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tutorial = {

window = "tutorial_screen_1"

use_mil_fac = {
textbox = "obj_1"
}
use_civ_fac = {
textbox = "obj_2"
}

use_nav_dock = {
textbox = "obj_3"
}

has_set_nat_focus = {
textbox = "obj_4"
}

is_queue_div = {
textbox = "obj_5"
}

is_researching_tech = {
textbox = "obj_6"
}
}

tutorial = {
window = "tutorial_screen_2"

text = "tut_2_text_1"
state = 550 #Eritrea

highlight_states = { 550 }

direction_pointer = 5091

move_camera_to = {
textbox = "obj_1"
state = 550 #Eritrea
}

select_all_divs_in = {
textbox = "obj_2"
state = 550 #Eritrea
}

tutorial = {
window = "tutorial_screen_3"

command_group = {
textbox = "obj_1"
state = 550 #Eritrea
}
}

tutorial = {
window = "tutorial_screen_4"

show_in_window = "battleplantools_window"
show_objects_in_window = { "draw_defence_tutorial_glow" }

frontline = {
textbox = "obj_1"
state = 550 #Eritrea
}
}

tutorial = {
window = "tutorial_screen_5"

show_in_window = "battleplantools_window"
show_objects_in_window = { "draw_offense_tutorial_glow" }
offensive_order = {
textbox = "obj_1"
target = 5010 #Ethiopian Capital
}

highlight_provinces = { 12856 7980 }


direction_pointer = 5010
}

tutorial = {
window = "tutorial_screen_6"
text = "tut_6_text_1"

airbase = {
textbox = "obj_1"
state = 550 #Eritrea
}

highlight_provinces = { 5091 }
direction_pointer = 5091
}

tutorial = {
window = "tutorial_screen_7"
text = "tut_7_text_1"

airwings_assigned = {
textbox = "obj_1"
state = 550 #Eritrea
}
open_hint = {
hint = "tutorial_hint_air_base"
button = "open_hint_air_base"
}
}

tutorial = {
window = "tutorial_screen_8"
text = "tut_8_text_1"

airwings_missions = {
textbox = "obj_1"
state = 550 #Eritrea
}

tutorial = {
window = "tutorial_screen_9"
text = "tut_9_text_1"

show_in_window = "MapmodesInterface_Ingame"
show_objects_in_window = { "tutorial_highlight_default_mapmode" }

default_mapmode = {
textbox = "obj_1"
}

command_group_selected = {
textbox = "obj_2"
state = 550 #Eritrea
}
}

tutorial = {
window = "tutorial_screen_10"
text = "tut_10_text_1"

show_in_window = "army_group_view"
show_objects_in_window = { "unit_leader_tutorial_glow" }
show_in_window = "leader_groups_portrait_window"
show_objects_in_window = { "execute_battle_plan_tutorial_glow" }

commander = {
textbox = "obj_1"
state = 550 #Eritrea
}

battleplan_executed = {
textbox = "obj_2"
}
}

tutorial = {
window = "tutorial_screen_11"
text = "tut_11_text_1"

unpaused = {
textbox = "obj_1"
}

surrender = {
textbox = "obj_2"
target = "ETH"
}
}

tutorial = {
window = "tutorial_screen_12"
text = "tut_12_text_1"

annex = { # Actually checks if no longer at war with, not that has annexed
textbox = "obj_1"
target = "ETH"
}

open_hint = {
hint = "tutorial_hint_world_tension_2"
button = "open_hint_world_tension_2"
}

tutorial = {
window = "tutorial_screen_13"
text = "tut_13_text_1"

troops_in_port = {
textbox = "obj_1"
state = 550 #Eritrea
units = 4
}
highlight_provinces = { 12766 }
direction_pointer = 12766
}

tutorial = {
window = "tutorial_screen_14"
text = "tut_14_text_1"

troops_in_transit = {
textbox = "obj_1"
units = 4
}

highlight_provinces = { 11837 4014 11735 6793 11833 11846 }

tutorial = {
window = "tutorial_screen_last"
}

hint = {
window = "tutorial_hint_constructions"
open_on_window = "countryconstructionsview"
open_on_object_shown = "countryconstructionsview"
show_in_window = "countryconstructionsview"
show_objects_in_window = { "tutorial_glow" }
}

hint = {
window = "tutorial_hint_nationalfocus"
open_on_window = "nationalfocusview"
open_on_object_shown = "nationalfocusview"
show_in_window = "nationalfocusview"
show_objects_in_window = {
"tutorial_glow_1"
"tutorial_glow_2"
"tutorial_glow_3"
"tutorial_glow_4"
}
}

