power Total Buff time
& waiting time level bonus total resist personality benefit
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O channel power
+
Dex O deliver touch
Will +
(Wisdom) O flight
speeds
Con ground armored
Int NOTES: O improved evasion

Wis O improved psicrystal Ft.

Cha O personality burrow climb

base temp O power resistance


elemental immunities CMb Ft. Ft.
hardness + current Temp O self-propulsion
acid cold elec. fire sonic
fly swim
current temp
+
O shared powers
full ac + O sight link Ft.
Ft.
elemental resistances cmd O sighted flight primary
Touch +
current Temp quality
acid cold elec. fire sonic O telepathic link move type

FlatFoot + + O telepathic speech Ft.

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O climb = str
Weapon DAMAGE TYPE temp hp
O fly = dex
Attack critical Damage Range
O percpetion = wis

Weapon DAMAGE TYPE


bleeding / wounds O ______________________________ = ____
hit point loss rounds
Attack critical Damage Range O ______________________________ = ____

O ______________________________ = ____
Weapon DAMAGE TYPE
sub-dual damage O ______________________________ = ____
Attack critical Damage Range damage reduction
O ______________________________ = ____
Weapon DAMAGE TYPE O ______________________________ = ____
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
Full Sheets
Each full sheet is a popular top and bottom combination prearranged
for single printing. A whole sheet in portrait and landscape layout is
available for playing the summoner class with an eidolon.
A set of sheets are available to both spellcasters and psions. There
are 3 different styles of the lists for known/available spells/powers. An
additional sheet is included for caster/manifesters that ready, prepare, or
chooses their spells after resting. This is convenient for either giving a GM
a list of spells picked for that day or for keeping track yourself.

• Art box with class, race, and feats


• Eidolon sheet

[Portrait Layout Only]


• Detailed Class with Race and Feats
• Class and ½ Feat Chain with Race and Feats
• Class and Spellcaster with Race and Feats
• Detailed Spellcaster with Familiar
• Detailed Spellcaster with Companion / Mount
• Class and Manifester with Race and Feats
• Detailed Manifester with Psicrystal

[Portrait Layout Only]


• Spells/Powers per Day List
• 12 Spell/Power Slots [Alternating]
• 13 Spell/Power Slots [Light or Dark]
page
page /
portrait / symbol / art #
book Class & racial abilities

book
page
page
# feats & bonus traits

quick
xp
racial
racial traits
traits

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
portrait / symbol / art quick book
racial
racial traits
traits
page
page
# feats & bonus traits
XP

Class & racial abilities

experience point languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

vision scent
creature base form / outsider type type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes distance bonus

base attack Hit Points max hp © Wicked “k” Games - 2009


free evolutions
bonus total
Initiative ability
Current current buffing buffing temperary
start total score Score modifier amount time left changes speeds
Str ground armored
pool master temp hp
used level delaying to Dex Ft.
evolution
burrow climb
pool Con
Total Buff time temporary modifier Int Ft. Ft.
Fortitude + Wis fly swim
(Constitution)

Reflex
Cha Ft. Ft.
+
(Dexterity) bleeding / wounds armor check spell arcane damage flight primary
hit point loss rounds penalty resistance fail % reduction quality move type
Will +
(Wisdom) Ft.

Total Buff time Total Buff time


combat maneuver
+
combat maneuver
+
trained
SKILL Skill Names Total
BONUS
pool
cost evolutions
base / bonus defense
Total Buff time enhance hp hardness
resisted O Acrobatics
ARMOR acid cold
full ac + O Appraise
enhance hp hardness O Bluff
elec. fire
Touch + SHIELD O Climb

enhance hp hardness O Craft _________________________


sonic _______
FlatFoot +
ITEM O Craft _________________________

O Craft _________________________
AMMO TYPE MW / ENCH PROPERTIES
O Diplomacy
AMMO TYPE MW / ENCH PROPERTIES
O Disable Device
AMMO TYPE MW / ENCH PROPERTIES
O Disguise
AMMO TYPE MW / ENCH PROPERTIES
O Escape Artist
AMMO TYPE MW / ENCH PROPERTIES
O Fly
AMMO TYPE MW / ENCH PROPERTIES O Handle Animal
AMMO TYPE MW / ENCH PROPERTIES O Heal

