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owners of the game. No claim whatsoever is made to the rights of Agnes Baker may be just an unassuming
the publisher and copyright holder, and there is no benefit waitress in this life, but in a previous
financially from this player aid. This PDF may not be re-posted life, she knows that she was a powerful
online, sold or used in any way except for personal use. witch. In a time and age undreamt of in
the modern world, she forced spirits to
obey her and destroyed her enemies with
terrifying energies.
She might have never known of her previous incarnation had she
not fallen from a ladder and hit her head while changing a light in
This document is intended to be a consolidated and alphabetized the diner. But when she awoke in the hospital, she whispered one
investigator reference for Arkham Horror, as well as all Arkham word, "Hyperborea."
Horror expansions. Unlike the rulebooks, this reference guide does
not teach players how to play the game. Players should first read Even then, she would have dismissed her visions of a past life as
the base rulebooks in their entirety, then use this reference as simple hallucinations if it wasn't for the fact that the spells she
needed when playing the game. dreamed of were real. Trying one in secret, mortally embarrassed to
even be attempting it, she was stunned to see it take effect. Since
then, she has been nurturing her new powers in secret, extremely
careful not to let anyone else find out.
But as Agnes finishes her shift at the diner this evening, a whisper
in the air warns her. Something is coming. Something that
This glossary lists all investigators, home locations and abilities in destroyed her once before, in the ancient past, and she must be
detail. Each entry begins with the investigator name and their prepared.
introductory story, then lists their home location, basic statistics,
starting possessions, and the expansion in which they were Occupation Waitress
introduced. Skills are then listed, followed by Unique Abilities, and Home Velma’s Diner
finally the investigator’s personal story path. Each entry has Sanity 5
clarifications added where appropriate from the comprehensive Stamina 5
FAQ. Focus 2
Fixed Possessions $5, 3 Clue tokens, 1 Spell (Wither)
At the end of the investigator listing are several tables, Random Possessions 1 Common item, 1 Unique item, 1 Spell,
summarizing all investigator statistics, fixed possessions, random 1 Skill
possessions, starting locations and thematic groupings. Expansion Innsmouth Horror
She could sense it. The creature that destroyed her once before had Speed 2 3 4 5
returned to repeat the job. Last time she faced it, she was at the
peak of her powers. This time, she only had a few half-remembered Sneak 4 3 2 1
spells and a couple of useful items. Fight 1 2 3 4
Hopefully she could find its weakness before it claimed her life once Will 4 3 2 1
again.
Lore 2 3 4 5
Luck 3 2 1 0
Pass Fail
If Agnes has 3 or more If Agnes is knocked
monster trophies, place “Not unconscious or driven insane,
This Time” in play: place “History Repeats” in
play.
Not This Time: Casting one
Guardian of the Veil (Any Phase): It costs Akachi 1 less
final spell, Agnes watched in History Repeats: Agnes
Clue token to seal gates.
satisfaction as the creature awoke, body aching.
was utterly consumed. “Not Although the creature had not
this time,” she said. killed her as it did last time, Secret Rites (Any Phase): Akachi gains +1 bonus to all skill
she could feel that it had checks to close or seal a gate. In addition, Akachi may always
Agnes may exhaust this card taken something precious seal gates, regardless of other game effects.
to re-roll a failed Spell check. from her.
Agnes’ maximum sanity is
reduced by 1.
The bones of the earth were strong here in Arkham. They responded
to her queries with a quivering eagerness that almost made her
nervous. But she knew that this was an advantage that she couldn’t’
afford to squander. She would need all of her power to face the Old
One.
Pass Fail
For as long as Akachi can remember, she
was trained to be the tribes' next If Akachi has 3 gate trophies, If any investigator spends a
shaman. Studying at the feet of the old place “The Earth Speaks in gate trophy, place “The
shaman, she learned how to speak to the play. Earth’s Anger” in play
spirits, how to read the bones of the The Earth Speaks: The The Earth’s Anger: The
earth, and how to avoid the fell creatures bones of the earth spoke to her earth is silent. Our actions
that dwelt in the dark places. then, telling her the secrets of must have offended it,
how she might be able to somehow.
Her education was supplemented by tutoring from an earnest defeat the Old One, if she
young missionary. Her mentor allowed the man to teach her as long were cautions…and lucky. Akachi must discard 1 Spell
as he taught her English and other modern topics in addition to of her choice.
trying to convert her to Christianity. Place a clue token in every
unstable location without an
open gate.
As for his religion, Akachi was uninterested, for she had already
learned many of the great secrets of lore, and felt the power of the
old ways.
Recently, her old mentor called her to his bedside. His face was pale
and gaunt. "Akachi, I have seen that a great trial is coming for you. Akachi’s Secret Rites ability may only be used to seal gates in
You must go to the United States, to a city called Arkham. There, unstable locations.
you will have to face one of the old creatures, using the things that I
have taught you."
Occupation Student
Home Bank of Arkham Clue tokens are only placed on the personal story card when
Sanity 5 Amanda draws and keeps a Unique Item.
Stamina 5
Focus 3
Fixed Possessions $1, 1 Clue token
Random Possessions 1 Common item, 1 Unique item, 2 Skills,
1 Spell
Studious: Whenever Amanda draws one or more cards from the Occupation Drifter
Skill deck, she draws one extra card and then discards one of the Home River Docks
cards. Sanity 4
Stamina 6
Focus 1
Fixed Possessions $1, 3 Clue tokens, 1 Ally (Duke)
Random Possessions 1 Common item, 1 Unique item, 1 Skill
In her dreams, she swam along the ancient submerged columns,
feeling pure joy and freedom. But when she awoke, she was filled
with revulsion and dread. But Amanda had always felt there was
no problem a little research and observation couldn’t fix. And if she
couldn’t solve the problem of her nightmares, she’d have to learn to
adapt. Speed 0 1 2 3
Sneak 6 5 4 3
Fight 2 3 4 5
Will 5 4 3 2
Lore 0 1 2 3
Luck 3 2 1 0
The nightmares just kept getting worse and worse. Last two nights,
Pete woke up covered in sweat. Even Duke was starting to whimper
and whine in his dreams. Speed 2 3 4 5
It had to be more than dreams. There had to be some kinda truth Sneak 3 2 1 0
out there, hidden away in his nightmares, and it was time for
“Ashcan” Pete to find out what. Fight 1 2 3 4
Will 6 5 4 3
Pass Fail Lore 0 1 2 3
If Pete has a Dreamlands If there are 5 of more doom Luck 4 3 2 1
gate, trophy, place “Sweet tokens on the Ancient One’s
Dreams” in play. doom track, place “Living
Nightmare” in play.
Sweet Dreams: Pete lay
back on the grass and pulled Living Nightmare: Was he
his hat down low over his asleep? Was he still
eyes. For once, he was dreaming? Pete couldn’t tell Shrewd Dealer (Any Phase): Whenever Bob draws one or more
looking forward to getting a anymore. cards from the Common item deck, he draws one extra card and
good night’s rest. then discards one of the cards.
“Get away! Get away!” He
Pete gains +1 Speed and +1 staggered into the night,
Luck. reeling. With a whine, Duke
followed faithfully behind.
Pete discards all his Ally It cost Bob Jenkins two dollars just to get one of those old coins, but
cards except Duke. He may now he had one. He could feel it, heavy and old, in his hand. It was
no longer gain Allies. a strange sort of gold, maybe an alloy, and the symbols pressed into
its surface didn’t resemble any language that Bob was familiar with.
Well, so it was a funny old coin. That just meant that there was an
even bigger market for it! All of Bob’s senses told him he was onto
something big. Real big.
Pete’s Scrounge ability only applies when he is the investigator
having the encounter which results in drawing cards. Pass Fail
If Bob has 5 or more Clue If Bob has 3 or more monster
tokens, place “Jackpot!” into trophies, placed “Greed” into
play play.
Jackpot! He’d found them. Greed: The old woman
Stacks and stacks of alloyed placed a single coin in his
gold coins, minted by no hand and cackled. “Take it,
As a traveling salesman, Bob is always human hand. then. And much joy may it
on the go. But yesterday, he saw bring you!” Her hands were
Of course, by this time, money cold and clammy and felt like
something that made him decide to stay was the last thing on Bob
in Arkham and miss his train. While he seawater. Bob fled into the
Jenkins’ mind. night.
was in the General Store selling his
wares, a robed man came in and bought Bob gains $15. Bob is Cursed. He cannot be
several items, paying with old gold coins. Blessed while has any money.
Astounded, Bob turned to the Once per turn, during the
Upkeep Phase, Bob may If his is Blessed and gains
shopkeeper for an explanation, but the man just ignored his any money, he must discard
questions, simply saying, "That happens, sometimes." spend $3 to gain 1 Clue
token. his Blessed card.
Now, Bob isn't leaving until he figures out where those gold coins
came from. If he plays his cards right, maybe this will be the big
score. Maybe he'll finally be able to retire and buy that boat he's
had his eye on and spend the rest of his days fishing in a tropical
paradise. Then again, maybe Bob will finally come to see that all
that glitters is not gold.
Occupation Psychologist Carolyn’s Psychology ability can be used in any location, street
Home Arkham Asylum area, or Other World area.
