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Research Toolbox TM

Twenty-three research methods to discover what your users really want. Design solutions beyond words

User not yet conscious of needs


These research methods are a sampling of the tools 23
available as you work to understand your users. Velcro Modeling

Each method varies by both the kind of research


activity taking place, and the sort of needs you’ll 22
Get Creative
Research methods that tap into the
discover. Collage
creativity of real-life users can lead to
extremely valuable insights. These
In some cases, all you need to do is ask. The users 21 methods can help users express
concepts or feelings that they might not
can articulate their needs. At other times, the Card Sort
be able to put into words otherwise.
research can lead both you and your users to a
20
better understanding of what they really want. The Draw Your Experience
right methods will uncover latent needs—needs the A
users themselves haven't even recognized. 19 17
Think Aloud Protocol Behavioral Mapping A E I O U

15
18 AEIOU

Test It
Prototype Evaluation 16
Task Analysis 14
The sooner you start turning ideas into Video Observation
prototypes, the sooner you can put
those prototypes in front of real users

Observe the user


and catch your own misconceptions. 13
Test it early, test it often—and save Fly on the Wall
Ask the user

Watch and Listen


yourself time and money!
12
These methods show you what tasks
Shadowing
and goals your users work to achieve
on a daily basis. More importantly, they
help you recognize obstacles to your
10 11
users’ progress, which often translate
Photo Diary Adopt a User into golden opportunities for your new
9
Beeper Study
Get a Report product.

These methods offer a practical


alternative to following users around

©2005 ThoughtForm Inc. (www.thoughtformdesign.com) and Daedalus (www.daed.com) 7944


24/7. Instead, arrange for them to give
8 you reports of their activities, so you
Web Eavesdropping just get the highlights.

7
Personal Inventory
Show Me
The places and things people interact
with provide clues about what they
6 value, what tasks they want to simplify,
Guided Tour and what kinds of tools or technology
they prefer. These methods give you
5 access to those insights.
? A Guided Storytelling

Tell Me
3
Interview
4 These methods are best for gathering
Knowledge Mining information quickly and directly. Use
2
caution with these methods, since what
Focus Group
people say and what they do are often
quite different.
1
Survey or Questionnaire

User can articulate needs


1 Survey or Questionnaire 7 Personal Inventory 13 Fly on the Wall 19 Think Aloud Protocol
Prepare a Web-based or paper survey and Ask participants to show you and talk Choose a location relevant to your product Ask your participant to complete specific
distribute to participants from your target about the contents of their purse, briefcase, concept. Carefully observe how people tasks using a prototype of your product or
audience. Word questions carefully to avoid pockets, car, or desk drawers. Your goal is interact with each other, with the environ- a related existing product. Ask them to
leading or confusing the user, and interpret to understand what people deem impor- ment, and with existing products, think out loud—to verbalize every
the results knowing that what people say tant enough to carry with them or store processes, or technology. thought—as they try to complete the tasks.
they do and what they do are often quite nearby, and why it makes the cut. Quiet participants might need gentle
different. 14 Video Observation reminders to think aloud as they proceed.
8 Web Eavesdropping Arrange to record the activities of a given
2 Focus Group Spend some time immersed in Web chat space over a period of time. Leave the 20 Draw Your Experience
Bring together a small group of carefully rooms or discussion boards related to your camera long enough for participants to get Prepare your participants by asking them
selected participants to discuss a certain concept. To avoid disrupting the commu- comfortable, and scour the footage for to record their habits or feelings with
set of topics relevant to your concept. A nity, save questions of your own until the insights into behavior. regard to a certain topic for about a week.
facilitator should keep the group on topic end of your immersion period. View the footage in time-lapse to reveal At the end of the week, provide an inviting
and ensure that everyone contributes to patterns of activity. array of drawing tools, and ask them to
the discussion. 9 Beeper Study visually express their experience and
Issue your participants beepers or cell 15 AEIOU feelings. Listen carefully to the stories they
3 Interview phones. Instruct them to record what In any observational setting, use lists and tell as they describe their illustrations.
Prepare a set of questions targeted to your they’re doing each time they are paged. sketches to record the activities, environ-
concept, and ask users in a face-to-face (You can also ask them to fill out a brief ments, interactions, objects, and users. The 21 Card Sort
survey, or to photograph their surround- process of recording each of these Prepare your participants as described in
setting. It is useful to have two researchers
ings.) Several pages per day over the components in detail often reveals Draw Your Experience. Provide a small deck
per interview session, so one can guide the
course of a week yield a spontaneous breakdowns in the system, which translate of cards using words and/or images
discussion, and the other can take detailed
sampling of the participants’ daily experi- into opportunities for your new product. relevant to your concept, and ask your
notes.
ence. participants to arrange the cards in ways
4 Knowledge Mining 16 Task Analysis that make sense to them.
10 Photo Diary List and diagram the steps your participant
Leverage the experience of people who are
Prepare a journal for each of your partici- takes in order to achieve a given task. The 22 Collage
uniquely qualified to offer insights—early task might be something as broad as Prepare your participants as described in
pants with space to paste photographs and
adopters, power users, wizened veterans. make notes. Issue each participant a choosing a bank, or as simple as logging in Draw Your Experience. Invite a small group
Draw out their knowledge in surveys, focus Polaroid camera, and ask her to record her to verify an account balance. of participants to build collages from
groups, interviews, or brainstorming experience with regard to a certain topic. provided materials. A mixture of ambigu-
sessions.
17 Behavioral Mapping ous words, images, stickers, and shapes
11 Adopt a User Diagram a given space, and record the allows the participants to project their own
5 Guided Storytelling If your goal is to reinvent an existing movements and activities of people within meanings. Ask them to present and explain
In this interview technique, ask the product, volunteer to act as technical that space. This careful observation can their collages.
participant to walk you through a real-life support for someone who uses that reveal breakdowns, coping mechanisms,
scenario pertaining to your concept. product frequently. Each time your adopted and frequently repeated behaviors— all of 23 Velcro Modeling
Guided Storytelling questions often begin, user contacts you with a question, you will which can signify opportunity for a new Prepare your participants as described in
“Tell me about the last time you...” learn about how he understands the product, process, or technology. Draw Your Experience. Assemble a toolkit
product, what he hopes to accomplish of components common to the kind of
6 Guided Tour using it, and what steps he is likely to take 18 Prototype Evaluation product you hope to design. For example, if
Ask a participant to give you a tour of their to remedy a problem. As early in the design process as possible, you’re designing a remote control, provide
space relevant to your concept. Pay special put low-fidelity prototypes in front of users various shapes that might act as the body
attention to how they customize their 12 Shadowing for feedback and evaluation. Don’t present of the remote, and provide easy to adhere
environment. Arrange to spend some time following the concept. Find out how they would try to buttons in a wide variety of shapes, sizes,
people from your target audience through- use it without much explanation. and colors. Invite a small group of users to
out their normal daily activities, making design their own product using those
detailed notes about your observations. components.

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