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! ! Chapter 2 Sketching!

53

Chapter 2
Sketching

A simulation project starts with the creation of a geometric model. To be successful on simulations, an engineer has to
be pro"cient at geometric modeling "rst. In a simulation project, it is not uncommon to take majority of human-hours
to create a geometric model; it is particularly true in a 3D simulation.
! A complex 3D geometry can be viewed as a series of boolean operations (unions, subtractions, etc.) of simpler
3D solid bodies. Each solid body is often created by "rst drawing a sketch on a plane; the sketch is then used to
generate the 3D solid body by using a tool such as <Extrude>, <Revolve>, <Sweep>, etc. In turn, to be pro"cient at
3D bodies creation, an engineer has to be pro"cient at sketching "rst.

Purpose of the Chapter


The purpose of this chapter is to provide exercises for the students so that they can be pro"cient at sketching using
<DesignModeler>. Pro"les of "ve mechanical parts are created in this chapter. Each sketch is used to generate a 3D
model using a 3D tool of either <Extrude> or <Revolve>. The use of the 3D tools is trivial enough that we should be
able to focus on the 2D sketches.

About Each Section


Each sketch of a mechanical part will be completed in a section. Sketches in the "rst two sections are guided in a
step-by-step fashion. Section 1 sketches a cross section of W16x50; the cross section is then extruded to generate a
3D beam. Section 2 sketches a triangular plate; the sketch is then extruded to generate a 3D solid model.
! Section 3 does not mean to provide a hands-on case. It overviews the sketching tools in a systematic way,
attempting to complement what were missed in the "rst two sections.
! Sections 4, 5, and 6 provide three cases for more exercises. We will present in a not-so-step-by-step fashion; we
purposely leave some room for the students to "gure out the details.
54! Chapter 2 Sketching

Section 2.1
Step-by-Step: W16x50 Beam

2.1-1 About the W16x50 Beam 7.07 "

.380 "
In this section, we will create a 3D solid body for a steel beam.
The steel beam has a W16x50 cross-section [1-4] and a length of
10 ft. .628 "

[4] Detail
[1] Wide-!ange [2] Nominal [3] Weight 50 dimensions.

16.25"
I-shape section. depth 16 in. lb/ft.

W16x50
R.375"

2.1-2 Start Up <DesignModeler>

[2] <Workbench
GUI> shows up.
[6] Double-click
<Geometry> to start
up <DesignModeler>,
the geometry editor.

[1] Launch
Workbench. [4] Double-click
<Geometry> to
create a system in [5] You may click
<Project here to show the
Schematic>. messages from
ANSYS Inc. To hide
the message, click
[3] Click the plus sign (+) to again.
expand <Component
Systems>. The plus sign
becomes minus sign.
! ! Section 2.1 Step-by-Step: W16x50 Beam! 55

[7]
<DesignModeler>
shows up.

[8] Select <Inch> as


length unit.

[9] Click <OK>. Note


that, after entering
<DesignModeler>, the
length unit cannot be
changed anymore.

Notes: In this book, when a circle is used with a speech bubble, it is to indicate that mouse or keyboard ACTIONS
are needed in that step [1, 3, 4, 6, 8, 9]. A circle may be #lled with white color [1, 4, 6] or un#lled [3, 8, 9]. A speech
bubble without a circle [2, 7] or with a rectangle [5] is used for commentary only, i.e., no mouse or keyboard actions
are needed.

2.1-3 Draw a Rectangle on <XYPlane>

[3] Click <Look At


Face/Plane/Sketch>
[1] By default, to rotate the view
<XYPlane> is the angle so that you
current sketching look at <XYPlane>.
plane.

[4] Click [5] Draw a


<Rectangle> rectangle (using
tool. click-and-drag)
roughly like this.

[2] Click to switch


to <Sketching
Mode>.
56! Chapter 2 Sketching

Impose symmetry constraints... [10] Right-click


anywhere on the graphic
area to open the context
menu, and choose
<Select new symmetry
axis>.

[6] Click
<Constraints>
toolbox.

[8] Click
<Symmetry>
tool.

[11] Click the


horizontal axis and
[7] If you don't then two horizontal
see <Symmetry> lines on both sides [9] Click the vertical
tool, click here to to make them axis and then two
scroll down until symmetric about vertical lines on both
you see the tool. the horizontal axis. sides to make them
symmetric about the
vertical axis.

Specify dimensions... [18] Click


<Zoom to Fit>.

[12] Click
<Dimensions>
toolbox.
[14] Click this line,
move the mouse
[13] upward, then click again
<General> is to create H1.
the default tool.

[15] Click this line,


move the mouse
[17] In <Details rightward, then click
View>, type 7.07 again to create V2.
(in) for H1 and
16.25 (in) for V2.
[16] All the lines turn to blue
color. Colors are used to
indicate the constraint status.
The blue color means a
geometric entity is well
constrained.
! ! Section 2.1 Step-by-Step: W16x50 Beam! 57

2.1-4 Clean up the Graphic Area


The ruler occupies space and is sometimes annoying; let's turn it off...

[2] The ruler will


disappear. We turn off
the ruler to make more
space for the graphic
[1] Pull-down-select area. For the rest of the
<View/Ruler> to book, we always leave
turn the ruler off. the ruler off.

Let's display dimension values (instead of names) on the graphic area...

[5] Click <Name> to


turn it off. <Value>
automatically turns on.
[6] Dimension
names are replaced
by values. For the
rest of the book, we
always display values
instead of names.

[4] Click [3] If you don't see


<Display> tool. <Display> tool,
click here to scroll
all the way down
to the bottom.
58! Chapter 2 Sketching

2.1-5 Draw a Polyline


Draw a polyline; the dimensions are not important for now...
[7] Right-click
anywhere on the
graphic area to open
[1] Select the context menu,
<Draw> and select <Open
toolbox. End> to end
<Polyline> tool.

[2] Select
<Polyline>
tool.

[3] Click roughly here to


start a polyline. Make sure a
<C> (coincident) appears [4] Click the second point
before clicking. roughly here. Make sure an
<H> (horizontal) appears
before clicking.

[6] Click the last point


roughly here. Make sure an [5] Click the third point
<H> and a <C> appear
roughly here. Make sure a
before clicking. <V> (vertical) appears
before clicking.

2.1-6 Copy the Polyline


Copy the newly created polyline to the right side, $ip horizontally...

[4] Right-click anywhere on the


graphic area to open the context
menu, and select <End/Use Plane
Origin as Handle>.

[1] Select
<Modify>
toolbox.

[2] Select
<Copy> tool.

[3] Select the


three newly
created segments
by control-clicking
them (see [11])
one after another.
! ! Section 2.1 Step-by-Step: W16x50 Beam! 59

Context menu is used heavily...

[5] The tool automatically


changes from <Copy> to
<Paste>. [6] Right-click to open
the context menu again
and select <Flip
Horizontal>.
[7] Right-click to open
the context menu again
and select <Paste at
Plane Origin>.

[8] Right-click to open the


context menu again and
select <End> to end <Copy>
tool. An alternative way (and
better way) is to press ESC to [9] The polyline
end a tool. has been copied.

Basic Mouse Operations

[16] Middle-click-drag: rotation.


Shift-middle-click-drag: zoom in/out.
[10] Click: single Control-middle-click-drag: pan. [15] Scroll-wheel:
selection. zoom in/out.

[11] Control-click: [14] Right-click-drag:


add/remove selection. box zoom.

[12] Click-sweep: [13] Right-click: open


continuous selection. context menu.
60! Chapter 2 Sketching

2.1-7 Trim Away Unwanted Segments

[2] Turn on
<Ignore Axis>. If
you don't turn it
on, the axes will
be treated as
trimming tools.

[1] Select
<Trim> tool.

[3] Click this [4] And click


segment to this segment
trim it away. to trim it away.

2.1-8 Impose Symmetry Constraints


[4] Right-click anywhere to open
the context menu and select
<Select new symmetry axis>.
[1] Select
<Constraints>
toolbox.

[3] Click the horizontal


axis and then two
horizontal segments on
both sides as shown to
make them symmetric
about the horizontal [5] Click the vertical axis and then two
axis. vertical segments on both sides as shown to
[2] Select make them symmetric about the vertical
<Symmetry>. axis. Although they are already symmetric
before we impose this constraint, but the
symmetry is "weak" and may be overridden
(destroyed) by other constraints.
! ! Section 2.1 Step-by-Step: W16x50 Beam! 61

2.1-9 Specify Dimensions

[1] Select
<Dimensions>
toolbox.

[2] Leave
<General> as
default tool. [4] Select
<Horizontal>.

[3] Click this


segment and
move leftward
to create a
dimension.
Note that the
entity is now
blue-colored.

[5] Click these two


segments
sequentially and
move upward to
create a horizontal
dimension. Note
that all segments [6] In <Details View>,
now turn blue, type 0.38 (in) for H4
indicating that these and 0.628 (in) for V3.
segments are well
constrained.
62! Chapter 2 Sketching

2.1-10 Add Fillets

[1] Select
<Modify>
toolbox.