Sanity 6
Stamina 4
Focus 2
Fixed Possessions $7, 1 Clue token
Random Possessions 2 Common item, 2 Unique items, 1 Skill
“It’s a nightmare.” Now she knows it to be so. The Thing that appeared in library was
something she'd read about in the Ponape Scripture. If the Thing
He’d seen it before, faced it and lived to tell the tale, but he didn’t was real, then everything she'd read about might be real... in which
have to like it. case Daisy is the only one who knows how to stop it.
The awful slumbering of a dead god is one thing, but this? On top of
it all? Occupation Librarian
Home Library
“Please Bonnie, say it ain’t so. Didn’t we just do this?” Sanity 5
Bonnie left his coffee and walked off with a shrug. Stamina 5
Focus 2
“Another election. Now, of all times!” Fixed Possessions $5, 1 Clue token, 1 Unique item (Livre
d'Ivon)
Random Possessions 1 Common item, 1 Unique item, 1 Spell,
Pass Fail 1 Skill
If Charlie is at the If the terror level reaches 4 or Expansion Kingsport Horror
Newspaper during the higher, place “Dark Times
Upkeep Phase, he may Ahead” in play.
spend $15 to place “Kane for
Arkham!” in play. Dark Times Ahead: “Don’t
people realize what this
Speed 1 2 3 4
Kane for Arkham! means?” Charlie tugged at
“Congratulations, sir” I knew this tie. The stupid thing was Sneak 4 3 2 1
you’d win.” choking him again. “That
Fight 0 1 2 3
idiot Parkins has no idea
“Thanks Bonnie.” Charlie what’s coming…” Will 5 4 3 2
sipped his coffee and looked
out the window. Time to get Bonnie couldn’t meet his gaze. Lore 2 3 4 5
back to the real work. “Sir, I have a confession. I Luck 4 3 2 1
didn’t vote for you.”
Charlie’s Settle Down! ability
only costs 1 Clue token to use Charlie’s Settle Down! ability
for the rest of the game. costs 3 Clue tokens to use for
the rest of the game.
Whenever Charlie would normally draw a card from the Ally Iron Will (Any Phase): Daisy's Sanity cost to cast spells is
deck using his Connections ability, he may instead choose always reduced by 1.
any of the 11 starting Allies that have been returned to the
box. Whenever Charlie is instructed to take a specific Ally
card, he gains that card even if it has already been returned to
the box (but only if that card was among the starting 11 Ally
cards).
Pass Fail
If Daisy has 6 or more Clue If Daisy has no Tomes, place
tokens, place “Book of “Better Left Unread” in play.
Secrets” in play. Hometown Advantage (Arkham Encounter Phase): When
Better Left Unread: Daisy drawing location encounters in Arkham, Darrell draws two cards
Book of Secrets: The walls was surprised how easily the and may choose whichever one of the two he wants. This ability
were covered with notes and lost book was recovered. It does not work when drawing gate encounters in Other Worlds.
sketches. Daisy entered was almost as if someone
cautiously, wading through wanted her to find it, or the
an ankle deep layer of torn book itself wanted to be
and crumpled paper. There found. Without thinking, she
was a hollow wooden thud as opened the book to the first
The closer Darrell had gotten to his quarry, the more problems he’d
her toe kicked the create that page and began reading a
been having. Flash bulbs turned up inexplicably crushed. His lens
had once housed the book. language she was unfamiliar
fogged over. Innumerable mechanical failures conspired to thwart
Quickly, she began tearing with. After that her memories
his efforts.
through the paper until, at became uncertain.
last, the ancient book was But now he was heading into the darkroom to develop what had to
recovered. Daisy’s maximum Sanity is
be the perfect shot. This would be the one that vindicated him.
reduced by 1.
Take the first Tome from the
Unique Items deck. Pass Fail
If Darrell has 2 or more gate If Darrell has 5 or more Clue
trophies, placed “There’s tokens, place “The Film Is
Your Proof!” in play. Ruined!” in play.
When using Daisy’s Iron Will ability for items with variable Sanity There’s Your Proof! The The Film Is Ruined! Inside
costs, calculate the cost being spent, then reduce the cost by 1. editor’s skepticism vanished the darkroom, Simmons
away quickly. What he was pulled the photo out of the
looking at was just too chemicals and examined it.
horrible. There was no way Nothing. Blurs and smears.
Simmons could have doctored After all his promises, he
a photo to this extent. “This is knew he’d never work again.
one heck of a picture, Kid. I’m
sorry I doubted you,” he said. Darrell must immediately
I won’t ever make that discard a Retainer if has one
Even while growing up in Arkham, mistake again. and may no longer receive a
Darrell always knew that there was Retainer or Bank Loan.
something not quite right about the Darrell gains a Retainer if he
strange little town. After graduating does not already have one.
from high school, he went to work for the Darrell keeps his Retainer for
Arkham Advertiser as a photographer, the rest of the game.
and in the years since, he's crawled over
every square inch of the city.
Occupation Photographer
Home Newspaper
Sanity 4
Stamina 6
Focus 2
Fixed Possessions $4, 1 Clue token, 1 Special (Retainer)
Random Possessions 1 Common item, 2 Unique items, 1 Skill
Now, the more he learns, the less he wants to know, but his studies
have led him to believe that a great evil will soon arise in Arkham.
He knows that he may well be the only person with the ability to
stop this evil from swallowing the world, so he has come to that
sleepy town to speak with the proprietor of Ye Olde Magick Shoppe,
one of the few magic shops that contain true lore, and not merely
the stage tricks he once studied. Diana Stanley moved to Arkham two
years ago. As the owner of a small
women's clothing shop, she wanted to fit
Occupation Magician
into the community as quickly as
Home Ye Olde Magick Shop
possible. Therefore, she joined the
Sanity 5
Chamber of Commerce, the Women's
Stamina 5
league, and the Historical Society. Her
Focus 2
efforts were clearly paying off since
Fixed Possessions $5, 1 Spell (Shrivelling)
business was booming, and just a few months ago Carl Sanford
Random Possessions 1 Common item, 1 Unique item, 2
invited her to join a very elite club in Arkham-- the Silver Twilight
Spells, 1 Skill
Lodge.
Her initial joy at the invitation has since turned to horror. The
weekly meetings have been growing ever more disturbing since she
advanced to the second rank of the Order, and her sleep has become
Speed 2 3 4 5 haunted by nightmarish beings. Last week she actually witnessed
the summoning of a dark creature and learned that an evil plot to
Sneak 4 3 2 1
summon what Sanford refers to as an Ancient One was in motion.
Fight 1 2 3 4 It was at that moment that Diana decided to not only get away from
the Order, but also to stop them. She is aware that when the Order
Will 3 2 1 0
finds out what she's doing they'll come for her, but she sees this as
Lore 2 3 4 5 her only chance for redemption, whatever the cost.
Luck 3 2 1 0
Occupation Redeemed Cultist
Home General Store
Sanity 4
Stamina 6
Focus 1
Fixed Possessions $4, 2 Clue tokens, 1 Special (Silver
Magical Gift (Any Phase): Whenever "The Great" Drake draws Twilight Lodge Membership)
one or more cards from the Spell deck, he draws one extra card and Random Possessions 1 Common item, 1 Spell, 1 Skill
then discards one of the cards. Expansion Dunwich Horror
It was clear that the Great Drake was in over his head.
Speed 0 1 2 3
There was no one to equal him for stagecraft and illusions, but when
it came to the real thing… Well, Dexter had to admit, when it came Sneak 4 3 2 1
to genuine magic, he was a talented amateur at best. Fight 1 2 3 4
Unfortunately, it had become abundantly clear that a talented Will 4 3 2 1
amateur was not what the world needed now. It was sink or swim
time. Lore 3 4 5 6
Luck 4 3 2 1
Pass Fail
If Diana is at the Police If the terror level reaches 4, Speed 3 4 5 6
Station during the Upkeep place “Laying Low” in play.
Phase, she may spend 5 Clue Sneak 5 4 3 2
tokens to place “The Mole” in Laying Low: Diana washed
Fight 0 1 2 3
play. her face again before looking
in the mirror. Yesterday had Will 3 2 1 0
The Mole: Sherriff Engle been too close. She was going
Lore 1 2 3 4
gaped at the assembled to have to lay low for awhile
evidence. “Is this for real?” and not draw anymore Luck 4 3 2 1
Diana nodded. “Carl Sanford. attention to herself.
I can’t believe it.” The sheriff
stood, running a hand Diana cannot be Blessed.
through his hair. “Dingby!
Come on! We’re paying a visit
to the Silver Twilight Lodge.” Slippery (Mythos Phase): When moon monsters move, Finn
Diana’s Focus is increased by may choose to move as a normal moon monster. He does not
1. need to make any Evade checks when doing so.
When Diana has Inner Circle Holdout (Any Phase): Finn never has to discard items or lose
encounters, she draws one money, even when he is knocked unconscious or driven insane.
extra card, encountering He must still pay costs as usual.
whichever one she chooses.
