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2016 12th International Conference

Conference on
on Signal-Image
Signal-Image Technology
Technology&&Internet-Based
Internet-BasedSystems
Systems

Emergent Ambient Culture in Smart Cities


Exploring the Internet of Cultural Things (IoCT) and Applications in 21st Century Urban Spaces

H. Patricia McKenna
AmbientEase
UrbanitiesLab
Victoria, Canada
e-mail: mckennaph@gmail.com

Abstract—This work explores the Internet of Cultural


Things (IoCT) and applications in the context of smart cities II. BACKGROUND
and learning cities. Ambient culture is advanced as an This work is motivated by the need for understanding
emergent form of the IoCT and applications in the context of the implications of pervasive and aware technologies in
21st century everyday interactions in urban spaces. The relation to people and culture in 21 st century urban spaces.
constructs of awareness, learning, openness, and engagement
The aim of this paper is to explore ambient culture as
enable formulation and operationalization of a framework
integral to, and a manifestation of, the Internet of Cultural
for ambient culture in support of this study of the Internet of
Things (IoCT). As such, this work explores emergent
Cultural Things (IoCT) and applications in smart cities. A
case study approach is used in the gathering of qualitative
forms of the IoCT and applications in the city, whether
and quantitative data through interviews and surveys connected or not to cultural institutions.
conducted with diverse individuals across several cities in This work is significant in two key ways in that first, it
Canada and Europe. In parallel with this study, anecdotal employs the conceptual lens of ambient culture, as an
evidence is gathered from individuals and groups about extension of and complement to, existing notions of
smart cities, enabling further analysis and triangulation of culture; and second, it explores the IoCT and applications
data. This work contributes to the research literature across in relation to technology, people, and public spaces in
several domains including the IoCT and applications in contemporary urban environments. The research design for
relation to smart cities and learning cities. Future research this work is based on a case study approach using
and practice directions are identified for ambient culture interviews to gather qualitative data and surveys to gather
with implications for ambient heritage, libraries, data quantitative data from a range of individuals across several
relationships, and data infrastructures going forward. cities. Content analysis is used to analyze qualitative data,
employing inductive and deductive approaches, to study
Keywords-ambient culture; ambient heritage; creativity; data and the terms emerging from a review of the research
cultural heritage; internet of cultural things; data; literature, respectively. In parallel with this study,
infrastructure; learning cities; libraries; museums; smart cities anecdotal evidence was gathered from individuals and
groups across the city, enabling further analysis,
I. INTRODUCTION comparison, and triangulation of data. Additional details
In the context of 21st century cities, creativity is said to about the methodology for this study are included in
be “a key driver of smartness” by Gil-Garcia, Zhang, and section IV. A review of the literature was conducted
Puron-Cid [1], citing Švob-Đokić [2]. As part of the focusing on smart cities in relation to emerging
creativity component of smart cities, Gil-Garcia, Zhang, understandings of ambient culture and the Internet of
and Puron-Cid [1] identify the significant investment by Cultural Things (IoCT) and applications.
cities “in their cultural infrastructure and creative This work enables investigation of the following four
economies” over the last 20 years. Referring to the work of research questions, using the four constructs of awareness,
Florida [3], Gil-Garcia, Zhang, and Puron-Cid point to the learning, openness, and engagement to explore the IoCT
use of culture “as a means of urban regeneration and and applications as ambient culture in 21 st century smart
economic development” and also of “social inclusion” cities.
citing Comunian [4]. Chianese and Piccialli [5] describe
the Internet of Cultural Things (IoCT) as the intersection Q1: How does awareness manifest in contemporary urban
of cultural heritage and the Internet of Things (IoT) using ambient culture environments?
the example of a smart museum. Denis [6] describes a joint Q2: How does ambient culture inform learning in
IoCT project focusing on the British Library “to shed light contemporary urban environments?
on the prominent role of cultural institutions in fostering Q3: What constitutes openness in contemporary urban
access to knowledge” in an age of “the digitization of ambient culture environments?
culture.” Denis [6] describes the project in terms of how Q4: What form(s) does engagement take in contemporary
the library “will have transformed itself in response to the urban ambient culture environments?
profound changes in technology, research and information
services.” For the purposes of this paper, key terms are defined in
sub-sections A to B.