[5] The greenish-blue color


of the %llets indicates that
these %llets are under-
constrained. The radius
speci%ed in [3] is a "weak"
dimension (may be destroyed
by other constraints). You
could impose a <Radius>
[2] Select dimension (which is in
<Fillet> [3] Type 0.375 (in)
for the %llet [4] Click two <Dimension> toolbox) to
tool. turn the %llets to blue. We,
radius. adjacent segments
sequentially to however, decide to ignore
create a %llet. the color. We want to show
Repeat this step that an under-constrained
for the other sketch can still be used. In
three corners. general, however, it is a good
practice to well-constrain all
entities in a sketch.

2.1-11 Move Dimensions

[1] Select
<Dimensions>
toolbox.

[3] Click a
dimension value
and move to a
[2] Select suitable position
<Move>. as you like.
Repeat this step
for other
dimensions.
! ! Section 2.1 Step-by-Step: W16x50 Beam! 63

2.1-12 Extrude to Generate 3D Solid

[3] Note that the active sketch


(current sketch) is shown here.

[1] Click the little


cyan sphere to
[8] Click rotate the world to
[4] Click
[5] Note that <Generate>. an isometric view
<Extrude>.
<Modeling> mode for a better visual
is automatically effect.
activated.

[6] An <Apply/Cancel> pair


appears; click <Apply>. The
active sketch (Sketch1) is
selected as the default
<Geometry>.

[2] The world


rotates and is in
isometric view
[7] In <Details now.
View>, type 120
(in) for <Depth>.

[9] Click
<Zoom to Fit>. [10] Click
Use this tool <Display Plane>
whenever to turn off the
needed. display of
sketching plane.

[11] Click all plus signs


(+) to expand the model
tree and examine the
structure of <Tree
Outline>.
64! Chapter 2 Sketching

2.1-13 Save Project and Exit Workbench

[1] Pull-down-select <File/Close


DesignModeler> to
close <DesignModeler>.

[2] Click <Save


Project>. Type
"W16x50" as project
name.
[3] Pull-down-select
<File/Exit> to exit
Workbench.
! ! Section 2.2 Step-by-Step: Triangular Plate! 65

Section 2.2
Step-by-Step: Triangular Plate

2.2-1 About the Triangular Plate [3] Tensile forces


are applied on the
three side faces.
The triangular plate [1, 2] is made to
withstand a tensile force on each side face
[2] Radii of
[3]. The thickness of the plate is 10 mm. the &llets
Other dimensions are shown in the &gure. are 10 mm.
! In this section, we want to sketch
the plate on <XYPlane> and then extrude

40 mm
a thickness of 10 mm along Z-axis to
generate a 3D solid body.
! In Section 3.1, we will use this
sketch again to generate a 2D solid
model, and the 2D model is then used for [1] The plate
has three
a static structural simulation to assess the planes of
stress under the loads. symmetry.
! The 2D solid model will be used
again in Section 8.2 to demonstrate a
design optimization procedure.
30 mm

300 mm

2.2-2 Start up <DesignModeler>

[3] Double-click to
start up
[1] From Start <DesignModeler>.
menu, launch
Workbench.

[2] Double-click to
create a <Geometry>
system (see 2.1-2[3, 4]).
66! Chapter 2 Sketching! !

[6] Click <Look At


Face/Plane/Sketch> so
that you look at
<XYPlane>.

[4] Select
<Millimeter>
as length unit.
Click <OK>.

[5] Select
<Sketching>
mode.

2.2-3 Draw a Triangle on <XYPlane>

[5] Right-click anywhere


to open the context menu
and select <Close End>
[1] From to close the polyline and
<Draw> end the tool.
toolbox, select
<Polyline>.

[3] Click the second


point roughly here. Make
sure a <V> (vertical)
constraint appears before
clicking.

[4] Click the third point roughly [2] Click roughly


here. Make sure a <C> (coincident) here to start a
constraint appears before clicking. polyline.
<Auto Constraints> is an important
feature of <DesignModeler> and will
be discussed in Section 2.3-5.
! ! Section 2.2 Step-by-Step: Triangular Plate! 67

2.2-4 Make the Triangle Regular [2] Click these two


segments one after the
other to make their
lengths equal.

[1] From
<Constraints>
toolbox, select
<Equal Length>
tool.

[3] Click these two


segments one after the
other to make their
lengths equal.
2.2-5 2D Graphics Controls
Before we proceed further, let's look into some useful tools for 2D graphics controls [1-10]; feel free to use these
tools whenever needed. Here, the tools are numbered according to roughly their frequency of use. Click to turn
on a tool; click again to turn it off. Note that more useful mouse shortcuts for <Pan>, <Zoom>, and <Box
Zoom> are available; please see Section 2.3-4.

[3] <Pan>. Click to turn [1] <Look At Face/


[2] <Zoom to Fit>. Plane/Sketch>. Click
on/off this mode. When on, Click this tool to 't [7] <Next
you can click-and-drag on the View>. Click this this tool to make
the entire sketch in current sketching plane
graphic area to move the the graphic area. tool to go to next
sketch. view. rotate toward you.

[5] <Zoom>. Click to turn on/ [4] <Box Zoom>. [6] <Previous
off this mode. When on, you Click to turn on/off [8] These tools work
View>. Click this for either <Sketching>
can click-and-drag upward or this mode. When on, tool to go to
downward on the graphic area you can click-and-drag or <Modeling> mode.
previous view.
to zoom in or out. a box on the graphic
area to enlarge that
portion of graphics.

[9] <Undo>. Click this


tool to undo what you've [10] <Redo>. Click this
just done. Multiple tool to redo what you've
undo's are allowed. This just undone. This tool is
tool is available only in available only in
<Sketching> mode. <Sketching> mode.
68! Chapter 2 Sketching! !

2.2-6 Specify Dimensions [5] In <Details View>, type


300 (mm) and 200 (mm) for
the dimensions just created.
Click <Zoom to Fit>
(2.2-5[2]).

[2] Select
<Horizontal>.

[6] Select
<Move> and then
move the
dimensions as
you like (2.1-11).

[4] Click the vertex on the left [3] Click the vertex on the
[1] In <Dimension> toolbox, click
and the vertical axis, and then left and the vertical line on the
<Display>. Click <Name> to turn it right (before clicking, make
off and automatically turn <Value> on. move the mouse downward to
create this dimension. Note that sure the cursor indicates that
For the rest of the book, we always
all the segments turn to blue, the point or edge has been
display values instead of names.
indicating they are well de(ned "snapped,") and then move the
now. (The value 200 will be mouse downward to create
typed in step [5].) this dimension. (The value 300
will be typed in step [5].)
2.2-7 Draw an Arc

[3] Click the second point [2] Click this


roughly here. Make sure a vertex as the
<C> (coincident) constraint arc center.
appears before clicking. Make sure a
<P> (point)
constraint
appears before
clicking.

[1] From [4] Click the


<Draw> third point
toolbox, select here. Make
<Arc by sure a <C>
Center>. (coincident)
constraint
appears before
clicking.
! ! Section 2.2 Step-by-Step: Triangular Plate! 69

2.2-8 Replicate the Arc [4] Select this vertex as


paste handle. Make sure
a <P> appears before
clicking. If you have
dif)culty making <P>
[1] From <Modify> appear, see [7, 8].
toolbox, select
<Replicate>. Type [3] Right-click
120 (degrees) for anywhere to open the
<r>. <Replicate> is context menu and
equivalent to select <End/Set Paste
<Copy>+<Paste>. Handle>.

[2] Select the


arc.

[8] <Selection Filter>


also can be set from
the context menu.

[5] Right-click-select
<Rotate by r Degrees>
from the context menu.

[7] Whenever you have


dif)culty making <P>
appear, click <Selection
Filter: Points> in the
toolbar. <Selection
Filter> also can be set
from the context
menu, see [8].

[6] Click this vertex to


paste the arc. Make sure a
<P> appears before
clicking. If you have
dif)culty making <P>
appear, see [7, 8].
70! Chapter 2 Sketching! !

[9] Right-click-select
<Rotate by r
Degrees> in the
context menu.

[11] Right-click-
select <End> in the
context menu to end
<Replicate> tool.
Alternatively, you
may press ESC to
[10] Select this vertex end the tool.
to paste the arc. Make
sure a <P> appears
before clicking.

For instructional purpose, we chose to manually set the paste handle [3] on the vertex [4]. In this case, we actually
could have used plane origin as handle.

2.2-9 Trim Away Unwanted Segments

[2] Turn on [3] Click to trim


<Ignore Axis> unwanted segments
(2.1-7[2]). as shown; totally 6
segments are
trimmed away.

[1] From
<Modify>
toolbox, select
<Trim>.
! ! Section 2.2 Step-by-Step: Triangular Plate! 71

2.2-10 Impose Constraints [2] Select this segment and


the vertical segment
sequentially to make their [5] Select the
lengths equal. horizontal axis as
the line of
symmetry.

[4] Select
<Symmetry>.

[1] From
<Constraints> [6] Select the
toolbox, select lower and upper
<Equal Length>. arcs sequentially to
[3] Select this segment and make them
the vertical segment symmetric.
sequentially to make their
lengths equal.