Weapon ammo / use RANGE O Intimidate

O Knowledge [ARCANA]
DMG TYPE SIZE hp HARDNESS rEACH
O Knowledge [DUNGEONEERing]
Attack Damage CRITICAL
O Knowledge [ENGINEERING]
Atk buff Dmg buff duration
O Knowledge [GEOGRAPHY]
Weapon ammo / use RANGE
O Knowledge [HISTORY]
DMG TYPE SIZE hp HARDNESS rEACH
O Knowledge [local __________ ]
Attack Damage CRITICAL O Knowledge [Nature]
feats & abilities
Atk buff Dmg buff duration O Knowledge [nobility]

Weapon ammo / use RANGE O Knowledge [planes, the]

O Knowledge [religion]
DMG TYPE SIZE hp HARDNESS rEACH
O Knowledge ___________________
Attack Damage CRITICAL
O Linguistics
Atk buff Dmg buff duration
O Perception
Weapon ammo / use RANGE
O Perform _______________________
DMG TYPE SIZE hp HARDNESS rEACH O Perform _______________________
Attack Damage CRITICAL O Perform _______________________
Atk buff Dmg buff duration O Profession ____________________

Weapon ammo / use RANGE O Profession ____________________

O Ride
DMG TYPE SIZE hp HARDNESS rEACH
O Sense Motive
Attack Damage CRITICAL
O Sleight Of Hand
Atk buff Dmg buff duration
O Spellcraft
Weapon ammo / use RANGE
O Stealth
DMG TYPE SIZE hp HARDNESS rEACH O Survival
Attack Damage CRITICAL O Swim
Atk buff Dmg buff duration O Use Magic Device
© Wicked “k” Games - 2009 creature name primary habitat / ecology alignment Player NAME
ability
Current current buffing buffing temperary
score Score modifier amount time left changes
creature base form / outsider type type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes
Str
free evolutions base attack face / senses
Dex bonus total space reach
trained
Skill Names Total pool
evolutions
SKILL BONUS cost

Con
O Acrobatics
Int pool master
vision scent
distance bonus O Appraise
used level
Wis evolution O Bluff
pool
Cha Total Buff time
O Climb

combat maneuver O Craft _________________________


armor check spell arcane damage Initiative +
penalty resistance fail % reduction
now start base / bonus O Craft _________________________
combat maneuver O Craft _________________________
+
defense O Diplomacy
Total Buff time enhance hp hardness resisted
acid cold O Disable Device
full ac + ARMOR Hit Points max hp various
O Disguise
enhance hp hardness speed types
elec. fire O Escape Artist
Touch + SHIELD ground armored
temp hp O Fly
enhance hp hardness
sonic _______ Ft.
+ O Handle Animal
FlatFoot ITEM
burrow climb O Heal

Weapon ammo / use RANGE O Intimidate


Ft. Ft.
O Knowledge [ARCANA]
DMG TYPE SIZE hp HARDNESS rEACH sneak swim
O Knowledge [DUNGEONEERing]
Attack Damage CRITICAL
Ft. Ft. O Knowledge [ENGINEERING]
Atk buff Dmg buff duration
bleeding / wounds fly flight O Knowledge [GEOGRAPHY]
Weapon ammo / use RANGE hit point loss rounds control
O Knowledge [HISTORY]
DMG TYPE SIZE hp HARDNESS rEACH Ft.
O Knowledge [local __________ ]
Attack Damage CRITICAL Total Buff time temp modifier O Knowledge [Nature]
feats & abilities
Atk buff Dmg buff duration Fortitude O Knowledge [nobility]
+
(Constitution)

Weapon ammo / use RANGE O Knowledge [planes, the]


Reflex + O Knowledge [religion]
DMG TYPE SIZE hp HARDNESS rEACH (Dexterity)
O Knowledge ___________________
Attack Damage CRITICAL
Will + O Linguistics
Atk buff Dmg buff duration (Wisdom)
O Perception
Weapon ammo / use RANGE
AMMO TYPE MW / ENCH O Perform _______________________
DMG TYPE SIZE hp HARDNESS rEACH
PROPERTIES O Perform _______________________
Attack Damage CRITICAL O Perform _______________________
AMMO TYPE MW / ENCH
Atk buff Dmg buff duration O Profession ____________________
PROPERTIES

