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Core Rulebook Classes

Unchained means that these classes have been reworked in the Pathfinder Unchained book.
These reworks make the class simpler to play, and more versatile. I highly recommend playing the
Unchained version, but it’s not compulsory.

Barbarian (Unchained) – Complexity 2/5 – A powerful and savage warrior. Strong, tough, and
able to fly into a rage, making them move more quickly, hit more strongly, and take more damage.

Bard – Complexity 3/5 – A minstrel who empowers their performances with magic, bewitching
and beguiling foes, and inspiring and empowering their allies. Capable of performing many
magical tricks and charms that have great benefit outside of combat.

Cleric – Complexity 4/5 – A holy person, blessed by their chosen god. With divine powers, and
righteous strength, they can perform many miracles, even eventually returning the dead to life.
They is no stranger to combat either, and can hold her own. Clerics of different gods are never
quite alike.

Druid – Complexity 4/5 – A defender of nature. Empowered by that which they protect, the druid
can summon animals, or other natural forces to aid them, even shape shifting into various animals
as the situation requires.

Fighter – Complexity 1/5 – A powerful warrior, able to use any type of weapon or armour. Their
strength and endurance are great, and he can hold any line, and beat back any foe.

Monk (Unchained) – Complexity 2/5 – An ascetic disciple. Eschewing mortal concerns, they
grows more powerful. Faster, stronger, eventually able to catch arrows from the air, become
immune to ageing, and speak all languages.

Paladin – Complexity 2/5 – A divine crusader, the Paladin walks the path of righteousness, their
faith bolstering their armour, and sharpening their sword. Capable of inspiring their allies, and
banishing evil foes, the Paladin is truly a holy force to behold.

Ranger – Complexity 2/5 – A deft wanderer, often removed from society. Placing their trust in
nature, he protects the wilderness with bow and arrow. Knows which plants are edible, how to
hunt and find shelter in the far reaches of the world.

Rogue (Unchained) – Complexity 1/5 – The quintessential thief. Stealthy, shadowy, and with a
dubious moral compass, they steal from the rich. Giving to the poor is optional. If you need to get
in somewhere you shouldn’t without being noticed, the Rogue is your friend.

Sorcerer – Complexity 4/5 –An powerful arcane sorcerer, their magic is in their blood. Distantly
descended from a magical being such as a dragon or a fairy, a sorcerer IS magic, and instinctively
casts spells of great power.

Wizard – Complexity 4/5 – A wizard’s power comes not from innate ability, or a divine power. A
wizard draws their magic from rigorous study of the world around them. Powerful and versatile,
none can match a wizard who has had proper time to prepare.
Advanced Player’s Guide
Unchained means that these classes have been reworked in the Pathfinder Unchained book.
These reworks make the class simpler to play, and more versatile. I highly recommend playing the
Unchained version, but it’s not compulsory.

Alchemist – Complexity 5/5 – An arcane scientist, focused on experimentation and discovery.


Has a lot of options and potential. Creates potions to buff them and their allies, and bombs to
throw at their enemies.

Cavalier – Complexity 2/5 – A noble knight, sworn to a cause, they rides into battle on their steed.
Able to swiftly move to where the fighting is fiercest, the Cavalier is adept at controlling the flow of
the battle, bolstered by their oaths and conviction to their order. However, their noble station
means that they’re no stranger to courtly intrigue, and can easily navigate social complexities.

Inquisitor – Complexity 3/5 – Driven to protect the world in the name of their diety, route out
opposition, and eliminate threats to their diety’s designs. The Inquisitor operates outside the
church, however, and is not above using the full extent of their power if it benefits the Greater
Good of their church.

Oracle – Complexity 3/5 – A vessel for divine knowledge that often he himself does not
understand, the Oracle’s gift is both a blessing and a curse. As they grow in power they uncover
more of their mystery, until at last they truly understand. Until such time however, they are still
formidable in their own right, with divine spells at their disposal.

Summoner (Unchained) – Complexity 4/5 – Some arcane spellcasters, rather than devote
themselves to study, or elemental master, instead call upon the creatures of far-flung worlds to do
their bidding. In addition to summoning many different creatures, Summoners form a particular
bond with a creature called an eidolon, their primary companion throughout their travels.

Witch – Complexity 5/5 – A reclusive and secretive spellcaster, the Witch draws their power from
an otherworldly power. Accompanied by a familiar that serves as their conduit to their power, they
have a number of arcane spells and powerful hexes that they can cast.

Ultimate Magic
Magus – Complexity 5/5 – Content not merely to master the physical, or control the arcane, the
Magus strives for perfection in both, blending the two together in a blur of steel and magic. As
they grow in power, they can wear heavier armour without penalties, and masters casting spells
whilst simultaneously attacking

Ultimate Combat
Gunslinger – Complexity 3/5 – Using strange new weapons, the gunslinger is a wild and bold
warrior. Wether fighting up closer, or picking off targets from a distance, the gunslinger

Summone – Complexity 4/5 – Some arcane spellcasters, rather than devote themselves to study,
or elemental master, instead call upon the creatures of far-flung worlds to do their bidding. In
addition to summoning many different creatures, Summoners form a particular bond with a
creature called an eidolon, their primary companion throughout their travels.

Witch – Complexity 5/5 – A reclusive and secretive spellcaster, the Witch draws their power from
an otherworldly power. Accompanied by a familiar that serves as their conduit to their power, they
have a number of arcane spells and powerful hexes that they can cast.

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