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⚒ Miner League Clan Wars ⚒

Rules & Regulations

Season 6
MLCW Rules & Regulations - Season 6

Revision History

Rev Date Part Rule Description


6 S5->S6 Pref. - Added Revision History

6 S5->S6 All - Deleted appendices and added links to important docs and resources throughout.

6 S5->S6 1 1.1d Revised BML BD to 0/4/11.

6 S5->S6 1 2.x,3.x Updated key dates for S6, Removed mid-season "bye" week.

Updated league structure and commensurate playoff brackets according to clan


6 S5->S6 1 1.x,3.x assignments. Update 33 team playoff bracket to standard 16 seeded layout; single
elimination and no first round "byes"; 5 best teams per division, 1 wild card per league.

6 S5->S6 2 1.2b,1.2d Updated guilt-by-association rules under fair play.

6 S5->S6 2 1.3,1.4 Added language to expand authority/rights of the FPIT during investigations.

Updated "duals" rule to prohibit duals within the same division only and clarified
6 S5->S6 2 2.2
procedure for possible conflict during playoffs.

6 S5->S6 3 1.1,1.2 Updated 60% residency rule for GWL clans to include the use of a "partner clan".

6 S5->S6 3 2.4 Modified language regarding Master Roster eligibility for clarity.

6 S5->S6 4 3.2 Added mandatory use of approved MLCW matching template.

Updated match weighting restrictions to include the use of "Tiers" for TH10 (along with
6 S5->S6 4 5.2->5.4 mandated use of approved MLCW tier calculator) and removal of such restrictions for
TH9..

6 S5->S6 4 5.5 Updated match weighting restrictions to disallow use of ".5s".

6 S5->S6 5 All Restructured Part 5 into violations, penalties, process and resultant strikes.

6 S5->S6 5 1.x Updated list of possible roster violations and resultant penalties.

Updated list of "strikeable" offenses including added language to expand authority for
6 S5->S6 5 3.1
Admins.

Updated language to expand methods for communicating match results. Deleted the term
6 S5->S6 6 -
"perfect" as it related to ties.

6 S5->S6 7 2.2 Revised rule to avoid "bye" weeks for any clans scheduled to match with a clan that
might have dropped out starting week 4 by matching with available CCL teams.

6.1 05/05/18 2 2.1 Clarified language regarding use of "subs" to match "duals" Rule 2.2 in the same section

2.3 Removed language allowing the use of ".5s" to align with current matching rules (Part 4,
6.1 05/05/18 4
(Deleted) Rule 5.5)

6.1 05/05/18 4 4.4 Clarified language regarding use of "subs" to match "duals" Rule 2.2 under Part 2.

6.1 05/05/18 5 1.1 Revised mismatch rule to alleviate impact to non-offending clan.

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MLCW Rules & Regulations - Season 6

Table of Contents
Revision History 2

Table of Contents 3

Introduction 4

Part 1: Structure, Schedule & Statistics 5


Section 1: Leagues and Minimum BDs ​5
Section 2: Regular Season Schedule & Standings ​5
Section 3: Postseason Schedule & Format ​6
Section 4: Statistics Tracking via WarMatch ​7

Part 2: Fair Play 8


Section 1: Fair Play ​8
Section 2: Clan Visitation & Dual Accounts ​9
Section 3: Burned Bases ​10

Part 3: Master Roster & Roster Changes 10


Section 1: Master Roster Submission ​10
Section 2: Master Roster Changes ​11

Part 4: Match Arrangement 11


Section 1: Match Scheduling ​11
Section 2: Match Breakdowns ​11
Section 3: Match Roster Submission ​12
Section 4: Match Substitutions ​12
Section 5: Match Weighting Restrictions ​13
Section 6: Use of Special Traps, Troops, & Spells ​13
Section 7: Mediation ​13

Part 5: Roster Violations & Resultant Penalties 14


Section 1: Roster Violations & Leaving the Clan ​14
Section 2: Proof of Wrongdoing ​15
Section 3: Strike Penalty System ​15

Part 6: Match Results 16

Part 7: Forfeiture, Removals & Withdrawals 16


Section 1: Match Forfeiture ​16
Section 2: Clan Removals & Withdrawals ​16

Part 8: Communications 17
Section 1: Defamatory & Inflammatory Comments ​17
Section 2: Moderation ​17
Section 3: Promotional Materials ​17

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MLCW Rules & Regulations - Season 6

Introduction

Miner League Clan Wars (or MLCW) is an organized, friendly war competition hosting clans from 
all over the globe of varying sizes, skill levels and time zones. Clans accepted into the MLCW will 
be assigned a schedule of opponents separated by leagues and will compete in one match per 
week during the regular season. At the end of the regular season, the highest ranked clans will 
participate in a playoff to determine a season champion.  

