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4
Expressing Oceans .............................................................................................71
Expressing Water .........................................................·.......................................73
Expressing Clouds ..............................................................................................75
Expressing Fire and Smoke ................................................................................76
Expressing Explosions ........................................................................................78
Drawing Animals .....................................................................................................80
Expressing Animals .............................................................................................80
Drawing Imaginary Animals ...................................................................................85
Special Edttion: Using White ..................................................................................88
Arranging Natural Objects anc:l Effects ...........................................................,..... 90
65
66 Advice on Drawing Pages for Submission to Publishers ...................................118
66 Methods to Becoming a Man,ga Artist.. ..............................................................120
.70
5
The Aim of Volume Th
Everyone knows that the best way to improve your drawing ability is
to copy your favorite manga; however, without intentionally studying
and understanding the ins-and-outs of manga and just frantically
drawing pages on end as your method of study, you will make slow
progress. This book is a technique book like no other, systematically
designed to power-up your manga at an incredible speed by
thoroughly introducing the secrets, winning tricks of the trade and
essentials of drawing manga.
Nott: Worlcs relereoced In trill book 1\l,. blllrl rec100IOd 1o 100< llkAI lhe 011Qina1os best as POOSible; hOWIM!f. rue to 111oleck oiiiJ<IOO. 11 "'""' OJ,..
· -,_ IIIMit\ llfomlt reru:oo rn 11.111. Fell U1her lllDf olnue ~ cJet*. ~ IOCOitOJ'"Id 16Mrng ID the -...1<1 as published In ""'' orlglrtil
torms
6
Hole ; The MANGA from P.7 to P.23 in this book are In their original layouL Please read from right to left.
It's hard to
my finger on
G1.1~this is
wl1ot to e•poct
the fir<st time
show your work
to a publisher.
All right! I' II I" II just have to
try harder.
show them
next time!!
Bang!
I can't
draw!!
I wanna read
a cool stOI)'.
9
About a funny gvy!
You know with gags.
Something
Yeah. gags .•. that's
REALLY
the t/cke/1
cute/1
With a
storyline, ......... 1
knock your
socks off/!!
You gotta
have fokesl
Wh -who's Keep'em
there? laughing!!
Yaknow,
a hero story.
I
~
Finally
listening are
you?
10
THAT is t~e
voice of tile
READERS...
they all LOVE
reading mangal
l/
It's not that
12
-::.-·
But When I
put it down And
on the page, Wo1ndered 1'----"
It's just...
It's hard to
put my finger
on it...
13
-
'II~ if
I think I
know your
The reason problem.
you can't
draw Is...
In a
word ...
/
Boring.
/;
You're not
having fun.
14
Yeah right!
Okay I'm a
Nooo! boring guy.
That's not it! Of course ...
The
problem
are not is .•.
illvir1n fun drawing,
how do you
you can
others?
Well,
that's Think about
really things like, "'I
the hard Or how about
n lhe charao~
But the could do thist
something unexpected
pros face like this. lr you l~lnk that here, ~~~
the same like that. yOY'II It be groat or I
had a charecl
hardships. have fun .
like this 'N'Ot.Ct
it be cool."
So how So hang
about a little tough!
celebration
as my way
of saying
thanks!!
I will.
I hear
that!
17
Guft"..s I'll
be going.
Sometimes
you have to You're not
gonna stay
while I 1\!
draw? .}
Whaaall
I thought you
guys showed Do It for
up in pinch yourself!!
situations.
You know,
deadlines and
slumps.
Oh that's a lie.
Everybody
wor!ls at ill It
you're gonna
bee pro, gel
used to it.
18
r') ~ Wha!
I'll be waiting.
""-"'
H ...u ...h...
•
T'-6r$ ..~.~
•
~<;
• Guess I'll
I
wash my
•
face ...
There's a
little marl<
from lip sijck
end some
beer inside!?
20
All right then
little lady!/
First things
first. I'll start
having fun
with it.
21
How did you
enjoy the
And I am his show?
assistant. Alow me to
Suika. introduce
myself. I'm
manga artist ,
Egaki.
BANG•
(IJ~ ~ ~"
~i.i~~l
--
Moving right
along ... "How to
DrawMANGA
Volume 3" is
~d me. See you brought to you
at the end.
by this little lady,
that old man
23
24
/
Try drawing a centerline for bisymmelrical objects.
As an example, try drawing a glass.
e First. simply give it shape. e Next, Ond and sellhe
centerline.
~
~!!
\'--- '
I ·~.
"t.
C) (!)
-'
• Look at the centerline and 8 It things aren't going so
while paying attention to the well, try drawing a box of
bisY111metrical balance, tldy up perspective lines and
the shape. retliink the wor1< from there
J! '
~ ,
~
...-: II\
-
'
'
\~;~.
-· I
~- y ~
0 For reflections, extend the
011 you can't draw ellipses well, and if it is an ellipse viewed box of perspective lines
frof]l tl1e front, one method is to draw a cross in a trapezoid and think from there.
and then connect tile points forming a diamond shape and
I
use that as a~yardsllckfor drawing tile ellipse~se this area as a
17
v •, l
,1I------....:::::"'i·::.....-----"
" " -\
yardstick to tidy UP -c
' vX r\
1\-.. ~ .