Constraint Status
Note that the arcs have a greenish-blue color, indicating they are not well de)ned yet (i.e., under-constrained). Other
color codes are: blue and black colors for well de)ned entities (i.e., )xed in the space); red color for over-constrained
entities; gray to indicate an inconsistency.

2.2-11 Specify Dimension for Side Faces

[1] Select <Dimension>


toolbox and leave
<General> as default.

[3] Type 40 (mm)


for the dimension
just created.

After impose dimension in [2], all


[2] Click the vertical segments turn to blue, indicating
segment and move the they are well de)ned now. Note
mouse rightward to
create this dimension. that we didn't specify the radii of
(The value 40 will be the arcs; the radii of the arcs are
typed in the next step.) automatically calculated.
72! Chapter 2 Sketching! !

2.2-12 Create Offset

[1] From <Modify>


toolbox, select
<Offset>.
[2] Sweep-select all the
segments (sweep each segment
while holding your left mouse
button down, see 2.1-6[12]).
When selected, the segments
turn to yellow. Sweep-select is
also called paint-select.

[3] Another way to select


multiple entities is to switch
[4] Right-click-select <Select Mode> to <Box
<End selection/Place Select>, and then draw a box to
Offset> in the select all entities inside the box.
context menu.

[6] Right-click-select
<End> in the context
menu, or press ESC,
to close <Offset>
tool.

[5] Click roughly


here to place the
offset.
! ! Section 2.2 Step-by-Step: Triangular Plate! 73

[10] It is possible that some


points become separate after
imposing the dimension. If so,
impose a <Coincident>
constraint on them, see [11].

[7] From
<Dimension>
toolbox, select [11] If necessary,
<Horizontal>. impose a
<Coincident> on
the separated
points.

[8] Click the two left arcs and


move downward to create this [9] Type 30
dimension. Note that all the (mm) for the
segments turn to blue now. dimension just
created.

2.2-13 Create Fillets

[1] In <Modify>
toolbox, select
<Fillet>. Type 10
(mm) for <Radius>.

[2] Click two segments


sequentially to create a "llet.
Repeat this step to create the
other two "llets. Note that
the "llets are in greenish-blue
color, indicating they are only
weakly de"ned.
74! Chapter 2 Sketching! !

[5] Click one of the *llets to


create this dimension. This
action turns a "weak"
dimension to a "strong" one.
The *llets turn blue now.

[3] Dimensions
speci*ed in a
toolbox are usually
regarded as "weak"
dimensions,
meaning they may
be overridden by
other constraints
or dimensions. [4] From
<Dimension>
toolbox, select
<Radius>.

2.2-14 Extrude to Create 3D Solid [5] Click <Display Plane>


to turn off the display of
sketching plane.
[2] Click
<Extrude>.

[4] Click
<Generate>.

[1] Click the little


cyan sphere to
rotate the world to
[6] Click all plus an isometric view, a
signs (+) to better view.
expand and
examine <Tree
Outline>.

[3] Type 10 (mm) for


<Depth>. Note that
Sketch1 is automatically
selected as the default
<Geometry>.
! ! Section 2.2 Step-by-Step: Triangular Plate! 75

2.2-15 Save the Project and Exit Workbench

[1] Pull-down-select
<File/Close
DesignModeler> to
close <DesignModeler>.

[2] Click <Save


Project>. Type
"Triplate" as project
[3] Pull-down-select
name.
<File/Exit> to
exit Workbench.
76! Chapter 2 Sketching

Section 2.3
More Details

2.3-1 DesignModeler GUI


<DesignModeler GUI> is divided into several areas [1-7]. On the top are pull-down menus and toolbars [1]; on the
bottom is a status bar [7]. In-between are several "window panes." A separator [8] between two window panes can
be dragged to resize the window panes. You even can move or dock a window pane by dragging its title bar.
Whenever you mess up the workspace, pull-down-select <View/Windows/Reset Layout> to reset the default layout.
! <Tree Outline> [3] shares the same area with <Sketching Toolboxes> [4]; you can switch between <Modeling>
mode and <Sketching> mode by clicking a "mode tab" [2]. <Details View> [6] shows the detail information of the
objects highlighted in <Tree Outline> [3] or graphics area [5]. The graphics area [5] displays the model when in
<Model View> mode; you can click a tab (at the bottom of the graphics area) to switch to <Print Preview>. We will
introduce more features of <DesignModeler GUI> in Chapter 4.

[1] Pull-down
menus and toolbars.

[3] <Tree
Outline>, in
<Modeling>
mode. [5] Graphics area.
[4] <Sketching
Toolboxes>, in
<Sketching> mode.

[2] Mode tabs.

[8] A separator
allows you to
resize window
panes.

[6] Details
view. [7] Status bar.
! ! Section 2.3 More Details! 77

Model Tree
<Tree Outline> [3] contains an outline of the model tree, the data structure of the geometric model. Each branch of
the tree is called an object, which may contain one or more objects. At the bottom of the model tree is a part branch,
which is the only object that will be exported to <Mechanical>. By right-clicking an object and selecting a tool from
the context menu, you can operate on the object, such as delete, rename, duplicate, etc.
! The order of the objects is relevant. <DesignModeler> renders the geometry according to the order of objects
in the model tree. New objects are normally added one after another. If you want to insert a new object BEFORE an
existing object, right-click the existing object and select <Insert/...> from the context menu. After insertion,
<DesignModeler> will re-render the geometry.

2.3-2 Sketching Planes


A sketch must be created on a sketching plane, or simply called plane; each plane, however, may contain multiple
sketches. In the beginning of a <DesignModeler> session, three planes are automatically created: <XYPlane>,
<YZPlane>, and <ZXPlane>. Currently active plane is shown on the toolbar [1]. You can create new planes as many
as needed [2]. There are several ways of creating new planes [3]. In this chapter, since we always assume that
sketches are created on <XYPlane>, we will not discuss how to create sketching planes further, which will be
discussed in Chapter 4.

[2] To create a
[1] Currently new plane, click
active plane. <New Plane>.

[3] There are several


ways of creating new
2.3-3 Sketches planes.

A sketch consists of points and edges; edges may be straight lines or curves. Dimensions and constraints may be
imposed on these geometric entities. As mentioned (Section 2.3-2), multiple sketches may be created on a plane. To
create a new sketch on a plane on which there is yet no sketch, you simply switch to <Sketching> mode and draw any
geometric entities on it. Later, if you want to add a new sketch on that plane, you have to click <New Sketch> [1].
Exactly one plane and one sketch is active at a time [2-5]; newly created sketches are added to the active plane, and
newly created geometric entities are added to the active sketch. In this chapter, we almost exclusively work with a
single sketch; the only exception is Section 2.6, in which a second sketch is used (2.6-4). More on creating sketches
will be discussed in Chapter 4. When a new sketch is created, it becomes the active sketch.

[1] To create a new sketch on


[2] Currently [3] Currently
the active sketching plane,
active plane. active sketch. click <New Sketch>.

[4] Active sketching plane can [5] Active sketch can be


be changed using the pull- changed using the pull-
down list, or by selection in down list, or by selection
<Tree Outline>. in <Tree Outline>.
78! Chapter 2 Sketching

2.3-4 Sketching Toolboxes


When you switch to <Sketching> mode by clicking the mode tab (2.3-1[2]), you will see <Sketching Toolboxes>
(2.3-1[4]). <Sketching Toolboxes> consists of #ve toolboxes: <Draw>, <Modify>, <Dimensions>, <Constraints>, and
<Settings> [1-5]. Most of the tools in the toolboxes are self-explained. The best way to learn these tools is to try
them out individually. During the tryout, whenever you want to clean up the graphics area, pull-down-select <File/
Start Over>. These sketching tools will be explained from 2.3-6 to 2.3-10.
! Before we discuss these sketching tools, some tips relevant to sketching are emphasized below.

Pan, Zoom, and Box Zoom


Besides <Pan> tool (2.2-5[3]), the graphics can be panned by dragging your mouse while holding down both control
key and the middle mouse button. Besides <Zoom> tool (2.2-5[5]) the graphics can be zoomed in/out by simply
rolling forward/backward your mouse wheel; the cursor position is the "zoom center." <Box Zoom> (2.2-5[4]) can be
done by dragging a rectangle in the graphics area using the right mouse button. When you get used to these basic
mouse actions, you usually don't need <Pan>, <Box Zoom>, and <Zoom> tools (2.2-5[3-5]) any more.

Context Menu
While most of operations can be done by issuing commands using pull-down menus or toolbars, many operations
either require or are more ef#cient using the context menu. The context menu can be popped-up by right-clicking the
graphics area or objects in the model tree. Try to explore whatever available in the context menu.

Status Bar
The status bar (2.3-1[7]) contains instructions on completing each operations. Look at the instruction whenever you
don't know what is the next action to be done. Whenever a draw tool is in use, the coordinates of your mouse
pointer are shown in the status bar.

[1] <Draw> [2] <Modify>


toolbox. toolbox. [3] <Dimensions>
toolbox.
[4] <Constraints>
toolbox.