978-1-5090-5698-9/16 $31.00 © 2016 IEEE 420


DOI 10.1109/SITIS.2016.72
A. Smart Cities open data” in developing “innovative solutions to pressing
Gil-Garcia, Pardo, and Nam [7] urge that a smart city problems.”
“be seen as a continuum in which local government It is worth noting that in providing an overview of
officials, citizens, and other stakeholders” are encouraged smart cities, Khatoun and Zeadally [11] present a smart
to “think about the initiatives that attempt to make the city city model consisting of four main components – Internet
a better place to live.” While Gil-Garcia, Zhang, and of Things, Internet of Services, Internet of Data, and the
Puron-Cid [1] claim “there is no consensus about what Internet of People. Fan, Chen, Ziong, and Chen [12] note
smartness means,” McKenna [8] suggests that, “smartness that “data standing alone has little or no meaning” and that
pertains to the awareness of people, of technologies, and of “when they interoperate” it is “the information of the
people interacting with technologies in urban spaces.” relations between data” that “become more significant and
useful.” As such, Fan, Chen, Ziong, and Chen [12]
B. Internet of Cultural Things (IoCT) describe the Internet of Data (IoD) as “a network of data”
Chianese and Piccialli [5] describe the Internet of interconnecting “all the digital data entities together.”
Cultural Things (IoCT) using “IoT architecture that is able Johnson [13] discusses libraries in the context of smart
to support the designing of a smart museum” that consists cities, identifying the roles of smart libraries and
of “a static cultural space that becomes intelligent” through information services and the importance of smart
“the definition of an innovative model of sensors and librarians.
services.” Concurrent with the emergence of smart cities over the
Alencar-Brayner and Wright [9] describe the IoCT in last two decades [14] is the emergence of the placemaking
terms of “creative explorations of data in cultural movement [15]. Placemaking “pays close attention to the
institutions” such as libraries. myriad ways in which the physical, social, ecological,
As “a counterpoint to the managerial drive for cultural, and even spiritual qualities of a place are
efficiencies” that “dominates discourse around the ‘internet intimately intertwined” [15]. Where smartness is claimed
of things’,” the @IoCT Project [10], looks to “develop to be the “new urban agenda” [16], Kent claims that,
innovative approaches to new cultural data” through “placemaking is the new urban agenda” and calls for a
“examining digital traces created by everyday interactions “convergence of movements/disciplines around place” in
that make up library life.” order “to generate innovative solutions and achieve
What follows in this paper is a theoretical perspective multiple outcomes at once” [17]. In view of the complex
for the work, a description of the methodology, and wicked challenges facing 21 st century cities [18] and
presentation and discussion of findings, contributions, evolving understandings of smart cities [19], both
challenges, and concluding comments. placemaking and smart cities reinforce, enrich, and
complement each other, providing enormous opportunities