'
~ J
Note that the '
method of thinking 'I I
changes when
~=-...::::::--..:::::..joo:::::~=--=.:...o. viewed from a
diagonal angle '~ .....
26 -see dotted line.
./
I
I One~ the outline is complete, do it In pen. Give shape to G The key point in this drawing Is probably the tone
areas that do not need to be inked with a blue pencif and management in the reflection. The first point of
later use that as a yardstick for attaching tones. caution is to attach a dark, deep in color tone
before all else.
..•
.
.................................... ...................
Puttin9 Characters il)tq:5cenesti ::.r:mig_
~"3.\J~ifl.t~ft:it and Drawing Ba,f<grounds .. . ·
When putting characters Into scenes and drawing backgrounds, put the principle of placing the character
Inside a perspective Into practlco.
~;::rJ character
Draw tile
of the
!- box ina
you want to freehand
draw. style w11il~
lool<ing at
'T",_-.- 1the overall
balance.
-
28
Alter pv!tlng
tho perspective the unseen
lines that will areas too
mi!l<e up llle when thinking
basics. draw abaut the
as il you 11>1l!Himensiooal
are placing form of objecls.
obj9Cis ioiD
111e soene
ualnD those
lines as a
yardstick whllo
wnea~O(I
llllnldng about
tor rhlnkb1g
me size of Jhe
ei)C\If '""
charaetet. p0$111ona
rclatiaoship
al tho
tolevision and
i1s- croracter.
~~~~~~~~~~~~il~~~J~~~r~~~ij;jijl bac~ground,
~ Afle<fl'eehandlng
the
tidY up the
vMislling points
wi111 ~ ruler and
llni~h outlining.
~.set
el'
lines)
log
29
Next, do ·111e inking. The basics or pen lnkfng the lfnas Be careful not Ill draw 111e same kind or
tll<l1maJ<e ~P the shape are to draw lhe outer outlines monotonic lines.
on the thick side and the inner lines on the thin side.
----
lha kl!y point~ere rs b11; area~ dlawu in bllr.X.III ar.tditit~l. usc Dea. wrth the books al1d other fnmgs In ltle bookshelf
1Jia01 lor shadows and 111B l~e. Keep It\ mlti<J that you aro usng a tino•pOint pen giving the oojects an actuallii<en\flll.
<t<;tually ttmwlng tne space and not merP.IV flllltl!J In II~ shotiOI'I. II isli<Jod ilea to show the lich~ess ot !he lifl9s il'J
11a1KIIing lho details lii<B in ltlo !tbove lllustmtion. View a
var.ety or urawitll)s and lry resewching on )!OUr t1>Vn.
30
Adding tones lllll!l!ll"T'"l As a basic rule,
finishes o!llha thlnk of
work. The key =--·4!1 perspective
point here Is tho from the
shadows added character's
by the tones. point ofvlew
Since shadows and then
have light and l.!;~.trtl consider
dar!< colors In backgrounds
them, pay using the same
attention to their rule tor exterior
usage. scenes.
A Word on Actual
Living Spaces
Up tlll now we have
advaoced up throli!Jh
the basics of using
one or two vanishing
points; however, in
actual living spaces
tnere are numerous
vanishing points and
taking these from an
eye-1~ve1 woul.d tat<e
a long, long time.
In addltioq, Ute
tharaoter itself is not
illways just standing
still. When there is a
Jot of action, you
can't line up U1e
background
perspective with the
same dll'l!ction of the
characters.
31
So what do you do?
Really the only
thing to say is to
set things up so
they don't look
strange. We'll start
with Lesson 1.
First, in the middle
of a piece of white
paper, consider the
space of the walls,
the ground and the
noor.
While perspective i s an
Important concept. 1t's
not li~e you are
drawi1g blueprints or
anything so set a
hlghe• value on whot
lool<s goods as
opposed to whet Is
32
1~~~~~~~~~~~~~~:}~~~~~;-~Mdin~e
aL
J getting the
~I 1
outlines
..., 1 perspective
I from the
main
building.
33
Background Checkpoints
msttrubs,
flnces and the
lb 10 skillfully
dit8t !lie
~ing,
DO
Cheating difficult
ID draw or ' I
IIIISiabla areas
ulso part of
JQUr technique.
While $'latltl'ils
are usao tor
expressirog a
feeling rA Shadow
&Jbsister><:e theV Applications
ar•j not lmeniled In some cases,
lo be obtrusJv~. shadows aro
orodmed r.c., lr,"'l.fit.C~t:
Willt thiS in mind.
dmw Sha'fl lines li[lllltu dark
3:. !hill ns
VOSSible,
light
,, ' ..
1'!,
36
Depending on the
nnsparern:y and the
rtlalionshfp of the
IW!gle and the lig!lt,
•can end up
lool<lng like a mirror.
.hat try to take action
~make it look like
~s wlthllut thinking
too much abllut it.