Pass Fail
If Finn has 3 or more If the terror level reaches 3,
monster trophies, including place “Cut Your Losses” in
at least 1 Cultist monster play.
trophy, place “Best Served
Prohibition was the best thing that ever Cut Your Losses: “There
Cold” in play.
happened to Finn Edwards. Until they comes a point during all truly
banned alcohol, he was just drifting Best Served Cold: It was spectacular failures when a
through life, doing odd jobs here and true. There was nothing more smart man cuts and runs,”
there. But afterwards, the demand for satisfying that a well planned Finn said to himself. “Clearly,
alcohol rose to such a fever pitch that he and well executed revenge. that time has come.
was able to make a comfortable living
evading the law and giving people what they wanted. His new Finn may use his Slippery Finn must discard all of his
lifestyle particularly suited his personality, providing him with a ability to move as a circle Clue tokens. In addition, he
taste of danger, plenty of cash, and a great deal of personal monster in addition to receives 1 less movement
satisfaction. moving a moon monster. If point than normal each turn.
both types move, he must
choose one or the other
Of course, those things are all well and good until you find yourself
symbol – he cannot move as
running through the woods at night trying to lose a bunch of knife-
both types.
wielding maniacs who want to sacrifice you to their dark gods.
“Well, Maria, I’ve tracked them down, so it looks like this is it. I’ll
either see you soon, or maybe not at all. Whether I see you or not,
take care my love.”
George checked his weapons one last time, then moved forward, eyes
fixed firmly on his targets.
George Barnaby always had the need for
control - control of his life and of his
surroundings. That's why, after Pass Fail
spending a month in jail at the age of 19
for a crime he didn't commit, George If George claims a Cultist as If George is knocked
became a lawyer. a monster trophy, place “My unconscious or driven insane,
Sweet Maria” in play. place “I’m Sorry, Maria” in
play.
Possessing a keen mind and a My Sweet Maria: “That’s it,
charismatic personality, he found that he excelled in his chosen Love. They won’t bother I’m Sorry Maria: “I’m sorry,
field and soon rose to a position of power and wealth. George anyone else ever again.” Maria. In the end, I just
enjoyed the challenge of practicing law, and the years rolled past in couldn’t do it.”
a pleasant blur until he was ready to retire. He figured that he and George’s maximum Stamina
his wife, Maria, would buy a boat and sail around the world. is increased by 1. He George cannot gain any new
immediately gains 1 Allies.
Stamina.
That was before the night when his home was invaded, his wife was
murdered, and his house was burned to the ground by two men
wearing strange amulets.
Now, he has tracked these men to the city of Arkham. They will pay
for making him feel helpless, and for taking away his dear, sweet For items that require a natural roll of 6 (such as the Shotgun),
Maria. after all, if there's one thing lawyers are known for, it's George Barnaby’s Knowledge is Power ability does not elevate a
collecting debts that are owed to them. roll of 5 to a 6.
Occupation Lawyer
Home Library
Sanity 7
Stamina 3
Focus 2
Fixed Possessions $7, 1 Special (Retainer)
Random Possessions 1 Common item, 1 Unique item, 1 Spell, As a young girl, Gloria was haunted by
1 Skill terrible visions. After years of visiting
Expansion Innsmouth Horror doctors and some therapy, she learned to
control her visions somewhat by writing
stories. Her weird and disturbing fiction
somehow spoke to the public in these
troubled times, and has made her a
bestselling writer.
Occupation Author
Home Velma’s Diner
Sanity 6
Stamina 4
Focus 2 As he was growing up on his parents'
Fixed Possessions $7, 2 Clue tokens farm, it soon became obvious that Hank
Random Possessions 2 Common items, 2 Spells, 1 Skill was more of a doer than a thinker. He
wasn't stupid, exactly, he just didn't
spend a lot of time thinking things
through before he did them. A lot of the
time, this tended to get him in trouble.
Speed 1 2 3 4 Then again, sometimes it came in handy, like it had in the last
Sneak 3 2 1 0 month when he heard the cows panicking. Picking up his shotgun,
Hank rushed outside, only to see some kind of giant buzzard thing
Fight 0 1 2 3 attacking the cattle. Now, some might have questioned their own
Will 5 4 3 2 sanity at the sight while others might have fainted away in sheer
horror. But Hank, he just took aim and blew the darn thing's head
Lore 1 2 3 4 off. It only occurred to him later to wonder just what it had been.
Luck 5 4 3 2
When Pa saw the corpse, he told Hank that they were going to take
it to a Professor he knew at Miskatonic University. So, they crated
it up, drove to the nearest train station, and hopped a train to
Arkham.
Psychic Sensitivity (Other World Encounter Phase): When Only, things haven't gone so well since then. First, the crate
drawing gate encounters in Other Worlds, Gloria draws two cards vanished off the train, and then Pa went missing when he went to
that match the color of one of the Other World's encounter symbols, complain about the missing crate.
then chooses whichever one of the two she wants. This ability does
not work when drawing location encounters in Arkham. As Hank grows tired of waiting at the General Store where his Pa
told him to meet up if they got separated, he wonders if he might
not have to start doing a little thinking after all.
Occupation Farmhand
Gloria looked around the room at the nervous faces. Why wouldn’t Home General Store
they believe her visions? Why couldn’t they see the horrors she saw? Sanity 5
Or maybe they could and they were working against her, trying to Stamina 6
convince her that she was crazy. Focus 2
Fixed Possessions $3, 1 Clue token, 1 Common item (Food)
“I assure you I am in total control of my faculties.” They seemed Random Possessions 2 Common items, 1 Unique item, 1 Skill
unconvinced. And to be honest, it had been increasingly difficult Expansion Innsmouth Horror
lately to separate the visions from the reality.
Pass Fail
If Gloria has 5 Clue tokens, If Gloria is driven insane,
Speed 2 3 4 5
place “I’m Writing It” in play. place “It’s Writing Me” in
play. Sneak 4 3 2 1
I’m Writing It: All the plot
threads were coming together. It’s Writing Me: Gloria Fight 2 3 4 5
Gloria now knew exactly what could see it now. She was just
Will 3 2 1 0
she needed to do. a character in a story, and
her fate was determined long Lore 0 1 2 3
Gloria gains +1 Fight. ago.
Luck 4 3 2 1
Gloria receives a -1 penalty to
all Will checks.
Well, that was okay, he’d just go back to the Train Station and look
for Pa. If Pa wasn’t there…well, he’d worry about that later.
Pass Fail
Strong Mind (Any Phase): Harvey reduces all Sanity losses he
Hank may spend 5 Clue If Hank fails a Horror check, suffers by 1, to a minimum of 0.
tokens while at the Train place “The Boy Who Learned
Station during the Upkeep Fear” into play.
Phase to place “There’s Pa!”
in play. The Boy Who Learned
Fear: Hank shivered and
There’s Pa! “Hey Pa, why rocked back and forth. “I Professor Walters sat in his office surrounded by the mountain of
were you tied up among all wanna go home.” research he had amassed: books clippings, photographs, plaster
those boxes and bags?” molds of footprints, etc.
Hank’s maximum Sanity is
This card counts as Pa reduced by 1. How could he have been wrong about so many things when he
Samson, an Ally card. Hank began? He’d been a fool.
gains +1 Will and +1 Lore But now, he was on the edge. The final answer was here, right in
while Pa is with him. front of him. These things were trying to tell him a story, and he
could almost hear it.
Pass Fail
If Harvey has at least 1 Clue If Harvey is lost and time and
token, 1 Unique Item, 1 gate space, place “It’s Worse Than
trophy, and 1 monster I Feared” in play.
trophy, place “Eureka!” in
play. It’s Worse Than I Feared:
Slowly, numbly, Harvey
Harvey is a visiting Professor at Eureka! “Good Lord!” pushed his chair back away
Miskatonic University. With Doctorates in Professor Walters leapt up from the desk. If this were
History and Archaeology, he has uncovered from his desk. He grabbed his true – but no, it couldn’t be!
several interesting artifacts over the years notes and his equipment, then
and learned a little of the arcane arts. rushed to the door. He had to Harvey may never have more
Recently, by carefully studying the papers take action immediately! than 5 Clue tokens at once.
and talking to people in the streets, he has
begun to detect a disturbance in the city-- something that could Harvey’s maximum Stamina
potentially herald the arrival of something unthinkable from is increased by 1. He
beyond time and space. immediately gains 1
Stamina.
Checking his notes, Professor Walters prepares himself for one last Harvey reduces the Sanity
trip into the streets of Arkham to confirm his theory. If he's right, it costs to cast spells by 1, to a
could spell the end of everything. minimum of 0.
Occupation Professor
Home Administration Building
Sanity 7
Stamina 3
The professor’s Strong Mind ability works on losses, not costs or
Focus 2
sacrifices.
Fixed Possessions $5, 1 Clue token
Random Possessions 2 Unique items, 2 Spells, 1 Skill
Jacqueline witnesses the future every Vision of Hope: “I see a way Vision of Despair: “There’s
night. Her dreams are filled with things out of this. There’s still hope.” no way out. We’re doomed.”
that have not yet come to pass-- usually
Jacqueline discards 1 Ally of Jacqueline’s maximum
terrible visions of blood and fire. This
her choice. Remove one doom Sanity is reduced by 1.
time is no different. She has dreamed of
token from the Ancient One’s
a city called Arkham. A quiet town that
doom track.
is to be destroyed by a terrible creature
before the world is plunged into Jacqueline’s maximum
indescribable chaos for a thousand years. Her dreams have never Stamina is increased by 1.
been wrong before. She immediately gains 1
Stamina.
