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CONTENTS — ih (or 3 abuenceIRES Im nol came... 30 od ae ae =e MASTERING] YOUR WBA « Fenunt Ei maecoeieN — a = WS PEERNIER ee s files Dowel a int fais er cc oe ® ac the quest co formese.. oe expenicrce = . gaan Conan = — ae Ee SN enencey Conaro = Neneh the Hough of Mw. 62 a area Scenario} The Beaks ecuaeee nm ies ae gee Sd Scenario 5 The Armouyof Torte os — RACCLE componics. Good Rate Comic eben of Behe COMPAS se i Fri Bane Compan ieee ete 7 anos Jay Chane’ ena” BA; Sma Rexcle company sconmmcs Mikgecsieeetees eee Secsat 1 = Resce en ob Manltiaws MéeO0 gt coomn nF i eee ie ia Vand Whiter ol Cor ae eons Soio 5 Chane Emoenet- tame Beam alle Ta on I sky emcees =e — BR semen 5H te tine Jason Lee on Hills ee = pees = © Se? ine ag yo Te Compe Lang ga. a pea The Grand le 79 Bees eet Beaver [arr companies Roster sheet 0 Scar 1 ~ Kill he Mowsenger. 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NORTH AMENICA AUSTRALIA, ne ee Comes Workshop Lad, (Causes Weskshap Moral, ine amet Wodkshop- 2 Py Lid” — mm Bi Lenton (621 Fast Molenes Hod, 2 Liverpool Sree — angi Memphis, Ingleburn, = C7 mS Tenens $4081 NWI ess millions of fans sSoreads of sciventure and peril at heroes stise i PREFACE Sp ge at ag sar eel las area Meal ae ith om the silver scrcen and withis i as orn Ae clest eeiece a eaica the Strategy Hamtle Game, you wil find rules which enable you to take you calle tions of Ca pages of he bonis, Tamapieat beat fon joumeys that chi these of le Esbled The Fellenmhip of the Ring, or the Company of Thera elcome ts Mahle cath Sta bebe adventuies Seok sou wil fn! the following sections: Se Watband ~ A comreerasive guide on few Betic Company and rwadyit for banks, = Once the battle ovet, you will have 10 sot as cesult Have your wartines improve, jane eighcscn dicl? eee Nelo AE tn: wranscar and ica sessiable to the members of your Hatihe Comysany “Companies of Middle-earth his haokeecmtains Pee Goes From The HobiP™ and The Lond Each has its own rules and benefits presented Scenarios 19 Scenarios to test your Bare Eapeee thcer of your friends. gy Battle Game: Rare Companies fan eqpnsinn forthe Straiepy Rattle Game with a difference ~ in Kuste Companies ya zenernte small tees the coures of many linked games, watch as its meaalers gain ex crisnoe, Fearn new sills and become batle- Adventures in Middle-earth ~ Special « ames from the numble-down caverns of Gobljn-towee wy te pleat words of Lathlicien. fay 15 mnie arnsnalIorations, sn some of Malle The Quest to Hornunt A Suategy Ntile Game Rest 35 we prosent a narrative campaign made up of five linked Scenarios. Gan your Battle Campanry ft its way arms Micidlecarth to claim treasures ost in Ue runt of tat? Aaa rea 5 now isto draw up a roster fox yous ‘Bustle Company, way your ments and peeps alory. Read on WHERE IS MY BATTLE COMPANY? | Over the past 17 years orso, Games Woiliop hay | venuuved far and wide it Midlle-eavth, exploring many dark comer Weve managed to cram 22 Bale Companies into this Souicebnok, cow Middle earths major fserions, we haven't coved a force you'be excited about... panic! Thene's a stem, Tune we'll vist it 8.3 home PDF donrnload or at a White Dwarf article in the aeat fusare. Watch this space! The firs, and probably most important, thing you need. to do is decide which Battle Company you want to use. There isa selection of 22 different Battle Companies in this book from all over Middle-earth; each has a section of background introducing them, their own progression charts, ‘unique Warriors and each possesses their own strengths and ‘weaknesses, There will even be afew extra Battle Companies that crop up in future issues of White Dwar After you have decided on your Battle Company, you will want to gather all ofthe models that you need together and write their details onto your oster sheet (see page 80). Naming each member of your Battle Company individually is a good idea as not only does it make it easy to record what each model has achieved, but it also adds character to your Warriors as you follow their journey through their battles, celebrating their accomplishments and mourning their losses. Some people also paint the names of theit Warriors on the reverse or underside oftheir base so they can easly distinguish them at a glance ‘Once you have. «ted your force, and gathered your models, itis time to choose the leaders of your Battle Company. You may select three Warriors within your Battle Company to be promoted to Hero status. One of these will be the Lieutenant, the leader of your company, and two will become Sergeants under the Lieutenant's command, Your Lieutenant, and both ants start with a point each of Might, Will and Fate From this point forward, they are all treated as Heroes forall intents and purposes Throughout yous games and adventures, your Battle Company will have a chance to recruit more members Company may not normally exceed a total of 15 models (there are a couple: of rare exceptions though), and only 339% of your total members can have bows unless otherwise stated. Ifyour Battle Company cannot include any more bows, and a Reinforcement roll would provide a Warrior armed with a bows, choose a lower result on the chart that suits your needs and swell in size. However, your Bat If you prefer, and everyone in your campaign agrees, then ‘every player can instead create their own Battle Company from their chosen faction up to a value of 50 points The next thing you need to do is find an opponent. Once you and your opponent have both gathered your forces, you ‘will need to decide on which Scenario you are going to pla (On pages 43-49, you will find a selection of 12 different Scenarios specially designed for Battle Companies that you can choose ftom. Alternatively, you can roll on the charts 6m page 42 to determine which Scenario to play During the game you will need to keep track of how many Wounds each Hero and Wartior inflicts upon an enemy, an which models have been removed from play as casualties during the game. This is essential for working out whether the members of your Battle Company have sustained any injuries, o if they have gained enough Experience points 1 be promoted through the ranks or maybe even have become! a Hero in their own right! — INJURIES SBattle has reached its natural conclusion, itis time ‘chat injures, ifany, your Battle Company has TAs isa very important part of maintaining your and should be the first thing you do after S% Gnished; ideally while the kettle is boiling in ‘and Wartior removed from the game as a {cluding models that fled the battlefield - they ‘make a Full Recovery, though they will net heal Wounds) must roll to see ifthey make a Full, ‘suffer an injury, or perish upon the field of battle. sell on the Warrior Injury chart and Heroes roll on. JESiany chan. both of which can be found on page 8, shat Warriors are far more likely to die than {sto reflec the heroic nature of Middle-earth the game, somewhat preventing too much These rolls should be done with your opponent

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