Академический Документы
Профессиональный Документы
Культура Документы
and
LouIS Porter JR
DESIGN
PRESENTS
Headband
Eyes
Head / Face
Neck
Ammunition
Shoulder
Body
advanced character
Shield
Belt
Wrists
Ring
hands
Weapon
Weapon
Weapon
Weapon
Concealed Object
Concealed weapon
Feet
WKG
Guide to the Advanced Character Portfolio
This set of sheets employs half-sheet printing and mix & match pairing
for having a flexible and well-tailored character sheet for all builds. At the
beginning of each chapter there is a brief guide explaining suggestions to
attempt to make the selection process as smooth as possible.
Every character sheet will need the following two pages and at least
one combination of half-sheets or one full page combo. Using bookmarks to
navigate is suggested as it makes quick work of moving through the many
pages. Psionics have been implemented in all sheets in an effort to reduce
redundant pages.
Front Page- Basic information about the character including essentials.
Inventory - Necessary for tracking possessions and wealth.
Combinations - Needed to include racial traits, class features, and feats.
The following sheets and tools are optional and available to make both game
play and tracking information easier.
Combinations - Grouped class abilities, creatures aiding the characters, etc.
Adventure Log - A set of sheets for recording events, setting up default gear, and
tracking relationships with NPCs.
Recent Updates
Changes made from v1.25.10 to v3.14.10 include:
Future Updates
The future updates not yet enacted will be listed here with each
available update. Check back if an expected update has not occurred yet.
The following updates are in the process of being implemented:
Added magic intelligent items and animated objects sheets
Single Session Card for Buffs, Short HP, and Short XP
More Fillable & Savable Forms
More Auto-calculating features
Half-Sheet magic intelligent items/permanently animated objects
3.5 backwards compatible useable sheets
• Summary Page
• Leveling Page
• Solitary
front solitary
PAGE
Character Name PLACE OF ORIGIN / HOMELAND CAMPAIGN / WORLD Player NAME
Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon
WKG
Current current base buffing buffing equipment inherent ____________
Initiative © Wicked “k” Games - 2010
Score modifier score amount time left bonus bonus changes
current temp DEX feat class Misc
various
Str + = + + +
speed types
ground armored
Dex classes level bab rank hp / lvl fort ref will
Con Ft.
burrow climb
Int
Wis Ft. Ft.
sneak swim
Cha
Total Buff time Base stat equip class MISC temporary modifier
Ft. Ft.
Fortitude + =
(Constitution) bab ranks racial fort ref will
fly flight
level
favored class control
total total total hp + base base base
Reflex + =
(Dexterity) Ft.
+ + + +
O Autohypnosis = wis
+ + + +
O Acrobatics = DEX
Hit Points max hp Combat Maneuver base + + + +
current Temp BaB STAT feat SIZE misc O Appraise = INT
+ = + + + + O Bluff = CHA + + + +
+ + + +
DR O Climb = STR
Combat Maneuver DEFENSE + + + +
current Temp Bab STR Dex SIZE O Craft _________________________ = INT
against + + + +
+ = 10 + + + + O Craft _________________________ = INT
O Diplomacy = CHA + + + +
elemental resistances O Disable Device = DEX + + + +
bleeding / wounds acid cold elec. fire sonic _______ _______
+ + + +
hit point loss rounds O Disguise = CHA
O Escape Artist = DEX + + + +
BAB total BAB BONUS STAT SIZE FEAT MISC + + + +
O Fly = DEX
armor spell arcane MELEE = O Handle Animal = CHA + + + +
CHECK RESIST SPELL + + + +
PENALTY [ dc ] FAILURE RANGE = O Heal = WIS
O Intimidate = CHA + + + +
OTHER = + + + +
O Knowledge [ARCANA] = INT
current temp ArmOr shield natural SIZE dex DODGE DEFLECT class MISC O Knowledge [DUNGEONEERing] = INT + + + +
Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon
WKG
favored class level racial base atk Initiative © Wicked “k” Games - 2010
total hd total delay ability various
modifiers score
Current
Score
current
modifier
buffing
amount
buffing
time left
temporary
changes speed types
MELEE Str ground armored
next level base attack Hit Points max hp
class choice bonus total RANGE Dex Ft.
burrow
OTHER
DR Con climb
favored class level bab ranks racial fort ref will Dex
total total total hd base base base
shield bonus
Con
Initiative totals natural armor
Int
current temp DEX feat class Misc
Fortitude
dodge bonus Cha
=
(Constitution)
RACe Class
Reflex =
deflection bonus
CLASS
SKILL Skill Names Total
BONUS
ABILITY SCORE total
USED Mod ranks
OR skill
FEAT trained
Misc
MOD
(Dexterity)
+ + + +
O Autohypnosis = wis
Will size modifier
= + + + +
(Wisdom) O Acrobatics = DEX
O Appraise = INT + + + +
NOTES:
class bonus + + + +
O Bluff = CHA
O Climb = STR + + + +
_________ bonus + + + +
Combat Maneuver base O Craft _________________________ = INT
total O Craft _________________________ = INT + + + +
Bab STR feat SIZE misc
+ = + + +
Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon
Current current buffing buffing equipment inherent ____________ temporary RACe Class
Score modifier amount time left bonus bonus changes changes CLASS
SKILL Skill Names Total
BONUS
ABILITY SCORE total
USED Mod ranks
OR skill
FEAT trained
Misc
MOD
Str + + + +
O Autohypnosis = wis
Dex front solitary - page 1 of 1 O Acrobatics = DEX + + + +
O Bluff + + + +
Hit Points max hp = CHA
Int
Wis
WKG O Climb
O Craft _________________________
= STR
= INT
+
+
+
+
+
+
+
+
+ + + +
Cha various O Craft _________________________ = INT
DR + + + +
Total Buff time Base stat equip class MISC temporary modifier
speed types O Diplomacy = CHA
O Disable Device = DEX + + + +
Fortitude ground armored
+ =
O Disguise = CHA + + + +
(Constitution) against
O Escape Artist = DEX + + + +
Reflex Ft.
