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ola! Bueno Dias! Greetings from the writers of the Solaris Sentinel. With the 8th
H edition of the Solaris Sentinel, I’ve managed to get a real treat for you! I managed
to track down Blaine Lee Pardoe, author of Highlander Gambit, Roar of Honor, Impetus
of War, Exodus Road, and Measure of a Hero, and convinced him to do an interview
(okay, I just e-mailed and begged, so sue me!) Plus, I interviewed Clutch, one time
webmaster and leader of the Marauder Program, during an IRC session. Then the usual,
an article by myself on stripping techniques (no, not women!) I’d like to thank all the
supporters for their support of the Sentinel. I’m pretty sure that support is growing for
my humble little newsletter/ezine, so keep checkin’ up on us! Enjoy!
Ross Koga
Editor, Solaris Sentinel
Bare in mind, this is not my favorite novel but the one that was most fun to write. That
would be The Call of Duty, which is coming out in October. Reason: Snord's Irregulars
and Archer's Avengers. I have been the author of the Snord-stuff since the early days.
What a hoot to finally have them in the fiction. The fans asked me for it, it just took 16
years to find the right slot.
Are there any characters that you can identify with in you novels?
I identify most with Loren Jaffray and somewhat with Angela Bekker. Angela is like I
am at work in a lot of respects. She's tough and won't compromise her ethics and
integrity.
What author would you like to collaborate with on a BattleTech project if you ever
got the chance?
I'd have to say Robert Charette or Bill Keith. Bob's books are among my favorites -
especially Heir to the Dragon. Bill, well let's face it, Bill is a legend in BattleTech. All
of the writers are great to work with though. Loren Coleman and I are doing some
crossover stuff in our novels and he's been fun to work with – great sense of humor.
What's your favorite 'Mech design? (Submitted by a student at Central Michigan
University)
Well, for someone from my beloved alma mater – my favorite 'Mech varies depending on
the mission. I like the Hussar for getting in and out fast. I like an Atlas just to scare the
snail snot out of someone. In the midrange I'm a fan of the old Archer (but now I favor
the Penetrator)
If you could be any character that you created, who would it be and why?
Easy. Trent. Why? Trent was a complex character. It's hard to get into the mind of a
traitor. Trent embodied honor and sacrificed everything for the greater good. And in a
twist of irony, he was "assumed" dead. It has the makings of a Greek tragedy in some
respects.
Do you plan to auction off chances for people to become characters in future novels
of yours?
No.
Yes. From time to time I break out the minis and the board and play. I tend to play more
as I write. Almost all of those shots are done with dice and the charts and the actual
damage. I only fudge it now and then.
Do you answer lots of fan mail and questions, or do you refrain from answering
them so he can spend more time on writing?
I do write many fans back (I'm doing this interview - right?) I can be downright
belligerent with fans that make weird demands. "Can you give me so-and-so's email
address? What's the real story with FASA closing?" I don't respond kindly to the fans
that ask that kind of stuff because they are total strangers.
Sometimes I use canned answers for the more typical questions - namely, "How can I get
my BattleTech novel published?" I get a few of those every week and have a pretty
standard answer for that.
I like the Federated Commonwealth. However I'm not tied as much to a faction as I am
to units, like the Irregulars, the Avengers, or the Northwind Highlanders.
Are any future stories going to deal with the Free Worlds League, or are they going
to sit out the FedCom Civil War?
I'm not going to tip the scales too much by saying that I believe that the fiction will focus
on the FedCom Civil War mostly.
Are the 'Mechs from MW4/MC2 being worked into the stories?
Not in my stuff.
Okay, there's no silver bullet for this. The best way is to write. I got my start at CMU
doing the school newspaper. For many years, I'd write anything. Just write. Get your
stories/articles printed. Don't get caught up that this is some big "art" thing; it's not. It's
supposed to be fun. Do movie and book reviews. Anything.
Is there going to be at least one book from the point of the bad guys
(Lyrans)? Using Warner Dole's Adam Steiner idea for a possibility?
I have no idea who Warner Dole is (sorry) nor do I know what his idea is. What I do
know is that Adam Steiner will figure in a book coming soon from Loren, and he plays a
KEY role in the novel I'm doing right now.
And one more thing, it's a Civil War. The Lyrans aren't the bad guys. They just have a
real witch for a leader.
