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A themed fleet list for use with GALAXY FLEET WARS Alpha

Standard Edition 1.01 by Andrew C Lawton (©2014)

GALAXY FLEET WARS


KLINGON 24TH CENTURY VESSEL CLASSES & Their Statistic's
Permission granted to copy for personal Game use only. ©A.c.Lawton 2014.
This file is not for sale.

The Mighty I.K.S NEGH'VAR pride of the I.K.D.F, the biggest most expensive vessel ever built by the
Klingon Empire as the Highi chancellors personal flag ship only one is Know too exist.

VESSEL CLASS VICTORY HULL SHIELD WEAPON SPEED NOTES


POINTS CLASS CLASS CLASS

STARBASE (SB) FLEET HQ 163+150%) A+(X4) A+(X4) A+(X4) Fixed Ftr/Stle x 36*, AMH-A (64) *,
QU'NOS VAS'A' ** ** ** ** X-CLK, QS, PUL,
TENGCHAH
(STARBASE QU'NOS 1)
STARBASE (SB) SECTOR 163 (+100%) A+(X3) A+(X3) A+(X3) Fixed Ftr/Stle x 24* , AMH-A (64) *,
VAS'A' TENGCHAH ** ** ** ** CLK, QS, PUL,
BATTLE STATION (BAT) 163 (+50%) A+(X2) A+(X2) A+(X2) Fixed Ftr/Stle x 12*, AMH-A (64) *,
BORDER ** ** ** ** CLK, QS, PUL,
NOH' TENGCHAH
BASE STATION (BS) 57 A B B Fixed Ftr/Stle x 8*, AMH-A (36) *, CLK,
NOTLH'CHAH QS, PUL,
DEFENSE SATELLITE (DEF) 46 C B B Fixed Automated, AMH-C (18) *QS, PUL,
HEGH'CHAH
BATTLESHIP (BB) B13 151 A A A+ 5" Ftr/Stle x 8*, AMH-A(36) *, X-CLK,
NEG'VAR CLASS QS, PUL, EBS
HEAVY BATTLECRUISER (BCH) 88 A A A 6" Ftr/Stle x 8/8*, AMH-B(33) *, X-
L30 VOR'CHA CLASS CLK, PUL, EBS, MAV MBP=16
BATTLECRUISER (BC) L28 62 B A A 6" Ftr/Stle x 6/6*, AMH-B(27) *,CLK,
K'MIRRA CLASS MAV MBP=12
BATTLECRUISER (BC) L24 56 B B A 6" Ftr/Stle x 6*, AMH-B(27) *,
DAT'YAY CLASS MAV MBP=12
HEAVY CRUISER (CA) D32 46 B B B 9" Ftr/Stle x 6*, AMH-C(24) *,X-CLK ,
K'VORT CLASS PUL, EBS
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (©2014)

VESSEL CLASS VICTORY HULL SHIELD WEAPON SPEED NOTES


POINTS CLASS CLASS CLASS

OLD HEAVY CRUISER (OCA) 40 B B B 6" Ftr/Stle x 6/6*, AMH-C(24) *,


D7 K'TINGA CLASS MAV MBP =12, CLK, QS, OPW
LIGHT CRUISER (CL) D11 36 C B B 12" Ftr/Stle x 4/4*, AMH-C(18) *,
ONE WING CLASS MAV MBP = 8, EBS
LIGHT CRUISER (CL) D20 33 C C B 12" Ftr/Stle x 4*, AMH-D(16) *, SC,
HEGH'TAY CLASS EBS
LIGHT CRUISER (CL) D26 27 C C C 12" Ftr/Stle x 4/4*, AMH-D(16) *,
MOK' ARA CLASS MAV X2 MBP =12, CLK
HEAVY DESTROYER (DDH) 33 C C B 8" Ftr/Stle x 4*, AMH-C(18) *, CLK,
D38 CHA'DICH CLASS SC
DESTROYER (DD) D18 24 C C C 8" Ftr/Stle x 4*, AMH-D(16)*, OPW
LEGH' OQ CLASS
DESTROYER (DD) D2 30 C C C 12" Ftr/Stle x 4*, AMH-E(14)*,QS,
AW'JAT CLASS PUL, EBS
FRIGATE (FF) L9 21 D D C 9" Ftr/Stle x 2/3*, AMH-D(10) *,
QUV'ETLH CLASS MAV X3 MBP =6, CLK
FRIGATE (FF) K36 20 D C C 9" Ftr/Stle x 2*, AMH-E (8)*, CLK
BAT'ETLH CLASS
FRIGATE (FF) K22 25 D D C 15" Ftr/Stle x 2*, AMH-D(8)*, X-CLK,
B'RELL CLASS PUL, EBS
GUNSHIP (FTR) F-4 5 F F F/C** 14" AMH-F (3)*, 1x SUB/C,
MAT'LETH CLASS
ORBITAL SPACEDOCK (ORD) 40 A+ C C Fixed Repairs 4D6 Extra per End Phase.
LAGH'TOD DUJ
MOBILE REPAIR DOCK (MRD) 46 A+ C C 2" Ftr/Stle x 12*, Repairs 3D6 Extra
CHOV'TOD DUJ per End Phase to any docked
vessels.
REPAIR TENDER (RT) 18 C D D 9" Ftr/Stle x 4*, Repairs 2D6 Extra
BOQ'VIH' DUJ per End Phase.
FLEET TUG (FT) 27 C C D 8" Fleet Tug, Can tow any vessel.
BOQ' DUJ
BULK FREIGHTER (BF) 17 B E E 6" Cargo.
VAS HIJ DUJ
LIGHT FREIGHTER (LF) 10 C E E 8" Cargo.
HIJ DUJ
FLEET COURIER (FC) 7 E E E 12" Cargo. SUB 'C' Class* attack two
SIBI'HIJ DUJ CLASS salvo No re-arm, QS 'C' class only,
PUL 'E' class only
BULK MINING SHIP (BMS) 17 B E E 6" FRTM mining vessel
VAS DUJ
SHUTTLE (STLE) 4 F F F 12" Carries +3 MBP.
LUP DUJ HOM