hint = {
window = "tutorial_hint_army_planner_1"
open_on_window = "countrydeploymentview"
open_on_object_shown = "countrydeploymentview"
show_in_window = "named_division_template_entry"
show_objects_in_window = { "tutorial_highlight_train" }
open_hint = {
hint = "tutorial_hint_army_planner_2"
button = "open_hint_army_planner_2"
use_hint_position = yes
}
open_hint = {
hint = "tutorial_hint_army_planner_2"
button = "open_hint_army_planner_next"
use_hint_position = yes
}
}

hint = {
window = "tutorial_hint_army_planner_2"
show_in_window = "military_deployment_conveyor_view"
show_objects_in_window = { "tutorial_highlight_add_unit" }
open_hint = {
hint = "tutorial_hint_army_planner_1"
button = "open_hint_army_planner_1"
use_hint_position = yes
}
}

hint = {
window = "tutorial_hint_air_base"
#open_on_alert = "alert_war"
}

hint = {
window = "tutorial_hint_production_lines"
open_on_window = "countryproductionlineview"
open_on_object_shown = "countryproductionlineview"
show_in_window = "countryproductionlineview"
show_objects_in_window = { "tutorial_glow" "tutorial_glow_2"}
open_hint = {
hint = "tutorial_hint_production_lines_2"
button = "open_hint_production_lines_2"
use_hint_position = yes
}
open_hint = {
hint = "tutorial_hint_production_lines_2"
button = "open_hint_production_lines_next"
use_hint_position = yes
}
}

hint = {
window = "tutorial_hint_production_lines_2"
open_hint = {
hint = "tutorial_hint_production_lines"
button = "open_hint_production_lines"
use_hint_position = yes
}
}

hint = {
window = "tutorial_hint_war_screen"
open_on_window = "waroverview_window"
open_on_object_shown = "waroverview_window"
show_in_window = "waroverview_window"
}

hint = {
window = "tutorial_hint_research_screen"
open_on_window = "countrytechnologyview"
open_on_object_shown = "countrytechnologyview"
show_in_window = "countrytechnologyview"
}

hint = {
window = "tutorial_hint_research_tree"
open_on_window = "countrytechtreeview"
open_on_object_shown = "countrytechtreeview"
show_in_window = "countrytechtreeview"
show_objects_in_window = {
"highlight_infantry_folder"
"highlight_infantry_1"
"highlight_land_doctrine_folder"
"highlight_grand_battle_plan"
"highlight_engineering_folder"
"highlight_engineering_1"
"highlight_industry_folder"
"highlight_industry_1"
"highlight_industry_2"
}
}

hint = {
window = "tutorial_hint_trade_screen"
open_on_window = "countrytradeview"
open_on_object_shown = "countrytradeview"
show_in_window = "countrytradeview"
}

hint = {
window = "tutorial_hint_politics_screen"
open_on_window = "countrypoliticsview"
open_on_object_shown = "countrypoliticsview"
show_in_window = "countrypoliticsview"
show_objects_in_window = { "tutorial_glow" }
}

hint = {
window = "tutorial_hint_diplomacy"
open_on_window = "countrydiplomacyview"
open_on_object_shown = "countrydiplomacyview"
show_in_window = "countrydiplomacyview"
}
hint = {
window = "tutorial_hint_logistics"
open_on_window = "countrylogisticsview"
open_on_object_shown = "countrylogisticsview"
show_in_window = "countrylogisticsview"
}

hint = {
window = "tutorial_hint_naval_missions"
open_on_window = "naviesview_window"
open_on_object_shown = "naviesview_window"
show_in_window = "naviesview_window"
show_objects_in_window = {
"hint_highlight_mission_1"
"hint_highlight_mission_2"
"hint_highlight_mission_3"
"hint_highlight_mission_4"
}
}

# Show only when there is NOT enough XP


hint = {
window = "tutorial_hint_division_designer_no_xp"
open_on_window = "countrydivisiondesignerview"
open_on_object_shown = "countrydivisiondesignerview"
show_in_window = "countrydivisiondesignerview"
has_exp = no
}

# Show only when there is enough XP


hint = {
window = "tutorial_hint_division_designer_xp"
open_on_window = "countrydivisiondesignerview"
open_on_object_shown = "countrydivisiondesignerview"
show_in_window = "countrydivisiondesignerview"
has_exp = yes
}

# World Tension Screen


hint = {
window = "tutorial_hint_world_tension"
open_on_window = "world_tension_popup"
open_on_object_shown = "world_tension_popup"
show_in_window = "world_tension_popup"
}

# World Tension Hint linked from tutorial


hint = {
window = "tutorial_hint_world_tension_2"
}

# No Template - no XP
hint = {
window = "tutorial_hint_no_template_no_xp"
open_on_alert = "alert_production_no_template"
has_exp = no
}

# No Template - XP
hint = {
window = "tutorial_hint_no_template_xp"
open_on_alert = "alert_production_no_template"
has_exp = yes
}

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