+ =
O Fly = DEX + + + +
(Dexterity)
burrow climb
bleeding / wounds O Handle Animal = CHA + + + +
Will + = hit point loss rounds + + + +
(Wisdom) Ft. Ft. O Heal = WIS
O Intimidate = CHA + + + +
NOTES: sneak swim
O Knowledge [ARCANA] = INT + + + +
armor spell arcane
current temp ArmOr shield natural SIZE dex DODGE DEFLECT class MISC Ft. Ft. O Knowledge [DUNGEONEERing] = INT + + + +
CHECK RESIST SPELL
full ac + = 10 + fly flight PENALTY [ dc ] FAILURE O Knowledge [ENGINEERING] = INT + + + +
control + + + +
O Knowledge [GEOGRAPHY] = INT
Touch + = 10 +
Ft. O Knowledge [HISTORY] = INT + + + +
+ + + +
FlatFoot + = 10 +
Combat Maneuver base O Knowledge [local] = INT
enhance hp hardness enhance hp hardness enhance hp hardness current Temp Bab STR feat SIZE misc + + + +
O Knowledge [Nature] = INT
ARMOR SHIELD ITEM + = + + + +
O Knowledge [nobility] = INT + + + +
+ + + +
armor acp base asf % Combat Maneuver DEFENSE O Knowledge [planes, the] = INT
current Temp Bab STR Dex SIZE O Knowledge [psionics] = INT + + + +
Enhanced type hp HARDNESS max dex
+ = 10 + + + + O Knowledge [religion] = INT + + + +
defensive acp mod asf % + + + +
O Linguistics = INT
Enhanced type hp HARDNESS max dex elemental resistances + + + +
acid cold elec. fire sonic _______ _______ O Perception = WIS
O Perform _______________________ = CHA + + + +
AMMO TYPE MW / ENCH PROPERTIES
O Perform _______________________ = CHA + + + +
AMMO TYPE MW / ENCH PROPERTIES BAB total BAB BONUS STAT SIZE FEAT MISC
Str Race ALIGNMENT Size Gender YEARS OLD Height Weight Hair Eyes SKIN deity / pantheon
O Appraise = INT + + + +
[Portrait Layout]
• Artless
• Balanced
• Magic Objects
• Solo Art Image
• Weapons
[Landscape Layout]
• Containers
• Magic Objects
• Weapons
magic gear & equipment slots extra weapon slots / backup weapons
twf name attack damage crit range ammo type size lbs
Headband
Eyes
[
Head / Face
Ammunition
Neck [
Shoulder
[
Armor / attire Chest
Shield
Belt
Wrists
ring
hands
Ring
Weapon
Weapon
Weapon
Weapon
Concealed Object
Concealed weapon
Feet properties
kit / tool
appearance weakness
hardness hp bypass dc prerequisites use limit use consumed
skills modified
container properties
loot & single use items gear & equipment hardness hp volume capacity available % weight limit weight held
object where lbs used object where lbs worn outer size
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties
____________________________ ___ ___ ____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___
outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ platinum [gp x 10 ]: fine jewels [gp x 1K ]:
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: grand jewels [gp x 5K ]:
Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
magic gear & equipment slots consumable & reusable magic objects
type item / effect cl uses / used
Headband
Eyes
Head / Face
Neck
Ammunition
Shoulder
Body
Shield
Belt
Wrists
ring
hands
Ring
Weapon
Weapon
Weapon
Weapon
Concealed Object
Concealed weapon
Feet properties
kit / tool
appearance weakness
hardness hp bypass dc prerequisites use limit use consumed
skills modified
appearance weakness
loot & single use items gear & equipment hardness hp bypass dc prerequisites use limit use consumed
object where lbs used object where lbs worn skills modified
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties
____________________________ ___ ___ ____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___
outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ platinum [gp x 10 ]: fine jewels [gp x 1K ]:
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: grand jewels [gp x 5K ]:
Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
magic gear & equipment slots extra weapon slots / backup weapons
twf name attack damage crit range ammo type size lbs
Headband
Eyes
[
Head / Face
Ammunition
Neck [
Shoulder
[
Armor / attire Chest
[
Body
Shield
consumable & reusable magic objects
Belt type item / effect cl uses / used
Wrists
ring
hands
Ring
Weapon
Weapon
Weapon
Weapon
Concealed Object
Concealed weapon
Feet properties
kit / tool
appearance weakness
hardness hp bypass dc prerequisites use limit use consumed
skills modified
appearance weakness
loot & single use items gear & equipment hardness hp bypass dc prerequisites use limit use consumed
object where lbs used object where lbs worn skills modified
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ container properties
____________________________ ___ ___ ____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___ appearance lock / trap SYMBOL
____________________________ ___ ___ ____________________________ ___ ___ hardness hp volume capacity available % weight limit weight held
____________________________ ___ ___ ____________________________ ___ ___
outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ platinum [gp x 10 ]: fine jewels [gp x 1K ]:
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: grand jewels [gp x 5K ]:
Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
consumable & reusable magic objects extra weapon slots / backup weapons
type item / effect cl uses / used twf name attack damage crit range ammo type size lbs
