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Fighter 1 Soldier Luc

Warren Ordri CLASS & LEVEL BACKGROUND PLAYER NAME

Rock Gnome Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

18 30
STRENGTH
I have a crude sense of
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
humor.
+2 PERSONALITY TRAITS

Hit Point Maximum 12


● +4 Strength
DEXTERITY
+2 Dexterity
Ideals aren’t worth killing over

15 ● +4 Constitution

CURRENT HIT POINTS
or going to war for.
IDEALS
+2 Intelligence
+2 +1 Wisdom
0 Charisma Those who fight beside me are
CONSTITUTION SAVING THROWS
those worth dying for.
TEMPORARY HIT POINTS

15
BONDS

+4 Acrobatics (Dex) Total SUCCESSES The monstrous enemy we faced in battle




+2 +1 Animal Handling (Wis) still leaves me quivering with fear.
FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+4 Athletics (Str)

15 +2 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

Darkvision - 60ft

+1 Insight (Wis)
Longsword +5 1d8+5
+2
+2 Intimidation (Cha) Light Crossbow +5 1d8+3
WISDOM +2 Investigation (Int) Gnome Cunning:
Advantage on all INT,
13 +1 Medicine (Wis)
+1 Nature (Int)
OOOOOOOOOOOOOOOOO WIS, and CHA saving
+2 Perception (Wis)

+1
+2 Performance (Cha) OOO throws against magic.

+2 Persuasion (Cha)
CHARISMA
+2 Religion (Int) Second Wind - Use a
11 ●
+4 Sleight of Hand (Dex) bonus action to regain hit
+4 Stealth (Dex)
points equal to 1d10 +

0
Survival (Wis)
fighter level. A short rest
SKILLS ATTACKS & SPELLCASTING
will reset it.
13 PASSIVE WISDOM (PERCEPTION)
Chain Mail 16 AC
CP
Shield +2
Traveler's Clothes
Language: SP
Common, Gnomish, Goblin
Chain Mail 16 AC
Shield +2 AC
Artificer's Lore: INT (History) check related to magic items,
alchemical objects, or tech devices add 2x proficiency bonus. EP Dungeoneers Pack
Tinker: Proficiency with artisan's tools. Using these tools you
-crowbar
-hammer
30
can spend 1 hour and 10gp worth of materials to construct
GP
tiny clockwork devices (AC 5, 1HP).
-10 pitons
- Clockwork Toy: moves 5ft per turn in 1 direction -10 torches
PP
- Fire Starter: produces a miniature flame for candles, torches, -tinderbox
or campfires. Takes 1 action.
-10 days rations -waterskin
- Music Box: box plays 1 song -50 feet of rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
115 3ft 5in 47lbs
Warren Ordri
AGE HEIGHT WEIGHT

Brown Brown Black


CHARACTER NAME EYES SKIN HAIR

The Lords’ Alliance is a coalition of rulers from cities and


towns across Faerûn (primarily in the North), who NAME
collectively agree that some solidarity is needed to keep
evil at bay. The rulers of Waterdeep, Silverymoon, The Lord's Alliance
Neverwinter, and other free cities in the region dominate
the Alliance, and every lord in the Alliance works for the
fate and fortune of his or her own settlement above all
others. The agents of the Alliance include sophisticated
bards, zealous paladins, talented mages, and grizzled
warriors. They are chosen primarily for their loyalty, and
are trained in observation, stealth, innuendo, and
combat. Backed by the wealthy and the privileged, they
carry quality equipment (often disguised to appear
common), and spellcasters tend to have a large number
of scrolls with communication spells.

To seek out and destroy threats to their homelands,


agents of the Lords’ Alliance must be highly trained at
what they do. Few can compare to their skills in the field.
They fight for the glory and the security of their people
and for the lords who rule over them, and they do so with SYMBOL
pride. However, the Lords’ Alliance can only survive if its
members “play nice” with one another, which requires a
certain measure of diplomacy. Rogue agents within the
Lords’ Alliance are rare, but defections have been known
to occur.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Soldier: Scout

Feature: Military Rank


You have a military rank from your career as a soldier.
Soldiers loyal to your former military organization still
recognize your authority and influence, and they defer to
you if they are of a lower rank. You can invoke your rank
to exert influence over other soldiers and requisition
simple equipment or horses for temporary use. You can
also usually gain access to friendly military encampments
and fortresses where your rank is recognized.

ADDITIONAL FEATURES & TRAITS

Boots of Striding & Springing: While you wear these boots, your
walking speed becomes 30 feet, unless your walking speed is higher,
and your speed isn't reduced if you are encumbered or wearing Heavy
Armor. In addition, you can jump three times the normal distance,
though you can't jump farther than your remaining Movement would
allow.

Gloves of Swimming and Climbing: While wearing these gloves,


climbing and swimming don’t cost you extra movement, and you gain
a +5 bonus to Strength (Athletics) checks made to climb or swim.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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