III. THEORETICAL PERSPECTIVE and potentials.
A review of the research literature for smart cities, the B. Internet of Cultural Things (IoCT) and Applications
Internet of Cultural Things (IoCT) and applications, and
The Internet of Cultural Things (IoCT) is described in a
ambient culture is presented in formulation of a theoretical
recently funded IoCT project by the Arts and Humanities
perspective for this work. An ambient culture framework
for the IoCT and applications in smart cities is then Research Council (AHRC), Digital Transformations [10]
operationalized for use in exploration of the propositions involving Kings College London, Winchester School of
for this study, in response to the research questions. Art and the British Library as an exploration of “cultural
institutions through creative practices” [10].
A. Smart Cities Wright explores the IoCT through libraries [20],
Gil-Garcia, Zhang, and Puron-Cid [1] identify recounting that, on a recent visit to a library after a 10-year
creativity as one of fourteen key drivers of smartness in absence from such environments, what he noticed was “a
government. Key components of the creativity dimension form of public space that was undergoing a profound level
of the smart city include “knowledge creation, knowledge of transformation.” Concerned with questions such as
management, education, culture, arts, learning city, and “what kind of space is a modern library” and “what exactly
learning government” [1]. Openness is identified as a key is a library nowadays” and “how can you go there?” what
component in government smartness in terms of Wright experienced led him to comment that, “a new form
transparency, participation, collaboration, and trust and as of public space may be suggesting itself.”
a source of “diverse information” from “different actors in Wright also makes reference to the library in terms of
society” in “smarter ways” [1]. Citizen engagement is “infrastructures of data” [20] and proposes infrastructural
particularly critical to government smartness in that it “has tours [21] as an experimental methodology. According to
the potential to develop citizens’ sense of ownership of Wright, such tours “enable new sorts of interventions and
their city, enhance the local authority’s awareness of their involvement,” serve “as a design and art method,” and
needs, and ultimately reshape the citizen-government provide an “institutional affordance” for the exploration of
relationship” [1]. According to Gil-Garcia, Zhang, and “the cultural institution as a data institution.” Mattern [22]
Puron-Cid, citizen engagement “allows two-way notes that Star and Bowker “suggest that infrastructure is a
communication and enables collaboration and flexible term, often defined with regard to context and
participation” for “more intelligent relationships.” Gil- situation” [23]. Citing an interview with Ellsworth and
Garcia, Zhang, and Puron-Cid note the “opportunity to Kruse of Smudge Studio, Mattern refers to “infrastructures
combine emergent information technologies” such as the and landscapes as always in flux” and it would seem that it
Internet of Things (IoT), “new analytical methods, and is perhaps this ambient quality that “requires us to

