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RULES REFERENCE SHEET • Unit Destroyed

BATTLE COUNTER TAKEN

Any unit is destroyed, or routs, or a


• Senior Officer Destroyed
Extra counter if a destroyed unit was a
TURN gun/vehicle is abandoned. Senior Officer.
MOVEMENT SUMMARY TABLE • Rally • Out Scouted
1. Roll Orders Dice
Squad 1D6+officers Unit Off-Road On-Road Remove 1D6 pinning markers for each If enemy has more scout units.
Platoon 2D6+officers Infantry 5 " 5" counter taken. • Enemy Captures an Objective
Company 3D6+officers Vehicle see vehicle data • Under Air Attack If enemy claim an objective.
Battalion 4D6+officers First time a unit is attacked by an
Cavalry* 8 " 10" • Tactical Co-Ordination
aircraft. A senior officer attempts to use the
2. Issue First Order Bicycle 3 " 12"
• Under Flamethrower Attack special order.
Horse towed gun 4 " 6"
First time a unit is attacked by a
3. Issue Second Order Manhandled very light gun 3 " 4" flamethrower.
Manhandled light gun 2 " 3"
4. Issue Third Order...etc
Continue this process until all Manhandled medium gun 1 " 2"
orders are issued. Manhandled heavy gun - - UNIT MORALE TABLE – D6
Aircraft anywhere D6 Roll Infantry Gun Vehicle Aircraft
5. Rally 1 Pinned/Rout-Surrender Abandoned Abandoned1 Return to Base
Remove pinning markers from * Once per game cavalry may charge up to 12"
2 Pinned/Rout-Surrender Abandoned Pinned OK
pinned units.
3 Pinned2 Pinned2 OK OK
4 OK OK OK OK
UNIT EXPERIENCE TEST COVER SAVE TABLE 5 OK OK OK OK
‘BEYOND THE CALL OF DUTY’, Infantry /   Vehicle 6 OK3 OK3 OK3 OK3
TACTICAL CO-ORDINATION Deployed Gun Notes
& INFANTRY CLOSE ASSAULTS Open 6+ none 1
Only abandoned if the vehicle is already pinned, immobilised, a soft-skinned vehicle,
Inexperienced unit: 4+ Soft 5+ 6+
or the vehicle has enemy infantry within 10" and no friendly infantry within 10" (i.e.
Regular unit: 3+ Hard 4+ 4+
Veteran unit: 2+ Reinforced 3+ - in close support). Otherwise treat as Pinned.
Elite unit: 2+ Hardened 2+ - 2
Veteran and Elite Infantry units treat this Pinned result as an OK result.
3
As well as passing the morale test, the unit is inspired to get into the action. The unit
AREA FIRE EFFECT TABLE - D6 may immediately attempt a ‘Beyond the Call of Duty’ test.
RoF Range Infantry Deployed Soft-skinned Open-topped Enclosed Aircraft
gun vehicle vehicle vehicle ARTILLERY FIRE SEQUENCE
9+ Short - 0-10" 2+ 2+ 2+ 4+ 5+ -
Spotter Sequence Fire For Effect
Medium - 10-20" 3+ 3+ 2+ 5+ - - 1. Request Artillery Fire 1. Determine the number
Long - 20-30"+ 4+ 4+ 2+ 6+ - 6+ 2. Priority Check of shots
3. Communication Check 2. Roll for Barrage Accuracy
5-8 Short - 0-10" 3+ 3+ 2+ 5+ 6+ -
4. Position spotter round. 3. Allocate Direct Hits
Medium - 10-20" 4+ 4+ 2+ 6+ - - 5. Roll for Deviation 4. Allocate Pinning Hits
Long - 20-30"+ 5+ 5+ 3+ - - 6+ 6. Fire for Effect 5. Resolve Direct Hits
1-4 Short - 0-10" 4+ 4+ 2+ 6+ - - 6. Resolve Pinning
Spotter Round Accuracy 7. Rounds Complete
Medium - 10-20" 5+ 5+ 3+ - - -
Long - 20-30"+ 6+ 6+ 4+ - - - 1 Wild
Misses by 4D6" in a Artillery Barrage Accuracy
random direction 1 Miss
Armour Piercing shell 1 - 6+ 3+ 6+ 6+ - 2-5 Miss No Effect
HE from very light gun 1 5+ 5+ 2+ 5+ 6+ 5+
Misses by 2D6" in a 2-5 Pinning
HE from light gun 1 4+ 4+ 2+ 4+ 6+ - Pinning Test
random direction
HE from medium gun 1 3+ 3+ 2+ 3+ 5+ - 6 Direct Hit
6 Accurate
HE from heavy gun 1 2+ 2+ 2+ 2+ 4+ - Roll for damage
Misses by 1D6" in a
1
Range has no effect on Area Fire from High Explosive or Armour Piercing shells. random direction

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