1..:so ef'ective lo show the character reflected Addlng a shadow ma1<es What is •nslde me glass
Qt:t9S ltlO addiOQ light with Wllte. VISible
, . iJe tc.y PoJ·nt- fly 1tr~
~methods ----~"::_~ '",. ~
lf >9l1ft9lt'1IT these
I .AII;>rg 800 thG
~~~;;;;;;;t::r Clas£•fY'I'9 )'OUr
wt1e1 m hnd ski!My
manage(! backgroonds In
••tr. wuy to not;; books Into
vOlumes like manga n!<lgazJncs Dnd the
"wove ts to tty l;ke,lr Is n gooo ldoa to
NJture settln~. collect them h1 a SLYopbook
II,Utllg ~kllll\.illy bulldmgs ami for your own rAIArtlfiCO whon
":a9Bd Yal1(1us affects Is )IO'u draw.
e&- ~rt>unoo. ;tl:;o a good toea.
37
Drawing Backgrounds from Photographs
First, g•ve some shape to the main buildings. Draw the surrouPdings pay>ng attention to 1119
perspective lines using tt1s main buildings as a
yardstick.
38
·osh Vie work by altaohing ;ones. Try not to t.hllll< too much abovt all the details and handle
lr\i 1"/'. f!iVIng the things JlJSI enough resemblance to make them look real enough.
finished work'
39
Effective Management of Street Scenes
INhen characters appear enlarged in thfl fore;vound. the need to draw detailed bacKgrounds
ts dmn•shed. Compositionally by adding sornstlmg lo the foreground, the dep\h of 1he
drawing is brought out. Gradate tne ouilding in the bacK 10 'look like' buildings.
40
.',\Jtf d<ovmg C'ataJ~ ouildings by making use of crowo scenes. Draw several c11arae1ers well 1n the
"'fl~:<Jtu,l ~161'1 ~~ hou0t te <'~d gradate the area tEihind ;hem.
)PJI<, Withottl
~~~ I(Jo 'lltJCh
~WIIIij,l~f)
I~.Jl!IESome are;os
·.ll~ be c.wered
lllll•tJJt lliSkirg
fa <li:JWinQ look
lw y::o ·:ut tao
I!'I"V ~Crllo'~'HlS
w.~ 1t11l1e
·i<vJe ~rawing
Vlhon all U1e n.umao~ in a crown scare are done as~ilnousnss nsMws effective management just by makln9 a
iew tlf themlo!JII nke a l lt.e humans nt~ trcatm;;mg!Vos an tmjll'csston that you did not cut any corns~
r~P. .- If\
a~ apply
- at.>!lnl0~1
<dlnlqves
, __. dorn took
'!I cviYJil>
~~bsen"Cu~
" In ti"'
.lt.•.dted
"10~8
.....~nnu ., the
~"Ia
Wllilt snet•es r.an be hantiiP.d fJy sklllflllly U3ftt0 hlack ~r-tf SllitOucttcs. ll<e tong and shor. or vistJaldirocfion
of r.ig"t scenes is ro add white tor light making Ute re_~t reoemnl~ ttiUhl
41
The black is done at 100% darkness in
opposition to the numbers 61 and 62
amitoons (net tones) containing a
respective darkness of 10% and 20%.
By skillfully using the black, sometimes
the drawing can be 'sped up' or a sense
of power or weightiness can be
achieved. This is a strong ally in
creating manga.
the g.Jy$
Handling lhe
background
with black is
one metttod
of direction
too.
42
Chapter 2
How to Draw Machines
No matter what the model
of the car, the
fundamental shape can
be formed from a box.
l:r.w·;ll'; in drawing A,
&~er~pective ends up U>e top
:fin~ strM9'! and of the
eilip$e
;1'93!! eo. So •Nhat do
~~· do'l Consider the
llC tnat there is
, lice thm rests on lhe
ry.cn&and a side that
t211 oo 11ewed from
<m'o'f..
the side resting on the ground This means that the·top of the
ellipse occurring at a diagonal
angle is correct.
47
Drawing Motorcycles
finished work
('
Cons1der roughly
putting together
lndopendent parts.
50
Drawing Colossal, Complex Machines
using photographs
b'reterence, you ~~~~
IIW oolice that the ''
•ent parts are
Jetty promiscuous
IIIII areal ~\ I
llllertaking to draw. _,_ ~~~~r k
«fOU have to draw
mlhanone
lfrcratl carrier then it
tlhat much harder. ....
---- - /
- t
------------------------1 1
tat.
s,
51
8 finished wor1<
52
- • The method here is to abbreviate the
parts without destroying the overall
atmosphere, or silhouette the detailed
areas with black and make it look as real
as possible without going overboard.
53
One method to improve drawing machines is to try drawing machines from your
imagination. In order to draw objects from your imagination from vartous angles, you need
a complete understanding of the structure of the machines. The diHerences of when you
considered unseen areas and perspective lines and when you didn't the diHerences will
show up In the sense of stability and overall merit ot your drawing.