In order to help maintain order, ensure fair play, and promote good sportsmanship, the MLCW 
administrators have developed these rules and regulations to apply to all MLCW Season 6 
participants. ​It is the responsibility of each clan's selected representatives to inform their 
respective clans of these rules and regulations. Admins reserve the right to interpret all posted 
rules as required to settle disputes and will ultimately make decisions based on the spirit of 
stated rules when the issue-at-hand is not explicitly addressed herein, and to enforce them 
accordingly. 

As per usual, our rule structure remains intact with a few notable changes to enhance our 
participants’ quality of play. Important elements such as fair play, player eligibility, and matching 
restrictions remain widely unchanged while some exciting new changes - most notably the 
incorporation of tiered weighting for TH10s and the addition of a “partner” clan for participating 
GWL clans - are in direct response to participant feedback. Our aim is always to improve the 
overall MLCW experience while striving to maintain a level playing field for all clans.   

For our returning clans, we will be including a Revision History preface to this document in order 
to help players and clan reps alike get a firm grasp on rule revision minutiae as we transition to a 
new season. For new and returning clans alike, ​we have included links throughout this document 
for quick access​ ​to important resources and which can also be found in the ​#useful_links​ channel 
of our official MLCW Discord server.   
 
As always, all Season 6 participants are encouraged to reach out to their friendly league Admins 
with any questions they might have concerning these listed rules and regulations or anything else 
pertaining to MLCW. A complete list of Admins can be found here: ​MLCW Season 6 Admin 
Team​. ​For those clans which are not yet part of our family and​ ​would like more information on 
how to become a participating clan in the MLCW, start off in our newly branded Clan Castle 
League (CCL) and much more, please visit our website at ​ ​www.mlcw.org​.   
 
We wish the best of luck to all Season 6 participants,new and old, and we look forward to another 
exciting and successful season! 
 
-Your Friendly MLCW Admin Team 
 
 
 

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MLCW Rules & Regulations - Season 6

Part 1: Structure, Schedule & Statistics

Section 1: Leagues and Minimum BDs


1. The MLCW is comprised of 4 independent leagues of varying breakdowns (BDs) to 
accommodate a variety of clan sizes and strengths (where listed ​BD format represents 
town hall levels 11/10/9 respectively): 
a. Grand Warden League (GWL) 
i. 2 divisions of 11 clans each 
ii. 4/10/16 BD 
b. Archer Queen League (AQL) 
i. 3 divisions of 11 clans each 
ii. 33 clans 
iii. 3/8/14 BD 
c. Barbarian King League (BKL) 
i. 3 divisions of 11 clans each 
ii. 33 clans 
iii. 2/6/12 BD 
d. Battle Machine League (BML) 
i. 11 clans 
ii. 0/4/11 BD 
2. A complete list of Season 6 participating clans can be found at the following link: ​MLCW 
Season 6 Participating Clans​. 

Section 2: Regular Season Schedule & Standings


1. Clans accepted into each league will be assigned a schedule of opponents in their 
respective league (and, where applicable, division), one match per week. 
2. Regular Season: April 11, 2018 - June 26, 2018 
a. (11) weeks of regular season play 
b. (1) “bye” week taking place after the regular season (June 27, 2018 - July 3, 2018) 
3. Regular season standings will be determined based on win percentage, followed by star 
differential and finally destruction percentage.   
4. At the end of regular season play, the highest ranked clans in the standings from each 
league will advance to the postseason: 
a. In the event of a regular season 2-way tie, if one clan holds the advantage in both 
head-to-head ​and​ star differential, that clan will advance to the postseason. 
Otherwise a tiebreaker match will be scheduled by MLCW Administrators. 
b. In the event of a regular season 3-way (or more) tie, the deciding metrics will be 
star differential, then destruction percentage. 
5. The regular season schedule and standings for Season 6 can be found at the following 
link: ​MLCW Season 6 Schedule​. 