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continually adapt our perceptual capacities and design development of open systems that understand and support
parameters in order to understand and shape those the rituals of our living and adapt themselves to people
landscapes” [22]. Mattern articulates the importance of through time and space.” This view would seem to open
infrastructure in relation to learning, literacy, and the way for Coté’s [31] suggestion that “the data we
engagement. Further, Mattern argues that infrastructural generate can equally be regarded as a collective cultural
literacy projects “create their own infrastructures – resource for critical and creative use increasing our data
informational, social, political, creative” [22]. Citing Parks agency.” Indeed, human libraries, described by Dobreski
[24], Mattern refers to “our duty as infrastructural and Huang [32] as “events designed to engage community
‘citizen/users’ to be aware” [22] of our urban environment members in breaking down barriers and learning from each
in terms of the “systems that surround [us] that [we] other’s experiences” point to an evolving dimensionality of
subsidize and use.” This awareness enables us to “devise libraries, suggestive of new potentials for ambient culture
ways of visualizing and developing literacy about and the IoCT.
infrastructures and the relations that take shape through Rickert [33] claims that ambience constitutes the
and around them” [24]. In the popular blog literature, it is complete environment including “instruments, time,
suggested that, “the Internet of Things is changing equipment, atmosphere, ideas” and the person or people
people’s experience of place and space – and will continue present. It is worth noting that Wright makes reference to
to change our culture” [25] with the example of “data the library in terms of “the atmosphere of data” [20],
anthropologies” and artistic explorations of the “emerging suggestive of the ambient. And “to be transformative,”
data landscapes we all navigate in our daily lives” [25]. Wright speculates that, “we may need to invent new data
Chianese, Bendedusi, Marulli, and Piccialli [26] relations.”
describe an approach to the analysis of the Internet of
Cultural Things (IoCT) that also involves data in terms of D. Conceptual Framework and Propositions
“Cultural Heritage (CH) Asset crowdsourcing, promotion, Emerging from this review of the literature on the
publication, management, and usage.” Going beyond static Internet of Cultural Things (IoCT) in the context of smart
cultural spaces, Chianese et al. [26] include visits to “on- cities and ambient culture are constructs proposed by
site ad-hoc (e.g., exhibitions, museums, cultural events), McKenna in the Framework for an Ambient Culture
territorial (historical downtown, touristic areas including Environment [28] – awareness, learning, openness, and
relevant CH resources), and virtual” as in, Internet based engagement.
spaces. Chianese and Piccialli [27] explore and discuss Noticing in the city is employed in this work as a way
both indoor and outdoor smart cultural environments, of exploring the constructs of awareness, learning,
designed to transform a space so as to enhance enjoyment openness, and engagement. Awareness encompasses aware
and satisfaction, with technology as a mediator. Chianese people and aware technologies in this study and together
and Piccialli [27] claim that the “IoT paradigm supports with the constructs of learning, openness, and engagement
the transition from a closed world” where “an object is enables formulation and operationalization of a framework
characterized by a descriptor” to that of “an open world” for ambient culture, in support of the Internet of Cultural
where “objects interact with the surrounding environment” Things (IoCT) and applications in smart cities.
in that “they have become intelligent.” Further, the IoT
1) Conceptual Framework for Ambient Culture
architecture described by Chianese and Piccialli [27] for
representing and managing “the smartness inside cultural Fig. 1 depicts the ambient culture framework adapted
spaces” plays “the role of connector between the physical from the Framework for an Ambient Culture Environment
world” and that of information, “to amplify the [28] and presented here for the IoCT and applications in
knowledge” as well as “the enjoyment.” smart cities. The framework illustrates the three-part
Wright cites the work of Mattern [22] on infrastructural dynamic of people-technologies-cities, characterized by
tourism and the concern that “cities, landscapes, objects awareness, contributing to the IoCT and applications.
and systems that we design often interrelate with each
other independent of human involvement or awareness.”
C. Ambient Culture
Concerned with awareness, McKenna [28] theorizes
ambient culture as dynamic and active “where potentially
everyone can make, collaborate, share, and leverage.”
McKenna contends that ambient culture “is radically
current and in process” and is “emergent-continuous-
informing” while “involving people-technologies-cities in
action.” Where cultural heritage (CH) places a focus on the
past, McKenna argues that ambient culture complements
and extends existing understandings of culture and
captures the ‘now’, the in-the-moment, real time, and the
real worldness of everyday life. As such, ambient culture
supports the “open world” described in section B by
Chianese and Piccialli [27].
Rauterberg [29], drawing on the work of Marzano [30], Figure 1. Ambient culture framework for IoCT & Apps in smart cities.
described ambient culture as being, “focused on the