[
[
[
kit/tool located
looks weak vs
hard hp bypass prereq use limit consumed
skill bonus
kit/tool located
looks weak vs
hard bypass prereq use limit consumed
carrying capacity & loads hp
skill bonus
LIGHT MEDIUM HEAVY LIfT up lift off push or
LOAD LOAD LOAD over head ground drag
kit/tool located
looks weak vs
hard hp bypass prereq use limit consumed
loot & single use items gear & equipment skill bonus
object where lbs used object where lbs worn
kit/tool located
____________________________ ___ ___ ____________________________ ___ ___ looks weak vs
____________________________ ___ ___ ____________________________ ___ ___ hard hp bypass prereq use limit consumed
____________________________ ___ ___ ____________________________ ___ ___
skill bonus
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ storage special
____________________________ ___ ___ ____________________________ ___ ___ looks danger
/ mark
____________________________ ___ ___ ____________________________ ___ ___ hard hp volume cap open % lbs. now max lbs.
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ storage special
____________________________ ___ ___ ____________________________ ___ ___ looks danger
/ mark
____________________________ ___ ___ ____________________________ ___ ___ hard hp volume cap open % lbs. now max lbs.
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ storage special
____________________________ ___ ___ ____________________________ ___ ___ looks danger
/ mark
____________________________ ___ ___ ____________________________ ___ ___ hard hp volume cap open % lbs. now max lbs.
____________________________ ___ ___ ____________________________ ___ ___ outer size
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ coinage, gems, & other wealth
____________________________ ___ ___ ____________________________ ___ ___
____________________________ ___ ___ ____________________________ ___ ___ ___________ [gp x ]: low q. gems [gp x 10 ]:
____________________________ ___ ___ ____________________________ ___ ___ copper [gp x .01 ]: semi-precious [gp x 50 ]:
____________________________ ___ ___ ____________________________ ___ ___ silver [gp x 0.1 ]: med. q. gems [gp x 100 ]:
____________________________ ___ ___ ____________________________ ___ ___ gold [gp x 1 ]: high q. gems [gp x 500 ]:
____________________________ ___ ___ ____________________________ ___ ___ [gp ]:
platinum [gp x 10 ]: fine jewels x 1K
____________________________ ___ ___ ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]:
Loot & Use Items Weight ____ gear & equipment Weight ____ fine artwork, jewelry, & other treasure combined total:
magic gear & equipment slots
Headband
Eyes
Head / Face
Neck
Ammunition
Shoulder
Body
Shield
Belt
Wrists
ring
hands
Ring
Weapon
Weapon
Weapon
Weapon
Concealed Object
Concealed weapon
Feet
magic gear & equipment slots extra weapon slots / backup weapons gear & equipment
twf name attack damage crit range ammo type size lbs object where lbs worn
Eyes
[ ____________________________
____________________________
___
___
___
___
Head / Face ____________________________ ___ ___
Neck
consumable & reusable magic objects ____________________________ ___ ___
Ammunition
____________________________ ___ ___
type item / effect cl uses / used
____________________________ ___ ___
Shoulder
____________________________ ___ ___
____________________________ ___ ___
Armor / attire Chest
____________________________ ___ ___
____________________________ ___ ___
Body ____________________________ ___ ___
____________________________ ___ ___
Shield
____________________________ ___ ___
Belt
____________________________ ___ ___
____________________________ ___ ___
Wrists ____________________________ ___ ___
ring ____________________________ ___ ___
____________________________ ___ ___
Ring
hands
properties
____________________________ ___ ___
kit / tool
____________________________ ___ ___
appearance weakness ____________________________ ___ ___
Weapon hardness hp bypass dc prerequisites use limit use consumed ____________________________ ___ ___
Weapon
skills modified ____________________________ ___ ___
Weapon ____________________________ ___ ___
Weapon
kit / tool properties ____________________________ ___ ___
Concealed Object appearance weakness gear & equipment Weight ____
hardness hp bypass dc prerequisites use limit use consumed
loot & single use items
skills modified
Concealed weapon object where lbs used
kit / tool properties ____________________________ ___ ___
Feet appearance weakness ____________________________ ___ ___
____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed
____________________________ ___ ___
skills modified
____________________________ ___ ___
____________________________ ___ ___
container properties
____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
carrying capacity & loads outer size ____________________________ ___ ___
____________________________ ___ ___
LIGHT MEDIUM HEAVY LIfT up lift off push or
container properties ____________________________ ___ ___
LOAD LOAD LOAD over head ground drag
____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
outer size ____________________________ ___ ___
____________________________ ___ ___
coinage, gems, & other wealth container properties ____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: low q. gems [gp x 10 ]: ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held
copper [gp x .01 ]: semi-precious [gp x 50 ]: ____________________________ ___ ___
outer size
[gp ]:
____________________________ ___ ___
silver [gp x 0.1 ]: med. q. gems x 100
____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]: container properties
____________________________ ___ ___
platinum [gp x 10 ]: fine jewels [gp x 1K ]: appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]: hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
fine artwork, jewelry, & other treasure combined total: outer size Loot & Use Items Weight ____
magic gear & equipment slots consumable & reusable magic objects gear & equipment
type item / effect cl uses / used object where lbs worn