[5] <Settings>
toolbox.
! ! Section 2.3 More Details! 79

2.3-5 Auto Constraints1, 2


By default, <DesignModeler> is in <Auto Constraints> mode, both
globally and locally. While drawing, <DesignModeler> attempts to
detect the user's intentions and try to automatically impose
constraints on points or edges. The following cursor symbols
indicate the kind of constraints that will be applied:

! C! - The cursor is coincident with a line.


! P! - The cursor is coincident with another point.
! T! - The cursor is a tangent point.
! !! - The cursor is a perpendicular foot.
! H! - The line is horizontal.
! V! - The line is vertical.
! //! - The line is parallel to another line.
! R! - The radius is equal to another radius.

Both <Global> and <Cursor> modes are based on all entities of the [1] By default,
active plane (not just the active sketch). The difference is that <DesignModeler> is in
<Auto Constraints>
<Cursor> mode only examines the entities nearby the cursor, while mode, both globally and
<Global> mode examines all the entities in the active plane. locally. You can turn
! Note that while <Auto Constraints> can be useful, they them off whenever they
cause troubles.
sometimes can lead to problems and add noticeable time on
complicated sketches. Turn off them if desired [1].

2.3-6 <Draw> Tools3 [1]


[1] <Draw>
Line toolbox.
Draws a straight line by two clicks.

Tangent Line
Click a point on an edge (an edge may be a curve or a straight line)
to start a line. The line will be tangent to the edge at that point.

Line by 2 Tangents
If you click two curves (a curve may be a circle, arc, ellipse, or spline),
a line tangent to these two curves will be created. If you click a
curve and a point, a line tangent to the curve and ending to the point
will be created.

Polyline
A polyline consists of multiple straight line segments. A polyline must
be completed by choosing either <Open End> or <Closed End>
from the context menu [2].

Polygon
Draws a regular polygon. The #rst click de#nes the center and the
second click de#nes the radius of the circumscribing circle.
80! Chapter 2 Sketching

Rectangle by 3 Points
[2] A polyline must be
The %rst two points de%ne one side and the third point de%nes the
completed by choosing
other side. either <Open End> or
<Closed End> from the
Oval context menu.
The %rst two clicks de%ne two centers, and the third click de%nes the
radius.

Circle
The %rst click de%nes the center, and the second click de%nes the
radius.

Circle by 3 Tangents
Select three edges (lines or curves), and a circle tangent to these
three edges will be created.

Arc by Tangent
Click a point on an edge, an arc starting from that point and tangent
to that edge will be created; click a second point to de%ne the other
end (and the radius) of the arc.

Arc by 3 Points
The %rst two clicks de%ne the two ends of the arc, and the third click
de%nes a point in-between the ends.

Arc by Center
The %rst click de%nes the center, and two additional clicks de%ne the
ends.

Ellipse
The %rst click de%nes the major axis and the major radius, and the
second click de%nes the minor radius.

Spline
A spline is either rigid or $exible. The difference is that a $exible
spline can be edited or changed by imposing constraints, while a rigid [3] A spline must be
complete by selecting
spline cannot. After de%ning the last point, you must right-click to one of the options
open the context menu, and select an option [3]: either open end or from the context
closed end; either with %t points or without %t points. menu.

Construction Point at Intersection


Select two edges, a construction point will be created at the
intersection.

How to delete edges?


To delete edges, select them and choose <Delete> or <Cut> from the context menu. Multiple selection methods
(e.g., control-selection or sweep-selection) can be used to select edges. To clean up the graphics area entirely, pull-
down-select <File/Start Over>. A more general way of deleting any sketching entities (edges, dimensions, or
constraints) is to right-click the entity in <Details View> and issue <Delete> (see 2.3-8[10] and 2.3-9[3, 4]).

How to abort a tool?


To abort a tool, simply press <ESC>.
! ! Section 2.3 More Details! 81

2.3-7 <Modify> Tools4 [1] [1] <Modify>


toolbox.

Fillet
Select two edges or a vertex, and a *llet will be created. The radius of
the *llet can be speci*ed in the toolbox [2]. Note that this radius
value is temporary and not a "formal" dimension or constraint,
meaning that it can be changed by other dimensions or constraints.

Chamber
Select two edges or a vertex, and an equal-length chamber will be
created. The lengths (distance between the vertex and the endpoints
of the chamber line) can be speci*ed in the toolbox, similar to [2].

Corner
Select two edges, and the edges will be trimmed or extended up to
the intersection point and form a sharp corner. The clicking points
decide which sides to be trimmed.

Trim
Select an edge, and the portion of the edge up to its intersection with
[2] Radii of *llets can be
other edge, axis, or point will be removed. speci*ed as "weak"
dimensions.
Extend
Select an edge, and the edge will be extended up to an edge or axis.

Split
This tool splits an edge into several segments depending on the
options from the context menu [3]. <Split Edge at Selection>: select
an edge, and the edge will be split at the clicking point. <Split Edges at
Point>: select a point, and all the edges passing through that point will
[3] Options of
be split at that point. <Split Edge at All Points>: select an edge, the <Split> in the
edge will be split at all points on the edge. <Split Edge into n Equal context menu.
Segments>: Select an edge and specify a value n, and the edge will be
split equally into n segments.

Drag
Drags a point or an edge to a new position. All the constraints and
dimensions are preserved.

Copy
Copies the selected entities to a "clipboard." A <Paste Handle> must
be speci*ed using one of the methods in the context menu [4]. After [4] Options of
completing this tool, <Paste> tool is automatically activated. <Copy> in the
context menu.

Cut
Similar to <Copy>, i.e., copy the selected entities to a "clipboard,"
except that the copied entities are removed.
82! Chapter 2 Sketching

Paste
[5] Options of
Pastes the entities in the "clipboard" to the graphics area. The (rst
<Paste> in the
click de(nes the position of the <Paste Handle> speci(ed in the context menu.
<Copy> or <Cut> tools. Many options can be chosen from the
context menu [5], where the rotating angle r and the scaling factor f
can be speci(ed in the toolbox.

Move
Equivalent to a <Cut> followed by a <Paste>. (The original is
removed.)

Replicate
Equivalent to a <Copy> followed by a <Paste>. (The original is
preserved.)

Duplicate
Equivalent to <Replicate>, except the entities are pasted on the same
place as the originals and become part of the current sketch. It is [6] Option of
often used to duplicate plane boundaries. <Spline Edit> in
the context menu.
Offset
Creates a set of edges that are offset by an equal distance from an
existing set of edges.

Spline Edit
Used to modify $exible splines. You can insert, delete, drag the (t
points, etc [6]. For details, see the reference4.

2.3-8 <Dimensions> Tools5 [1]


[1] <Dimension>
General toolbox.
Allows creation of any of the dimension types, depending on what
edge and right mouse button options are selected. If the selected
edge is a straight line, the default dimension is its length; you can
choose other dimension type from the context menu [6]. If the
selected edge is a circle or arc, the default dimension is the radius; you
can choose other dimension type from the context menu [7].

Horizontal
Select two points to specify a horizontal dimension. If you select an
edge (instead of a point), the horizontal extremity of the edge will be
assumed.

Vertical
Similar to <Horizontal>.
! ! Section 2.3 More Details! 83

Length/Distance [6] Option of


Select two points to specify a distance dimension. You also can select a <General> in the
point and a line to specify the distance between the point and the line. context menu if you
select a line.
Radius
Select a circle or arc to specify a radius dimension. If you select an
ellipse, the major (or minor) radius will be speci&ed.

Diameter
Select a circle or arc to specify a diameter dimension.

Angle
Select two lines to specify an angle. By varying the selection order and
location of the lines, you can control which angle you are [7] Option of
dimensioning. The end of the lines that you select will be the direction <General> in the
context menu if you
of the hands, and the angle is measured counterclockwise from the select a circle or arc.
&rst selected hand to the second. If the angle is not what you want,
repeatedly choose <Alternate Angle> from the context menu until the
correct angle is selected [8].

Semi-Automatic
This tool displays a series of dimensions automatically to help you fully
dimension the sketch.

[8] Repeatedly choose


Edit <Alternate Angle> from the
Click a dimension, it allows you to change its name or value. context menu until the
correct angle is selected.
Move
Click a dimension and move it to an appropriate position.

Animate
Click a dimension to show the animated effects.

Display
Allows you to decide whether to display dimension names, values, or
both. In this book, we always choose to display dimension values [9]
rather than dimension names.

How to delete dimensions?


To delete a dimension, select the dimension in <Details View>, and
choose <Delete> from the context menu [10]. You even can delete
ALL dimensions by right-click <Dimensions> in <Details View>.
[9] In this book, we
always choose to
display dimension
values.

[10] You can delete a


dimension by selecting
it in <Details View>.
84! Chapter 2 Sketching

2.3-9 <Constraints> Tools6 [1] [1] <Constraints>


toolbox.

Fixed
Applies on an edge to make it fully constrained if <Fix Endpoints> is
selected [2]. If <Fix Endpoints> is not selected, then the edge's
endpoints can be changed, but not the edge's position and slope.

Horizontal
Applies on a line to make it horizontal.

Vertical
Applies on a line to make it vertical.

Perpendicular
Applies on two edges to make them perpendicular to each other.

