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More than any other shot, the serve makes players think about “technique” long after they should
be moving on to serving strategy.
For the purpose of this drill, all spins serves are referred to as SAM, because they both start with
the letter “S”, and all flat serve are referred to as FRED, as they both start with the letter “F”.
The numbers on the court simply refer to target areas that we can all use as a standard. If you
execute a “FRED-2”, it means you are serving into the body of the opponent in the deuce court. A
“SAM-6” means you are serving out wide in the add court. This “common language” may seem
silly, but it is a very effective way to remember the lesson for a long time.
The best servers are not only interested in having a great serving day, but are mature enough
strategically to also look for ways to make their opponents have a bad returning day.
Surveys show that 70 % of returners say they prefer to hit FH’s while 25 % prefer BH’s. This
leaves only 5% that claim to be the exact same on either side. NEW FLASH!! If you become
adept at hitting areas of the court and can do it at will, you can determine what your opponent will
hit. It’s like the difference in playing an “A” player or a “B” player.
X5 X4 X3 X2
Scoring
Server Returner
st
1 serve in = 2 pts Return xc and deep = 2 pts
2nd serve in = 1 pt Return xc but short = 1 pt
Double fault = -2 pts Return into the net = - 2pts
X1, X2, and X3 are a team against X4, X5, and X6.
Each team must take a turn being the Bob Sled team.
X6
In this example X4, X5, and X6 are the Bob Sled
X5 team. The Bob Sled team must sit on the ground inside
X4 the service box and have their legs up along side of the
their team mate in front of them like a Bob Sled team
would normally have.
The serving team serves at the Bob Sled team who try
to bob and weave from side to side to avoid the
incoming serves. The serving team gets 1 pt. for each
serve into the correct box and 5 points for each time
they hit any member of the Bob Sled team. Allow each
team to serve for 2-5 minutes and compare scores.
X1
X2
X3 Important: Must be done with Foam balls
Two Minute Private: This serve practice concept
allows for each player to visit the pro that is parked on
the side, and receive a two minute private lesson on
their serve. All players will serve at once, but only the
one next to the pro is getting the private lesson.
The pro should try to give just one tip to each player to
work on. If the player has great form and needs no
technical adjustments just move them on and their
private may only be for one minute.
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Serve - Target Game: This is a good drill for developing accuracy on the serve.
All players are racing each other up to 7 points. Up to 4 players can serve at once,
serving no more than four balls before they must rotate out of their spot.
Pro designates only one area/target for each service box. I like to select area 3 in
the deuce court and area 6 in the add court – to practice serving to most peoples
backhands.
Players can serve into either box and when the hit the designated target area, they
call out how many points they have and then they get to select another player to
run back to the fence behind them and do 5 jumping jacks. It is important that
players call out how many points they have each time, because the object of the
game is to send the player that has the most points back to the fence so they won’t
get to 7 points before anyone else.
The second bounce of each serve must be past the baseline so that players do not
simply “tap” the serve over. Otherwise they do not get a point.