Unable to ignore this latest vision, Jaqueline did some research and
found the location of the doomed city. Now she has come to the
place that haunts her to try and stop the destruction she knows will
come. Drawn to an image from her darkest dreams, she takes a
deep breath as she enters the Curiositie Shoppe-- a place she knows Jacqueline can use her Precognition ability to force a new draw
will soon become a nightmare made flesh. for the Mythos Card drawn during setup.
Occupation Psychic
Home Curiositie Shoppe
Sanity 7
Stamina 3
Focus 2
Fixed Possessions $7, 2 Clue tokens, 1 Unique item
(Enchanted Jewelry)
Random Possessions 1 Common item, 2 Spells, 1 Skill Several months ago, Jenny was visiting
Expansion Dunwich Horror Paris when she received a letter from
her sister, Isabelle. In it, Isabelle
rambled incoherently, writing about men
in dark cloaks following her wherever
she went, and of hoof prints in the
woods, left by an enormous goat. The
outside of the envelope was partially
Speed 1 2 3 4 stained with blood, and it was mailed from Arkham. That was the
Sneak 3 2 1 0 last letter from Isabelle she received.
Fight 1 2 3 4
Jenny has since returned to the States, coming to Arkham to find
Will 4 3 2 1 her missing sister. Stepping off the train from Boston into the dark
Lore 2 3 4 5 autumn night, she believes that her sister was abducted by a
strange cult, and is determined to find her and thwart the plans of
Luck 4 3 2 1 those that took her... even if she has to save all of Arkham in the
process.
Occupation Dilettante
Home Train Station
Sanity 6
Precognition (Mythos Phase): Once per turn, when a mythos Stamina 4
card other than "The Story Continues…" is drawn, Jacqueline may Focus 1
spend 2 Clue tokens to discard that mythos card without effect and Fixed Possessions $10
draw another one instead. The second mythos card then takes Random Possessions 2 Common items, 1 Unique item, 1
effect. Spell, 1 Skill
Pass Fail
Daddy used to say, "Jazz is a lot like
liquor, it makes everything go down a If Jim has 3 or more monster If the terror level reaches 4,
little smoother." trophies, including at least 1 place “Out of Time” in play.
Undead monster trophy,
place “Sweet Harmony” in Out of Time: There was a
Daddy used to say a lot of stupid things. music inside Jim that he
play.
could not drown out. It was a
Jazz has been nothing but trouble for Sweet Harmony: Joe could frightful, nauseating music
Jim since the day he picked up his daddy's trumpet. There was feel the rhythm in his gut. that possessed him. It
something weird and otherworldly about the writing on the inside The creatures, the visions of compelled him to play. Once
of the bell, but the tones from it were smooth and dark, like good other worlds, the terror – heard these cursed melodies
coffee. There was something about it that made you want to tap there was a music to it all, were ruinous to the soul,
your feet and snap your fingers. That trumpet landed Jim a lot of and he could hear it. It was breeding fear and despair.
gigs until the time it made Widow Jenkins get up and dance, the time for Jim Culver to play a
day he played at her funeral. After that, it was kind of hard to find solo in this nightmarish Each time Jim goes insane or
work, especially playing funerals. melody. is knocked unconscious, the
terror level increases by 1.
Each time an Undead
Since then, Jim has learned a lot about jazz-- and the things the monster appears in Arkham,
graveyard ghouls talk about on cold autumn nights. Lately, they've Jim instead immediately
been talking about The End, as in the end of everything that is and claims it as a monster trophy.
could be. The Final Rhapsody. The fact is, Jim isn't too keen on that
idea. He's got more songs he wants to play before then. So, sitting
in a booth at Velma's, Jim takes one last swallow of hot coffee
before heading out to play what could be his last encore. The coffee
is smooth and dark going down, just like the night...
Tonight, her research has finally paid off, allowing her to create a
device that can defeat the alien beings she has detected in Arkham!
Hunches (Any Phase): Joe rolls one extra bonus die when he Occupation Scientist
spends a Clue token to add to a roll. Home Science Building
Sanity 6
Stamina 4
Focus 1
Fixed Possessions $7, 2 Clue tokens (Do not place a Clue
“It’s not the statue itself, Mr. Diamond. It’s what’s inside that’s token on the Science Building to start
important.” Carl Sanford sat behind his dark oak desk, looking the game)
coolly at Joe. Random Possessions 1 Common item, 1 Unique item, 2
Spells, 1 Skill
“I’ll get it back,” spat Joe. “And those goons that took it, I’ll add
them on as a bonus.”
“That would be just fine with us.” Sanford narrowed his eyes. “We
here at the Lodge are anxious to meet these thieves.”
Speed 1 2 3 4
Sneak 5 4 3 2
Fight 1 2 3 4
Will 3 2 1 0
Lore 2 3 4 5
Luck 4 3 2 1
If only she could find a way to increase the resonance of her flux
stabilizer, Kate was certain that her device would begin to heal the Anderson took seven men with him into
damage caused by the gates. the Yucatan. Two came back-- more or
less. Technically, three men made it out
But in order to do that, she’d need samples of matter brought back of that jungle alive, but Mitch Brown's
from beyond several of the gates. not exactly himself anymore. As a point
of fact, he's a blithering madman now,
and has already been shipped off to the
Pass Fail asylum.
If Kate has 2 or more gate If the doom track has 6 or
trophies, place “It’s Working!” more doom tokens, place Leo couldn't read the tablets they found in those ruins-- only Dr.
in play. “This Is No Good” in play. Volk could, of the seven of them-- but he's holding the good doctor's
notes in his hand. The ones Volk took before he went mad. Before
It’s Working! Yes! The This Is No Good: “I don’t
he killed two of Anderson's men.
improved flux stabilizer understand it. The theory is
seemed to be diminishing the sound, but nothing is
effects of the gates! happening!” Now Anderson's fresh off the boat and he's got word that Dr.
Philips, the man who organized the Yucatan expedition in the first
It takes one more open gate Kate can no longer spend place, is dead. Philips is dead, and that leaves Anderson holding the
to awaken the Ancient One. Clue tokens to add to skill scribblings of a murderous lunatic-- scribblings with today's date
check made to close or seal circled in blood.
gates.
Occupation Expedition Leader
Home River Docks
Sanity 5
Stamina 5
Focus 2
When Kate’s Science! ability prevents a gate from opening on
Fixed Possessions $5, 2 Clue tokens
her location, it also prevents a doom token from being added to
Random Possessions 1 Ally, 2 Common items, 1 Skill
the doom track.
Expansion Dunwich Horror
Kate cannot use the Summon Monster Spell, nor can it be used Sneak 4 3 2 1
by an investigator in her location or street area. Fight 1 2 3 4
Will 4 3 2 1
Kate’s Science! ability prevents encountering named
monsters in specific encounters as well as monsters from Lore 1 2 3 4
appearing due to Other World encounters. Luck 4 3 2 1
Leadership (Any Phase): Once per turn, Leo may prevent 1 point
If Kate has an explored token in the same location as a gate
of Stamina or Sanity loss for any investigator.
that has a monster surge, her Science! ability completely
cancels the monster surge.
Pass Fail
If Leo has 3 or more Allies, If an investigator is
place Get to Work” in play. devoured, or the terror level Max. Sanity 4 5 6 7
reaches 4, place “Leo’s Guilt” Max. Stamina 7 6 5 4
Get to Work: “Alright, folks. in play.
You all know the stakes. Let’s Speed 1 2 3 4
get to work.” Leo’s Guilt: “Good men keep
Sneak 4 3 2 1
dying on my watch.”
Once per turn, Leo may Anderson clasped his big Fight 2 3 4 5
exhaust one his allies instead hands together and started
of spending a Clue token. Will 4 3 2 1
into the flames. “That stops
now.” Lore 1 2 3 4
If Leo ever discards an Ally, Luck 4 3 2 1
he is devoured instead.
When Leo Anderson’s “Get to Work” Personal Story is in play, Yin and Yang: When spending Focus, Lily may adjust her
exhausted Allies still give their bonuses. maximum Sanity and Stamina as though they were skills.
Lily closed her eyes and focused. Balance. Grace. Serenity. With
every new horror that came shambling out of the shadows, Lily
Lily Chen had an unusual childhood, to found it harder to return to a state of inner calm. The trial before
put it mildly. She was born in mainland her was so great. Surely her teachers could not have anticipated the
China, and on the next day, a group of challenges she must face. But she could not falter now, with her
monks arrived at her home, asking if any destiny so close at hand. Balance. Grace. Serenity. Lily opened her
children had been born there the night eyes and focused.
before. The monks were seeking a child
of prophecy, and although they were
surprised to find that she was a girl,
they wished to take and train her at their monastery. Her parents,
Pass Fail
both poor and devout, agreed, after making sure she would be well If the Ancient One awakens, If Lily is knocked unconscious
cared for. place “This Is It” in play. or driven inane, place I Can’t
Do It” in play.