Not in my books.
What do you do when you create a character? Do you use the Mechwarrior
3rd rules, or are the characters more or less done up in your imagination?
I use my imagination. I start with what traits they have to exhibit, what their passions
are, and devise a physical description of what they look like.
Do you play out your battle scenes via BattleTech, or are they written
more for story pleasure than the random luck that occurs in the board game?
I play them out unless I need something to happen for fiction's sake.
There's a pretty thick line between the fiction and the game. Some fans are quick to point
out that some stuff happens in the fiction that can't happen in the game. Guess what,
they're right! That's why it's fiction.
Is there any idea on the number of Archer and the Thorin gang's books?
Yes.
There are going to be three books total. Measure of a Hero (which is out) sets the stage.
The Call of Duty will get you to see Archer and the two Thorin Regiments in action later
in the war. Archer's evolving to be a combination of Robin Hood meets Stonewall
Jackson. His two favorite words, "independent command." Sorry, I digress. The third
book is in the works right now - Operation Audacity. Very fun book. Very different.
Are the Northwind Highlanders going to be abandoned for a while, while you
pursue Archer and crew?
Yeah. I would love to do something with Loren's kids when they're old enough, but for
now, I think that the Highlanders are going to need a break.
Are you assigned stories by FASA (or WizKids now) or do you submit them?
We have a master plot line for the universe. We put together proposals against the open
book slots. I don't get "assigned" anything.
It used to be a lot more. I've found that the folks at FASA are and have always been open
to new ideas.
In your writing, what do you feel is most important to describe to the reader and
why?
There's some stuff we're required to do in every book. You've got to have a line
somewhere that explains that BattleMechs have been around for a while, how jumpships
differ from dropships, etc. That stuff's boring.
What's most important? A battle is the most challenging. You have to understand the
physical terrain (always tricky). You have to describe a full battle but from the
perspective of a participant - who's usually dealing with his or hers own problems (like
being shot at.) Battles with dozens of 'Mechs, highly mobile, covering kilometers of
terrain, are all rather tricky, yet it's what the readers seem to enjoy the most.
(Note: Check out Blaine’s new book in October, The Call of Duty, the second book in
the Archer’s Avengers series.)
Apology Time
It pains me to type this out, but I have committed my first negligible act on the Internet in
the pursuit of acquiring minis of rarer origins. Mr. Gabriel Gong contacted me a few
months ago with a very interesting proposition: I could pick from nearly any ‘Mech that
Ral Partha produced for about standard going rate. I sent a list of four minis I was
interested in and then totally forgot about the deal. Then, about 4 weeks later, Mr. Gong
contacted me again, telling me that only one of the ‘Mechs I had mentioned was still
available. I again said I would send a money order but forgot again and did not
accomplish it. Another span of two weeks went by, and Mr. Gong again contacted me
for the third time. This time I tried to find the money but could not. I have since
contacted him and told him that I would be unable to fulfill my end of the deal. I offered
to advertise in this E-zine, and as well on my site. I am ashamed by my actions and must
say that this has nothing to do with the Solaris Sentinel itself, but was my mistake and I
claim full responsibility for it. It was not my intention to lead you on Mr. Gong and ask
for your forgiveness in this matter. If anyone was wondering as to what the mini was, it
was a Stalker. Yeah, I should have checked for funds before committing, but such is the
ignorance of youth.
Well, I hope that this information helped you out a little. If you have more questions, e-
mail me at daishi_dvs_2@hotmail.com or visit this website:
http://www.paintingclinic.com/assist/assist.htm the website contains all sorts of
information on painting, so it might be worth your while to check out!
Ross Koga
Review: Flashpoint
By Loren Coleman
Well, I was surfing the web the other day when Brian Wolfe pointed this out to the
people on Solaris 7. I went to Mr. Stackpole’s site (http://www.stormwolf.com) and
checked for my self. This is what was in the “What’s new?” section of the site:
With FASA, Inc., closing its doors, a lot of people have asked me about whether or not I'd
be coming back to BattleTech. BattleTech is moving over to WizKids, the company who
is doing great with MageKnight. It was founded by Jordan Weisman, one of FASA's
founders and a very good friend. We have been talking about BattleTech, my return, and
directions the universe might go. I am enthused with the talks, believe very strongly in the
property, and likely will participate if our schedules sync up.