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This urban environment of IoCT and applications enables and group discussions conducted with a wide range of
and is enabled by interactivities, infrastructures, people across the city from Toronto to Victoria to
experiences, and data. Awareness, learning, openness, and Vancouver. Cubitt [35] makes a “claim for the anecdote as
engagement emerge from, and are fostered in this a viable and vital form of evidence” arguing that “the
ecosystem of IoCT and applications, giving way to power of anecdote is to bring us to the absolute specificity
ambient culture in public spaces. of experience” forcing “us to confront the materiality of
people, things, and events” in order to understand that “the
2) Propositions human cannot be separated from the technical, physical, or
In response to the research questions, the following organic environments.”
propositions for this work are explored: C. Data Analysis
Qualitative data from interviews, discussions, and
P1: Awareness manifests in continuous, diverse, and
open-ended survey questions were analyzed using content
creative ways in contemporary urban ambient culture
analysis, employed inductively. Using a deductive
environments.
approach, content analysis was also used, drawing on
P2: Ambient culture informs, supports, and evolves
terms from the research literature to further guide data
learning in contemporary urban environments.
analysis. Quantitative data from use of the city-focused
P3: Openness is emergent, evolving, and complex in
social media webspace along with survey responses were
contemporary urban ambient culture environments.
analyzed using descriptive statistics.
P4: Engagement takes diverse, serendipitous, and
Anecdotal evidence from discussions gathered in
variously constituted forms in contemporary urban
parallel with this study supported further data analysis,
ambient culture environments.
comparison, and triangulation for further insight and rigor.
IV. METHODOLOGY D. Summary
The research design for this work used an emergent, Overall, data were analyzed for an n=40 spanning age
exploratory case study approach, appropriate for the study ranges of people in their 20s to their 70s, consisting of
of contemporary phenomena, according to Yin [34]. Two 30% females and 70% males. People responded to the
iterations of the study are described with the first involving study from small to medium to large Canadian cities (e.g.,
a minimally viable city-focused social media webspace Saint John’s to Victoria to Ottawa) and extending to
and the second involving a discussion of such spaces. European cities (e.g., Jyvaskyla to Valetta). The voices of
A. Process individuals across the city included those representative of
business (technology, tourism, etc.), government (city
This study invited a cross-section of people in officials/policymakers, staff), educators (secondary and
discussions about their experience of the city as smart. postsecondary – business, technology, urban dialogue and
Study participation accommodated individuals across six design, etc.), students (postsecondary –
categories: city officials, business, community members, engineering/design/computing, education, media, etc.), and
educators, students, and visitors to the city. Online study community members (academics, IT professionals, urban
registration involved the gathering of minimal placemakers and designers, engagement specialists, and
demographic information (e.g., age range, city, and self- policy influencers).
identification in one or more of the six categories).
In iteration one of the study, participants were given V. FINDINGS
access to a minimally viable city-focused social media Findings from this study are presented in terms of an
webspace and invited to contribute details about their city analysis of propositions responding to each of the research
related to noticing and ideas. Content contributed by questions. Each proposition incorporates one of the four
participants was viewable in real time by other constructs used to explore the IoCT and applications as
participants. Participants were then invited to discuss their ambient culture in 21 st century smart cities.
experience of the webspace and their city in an interview
about smart cities, with an option to complete an online A. Awareness and Ambient Culture
survey. In iteration two of the study, participants were Awareness of culture in the city emerged in the form of
invited to complete an online survey, with the option to discussions of a wide range of urban elements noticed by
discuss smart cities in more detail through an interview. people. The importance of the architecture of a city was
articulated as important by a Victoria community member
B. Data Collection
and in Jyvaskyla, an educator commented on the
Interview data provided the main source of qualitative “uplifting” aspect of architecture in contrast with “those
evidence for this study along with responses to open-ended functional buildings of the 50s and 60s.” Another
survey questions. The minimally viable city-focused community member in Victoria spoke of “ways to animate
webspace along with online surveys provided the source a space,” where a city parkade was embedded with sensor
for quantitative data. This work contains a diversity of technology that “plays different sounds as you go up based
voices, ranging from postsecondary students, to on where you are in the stairwell” and the “lighting
information technology professionals, to educators, to changes.” This work is described as “art in public places,”
community members, to city government officials, to is supported by the city, and provides an example of an
urban designers, to business. initiative extending across multiple domains in support of
In parallel with this study, anecdotal evidence was also local technology, arts, culture, and cross-sector urban
gathered in the form of qualitative data from individual collaboration, characteristic of smart cities. A city