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MLCW Rules & Regulations - Season 6

Section 3: Postseason Schedule & Format


1. Clans that advance to the postseason will participate in a single elimination-style playoff 
to determine a season champion for each league. 
2. Postseason: July 4, 2018 - July 25, 2018 
a. (3) weeks of postseason play for BML 
b. (4) weeks of postseason play for BKL, AQL & GWL 
3. Playoff format per league will be as follows: 
a. Battle Machine League (BML) 
i. Top 2 clans will receive a first round “bye”. 
ii. Next 4 clans will meet in the first round. 
iii. Typical BML playoff bracket format:: 

b. Barbarian King League (BKL) & Archer Queen League (AQL) 


i. Top 5 clans per division plus one league wild card clan will meet in the first 
round (total of 16 clans). 
ii. Typical BKL playoff bracket format (D1 = Div. 1 Clan, D2=Div. 2 Clan, 
D3=Div. 3 Clan): 

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MLCW Rules & Regulations - Season 6

c. Grand Warden League (GWL) 


i. Top 2 clans in each division will receive a first round “bye” (total of 4 clans). 
ii. Next 4 clans per division (total of 8 clans) will meet in the first round. 
iii. Typical AQL playoff bracket format (D1 = Div. 1 Clan, D2=Div. 2 Clan): 

4. Following the conclusion of Season 6, MLCW will host an All-Star War featuring the best 
statistically ranked players from the preceding regular season. 

Section 4: Statistics Tracking via WarMatch 


1. Throughout the regular and postseason, MLCW has its league statistics, schedule, and 
standings tracked via warmatch.us. In order to ensure proper tracking of player and clan 
statistics, Season 6 participants must keep an open war log at all times during the course 
of the regular season and playoffs until which time their clan is eliminated from 
competition. 

Part 2: Fair Play

Section 1: Fair Play


1. MLCW is a fair play competition. Modding (direct use of third-party software), use of 
burner accounts, cracking, spying, ringing, use of private servers, or cheating of any kind 
are all considered to be in contrast with the spirit of fair play and are strictly disallowed in 
the MLCW.   
2. Any evidence beyond a reasonable doubt of such acts of non-fair play, past or present, 
will be penalized as follows: 
a. Acts of non-fair play during a match by a single member and without knowledge of 
their clan’s leadership will result in a permanent ban of said player (and all known 
associated accounts) as well as forfeiture of the match. 

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MLCW Rules & Regulations - Season 6

b. Acts of non-fair play during a match by a single or multiple members ​and​ collusion 
among clan leaders will result in a permanent ban of said player(s)/leader(s) (and 
all known associated accounts), forfeiture of the match, and removal of the clan 
from the MLCW according to removal process as detailed under Part 6, Section 2. 
Any remaining clan members with no prior knowledge or involvement in said 
modding may be allowed to join other MLCW clans following fulfillment of their 
respective sentence according to part d below. 
c. A banlist of clans known to have previously been involved in any such modding 
activity will be maintained and made public by the MLCW for the purpose of full 
disclosure and visibility, and which can be found at the following link: ​MLCW 
Season 6 Banlist​. 
d. Any player with a record of having visited any clan on the MLCW banlist for a 
duration in excess of 7 days aggregate at any point in the last 6 months, or for any 
length of time in the past 30 days, will be rendered ineligible to participate in the 
MLCW in any fashion and shall have any and all participating accounts removed 
from any MLCW clan(s) from the date of the violation-in-question until which time 
their respective sentence is served. Further, any such player who is also on a 
participating clan's Master Roster will immediately be removed and can only be 
reinstated as a master roster member once they have served their sentence and 
are resubmitted as an official master roster change per Part 3, Section 2. Further: 
i. Proof of transaction and/or “keychaining” will not exempt a player from this 
rule.   
ii. If a player or players staged attack(s) while in violation of this rule, those 
attacks, along with any and all stars or percentage gained as a result in all 
such wars, will become null and void. 
iii. If it is determined that the clan in which the player resided were aware of 
the violation and did not take reasonable steps to remove said player(s), 
that clan will forfeit the match(es)-in-question and will also be assigned a 
strike penalty (see Part 5, Section 3) as a first offense, and will be removed 
from the league as a second offense. 
3. Admins reserve the right to gain entry (or send a representative of our choice) into any 
MLCW clan during or immediately following the conclusion of a league match for any 
purpose and/or access to Direct Message (DM) chats, Discord (or similar communication 
app) servers. Refusing Admins such admission or access will be equivalent to an 
admission of guilt and will be dealt with accordingly. 
4. Participating clans are expected to fully cooperate with any ongoing investigations when 
warranted. Failure to do so, or any attempt whatsoever to interfere with or impede an 
ongoing investigation including, but not limited to, disclosure of sensitive information in a 
public forum and/or inflammatory comments directed toward Admins is grounds for 
immediate removal of the clan-in-question from league play. 
5. Admins reserve the right to penalize behavior or actions by a clan or its members if said 
activity is determined to be in contrast with the concept and/or the spirit of fair play even 
if no specific rules directly apply. 