Eyes
[ ____________________________
____________________________
___
___
___
___
Head / Face ____________________________ ___ ___
Neck
[ ____________________________
____________________________
___
___
___
___
Ammunition
____________________________ ___ ___
Shoulder
[ ____________________________
____________________________
___
___
___
___
Armor / attire Chest
____________________________ ___ ___
consumable & reusable magic objects ____________________________ ___ ___
Body type item / effect cl uses / used ____________________________ ___ ___
____________________________ ___ ___
Shield
____________________________ ___ ___
Belt
____________________________ ___ ___
____________________________ ___ ___
Wrists ____________________________ ___ ___
ring ____________________________ ___ ___
____________________________ ___ ___
Ring
hands ____________________________ ___ ___
____________________________ ___ ___
____________________________ ___ ___
Weapon
____________________________ ___ ___
Weapon
____________________________ ___ ___
Weapon ____________________________ ___ ___
Weapon
kit / tool properties ____________________________ ___ ___
Concealed Object appearance weakness gear & equipment Weight ____
hardness hp bypass dc prerequisites use limit use consumed
loot & single use items
skills modified
Concealed weapon object where lbs used
kit / tool properties ____________________________ ___ ___
Feet appearance weakness ____________________________ ___ ___
____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed
____________________________ ___ ___
skills modified
____________________________ ___ ___
____________________________ ___ ___
kit / tool properties
____________________________ ___ ___
appearance weakness ____________________________ ___ ___
hardness hp bypass dc prerequisites use limit use consumed ____________________________ ___ ___
carrying capacity & loads skills modified ____________________________ ___ ___
____________________________ ___ ___
LIGHT MEDIUM HEAVY LIfT up lift off push or
container properties ____________________________ ___ ___
LOAD LOAD LOAD over head ground drag
____________________________ ___ ___
appearance lock / trap SYMBOL
____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
outer size ____________________________ ___ ___
____________________________ ___ ___
coinage, gems, & other wealth container properties ____________________________ ___ ___
appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: low q. gems [gp x 10 ]: ____________________________ ___ ___
hardness hp volume capacity available % weight limit weight held
copper [gp x .01 ]: semi-precious [gp x 50 ]: ____________________________ ___ ___
outer size
[gp ]:
____________________________ ___ ___
silver [gp x 0.1 ]: med. q. gems x 100
____________________________ ___ ___
gold [gp x 1 ]: high q. gems [gp x 500 ]: container properties
____________________________ ___ ___
platinum [gp x 10 ]: fine jewels [gp x 1K ]: appearance lock / trap SYMBOL ____________________________ ___ ___
___________ [gp x ]: grand jewels [gp x 5K ]: hardness hp volume capacity available % weight limit weight held ____________________________ ___ ___
fine artwork, jewelry, & other treasure combined total: outer size Loot & Use Items Weight ____
Half Sheets
Each half sheet has a top and bottom available. When making the
custom sheet, simple choose a top for the first printing, then a bottom for
the second printing.
The detailed class with feats and races sheet is the default sheet. Feat
chains have been made available for classes like fighter and monk that gain
many bonus feats and for use of feats needed to unlock other feats. For
space reasons it is recommended that bonus feats are placed with class
features and feats being used to unlock other feats are the only ones used
on the chains. If the end-user is not limited by space, the issue is resolved.
The spellcaster/class combination is recommended for spellcasters
without an animal companion or familiar paired with feats and race. With
animal companion or familiar, the detailed class with race and feat sheet is
recommended along with a separate familiar (or animal companion) half
combined with the detailed spellcaster. Any combination so desired is
available for creating any necessary sheets.
For example, a ranger with spells mounted on a dragon with a dire wolf
animal companion may want to use the following: The feats and race half
combined with the feats and spells half (for the ranger), and two mount
halves to have the dragon and dire wolf on.
TRANSMUTATION
CLOSE RANGE Medium RANGE LONG RANGE
ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT
NECROMANCY
PER 2 LEVELS PER LEVEL PER LEVEL
CONJURATION
DIVINATION
ABJURATION
UNIVERSAL
EVOCATION
ILLUSION
concentration
modifier + level
current effective
caster level
CHOSEN SCHOOL
OPPOSITION SCHOOLS
bonus savING AGAINST
bonus to SAVE dc
spellcaster information spells per day / spells known
TRANSMUTATION
CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY
PER 2 LEVELS PER LEVEL PER LEVEL
CONJURATION
0 0
DIVINATION
ABJURATION
UNIVERSAL
EVOCATION
1st
ILLUSION
concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th
creature race & any templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd granted special ability
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O deliver touch
+
Dex O empathic link
Will +
(Wisdom) O imbue with spells
speeds
Con ground armored
Int NOTES: O improved evasion
O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME
creature race templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd tricks trained purpose
Fortitude + learned tricks
(Constitution)
Current current buffing buffing
O Attack
Initiative
Score modifier amount time left
Reflex feats & special abilities current temp
+
Str (Dexterity) O come +
Dex Will O defend
+ speeds
(Wisdom)
Con O down ground armored
NOTES:
Int O fetch
Wis O guard Ft.
burrow climb
Cha O heel
current temp
elemental immunities CMb O perform Ft. Ft.
full ac +
acid cold elec. fire sonic current Temp
O seek fly swim
+
Touch +
O stay
Ft. Ft.