Weapon ammo / use RANGE O Profession ____________________


AMMO TYPE MW / ENCH
O Ride
DMG TYPE SIZE hp HARDNESS rEACH PROPERTIES
O Sense Motive
Attack Damage CRITICAL AMMO TYPE MW / ENCH
O Sleight Of Hand
Atk buff Dmg buff duration PROPERTIES
O Spellcraft
Weapon ammo / use RANGE AMMO TYPE MW / ENCH
O Stealth
DMG TYPE SIZE hp HARDNESS rEACH PROPERTIES
O Survival
Attack Damage CRITICAL AMMO TYPE MW / ENCH
O Swim
Atk buff Dmg buff duration PROPERTIES O Use Magic Device
PAGE uses uses uses DC
number
class abilities & functions left total frequency total

book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
uses uses feat chains
left total
class abilities & functions

book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
uses uses spells per day / spells known
left total
class abilities & functions
SPELL SPELL SPELLS Bonus SPELLS school ITEM
Save DC Level Per Day SPELLS Known SPELLS SPELLS
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

T R A N S M U TAT I O N
CLOSE RANGE Medium RANGE LONG RANGE

ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT

N E C RO M A N C Y
PER 2 LEVELS PER LEVEL PER LEVEL

CONJURATION
D I V I N AT I O N
ABJURATION

UNIVERSAL
EVOCATION
ILLUSION
concentration
modifier + level

current effective
caster level
CHOSEN SCHOOL
OPPOSITION SCHOOLS
bonus savING AGAINST
bonus to SAVE dc
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

creature race & any templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd granted special ability
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O deliver touch
+
Dex O empathic link
Will +
(Wisdom) O imbue with spells
speeds
Con ground armored
Int NOTES: O improved evasion

Wis O improved familiar Ft.

Cha O scry on familiar burrow climb

current temp O share spells


elemental immunities CMb Ft. Ft.
full ac + current Temp O speak with kind
acid cold elec. fire sonic
fly swim
+
O speak with master
Touch +
O spell resistance Ft.
Ft.
FlatFoot + elemental resistances cmd O store spells flight primary
current Temp used stored quality
hp hardness acid cold elec. fire sonic move type
spells
barding + Ft.
properties
stored

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O Acrobatics = DEX
Weapon DAMAGE TYPE temp hp
O climb = str
Attack critical Damage Range
O escape artist = dex

Weapon DAMAGE TYPE


bleeding / wounds O fly = dex
hit point loss rounds
Attack critical Damage Range O intimidate = cha

O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____

spellcaster information spells per day / spells known


TRANSMUTATION

CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT

25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY

PER 2 LEVELS PER LEVEL PER LEVEL


CONJURATION

0 0
DIVINATION
ABJURATION

UNIVERSAL
EVOCATION

1st
ILLUSION

concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th

spell name Cl target Ongoing effect


Contingency / geas / quest
spell name target requirement set days
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME

creature race templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd tricks trained purpose
Fortitude + learned tricks
(Constitution)
Current current buffing buffing
O Attack
Initiative
Score modifier amount time left
Reflex feats & special abilities current temp
+
Str (Dexterity) O come +
Dex Will O defend
+ speeds
(Wisdom)
Con O down ground armored
NOTES:
Int O fetch
Wis O guard Ft.

burrow climb
Cha O heel
current temp
elemental immunities CMb O perform Ft. Ft.
full ac +
acid cold elec. fire sonic current Temp
O seek fly swim
+
Touch +
O stay
Ft. Ft.
FlatFoot + elemental resistances cmd O track
flight primary
hp hardness acid cold elec. fire sonic current Temp O work quality move type

barding +
properties O _________ Ft.

