Академический Документы
Профессиональный Документы
Культура Документы
Facultad de Ingeniería
Página 1 de 3
COORDINACIÓN DE COMPUTACIÓN
OBJECTIVE OF THE LEARNING UNIT: The student will obtain the theoretical basis of algorithms, techniques and tools used in computer graphics, likewise, will use a graphic
library in a programming language, will be presented the field of computer graphics as one of the fields with the most varied potential applications in the labor market.
WEEK
UNIT OF COMPETENCE PROGRAMATIC CONTENT ADVANCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1.1 Short history of graphing development. Proposed
1.2 Graphing applications.
1. Introduction to Graphing 1.3 Typical ambient graphic elements. Real
1.4 Line drawings methods.
1.5 2D graphic primitives
2.1 2D Transformation Proposed
2.2 Homogeneous coordinates
2.3 Concatenation of related transformations Real
2. Geometric Transformations
2.4 Design of curves and surfaces
2.5 Interaction
2.6 Textured
3.1 3D modeling type Proposed
3.2 Triangulation of polygons
3. Solid Modeling
3.3 3D Transformations Real
3.4 3D Scenarios
4.1 Refraction Models Proposed
4.2 Illumination sources
4. Principles of Lighting and Shading
4.3 Shading techincs Real
4.4 Rendering
5.1 Rigid bodies basic animation
5. Animation basic technics Proposed
5.2 Kinematics of articulated objects
Universidad Autónoma del Estado de México
Facultad de Ingeniería
Página 2 de 3
5.3 Animation of flexible bodies.
Real
1. The project evaluates two main items, the functional software and its documentation.
2. The progress of the project is evaluated in the following proportion of progress: 33% advance on the date of the first partial, 66% advance on the date
of the second partial and the project concluded on the date of ordinary examination, extraordinary or title sufficiency As the right to exempt on the date
of the second partial must have the project completed.
3. The project will be developed in a team of maximum four members.
4. For the final evaluation of the software project, it must be presented in a functional way, as well as its documentation in a CD / DVD with the source
code and executable or installable application, said material included as evidence of its evaluation
Ordinariy: 80%
Extraordinary: 60%
Sufficiency degree: 30%
Universidad Autónoma del Estado de México
Facultad de Ingeniería
Página 3 de 3
Bibliographic references
• Watt, Alan. 3D computer graphics. Addison-Wesley Longman Publishing Co., Inc., 1993.
• Buss, Samuel R. 3D computer graphics: a mathematical introduction with OpenGL. Cambridge University Press, 2003.
• Shirley, Peter, Michael Ashikhmin, and Steve Marschner. Fundamentals of computer graphics. CRC Press, 2009.
• Escribano, M., Programación de gráficos en 3D, Adisson Wesley Iberoamericana, México, 1995
• Foley y Feiner, Computer graphics principles and practice, Adisson Wesley, E.U.A., 1992
• Scott J., Introduction to interactive computer graphics, Wiley, E.U.A., 1982
• Walt, A., Fundamentals of three dimensional computer graphics, Adisson Wesley, E.U.A., 1995
• Akenine-Möller, Tomas, Eric Haines, and Naty Hoffman. Real-time rendering. CRC Press, 2008.