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Sequential Rationality
by John Geanakoplos
Ran Mu 10847042
Qianya Wang 10847052
Content
1. Introduction
2. Normal Form
3. Extensive Form
4. Conclusion
5. Further Discussion
Content
Definitions
1. Introduction Bravery Game
Confidence Game
2. Normal Form Theorem 1
Definitions
3. Extensive Form Theorem 2
Backward induction
4. Conclusion Trembling hand
Sympathy
5. Further Discussion
Introduction
Psychological game
Player’s payoffs depend on not only what
everybody
b d ddoes bbutt also
l what
h t everybody
b d
thinks.
“Expectation”
p
Expectations VS. Payoffs
(11,5)
Player
y U
Play 2 expects player 1 2
choose “u”. u D (0,1)
Player
1 d
(10,10)
(11,0)
Player U
Pl
Play 2 expects player 1 2
choose “d”. u D (0 2)
(0,2)
Player
1 d
(10,10)
Content
Definitions
1. Introduction Bravery Game
Confidence Game
2. Normal Form Theorem 1
3. Extensive Form
4. Conclusion
5. Further Discussion
Useful definitions
2 − q~,2(1 + q )
bold
Player1 is bold
p
player 1 p
1
player 2 q= E(p) 1-p
player 1 q~ = E(q) timid
3 1 − q~)
( ,1 - q
In equilibrium p=q= q~
2 − q~,2(1 + q )
3 equilibrium:
ilib i bold
p
payoffs
p y 1
~
p=q= q =1 (1,4) 1-p
~
p=q= q =0 (3,1) timid
3 1 − q~)
( ,1 - q
p=q= q~ 1 3 ,7
=2 (2 4 )
A Confidence Game
Player 1 invite a woman for a date.
Player
y 1 can’t tell whether she is p
player
y 2,, who likes him,,
or player 3, who doesn’t.
The first move is by nature player 0.
accept 1 + q + s,3(q~ + ~
s ),0
p
Player 2
1-p
1/2
reject 4 q + s ),1,0
-(
Player 0
accept 1 + q + s,0,0
r
1/2
Player 3 1r
1-r
reject 4 q + s ),0,1
-(
A Confidence Game
Player 1’s payoff depends on not only on whether he is
accepted
p or rejected
j but also on his expectations.
p
She is player 2 She is player 3
player 1 P R
player 2 q= E(p) s=E(r)
or 3
player
p y 1 q~= E(q)
(q) ~s=E(s)
( )
1. Introduction
2. Normal Form
Definitions
3. Extensive Form Theorem 2
Backward induction
4. Conclusion Trembling hand
Sympathy
5. Further Discussion
Useful definitions of
Extensive Model
1.
1 Game form F=(N,V,<,
F=(N V < m,
m ρ,ρ Π,
Π A)
N:Set of players={1,…,n}
V Fi it sett off vertices
V:Finite ti
<:Partial order
m:Move function in nonterminal nodes
ρ :Probability distribution specifying the
moves of nature
Π:Information partition of nonterminal nodes
A:Set of actions in nonterminal nodes
Useful definitions of
Extensive Model
Let be an extensive
psychological game. Assume is
continuous for each i∈N.
i∈N Then has a
subgame perfect psychological
equilibrium. Indeed has a sequential
psychological equilibrium.
Backward Induction example
Standard game version Extensive version
99, 0 , 10
1-q What if we add
2 psychological
1-p component to
q
101, 1 , 0 the payoffs of
1 player 2 and 3?
1-rr
1 98, 0 , 0
p
3
r
100, 10 , 1
Backward Induction example
Standard game version Extensive version
1-q 99, , 10
:player3’s
2 expectation of the
1-p probability that 2
q 101, 1 , 0 plays down.
1 : player2
player2’s
s
1-r 98, 0 ,
p expectation of the
probability that 3
3 plays
l d
down.
r 100, 10 , 1
Easy to find:
1). Backward induction no longer works
1). No equilibrium in pure strategy but a unique sub game perfect psy equilibrium
in mixed strategy: 2 and 3 randomize to make the other indifferent , =q=4/5
=q=4/5,
=r=1/5,and P1choose p=0
Example—Trembling hand perfect
is P1’s expectation of P2’s expectation of the probability that 1choose up.
In equilibrium, =p
q ,1 0,1
β1
2 2
p α1
1-q β2
2, 0 2,0
1 1
1-p α2
0, 0 0, 0
(α2 ; β1) is not trembling hand perfect in the induced game, the only such
profile is (α1 ; β2)
1. Introduction
2. Normal Form
3. Extensive Form
4. Conclusion
5. Further Discussion
Conclusion
1. Emotional reactions often depend on
expectations Psychological games provide a
expectations.
frame work for this.
2 This paper formulate analogs of Nash
2.
equilibrium and several of its refinements in
psychological
p y g games.
g
3. Backward induction no loner affords a proof of
the existence of subgame equilibria.
4. Trembling hang perfect equilibrium need not
exist in psychological games.
5. Prove the existence of subgame perfect and
sequential psychological equilibria.
Further Discussion