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O Acrobatics = DEX
Weapon DAMAGE TYPE temp hp
O climb = str
Attack critical Damage Range
O escape artist = dex

Weapon DAMAGE TYPE


bleeding / wounds O fly = dex
hit point loss rounds
Attack critical Damage Range O intimidate = cha

O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____

spellcaster information spells per day / spells known


TRANSMUTATION

CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT

25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY

PER 2 LEVELS PER LEVEL PER LEVEL


CONJURATION

0 0
DIVINATION
ABJURATION

UNIVERSAL
EVOCATION

1st
ILLUSION

concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th

spell name Cl target Ongoing effect


Contingency / geas / quest
spell name target requirement set days
uses uses
left total
class abilities & functions power points daily / known
maximum power power powers power
power points Save DC Level known cost
0 0
current remaining
power points 1st
manifestation 2nd
point limit
3rd
4th
wild surge
5th
psy-enervation
6th
elude touch
7th
surging euphoria 8th
volatile mind 9th

psy-metabolism
CLOSE RANGE Medium RANGE LONG RANGE
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT

metacrativity
PER 2 LEVELS PER LEVEL PER LEVEL

clarsentience

psy-portation
psy-kinesis

telepathy
concentration
modifier + level

current effective
manifester level

CHOSEN discipline
bonus savING AGAINST
bonus to SAVE dc
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp

experience points languages


__________________________
level advancement experience __________________________
xp requirement progression
__________________________
__________________________
__________________________
__________________________
__________________________
end of session __________________________
xp total
+la ecl __________________________
face / senses
space reach
creature name personality alignment Player NAME

modifications / material composition type size gender Height Weight shape / form opaque color / pattern / texture vision scent
distance bonus
replacement cost master base attack power Total Buff time
& waiting time level bonus total resist personality benefit
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O channel power
+
Dex O deliver touch
Will +
(Wisdom) O flight
speeds
Con ground armored
Int NOTES: O improved evasion

Wis O improved psicrystal Ft.

Cha O personality burrow climb

base temp O power resistance


elemental immunities CMb Ft. Ft.
hardness + current Temp O self-propulsion
acid cold elec. fire sonic
fly swim
current temp
+
O shared powers
full ac + O sight link Ft.
Ft.
elemental resistances cmd O sighted flight primary
Touch +
current Temp quality
acid cold elec. fire sonic O telepathic link move type

FlatFoot + + O telepathic speech Ft.

Hit Points max hp


Weapon DAMAGE TYPE trained Total ABILITY
SKILLs Skill list BONUS USED
Attack critical Damage RAnge
O climb = str
Weapon DAMAGE TYPE temp hp
O fly = dex
Attack critical Damage Range
O percpetion = wis

Weapon DAMAGE TYPE


bleeding / wounds O ______________________________ = ____
hit point loss rounds
Attack critical Damage Range O ______________________________ = ____

O ______________________________ = ____
Weapon DAMAGE TYPE
sub-dual damage O ______________________________ = ____
Attack critical Damage Range damage reduction
O ______________________________ = ____
Weapon DAMAGE TYPE O ______________________________ = ____
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____

manifester information power points daily / known


psy-metabolism

CLOSE RANGE Medium RANGE LONG RANGE


25 FT +5 FT 100 FT + 10 FT maximum power power powers power
400 FT +40 FT
Save DC Level known cost
metacrativity

PER 2 LEVELS PER LEVEL PER LEVEL


clarsentience

power points
psy-portation

0 0
current remaining
psy-kinesis

power points 1st


telepathy

concentration
modifier + level manifestation 2nd
point limit
3rd
current effective 4th
manifester level wild surge
5th
CHOSEN discipline psy-enervation
6th
bonus savING AGAINST elude touch
7th
bonus to SAVE dc surging euphoria 8th
incarnate & Continual powers volatile mind 9th
power Cl target Ongoing effect
Contingency / geas / quest
name target requirement set days
User name ____________________ User level ______ User class ____________
casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

© Wicked “k” Games - 2009


user name ____________________ user level ________ date: ___ / ___ / ______

level dc name level dc name


selected

selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

casting
level dc name level dc name
selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

level dc name level dc name


selected

selected

saves fort ref will yes duration


saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left

ready used effect ready used effect

© Wicked “k” Games - 2009


User name ____________________ User level ______ User class ____________
casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

© Wicked “k” Games - 2009


User name ____________________ User level ______ User class ____________
casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

casting
Power/Spell

yes / no
level dc name aim SR / PR time

saves fort ref will


school sub-
typed range
v s m f df duration
school components time
partial
negates effect