The monks began her on a rigorous training program nearly as soon This Is It: The illusions of
as she could walk, teaching her every martial arts technique they the mundane world were torn I Can’t Do It: Lily had come
could, going so far as to invite instructors from other countries to away and the horrible truth to see the horror she always
teach her. She knew from a young age that she was fated to lay revealed. But Lily had secretly feared. There was no
perform an incredibly dangerous task when the time came, so she never been deceived by the destiny and no future. Her
pursued her studies with a will. Lily learned not only a myriad of illusions of this world. Now strength and will were of no
deadly unarmed combat techniques, but also how to link her mind that her moment was at more significance to the
to her body on a fundamental level, each supporting the other. hand, she stood clam and ancient evil than a speck of
ready to fulfill her destiny. dust. She would die the same
meaningless death that
Finally, last month, it happened. One of the monks awoke from his Remove two doom tokens everyone else would.
meditations screaming, "The Great Eye is opening! The final days from the Ancient One’s doom
are upon us!" before falling dead. track. If Azathoth is the Lily’s maximum Sanity is
Ancient One, only remove one reduced by 1.
Now, Lily stands inside a magic shop in Arkham, hoping to find doom token, but Azathoth
someone or something that will aid her in fulfilling her destiny. does not awaken. Afterwards,
discard this card.
After moving her maximums slider, Lily Chen only restores Improv (Upkeep Phase): Once per turn, Lola may discard one of
her stamina/sanity based on its final position (she does not her skill cards to draw a new skill from either the top or the bottom
heal 1 point for each notch moved). Additionally, if one of her of the Skill deck. Lola may look at the bottom card of the Skill deck
maximums increases by more than 1 at once, she only restores at any time.
1 point of that type.
If Lily Chen uses her Yin and Yang ability to increase either
her maximum Stamina or Sanity by two, she gains only one
Lola’s footsteps echoed throughout the abandoned auditorium. Were
Sanity or Stamina token. She raised her maximum only once,
they all gone? Every cast member, every technician, even all the
even if it was raised by more than one.
ushers – could they all truly be dead or missing? No one even
claimed to remember seeing that fateful play.
The rule that no more than three doom tokens can be removed
from Chaugnar-Faugn’s doom track does not apply when Lily’s But surely there was at least one person who wouldn’t have
“This Is It” card is in play. The Personal Story card is resolved forgotten. Her biggest fan certainly must remember. Now all she had
to its full effect if it is in play. to do was find this dear friend to the arts.
Pass Fail
If Lola has an Ally, place If there are 4 or more doom
“Tread the Boards” in play. tokens on the doom track,
place “The Show Must Go
Tread the Boards: “You On” in play.
know, all I really needed was
Lola walked out the doors of Arkham my audience,” Lola said to The Show Must Go On:
Asylum into a bright, sunny day. It had her friend. “I’ve survived bad There was no spotlight, no
been the right move, checking herself reviews and cursed plays. I audience, and no applause.
into the sanitarium to recuperate after can certainly survive Lola was only left with the
her last show. She still didn't like to whatever melodrama Arkham part she had to play, and the
think about that play, of course-- all that can cook up for me.” script she had to follow to her
strange chanting and those awful masks; final dark and lonely scene.
they still appeared sometimes in her nightmares. Once per turn, Lola may Then she, like everything else,
exhaust this card before would fade into the
making a skill check to everlasting night.
She glanced down again at the newspaper clipping in her hand.
receive a +1 bonus to that
"Famous Director Hangs Himself!" She had decided to check out of
check. Lola’s maximum Sanity is
the asylum when she had seen it and realized that there was
reduced by 1.
something more to that play than just her own wild imaginings.
Subtly checking once more to make sure her derringer was still
safely hidden, Lola strode back out onto center stage for what could
be her final starring role.
When Lola Hayes uses her Improv ability, she places her discarded
Skill off to the side until after she looks at and/or draws the bottom
Occupation Actress card from the Skill deck, so she doesn’t just see the card she just
Home Arkham Asylum discarded.
Sanity 6
Stamina 4
Focus 2
Fixed Possessions $6, 2 Clue tokens, 1 Common item (.18
Derringer)
Random Possessions 1 Common item, 1 Unique item, 1 Spell,
1 Skill
Expansion Kingsport Horror
It was many years ago when Luke
discovered the Dreamlands. He climbed
down the Seventy Steps of Light
Slumber, faced the judgement of Nasht
Speed 2 3 4 5 and Kamen-Tha, and walked through
Sneak 3 2 1 0 the Doors of Sleep into another world.
Fight 1 2 3 4
There, Luke had grand adventures, returning each night while he
Will 5 4 3 2 slept to explore the strange and wonderful land he'd discovered. In
time, he began to start seeking the deeper mysteries of the places
Lore 1 2 3 4
he went and the beings he talked to. He peeled back layers of
Luck 4 3 2 1 secrecy until he came across a great truth-- the Dreamlands were
real and he could physically travel there.
Luke wasted no time. He settled his affairs in the waking world and
gathered up the mystic puzzle box his Uncle had left him. Then, he
traveled to the gateway he'd learned of and passed through it, for
what he thought was for good.
Lore 1 2 3 4
Luck 4 3 2 1
It was while reading an old book of prophecies last week that she
first felt that she had stumbled onto something big. Mandy came to
Walking through Arkham’s drab streets, Luke was compelled by a believe that certain signs and portents described in the book were
memory. In this world, there was a friend – one of such ability that taking place in Arkham right now-- omens that indicated the return
the coming storm could be avoided. But where to find this one? of a terrible being referred to as an Ancient One, which would grind
the cities of Man beneath its loathsome tread.
There were many doors in Arkham, and many of them led to
unpleasant places, but Luke would visit them all and continue his
Tonight, the full moon has turned blood red, which is the final omen
search.
of the return of the Ancient One. Slipping into the night, and armed
with her knowledge of the prophecy, Mandy has decided to see if
she can defy fate and stop these events from taking place.
Occupation Researcher
Home Library
Sanity 5
Stamina 5
Focus 2
Fixed Possessions $6, 4 Clue tokens
Random Possessions 2 Common items, 1 Unique item, 1 Skill
Research (Any Phase): Once per turn, Mandy can activate this Speed 1 2 3 4
ability after any investigator (including herself) makes a skill Sneak 4 3 2 1
check. That investigator then re-rolls all of the dice rolled for that
check that did not result in successes. Fight 0 1 2 3
Will 5 4 3 2
Lore 1 2 3 4
Luck 4 3 2 1
The prophecies were starting to come to pass. If something wasn’t
done soon to disrupt the sequence, events would start falling into
place like dominoes, gathering more and more momentum as they
went until they became completely unstoppable.
Pass Fail
Each time Marie Lambeau If there are 5 doom tokens on
draws a Spell, put a Clue the doom track, place “Legacy
token on this card. If there of Salem” in play.
Marie Lambeau always had a voice to are 2 Clue tokens on this
die for. People called her "the Smoky card, place “Grande-mere’s Legacy of Salem: “I’m just a
Velvet." They said she was born to sing Gift” in play. singer, I got no business
jazz, that she had the magic touch – and messin’ about with things I
maybe they were right. Grande-mere’s Gift: don’t understand. Please, I
“There’s witches an’ then don’t want any more people to
Once, Marie heard of a man who could there’s witches, child. Which die because of me.”
make the dead dance when he played his trumpet. She never could kind are you?
The terror level increases by
do that – her voice wasn't magic that way. But when people hear it, Each time Marie uses her 1 immediately.
they like it, and they like her, and that suits her just fine. Witch Blood ability, she
draws 2 Spells, keeps 1 and
Marie's grande-mere just passed away. Why the old dame moved discards the other.
from New Orleans to Arkham, Marie never knew. Anyway, she
never paid much attention to the stories people told about the old
woman. She just figured they were jealous. But now, she's sitting in
Ma's Boarding House holding her grandmother's knife, and she can
hear it singing with a voice like smoky velvet... When using her Third Eye ability, Marie’s empty third hand
cannot be used for any skill or item cards that are not Spells.
Pass Fail
If Mark claims a R’lyeh gate If Mark is reduced to 0
Most people think Mark Harrigan is trophy, place “Mission Sanity, place “I Failed You”
crazy. They can't blame him if he is-- Accomplished” in play. in play.
he's back from the war, he's seen things
Mission Accomplished: I Failed You: He could still
no man should see, and there's plenty
Mark landed easy, his boots hear her screaming. It used to
who came back broken in body or spirit.
crunching on the gravel. be every night, but it was
But Harrigan came back in one piece,
Arkham gravel. He was back worse now. He could hear it
all right. He had Sophie.
home. sometimes when he was
awake.
Sophie believed him, she believed when he wrote her about the He pulled out his last
things he saw-- not the men killing other men, but the other things, cigarette and lit it, smiling for From now on, each time
the monsters. She believed, and that was enough to keep him sane the first time in forever. “I did Mark enters the Graveyard,
in the trenches, enough to keep him alive. it, Sophie. I did it.” he loses 1 Sanity.
Mark’s maximum Sanity is
Then he came home and went to visit Sophie, and he found out that increased by 1. He
the reason she believed him was that she had one of the creatures immediately gains 1 Sanity.
inside her, eating her from the inside out. As he watched in helpless
horror, she faded away into the air, screaming as the thing finished
its meal.
Occupation Gangster
Home Ma’s Boarding House
Speed 1 2 3 4 Sanity 3
Stamina 7
Sneak 5 4 3 2 Focus 1
Fight 3 4 5 6 Fixed Possessions $8, 2 Common items (Dynamite, Tommy
Gun)
Will 3 2 1 0 Random Possessions 1 Unique item, 1 Skill
Lore 0 1 2 3
Luck 4 3 2 1
Speed 2 3 4 5
Sneak 4 3 2 1
One Man Army (Any Phase): Mark cannot be arrested or Fight 3 4 5 6
delayed.