Tangent
Applies on two edges, one of which must be a curve, to make them
tangent to each other.
[2] If <Fix Endpoints> is
selected, the edge will be
Coincident fully constrained.
Select two points to make them coincident. Or, select a point and an
edge, the edge or its extension will pass through the point. There are
other possibilities, depending on how you select the entities.

Midpoint
Select a line and a point, the midpoint of the line will coincide with the [3] Select <Yes> for
point. <Show Constraints?> in
<Details View>.
Symmetry
Select a line or an axis, as the line of symmetry, and then either select
2 points or 2 lines. If select 2 points, the points will be symmetric
about the line of symmetry. If select 2 lines, the lines will form the
same angle with the line of symmetry.

Parallel
Applies on two lines to make them parallel to each other.

Concentric
Applies on two curves, which may be circle, arc, or ellipse, to make
their centers coincident.

Equal Radius
Applies on two curves, which must be circle or arc, to make their
radii equal.

Equal Length [4] Right-click a


Applies on two lines to make their lengths equal. constraint and issue
<Delete>.
! ! Section 2.3 More Details! 85

Equal Distance
Applies on two distances to make them equal. A distance can be de+ned by selecting two points, two parallel lines, or
one point and one line.

Auto Constraints
Allows you to turn on/off <Auto Constraints> (2.3-5[1]).

How to delete constraints?


By default, constraints are not displayed in <Details View>. To display constraints, select <Yes> for <Show
Constraints?> in <Details View> [3] (previous page). You will see an edge has a group of constraints associated with it.
To delete a constraint, right-click the constraint and issue <Delete> [4] (previous page).

2.3-10 <Settings> Tools7 [1] [1] <Settings>


toolbox.

Grid
Allows you to turn on/off grid visibility and snap capability. The
grid is not required to enable snapping.

Major Grid Spacing


Allows you to specify <Major Grip Spacing> [4, 5] if the grid
display is turned on.

Minor-Steps per Major [2] Check here to [3] Check here


Allows you to specify <Minor-Steps per Major> [6, 7] if the grid turn on grid display. to turn on snap
display is turned on. capability.

Snaps per Minor


Allows you to specify <Snaps per Minor> [8] if the snap
capability is turned on.
[4] If the grid display is
turned on, specify <Major
Grid Spacing> here.

[5] <Major Grid


Spacing> = 10 mm.

[6] If the grid display is


turned on, specify <Minor-
Steps per Major> here.

40 mm
[7] <Minor-Steps
per Major> = 2.
[8] If the snap capability is
turned on, specify <Snaps
per Minor> here.
86! Chapter 2 Sketching

References
1.! ANSYS Help System//DesignModeler//2D Sketching//Auto Constraints
2.! ANSYS Help System//DesignModeler//2D Sketching//Constraints Toolbox//Auto Constraints :: 0
3.! ANSYS Help System//DesignModeler//2D Sketching//Draw Toolbox
4.! ANSYS Help System//DesignModeler//2D Sketching//Modify Toolbox
5.! ANSYS Help System//DesignModeler//2D Sketching//Dimensions Toolbox
6.! ANSYS Help System//DesignModeler//2D Sketching//Constraints Toolbox
7.! ANSYS Help System//DesignModeler//2D Sketching//Settings Toolbox
! ! Section 2.4 More Exercise: M20x2.5 Threaded Bolt! 87

Section 2.4
More Exercise: M20x2.5 Threaded
Bolt

2.4-1 About the M20x2.5 Threaded Bolt


In a pair of threaded bolt-and-nut, the bolt has external threads while the nut has internal threads. This exercise is to
create a sketch and revolve the sketch 360! to generate a 3D solid body representing a portion of the bolt threaded
with M20x2.5 [1-6]. In Section 3.2, we will use this sketch again to generate a 2D solid body. The 2D body is then
used for a static structural simulation.

[3] Nominal
[2] Metric [4] Pitch
diameter
system. d = 20 mm. p = 2.5 mm.
H = ( 3 2)p = 2.165 mm [6] Calculation
d1 = d ! (5 8)H × 2 =17.294 mm of detail sizes.

M20x2.5
H
[5] Thread H
d
standards.
4
d1

p H
8
11× p = 27.5

p External
32 threads 60o
(bolt)

Internal
threads
(nut)

[1] The threaded bolt


created in this
exercise. Minor diameter of internal thread d1
Nominal diameter d
88! Chapter 2 Sketching! !

2.4-2 Draw a Horizontal Line


Launch Workbench and create a <Geometry>
System. Save the project as "Threads." Start up
<DesignModeler>. Select <Millimeter> as length
unit. [1] Draw a
! Draw a horizontal line on <XYPlane>. horizontal line
with dimensions
Specify the dimensions as shown [1]. as shown.

2.4-3 Draw a Polyline

Draw a polyline (totally 3 segments) and specify dimensions (30o, 60o, 60o, 0.541, and 2.165) as shown below [1-2]. To
dimension angles, please refer to 2.3-8.

[1] This is the line


drawn in 2.4-2[1].

[2] Draw a polyline of


3 segments.
! ! Section 2.4 More Exercise: M20x2.5 Threaded Bolt! 89

2.4-4 Draw Fillets


Draw a vertical line and specify its position
(0.271 mm) [1]. Create a *llet and specify
its position (0.541 mm) [2, 3].
[1] Draw a vertical
line and specify its
position (0.271 mm).

[2] Before creating


*llets, specify an
approximate radius [3] Create a *llet and
value, say 0.5 mm. specify its position
(0.541 mm).

2.4-5 Trim Unwanted Segments

[1] The sketch


after trimming.

[1] Set Paste


Handle at this
point.

2.4-6 Replicate 10 Times

Select all segments except the horizontal line (totally 4


segments), and replicate 10 times. You may need to manually
set the paste handle [1]. You may also need to use the tool
<Selection Filter: Points> [2].

[2] <Selection
Filter: Points>.
90! Chapter 2 Sketching! !

2.4-7 Complete the Sketch

Follow steps [1-5] to complete the sketch.


Note that, in step [4], you don't need to
worry about the length. After step [5], you
can trim the vertical segment created in step
[4].
[2] Draw this
segment, which
passes through
the origin.

[1] Create this


segment by
using
<Replicate>.

[3] Specify
this dimension
(4.5 mm). [4] Draw this
vertical
segment. You
may need to
[5] Draw this trim away
2.4-8 Revolve to Create 3D Solid horizontal extra length
segment. later after
next step.
Click <Revolve> to generate a solid of revolution.
Select the Y-axis as the axis of revolution. Don't
forget to click <Generate>.
! Save the project and exit from the
Workbench. We will resume this project again in
Section 3.2.

References
1.! Zahavi, E., The Finite Element Method in Machine Design, Prentice-Hall, 1992; Chapter 7. Threaded Fasteners.
2.! Deutschman, A. D., Michels, W. J., and Wilson, C. E., Machine Design: Theory and Practice, Macmillan Publishing Co.,
Inc., 1975; Section 16-6. Standard Screw Threads.
! ! Section 2.5 More Exercise: Spur Gears! 91

Section 2.5
More Exercise: Spur Gears

Geometric details of spur gears are essential for a mechanical engineer. However, if you are not interested in these
geometric details for now, you may skip the &rst two subsections and jump directly to 2.5-3.

2.5-1 About the Spur Gears


The &gure below shows a pair of identical spur gears in mesh [1-5]. Spur gears have their teeth cut parallel to the axis
of the shaft on which the gears are mounted. In other words, spur gears are used to transmit power between parallel
shafts. To maintain a constant angular velocity ratio, two meshing gears must satisfy a fundamental law of gearing: the
shape of the teeth must be such that the common normal [8] at the point of contact between two teeth must always
pass through a &xed point on the line of centers1 [5]. This &xed point is called the pitch point [6].
! The angle between the line of action [8] and the common tangent of the pitch circles [7] is known as the
pressure angle [8]. The parameters de&ning a spur gear are its pitch radius (rp = 2.5 in) [3], pressure angle ( ! = 20o)
[8], and number of teeth (N = 20). The teeth are cut with a radius of addendum ra = 2.75 in [9] and a radius of
dedendum rd = 2.2 in [10]. The shaft has a radius of 1.25 in [11]. The &llet has a radius of 0.1 in [12]. The thickness of
the gear is 1.0 in.

[8] Line of action (common


normal of contacting gears).
The pressure angle is 20o.

[1] The driving [4] Pitch


gear rotates circle of the
clockwise. driving gear.

[2] The driven


gear rotates
counter-
clockwise. [6] Contact
[7] Common
tangent of the
point (pitch
pitch circles.
point).
[3] Pitch circle
rp = 2.5 in. [5] Line of
centers.
[12] The &llet
[9] Addendum has a radius of
ra = 2.75 in. 0.1 in.

[10]
Dedendum [11] The shaft has
rd = 2.2 in. a radius of 1.25 in.
92! Chapter 2 Sketching! !

2.5-2 About Involute Curves


To satisfy the fundamental law of gearing, most of gear pro&les are cut to an involute curve [1]. The involute curve may
be constructed by wrapping a string around a cylinder, called the base circle [2], and then tracing the path of a point on
the string.
! Given the gear's pitch radius rp and pressure angle ! , we can calculated the coordinates of each point on the
involute curve. For example, consider an arbitrary point A [3] on the involute curve; we want to calculate its polar
coordinates (r, ! ) , as shown in the &gure. Note that BA and CP are tangent lines of the base circle, and F is a foot of
perpendicular.