© Wicked “k” Games - 2009


Adventure Log / Campaign Journal
This handy set of sheets is designed to keep you from forgetting details
from session to session. The overview sheet is for tracking the overall
storyline as progressed(unless your GM is playing the adventures
unconnected, in which case this sheet is unnecessary). The session sheets
are for tracking each individual session. These are geared to hold
approximately a 4 hour session. Should you be nearing 8 hours, using two
entries is recommended. The session and overview sheet are intended to hold
short information to be accessed on the other sheets. Marking the page
number and slot entry helps references fit. (Example: On the session sheet,
it refers to Rogue the NPC with *2F*, this means more details about Rogue the
NPC can be found on the second NPC sheet in slot F).
You may also have noticed the Scenario Organizing Planner Sheet. This
sheet is handy for marking default preferences. For example, if in the city
you are adventuring in it is forbidden to wear heavy armor, a default scenario
for town can be made. If you allow your animal companion to roam free while
in town or to drop your horse off at a reputable stables while roaming the
narrow streets, it can be added to that scenario. More importantly, let's say
that your party has a policy of leaving some party members with the gear and
gold while others take the loot for hawking, and later while roaming the
streets your gold pouch is pick-pocketed. Luckily the loss of gold is less
substantial then if you were walking around with all your gold. One last big
suggestion; scenario sheet should be acknowledged by your GM as being in
effect before putting this in effect.

• Overview Page
• Scenario Organizing Planner
• Session Entry (One sheet is needed per two games)

• Locations
• Contacts
• Employment
• Long-Term goals
• Rewards
campaign / adventure name: ______________ starting date: ___ / ___ / ______
story introduction :
opening lines

traveling companions :
roster

npc name why a key role / importance npc name why a key role / importance
key characters

catalyst / reason location pivotal plot point new direction headed


plot progression

plot known thus far :


overall notes

Visual Element _________________ Visual Element _________________ Visual Element _________________

© Wicked “k” Games - 2009


character name: _______________________ scenario Organizing Planner
Setting __________________ Setting __________________ Setting __________________ Setting __________________
Scenario Circumstance

Scenario Circumstance

Scenario Circumstance

Scenario Circumstance
location location location location

time related time related time related time related

situational situational situational situational

other other other other

Setting __________________ Setting __________________ Setting __________________ Setting __________________


Scenario Circumstance

Scenario Circumstance

Scenario Circumstance

Scenario Circumstance
location location location location

time related time related time related time related

situational situational situational situational

other other other other


Configuration A

clothing worn held / wielded - left carried wealth - location carried wealth %

armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried

important kits / gear included


Configuration B

clothing worn held / wielded - left carried wealth - location carried wealth %

armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried

important kits / gear included


Configuration C

clothing worn held / wielded - left carried wealth - location carried wealth %

armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried

important kits / gear included


Configuration D

clothing worn held / wielded - left carried wealth - location carried wealth %

armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried

important kits / gear included


Configuration E

clothing worn held / wielded - left carried wealth - location carried wealth %

armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried

important kits / gear included


© Wicked “k” Games - 2009
journal entry # _______
roster adventure: __________________ date: ___ / ___ / ______
party members present :

event environment location impact on party


events

quest / goal / job location current status result / reward


progress

npc name interaction npc name interaction


npcs

session conclussion :
summary
timeline

past & future factors :

journal entry # _______ adventure: __________________ date: ___ / ___ / ______


party members present :
roster

event environment location impact on party


events

quest / goal / job location current status result / reward


progress

npc name interaction npc name interaction


npcs

session conclussion :
summary
timeline

past & future factors :

© Wicked “k” Games - 2009


lOCATION SHEET # _______ dateS USED: ___ / ___ / ______ TO ___ / ___ / ______
SLOT A

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT B

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT C

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT D

location name geographic position climate type terrain type

noteable features relevance / importance

MAP OF __________________ MAP OF __________________ MAP OF __________________ MAP OF __________________


SLOT E

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT F

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT G

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT H

location name geographic position climate type terrain type

noteable features relevance / importance

MAP OF __________________ MAP OF __________________ MAP OF __________________ MAP OF __________________

© Wicked “k” Games - 2009


CONTACT SHEET # _________ dateS USED: ___ / ___ / ______ TO ___ / ___ / ______
SLOT A

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT B

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT C

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT D

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT E

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT F

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT G

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT H

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT I

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT J

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT K

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT L

npc name relation to character allegiances meeting places

various aliases relevance / importance


SLOT M

npc name relation to character allegiances meeting places

various aliases relevance / importance


© Wicked “k” Games - 2009
EMPLOYMENT SHEET # ______ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____
SLOT A