Will 4 3 2 1
Lore 0 1 2 3
Luck 3 2 1 0
When the envelope came in the mail, Mark didn’t open it right away.
He told himself that he wanted to savor it, that he wasn’t really
scared. It’s possible he wasn’t even lying to himself.
Finally, after a drink to steady his nerves, he tore open the yellow
paper. Photographs and newspaper clippings and pages and pages
The Strong Body ability only applies to involuntary losses. Originally from Korea, Minh's family
Voluntary expenditures to gain some benefit are not affected. came to the United States to seek a
fresh start and escape Japanese
persecution. They worked hard to get
ahead, and Minh was able to attend a
small community college. Although she
“Is this your friend? The orderly pulled back the sheet. It wasn’t a was often teased or harassed because of
pretty sight. “He was found in the water last night. We have no clue her heritage, Minh tried to focus on her
what these marks indicate.” studies, reminding herself that her parents had faced much worse
in Korea. Eventually, she was able to finish her degree and landed
“Don’t you worry about that. I think I got a pretty good idea.
a job at a small office in Arkham.
Thanks, Rudy.”
“I owe you, Mr. McGlen. You know that.” Initially Minh was mostly worried that her employer might make
improper advances towards her, but Mr. Thomas seemed
“Yeah I know that, Rudy, but thanks anyway.”
uninterested in her in that way, so she relaxed and concentrated on
her work. Then he loaned her the book. As she started to read The
Pass Fail King in Yellow, she found herself repulsed and horrified by its
contents. When she expressed these feelings to Mr. Thomas, he just
If Michael has 5 or more If Michael gains $5 or more, smiled oddly and told her, "Keep reading, it gets better towards the
monster trophies, place “This place “Crime Doesn’t Pay” in end." Although fearful for her job, she returned the book to him,
One’s for Louis!” in play. play. saying it just wasn't her sort of thing.
This One’s for Louis: Crime Doesn’t Pay: “Mr.
McGlen stepped out onto the McGlen, you’re being charged The next day, she received a call from the hospital. Mr. Thomas was
streets of Arkham with with the crime of income tax dead - suicide - and for some reason she was listed as his emergency
vicious purpose. For too long evasion.” contact.
these things had been hiding
in the shadows, out of reach. Michael immediately loses all
So, Minh now finds herself standing outside St. Mary's Hospital
It was time to show them who money and may not gain any
with Mr. Thomas’ personal possessions, including that terrible
really ran Arkham. more money for the duration
book, wondering what to do.
of the game.
Michael’s maximum Sanity is
increased by 1. He Occupation Secretary
immediately gains 1 Sanity. Home St. Mary’s Hospital
Sanity 6
In addition, each time he Stamina 4
claims a monster trophy, Focus 2
Michael gains 1 Sanity. Fixed Possessions $4, 2 Clue tokens, 1 Unique item (The
King in Yellow)
Random Possessions 2 Common items, 1 Unique item, 1
Spell, 1 Skill
Expansion Innsmouth Horror
However, Monterey knows that somewhere in Arkham may lie the If Cthulhu is the Ancient One with the Dark Pharaoh as the
answer to the mystery of his father's murder, and he's not leaving Herald, Monterey starts the game at Arkham Asylum with 1 Sanity
until he finds it. and must discard his Clue token as well as half of his items before
starting the game.
Occupation Archaeologist
Home Curiositie Shoppe
Sanity 3
Stamina 7
Focus 2
Fixed Possessions $7, 1 Clue token, 2 Common items
(Bullwhip, .38 Revolver)
Random Possessions 2 Unique items, 1 Skill
So when six stars vanished from the section of sky he was studying, The Path Is Lit: “That’s it. Set Adrift: Lost far from
he couldn't just let it go, not even when his colleagues told him that That must be the creature’s world and stars that he knew,
he was just imagining things and sent him home to sleep it off. weakness!” Norman was confused and
terrified. If this was where the
If the Ancient One awakens beast was from, he had no
It took him years, not to mention the near death of his career, but immediately roll 4 dice, hope of ever understanding it.
he eventually found his answers in a book that none of his removing 1 doom token from
colleagues would be caught dead reading. An ancient tome, it its doom track for each Norman’s focus is reduced by
described the stars and the sequence in which they would vanish, success rolled. 1.
even detailing the date when their disappearance would take place.
It was a sign, the book said, of the end of everything. It was the If the Ancient One is
harbinger of a great beast that would tear asunder all that man had Azathoth, this card has no
wrought. effect.
Norman isn't sure what he can do to stop the beast from destroying
the world. He knows that he isn't very strong, but if an answer can
be found in the stars, then he will stand in the path of destruction
until his dying breath. If after closing or sealing a gate, Norman uses his In the
Stars ability to change the gate’s dimensional symbol for the
Occupation Astronomer purposes of removing monsters, the symbol he changed it to is
Home Administration Building also used for removing Corruption Cards.
Sanity 6
Stamina 4 The rule that no more than three doom tokens can be removed
Focus 2 from Chaugnar-Faugn’s doom track does not apply when
Fixed Possessions $3, 3 Clue tokens, 1 Spell (Find Gate) Norman’s “The Path Is Lit” card is in play. The Personal Story
Random Possessions 1 Common item, 1 Unique item, 1 Spell, card is resolved to its full effect if it is in play.
1 Skill
Expansion Innsmouth Horror
Speed 0 1 2 3
All her life, Patrice has lived for music.
Sneak 4 3 2 1 The soaring sonatas, the graceful arias,
Fight 0 1 2 3 and the booming marches have always
been her closest companions.
Will 4 3 2 1
Lore 2 3 4 5 But sometimes as she plays, she can
sense something at the edge of her
Luck 5 4 3 2
awareness - something that watches her and waits, for what she
doesn't know.
The presence has been growing over the last month, and her
increasing nervousness is starting to spoil her ability to play the
violin. That's not something she can tolerate.
In the Stars (Any Phase): Whenever Norman closes or seals a
gate, he may choose any dimensional symbol other than the moon.
The gate is considered to have that dimensional symbol instead of So when an old gypsy she was swapping tunes with told her that
its normal dimensional symbol for purposes of removing monsters she was being watched by an evil spirit, Patrice listened with
from the board. somewhat less skepticism than she might have had even a month
ago. The gypsy referred her to a shop in Arkham that might have
what she needs to get rid of the spirit.
Whatever this presence was that kept hounding her, Patrice knew
that she had to get rid of it before something unpleasant happened.
According to her gypsy friend, somewhere in this town there was
something that could help her, and she would find it no matter what
Speed 1 2 3 4
it took.
Sneak 5 4 3 2
Pass Fail Fight 1 2 3 4
Each time Patrice draws a If Patrice is knocked Will 3 2 1 0
Unique Item, put a Clue unconscious or driven insane, Lore 2 3 4 5
token on this card. If there place “Soulful Aria” in play.
are 2 Clue tokens on this Luck 4 3 2 1
card, place “Rhythm Restored Soulful Aria: Staring sadly
in play. at her violin, Patrice knew
she could not risk playing it
Rhythm Restored: Smiling, again, or else the Watcher
Patrice closed her eyes and might find her.
basked in the music as her
Each time Patrice uses her Investigation (Any Phase): When Rex gains one or more
bow flew across the strings,
Inspiring ability, she must Clue tokens, he gains one extra Clue token.
unbothered once more.
lose 1 Sanity or Stamina for
Patrice gains 5 Clue tokens. each Clue token she allows Family Curse: Rex never checks to discard Curses during his
another investigator to Upkeep. He may only discard a Curse by being Blessed.
spend.
Pass Fail
If Rex is at the Newspaper If Rex ever has 0 Clue tokens,
during the Upkeep Phase, placed “Accepted Doom” in Speed 3 4 5 6
he may spend 10 Clues to play. Sneak 4 3 2 1
place “Extra! Extra!” in play.
Accepted Doom: Rex sat Fight 2 3 4 5
Extra! Extra! “Read all down at his desk and put his
Will 4 3 2 1
about it! Nameless evil head in his hands. Just one
slumbers at the core of the break. Why can’t I catch just Lore 0 1 2 3
world! End times are night! one break?”
Luck 3 2 1 0
Extra! Extra!
Rex cannot be Blessed. If he
Rex gains $5 and is is ever Cursed while he
immediately Blessed. already has a Curse, then he
is devoured instead.
Upkeep: The first player
gains 1 Clue token.
Resilient (Any Phase): Whenever Rita draws one or more Injury
or Madness cards, she draws one extra card and then discards one
of them, keeping the other. In addition, if Rita gains a duplicate of
an Injury or Madness card she already has, the second has no
effect.
Rex Murphy’s Investigation ability does not work during
setup, and he does not gain a 4th Clue token when he receives
his initial 3 Clue tokens from his fixed possessions.
“Well, if the police aren’t going to do anything, I’m just going to have
If an encounter allows Rex to double his Clue tokens, he gains to take matters into my own hands,” muttered Rita as she walked
an additional Clue token after doubling them. away from the Police Station.