These vessels are all Standard designs for the Klingon's and should not be altered. When purchased for a
Klingon fleet cost 15% less than the listed VP.

Notes:
Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover
and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the
start of a game.
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (©2014)

* AMH-D(8)* (# = maximum HDP after addition of armour).

**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into
the fighters Forward, Port or Starboard arc.

*** Mega- structure (Optional Rule) these vessels are made of multiple "rings" or modules to destroy each ring
must be completely destroyed! see GFW Galactic wars supplement, If using the mega structure rules multiply
cost and factors by the number indicated.

Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.

Vessel Abilities - (Advanced game only)


Any vessel may be modified to different roles, how many roles a vessel has only depends on how much a
player will spend on it, bear in mind giving a vessel hundreds of abilities or roles will not make it last longer in
battle, hulls are only so tough (All VP calculation fractions are rounded to the nearest whole number to min 1
VP). overall cost for Klingon vessel's is calculated at -15% when selecting standard designs from the Klingon
vessel list for a Klingon Fleet only.

If building a Klingon Vessel using the vessel design rules the following abilities are added to the options
available for Klingon vessels and replace the normal rules listed in the Standard edition book.

Klingon Marines - All klingon's are highly trained in the art of personal combat Klingon's value personal
prowess at arms as a national pass time, not to excel in such arts marks you a useless Kuve (a term k
Klingons use to describe conquered subject or slave races). All Klingon MBPs receive +1 to their BAR roll during
boarding actions.
Klingon MAVs carry even more highly trained Marines these vessels MBP's receive a +2 to their BAR roll's.

(AMH(Class)) Armoured Hull - (+25% SVP for armour level purchased ) The vessel has additional hull armour
equal to shield DP purchased, (armour class purchased) add the additional Armour SDP to the vessels HDP
(acts as additional HDP so will not repower), It may also have normal shields. I.e. Armour class C costs 2 VP and
adds 6 HDP.

(CLK) Cloaking Invisibility device - (+ 10% HVP) This vessel can use the cloaking rules to become hidden during
play.

(EBs) Sub-light Engine Boosters vessel (+10% HVP) The vessel has huge sub-light engines, speed increases to
1.5 time normal speed for hull class.

(OPW) Optimized weapons - (+10% HVP) vessel can fire full weapon to fwd or aft arcs
(improves weapon fire arcs).

(SC) Scout vessel - (+ 10% HVP) This Vessel may use scout systems (see scout vessel rules p27).

(PUL) Pulse Beams - (+50% WVP) The Vessel's main weapon system can fire 1d4 times per fire phase when
fired as maximum WC (roll 1d4 (or 1d6 and re-roll 5/6 results if no d4s available) when at short range.

(QS) Quantum Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, Some
Klingon vessels carry Quantum torpedo's which are more powerful and able to penetrate vessel shields,
Klingon Vessels armed with Quantum Sub-munitions gain +1 to shield penetration at medium and short range
only available to 'C' Weapon class or higher.

(X- CLK) Improved cloaking shield - (+50% SVP) - Vessel may de-cloak, fire and re-cloak immediately
(but at -1 to hit).
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (©2014)

Vessel Abilities cost table.


Hull/Weapon/Shield class
Ability A+ A B C D E F
(AMH(Class)) Armoured Hull 4 3 2 2 1 1 1
(+25% SVP per )
(CLK) Cloaking invisibility device 3 2 2 1 1 1 1
(+ 10% HVP)
(EBs) Sub-light Engine Boosters vessel 3 2 2 1 1 1 1
(+10% HVP)
(OPW) Optimized weapons 3 2 2 1 1 1 1
(+10% HVP)
(SC) Scout vessel 3 2 2 1 1 1 1
(+ 10% HVP)
(PUL) Pulse Beams 32 16 8 4 2 1 1
(+50% WVP)
(QS) Quantum Sub-munitions 16 8 4 2 1 1 1
( + 25% WVP)
(X-CLK) X- Cloak 9 6 4 3 2 1 1
(+ 50% SVP)

A vessel and fleet design app for Pc is also being developed to Speed fleet and vessel design and will be
downloadable from the official website for G.F.W "Fleetdock13" After the websites re-launch as soon as the
app is ready.
This file is not for sale. ©A.c.Lawton 2014.

The Venerable D7 K'Tinga is still in service in great numbers in the I.K.D.F although mostly in police and internal roles these vessels are
readily included into many assault forces for their ability to carry and deliver a huge marine contingent into battle.

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