Well, that is a good sign that Mr. Stackpole might return once again to BattleTech. But
of course the future is always uncertain at best. Just thought I would pass along this bit
of information, even though EVERYONE on IRC had already heard about it.
The awards list is arranged like the Oscars, with best subdivisions and best overall.
Best Anecdote
Aristotle once said, when he grew up, he wanted to be…
The S7 Flames Board
Obviously this guy is new…
“What I find odd is that this is a flames board yet almost all arguments,
except when certain people get involved, remain civilized. However when those
people do get involved it still remains civilized but it turns into an intellectual debate.
That is what I like about this board. On a flames board you would think it is like a
quake game where the messages are, camper, swear swear swear, that sort of thing
but here, instead of swearing like 13 year olds we actually point out facts where
people are wrong. Instead of pointlessly saying stupid things like we are in junior
high. This should be renamed the Civilized debate board I haven't seen that many
problems”
Worst Anecdote
The presidency has Bush, we have…
Again, the S7 Flames Board
What this has to do with Battletech beats the hell out of me….
“Well I personally think that it is okay to kick the crap out of people that spit
out gum on the streets. I hate stepping in it, being spit on accidentally or my
personal favorite sitting in it either getting my pants or jacket having a giant piece of
bubblegum stuck to it.”
Worst Book
Let’s hope our young never read…
Black Dragon
Nope, not gonna even touch this one…
Battletech Lifetime Achievement Award
To the one person or thing that has influenced Battletech the most…
Mike Stackpole
The Man is “The Man” in the Battletech books. He writes the best stuff, in the most
interesting way, and doesn’t munch up everything. There’s a reason we call him
“The Man”
Yours truly,
Wes ”William Avon” Williams
Clutch; since the demise of FASA, few have been more in demand for a
one-on-one conversation. Toward this end, in mid-April, we approached
the embattled Ex-Marauder with our offer of an impartial, open-ended
interview. The dialogue that followed was conducted in the garage of the
home he shares with his wife and two young children in a tree-lined
residential neighborhood of Savannah. As the dog-tired Coast Guard
Chief stretched his long legs across a couch, Don Diego Cigar in one
hand, a Bombay Sapphire martini (his favorite drink) in the other,
SOLARIS SENTINEL interviewer Ross Koga began the interview by asking
him how it all started.
"FASA as a corporation was a "Each one of the “I don't really know...I'm not
lot like one of those Lowcountry Mechwarriors that talented, I do know that.
Galapagos Tortoises. You brought a different talent to I don't know what sets me
could watch it plod along at 2 the group. I was the one who apart. Maybe that I write
miles per hour, or you could had a really solid base good fluff on the LCM site?”
flog it and it would plod knowledge of the game and
along at 2 miles per hour." the universe, history, the
different houses, etc.
Dragonskull had a really
strong grasp of the tactical
aspect of the game, Stinger
brought an unprecedented
level of enthusiasm, and
Falcon kept us all from
taking ourselves too
seriously."
<Solaris Sentinel> Okay, to start off with, how long have you been painting miniatures?
<Clutch> I've been painting since I was in High School; I guess about 20 years or so. I'm
35.
<Solaris Sentinel> Okay... when did you start doing Btech minis?
<Clutch> Hmmm, I guess it was around '86. I still have the first Battlemech Miniature I
ever bought. A Marauder.
<Solaris Sentinel> Cool! I have mine as well. What got you started painting BattleTech
Miniatures?
<Clutch> The biggest thing that set the Battletech Hook in me was the 1st Edition of the
Mechwarrior Role Playing Game. I used to buy RPG's just to read, and when I picked up
MW1, I really dug the color plates and the Battletech Background History.
<Solaris Sentinel> So, the pics got you? Would you compare any of FASA's new stuff
to those older pics?
<Clutch> Wow, you don't wait to ask the tough ones do you? (Laughs)
<Clutch> The color plates in the old sourcebooks were great. Then again, Steve Venters,
who is one of my favorite illustrators, did a lot of that stuff. Steve also did some of the
better covers for Battletechnology Magazine.
<Solaris Sentinel> Cool, so how does that compare to now? A lot of us youngsters
haven’t seen the wonders of the old days.
<Clutch> I will say this, the Battlemech color Plates in the recent Field Manuals were on
par with most of the old stuff. They just shouldn't have used the same mechs over and
over. That of course, is an opinion.