FlatFoot + elemental resistances cmd O track
flight primary
hp hardness acid cold elec. fire sonic current Temp O work quality move type
barding +
properties O _________ Ft.
O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
feat chains
uses uses
left total
class abilities & functions power points daily / known
maximum power power powers power
power points Save DC Level known cost
0 0
current remaining
power points 1st
manifestation 2nd
point limit
3rd
4th
wild surge
5th
psy-enervation
6th
elude touch
7th
surging euphoria 8th
volatile mind 9th
psy-metabolism
CLOSE RANGE Medium RANGE LONG RANGE
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT
metacrativity
PER 2 LEVELS PER LEVEL PER LEVEL
clarsentience
psy-portation
psy-kinesis
telepathy
concentration
modifier + level
current effective
manifester level
CHOSEN discipline
bonus savING AGAINST
bonus to SAVE dc
face / senses
space reach
creature name personality alignment Player NAME
modifications / material composition type size gender Height Weight shape / form opaque color / pattern / texture vision scent
distance bonus
replacement cost master base attack power Total Buff time
& waiting time level bonus total resist personality benefit
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O channel power
+
Dex O deliver touch
Will +
(Wisdom) O flight
speeds
Con ground armored
Int NOTES: O improved evasion
O ______________________________ = ____
Weapon DAMAGE TYPE
sub-dual damage O ______________________________ = ____
Attack critical Damage Range damage reduction
O ______________________________ = ____
Weapon DAMAGE TYPE O ______________________________ = ____
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
manifester information power points daily / known
psy-metabolism
CLOSE RANGE Medium RANGE LONG RANGE
25 FT +5 FT 100 FT + 10 FT maximum power power powers power
400 FT +40 FT
Save DC Level known cost
metacrativity
PER 2 LEVELS PER LEVEL PER LEVEL
clarsentience
power points
psy-portation
0 0
current remaining
psy-kinesis
power points 1st
telepathy
concentration
modifier + level manifestation 2nd
point limit
3rd
current effective 4th
manifester level wild surge
5th
CHOSEN discipline psy-enervation
6th
bonus savING AGAINST elude touch
7th
bonus to SAVE dc surging euphoria 8th
incarnate & Continual powers volatile mind 9th
power Cl target Ongoing effect
Contingency / geas / quest
name target requirement set days
PAGE uses uses uses DC
number
class abilities & functions left total frequency total
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp
UNIVERSAL
EVOCATION
ILLUSION
concentration
modifier + level
current effective
caster level
CHOSEN SCHOOL
OPPOSITION SCHOOLS
bonus savING AGAINST
bonus to SAVE dc
spellcaster information spells per day / spells known
TRANSMUTATION
CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY
0 0
DIVINATION
ABJURATION
UNIVERSAL
EVOCATION
1st
ILLUSION
concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th
creature race & any templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd granted special ability
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O deliver touch
+
Dex O empathic link
Will +
(Wisdom) O imbue with spells
speeds
Con ground armored
Int NOTES: O improved evasion
O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
face / senses
space reach
creature name primary habitat / ecology alignment Player NAME
creature race templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd tricks trained purpose
Fortitude + learned tricks
(Constitution)
Current current buffing buffing
O Attack
Initiative
Score modifier amount time left
Reflex feats & special abilities current temp
+
Str (Dexterity) O come +
Dex Will O defend
+ speeds
(Wisdom)
Con O down ground armored
NOTES:
Int O fetch
Wis O guard Ft.
burrow climb
Cha O heel
current temp
elemental immunities CMb O perform Ft. Ft.
full ac +
acid cold elec. fire sonic current Temp
O seek fly swim
+
Touch +
O stay
Ft. Ft.
FlatFoot + elemental resistances cmd O track
flight primary
hp hardness acid cold elec. fire sonic current Temp O work quality move type
barding +
properties O _________ Ft.
O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
feat chains
manifester information power points daily / known
psy-metabolism
power points
psy-portation
0 0
current remaining
psy-kinesis
concentration
modifier + level manifestation 2nd
point limit
3rd
current effective 4th
manifester level wild surge
5th
CHOSEN discipline psy-enervation
6th
bonus savING AGAINST elude touch
7th
bonus to SAVE dc surging euphoria 8th
incarnate & Continual powers volatile mind 9th
power Cl target Ongoing effect
Contingency / geas / quest
name target requirement set days
uses uses
left total
class abilities & functions power points daily / known
maximum power power powers power
power points Save DC Level known cost
0 0
current remaining
power points 1st
manifestation 2nd
point limit
3rd
4th
wild surge
5th
psy-enervation
6th
elude touch
7th
surging euphoria 8th
volatile mind 9th
psy-metabolism
psy-portation
psy-kinesis
telepathy
concentration
modifier + level
current effective
manifester level
CHOSEN discipline
bonus savING AGAINST
bonus to SAVE dc
face / senses
space reach
creature name personality alignment Player NAME
modifications / material composition type size gender Height Weight shape / form opaque color / pattern / texture vision scent
distance bonus
replacement cost master base attack power Total Buff time
& waiting time level bonus total resist personality benefit
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O channel power
+
Dex O deliver touch
Will +
(Wisdom) O flight
speeds
Con ground armored
Int NOTES: O improved evasion
O ______________________________ = ____
Weapon DAMAGE TYPE
sub-dual damage O ______________________________ = ____
Attack critical Damage Range damage reduction
O ______________________________ = ____
Weapon DAMAGE TYPE O ______________________________ = ____
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
Full Sheets
Each full sheet is a popular top and bottom combination prearranged
for single printing. A whole sheet in portrait and landscape layout is
available for playing the summoner class with an eidolon.