Rex loses Stamina for having a Curse when The Dark Pharaoh “These guys are dangerous. I can’t believe the cops are just going to
is the Herald, even though he never rolls to lose it. ignore them. But then, maybe they would’ve helped me if I had
blonde hair and blue eyes.”
Pass Fail
If Rita has 3 or more monster If Rita is knocked
trophies, including at least 1 unconscious or driven insane,
Cultist, place “Justice is place “Leave Me Alone!” in
Served” in play. play.
Growing up in the South, Rita has often
had to fight discrimination in one form Justice is Served: Leave Me Alone! After the
or another. Although her family was Throwing the cloak after the attack, Rita found herself
poor, she worked hard and received a fleeing figure, Rita shouted afraid to walk alone at night,
scholarship to Miskatonic University, “And if you know what’s good much to her disgust.
where she joined the track and field for you, you’ll stay gone, too!”
Rita must either spend 1
team. Now, she may have to fight for her
Rita gains +1 Will Clue token or lose 1 Sanity
life.
each time she enters an area
or location containing more
Someone is after her. That much she's sure of. She has no idea who than 1 monster.
it is or why they want her, but there have been several strange men
hanging around her dorm. Last week, her roommate was assaulted
while wearing Rita's jacket, and Rita feels certain that it was a case
of mistaken identity.
Methodical. By the book. If you looked in Heck with It: Roland threw Take a Vacation: “You’ve
the Federal Agent's handbook, you'd find the handbook in the trash. been working too hard,
a picture of Roland Banks next to those “That does it. I’m just gonna Banks. Why don’t you take a
sections. At least, if it had any pictures, have to make this up as I go vacation?”
you would. along.”
While this card is in play,
Roland’s Intuitive ability now Roland can’t use his Expense
Where other agents found the rules gives him a Clue token if he Account ability.
restricting and annoying, Roland took has fewer than 4 Clue tokens
comfort in procedure. It was a relief to have guidelines to follow in instead of 2. Upkeep: Place 1 Clue token
any given situation. Well, at least until this latest case. on this card. Afterwards, if
there are 6 Clue tokens on
Try as he might, Roland could find no mention in the handbook of this card, discard it.
what to do when confronted with strange creatures, gates through
time and space, or magic spells. This case was rapidly escalating
into a fiasco, and if he dropped the ball, losing his job was the least
of his worries.
Speed 1 2 3 4 Periodically, he would dream. At these times, his sleep was haunted
with strange, ethereal visions of undersea vistas and bizarre
Sneak 4 3 2 1 creatures that smiled toothily at him. Gradually, he came to feel
Fight 1 2 3 4 that there was something sinister about these dreams, and when he
asked his family, they simply nodded and said, "It's time for you to
Will 5 4 3 2 visit the main branch of the family up in Innsmouth. They'll set you
Lore 1 2 3 4 straight."
Luck 4 3 2 1
Two days later, as he disembarks from a ship at the Arkham docks,
Silas can't help but find his family's remark just a little bit sinister.
Occupation Sailor
Home River Docks
Sanity 4
Intuitive (Upkeep Phase): If Roland has fewer than 2 Clue
Stamina 6
tokens, he gains 1 Clue token.
Focus 2
Fixed Possessions $7, 2 Clue tokens, 1 Common item
Expense Account (Upkeep Phase): If Roland has less than (Cavalry Saber)
$2, he gains $1. Random Possessions 2 Common items, 1 Unique item, 1 Skill
Expansion Innsmouth Horror
Now, gathering her things and quietly leaving South Church, Sister
Mary has decided to investigate this town, and in so doing, reaffirm
her faith.
The more Marshes from the main branch of the family he met, the
more uneasy Silas became. Their protruding, bulbous eyes reminded Occupation Nun
him of something from his dreams. Home South Church
Sanity 7
Increasingly, Silas began to think that he should just get out of Stamina 3
Innsmouth while he still could, and learn to deal with the Focus 1
nightmares on his own. Fixed Possessions $0, Blessing, 1 Common item (Cross), 1
Unique item (Holy Water)
Pass Fail Random Possessions 2 Spells, 1 Skill
Silas may use his Able Seaman ability to move to Devil Reef
from any aquatic location.
Skids knew that he would have to search every nook and cranny of
When Sister Mary’s “Fear No Evil” card is play, she may allow any
this city if he was going to find out what happened to Brad.
player to re-roll an upkeep die roll. Fortunately, since he was fresh out of jail, he had nothing but time
on his hands.
Pass Fail
Each time Skids gains a Clue, If there are fewer than 3 Clue
put a Clue token from the tokens on the board, placed
Skids had knocked over a few banks supply on this card. If there “Dried Up” in play.
before they caught him, but he'd never are 5 Clue tokens on this
card, place “Disturbing Dried Up: No matter where
killed anyone. Scared someone? he looked, Skids could find no
Intimidated someone into handing over News” in play.
further information about
his possessions? Yeah, ok, he'd done Disturbing News: “Before I had happened to Brad.
that, but he wasn't a bad person. He was give you your answers, be
just desperate. When he told the cops certain that you truly wish to Discard the remaining Clue
that he'd needed the money for an operation for his mother, they'd hear them,” said the old man. tokens from the board.
just laughed. Apparently they'd heard that excuse once or twice
before. “It’s not whether or not I want
to know what happened to my
His mother died of her illness during the second year of his friend. I need to know, old
sentence. After that, no one came to visit him. He managed to cling timer.”
to his sanity by befriending his cellmate, a scrawny little guy Skids gains +1 Lore and
named Brad Hollins. Brad was a weird guy. He would rant and draws 1 Spell.
rave in a quiet voice every evening about the "Old Ones" and tell
Skids about bizarre adventures he'd had while dreaming. Skids Skid’s maximum Sanity is
humored him until one night he'd woken up to hear Brad chanting increased by 1. He
strange words, still asleep. Smelling smoke, Skids turned to look at immediately gains 1 Sanity.
his cellmate just in time to see Brad scream and burst into flames.
The screws had tried to pin it on him, but really, there was no way
they could get it to stick.
Now, finally out on parole, Skids finds himself staying in a place When “Disturbing News” is in play, Skids puts a Clue token on the
that Brad frequently mentioned in his ravings - the city of Arkham. card for each Clue token he gains.
Perhaps he can find some answers to the questions raised
by his friend's death.
Luck 6 5 4 3 He should've let it go when it dove into the river, but he'd never let
a bounty escape before, and he hadn't been about to start then.
Drawing his knife, he'd gone in after it, and everything had become
a blur of blood, shrieking horror, and muddy water.
Hero (Mythos Phase): Before a mythos card is drawn,
Tommy may cause one or more monsters that are adjacent to Three days later, he'd awakened in the hospital, muttering to
his location to move to his location, regardless of their normal himself and shaking with a mixture of fear and anger over his
movement. escaped quarry.
On the Force (Any Phase): Tommy may not be arrested. In After two weeks, the doctors have finally declared him fit enough to
addition, it only costs him 1 gate trophy or 5 toughness worth leave and get back to his hunt. But this time, his prey isn't human,
of monster trophies to become Deputy of Arkham. whatever it is.
One of the first things that they taught her is that there is strength
Clean Takedown (Any Phase): Tony's monster trophies are in focus - in joining the mind to the body to exceed the whole. With
worth one extra toughness each when spent. her agile body and formidable mind, she was soon one of their best
spies.
Blood Money (Upkeep Phase): Once per turn, while in a
street area, Tony may spend one monster trophy to gain money But recently, Trish has begun to wonder at the motives of the
equal to that monster's toughness. organization she works for. Are they really tied to the government,
or is she working for some sort of shadow society ruling the country
from behind the scenes? Her quiet inquiries eventually led her to
the small city of Arkham, Massachusetts.
The man behind the desk was cloaked in shadow. Only the glow of Normally, newspaper buildings are something that Trish avoids
his cigar betrayed any hint as to his identity or his mood. His voice like the plague in her line of work. But standing in front of the
was cultured; he was an educated man, maybe foreign. Arkham Advertiser, she knows that this is her last lead. If the
information she needs is anywhere, it'll be here.
“I will understand if you think I am a madman, Mr. Morgan, or if
you want nothing to do with this business, but I think you are the
Occupation Spy
man for the job.
Home Newspaper
Sanity 6
Pass Fail Stamina 4
Focus 1
If Tony has 4 monster If Tony has 5 or more clue Fixed Possessions $4, 2 Clue tokens, 1 Common item
trophies, discard those tokens, place “Deal’s Off” in (Lucky Cigarette Case)
trophies and place “Payoff” in play. Random Possessions 2 Common items, 2 Unique items, 1
play. Skill
Deal’s Off: “That son of a…”
Payoff: “So what’d you want Tony slammed his fist down. Expansion Innsmouth Horror
these for anyway?” After Hard. “He played me.
staring for a moment, the He…that son of a – !”
man simply drove away,
leaving Tony scratching his Discard all of Tony’s monster
head. trophies. From now on, when
Tony claims a monster Fight 1 2 3 4
Discard all of Tony’s Clue trophy, he also gains 1 Clue
tokens. He gains $15 token. Sneak 3 4 5 6
Lore 2 3 4 5
Will 1 2 3 4
Speed 1 2 3 4
Luck 0 1 2 3
After all, she was as good as any man. When she was accepted to Ursula draws 5 Unique
Boston University, she set out to prove it, excelling and exceeding Items, then chooses 2 of them
the other students in Archaeology. She graduated top of her class to keep, discarding the rest.
and used her inheritance to set herself up as an explorer, roaming
all over the world and writing articles for magazines.