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MLCW Rules & Regulations - Season 6

6. It is the responsibility of all clan reps to be vigilant in ensuring all master roster members 
and player “subs” fit the requirements of fair play eligibility for any given match. 

Section 2: Clan Visitation & Dual Accounts


1. Player visitation between clans that are competing in the same division is typically 
unacceptable (this includes use of “subs” per Part 4, Section 4) . Should any player have a 
compelling reason for such a visitation, that player must first contact the clan's rep(s) and 
receive specific permission prior to sending an in-game request.  
2. No single player should, under any circumstance, ever have two accounts in two different 
clans that are competing in the same division. Likewise, no single player should war the 
same opponent two weeks in a row as a “sub”.   
a. In the event that two clans meet in the playoffs and a single player has a dual 
account in each, the following precautionary steps need to be taken to ensure a 
fair play environment is maintained: 
i. That player must choose which clan’s match roster they will be on (if any) 
and then remove their account from the clan in which they will not be 
participating.   
ii. The dual accounts must be declared by both clan reps to Admins prior to 
war matching. Failure to declare duals to Admins prior to matching will be 
construed as an attempt to spy and subject to commensurate penalties. 
iii. The clan in which the player-in-question will not be participating will be 
held responsible for taking precautionary measures to prevent 
dissemination of sensitive intel between clans. Admins will neither monitor 
nor accept responsibility of shared intel via Discord servers or other similar 
modes of communication. 
3. MLCW will make every effort to enforce these rules, but due to the high incidence of 
players with multiple accounts (spanning a multitude of clans), individual clans will be 
responsible for policing their rosters and should be advised on proper protocol for 
accepting players into their respective clans.  
4. All participating clans are encouraged to utilize clashofstats.com or similar stat-tracking 
resources in order to help determine whether or not an applicant could be a spy and/or to 
exercise sound judgement prior to granting entry. 

Section 3: Burned Bases


1. If a base is used once in any war match, be it competitive league play or a random war, it 
shall be considered “burned” and recycled at the individual player’s/clan’s risk. 
 

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MLCW Rules & Regulations - Season 6

Part 3: Master Roster & Roster Changes

Section 1: Master Roster Submission


1. Each pa​rticipating clan will be asked to submit a master roster of no more than (50) 
members, all of which must be “regular member​s” of that clan.  
a. GWL only: due to inherently heavier BDs, GWL clans will be allowed an additional 
(10) designated members originating from an approved “partner clan” defined 
during the master roster submission and applicable for the duration of the season. 
These additional (10) members will also be seen as “regular members”.  
2. For the purpose of MLCW league play, the term "regular member" is defined as anyone 
who spends 60% or more of their clash time in their respective clan which is measured 
from the time the player-in-question was officially submitted to MLCW (via master roster 
lock or change submission) to the time of each war match.  
a. GWL only: for partner clan members (see Part 3, Section 1, 1a above), the 60% 
residency requirement will be based on aggregate time spent between the 
primary and designated partner clan. 
3. Once accepted, the admin team will maintain a live master roster for each clan. 
4. If it is discovered that a clan has included a player or players that do not fall under the 
definition of “regular member” on their master roster, those players will be immediately 
removed from the master roster and the clan in violation will potentially face a penalty up 
to and including forfeiture of matches where the player or players were used. In addition, 
said player(s) can only be reinstated as a master roster member via an official master 
roster change (See Section 2 below). 
5. For the purposes of transparency and verification, all participating clan members must 
maintain a public profile on clashofstats.com - if the admin team cannot verify a player’s 
history, that player won’t be eligible for master roster consideration. 
6. A complete list of all S6 participating clans’ master rosters can be found at the following 
link:​ ​MLCW Season 6 Compiled Master Rosters​. 

