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KAHOOT

4/13/2018
HUMEYRA ALTUNKOPRU

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What is Web 2.0? What are some examples?
● Web 2.0 is introduced by O’Reilly Media in 2004.

● It is a website that contains dynamic content and allows people

collaborate and share information online.

● Examples of Web 2.0 features include social networking sites and social

media sites (e.g., Facebook), blogs, wikis, folksonomies, video sharing sites

(e.g., YouTube), hosted services, Web applications (“apps”) etc.

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What is Kahoot?
● Kahoot is a free game-based learning for teachers, students and all learners.
● Teachers can create a fun learning game in munitue which is called
‘kahoots’.
● Teachers can design their ‘kahoots’ by adding videos, images or diagrams.
● The number of the questions or format of the ‘kahoots’ is up to teachers.
● Students can play, learn and have fun and celebrate together with Kahoot.
● After a game students can create and share their own kahoots to deepen
understanding, mastery purpose, as well as engage in peer-led discussions.
● Students play kahoots on their phones for revision and reinforcement,
training their classroom superpowers anytime.
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● https://kahoot.com/welcomeback/

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Creating an account to use the Kahoot:
● Go to
https://kahoot.com/welcomebac
k

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Creating an account to use the Kahoot:
● If creating an account, this screen will come up. First enter your role. Then
create a username, provide your email, and create a password. If signing in,
enter your email and password. Click “lost your password” for help.

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Creating an account to use the Kahoot:
● When you log in, your screen will look somewhat like this. You can look at
your quizzes if you have already created some, or you can create new
quizzes.

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How to play with Kahoot?
● Kahoots are best played in a group setting, like a classroom or a conference
room – or even with family in the living room.
● Games are displayed on a shared screen – for example a smart TV, a laptop
or an interactive whiteboard. You can also use screen sharing tools like
Appear.In, Skype or Google Hangouts to include players from other classes
or other parts of the world.
● Players join in using their own device – whether that is a smartphone, iPad,
Kano, laptop, or desktop doesn’t matter, as long as they have a browser and
good internet connection.
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Features and capabilities of Kahoot:
● Kahoot is very easy to use to create quizzes and surveys.
● The website takes you step by step through the creation process. Both
quizzes and surveys are created in the same way.
● You first start by creating a title for your quiz or survey. Then, you are
brought to a new screen where you start creating your quiz/survey by typing
your first question.
● Next, you type in at least two answers (no more than four answers) to your
question and mark which answers are incorrect or correct by a click of a
button.
● You also have the ability to add images to your question by either dragging
the file into the workspace or chose the file from your device.
● If you do not add an image, Kahoot will add one for you to make the Kahoot
more engaging for the students.
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Features and capabilities of Kahoot:

● Kahoot has recently added a video feature to its website, meaning that you
can add a YouTube video to the question.
● Kahoot also gives you the choice to duplicate questions if the teacher wants
to create a similar question. From experimenting with the website, you can
add many questions to your quiz/survey.

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Video tutorial of Kahoot:

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Educational uses of the Kahoot:
Put this tool into practice:

● Warm up the class with a game: I would use as a starter to the unit by
creating less than 5 questions on topics that we have covered or material
learned from a previous class.
● Assess students knowledge before the start a unit: I would use Kahoot to
assess their knowledge before the start to a unit.
● Conclude a class with a game: Concluding a class with a game provides
teachers a formative assessment.
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Examples of possible practices:
This tool can be used for:

1. Review for assessment: Rather than giving out a packet of information,


playing Kahoot would be more fun and engaging.
2. Check for understanding: It is easy to check students understanding of the
concept that have covered at the class with Kahoot. It is simple a fun
formative assessment.
3. Have students create their own Kahoot: Students could take the material
from a particular unit and create their own Kahoots.
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Advantages of using Kahoot:
● Student engagement with this game is high.
● The students enjoy playing this game because it is fast paced, visual, and
energetic.
● It is a way to see student understanding of material.
● Kahoot gives teachers the ability to track student performance of the game
to make adjustment in teaching or reteaching in some instances.
● Using Kahoot is that teachers can easily use either Kahoots that have been
made by others for public use or create their own Kahoots.

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Disadvantages of Kahoot:
● It cannot put the questions in order.
● Students have to have an internet connection and a smartphone/tablet.
● The picture comes a bit after the question

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Resources:
● https://kahoot.com/welcomeback/
● http://learningtechfortheclassroom.weebly.com/kahoot-review.html
● https://files.getkahoot.com/academy/Kahoot_Academy_Getting_Started_Gu
ide_2nd_Ed_-_June_2016.pdf
● https://www.dpisd.org/cms/lib4/TX01001079/Centricity/Domain/1657/kahoot
_help.pdf
● https://www.weareteachers.com/best-of-teacher-helpline-12-ways-to-use-
kahoot-in-yo
● http://usingdigitaltoolsinclassld.blogspot.com/2016/10/advantages-and-disa
dvantages-of-kahoot.html
● ur-classroom/
● https://www.keslerscience.com/4-ways-to-use-kahoot-in-the-classroom/
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