<Solaris Sentinel> Okay, next question, all right if I stay away from minis for a while
and discuss the Marauder program?
<Clutch> Sure, if you're done with minis.
<Solaris Sentinel> Well, I guess I'll go ahead and ask what your favorite paint job is and
what you do that you think makes you stand out in the "community"
<Clutch> Hmmm, well, let's see. My personal favorite would probably be a Panther I
did. I doubt anyone else would notice it, but I know what I was
thinking and feeling when I was painting it. It was one of those
jobs that was just a joy because everything flowed perfectly. I
guess I like it the best cause I enjoyed painting it so much.
<Solaris Sentinel> Well, like Ron is known for Drybrushing, Fanjoy for airbrushing,
ect... =) What sets you apart and makes you special, IYHO?
<Clutch> I don't really know...I'm not that talented, I do know that. I don't know what
sets me apart. Maybe that I write good fluff on the LCM site?
<Solaris Sentinel> Well, I have to agree with that! It is most interesting surfing through
there, if only you'd update =)
<Clutch> Well that's easier said than done. The four of us really formed a synergistic
bond. Each one of the Lowcountry Mechwarriors brought a different talent to the group. I
was the one who had a really solid base knowledge of the game and the universe, history,
the different houses, etc. Dragonskull had a really strong grasp of the tactical aspect of
the game, Stinger brought an unprecedented level of enthusiasm, and Falcon kept us all
from taking ourselves too seriously. In addition, we were all friends that had more in
common than a love of Battletech. It was one of those really rare convergences that you
don't notice until, unfortunately, it's gone.
<Clutch> Yeah that's the tough thing. I've said this many times. "I love the game, I love
the universe, I love everything about it. It's just really rare to find people to play with that
you don't want to choke the first time they open their mouths."
<Solaris Sentinel> Okay, moving on! What's your favorite painting technique and why?
<Clutch> I love doing Camouflage jobs. There is something about making these little
bits of pewter look like bona fide War Machines that really trips my trigger. Cammo, and
good weathering really sets off a well-sculpted miniature.
<Solaris Sentinel> Of course, you have all that nice terrain to play with, or did that leave
with the others?
<Clutch> Well, my dad got it for me; GeoHex didn't send me a present.
<Solaris Sentinel> Okay, moving on. Any pointers you could give on your favorite
technique?
<Clutch> The best advice that I could give is to invest in quality paints.
<Clutch> They have a huge collection of great Military Colors, and they're water based.
Which is much easier on your brushes.
<Solaris Sentinel> (Laughs), lots of military shades is correct... desert storm cammo,
WWII cammo, you name it, they probably got it
<Clutch> Yeah, it's a solid line.
<Solaris Sentinel> Okay, lets see here. How do you regard some of the other "master"
painters out on the net, such as Dave Fanjoy or J. Frazier (or any one else)?
<Clutch> I really dig their stuff. Dave is a great painter, and very modest about his work.
Joe I've never actually talked to, but Dragonskull games with him now, and says he's a
great guy. His work speaks for itself. I like Archers work a lot also.
<Clutch> But I think that Stinger has got to be one of the most under-rated painters out
there. I have never seen anyone that has an eye for color and detail like Stinger does. If he
ever learns to self promote, he'll be one of the greats.
<Clutch> Yes, there is. I'll see if I can round Stinger up for you. He moved up to Hilton
Head Island because he thought that Comstar was actually there, who am I to bust the
kid’s bubble?
<Solaris Sentinel> true, but I agree with you... SalCrump is in the same boat
sometimes... always ignored...
<Clutch> Ok, I joined the Marauders pretty much as soon as the program officially
started. The only thing was, that once I got accepted, there was nothing. No e-mails, no
guidance on demoing, nothing. I contacted the fellow who was running the program and
offered to do a Marauder Website. I got the site up, and we really started to see an
upswing in activity.
<Clutch> The fellow who was running the program quit, and the new boss was a guy
inside FASA. Once the guy inside FASA took over, he and I worked together so that the
Marauders could schedule events, report them, and request Prize Support all through the
website. So I ended up compiling all that data on a weekly basis and transmitting it to
FASA.
<Solaris Sentinel> So, how did the program work? Someone request a demo or were
they run at Cons?