Section 2: Master Roster Changes


1. Master roster changes are allowed but will be limited to (5) roster changes over the 
course of the regular season with up to (3) player additions per change with a maximum 
of (1) roster change per week. Any roster changes not used by the end of the regular 
season are lost. 
2. Any amount of roster deletions may occur per roster change but should always be 
submitted with at least one roster addition. 
3. Clans will be limited to a total of (1) player addition per week during postseason. 
4. Player(s) will not be eligible to be added to a clan’s master roster until said player(s) have 
resided in the respective clan for a minimum of (7) consecutive days (or (7) consecutive 
days between the primary and partner clan for GWL). This includes any player(s) 

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MLCW Rules & Regulations - Season 6

previously removed from the master roster-in-question due to failure to maintain required 
residency. Player(s) must then maintain residency as a regular member to remain on the 
master roster (See Part 3, Section 1, Rule 2 for residency requirement). 
5. All master roster changes ​must​ be submitted by using the provided Master Roster 
Change Form before said changes are made official. A link to the Master Roster Change 
Form can be found pinned in the ​#clan_reps_s6​ channel on the MLCW Discord server. 
6. Master roster change submissions must be made at least 48 hours in advance of the 
proposed change. If, after 48 hours, a submitted roster changes have not yet been 
incorporated into the master roster spreadsheet, a select clan representative may DM a 
roster management Admin for the sole purpose of status inquiry. 

Part 4: Match Arrangement


Each participating clan will designate exactly (2) representatives for the purpose of match 
arrangement and negotiation. Although MLCW officially recognizes a maximum of (2) official 
representatives per clan, more than two clan representatives may be used for actual negotiation.

Section 1: Match Scheduling 


1. Clan reps are responsible for determining war day/time and prep/battle length for each 
friendly war.  
2. All wars must occur between Wednesday and Monday for each week of play with a hard 
deadline of Tuesday at 1200 hours (UTC). If it becomes clear during the matching process 
that this deadline can not be held, an Admin must be informed and has to approve the 
alternative deadline. 

Section 2: Match Breakdowns


1. All participating clans will follow the minimum prescribed breakdowns (BDs) per league as 
detailed under Part 1, Section 1.   
2. BDs may be adjusted so long as both sides agree to the changes; otherwise the default 
BD will be enforced.   

Section 3: Match Roster Submission 


1. A match roster must be submitted to the scheduled opponent no less than 48 hours and 
finalized no less than 24 hours before match time. This will allow time for lineup 
negotiation and, if necessary, moderator mediation.  
2. All match rosters must be populated and submitted via the ​MLCW ReD Cl0uD Matching 
Tool​ and should list all participants along with their respective weights/tiers and player 
tags (users will need to make a copy of this spreadsheet before populating with player 
data). Please note: ReD Cl0uD matching tool is being implemented by MLCW with the 

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MLCW Rules & Regulations - Season 6

approval of ReD Cl0uD. Any updates which might occur to the original ReD Cl0uD doc 
may not be reflected in the MLCW-linked document as the season progresses. 
3. It is understood that last-minute roster revisions happen but any such changes should 
meet one of the following requirements in order to be considered eligible: 
a. Equal swap (both weights and heroes of proposed player are the same as player 
being replaced) 
b. Lighter player (both weights and heroes of proposed player are less than the 
player being replaced) 
c. Approved by an Admin as part of a roster balancing effort 
4. In order to help streamline the matching process, all​ ​available​ ​master roster players 
should be listed on each submitted match roster with auxiliary/backup players listed in 
addition to proposed match lineup.   