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councilor is quoted as saying the musical railing is C. Openness and Ambient Culture
“designed to ensure that civic parkades are safe and In St. John’s, Quidi Vidi Lake was highlighted for
welcoming” pointing to safety, engagement, cultural, and music, rowing, and other outdoor cultural events in the
other benefits (http://bit.ly/290HwIg). summer. In Jyvaskyla the presence of outdoor events
Cultural heritage was mentioned in a variety of ways in during the summer highlighted the openness of the culture
the city of St. John’s, beginning with the The Loop, an while Valetta was described as an outdoor culture where
outdoor “park downtown” that has a “kind of infinity loop “everybody eats outside” and “people watch movies
for skating” outdoors and “provides a kind of central point outside.” In Jyvaskyla, the OpenAir gym was described as
for the winter” as a public space. As an emergent “public and free” in support of a culture of exercise and
technology dimension, in the moment, a glimpse of this well being. A technology piece for the OpenAir gym is
space was shared in the media [36], providing a drone- anticipated in terms of the posting online of “video
captured overview of the infinity/figure-eight space, lit up instructions and a sample exercise programme”
at night, in use by many people. An educator in Europe (http://bit.ly/2904khn). Also in Jyvaskyla, the importance
described a mobile cloud application developed “to capture of open innovation was identified with application
and share insights, feedback and knowledge” that is development as “societal pilots” incorporating multi-media
“simple, cost efficient” with “instant awareness” intended with the “capture of data in the form of video, pictures,
for a range of urban activities including “business, design, audio, and text.” Emphasis was placed on being attentive
health, infrastructure, learning, safety, sport, tourism.” to the participation and feedback of people about their
A newly developed mixed-use space in Saint John’s communities, encouraging engagement and the generation
called The Rooms, was described as an “integrated library, of actionable data, as in, “efficiently processed and acted
music, museum,” consisting of “a mix of a library and a upon” for planning and decision-making and not just
restaurant and meeting rooms and music rooms” forming “something symbolic.” Discussing “open data archives,” it
“a cultural center piece for the community.” Historically, it was noted in Valetta that “as we work out how to sort out
was recounted that, “fishermen had stages” where “they the data that is constantly being made, built, we will know
kept their nets” and other gear, “sort of like a garage on a more what to do with it” contributing to “notions of smart
platform on stilts” and this space was “called the room.” delivery.”
These findings support proposition 1 – Awareness A city councilor in Victoria described how “we held
manifests in continuous, diverse, and creative ways in our first interactive e-TownHall and we were able to get
contemporary urban ambient culture environments. feedback from people watching the live stream so we have
a packed house in person and also an overflow room with
B. Learning and Ambient Culture
hundreds tweeting, sending direct messages that we could
In St. John’s, while The Rooms provides a space for respond to.”
learning about history and traditions related to the city and While Victoria city councilors and staff are excited
the province more generally, it was suggested that cities about the potential of open data, they are also attentive to
“have to provide a greater sense of the cultural privacy concerns and regulations. For example, cycling
differentiating aspect of the city.” Reference was made to data is shared visually on a real time display as cyclists use
the importance of the ocean location with “icebergs in the an urban multi-use trail. One staff member commented
summer” floating by and the “deep cultural base” that, “fundamentally there is a desire to be very, very open
highlighting “music and drama” contributing to a “cultural with the data” adding that “it is public data, we manage on
communications oral tradition.” In Valetta, the entire city behalf of the citizenry” and “where there is a purpose to
was described as being “almost like one giant museum” utilize that data” access is important because “maybe it
and as “literally the city of culture.” The comment was helps improve something.” A community member in
made that “learning becomes subsumed” in “what you’re Toronto commented that “zoning and development data” is
doing everyday, all the time.” As such, “you’re all learning one of most requested forms of data “from the city by the
all the time” and “you’re sharing knowledge.” Reference public.” This individual suggested that when municipal
was made to “looking into” the potential in Valetta for government datasets are made available, “the element of
“geofence location-based content” for learning, a practice marketing and communications” is needed to say, “with
said to be in use by cities [37]. this dataset you could build” such and such, inviting and
An educator in Victoria described attending a opening the way for participation.
conference where a speaker also includes a screen with These findings support proposition 3 – Openness is
Twitter feeds as a multi-modal form of education and emergent, evolving, and complex in contemporary urban
sharing. The social media space of Twitter extended the ambient culture environments.
conference beyond itself so that, “you’ve got 500 people at
a conference but you’ve actually got 5000 that are D. Engagement and Ambient Culture
participating in that conference through the Twitter feed.” In St. John’s, the need was expressed for “anywhere
The educator noted that, “it adds great richness particularly Internet” and being “smart about how we use” technology.
when that conversation” is moderated and compiled to In terms of “providing historical information in an
record “what really took place,” making it, “not just fun, interesting way,” reference was made to “historical walks”
but I think very meaningful.” and the reenactment of historical events through “dramatic
These findings support proposition 2 – Ambient culture types of events where you walk around a little town with
informs, supports, and evolves learning in contemporary actors who play different roles in different places based on
urban environments. what occurred there over the centuries.” A community
group in Victoria described their blog as a social media