A1 that point, you w•ll nolice again it Is Important to put in lr•e unseen areas ,;~nd perspective lines.
In addition, if you understand the mechanisms behind your own drawings then you will be
able to draw them freely. With that said, it could also be said that If you understand the
mechanisms behind someone else's drawings then you can draw them freely too.
l 54
It is often said that
1
I
I
drawing an Imaginary
object with a sense of
reality requires a great
deal of design
strength; however, as
long as the space on
the page looks like it
should, all you need to
do then Is consider
the centerllnes,
I
perspective lines and
unseen areas. In
addition, if you think
about the
management effects,
you will be able to
draw all sorts of
definite objects.
1 i
~
55
A round peo Is
added here.
this is to draw
the stre<imlinc~
freehanded.
'
/ By slanting the drawing,
a larger area of space
can be occupiecr.
58
lwe've said it once,
we'Vll said it one
~rad times, when i
•
&ling outlines, soundly
Wnk out the unseen
lf!IIS. With complex
objects., If there are too
many lines in the
OUUined drawing ma~tingl
e~-erylhing black, first, Wilen you have
pfa£e a piece of thin a~Wecl too ""'""
lines, go ewer
lr.ICinQ paper over the· U1em with an
page. Then, draw the tidying up
WOfl<space.
unseen areas separately
on the tracing paper.
Next, place the tracing
paper under the page
and using a light box
l!i!Ce the seen areas. II
you don't have a light
liox, you can draw with
ablue pencil.
I
•\ •
!
~-~/;he trac;ng paoer over the picture and Then, place the tracing paper under the
lt:N tna unseen areas. picture and draw only the areas that are
vis;ble as seen through the light box.
59
For little items
liKe tn the I
drawing on
the righl
' ,,
I· '
I
60
•
e Vsing a Letraset 6 1 tone and the like, the second lone page, attach il in
anached one page of a 10% deep tone each ot the independent parts.
oy thinking or each cloud as fndepandent
from rt\e others. Outline them witl1 a blue
pencil and etch in detail with the tlat pan
of a cutter.
62
Spattering
t A~« attaching the tone. put 8 First. use masi<Jng tape to e Apply as little glue as
"'" ll'>ishing touch9s on the C<YVeT U11W31'lted arooc. While pooolblo. If you don't, lho
,"'JJk 'Wh some spattemg. lhere is special papef tone peels off and the page
available on tne market fOf will get wet If you apply too
this type of wor1(. In this case much glue. wope it off with a
the back of a tone sheet os tissue paper.
used and spray glue os
applied.
Checkpoint
This drawing uses the same
gradatioo tone on a layering
effect. ·
63
Expressing Small Props
use perspective here.
Tt1e rno~i difficult nart about drawing small
props Is probably !he companson and contrast
with hL•man figures. Apply the same design
mett10ds that you have been 11sing up 11nUI
now. One Lhlng to be careful of Is the size ot
the props. While il does depend on the t>und of
the ch<~racter. trY io draw small props a bit on
the large side. You rnay notice that you hav<>
drawn ihe prop on the small side making II
look cheap and flimsy ruining the drawing you
have wor!<ed so hard to create. This is a
common mistaKe so be careful.
64
Chapter 3
How to Draw Nature and Animals
65
•
Drawing nature is
ex1remely difficUlt
so you can't go
and draw every
leaf on every tree
and every blade
of grass. You
need to consider
methods to make
the drawing look
enougn ltKe
nature.
Drawing B
/
light ,---..
... ,
'
\ <J
/~
I
Tile thinking behind Drawing I< is also a good 1t1ea to Adding to the
8 is that pen touches are th1nk about the contrast shadoW ateas is also
added to the snaded areas of the col(lrs In the a good idea.
of the tree. shadows.
Adding vertJcal
11r1es rs also
effective.
68
W~oo ora'""'9 woods and
<milS. the easy part is
ll".ll" Is up froot and tho
:oAt pan is \1/hat is 1n
#oellack. Omwiog all the
111e0 NOuld be quite an
''~eking and difficun to
~rnprel1end.
69
Expressing Rocks and Boulders
71
A large amount of
loam, wnlch emerges
trom the wavas,
floats on top near the
shora resembling the
mesh ol a fishing net
~xproSS1ng waves
also changes wiU 1
'he s~uation ,
Technique Point
The character ln the
CJraw'ng on the right
<S tho only plaoe
where pen work w.as
added· the
bacl\ground was
handled completely
li'nth tooes. To make
tne draw1ng sound
uslno only tones, the
accent 1n the
contrast needs to be
firmly drawn.
72
Depending on the situation. the expression of water chai11Qes making it
~oo.---....1 difficult to draw. In manga, water is eKpressed as moving at a fiKed moment
in time•
. . . . ._ --- - - .....r
- " · ""-·
!"tl<J J)a'l. lhe .,.,.,.,...,.. ol -
5 la'docl cy using -.s.
., "'t""' -...ra!IOn lho baf::t..grc:>.nd '""' boM ln1..,1foro 11y
, . . . , _ 10 DmiJ 00( ""'cMtra>!- ,•., ........ :nl
~ ~"'''Y CJSt3l'lllsllltlO oer.se cl elOSl<:<ICe ot l1le ~r.~I...