Section 4: Match Substitutions


1. A substitute player or “sub” is defined as any player who is not part of a participating 
clan’s master roster. This includes members of family clans as well as alternate accounts 
that are not regular members of the clan-in-question. 
2. In general, subs are allowed but must be disclosed to the opponent during the matching 
process along with their player tag and clan of origin. Subs will be limited on a per match, 
per league basis as follows: 
a. Grand Warden League (GWL) - ​1/2/3
b. Archer Queen League (AQL) - ​1/1/3 or 0/2/3
c. Barbarian King League (BKL) - ​0/1/3
d. Battle Machine League (BML) - ​0/1/2
3. Please note, “subs” should only be used when absolutely necessary (i.e. for the purposes 
of matching or when no other suitable player is available) or when deemed appropriate by 
an Admin during the course of mediation (See Part 4, Section 7 for additional information). 
Subs should NOT be used for the sole purpose of gaining an advantage over an 
opponent. 
4. Substitutions between clans competing in the same division are not allowed (See Part 2, 
Section 2 for typical clan visitation restrictions). 

Section 5: Match Weighting Restrictions


1. In keeping with the spirit of fairplay and to help improve matching across all leagues, 
several roster matching restrictions are currently enforced by the MLCW with regard to 
combined hero levels and defensive base “weight”.   
2. Moving forward, MLCW will be enforcing weight restrictions by town hall according to the 
following calculation criteria: 
a. TH11 - Based on Supercell’s weighting system 
b. TH10 - Based on “Tiers” for TH10 weighting calculations 

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MLCW Rules & Regulations - Season 6

i. The official calculator to be used for the purpose of identifying TH10 Tier 
levels can be found here: ​MLCW Season 6 Tier Calculator​. Please note: 
concept for the Tier weighting system and associated calculation tool are 
being implemented by MLCW with the approval of CWL. Any updates 
which might occur to the original CWL calculation tool will not be reflected 
in the MLCW-approved tool for the duration of the season.. 
ii. TH9 - N/A - No weight restrictions. 
3. Maximum aggregate defensive weight differentials will be enforced according to the 
following criteria:: 
a. Grand Warden League (GWL) - ​3k​@11, ​0 Tiers​@10 
b. Archer Queen League (AQL) - ​2k​@11, 0 ​ Tiers​@10 
c. Barbarian King League (BKL) - ​2k​@11, 0 ​ Tiers​@10 
d. Battle Machine League (BML) - ​0 Tiers​@10 
4. In AQL and GWL, the usage of ​(1)​ ​non-Tier 3​ TH10 is mandatory for all matches. If for 
some reason this is not possible an Admin should be contacted for mediation. 
5. All town hall levels must have all defenses built and maxed according to their previous 
townhall level, and must have, at a minimum, all defenses built for their current town hall. 

Section 6: Use of Special Traps, Troops, & Spells


6. In the event that Supercell announces a special limited time event involving traps, troops, 
and/or spells which will overlap with a planned match, MLCW will not enforce any 
agreements to use or not use said items, and any such agreements that are made 
between clan reps as part of the match negotiation will be at the complete discretion of of 
the respective clans. 

Section 7: Mediation
1. In the event that any stated conditions listed under Part 4, Sections 1 through 5 cannot be 
met and/or clans cannot reach an agreement autonomously, clan reps shall contact any 
member of the Mediation Team for resolution.  
a. Once contacted, the assigned Admin will make a text channel visible to all 
pertinent clan reps for the duration of the mediation.   
b. Admins do not guarantee resolution of all conflicts but will make every effort to 
help reach a consensus using whatever options are available. 
c. Admins will not take part in any discussions pertaining to issues which have 
already been ruled on and closed unless new evidence is brought to light. 
d. Any and all individuals who take part in mediation discussions via an assigned 
mediation room or DM are prohibited from sharing screenshots from said 
mediation in any other forum, public or private.
2. Mediators can be reached via role tagging ​@Mediation Team ​on our Discord server or by 
DMing any member of that team. For a complete list of Mediation team members, please 
see the following link:​ ​MLCW Season 6 Mediation Team​.