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT B

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT C

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT D

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT E

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT F

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT G

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT H

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT I

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT J

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT K

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT L

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


SLOT M

client / employer work area terms of completion / favor outline

participants / prep needed results / compensation / consequences


© Wicked “k” Games - 2009
ongoing tasks SHEET # _____ dateS USED: ___ / ___ / ____ TO ___ / ___ / ____

goal / quest locations task given / requirements for completion


SLOT A

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot

goal / quest locations task given / requirements for completion


SLOT B

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot

goal / quest locations task given / requirements for completion


SLOT C

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot

goal / quest locations task given / requirements for completion


SLOT D

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot

goal / quest locations task given / requirements for completion


SLOT E

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot

goal / quest locations task given / requirements for completion


SLOT F

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot

goal / quest locations task given / requirements for completion


SLOT G

participants / preparations made next step / continued from last slot

participants / preparations made next step /continued from last slot

participants / preparations made final step / last entry for this slot
© Wicked “k” Games - 2009
rewards SHEET # ___________ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____
SLOT A

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT B

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT C

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT D

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT E

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT F

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT G

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT H

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT I

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT J

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT K

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT L

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


SLOT M

project name / undertaking name reward if completed within give parameters

time constraints other limits rewards for unsatisfactory results


© Wicked “k” Games - 2009
campaign / adventure name: ______________ starting date: ___ / ___ / ______ Visual Element _________________

story introduction :
opening lines

traveling companions :
roster

Visual Element _________________

npc name why a key role / importance npc name why a key role / importance
key characters

catalyst / reason location pivotal plot point new direction headed


plot progression

Visual Element _________________

plot known thus far :


overall notes

© Wicked “k” Games - 2009


Configuration B
© Wicked “k” Games - 2009
character name: _______________________ scenario Organizing Planner clothing worn held / wielded - left carried wealth - location carried wealth %

armor worn held / wielded - right stowed wealth - location stowed gear - location Setting __________________

Scenario Circumstance
companion / mount location containers worn or carried
location
important kits / gear included
time related
Configuration B

clothing worn held / wielded - left carried wealth - location carried wealth %
situational
armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried other

important kits / gear included


Setting __________________
Configuration B

Scenario Circumstance
clothing worn held / wielded - left carried wealth - location carried wealth %
location
armor worn held / wielded - right stowed wealth - location stowed gear - location

companion / mount location containers worn or carried time related

important kits / gear included situational


Configuration B

clothing worn held / wielded - left carried wealth - location carried wealth % other

armor worn held / wielded - right stowed wealth - location stowed gear - location
Setting __________________

Scenario Circumstance
companion / mount location containers worn or carried

important kits / gear included location


Configuration B

clothing worn held / wielded - left carried wealth - location carried wealth % time related

armor worn held / wielded - right stowed wealth - location stowed gear - location situational

companion / mount location containers worn or carried


other
important kits / gear included
Setting __________________ Setting __________________ Setting __________________ Setting __________________ Setting __________________
Scenario Circumstance

Scenario Circumstance

Scenario Circumstance

Scenario Circumstance

Scenario Circumstance
location location location location location

time related time related time related time related time related

situational situational situational situational situational

other other other other other


journal entry # _______ & _______ adventure: __________________ dates: ___ / ___ / ______ & ___ / ___ / ______
roster
party members present :

event environment location impact on party


events

quest / location current status result /


progress

goal / job reward

npc name interaction npc name interaction


npcs
summary

session conclussion :
timeline

past & future factors :


roster

party members present :

event environment location impact on party


events

quest / location current status


progress

result /
goal / job reward

npc name interaction npc name interaction


npcs
summary

session conclussion :
timeline

past & future factors :

© Wicked “k” Games - 2009


© Wicked “k” Games - 2009

lOCATION SHEET # _______ dateS USED: ___ / ___ / ______ TO ___ / ___ / ______

SLOT A
location name geographic position climate type terrain type
MAP OF __________________
noteable features relevance / importance
SLOT B