W'-Er•_.,. tbals ., ~ V the nan.te ot ot - d.Je to
glfbe::e a&lSO'\ - ~ lO form .n1o b;J5
I
"g"OV"o(J " wet ~ re<lcels 11'1•"9$ loKe lt1e neon ~(JI1's
"' ob•<is '" ~ clayllmc eorotul no: 10 lo<gGt tO adO ll1t'l e!let.1 ,.;hoi> a'a\Mng min
73
On the other
hand, water Is
transparent and
when force is
applied. waves
swimmingly form.
Fvndamentally,
water flows from
high places to low
places; however,
depending on the
situation, consider
the di!terent
phenomena that
occur In different
snuations when
expressing water.
Surtace l:ension
also occurs 1n
water spilled on c &@iii dil'
the floor. nit! p!'\&I'!O•f!ai)OI! Ol liiJ
1cnsioo cecum nai O{\~~~~
water t.:ut al~o in othef hi
74
Drawing A is a well-drawn example making use of scribbles
ii;i;:::=:::.~ to express clouds.
Drawing A
77
Explosions can be easily divided Into two types. They are:
Expressing Explosions
L-.------...1 1) Wind explosions from gunpowder and the like and
2) flame explosions from gases and g~solinP..
Wind explosions convey a sense at bursting open. Sines they llavo the abillly to Pl.lt out llres, ltl!l)'
don't generally tend to cause fires and tend 10 deslmy the surroundings.
name explosions
convey a sense of
burnino as the flames
muve to fhe
surroundings .f.lnd
develop into larger lil~
78
Leam the
tundamentals for the
qual&tles ot
movement and form
trom tha drawings on
the left Then,
develop your 1deas
and make YQ1X
drawings mora
~:::::::, complex.
~'S
v.·i:Jt;,~ ,
'"""',,.,IX' .....
fro« tttJ ..-.sioe lu tna
~~ E.><Pt*Jns tl13' lal<e ~- •lli1C
ru. teld to oe e1rcuJar lr• sNipo.
o:..tsidll
l
79 '
Expressing Animals
centerline
~-
~~~/
~\().
L -~ ·~ l ·
\ '~
I . "~
When doing your des1gn. draw centerllnes for viewing the .-":'--1) • --
now of lt\e body and the balance of the right and left s.des. ,.-""
80
Sometimes you
can't see certain
_pans oepending Since gathering
the .angle. reference material for
animal skeletons is
sometimes difficult,
consider the manner in
which the body is
organized by looking
carefully at it from a
variety of angles.
in
tal
Cats ooze pliability pushing o.Jt all over the entire
\~'
~ ~\ Individual characteristics
exist even in animal
drawing like some kind ol female Imagery.
behavior. Observe them
carefully bringing your
drawings to life.
82
of Animals that Appear in Stories
tor llnlmal oriented manga, for the most part, animals usually play
characters. Try im<tgining whet kind of animal would be cast in a
role.
Animals cast as
V1ltafos' pel$ eJ<press
the villain as
someone who wants
to own things.
IJ•IIains usually have
slender animals like
IOnghalred cats, dogs
like Doberman
pinschers and boxers,
beasts like alllgaws
and Ugers In tclw. In the
case of women. they
somebmes have reptiles
as pets.
OQgs
Triangles are the basic
shape. ....____..
throwing out •
its chest "'
shaped like
al'l eggplant
83
-
~~~Th~~-~--~--~~~~~
Drci~ing Imaginary
.-
Whon drawfng
Imaginary \
animals, if you
make reference
ro lllings like
the skeletal
structure of
actual living
animals, it can
help your
Imagination a
great deal
resulting in a
v.etl-fonmed
85
I
l
\' \
't~ • • ..
\
{I-I I I.,~ ' ...
86
rmmd pen uso
Constde< the
building anrlllght
and <~PPIY grc1datlon
tones
Another method •s to do
lhlngs like blow on the
non for a spallering
e«ect. As a basic rute,
before adding the effect
to the original page, test
tho offect on another
p<ece of page and then
go back to the original
page
I
liS~ 110 used for addir.g light ai"<J
!~:'• N"lllt to make the letters stand out.
outlfning text for
I
89
'MI<!I 1 <.11 aw og For-~ .•
O'!oc:ls ""
1'1;) . II Ill ODI(lCts
f11•-; dO'.""jn"t..
"""
ohutvorwt"' a
1(,8 un·tS~. ::oud " <I 00\.(l
loo~ 1\Y..,_.,
lll!Oll, r.o "rrtlttor hOh'
c loud.
oculdofl';, ~~·~ng" ""'
Ul:ltnl'i$, IJ·"· oh~pt; e<lti •
water and mr.ogntzed
cloud$ oe<:pile "C<'.OIIl"'91y
lrJ(llllng nt a HO\~,l i•IS
prvlO$j'\IIAI. <:k>O!I no\
:nero llr& 1 m~!:i npr.ast.dfoly t'ad
W"8n)'OU Irut< tor c<oudll
cant '*•"' dra'.Y" il
'*''.....