A set of sheets are available to both spellcasters and psions. There
are 3 different styles of the lists for known/available spells/powers. An
additional sheet is included for caster/manifesters that ready, prepare, or
chooses their spells after resting. This is convenient for either giving a GM
a list of spells picked for that day or for keeping track yourself.
book
page
page
# feats & bonus traits
quick
xp
racial
racial traits
traits
vision scent
creature base form / outsider type type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes distance bonus
Reflex
Cha Ft. Ft.
+
(Dexterity) bleeding / wounds armor check spell arcane damage flight primary
hit point loss rounds penalty resistance fail % reduction quality move type
Will +
(Wisdom) Ft.
O Craft _________________________
AMMO TYPE MW / ENCH PROPERTIES
O Diplomacy
AMMO TYPE MW / ENCH PROPERTIES
O Disable Device
AMMO TYPE MW / ENCH PROPERTIES
O Disguise
AMMO TYPE MW / ENCH PROPERTIES
O Escape Artist
AMMO TYPE MW / ENCH PROPERTIES
O Fly
AMMO TYPE MW / ENCH PROPERTIES O Handle Animal
AMMO TYPE MW / ENCH PROPERTIES O Heal
O Knowledge [ARCANA]
DMG TYPE SIZE hp HARDNESS rEACH
O Knowledge [DUNGEONEERing]
Attack Damage CRITICAL
O Knowledge [ENGINEERING]
Atk buff Dmg buff duration
O Knowledge [GEOGRAPHY]
Weapon ammo / use RANGE
O Knowledge [HISTORY]
DMG TYPE SIZE hp HARDNESS rEACH
O Knowledge [local __________ ]
Attack Damage CRITICAL O Knowledge [Nature]
feats & abilities
Atk buff Dmg buff duration O Knowledge [nobility]
O Knowledge [religion]
DMG TYPE SIZE hp HARDNESS rEACH
O Knowledge ___________________
Attack Damage CRITICAL
O Linguistics
Atk buff Dmg buff duration
O Perception
Weapon ammo / use RANGE
O Perform _______________________
DMG TYPE SIZE hp HARDNESS rEACH O Perform _______________________
Attack Damage CRITICAL O Perform _______________________
Atk buff Dmg buff duration O Profession ____________________
O Ride
DMG TYPE SIZE hp HARDNESS rEACH
O Sense Motive
Attack Damage CRITICAL
O Sleight Of Hand
Atk buff Dmg buff duration
O Spellcraft
Weapon ammo / use RANGE
O Stealth
DMG TYPE SIZE hp HARDNESS rEACH O Survival
Attack Damage CRITICAL O Swim
Atk buff Dmg buff duration O Use Magic Device
© Wicked “k” Games - 2009 creature name primary habitat / ecology alignment Player NAME
ability
Current current buffing buffing temperary
score Score modifier amount time left changes
creature base form / outsider type type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes
Str
free evolutions base attack face / senses
Dex bonus total space reach
trained
Skill Names Total pool
evolutions
SKILL BONUS cost
Con
O Acrobatics
Int pool master
vision scent
distance bonus O Appraise
used level
Wis evolution O Bluff
pool
Cha Total Buff time
O Climb
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp
T R A N S M U TAT I O N
CLOSE RANGE Medium RANGE LONG RANGE
ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT
N E C RO M A N C Y
PER 2 LEVELS PER LEVEL PER LEVEL
CONJURATION
D I V I N AT I O N
ABJURATION
UNIVERSAL
EVOCATION
ILLUSION
concentration
modifier + level
current effective
caster level
CHOSEN SCHOOL
OPPOSITION SCHOOLS
bonus savING AGAINST
bonus to SAVE dc
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp
creature race & any templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd granted special ability
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O deliver touch
+
Dex O empathic link
Will +
(Wisdom) O imbue with spells
speeds
Con ground armored
Int NOTES: O improved evasion
O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY
0 0
DIVINATION
ABJURATION
UNIVERSAL
EVOCATION
1st
ILLUSION
concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th
creature race templates type size gender Height Weight Hair / feathers skin / fur ( color / pattern ) eyes vision scent
distance bonus
waiting time & level base attack racial Total Buff time
replacement cost total bonus total hd tricks trained purpose
Fortitude + learned tricks
(Constitution)
Current current buffing buffing
O Attack
Initiative
Score modifier amount time left
Reflex feats & special abilities current temp
+
Str (Dexterity) O come +
Dex Will O defend
+ speeds
(Wisdom)
Con O down ground armored
NOTES:
Int O fetch
Wis O guard Ft.
burrow climb
Cha O heel
current temp
elemental immunities CMb O perform Ft. Ft.
full ac +
acid cold elec. fire sonic current Temp
O seek fly swim
+
Touch +
O stay
Ft. Ft.
FlatFoot + elemental resistances cmd O track
flight primary
hp hardness acid cold elec. fire sonic current Temp O work quality move type
barding +
properties O _________ Ft.