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space, highlighting one of their most active and interactive juxtaposed with the emergent interest in the exchange of
posts about ‘library boxes’. Community library boxes for books evident at the community level, with the library box
the free sharing and exchange of books triggered multiple phenomena, also known as the little free library movement
forms of spontaneously generated and unexpected interest – described as a kind of placemaking – may serve to
and engagement. Interactivities were described in terms of inform other initiatives [10], [20] to understand the role of
Twitter activity, Google mapping, new connections, libraries in 21 st century society.
participation, and video sharing about the library boxes. Openness emerged in a range of ways in this work,
The community member commented that, “the technology from the way city government is conducted using the
and the space are all kind of parts of the same puzzle.” In example of an eTownHall format to the dynamic tracking
Jyvaskyla, appreciation was expressed by an educator that and sharing of cycling data on a public display as part of
“the infrastructure is reliable” as a “user of the city.” the infrastructure of a multi-use trail in Victoria. The value
These findings support proposition 4 – Engagement of data, of open data, and of data infrastructures were
takes diverse, serendipitous, and variously constituted recognized by Victoria city staff and community members
forms in contemporary urban ambient culture alike, in that, this information is important in the context of
environments. the “investment in bike infrastructure” for example.
Possibly complementing and extending existing
E. Summary government open datasets, a multi-purpose app was
An overview of findings is presented in Table 1 for described by an educator in Jyvaskyla, as a “mobile cloud-
each proposition and the corresponding construct – based app to capture and share insights, feedback and
awareness, learning, openness, and engagement – knowledge” and was identified as important because it is
providing examples that emerged in this study in terms of “simple, cost efficient” and supports “instant awareness.”
IoCT and applications as ambient culture in 21 st century A public engagement specialist in Victoria described the
smart cities. diversity and range of such apps and their value for citizen
engagement and for learning more about city spaces.
TABLE I. OVERVIEW OF FINDINGS
While cities were described as necessarily conservative
Constructs IoCT Apps when it comes to data and privacy and the purpose of data
Awareness Musical rails in Parkade; Mobile cloud mRails; etc.
collection, one participant identified the challenge of, “not
knowing what to do with the data.” Others shared
Learning Conference speaker+Live Twitter feed eMedia comments on “how you might find purpose for the data.”
Openness eTownHall; cycling data (CRD-Track) eMedia Engagement and the three other constructs described
here, although discussed separately, it should be noted that
Engagement Library Box+Social media Blog; etc. they are very much overlapping and interweaving. A
community leader in Victoria described the library box
Some participants found the minimally viable city- phenomena as an illustration of “that desire to engage.”
focused social-media webspace to be an interesting The ‘library box’ phenomena as it is emerging and playing
concept with limited functionality, pointing instead to out in Greater Victoria provides an example of the
existing Internet platforms and mobile apps as providing interweaving of the interactions of people, technology,
some aspects of this type of service. cultural things as books, making as in library box
infrastructure constructions, and a range of social media
DISCUSSION OF FINDINGS tools and spaces for sharing about the exchanges that
Awareness and ambient culture emerged most vividly occur. As such, a type of ambient culture in the form of
in this study in the form of an interactive musical rails infrastructural elements and social interventions emerges
project in a city parkade of Victoria involving a diverse in different communities around the city. Regarding the
mix of people, skills, and collaborations. Indeed, the notion eTownHall experience in Victoria, a city councilor
of public space transforms in an ambient culture context to commented on the actionable feedback received in social
encompass also the space of the Internet. In support of media and other real time spaces. And from a community
real-time sharing and instant awareness was a mobile placemaking perspective, ways to animate a space in the
cloud application described by an educator in Jyvaskyla. city in Victoria were described in terms of the desire to
As if to dissolve and make permeable the boundaries of “create something that is interactive using technology in
learning and cultural institutions, an individual described public spaces.”
Valetta as “almost like one giant museum.” Similarly, the In summary, this operationalization of the ambient
use of Twitter feeds during a conference presentation culture framework for IoCT and applications in smart
points to the fluidity of the online world of the Internet, cities evolves an understanding of culture as becoming
expanding and extending everyday spaces into a ambient, emergent, and in the moment. And possibly, this
continuum for learning and culture. Cultural heritage as a understanding gives way to the notion of ambient heritage
defining feature and competitive advantage for a city was in a smart city context, extending other conceptualizations
highlighted in St. John’s. “The Rooms” downtown [38] with more immediacy than ‘virtual heritage’.
development as a “cultural center piece for the Combining more aware people with aware technologies
community” embodies a mixed-use urban space, contributes further to the ambient culture concept as a
characteristic of smart cities. However, it was noted that 54 smarter adaptive mechanism where learning can occur
libraries are under review for proposed closure across the more readily and meaningfully in the city. As such, the
province to save money. While learning and literacy is learning city can become an enabler of ambient culture and
associated with libraries, this closure of libraries vice versa. The dynamic nature of cities, enabling

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malleable and porous spaces, contributes to the potential interdisciplinary paper will be of interest to urban planners
for non-fixed notions of culture, as in, ambient culture. In and designers, researchers, policymakers, and practitioners
this way, ambient culture opens the potential for emerging in multiple domains including creativity, cultural heritage,
understandings, opportunities, and challenges for the IoCT IoCT and applications, libraries, museums, and anyone
and applications. concerned with learning cities and smarter cities.
This work has implications for definitions of culture
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