! Since APF is an involute curve and


!
BCDEF is the base circle, by the [4] Contact
de&nition of involute curve, [3] An [1] Involute
point (pitch
arbitrary curve.
point).
! + CP = BCDEF
"! point on
! ! BA = BC (1) the A [5] Line of
involute action.
! ! !!
CP = CDEF (2) curve.
!
From !OCP , P
[6] Common
! ! rb = rp cos ! ! (3)
E F tangent of pitch
D circles.
From !OBA , C !1
rp rb
r
rb rb
! ! r= ! (4) B ! [2] Base circle.
cos !
rb
Or,
! !
rb [7] Line of centers;
! ! " = cos!1 ! (5) this length (OP) is the
r
O pitch radius rp.

To calculate ! , we notice that


! ! " = BCDEF
DE # ! BCD
# ! EF
!

Dividing the equation with rb and using Eq. (1),


" BA BCD
DE # EF !
! ! = ! !
rb rb rb rb

If radian is used, then the above equation can be written as

! ! # = (tan " ) ! " ! #1 ! (6)

The last term !1 is the angle !EOF , which can be calculated by dividing Eq. (2) with rb ,
!
CP CDEF
! ! = , or tan ! = ! + "1 , or
rb rb

! ! #1 = (tan " ) ! " ! (7)

Eqs. (3-7) are all we need to calculate polar coordinates (r, ! ) . The polar coordinates can be easily transformed to
rectangular coordinates, using O as origin and OP as y-axis,

! ! x = !r sin " , y = r cos " ! (8)


! ! Section 2.5 More Exercise: Spur Gears! 93

Numerical Calculations
In our case, the pitch radius rp = 2.5 in, and pressure angle ! = 20o ; from Eqs. (3) and (7) respectively,

rb = 2.5cos 20o = 2.349232 in

20o
#1 = tan 20o ! " = 0.01490438
180o
The calculated coordinates are listed in the table below. Notice that, in using Eqs. (6) and (7), radian is used as the unit
of angles; in the table below, however, we translated the unit to degrees.

r ! ! x y
in. Eq. (5), degrees Eq. (6), degrees

2.349232 0.000000 -0.853958 -0.03501 2.34897

2.449424 16.444249 -0.387049 -0.01655 2.44937

2.500000 20.000000 0.000000 0.00000 2.50000

2.549616 22.867481 0.442933 0.01971 2.54954

2.649808 27.555054 1.487291 0.06878 2.64892

2.750000 31.321258 2.690287 0.12908 2.74697

2.5-3 Draw an Involute Curve [2] Re-,t spline.

Launch Workbench. Create a <Geometry> system. Save the


project as "Gear." Start up <DesignModeler>. Select <Inch>
as length unit. Start to draw sketch on the XYPlane.
[1] Y-axis.
! Using <Construction Point>, draw 6 points and specify
dimensions as shown (the vertical dimensions are measured
down to the X-axis). Note that although the dimension
values display with three digits after decimal points, we
actually typed with ,ve digits (refer to the above table) for
more accuracy. Impose a <Coincident> constraint on the Y-
axis for the point which has a Y-coordinate of 2.500 [1].
! Connect these six points using <Spline> tool, keeping
<Flexible> option on, and close the spline with <Open End>.

It is equally good that you draw the


spline by using <Spline> tool
directly without creating
construction points ,rst. To do
that, issue <Open End with Fit
Points> from the context menu at
the end of <Spline> tool. After
dimensioning each ,tting points,
use <Spline Edit> tool to edit the
spline and issue <Re-,t Spline> [2].
94! Chapter 2 Sketching! !

2.5-4 Draw Circles


[2] Dedendum
Draw three circles [1-3]. Let the circle.
addendum circle "snap" to the
outermost construction point [3]. [3] Let the addendum
circle "snap" to the
Specify radii for the circle of shaft outermost construction
(1.25 in) and the dedendum circle point.
(2.2 in).

[1] The circle of


shaft.

2.5-5 Complete the Pro-le

Draw a line starting from the lowest


construction point, and make it perpendicular
to the dedendum circle [1-2]. Note that, when
drawing the line, avoid a <V> auto-constraint,
(since this line is NOT vertical). !Draw a "llet
[3] of radius 0.1 in to complete the pro"le of a
tooth.

Sometimes, turning off <Display Plane> may


be helpful to clear up the graphics area. In
this case, all the dimensions referring the [3] This "llet has a
plane axes disappear [4]. radius of 0.1 in.

[2] This segment is a


straight line and
perpendicular to the
dedendum circle.

[4] Turn off <Display Plane> to [1] Dedendum circle.


clear up the graphics area.
! ! Section 2.5 More Exercise: Spur Gears! 95

2.5-6 Replicate the Pro.le

Activate <Replicate> tool, type 9 (degrees) for


<r>. Select the pro)le (totally 3 segments), <End/
Use Plane Origin as Handle>, <Flip Horizontal>, [2] Pitch
<Rotate by r degrees>, and <Paste at Plane [1] Replicated point.
Origin> [1]. End <Replicate> tool by pressing pro)le.
<ESC>.
! Note that the gear has 20 teeth, each spans
by 18 degrees. The angle between the pitch points
[2] on the left and the right pro)les is 9 degrees.

2.5-7 Replicate Pro.les 19 Times

Activate <Replicate> tool again,


type 18 (degrees) for <r>. Select
both left and right pro)les (totally 6
segments), <End/Use Plane Origin
as Handle>, <Rotate by r degrees>,
and <Paste at Plane Origin>.
Repeat the last two steps (rotating
and pasting) until )ll-in a full circle
(totally 20 teeth).
! Save your project by clicking
<Save Project> tool in the toolbar.

[1] <Save
Project>.
96! Chapter 2 Sketching! !

2.5-8 Trim Away Unwanted Segments

Trim away unwanted portion in the


addendum circle and the dedendum
circle.

Remember, turning
off <Display
Plane> also turns
off all the
dimensions
referring the plane
axes (2.5-5[4]).

2.5-9 Extrude to Create 3D Solid

Extrude the sketch 1.0 inch to create a 3D solid as shown. Save


the project and exit from Workbench. We will resume this
project again in Section 3.4.

It is equally good that you create a single tooth (a 3D solid


body) and then duplicate it by using <Create/Pattern> in
<Modeling> mode. In this exercise, however, we use
<Replicate> in <Sketching> mode because our purpose in this
chapter is to practice sketching techniques.

References
1.! Deutschman, A. D., Michels, W. J., and Wilson, C. E., Machine Design: Theory and Practice, Macmillan Publishing Co.,
Inc., 1975; Chapter 10. Spur Gears.
2.! Zahavi, E., The Finite Element Method in Machine Design, Prentice-Hall, 1992; Chapter 9. Spur Gears.
! ! Section 2.6 More Exercise: Microgripper! 97

Section 2.6
More Exercise: Microgripper1, 2

2.6-1 About the Microgripper


! The microgripper is made of PDMS (polydimethylsiloxane, see 1.1-1). The device is actuated by a shape memory
alloy (SMA) actuator [1-3], of which the motion is caused by temperature change, and the temperature is in turn
controlled by electric current.
! In the lab, the microgripper is tested by gripping a glass bead of a diameter of 30 micrometer [4].
! In this section, we will create a solid model for the microgripper. The model will be used for simulation in
Section 13.3 to assess the gripping forces on the glass bead under the actuation of SMA actuator.

92
[1] Gripping [2] Actuation
32 direction. direction.
D30

Unit: !m
Thickness: 300 !m
212

R45
R25

20
[3] SMA
140

actuator.
77
47
87

144
400

176
280

480

[4] Glass
bead.
98! Chapter 2 Sketching! !

2.6-2 Create Half of the Model


Launch Workbench. Create a <Geometry> system. Save the
project as "Microgripper." Start up <DesignModeler>. Select
<Micrometer> as length unit.
! Draw a sketch on <XYPlane> as shown [1]. Note that
two of the three circles have equal radii. Trim away unwanted
segments as shown [2]. Also note that we drew half of the
model, due to the symmetry. Extrude the sketch 150 microns
both sides of the plane symmetrically (total depth is 300
microns) [3]. So far we have half of the gripper [4].

[3] Extrude
both sides
symmetrically.

[1] Before
trimming.

[4] Half of the


microgripper.

[2] After
trimming.
! ! Section 2.6 More Exercise: Microgripper! 99

2.6-3 Mirror Copy the Solid Body

[2] The default type


is <Mirror> (mirror
copy).

[3] Select the solid


body and click
<Apply>.

[4] Select <YZPlane> in the


model tree and click <Apply>.
If <Apply> doesn't appear, see
next step.

[1] Pull-down-
select <Create/Body
Operation>.

[5] If <Apply/Cancel> doesn't


appear, click the yellow area to
make it appear.

[6] Click
<Generate>.
100! Chapter 2 Sketching! !