O perception = wis
Weapon DAMAGE TYPE
sub-dual damage O stealth = dex
Attack critical Damage Range damage reduction
O survival = wis
Weapon DAMAGE TYPE O swim = str
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
CLOSE RANGE Medium RANGE LONG RANGE SPELL SPELL SPELLS Bonus SPELLS school ITEM
ENCHANTMENT
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT Save DC Level Per Day SPELLS Known SPELLS SPELLS
NECROMANCY
0 0
DIVINATION
ABJURATION
UNIVERSAL
EVOCATION
1st
ILLUSION
concentration 2nd
modifier + level
3rd
current effective
caster level 4th
CHOSEN SCHOOL 5th
OPPOSITION SCHOOLS 6th
bonus savING AGAINST 7th
bonus to SAVE dc
8th
permanent & Continual spells 9th
psy-metabolism
CLOSE RANGE Medium RANGE LONG RANGE
25 FT +5 FT 100 FT + 10 FT 400 FT +40 FT
metacrativity
PER 2 LEVELS PER LEVEL PER LEVEL
clarsentience
psy-portation
psy-kinesis
telepathy
concentration
modifier + level
current effective
manifester level
CHOSEN discipline
bonus savING AGAINST
bonus to SAVE dc
book quick
page
page
# feats / flaws / half-feats racial
racial traits
traits
xp
modifications / material composition type size gender Height Weight shape / form opaque color / pattern / texture vision scent
distance bonus
replacement cost master base attack power Total Buff time
& waiting time level bonus total resist personality benefit
Fortitude + class ability
(Constitution)
Current current buffing buffing Initiative
Score modifier amount time left O Alertness feats & abilities current temp
Reflex +
Str (Dexterity) O channel power
+
Dex O deliver touch
Will +
(Wisdom) O flight
speeds
Con ground armored
Int NOTES: O improved evasion
O ______________________________ = ____
Weapon DAMAGE TYPE
sub-dual damage O ______________________________ = ____
Attack critical Damage Range damage reduction
O ______________________________ = ____
Weapon DAMAGE TYPE O ______________________________ = ____
Attack critical Damage Range © Wicked “k” Games - 2009 O ______________________________ = ____
power points
psy-portation
0 0
current remaining
psy-kinesis
concentration
modifier + level manifestation 2nd
point limit
3rd
current effective 4th
manifester level wild surge
5th
CHOSEN discipline psy-enervation
6th
bonus savING AGAINST elude touch
7th
bonus to SAVE dc surging euphoria 8th
incarnate & Continual powers volatile mind 9th
power Cl target Ongoing effect
Contingency / geas / quest
name target requirement set days
User name ____________________ User level ______ User class ____________
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left
selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left
selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left
selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left
selected
saves fort ref will yes duration
saves fort ref will yes duration
negs / part SR / PR time left negs / part SR / PR time left
selected
selected
selected
casting
level dc name level dc name
selected
selected
selected
selected
selected
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
casting
Power/Spell
yes / no
level dc name aim SR / PR time
• Overview Page
• Scenario Organizing Planner
• Session Entry (One sheet is needed per two games)
• Locations
• Contacts
• Employment
• Long-Term goals
• Rewards
campaign / adventure name: ______________ starting date: ___ / ___ / ______
story introduction :
opening lines
traveling companions :
roster
npc name why a key role / importance npc name why a key role / importance
key characters
Scenario Circumstance
Scenario Circumstance
Scenario Circumstance
location location location location
Scenario Circumstance
Scenario Circumstance
Scenario Circumstance
location location location location
clothing worn held / wielded - left carried wealth - location carried wealth %
armor worn held / wielded - right stowed wealth - location stowed gear - location
clothing worn held / wielded - left carried wealth - location carried wealth %
armor worn held / wielded - right stowed wealth - location stowed gear - location
clothing worn held / wielded - left carried wealth - location carried wealth %
armor worn held / wielded - right stowed wealth - location stowed gear - location
clothing worn held / wielded - left carried wealth - location carried wealth %
armor worn held / wielded - right stowed wealth - location stowed gear - location
clothing worn held / wielded - left carried wealth - location carried wealth %
armor worn held / wielded - right stowed wealth - location stowed gear - location
session conclussion :
summary
timeline
session conclussion :
summary
timeline
participants / preparations made final step / last entry for this slot
participants / preparations made final step / last entry for this slot
participants / preparations made final step / last entry for this slot
participants / preparations made final step / last entry for this slot
participants / preparations made final step / last entry for this slot
participants / preparations made final step / last entry for this slot
participants / preparations made final step / last entry for this slot
© Wicked “k” Games - 2009
rewards SHEET # ___________ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____
SLOT A
story introduction :
opening lines
traveling companions :
roster
npc name why a key role / importance npc name why a key role / importance
key characters
armor worn held / wielded - right stowed wealth - location stowed gear - location Setting __________________
Scenario Circumstance
companion / mount location containers worn or carried
location
important kits / gear included
time related
Configuration B
clothing worn held / wielded - left carried wealth - location carried wealth %
situational
armor worn held / wielded - right stowed wealth - location stowed gear - location
Scenario Circumstance
clothing worn held / wielded - left carried wealth - location carried wealth %
location
armor worn held / wielded - right stowed wealth - location stowed gear - location
clothing worn held / wielded - left carried wealth - location carried wealth % other
armor worn held / wielded - right stowed wealth - location stowed gear - location
Setting __________________
Scenario Circumstance
companion / mount location containers worn or carried
clothing worn held / wielded - left carried wealth - location carried wealth % time related
armor worn held / wielded - right stowed wealth - location stowed gear - location situational