'"""'""~
Countermeasures
In a word, what
neeos to be
done IS lo maKe
The ckav~ng llas
distinctive features,
nut most
importantly, .t
causes the matority
--
people think that ot people to A drawing oone
recollect some kind I.Jy a child.
rt Is a cloud.
of fixed toea in tt10 r TMSA 1•gures
minds. are no laughing
Momotaroo!
Looks like
yo•f<e at a
great
disAO\iantag~!
a lot of
fascinating
cl1aracters
appear
JWj With
these 1am grateful
characters, to s/1 of you!
tl1e story gels
IJiggef and
mQ(e
~ ''eresting
but ... '
almol
v~ no, I'mmeltingl
W11h sho1: unresolvec
\1 that won't EliJlSOdes
~tori"'· il you try
work for to create a muking tor a
short complex story, MW fi'1ishecl.
stories. d~ICUk to
·~
stoty. So why
dOes& end
UP ike lhos?
you I ona •P
ncreasing T'lo
numl:ltl< or
chnracters
res,.lting '"·.
character As a iarniliar example. let's say that you in your
'kyaral<ul!la' or sal<ool uniform are in the same class with B-kun.
'kyara' rn
Japanese from Since you have just met you don't know much
tt'" Ff'lglish word about each other.
'd-..~:traGt€r1 - a
nour 1 ll)~n ·ny
personality or
1ndivid ua)ty.
manga
And in terminology a
person that enters
tt·re story is called
a chatacter.
Pop QUIZ
Essentially. it •,ivho u10'?
time. I dQf'l'·
means the various
What kind krtO'N,
idiosyncras1es that
or guy 1s
possess.
B-kun?
Well, you
could say
tnat but.. ~~~~
94
1goos 1"ilthout say ng that P.'S9'!" wl Bv:. silO'! story- &s In aoa~ioo.
lo t.>e e><peroded :o show SCtY1eS :ho name suggest' - tnr'o~Jg'ool
"""'ber
[ _"''""~_]
I<as a lmited !he story.
oipaqes the set1ing
nas to be
explained.
Ihe
ctlaracter 1 ,, \
..,h <;tlarocters
"r- '
[
~1-.character
- - relationships
have to be
1 lntrod"ced
and The
""Ia
storyline
S<lC8 llle d€\telopmenl ::1 T~r~ · .;no PiS:I " som01hr1g flas to
I ~..sn ~oo ..;all go, ttt.e only U•mg :"
lhol 5<!tling afld stor1 N!
1 h~..- ;_h.aracu:r.t~.
cannot be omittec ... ornll Is d1a number
Ouohl My
i'~.ck .. ~
95
Wl1i1e the rule if the c;harac<ers
-tre less do11' t ltave
characters sometl<ing lnat will
lhe better fascinate lhe
readers. they won't
a~-a1rno•unl to much.
5 f"tYI C Ot1 C
like me1
unsurprisi~
Jsto make
peop'e think
the character
sa sl!glltly
QUJrky
person.
It Is your job to
t1ecide what ~ind
o1 character to
create! Good ouL~~~s'~l~
The maio
s!oryline is
obout
Momotaroo
staying the
ogre.
MmM.
These
characters
then appear
as part or ttle
Momotaroo
episode.
All in all, Momot<troo and ;he ogre should be lhe ones tnat stand out prominently.
98 This is wha; is mean\ by a tew crack characlera,
Short Story Themes Avotd big themes aefee~t1ng a
Keeping it Simple
if posS•I:Jje wi1h pow.,.riUI Vlllilln
The theme is 1he short stones. and the l•ke.
A I;Jig theme
'character as he ought would be
to be' which runs something like
through the center of becoming tile
the storyline. strongest man to
the world or
99
Drawing an Original Work Then ... Simply wlite
With lhe following formula In down Ule
m1nd: scenes and
With the previously episodes you
Al this iirne, a
introduced lundamental vague image of
wanl (an outline
guidelines in mind, try Past (reason) -t- is also
the m<m
creating your own Present (event)= permissible}.
cMracter and
original work. First, thil!k Future (outcorne) theme should
become evident.
about the plot.
summarize the overall
contents into a synopsis
thus creating the toundaiion
of the story. Tt{!s uocument
is m own as your plot oulline.
For example,
CINDEREUA is a
story about a girl
with two Wicked
stepsisters who
"8
cattse her a lot of
grief and ... My In the. end,
wh~•? Cil'derella .ends
up lleoQm,ng
invotved wfth (foot
ietish?) J)ii1Ce.
0
•••
The past (reason) is Cinderella being abused da'i.ly t>y the stepsisters and
d<oamln9 ol on• o:a~ lj<>•~Q to 1M b~IL Tho l'fOSOill (evonl) $ 1hO •rrlva11>$r
tairy godmotner making going to a ball a reality. Tho futtlre (outcome} is he.
OOcomlng involved wllh tha prtnee.