2.6-4 Create the Bead


Create a new sketch on XYPlane [1, 2] and draw a [1] Select [2] Click <New
<XYPlane>. Sketch>.
semicircle as shown [3-6]. Revolve the sketch 360 degrees
to create the glass bead. Note that the two bodies are
treated as two parts [7]. Rename two bodies [8].

[3] The
semicircle can
be created by
creating a full
circle and then
trimming it
using the axis.
[6] Impose a <Tangent>
constraint between the
semicircle and the sloping line.

[4] Close the


sketch by
drawing a
vertical line.

[5] Specify the [8] Right-click to


dimension (15 micron). rename the two
bodies.

[7] The two bodies


are treated as two
parts.

Wrap Up
Close <DesignModeler>, save the project and exit
Workbench. We will resume this project in Section 13.3.

References
1.! Chang, R. J., Lin , Y. C., Shiu, C. C., and Hsieh, Y. T., /“Development of SMA-Actuated Microgripper in Micro Assembly
Applications,” IECON, IEEE,Taiwan, 2007.
2.! Shih, P. W., Applications of SMA on Driving Micro-gripper, MS Thesis, NCKU, ME, Taiwan, 2005.
98 Exercise 10. Transition Pipe

Exercise 10
Transition Pipe

10-1 Introduction
The transition pipe is used to connect two pipe segments. In this exercise, we'll create a 3D solid model for the
transition pipe, of which the details are shown in the multiview drawings below. A global coordinate system is also
shown in the figure.
The main purpose of this exercise is to introduce another modeling tool: <Sweep>, which takes a sketch as the
path and another sketch as the profile; the profile then "sweeps" along the path to create a 3D solid body.
Note that it is possible to create the curved pipe by using of <Revolve> tool (Exercise 9), however, as an
exercise, we decide to create the curved pipe by using <Sweep>.

Y Y
R1/16"

2 × D3.50

2 × D2.50

8 × D0.25

R3.50

Unit: in.

D1.00
R1/8"
R2.50
2 × 0.25

X Z
Exercise 10. Transition Pipe 99

10-2 Start Up DesignModeler

[1] Launch ANSYS


Workbench and create a
<Geometry> system.

[2] Double-click <Geometry>


cell to start up the
DesignModeler. Select <Inch> as
the length unit.

10-3 Create a Sketch for the Path

[1] On the XYPlane, draw an


arc like this . This sketch will
be used as the sweeping path
of the curved pipe.

10-4 Create a Sketch for the Profile

[1] Select
<ZXPlane> (or
click ZXPlane in [1] On the ZXPlane, draw two
the model tree). concentric circles like this. This
sketch will be used as the
profile of the curved pipe.
100 Exercise 10. Transition Pipe

10-5 Create a Body Using <Sweep>

[3] Click
<Generate>.
[1] Click
<Sweep> on the
<Toolbar>.
[2] Select <Sketch2>
(from the model tree)
for the <Profile> and
select <Sketch1> (from
the model tree) for the
<Path>.

10-6 Create a Plane on One End of the Pipe

[1] Click <New


Plane>.

[2] Select <From


Face>.

[4] Click this face. Note that


the local Z-axis (blue) points
out of the face, and the local
X-axis (red) points to the
global -Z direction.

[3] Click the yellow


color area to bring
[5] Click up <Apply/Cancel>
<Apply> buttons. [6] Click
<Generate>.
Exercise 10. Transition Pipe 101

10-7 Create an End Plate

[1] On the new plane


(Plane4), create a sketch like
this (see next two steps).
Remember to impose two
<Symmetry> constraints to
make the four small circles
symmetric about X-axis and
about Y-axis.

[2] The sketch


[3] The sketch doesn't includes a circle
include this circle, which is that overlaps with
the outer circle of the the inner circle of
plane outline. the plane outline.

[4] Click
<Extrude>.
[6] Click
<Generate>.

[5] Select <Add


Frozen>. This
generates a
separate body.
102 Exercise 10. Transition Pipe

10-8 Create Another End Plate by Duplication

[4] Click this face.


[1] Click <New Note that the local
Plane>. Z-axis (blue) points
out of the face.

[2] Select <From


Face>.

[6] Click
[3] Click the yellow <Generate>.
[5] Click color to bring up <Plane5> is
<Apply>. <Apply/Cancel> created.
buttons.

[8] Select
<Move>.
[9] Select the
existing end plate.

[10] Select <Plane4>


from the model tree.

[11] Select <Plane5>


from the model tree.

[7] Select <Create/


Body Operation>.

[12] Click
<Generate>.
Exercise 10. Transition Pipe 103

10-9 Unite All Bodies into One Body

[2] <Unite> is the


default <Operation>.

[3] Control-select all


three bodies.

[4] Click
<Generate>.
[1] Select <Create/
Boolean>.

10-10 Create Fillets

[2] Control-
select these two
edges.
[1] Select <Blend/
Fixed Radius>.

[3] Click <Apply>.

[4] Click
<Generate>.
104 Exercise 10. Transition Pipe

10-11 Create Rounds

[1] Select <Blend/


Fixed Radius>.
[2] Control-
select these two
edges.

[3] Click <Apply>.

[4] Click
<Generate>.

10-12 Turn Off Edges

[1] Select <View/Shaded


Exterior> to turn off
the edges display.

Wrap Up
Close DesignModeler, save the project as "Pipe," and exit
the Workbench.
Exercise 10. Transition Pipe 105

10-13 Review

Modeling Tool <Sweep>


The <Sweep> can be thought of a generalization of the <Extrude>. <Sweep> takes a sketch as the path and another
sketch as the profile; the profile then "sweeps" along the path to create a 3D solid body (10-5). The <Sweep> also can
be used to create spiral shapes, which will be demonstrated in Exercise 12.

Add Frozon
A body is either in a state of active or frozen. The default state is active. Two overlapped active bodies would
automatically join together to form a single body. If either of them is frozen, they wouldn't join together. Therefore,
the only way to avoid overlapped bodies joining together is to make at least one of them frozen. In 10-7, we create the
end plate as frozen body (separating it from the curved pipe), so that, in 10-8, we can copy the end plate alone without
the curved pipe.

<Body Operation/Move>
This tool moves a body (or a group of bodies) to another position and orientation in the same way that the source
plane is move to coincide with the destination plane (10-8). If the <Reserve Bodies?> option is <Yes>, it essentially
copies the bodies. This tool is useful for "assembling" parts together to form an assembly.

<Create/Boolean>
Using boolean operations, bodies can be united, intersected, and subtracted.
106 Exercise 11. C-Bar

Exercise 11
C-Bar

11-1 Introduction
[2] A strain gauge
is bonded to the
The C-shaped steel bar is used as a dynamometer, a device to surface here. The
measured strain is
measure the magnitude of a force P [1]. A strain gauge is bonded to
used to calculate
the surface of a location as shown [2]. The measured strain is then the force P.
used to calculate the force P.
The details are shown below; a coordinate system is also
included in the figure. In this exercise, we will create a 3D solid
model for the C-bar. Due to the symmetry, we will create the
upper half of the model and then complete the model by using a
"mirror" (copy) operation.
[1] The C-
bar is used to
Y measure a
P force P.
100
70 20
Y
20
D10
Unit: mm.
[3] The body has a
thickness of 5 mm.
everywhere.
30

R50
40

R10
120

X Z
40

[4] All fillets have


radii of 3 mm.
Exercise 11. C-Bar 107

11-2 Start Up DesignModeler

[1] Launch ANSYS


Workbench and create a
<Geometry> system.

[2] Double-click <Geometry>


cell to start up the
DesignModeler. Select
<Millimeter> as the length unit.

11-3 Create a Sketch for the Path

[1] On the XYPlane,


draw a sketch like this.

11-4 Create a Sketch for the Profile

[2] On the YZPlane,


draw a sketch like this. [1] Select
The sketch is <YZPlane> (or
symmetric about the click YZPlane in
horizontal axis. the model tree).
108 Exercise 11. C-Bar

11-5 Create a Body Using <Sweep>

[3] Click
<Generate>.

[1] Click <Sweep>


on the <Toolbar>.

[2] Select <Sketch2> and


<Sketch1> (from the model
tree) as the <Profile> and
<Path> respectively.

[2] Click <New


[4] Draw a sketch
11-6 Create an Ear Sketch>. <Sketch3>
is created on the for the <Sketch3>
<XYPlane>. like this. Note that
<Sketch1> is
hidden now.

[1] Select
<XYPlane>
[3] Right-click
<Sketch1> and select
<Hide Sketch> from
the context menu.
Exercise 11. C-Bar 109

[5] Click
<Extrude>. [7] Click
<Generate>.

[6] Extrude 2.5 mm


both sides.

11-7 Create Fillets [2] Control-select


these two edges.

[1] Select <Blend/


Fixed Radius>.

[3] Click <Apply>.

[4] Click
<Generate>.
110 Exercise 11. C-Bar

11-8 "Mirror" Copy the Body

[2] <Mirror> is
the default
operation type.

[3] Select the body


and click <Apply>.

[4] Select
<ZXPlane> from the
model tree.

[1] Select <Create/ [5] Click


Body Operation>. <Generate>.

[6] Select <View/Shaded


Exterior> to turn off
the edges display.