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MLCW Rules & Regulations - Season 6

Part 5: Roster Violations & Resultant Penalties

Section 1: Roster Violations & Leaving the Clan


1. If, once a match has started, it is found that any of the following roster misrepresentations 
(listed 1a->1d below) have occurred, the non-offending clan will have the option of 
preventing the offending player(s) from staging any attack(s) which have not already 
occurred as well as blocking the offending player’s base(s) from being attacked. The 
non-offending clan will have an equal number of blocked bases and blocked attacks as 
the offending clan but can choose which of their bases (of same town hall level and 
weight/tier as offending player(s)) and attacks (of equal or greater offensive strength than 
offending player(s)) will be blocked. In addition, the non-offending clan may be granted 
the option of splitting the two attacks to be blocked between two different accounts, 
subject to admin approval: 
a. A player's defense is misrepresented on the match roster by a ​weight​ advantage 
of ​2k​ or more at TH11, any amount of Tiers at TH10 
b. A player’s hero levels are misrepresented by ​(3)​ or more combined levels. 
c. A player not on the match roster is accepted into the war. This would include any 
last-minute swaps in violation of Part 4, Section 3, Rule 3. 
d. A player’s defenses are not all built for their current town hall and/or defenses 
aren’t maxed according to the previous town hall. 
2. If a clan in found to have committed any of the following roster violations (listed 2a->2c 
below), no attacks/bases will be blocked for either clan, but the offending clan will be 
issued a strike (see Section 3 below): 
a. Misrepresentation of ​(3)​ or more TH11 base weights by ​any​ amount, or any amount 
of misrepresentation that results in a violation of the maximum aggregate weight 
differentials specified under Part 4, Section 5, Rules 3a->3d. 
b. Use of ineligible players identified on the match roster as “regular members” (see 
Part 3, Section 1, Rule 2). 
c. Misuse of subs per Part 4, Section 4, Rules 2 & 3. 
3. If a clan is found to have committed any of the following roster violations (listed 3a->3c 
below), the non-offending clan will have the option of preventing the offending player(s) 
from staging any attack(s) which have not already occurred as well as disqualifying any 
such attack(s) which may already occurred including any stars and/or percentage gained 
as a result: 
a. Misuse of accounts per Part 2, Section 2, Rule 2. 
b. Use of any players serving a permanent ban according to the MLCW banlist. 
c. Use of any members serving a temporary ban per Part 2, Section 1, Rule 2d. 
4. Once battle day has commenced, all rostered participants are expected to be in their 
respective clan and are not allowed to leave until which time both attacks are complete. If 
a player is found to not be in their respective clan at any point during battle day, the 

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opposing clan will have the option of preventing that player from staging any attack(s) not 
already registered. 

Section 2: Proof of Wrongdoing


1. If a clan has proof of violation by their opponent, it is the responsibility of that clan’s 
representatives to immediately inform the offending clan of the violation along with 
substantial proof of wrongdoing. The rep must also then contact an Admin with proof that 
the offending clan was properly notified.   
2. In the event that an attack is staged on a base effectively blocked as a result of incurred 
penalties, ​any and all​ stars or percentage gained ​by any player​ on said base will become 
null and void. 
3. If proof of violation is not raised for any infractions listed under Section 1, Rules 1 & 4 
above prior to the player-in-question logging one or both attacks, those attack(s) already 
staged will not be affected in any way although strikes may still be issued. 

Section 3: Strike Penalty System


1. In a continuing effort to ensure all established criteria are being adhered to, the MLCW 
Admin team will be enforcing the following four strike penalty system for Season 6: 
a. List of punishable offenses subject to the four strike system; each violation 
counting as a single strike and tabulated continuously throughout the season: 
i. Any violations described in Part 5, Section 1, Rules 1 -> 4. 
ii. Failing to complete a war by the established deadline described in Part 4, 
Section 1, Rule 2. 
iii. Any actions by clans or their players which are construed by Admins as 
being contrary to fair play and according to Part 2 of this document. 
iv. Any actions by clans or their players which are construed by Admins as 
being uncooperative, derogatory, defamatory or contrary in any way to the 
established rules and regulations of the MLCW. 
b. Strikes shall compound and be enforced as follows: 
i. Strike One - Any penalties assessed as noted in Part 5, Section 1. 
ii. Strike Two - Any penalties assessed as noted in Part 5, Section 1 plus a 
minimum 1-star penalty and any other additional penalties as deemed 
necessary and appropriate by Admins. 
iii. Strike Three - Forfeiture of war. 
iv. Strike Four - Removal from the league. 
c. A maximum of (1) strike will be issued per match. 