<Clutch> Both, but mostly the Marauders scheduled their own demos. We did a lot of
outreach stuff to game stores in the respective communities. At least, we encouraged
Marauders to do that.
<Clutch> The Marauder Program could have been a very, very effective tool, had FASA
utilized it correctly.
<Solaris Sentinel> Yeah, I think so too. What happened? How did they not utilize it
correctly?
<Clutch> Well, FASA as a corporation was a lot like one of those Galapagos Tortoises.
You could watch it plod along at 2 miles per hour, or you could flog it and it would plod
along at 2 miles per hour. They didn't exactly "embrace change" up in Chicago. That, and
they placed their most inexperienced employees in charge of the most critical programs,
like Customer Service, MechForce, The Marauders, etc.
<Solaris Sentinel> Ahh... I see. Have you been in contact with WizKids for possible
continuing the Program?
<Clutch> At first I did contact WizKids, but they have their own program in place
already. WizKids is very squared away when it comes to marketing their products, so, I'm
sure they have a plan.
<Solaris Sentinel> Hmm... I see. So they are keeping strictly internal on the whole
matter?
<Solaris Sentinel> Darn... can't pry info out of "helpers", (Laughs) I need to interview
Jordan Weisman...
<Clutch> Yeah, I wish I could tell you more, but what I do know is what went on in the
past. I'm as clueless as the next fan-boy when it comes to the future.
<Solaris Sentinel> Lets see here... how active were the Marauders? I mean, out here in
Oklahoma, I only heard of them through the internet
<Clutch> Frankly, not as active as I would have liked. We had about 120 Marauders on
the rolls, but of those, only about 12-15 were really active.
<Solaris Sentinel> Yeah, I gathered that much. You have/had any ideas on how to make
it more active?
<Clutch> Yes, I was going to let the inactive ones go and start recruiting heavily in the
online communities. Quite a few of the core fan group took a "Wait and See" attitude
towards the program. Some were scared off by the participation quota, which, by the
way, was never enforced.
<Solaris Sentinel> Yeah, that can be rough. I think the Internet houses the core group of
fans...
<Solaris Sentinel> That was one of the factors for myself, that I didn't have enough
'Minis =)
<Clutch> Some had heard rumors that there were draconian rules placed on Marauders
that they could only demo this or that kind of game, once again, completely untrue.
<Solaris Sentinel> I also heard that the 'Mechs had to painted up decently and have
decals...
<Clutch> Not true. There were Marauders that demoed the Battletech 4th Edition Boxed
set with the cardboard cutouts. Marauders that demoed Shadowrun. The thing was, if you
were going to use miniatures, they had to be presentable
<Solaris Sentinel> Ahh... how did all this false info get spread around, do you know?
<Clutch> No, I don't. I suppose some of the blame could fall to FASA and the
Marauders (including me). We just never got out there and evangelized the
program like we should have. I know that no one who applied was turned down. If
that tells you anything.
<Solaris Sentinel> Yeah, that is sad. I felt that the program had merit. I mean, we saw
less and less fan base and such...
<Clutch> Right, the program was on the right track. We just had some critical failures on
the Chicago side. I'm not sure how heavily the eminent shutdown of FASA played into
the lack of support, but, there were some big mistakes made that lowered morale and
participation overall.
<Solaris Sentinel> Like what you mentioned earlier. Any ideas on what WizKids might
do for their replacement program or what they might do to BattleTech in general?
<Clutch> I wish I knew, but I just don't. I think the fact that Shadowrun got picked up so
fast is good news. It lets WK concentrate on a good solid marketing plan for whatever
they come up with for Battletech.
<Clutch> Many folks have said that Battletech as a game is flawed, to complicated, takes
to long to play, etc. The flipside to that is that is that the game sells, there is a solid fan-
base for the game, and money talks. Battletech fills a niche between the obscenely
complicated war-games of the late seventies/early eighties, and the dumbed-down
miniature games being published lately. I mean, it's a long, long way from Advanced
Squad Leader to Mage Knight Rebellion. In the past couple of years the buzzword in
gaming has been that "simple, fast playing games sell," that is without a doubt true, but
that doesn't necessarily mean that every single new game that comes down the pike has to
be as easy as checkers. Time will tell.
(Editors note: Clutch volunteered to format this massive interview for me and I agreed)
Ross Koga
Editor and Publisher
Solaris Sentinel