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT C

location name geographic position climate type terrain type

noteable features relevance / importance

MAP OF __________________
SLOT D

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT E

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT F

location name geographic position climate type terrain type


MAP OF __________________
noteable features relevance / importance
SLOT G

location name geographic position climate type terrain type

noteable features relevance / importance


SLOT H

location name geographic position climate type terrain type

noteable features relevance / importance

MAP OF __________________ MAP OF __________________ MAP OF __________________ MAP OF __________________ MAP OF __________________
SLOT A
npc relation to meeting
CONTACT SHEET # _________ dateS USED: ___ / ___ / ______ TO ___ / ___ / ______
allegiances
name character places
various relevance /
aliases importance

SLOT B
npc relation to allegiances meeting
name character places
various relevance /
aliases importance
SLOT C

npc relation to allegiances meeting


name character places
various relevance /
aliases importance
SLOT D

npc relation to allegiances meeting


name character places
various relevance /
aliases importance
SLOT E

npc relation to allegiances meeting


name character places
various relevance /
aliases importance
SLOT F

npc relation to allegiances meeting


name character places
various relevance /
aliases importance
SLOT G

npc relation to allegiances meeting


name character places
various relevance /
aliases importance
SLOT H

npc relation to allegiances meeting


name character places
various relevance /
aliases importance

npc relation to meeting


SLOT I

allegiances
name character places
various relevance /
aliases importance

npc relation to meeting


SLOT J

allegiances
name character places
various relevance /
aliases importance
SLOT K

npc relation to allegiances meeting


name character places
various relevance /
aliases importance
SLOT L

npc relation to allegiances meeting


name character places
various relevance /
aliases importance

© Wicked “k” Games - 2009


client / work terms of

SLOT A
EMPLOYMENT SHEET # ______ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____ employer area completion
participants / compensation /
prep needed consequences

client / work terms of


SLOT B
employer area completion
participants / compensation /
prep needed consequences

client / work terms of


SLOT C

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT D

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT E

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT F

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT G

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT H

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT I

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT J

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT K

employer area completion


participants / compensation /
prep needed consequences

client / work terms of


SLOT L

employer area completion


participants / compensation /
prep needed consequences

© Wicked “k” Games - 2009


goal /
ongoing tasks SHEET # _____ dateS USED: ___ / ___ / ____ TO ___ / ___ / ____ quest locations task given
participants /

SLOT A
preparations made next step
participants /
preparations made next step
participants /
preparations made next step

goal /
quest locations task given
participants /
SLOT B

preparations made next step


participants /
preparations made next step
participants /
preparations made next step

goal /
quest locations task given
participants /
SLOT C

preparations made next step


participants /
preparations made next step
participants /
preparations made next step

goal /
quest locations task given
participants /
SLOT D

preparations made next step


participants /
preparations made next step
participants /
preparations made next step

goal /
quest locations task given
participants /
SLOT E

preparations made next step


participants /
preparations made next step
participants /
preparations made next step

goal /
quest locations task given
participants /
SLOT F

preparations made next step


participants /
preparations made next step
participants /
preparations made next step

© Wicked “k” Games - 2009


project name / reward if completed

SLOT A
rewards SHEET # ___________ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____
undertaking name within give parameters
time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT B
undertaking name within give parameters
time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT C

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT D

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT E

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT F

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT G

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT H

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT I

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT J

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT K

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

project name / reward if completed


SLOT L

undertaking name within give parameters


time other rewards for
constraints limits unsatisfactory

© Wicked “k” Games - 2009


We would like to thank the following non-author

individuals for Input, feedback, and Contributions

used toward the release of this product:

* Listed by date of joining the discussion *

Dana wilerson
Joey ferguson
James, Richard, & valerie ewing
The ‘North Houston d&D / pathfinder exp’ meetup

Matthew morris
Watcher
Brock
Fakehealer
Sirurza
Kor – orc scrollkeeper
Talonne hauk
Urizen
Christopher vrysen
Wraithstrike
Dryder
Jreyst
Mdt
Marshall jansen
Salama
Donnald Johnson
Chrisrevocatuer
Silverhair2008
Xum
Exiled prince
Undeadlord
Zimith
Chubbs mcgee
Maverickwolf
Dark_mistress
Sarandosil
Open Gaming
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
3.Offer and Acceptance: By Using the Open Game Content You indicate Your Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
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