Part 6: Match Results 


Once a war match is decided, the victorious clan is responsible for posting the results of the 
match in the ​#results​ channel of our Discord server. This can be done by screenshotting the 

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MLCW Rules & Regulations - Season 6

match results in game or warmatch website, or by copy-pasting warmatch text results (preferred). 
Any matches resulting in a tie will require a makeup match (applicable to both regular season as 
well as playoff matches). Both clans will be equally responsible for scheduling, arrangement and 
completion of required match (typical process rules and regulations will apply.) 

Part 7: Forfeiture, Removals & Withdrawals

Section 1: Match Forfeiture


1. If a clan forfeits a match for whatever reason, or is penalized with a forfeit, the opposing 
clan will receive a win with the average winning star count and destruction percentage of 
the winningest clans in their division.  
2. The forfeiting clan will receive a loss with the average losing star count and destruction 
percentage of the losingest clans in their division. This is to prevent their tie breaking 
stats from being skewed by a perfect win versus an absent clan. If, for any reason, a clan 
forfeits more than two matches, they will be removed from the competition (See Section 2 
below for information regarding clan removals and withdrawals.) 

Section 2: Clan Removals & Withdrawals


1. If a clan withdraws or is removed from the competition within the first (3) weeks of the 
regular season, a suitable replacement clan (as determined by Admins) will be promoted 
from MLCW Trial League to compete in that clan’s spot for the remainder of the regular 
season. 
a. The incoming clan must makeup any match(es) previously held by outgoing clan 
and their opponent(s).   
b. If clan withdraws or is removed from the competition during a match, that match 
will also require makeup and will not simply be accepted as a forfeit.. 
c. Both incoming clan and makeup opponent(s) will be equally responsible for 
scheduling, arrangement and completion of required match(es) (typical process 
rules and regulations will apply). 
2. Starting from the beginning of week 4 of the regular season, any clan that withdraws or is 
removed from the competition will have the totality of their completed match statistics and 
results erased from official MLCW records for the season. Any clans scheduled to face 
the clan in question for week 4 or beyond will face a team brought up from the Clan 
Castle League but the results of those matches will not count toward official standings. 
3. If a clan withdraws or is removed in the last (3) weeks of the regular season, Admins will 
make a ruling as to whether the remaining matches will be considered forfeited or 
rendered null and void based on schedule and standings. 
 
 
 

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MLCW Rules & Regulations - Season 6

Part 8: Communications 

MLCW uses Discord as its primary communication tool. The following rules of conduct and 
engagement will apply to the official MLCW Discord server and its channels. 

Section 1: Defamatory & Inflammatory Comments 


1. Calling people out in chat, making accusations in a public forum and/or simply inciting 
unnecessary drama is strictly prohibited and will not be tolerated under any 
circumstances. All Discord members are expected to carry themselves in civil manner 
and settle disputes in amicable fashion when the need arises. Failure to do so will result 
in muting of the offenders-in-question and eventual server ban. 

Section 2: Moderation 
1. Our friendly Moderator team is always available to help settle disputes when then need 
arises. All Discord members are encouraged to reach out to one of our team members in 
lieu of publishing their concerns in a public forum. A complete list of our Moderators can 
be found at the following link: ​MLCW Season 6 Moderators 

Section 3: Promotional Materials 


1. All MLCW-related content should be posted in ​#recaps_streams_mlcw​ and should only 
pertain to MLCW-related league play.   
2. The use or display of any promotional articles, links, or graphics for any service or event 
not directly affiliated with MLCW league play must be confined to 
#recaps_streams_general​ channel. Any such content found outside of this channel will 
immediately be removed.  
3. All content creators must adhere to the guidelines established by our media team and 
which can be found on the website, ​mlcw.org​ under the ‘Resources’ tab. Repeat 
offenders of stated guidelines will be muted in all public channels and eventually banned 
if such abuse continues. 
4. All posted videos and links will be reviewed by the Admin team for appropriateness. 
Admin team reserves the right to remove any content or links to content found to be in 
violation of our fairplay or communications regulatory structure.

- End of Document -- 

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