Scenario Circumstance
Scenario Circumstance
Scenario Circumstance
Scenario Circumstance
location location location location location
time related time related time related time related time related
session conclussion :
timeline
result /
goal / job reward
session conclussion :
timeline
lOCATION SHEET # _______ dateS USED: ___ / ___ / ______ TO ___ / ___ / ______
SLOT A
location name geographic position climate type terrain type
MAP OF __________________
noteable features relevance / importance
SLOT B
MAP OF __________________
SLOT D
MAP OF __________________ MAP OF __________________ MAP OF __________________ MAP OF __________________ MAP OF __________________
SLOT A
npc relation to meeting
CONTACT SHEET # _________ dateS USED: ___ / ___ / ______ TO ___ / ___ / ______
allegiances
name character places
various relevance /
aliases importance
SLOT B
npc relation to allegiances meeting
name character places
various relevance /
aliases importance
SLOT C
allegiances
name character places
various relevance /
aliases importance
allegiances
name character places
various relevance /
aliases importance
SLOT K
SLOT A
EMPLOYMENT SHEET # ______ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____ employer area completion
participants / compensation /
prep needed consequences
SLOT A
preparations made next step
participants /
preparations made next step
participants /
preparations made next step
goal /
quest locations task given
participants /
SLOT B
goal /
quest locations task given
participants /
SLOT C
goal /
quest locations task given
participants /
SLOT D
goal /
quest locations task given
participants /
SLOT E
goal /
quest locations task given
participants /
SLOT F
SLOT A
rewards SHEET # ___________ dateS USED: ___ / ___ / _____ TO ___ / ___ / _____
undertaking name within give parameters
time other rewards for
constraints limits unsatisfactory
Dana wilerson
Joey ferguson
James, Richard, & valerie ewing
The ‘North Houston d&D / pathfinder exp’ meetup
Matthew morris
Watcher
Brock
Fakehealer
Sirurza
Kor – orc scrollkeeper
Talonne hauk
Urizen
Christopher vrysen
Wraithstrike
Dryder
Jreyst
Mdt
Marshall jansen
Salama
Donnald Johnson
Chrisrevocatuer
Silverhair2008
Xum
Exiled prince
Undeadlord
Zimith
Chubbs mcgee
Maverickwolf
Dark_mistress
Sarandosil
Open Gaming
license version 1.0a
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ters; stories, storylines, plots, thematic elements, dialogue, incidents, language,
artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, 11. Use of Contributor Credits: You may not market or advertise the Open Game
themes and graphic, photographic and other visual or audio representations; Content using the name of any Contributor unless You have written permission
names and descriptions of characters, spells, enchantments, personalities, from the Contributor to do so.
teams, personas, likenesses and special abilities; places, locations, environ-
ments, creatures, equipment, magical or supernatural abilities or effects, logos, 12. Inability to Comply: If it is impossible for You to comply with any of the
symbols, or graphic designs; and any other trademark or registered trademark terms of this License with respect to some or all of the Open Game Content due
clearly identified as Product identity by the owner of the Product Identity, and to statute, judicial order, or governmental regulation then You may not Use any
which specifically excludes the Open Game Content; (f) “Trademark” means Open Game Material so affected.
the logos, names, mark, sign, motto, designs that are used by a Contributor to
identify itself or its products or the associated products contributed to the Open 13. Termination: This License will terminate automatically if You fail to comply
Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, with all terms herein and fail to cure such breach within 30 days of becoming
Distribute, copy, edit, format, modify, translate and otherwise create Derivative aware of the breach. All sublicenses shall survive the termination of this
Material of Open Game Content. (h) “You” or “Your” means the licensee in License.
terms of this agreement.
14. Reformation: If any provision of this License is held to be unenforce-
2. The License: This License applies to any Open Game Content that contains a able, such provision shall be reformed only to the extent necessary to make it
notice indicating that the Open Game Content may only be Used under and in enforceable.
terms of this License. You must affix such a notice to any Open Game Content
15. COPYRIGHT NOTICE
that you Use. No terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions may be applied Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
to any Open Game Content distributed using this License.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
3.Offer and Acceptance: By Using the Open Game Content You indicate Your Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
acceptance of the terms of this License. Gary Gygax and Dave Arneson.
4. Grant and Consideration: In consideration for agreeing to use this License, Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and
license with the exact terms of this License to Use, the Open Game Content. Skip Williams.
5.Representation of Authority to Contribute: If You are contributing original The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights
material as Open Game Content, You represent that Your Contributions are Your reserved.
original creation and/or You have sufficient rights to grant the rights conveyed
by this License. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott
Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson,
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb;
portion of this License to include the exact text of the COPYRIGHT NOTICE Based on original content from TSR.
of any Open Game Content You are copying, modifying or distributing, and You
must add the title, the copyright date, and the copyright holder’s name to the Wicked K Games - Character Portfolio for Pathfinder, Copyright 2009,
COPYRIGHT NOTICE of any original Open Game Content you Distribute. Karl Keddington, Wicked K Games.
7. Use of Product Identity: You agree not to Use any Product Identity, including The following is Open Content: All Text.
as an indication as to compatibility, except as expressly licensed in another,