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F AC DESCRIPTION
+6 STR +3 INT
PRO
18 Armor Plate
101 +4 22
Set Max HP
STRENGTH +2 DEX ● +8 WIS
4 Shield
+4 +4 CON
RESISTANCES
● +8 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium Armor ● Heavy Armor
Magic
Fire
19 Misc
Temporary Hit Points: Misc
DEXTERITY
Immune to disease 0 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
0 ● Light ● Medium ● Shields
PRO
Heavy
PRO
Acrobatics (Dex)
15 +2 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
+1 Arcana (Int) > Divine Sense 3 LR
INTELLIGENCE +4 Athletics (Str) > Lay on Hands 30 LR LANGUAGES TOOLS & OTHERS
+1
+2 Deception (Cha) > Channel Divinity 1 SR Common Gaming set
● +5 History (Int) > Font of Magic (Sorcery points) 6 LR Draconic
+2 Insight (Wis) from Knight
13
>
● +6 Persuasion (Cha) > Attack (2 attacks per action) Channel Divinity: Vow of Enmity< Interpose shield (if Dex save half dmg) <
CHARISMA +1 Religion (Int) > Divine Sense Font of Magic < Sentinel (after attack on ally) <
+2 0 Sleight of Hand (Dex) > Lay on Hands Shove with shield (with Attack action)
< <
0 Stealth (Dex) [disadv.] > Channel Divinity: Abjure Enemy < <
>
Reload Reload
>
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.998 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.998 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)