Nt~ltl ! A ct:~lhar'Sis s1_y1e lQie Is one Wh&m vagedY C<Jntlnues
wnh the ou1come conaluding into a happy end1ng.
~~s catharsis slylo story is a so-called
classic containing a climactic last scene
M'!Ch is seen if1 ITiany works. ...---, A climax is defined as the
high point of the story
where all the previous
scenes and Rewrite an}1nlng
foreshadowing build and everything llntil
you think the story is
towards and the theme objectively
the story is expressed in interesting at tile
its most clear form, outline level.
Therefore, when
considering scenes, they
must not be detached
from the theme. Asho~
story cannot afford
detours in the storyline.
101
Allotting pages from the Script Next, allo t
to1he Manga parts of
It is important to
1ihink it is the script
consider the Add scene settings and dialogue easier to do
type of speech to the
to the plot outline to complete tl1os now than rnanga
suilable far each
character. your seript at the plot pages.
olrtllne level.
Well.<$i11'r.
th~~ 6(
bl-.'*> . .. Hoy
t.r a 1.. kind af
ctct.l on will
wonc:.
102
If you use over riVe
j'lages per sce11e tor a
one scene as 32-page short s1ory,
one to lour pages there wi• not be room
as a nAe oi lor the othef scenes.
SPI.OOSHII
'
Then we cu1 to the
scene at the house.
103
However, If omissions .are
made to lila part expressing
the1heme or Illa lllroughllnes You Gton't hav<~ to f>how lv
In the script. you won 't be able ·&o rr.e.
to convey what you want to
the reader. Yeah e.o ...
Omission Is a means
to get the important
parts of the story on
the page and by no
means inlendsd to
thin out 1he smryline,
Aligmng the
FoliO'IV'fl9 this basic knowledge p1ctures with thls
of flow, strange shaped frames flow makes !he
can be created. The most frames easy to
Important thing to conslcler is see. The flow is
Whether o< not the frames .are right to left and
top to bottom.
105
J
By USing a (UII·SI1ot
with the characiers,
the entire situarion
1
ceo be understo<>d lh
one viewing, Then,
:~~~=~ compose tne frame
ji so not to be
, ·""' ~~~~p='=:;~ monotonous using
"' up-shots for any
I
t:
~~~[t:JLJI!!~~f!f~~ El\l!l~'llcharacters,
=1!-"=tr:!,w,;.:UUI emotions. obiecls or
rha dialogue is used well ana the s.toJaM~ .s VIsually dlrectod areas you want to
In an understandable manner. emphasize.
As fundamental composition example,
Move to an uo·shot In
the third frame and
inform the reader of
the character you wanl
to show.
not
In the fuurttl
frame, move
_.. back to a full
~ scene shot
showing the
As a word of caution, overall
be careful not to draw condition
all the frames from the
same fixed angle as it
mal~as fora
monntnnn1 ,s
composition,
106
THUMMPII
Depending on the
direction, the way First. start off with a luN scene ShOt to:
of advancing the * craracters
~ the DOSIIional f'eCalionshlp o/ tne
frames differs. The * srow character movement from place
to place
general rules are:
* sh~w when the setting has chW'lged.
Wt1en~er there is a Change in setting or
sometlling has happened, the full scene
shot sa composition you will surely want
to use.
.I
107
Moving Characters on the Page
Movement in manga
means that the
characters and
animals look like they
are moving In a single
picture. This can be
fundamentally
accomplished with
simple management
lines,
a method of using of
afterimages called
'obake' In Japanese.
'Cibake' is a method
lor 6J<P(95Sing 1he
speed ot rrovemem by
defonning the
aftenmage.
108
Gl'<IITTI
Writteo text
conveys And last but
delicate and 110t least.
continuous one ea11not
movements, ne§lect the
psycllological written text.
,, descriptions
·'• and
In anime, there
are pictures with
sel poses called
'ge11ga' In
Japanese.
IOSerting
motu'tls
hsfween the
genga, the
d~&W~ng looks The frames on
1 ~ IS mo•"no
the 11ext page
use a method
similar to anime
to show
continuous
movement.
109
Just like tn antme, manga makes use of genga(ortginal draWing) by hntng up two frames.
By doing 111is. 1he two rrames are connected allowing the reader to Imagine movement.
'
•••
•
••• '( \
1 J
fJtjj -v
~-
* •'
(
y A-,
BOOOING
'<'Y· ""-
For
eXl!ntple. avon 1f you chango the size or
thiS frame the composiLon of 111is 11ex1
s small frame ~ :;ttows continuity wrlh
and the previous rrame and 016
reader can understand my
movement.
110
Three Frame continuous
Movement
Tl1ree-point
partitiontng
Is...
. - - - - - - - - - - - , Take a look at
the follow ing
dl<'lwings. The
first drawing is
strangely
unstable.
Wl1en a picture
rrame Is added
to accent the
whHespace,
now the drawif\!j
looks stable.
Slability can be
achieved by
Keep tl1is terming a triangle
general rule in like in the'
rnind for now. following drawing.
Okay? rills Is three-polnt
partitioning.