Speed 0 1 2 3
Sneak 5 4 3 2 Mama used to let Wendy play with her
Fight 0 1 2 3 necklace when she was small. The
strange eye-in-star design was one of her
Will 4 3 2 1 earliest memories. Mama would tell her
Lore 2 3 4 5 stories and Wendy would spin the
necklace and watch as it glittered.
Luck 4 3 2 1
Then, word came that her father had
been lost at sea, and Mama started acting strange. She drew
unusual symbols in chalk all over the house and read bizarre and
terrible books. Wendy went to the orphanage. Before they took her
away, Mama gave her the necklace. "Keep this close, Wendy. It'll
Physician (Upkeep Phase): Dr. Lee may restore 1 Stamina to protect you when I can't. Always remember that your Mama loves
himself or another character in his location. He cannot raise a you."
character's Stamina higher than that character's maximum
Stamina.
Wendy stayed in the orphanage for several years before running
away, finally deciding that she could take better care of herself the
state could.
Although such a matter would normally be left up to the police, Now, Wendy stands in front of the bank, staring at the photograph
Vincent felt that he owed it to his patients to track down the source someone dropped into her cup when she wasn't looking - a
of the strange deaths in Arkham. To sit back and do nothing was photograph of her father, with an even more mysterious message
simply too foreign to his way of thinking. He just had to be careful written on the back, "Soon the Red Tide rises. Stay safe, my little
and call the authorities if things got too hot to handle. girl."
Looking up, Wendy feels something welling up inside her that she
hasn't felt for many years - hope.
That, of course, was before the weird corpses began turning up.
Strange, inhuman things, they caused William's flesh to crawl and
Streetwise (Any Phase): Wendy automatically passes any his palms to sweat. He began to see strangers watching him
Evade checks made in a street area. wherever he went, and he knew instinctively that taking the
corpses to the University would be the last mistake he ever made.
Blessed is the Child (Any Phase): Wendy cannot be
arrested or Cursed while she has an Elder Sign. Which is why William find himself in the pews at South Church.
While he has never been a particularly religious man, he finds that
Minor: Wendy cannot gain a Bank Loan. Father Michael usually has good advice. Today, William feels like
that could make all the difference in the world.
Occupation Gravedigger
Home South Church
“Have you seen this man?” Wendy asked yet another dock worker, Sanity 4
hoping for a lead on her father. “He was last seen around the docks.” Stamina 6
The gruff worker shook his head, pity obvious on his face. “Sorry, Focus 1
girlie. Wish I could help ya out.” Fixed Possessions $4
Random Possessions 2 Common items, 2 Unique items, 1
Wendy forced a smile. “Don’t worry, I’ll find him. It’s just a matter Skill, 3 Monster trophies
of time.” Expansion Innsmouth Horror
Pass Fail
If there are 3 or more elder If Wendy does not have an
sign tokens on the board, Elder sign, place “Lost Hope”
place “Family Reunion” in in play. Speed 0 1 2 3
play.
Lost Hope: Wendy walked Sneak 4 3 2 1
Family Reunion: “I can’t away from the corpse, trying
Fight 1 2 3 4
stay yet, kiddo. I’ve got not to cry. She knew, deep
something really, really inside, that thing hadn’t Will 6 5 4 3
important that I have to do really been her father, but for
Lore 1 2 3 4
first to stop the Red Tide, but a time, she’d allowed herself
then we’ll set those to hope. Luck 4 3 2 1
bureaucrats straight and get
your mom out of Arkham. Wendy’s Focus is reduced to
Until then, here’s some money 2.
to tide you over.”
Wendy gains $10. Discard Secrets of the Dead (Any Phase): William may spend his
this card to return all monster trophies as though they were Clue tokens, on a 1-for-1
monsters in the Outskirts to basis.
the monster cup.
Bury Them Deep (Any Phase): Each time William spends a
monster trophy, he may decide to return it to the box instead
of placing it back in the monster cup.
Pass Fail
If Wilson discards $15 during If there are 6 or more doom
You see a lot of strange things on the the Upkeep Phase and tokens on the Ancient One’s
road, and Wilson has been traveling for doesn’t have a Bank Loan, doom track, place “Too Little,
many years now. Wandering from town place “Get Outta town” in Too Late” in play.
to town, he's earned his keep by taking play.
Too Little, Too Late:
various odd jobs - but he's never seen Get Outta Town: She O’Bannion was leaning
anything like the events occurring in already looked a little less against the white picket fence.
Arkham. sick. Just the idea of getting Wilson felt his knuckles go
out of this cursed place, white. The cops were leading
Something's just not right here, and when you're a loner and a Wilson figured. And the kid? the kid to a car.
drifter by trade, you develop a certain sixth sense about people and The kid didn’t even seem to
places. Right now Wilson's sixth sense is telling him to get out of know what was going on. “What happened?”
town, and fast. But for some reason his curiosity is greater than his O’Bannion pushed off the
fear, and he has a weird feeling that the job he needs to do in “Better that way,” he said,
and headed back out into the fence. “None of your business,
Arkham may be a little bigger than mending a step or painting a boys.”
fence. night.”
When the terror level would Wilson immediately discards
increase by 1, place a Clue all of his Clue tokens.
token on this card instead. If
there are 3 Clue tokens on
this card, discard it.
Since then, He came to her in times of trouble, offering guidance “As you have called me into service once again, my Lord, so I shall
and comfort. He has also come to lead her to an evildoer on several serve. This city is thick and swollen with evil like a rotten fruit, but
occasions. In each instance, with His aid, good triumphed. Then, I will bring war to those who pervert the natural order and call
one day, He spoke to her, telling her to come to Arkham, where she upon false gods.”
would face her greatest challenge yet. He has not spoken to her “Amen.”
since.
Now, as Zoey steps off the train onto the platform, she fingers her Pass Fail
cross, feeling the wrongness of this place in her bones. Perhaps if If Zoey has 5 or more monster If Zoey is arrested or discards
she cleanses the city of its taint, He will speak to her once again. trophies, place “A Grim her Cross, place “Forsaken”
Harvest” in play. in play.
Occupation Chef
Home Train Station A Grim Harvest: “I have Forsaken: “Where have you
Sanity 3 worked your will and brought gone, my Lord? Why do you
Stamina 7 ruin to your enemies.” forsake your servant?”
Focus 1 Zoey’s maximum Sanity is Zoey suffers a -1 penalty to
Fixed Possessions $2, 4 Clue tokens, 2 Common items increased by 1. She all Luck checks.
(Cross, Knife) immediately gains 1 Sanity.
Random Possessions 2 Unique items, 1 Skill
Expansion Innsmouth Horror Zoey gains +1 Fight.
When Organized Crime is Upkeep Phase: If an investigator in a location (but not in a street
the Institution, after area or an Other World area) has 2 or less Stamina, he may spend
players have received their $1 to gain 1 Stamina. If an investigator in a location (but not in a
fixed possessions and street area or an Other World area) has 2 or less Sanity, he may
random possessions during setup, each player may choose to spend spend $1 to gain 1 Sanity.
$3 or discard 1 item to gain either a Retainer (if he does not already
have a retainer) or a Sheldon Gang Membership (from the Dunwich
Horror expansion).
Theme Investigators
Adventurers Monterey Jack, Leo Anderson, Lily Chen, Ursula Downs, Silas Marsh, Trish Scarborough
Criminals Finn Edwards, Michael McGlen, “Skids” O’Toole
Destiny Akachi Onyele, Amanda Sharpe, Lily Chen, Silas Marsh, Tommy Muldoon
Entertainers Jim Culver, Lola Hayes, Marie Lambeau, Patrice Hathaway
Everyman Agnes Baker, Bob Jenkins, Charlie Kane, George Barnaby, Hank Samson, Minh Thi Phan, Zoey Samaras
Law Enforcement George Barnaby, Joe Diamond, Roland Banks, Tommy Muldoon, Tony Morgan, Trish Scarborough
Loners “Ashcan” Pete, Hank Samson, Wendy Adams, Wilson Richards
Magic Users Akachi Onyele, Dexter Drake, Luke Robinson, Marie Lambeau
Medical Carolyn Fern, Vincent Lee
Miskatonic University Amanda Sharpe, Daisy Walker, Harvey Walters, Mandy Thompson, Rita Young
Religious Akachi Onyele, Diana Stanley, Sister Mary, William Yorick, Zoey Samaras
Reporters Darrell Simmons, Rex Murphy
Researchers Daisy Walker, Mandy Thompson, Harvey Walters, Norman Withers
Scientists Kate Winthrop, Norman Withers
Seers Gloria Goldberg, Jacqueline Fine, Luke Robinson, Patrice Hathaway
Students Amanda Sharpe, Rita Young
Finn Edwards, Hank Samson, Joe Diamond, Mark Harrigan, Michael McGlen, “Skids” O’Toole, Tommy
Warriors
Muldoon, Wilson Richards
Wealthy Bob Jenkins, Charlie Kane, Jenny Barnes, Vincent Lee