Wrap Up
Close DesignModeler, save the project as "CBar," and exit the Workbench.
124 Exercise 13. Lift Fork

Exercise 13
Lift Fork

13-1 Introduction

The lifting fork is used in an LCD (liquid crystal display) manufacturing factory to handle glass panels. In this section,
we will create a 3D solid model for the lift fork, of which the details are shown below.
The cross sections of the prongs (fingers) are not uniform along the length [1-3]. The tools <Extrude> or
<Sweep> cannot be used to created the prongs. This exercise introduces a modeling tool, <Skin/Loft>, which takes a
series of profiles from different planes and creates a 3D solid that fits through these profiles

[1] At the root, the


cross section is
160x40 (mm.).

[3] At the midway, Y 160


0
the cross section is
130x20 (mm.).

[2] At the tip, the


cross section is
100x10 (mm.). Z
200

0
240

Unit: mm.
Exercise 13. Lift Fork 125

13-2 Start Up DesignModeler

[1] Launch ANSYS


Workbench and create a
<Geometry> system.

[2] Double-click <Geometry>


cell to start up the
DesignModeler. Select
<Millimeter> as the length unit.

13-3 Create the Transversal Beam

[1] Draw a rectangle on <XYPlane>.


The rectangle is symmetric about Y-
axis. Note that the top edge coincides
with X-axis.
[3] Details view of
the extrusion.
Remember to click
<Generate>.

[2] Extrude 200 mm.


For details, see [3].
126 Exercise 13. Lift Fork

Skin/Loft
Now we want to create a single prong, or finger. The prong is then duplicated to create other prongs. The prong's
cross section is not uniform. You cannot create the prong using <Extrude> or <Sweep>. A more general way to
create a solid or surface of different cross sections along its path is using <Skin/Loft>. <Skin/Loft> takes a series of
profiles from different planes and creates a solid that fits through these profiles.
You may view <Sweep> as a generalization of <Extrude>, and <Skin/Loft> as a generalization of <Sweep>.

13-4 Create Three Planes Based on a Face of the Beam

[1] All three planes will be


created based on this face.
When you select the face,
make sure the coordinate
system is attached at the
bottom-right corner and the
directions of the axes are the
same as global axes.

[2] Create
<Plane4>, see
[3].

[4] Create
<Plane5>, see [5].

[6] Create
<Plane6>, see [7].

[3] Details of
[5] Details of <Plane4>.
[7] Details of <Plane5>.
<Plane6>.
Exercise 13. Lift Fork 127

13-5 Create a Sketch on Each Plane

[1] Create this sketch


on <Plane4>. This
becomes <Sketch2>.

[2] Create this sketch on


<Plane5>. This becomes
<Sketch3>.

[3] Create this sketch on


<Plane6>. This becomes
<Sketch4>.

[5] The prong is


created as a frozen
body, because we
don't want the prong
[1] Click to join the transversal
<Skin/Loft> on beam for now.
the toolbar.

[2] Control-select <Sketch2>,


<Sketch3>, and <Sketch4> (the order is
important) in the model tree, and click
<Apply>. Note that a grey lofting guide
line appears. If your guide line is not
correct, it can be resolved by right-clicking
anywhere and selecting <Fix Guide Line>
to redefine the lofting guide line.

[4] Click
<Generate>.

[3] Select <Add


Frozen>.
128 Exercise 13. Lift Fork

13-7 Duplicate the Prong Using <Pattern>

[3] Click
<Apply>.

[4] Click the


yellow area to
bring up <Apply/
Cancel>.

[8] Click
[1] Select <Apply>.
<Create/
Pattern>.
[5] Select this
edge.

[9] Type 480 (mm)


for <Offset> and 3
for <Copies>.

[7] Click an arrow [6] If the direction


to switch the is not like this...
direction.
[2] Select the
prong body.

[10] Click
<Generate>.
Exercise 13. Lift Fork 129

13-8 Combine the Bodies Using <Boolean>

[2] The default


operation is
<Unite>.

[3] Control-select
all five bodies and
click <Apply>.

[1] Select <Create/


Boolean>.

[4] Click
<Generate>.

Wrap Up
Close DesignModeler, save the project as "Fork," and exit the Workbench.
130 Exercise 14. Caster Frame

Exercise 14
Caster Frame

14-1 Introduction

In this exercise, we'll create a 3D solid model for a caster frame, of which the details are shown in the multiview
drawings below. A coordinate system is also shown in the figure.

X
64

10
Unit: mm.
Fillets and rounds: R3
D25 D17.5
Z
D35 Y
Y
50

10 R15
28

R10
X Z

10
10
92

D32
76 10 D21.5
13
126
Exercise 14. Caster Frame 131

14-2 Start Up DesignModeler

[1] Launch ANSYS


Workbench and create a
<Geometry> system.

[2] Double-click <Geometry>


cell to start up the
DesignModeler. Select
<Millimeter> as the length unit.

14-3 Create A Quarter of Main Body

[4] Click <Extrude>.

[1] Click <ZXPlane>


to make it active.

[2] Click to switch to


<Sketching Mode>.

[3] Draw a rectangle of


50x32 (mm.). In this
exercise, we'll sketch in
3D view (rather than
plane view).
132 Exercise 14. Caster Frame

[7] Click <Generate>.


[5] Select <Sketch1>
in the model tree.

[6] And
click
<Apply>.

[8] Click <New [11] Click


Plane>. <Generate>.

[9] Select <From Face>.

[10] Click the yellow


area to bring up <Apply/
Cancel> buttons and
select the face with the
coordinate system as
shown.
Exercise 14. Caster Frame 133

[12] Switch to <Sketching


Mode> and use <Draw/
Polyline> to draw a sketch
like this on the newly
created plane (Plane4).

[13] Click <Extrude>.

[14] Click
<Generate>.
134 Exercise 14. Caster Frame

[15] Click <New


Plane>.

[16] Select the face


with the coordinate
system as shown.
[17] Click
<Generate>.

[18] Switch to <Sketching


Mode> and draw a sketch
like this on the newly
created plane (Plane5).
Exercise 14. Caster Frame 135

[19] Click <Extrude>.

[20] Click
<Generate>.

[21] Click <New


Plane>.

[22] Select the face


and the coordinate
system as shown.

[23] Click
<Generate>.
136 Exercise 14. Caster Frame

[24] Switch to <Sketching


Mode> and draw a sketch
like this on the newly
created plane (Plane6).

[25] Click <Extrude>.

[26] Click
<Generate>.
Exercise 14. Caster Frame 137

[27] Select <Create/Body


Operation> from the
pull-down menu and
select the solid body.

[28] Select <XYPlane>


from the model tree.
Click <Generate>.

[29] Select <Create/Body


Operation> from the
pull-down menu and
select the solid body.

[30] Select <YZPlane>


from the model tree.
Click <Generate>.
138 Exercise 14. Caster Frame

14-4 Create the Shaft

[1] Select <Create/Primitives/


Cylinder> from the pull-down
menu; click here to bring up
<Apply/Cancel> buttons and select
<ZXPlane> from the model tree.

[2] Select <Create/


Primitives/Cylinder> from
the pull-down menu and
select <ZXPlane> from
the model tree.
Exercise 14. Caster Frame 139

[3] Select <Create/


Primitives/Cylinder> from
the pull-down menu and
select <ZXPlane> from
the model tree.

14-5 Create the Bearing


[1] Select <Create/
Primitives/Cylinder> from
the pull-down menu and
select <YZPlane> from
the model tree.
140 Exercise 14. Caster Frame

[2] Select <Create/


Primitives/Cylinder> from
the pull-down menu and
select <YZPlane> from
the model tree.

[3] Select <Create/


Primitives/Cylinder> from
the pull-down menu and
select <YZPlane> from
the model tree.
Exercise 14. Caster Frame 141

14-6 Create Rounds [2] Control-select


these four edges.

[1] Select <Blend/


Fixed Radius>.

[6] Control-select
these two edges.

[3] And click


<Apply>.

[4] Click <Generate>.

[5] Select <Blend/


Fixed Radius> again.

[7] And click


<Apply>.

[8] Click <Generate>.


142 Exercise 14. Caster Frame

14-7 Create Fillets

[2] Select this


edge.

[1] Select <Blend/


Fixed Radius>.

[4] The selection


extends to its
limits.

[3] Select <Extend


Selection/Extend to
Limits>.

[5] Control-select other


edges. Totally 18 edges
(also see [8, 9]). Whenever
necessary, rotate the view
and use <Extend Selection/
[6] Click <Apply>. Extend to Limits>.

[7] Click
<Generate>.

[9] There are 2


fillets if you view
from bottom.

[8] Fillets viewed


from top.
Exercise 14. Caster Frame 143

14-8 Create Additional Rounds

[1] Select <Blend/


Fixed Radius>.

[2] Control-select these


edges. Totally 42 edges
(also see [5]). Whenever
necessary, rotate the view
and use <Extend Selection/
Extend to Limits>.

[3] Click <Apply>.

[4] Click
<Generate>.

[6] Select <View/


Shaded Exterior> to
hide all edges.

[5] You can see all


rounds if you view
from top.

Wrap Up
Close DesignModeler, save the project as "Caster," and exit the Workbench.

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