112
rvt more s11 "IJIY, 11 1s a methOd ror
adding stability by accenting white
areas. All yru !"laVe to do is to add
ti'IIOQS like the dialogue balloon,
clouds and tree branches in the
lollowing drawings. This is enough
to make the draw.ng look more
stable. Three-point partitioning 1s
at most just a basic rule. Don't
worry abou1 it too mUCh and try to
keep your drawings from
becoming too confused.
113
Frame Structure ill a
Spread Layout
No matter how good the
story is or beautiful the
pictures are, if th'e frame
allotment is not good, the
work will loose its appeal.
114
·~·
B is the correct answer.
Japanese manga
magazines close on n1is can affect
Ole leH. the impact of
each page and Wow! Tnie le cool.
Maybe it's the the overall work
to left nature of
Regardless. Japanese or LM
place the way people hold
drawing you manga: no one
I<Vant to show olf knows lrte real
Based on your
script, surely 1here
are pages ihat
won't work out like
this,
As a general
rule, the main
character
appears in the
beginning;
ldealry, It is best fo
think of this as a
gratuity scene that
catches the
reader's eye
as she !lips
through the first
four pages of the
work.
If the all on your Remember to lay a piece or paper
hands ~'llcks to Before handling under the hand that holds the pen.
the page, it Will the pages, be Also, keeping oil off the page
cause blots when Sli'E! and wash PfeveniS penciled lines from being
the inking is done your har\ds. too light ana gelling dtrty.
118
Use tracing paper to do Flrsl. lay lhe tracing For a reverse effect. block out the
these effects. paper over the t:rame n red and write 'reverseo out
page. wt1ite' on the tracing paper.
rova~o(J
R>l,< c~o O ~Jt: whit.c
~'"'Ct' '"'2
~
vaper
~~t t-Il"
~.<19 ....."\(j
ott.a~l It
with
t-ape.
' I
title
119
To l)ecomla
ru..-tual~y. Tako you• work d1recUy to the
manoa arllst,
lai<l~(l y01J1 amering t11o publisher and have an editor
WOti<LO new taiM" read your manga. Then, ask for
tham is CO!llllel~lon. some advioe
re<:Qri1ITlef I 6f)OI1..)'9d lly
ued eadlof tro
pUOIISheos oa o
- .......... """" <*. r.~
If JXll>-:;dbl!::, 011"
The reason is because
32 page work pet
if t11a works am long. !\'ley 8t9
rnonlh ~~ a rougn
afra.d you might give up and
draft peroocl is wan1
gllet\ ltlen o~ you to do
WOrk fftlery two the work
months). Ill a shon
120
If
flatroet' 11160 ~ MO
rrom>s on one 60 paye ..~ the edrtor ~· This kid iS
llflM'UlQ a 11100Ul cr• a 32 recogtize yotx WIISng 10 do
r.age wooks '""""" 'o< more COIT1ml1ment, the wcm-1
IIIM'>"'O I me It crali41Q
1reat you kindly
l
SIMeS
and offer
beOkllr>
support.
Always; suoor.lt yow wotl< to r1u samo pcrS(Jn, Gel tlleir busioGSS car11 at ~rst. ltaving the eaito( put
yout 111m\" ><I~• a lace can boa plus 100. (For example, 111e eailor mlglll throw )IOU oome wmk.\
Wvr ~o~er·
why i1~ I··
I~" Cl-il•
.. .. .. ... .. ... ..
• • • .. • • • 0
•
. . . .. . . . .
•
•
•
•
•
0
•
•
•
t
0
•
•
•
•
' . .. . . ; • • • 0
.. . . . •
..
t
0
•
•
'
•
•
•
. . . . . ..
...' ............... ... '' ....
• <o • • • •
o o o o I 0
' . . ..
. .. .. ..
0 0 • • • •
• • ' .. • 0
...
. ............
t t
. . . .. . .
0 • 0 I 0 •
I I • o t • t o o • • • 0 •
0 0 I 0 • • • • .. • • 0
0 • • • •
I've"~" hevc ..
tftJ&rl 00
But getting your work into a !'our ~ho,• lolefr The hard parl ts
rigl-rt? after you get
book Is the easy part. When tne wot1d publiShod.
(ll'.ade<sl says you're
rot tnte~eslirlg. you You w....r~n'1 rt·
w~ Juqge.d to oe 'lOt thtt t.•Vf!l.llt.~ri·ky
popular wh1ch
Huh'?
means you can'! get
afYo/ MIN work ~j9.
serial flkllt"'C<:It.
fl'1"/.;)1;,
n~-1lE
Woll ..•hore
are at
I
I would like we
the end of Thank you all
to say just
one thing.
lhe book for reading Mw1-.~ IG..
tl1ls oookl
_,1
.....................
~
Pleas.e try
.........
0 • • •
Good luck!
I'll be rootin9
drawing manga
..nd a.pply all the
•
..
0
0
•
•
~
•
0 for you!!
• • 0 0
teamed. You
can't improve If
you don't draw!
Jane!
Bye-bye!!
ISBN 4 ·88996·0 45 · 7